Revenant Preview! | Evacuate a starfleet, navigating external threats and internal allegiances!
Transcript
hey friends it is Jen what is up and welcome back to the board game garden and welcome to a preview of this game right here this is Revenant it is the next game set in the void fall Universe by mine clash games who is helping sponsor today's video so a huge thank you to them and it is designed by Alan Kirkby and this is going to be available on Kickstarter when this video goes up the campaign has started so definitely go and check it out if this sounds like a game that you are interested in if you guys have never heard of mine clash games they are known for games like void fall fall as well as traron and Ana gr different games like that and this one is a big one so we're going to get right into this if you guys are interested in seeing all about Revenant then just keep on watching give this video a big thumbs up if you enjoy Also hit that subscribe button down below if You' yet to do so we'd love to have you here in the garden be sure to check out the Revenant campaign over on Kickstarter if you guys are interested and without further Ado let's get into this preview of revenant shall we all right so getting into an aim of the game as well as all of the components here in front of me which I will mention right off the bat that this is a prototype and everything is subject to change there has been even a few changes since this prototype was created and they are continuously working on making this game better before the campaign um so yes the aim of the game in Revenant is like I said it is set in the void fall universe and players are going to be playing as a captain or an
admiral and their two Cadets this is a competitive worker placement game with a little bit bit of like hidden influence and stuff um which you guys will see over here with some different houses and influence in those different houses but the story is is that each player like I said is going to be a captain they're going to be coordinating defense for a fleeing Starfleet and then also competing to gain influence with various houses that are also trying to survive the journey so you're going to be going against this voidborn kind of Fleet that is going to be attacking you and you're trying to defend yourself and also these different factions ships in order to earn that influence and then also to gain as many points with the factions or houses that have the most power still remaining on the board at the end of the game which we'll get into all of that but yes that is going to be a little bit of an aim of the game it is going to be played over four rounds and then whatever player has the most victory points at the end of the game will be the winner of revenant and the majority of your points is going to be like I said through earning that influence and also making sure that the different houses that you have influence in also still have power because at the end of the game all of the different ships um they are going to be connected to a different house and the amount of ships that are still on the board of these specific houses are going to be the multiplier for your influence in those houses so for example if I had let's say seven influence with the yellow house
and that yellow house had three ships still on the board at the end of the game I would have seven * 3 so I would have 21 victory points in that one influence track so you're going to be doing this with all of the different houses and trying to you know have the most influence with those most influential or more powerful houses so that's a big way to get victory points you're also going to be adding different equipment to your frigate you're also going to be adding different kind of training cards to your Cadets and you're going to be playing all these various cards that are going to get victory points you're also going to be getting victory points for remaining resources at the end and then also you're going to be collecting hidden influence cards throughout the game which are then going to go towards your influence for these different houses so you could be showing that you were going towards one sort of influence in a house but then secretly going for some more influence with another house um hidden in those cards so yes that is a little bit of an A in the game um I'm quickly going to go over all of these different components I'm not going to go too much into depth with all these because a lot of it I will explain in the how to play I will say this is one of the bigger games that I've done a preview on so I'm not going to go fully into um an in-depth how to play this is not a how to play video this is more of a preview so you guys can get a good feel if it's something that you want to back so as for components here you have the main board which this is going to be kind of
sectored off into eight different sections and then you're also going to have the middle section section which is going to have the Revenant ship which is a very important part there and then each of these different sectors are going to have various uh Arc ships they're also going to have Fighters um they're going to have drop ships as well as the kind of villains which are these voidborn ships as well as some of these which are Rifts and then eventually you are going to have some more civilian ships added here um that are going to add some power to those different houses like I said so each of these ships are going to be connected to one of those houses and then as they are added to the board and taken away from the board the houses power is going to shift up and down so that is the main board here you also have a few like planets on different sectors that you can go and visit and perform various actions the ark ships are these ones here that have the two actions on them these are going to be the ships that you're going to be placing your workers onto and then performing those different actions CU this is a worker placement game and you're also going to be placing your uh workers onto these smaller ships that then you able to do various actions with as well so that is the main board there you have this board over here which is going to go through all of the different steps of the game and all the different phases um so you have that at the top you also have the hyper jump token here which is either going to be disabled or
enabled um and that is going to be a very important thing that we'll talk about you also have the tactics track which whenever you defeat one of the voidborn ships you're going to go up on that tactics track and you're going to have various things that will be looking towards the tactics tracks 4 um and then we have here all of the different uh resources you have the four main resources which the blue is science the purple is neutronium the yellow is energy and then the pink is materials you also have some additional voidborn ships here that will be added you have these corruption tokens which will be added to the ships out here they will also be added onto your own frigate board here as well and then you also have some damage tokens that will be added to the various ships and then lastly we have these absorbers which are going to be added into the various sections on the board as well so those are all of the different uh resources there next up each player will start with some various cards here the first being hidden agenda cards So based off of the player that you're using there are four different players that you can play as I am currently playing as the commander and this board actually has two sides so each player gets to decide which side they want to use and this is going to give you various special abilities and different things kind of asymmetric abilities for each of the players so like I said I'm playing as the commander so I would be given the two Commander hidden agenda cards and then I'm going to choose one and discard
the other before the game starts so we have those there and these are going to be kind of personal objectives that you can reveal either anytime in the fourth round or you can reveal it at the end of the game and then each player is going to draft one of these hidden influence cards and that is going to be the first one that they put their token up on the influence track of so I have the red so my player is up once on the red track we have this whole area here which you guys will see some b-roll of cuz I'm sure you can't see it in detail but each player is going to have their own board here like I said you have this here which is going to be double-sided I have the commander and I chose side a and this is going to be where your captain track is it's going to be where your three workers are going to be placed and it has those various special abilities that you have for the board that you picked and then you have your frigate board here which is your spaceship that is going to be out on the board I have my pink spaceship here um so that is going to be there and then you have various spots for equipment cards these are going to be things that you're going to be able to upgrade your fret with so you have five spaces there and then you have all of these different spaces here that are going to be your bonus actions as well as your resource storage so there's a very interesting thing that happens on this board that I will uh tell you guys about later but you also have these two cards here you have the void residue card and you also have the discovery
data card these are currently cards but in the final product they will be integrated into the board so you won't have those two cards um but those you'll be placing things on and then once it's full you're going to discard those things and get um some hidden influence so you have that there speaking of hidden influence and just influence in general you have the influence board over here there are seven different houses and you're going to be going up on these different tracks um each track does have some resources that you can collect for the first person to reach the two five and eight spot um so each track is going to have a different resource that you collect um and then each house like I said is going to be fluctuating in the power so each house is starting with two power on the board but as their ships get removed and ships get added by players that power is going to shift so you have those there and then over here we have a ton of different cards I'm not sure you guys can see but there are the other ships that were not added here um that are over there that is the main Supply and then players are going to different ways to add those ships here and then if they do get removed they'll be put into that Supply there um but you have the Revenant tiles here damaged tiles so whenever the Revenant gets damaged to a point where it has more damage on it than it can hold it will actually uh trigger one of these damage tiles and something bad's going to happen to all of the players so those are the tiles there you have three different types of
cards that you can get into your hand and then eventually play into your frig board or onto your frig board as well as put under your Cadets or there's going to be support cards which are going to be one-time use cards that you can play and then you're going to put off to the side and you are going to get one Victory point for them at the end of the game so you have your equipment cards for your frig board you have your training cards to put uh towards your cadetes and then you also have your support cards which are the onetime cards that I just said so those are the three types of cards there you have the hidden um influence cards which you'll be gaining throughout the game that are going to stay hidden until the end of the game and then those will be added to the influence in those various houses and then lastly we have the colony cards which are only going to be revealed at the end in the fourth round and then you have the sonar cards which are going to be revealed in rounds one two and three so that is everything for the oh also there's additional Planet cards as well because those Planet cards that are on the board right now will be refreshed in certain circumstances so that is everything for the components in front of me but without further Ado let's get into exactly how Revenant is played like I said this is on the heavier side for my previews so we're going to go quickly over the different phases of each round like I said it'll be four uh four rounds and then we will finish up the video so let's get into it all right so getting into an overview of how Revenant is played this is going to be played over
four rounds like I said and each each of those four rounds is going to be played over five different phases so you have the sonar phase you have the action phase you have the recall phase the breach phase and then the hyper jump phase so those are the five different phases starting with the sonar phase this is not or this doesn't happen in the first round so it's skipped in the first round but it will be activated for rounds 2 three and four four is going to be slightly different and I'll get into that simply put the sonar phase as a little bit of a reset phase and two different things are going to happen depending on whether the hyper jump was resolved or not which that's going to be the end of the round um but I will get into that but if the hyper jump was resolved basically what is going to happen is in that phase someone would have picked one of the two sonar cards to discard so you do have two sonar cards and this is just showing the layout of the main board and basically where different things are going to spawn for that next round so if the hyper jump is resolved that player is going to decide which one of these two to discard they might decide to discard one thing that's going to kind of hurt another player and help them so there will be one sonar card available if the hyper jump was resolved and basically you would look at that and you would put everything out on the board that it says so new voidborn ships would be put out new planets new Rifts as well as possibly some new civilian ships as well
onto the board and then then you would deal out two new sonar cards for that next round so that would be if the hyper jump was resolved but if it wasn't the two sonar cards would still be out you would roll the sonar die for each of the four riffs and then that would also determine where you'd place out some voidborn chips as well and then lastly for the sonar phase each player would then be able to draw a certain amount of cards depending on where they were on their Captain track so as you get higher the more cards you can draw during this phase um and it is going to be any kind of mix of the Improvement cards that you want so those are the three types of cards that I was talking about before you have your equipment cards your training cards as well as your support cards and you're going to be able to draw a mix of any of those um and determined by your captain track and then also I will mention now that you always have a hand limit of eight cards so if you were to pick up more than eight you'd have to discard so that is everything and then the only other thing for this phase is the fact that on the fourth round like I said instead of two sonar cards you going to have two Colony cards so these are going to be face up and these are then going to determine kind of the final destination for the fleet and this is actually going to allow you to up one of The house's Powers so somebody might want to trigger the hyper jump in order to discard one of these two um to make sure that that house the one that maybe they are trying to get more influence in um is the one that gets an additional power at the end
of the game game or you can also decide to discard both of them which then no house gets that additional power so these are the colony cards and they are only going to be available during the fourth round so that is everything for the sonar phase let's move into the next phase which is the action phase all right so getting into the action phase so like I said each player is going to have three workers or three crew members you have your captain and then you also have your two Cadets each player is going to have three turns they're going to place out a worker a few different things are going to happen and then once each player has had those three turns that is going to be the end of the action phase so um with the captain as well as the cadets the actions that you perform with these specific workers are going to get better as you um add different things so for the cadets you have the training cards um which each Cadet can have three training cards and those are going to switch up things when you use your Cadets it's going to trigger different things so so on and so forth um and then also for your captain you have the captain track which is going to allow your captain to get better with various things depending on the board that you have and also depending on the side that you're on um as you go up that Captain track so that is kind of the difference between the two um but as for what you're going to be doing on your turn you're going to be choosing a captain or a Cadet you're going to be placing it out onto a ship so there are various different types of ships and each of them are going to allow you to do something different so
I'll go over that after but the basic thing is that you're going to be placing out your worker onto one of the ships and then if that ship is connected to one of the houses you will gain an influence in that house and you'll go up on that specific track um if you go onto your frig you will be able to draw a hidden influence card and if you go onto the Revenant you get to choose any one of the seven houses to go up on that influence track and then if you place your crew member onto a small ship which that includes your frig so your own personal ship of your player color um it also includes the fighter ships as well as the drop ships if it's any of those three you're going to be able to move that ship to an adjacent sector either before you resolve the action or after so if I decided that I wanted to go onto this drop ship I could before I resolved the action uh move it to an adjacent sector so I might actually decide to move it to this sector here then once you have decided if you wanted to move or not if you did land on a small ship then you would go into resolving the action so let's go over what all of the different ships are going to do all right so starting with the fighter ships so that is these ships right here you will see in the b-roll but these ships are going to allow you to damage one voidborn ship in that specific sector so if I decided to take one of my crew mates and put it onto this ship this will then allow me to damage one of the three voidborn ships that are in the
sector that I'm in so I'd be able to damage let's say this one and each voidborn ship just needs one damage in order to be destroyed so I'm going to take this voidborn ship and it is going to be discarded and getting rid of these voidborn ships will then avoid in the breach phase these different ships that are in this sector getting damaged so it is very important to get rid of these void born ships as much as possible the next type of ship is going to be a drop ship which this is the type of ship here and basically these ships are going to allow you to go onto these different planets which there is a planet card on sector 2 five and8 so I would Place one of my crew members onto there and then I would be able to uh land onto one of these planets and then each of these Planet cards are going to have two actions that you can choose from one is going to actually be corrupted which this is a good time for me to talk about corruption because both ships out on the board as well well as the different planets can give you corruption so if you ever go onto a ship that is corrupted you will gain corruption yourself and then if you ever take the corrupted action at a planet that is also going to give you corruption so when you get corrupted you do have to take a corruption token and then you have to place it onto one of your different bonus actions so you have 1 2 3 4 five different bonus actions that can potentially get corrupted and then each of these bonus actions are actually connected to two storage spots for
resources so if you do have to place a corrupted token on to your frig board here that actually makes it so you cannot perform that bonus action and you cannot access or place any resources in those two spots so it takes away the two spots for resources there if you had any resources in those spots when you placed a corruption onto that spot you can no longer access those resources until you get rid of the corruption there's going to be various things that allow you to get rid of corruption from your board so if there is a corruption there you cannot take that bonus action you cannot access those two slots or the resources that are there if there are resources there until you actually get rid of that corruption so it's kind of limiting the bonus actions that you can perform the more corruption that you get on your board and it's also limiting your storage space and resources that you can use so that is corruption so on the planet here there's going to be two spots one is not corrupted one is um and there's going to be two different actions that you can perform so here for example one action is to gain two science so that is the blue resource and then this one down here based off of the icon I think is that you damage to ships and then you also pick up to Improvement cards um and that is the corrupted action so that action does seem a little bit better but you do in turn do have to get corrupted um and then additionally the the top action so the not corrupted action has a little mining icon so if
you do take this action the mining icon will then trigger some various actions if you have any of those on your board so if you had any training cards or any equipment that had that training icon it kind of gives you more benefits and allows you to trigger those if you do take that action so that is the planet card and that is the drop ships I will additionally say when Landing onto a planet you do get to get gather a discovery Cube each planet is going to have a discovery Cube on it and this is going to be added to your Discovery data and then whenever you get three Discovery cubes you will discard those off of your Discovery data and you'll be able to pick up one hidden influence card and this does actually work the same as with your corruption so whenever you get rid of a corruption you're going to place that onto the void residue card and whenever you have three of those Corruptions on that card you're going to discard those off the card and then additionally you're going to gain another hidden influence moving on to another type of ship and that is your frig so that is your own ship that you actually can uh make better with these different equipment cards so if you do decide to go onto your frig you're going to be able to choose between three different things and then additionally you're going to be able to um possibly get more things depending on the equipment cards that you have um so if I decided to take one of my crew members and place it onto my frig this is a small ship so you can move it before or after resolving your action um but you can use this in three different ways you
can either use it as a fighter so you can damage a voidborn ship in the same sector um you can use it as a drop ship and land onto a planet and do all that or you could decide to place an absorber which the absorbers I kind of explained but didn't fully explain basically what is going to happen is you are going to place an absorber in a sector the absorber is first going to get you an en so whenever you place an absorber out you do gain an energy that's the main way to gain this um resource and then additionally in the breach phase when the voidborn ships are attacking for every absorber that is in the same sector as a voidborn ship it actually absorbs one of the damages so in this sector here you guys can see that there's one voidborn ship and there's one absorber basically the absorber would take that one damage so the ship that is in this sector would not gain that damage so uh for every voidborn ship if there's an absorber that damage is gone all right so next up we have this big ship in the center this is the Revenant and basically there are two different spots that you can go to on the Revenant so if I still have this worker over here I could place it onto one of these two spots the first spot is going to be allowing you to add ships to the board so you are going to have to pay one of the four different resources so the blue purple yellow and pink and then you're going to be able to choose one of the ships that are off the board in the main Supply this might be one of
them that start off the board at the beginning of the game it might be one of them that gets taken off the board throughout the game um but you can choose which one it could be connected or will be connected to one of the houses so you're obviously going to want to choose one that you have a lot of influence in and then you're going to add it to any one of the sectors on the board once you place that ship onto the board you would then increase that House's power by one so the second action they can perform on the Revenant is a pretty important one and that is the hyper jump action so if a player goes here they will first have to pay three of the purple resource which is the neutronium so they' have to pay three of those and then they would actually activate the hyper jump so they would flip over the hyper jump tile there and that would mean that in the hyper jump phase it would be resolved um and then additionally that player would be able to look at the two sonar cards like I was talking about before and discard the one that they would want to discard and keep the one that they wanted to keep and then additionally that player would gain two Discovery cubes and they would add those to their Discovery data card all right and lastly for the different types of ships we have the ark ships which are going to be these main ships that are going to have two different actions that you can choose from so if I decided to place one of my crew members onto a ship firstly the ship that I just placed on does have a corrupt ion so I would have to take a corrupted tile and place it onto one of my bonus actions on my board but when I
placed here I'd be able to choose one of the two actions so for example here with this ship I would get either two science or I would be able to place two absorbers and I would also gain the energy for them so I could take two absorbers I could place one here and one here and then I would gain two energy all of these Ark ships are going to have various different types of actions so I will kind of go over a few of them to give you guys some examples a lot of them are going to be you know get resources this one here is pay two energy to get four of any resource um this one down here allows you to take a corruption off of your board you would then place that onto your Void residue card um and then it also allows you to pick up three of the Improvement cards this one down here allows you to play two Improvement cards for one discount each um this here is spend three science to go up once on your captain track various different things like that some allow you to damage things and go up on the tactics track all right so that is everything for the ark ships and also everything for the various different types of ships that you can land on so whatever you do on your main action you're going to place out a crew member onto one of those ships you're going to gain influence you're going to move if it's a small ship and then you're going to resolve that action um and then you're going to move on to your bonus action which you have six different bonus actions on your frig board here that you can decide to use like I said
if one of the bonus actions does have a corruption on it you cannot take that action until that corruption is removed um but there is actually the first action here that allows you to remove corruption so this is going to allow you to remove two corruption whether that be on your frigate board or on one of the ships out on the main board but you do have to spend one neutronium so you do have to spend one of these purple resources and you do have to discard a card from your hand so one of the Improvement cards that you have in your hand and then you're going to be able to discard so you can do this up to twice so you do have to discard a neutronium and a card for each corruption that you take off um so that is the first action one another one would be to gain a resource of your choice go up on the tactics track once play one of your improvement cards which I will quickly add for the cards that you are playing down there is going to be a resource cost so for this here this is the tinkerer it is one of the training cards so I would be actually putting this underneath one of my Cadets this would have a resource cost of two energy in one science but whatever um action I was performing if the house matched the house that is on this card I would actually get a discount so I would not have to pay the science and I would only have to pay the two energy activate your special ability here and then also if there's any other card cards that you have that have this special ability action those would also be triggered during this bonus action and then the last one here is to be able to move your
frigate ship up to twice and when you do move it you're not going to be doing the action of the frig ship You're simply just going to move it to sectors so once you were finished with your bonus action that would be the end of your turn you would go on to the next player that player would do their main action and their bonus action each player would do this three different times and then once each player has placed out all of their three crew members that' be the end of the action phase moving on to the recall phase this is probably the simplest of the phases basically this is going to be you taking back your three crew members so you would take them off of the ships that you've placed them on you would place them back on the three spots here additionally any ships that were placed onto planets you would take them off of the planet so that those planets are available in the next round which I will mention quickly that if a planet does have a ship on it a another ship cannot go to the planet there can only be one ship per planet and then lastly looking at the tactics track whatever player was highest on that would actually get to choose the first player for the next round so moving into the breach phase so this is going to be where the void born is going to attack so what is going to happen is starting with sector one and going all the way to Sector 8 you are going to resolve each sector so you're are going to look at a sector and then count how many voidborn ships are still in that sector you we're also going to see if there are any of these absorbers in that sector so for example if there were one absorber there are three voidborn ships so absorber that would
take away one of the damage so it' be three minus one you would have two damage inflicted on the ships if there are more than one ship whatever player has their uh frig closest would then determine where the damage goes but because there's only one ship here the damage is going to go to this ship twice now if a ship were to get excess damage so for example if there wasn't any absorbers in this section and there was four voidborn ships this ship would get four damage it can only take three damage that would actually take this Arc ship off the board and then that house that is connected to this Ark ship would go down in power by one any excess damage will actually be put towards the Revenant and then if the Revenant ever takes on more damage than it has available that is going to trigger one of the Revenant damage tiles so there are going to be five different ones and then each tile is going to have something bad happen to all players so all players are kind of working towards the same thing not having the Revenant get fully damaged because something bad's going to happen so if that were to happen you would discard all the damage off of the Revenant and then you would resolve the first damage tile so for example here the first damage tile is all players would have to pay three energy once you had gone through and done all of these sectors all of the absorbers that were on the map would be discarded at that point and then you would move on to any corruption so
basically what is going to happen is if a rift is in the same sector as there are still voidborn ships you would have to add one corruption to one of the ships in that sector and the player again with the nearest frig would then be able to decide which one of the ships would would be uh corrupted so let's just say this one would be corrupted and youd place a corruption token on that ship all right so that is everything for the breach phase you would go through all of the sectors doing damage you'd then go through all of the sectors with riffs doing the corruption and then you would move on to the last phase which is the hyper jump all right so moving on to the last phase which is the hyper jump phase so if a player did take the action of triggering or enabling the hyper jump you would move into this if a player did not trigger it you would actually just skip this phase and move on to the next round but if the hyper jump tile is placed or uh on the activated side you would perform this phase you would first flip over the hyper jump token to the disabled side you would remove all of the remaining voidborn ships from the map you would also remove all of the planets and then looking at the tactics track and where each player is on that track whatever players were on the eight or above would actually gain a hidden influence card and then any players that were on the 11 or higher would actually be able to go up on their house influence track of choice and then lastly the tactics track would actually be reset so each player would look at
their Captain track and based off of where they are that would lower them down to a specific point so if they were on the first spot they would get lowered down all the way to zero if they were all the way at the top they would get lowered down to three so the higher you were on on your captain track the less reset you would have to go um on the tactics track and that is everything for the hyper jump phase you would then move into the next round starting with the sonar phase going into all of the other phases continuously for those four rounds until the end of the fourth round and then you would go into some final scoring all right so for final scoring like I said a lot of it is going to be based off of the influence but you'll first look at whatever Colony Card was left at the end if there were two still and no one activated the hyper jump in the last round if there were two available still none of them would be activated and they would both just be discarded if there was one available that specific house their power would go up by one but if there were no Colony cards because the player that activated the hyper jump decided to discard both of them nothing would happen in that situation um again you would look at the tactics track whatever players were eight or above would gain an hidden influence card and whichever players were at 11 or above would uh go up on one of the influence tracks and then you would move into a few things so every player would if they hadn't revealed their hidden agenda during the fourth round at any time they could reveal their hidden agenda card at this time
and basically what's going to happen with this is there's going to be three different things that you can get victory points for the first thing is going to be on the side and this is going to be that you get six victory points if you are able to get to the five or higher on two specific uh tracks so on this card here I would have to be at five or above on both red and the dark blue and then there's going to be two other um kind of objectives that you're going for that are also going to give you six victory points if you achieve those and if I was able to get all three of those I would get 18 victory points six for each of those um additionally each player would then at the end uh reveal any of the Hidden Agenda cards that they had and that would actually add to the influence they had on the tracks and then looking at each of the uh house tracks and their power you would then multiply the power of the house by how far you are on each of these tracks as well as any hidden influence cards that you had and gain the victory points for each of those different tracks you additionally would get two victory points for each equipment card and training card that you had you'd gain one Victory point for every support card that you used throughout the game those were like the onetime ability cards and then You' also gain one Victory point for each four resources you had left at the end of the game and then lastly you would get Negative -2 victory points for every corruption tile that were still on your frig board and then after that whatever player had the most victory points would be the winner of revenant all right friends so that's going to be everything for this preview of revenant hopefully
you guys enjoyed thank you for sticking around if this video is pretty long this is a pretty big game I believe they are saying it's about a 3.5 out of five which is like a medium heavy game so I still do want to give you guys a lot of information about the game so you can get a better feel of it's something for you so yeah thank you for sticking around hopefully you guys enjoyed if you did please give this video a big thumbs up if you enjoy Also hit that subscribe button down below if You' yet to do so we'd love to have you here in the garden a huge thank you to mineclash games for sponsoring today's video again I appreciate it very very much I will have the link in the description box to the campaign if you guys want to go and check that out be sure to let me know down in the comments if Revenant sounds like something that you would enjoy and you're looking forward to and yeah I love you guys so so much remember you are somebody's reason to smile and I will see you in the next board game video bye friends