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Revenant

Game ID: GID0452948
Game Info
Year
2026
Players
1-4
Playtime
120 min
Collection
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Description

A standalone worker-placement game set in the Voidfall sci-fi universe where rival admirals defend humanity's last fleet while courting the Great Houses.

Description

A standalone worker-placement game set in the Voidfall sci-fi universe where rival admirals defend humanity's last fleet while courting the Great Houses.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 27 · mix 5 · neu 1 · neg 0
Mentions per page
Showing 1–36 of 36
Video XDHxWm05zm8 Gaming Rules! Review at 0:02 sentiment: positive
video_pk 117872 · mention_pk 332627
Gaming Rules! - Revenant video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyable
  • Additional player powers are interesting
  • Unique cards make the game interesting
  • Plays well with four players for the shenanigans
  • Plays quite well with two players
  • Shared influence grabs interest
  • Appreciates the element of getting other players to do things for you
  • Appreciates the hidden influence making things not obvious
  • Game is staying in the collection
Cons
  • A lot to think about, leads to a splitting headache
  • Takes up a lot of space, can't fit on a standard table
  • Filming made setup more challenging
  • Going last is generally not good as choices are removed
Thematic elements
  • Voidful universe
Comparison games
  • Voidful
Mechanics (from transcript analysis)
  • Card Play — Unique cards with various effects are a significant part of the gameplay.
  • influence — Shared and hidden influence mechanics are key aspects of the game's strategy.
  • map control — Elements of map control are present in the game.
  • player powers — The game includes additional player powers that add complexity and interest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is set in the voidful universe. Full stop. That's it.
  • It's a lot to think about.
  • The game, you've got the game, you've got the complexity of the game, which is I would say heavy. Well, maybe medium to heavy the game itself. And then all of a sudden you add in all of the cards and all of the cards are unique and they've all got things on them, but they're what make the game really interesting.
  • Decision space becomes larger.
  • The game is a big game. It takes up a lot of space.
  • The game within the game. You've got the game where you're taking actions and you're doing stuff and you're playing cards and you're moving up tracks and you're doing all of that, but then the other game behind that is trying to engineer the situation on the board so that the ships that you're invested in are protected while the ships that other players are invested in are are blown up.
  • The difference would have been between second and third for you two.
  • I I love it.
  • The shared influence part is the thing that grabs my interest because I like it where you have a thing of it's not just about everyone has their own little interest and they're all doing their own thing, you know, a bit heads down and this is the sort of thing of we're kind of cooperating a bit for certain things.
  • It isn't completely obvious because of the hidden influence.
References (from this video)
No references stored for this video.
Video ooinfY3KoCU Board Of It Review at 0:04 sentiment: mixed
video_pk 114583 · mention_pk 326786
Board Of It - Revenant video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • So many different interesting mechanisms and ways to interact with other players.
  • Many ways to customize workers, frigot, and playstyle.
  • Many different choices, outcomes, and combinations that make each game feel unique.
  • Addictive gameplay with a wealth of options to explore.
  • Variable puzzle due to random setup and void spawning.
  • Subtle and not-so-subtle influence mechanics for player interaction.
  • Endlessly interesting system that keeps giving back.
  • Makes a dry euro interactive, mysterious, and novel.
  • Asymmetry and options for customization are loved.
  • Intrigue system allows players to interact.
  • Terrified by how ruthless the void are.
  • Novel system where lack of cooperation leads to fewer options.
  • Excellent core game.
Cons
  • One of the most overwhelming games played.
  • Decision space and crunch can be paralyzing and overwhelming.
  • Worker placement is brutally limited in a game with so many options.
  • Powers and actions are often very situational, requiring bending over backwards to fit them into a plan.
  • Installs a huge amount of AP trying to make everything fit perfectly.
  • Limited use out of cool stuff provided.
  • Iconography is not very good and hard to convey information.
  • Players are still looking things up in the appendix every game.
  • Icons can be counterintuitive, doing the exact opposite of what's expected.
  • Icons are sometimes not used when they should be.
  • Discrepancies between the appendix and the cards.
  • Extensive setup and upkeep.
  • Crunch required of players is high.
  • Overwhelming decision space that gets more complex.
  • Limited worker placement actions.
  • Amount of effort required does not balance what is gained from it for some players.
Thematic elements
  • commanding the Revenant and its escort fleet on a journey to find a new home
  • the voidfall universe
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • action selection — Players choose from a wide variety of worker placement actions and bonus actions, leading to a high number of initial combinations.
  • area influence — Influence with factions is gained, and this influence is multiplied by the number of ships they have on the board, affecting scoring.
  • Combat/Threat Management — Players fight against a common enemy, the 'void', which attacks ships. Not working together to fight them off leads to fewer available worker placement actions.
  • influence — Gaining influence with factions is a significant part of end-game scoring, multiplied by the number of ships a faction has on the board. Players can manipulate which ships get destroyed to affect their influence.
  • Player Asymmetry/Customization — Captains come with unique upgradeable boards, and workers/frigots are upgraded via cards, allowing for significant customization of playstyle.
  • Resource Management — Players collect resources which are used for various game actions and upgrades.
  • Set Collection — Scoring is based on influence with factions and cards played. Secret objectives also contribute to end-game scoring.
  • Worker Placement — Players send workers to ships on the main board to take actions and bonus actions. These actions often grant influence with factions. The limited number of worker placements per game is a significant constraint.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Revenant is a crazy crazy game.
  • this probably made Revenant one of the most overwhelming games we've played.
  • It's completely paralyzing. It's overwhelming, and we're not people who particularly suffer from AP.
  • So revenant sometimes gets in its own way like here in our opinion by making the worker placement so brutally limited in a game with so many options and so much customization.
  • In summary, our least favorite thing about Revenant is that it gives you all of this cool stuff, but you just get such limited use out of it.
  • Honestly, Revenant is addictive as you try to conquer its wealth of gameplay.
  • It's off the charts and each game feels like a totally different puzzle to solve.
  • The void are relentless and ships are going to get destroyed.
  • It's an endlessly interesting system because the more you interact with it, the more you learn ways to manipulate it and play around within its uh limits and therefore interact with other players.
  • This is potentially a game that if you played the original or not the original, sorry, but Big Brother Voidorn and you were kind of excited by the idea of it, but you found it to be just another heavy, dry, solitary Euro, this might be the thing for you.
  • However, as great as the individual parts of Revenant are, I came to a realization after my last play. The realization was that I don't have much interest in taking Revenant further and playing it more.
  • It's so hard to describe succinctly because I think it is a brilliant game and like you already touched on, it's very addictive.
  • I'm very in the middle with it and have a roller coaster of emotions about it.
  • And to me, it almost uh reeks of a game that's going to come out in like a number of years with a second edition and be an absolute blockbuster.
  • There's definitely an excellent core here. Yeah, for sure. It's just some of it for me is not enjoyable to play.
References (from this video)
No references stored for this video.
Video HZATRFpTiBI Board Stupid Top List at 11:05 sentiment: positive
video_pk 103873 · mention_pk 300166
Board Stupid - Revenant video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lives in the Void 4 universe
  • Maintains atmosphere and iconography from Void 4
  • Worker placement mechanics
  • Collaborative elements
  • Thematic gameplay
Cons
  • Table hog
  • Can be complex
Thematic elements
  • Survival aboard a master ship (Revenant) threatened by blight
  • Void 4 universe
  • Thematic, with elements of Battlestar Galactica
Comparison games
  • Void 4
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • action selection — Players choose actions by placing workers on ships.
  • Cooperative — Requires players to 'collaborate' to save the ships.
  • Semi-Cooperative — While needing to cooperate, players also have their 'own agenda' for scoring.
  • Track Advancement — Players move 'up on tracks with the different houses' for points.
  • Worker Placement — Players will be 'placing workers on the available ships to do different action.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, this is hype factor on steroids.
  • It's the real stuff.
  • It gave all of the good vibes from a game like Arkham Horror. Cutting out all the layers of fat that that that Arkham Horror brings with it.
  • Richard Garfield brings with him the expectation.
  • This feels slightly more contained but still complex, still meaty, still interesting game about the big political players from, you know, the recent past, not even that long ago.
  • It's very thematic. It's very cool, very Battlestar Galactica
  • Cyberpunk this year, it's an absolute dream this year.
  • And the closer we get to Spiel, the more excited we get and the more like yeah cuz it's it's always like Spiel is Christmas for us.
  • I mean, we have me and me both have been excited about for so, so long.
  • That feelings of me a 13-years-old me playing D&D.
  • Yeah
  • That Indiana Jones feeling, hacking through the bush to try and find like a big temple.
  • The game now feels modern. Um
  • That I love. I absolutely love cuz there is probably when I play um these adventure games and the uh dungeon crawler, what I always um search in my head is that feelings of me a 13-years-old me playing D&D.
  • King's Dilemma was one of my favorite game ever.
  • It's like it's like a I managed to play this at Essen and I thought it was absolutely fabulous.
  • And the just announced it King on Kong deliverance from from CGE. That's that looks absolutely fabulous.
  • Yeah, this industry never gets boring.
  • And sometimes in a very not childish way, but we do excited get excited like Oh my god, the new toys at
  • If you're passionate about Board Stupid, you could check out the Patreon page.
  • Super super helpful. We need to buy new lights.
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 11:25:04 sentiment: positive
video_pk 99154 · mention_pk 275876
The Broken Meeple - Revenant video thumbnail
Click to watch at 11:25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it
  • Is on my shelf
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 11:25:04 sentiment: positive
video_pk 99154 · mention_pk 275984
The Broken Meeple - Revenant video thumbnail
Click to watch at 11:25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it
  • Is on my shelf
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video jlRWyGg6ajw The Broken Meeple Review at 0:49 sentiment: positive
video_pk 94225 · mention_pk 256593
The Broken Meeple - Revenant video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game to play
  • Loved its theme
  • Loved its mechanics
  • Loved the options available
  • Great solo mode implementation
  • Easy piloting for solo mode
  • Scaling works well for 2-4 players
  • Good amount of banter
  • Lots of sci-fi references
  • Good storage system with trays
  • Resource tokens sit fine in dual-layered cardboard ships
  • Artwork on cardboard ships looks fine
  • Void ships are better with artwork
  • Dynamic changing options
  • Plenty of options at the start
  • Solo mode is a saving grace
  • Solo mode is a good fun game
  • Solo mode is easier to pilot
  • Solo mode provides a different arc from multiplayer
  • Solo mode is better than multiplayer
  • Solid 8 out of 10 rating
  • Good fun despite blemishes
  • Works well at three players, best at three
  • Two-player is pretty solid
  • Solo is best
  • Good value for the money (base version)
  • Rule book is solid
Cons
  • Table hog specimens
  • Insane amount of table space required
  • Overwhelming teach
  • Iconography overload
  • Need to pass around rule book and glossary
  • Lack of individual player aids
  • Hard to get people to play
  • High barrier to entry
  • Four rounds feels a bit short
  • Not enough time to use upgrade cards
  • Certain upgrades become useless mid-game
  • Difficult to pivot if things go bad after round two
  • Winner can be predicted early
  • Slog fest to set up and pack away
  • Scaling at four players hurts
  • Four player is a slog in terms of time and teach
  • Unnecessary miniatures version is too expensive
  • Annoyances despite the price tag
  • Potential to be a 9/10 but falls short
  • Iconography not the most intuitive on certain cards
  • Demands a lot of time and money
Thematic elements
  • Prequel to Voidfall, set at the time the Void threat started.
  • Cold vacuum of space
Comparison games
  • Voidful
  • BSG Battle Star Galactica
  • Anachrony
  • Dracarian
  • Perseverance
  • Ember
  • Voidform
Mechanics (from transcript analysis)
  • Action economy — The game has four rounds, requiring players to be very good with action economy.
  • action selection — Utilizing ships for specific actions, with some ships having two actions.
  • Area Control — Players have control over sectors and decide which ships take damage.
  • Card Drafting — Playing cards to upgrade frigates, cadets, or for one-off abilities.
  • Cooperative — Players work together against the void threat.
  • Dice Rolling — Used for void attacks to determine damage.
  • Engine Building — Upgrading frigates and cadets improves their power and abilities.
  • hidden traitor — Secret influence for end-game scoring, with players holding secret cards for specific factions.
  • Resource Management — Collecting and using resources to pay for actions.
  • Set Collection — Collecting resources to pay for actions.
  • Tableau Building — Upgrading personal boards with frig upgrades.
  • Track progression — Leveling up on tactics and influence tracks.
  • Variable player powers — Players can upgrade captains and cadets with special abilities and cards, leading to asymmetric gameplay.
  • Worker Placement — Placing workers on ships to do various actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game that Void Ball should have been.
  • It's a slugfest where you're up against a relentless enemy that you can't defeat.
  • This is one of the worst table hog specimens I've ever seen for games.
  • The iconography overload in this game is off the chain.
  • The solo mode could be one of the saving graces for this game.
  • This is the easiest solo mode to use by like a million light years.
  • I'm giving this one a solid eight out of 10.
References (from this video)
No references stored for this video.
Video jlRWyGg6ajw The Broken Meeple Review at 0:49 sentiment: positive
video_pk 94225 · mention_pk 256736
The Broken Meeple - Revenant video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game to play
  • Loved its theme
  • Loved its mechanics
  • Loved the options available
  • Great solo mode implementation
  • Easy piloting for solo mode
  • Scaling works well for 2-4 players
  • Good amount of banter
  • Lots of sci-fi references
  • Good storage system with trays
  • Resource tokens sit fine in dual-layered cardboard ships
  • Artwork on cardboard ships looks fine
  • Void ships are better with artwork
  • Dynamic changing options
  • Plenty of options at the start
  • Solo mode is a saving grace
  • Solo mode is a good fun game
  • Solo mode is easier to pilot
  • Solo mode provides a different arc from multiplayer
  • Solo mode is better than multiplayer
  • Solid 8 out of 10 rating
  • Good fun despite blemishes
  • Works well at three players, best at three
  • Two-player is pretty solid
  • Solo is best
  • Good value for the money (base version)
  • Rule book is solid
Cons
  • Table hog specimens
  • Insane amount of table space required
  • Overwhelming teach
  • Iconography overload
  • Need to pass around rule book and glossary
  • Lack of individual player aids
  • Hard to get people to play
  • High barrier to entry
  • Four rounds feels a bit short
  • Not enough time to use upgrade cards
  • Certain upgrades become useless mid-game
  • Difficult to pivot if things go bad after round two
  • Winner can be predicted early
  • Slog fest to set up and pack away
  • Scaling at four players hurts
  • Four player is a slog in terms of time and teach
  • Unnecessary miniatures version is too expensive
  • Annoyances despite the price tag
  • Potential to be a 9/10 but falls short
  • Iconography not the most intuitive on certain cards
  • Demands a lot of time and money
Thematic elements
  • Prequel to Voidfall, set at the time the Void threat started.
  • Cold vacuum of space
Comparison games
  • Voidful
  • BSG Battle Star Galactica
  • Anachrony
  • Dracarian
  • Perseverance
  • Ember
  • Voidform
Mechanics (from transcript analysis)
  • Action economy — The game has four rounds, requiring players to be very good with action economy.
  • action selection — Utilizing ships for specific actions, with some ships having two actions.
  • Area Control — Players have control over sectors and decide which ships take damage.
  • Card Drafting — Playing cards to upgrade frigates, cadets, or for one-off abilities.
  • Cooperative — Players work together against the void threat.
  • Dice Rolling — Used for void attacks to determine damage.
  • Engine Building — Upgrading frigates and cadets improves their power and abilities.
  • hidden traitor — Secret influence for end-game scoring, with players holding secret cards for specific factions.
  • Resource Management — Collecting and using resources to pay for actions.
  • Set Collection — Collecting resources to pay for actions.
  • Tableau Building — Upgrading personal boards with frig upgrades.
  • Track progression — Leveling up on tactics and influence tracks.
  • Variable player powers — Players can upgrade captains and cadets with special abilities and cards, leading to asymmetric gameplay.
  • Worker Placement — Placing workers on ships to do various actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game that Void Ball should have been.
  • It's a slugfest where you're up against a relentless enemy that you can't defeat.
  • This is one of the worst table hog specimens I've ever seen for games.
  • The iconography overload in this game is off the chain.
  • The solo mode could be one of the saving graces for this game.
  • This is the easiest solo mode to use by like a million light years.
  • I'm giving this one a solid eight out of 10.
References (from this video)
No references stored for this video.
Video -NVlFXhQ1KI Man vs Meeple Analysis at 10:28 sentiment: positive
video_pk 86821 · mention_pk 226109
Man vs Meeple - Revenant video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic connection to Voidfall
  • Unique asymmetric scoring mechanism
  • Engaging internal factional politics
  • Solid medium-weight worker placement game
Cons
  • Not a light game, has significant depth.
Thematic elements
  • Escaping the void falls/corruption.
  • In the same world as Voidfall, focusing on a single worldship escaping.
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • asymmetric scoring — Players score based on their reputation with different houses multiplied by that house's power, creating a semi-cooperative environment.
  • Resource Management — Implied through upgrading the ship and managing actions.
  • ship management — Players take actions to protect and upgrade the worldship they are on.
  • Worker Placement — Utilizes a worker placement mechanic for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • September October November this whole set of it's we said it was going to be big and we were not wrong
  • I do think that this last like few months of 2024 Maybe some of the biggest crowdfunding board gaming months ever
  • I have not seen that kind of collaboration before it is really cool
  • it feels more Tower defy so instead of exploding out everything is moving in along these channels towards the castle tower
  • The Nemesis system
References (from this video)
No references stored for this video.
Video -NVlFXhQ1KI Man vs Meeple Analysis at 10:28 sentiment: positive
video_pk 86821 · mention_pk 312864
Man vs Meeple - Revenant video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic connection to Voidfall
  • Unique asymmetric scoring mechanism
  • Engaging internal factional politics
  • Solid medium-weight worker placement game
Cons
  • Not a light game, has significant depth.
Thematic elements
  • Escaping the void falls/corruption.
  • In the same world as Voidfall, focusing on a single worldship escaping.
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • asymmetric scoring — Players score based on their reputation with different houses multiplied by that house's power, creating a semi-cooperative environment.
  • Resource Management — Implied through upgrading the ship and managing actions.
  • ship management — Players take actions to protect and upgrade the worldship they are on.
  • Worker Placement — Utilizes a worker placement mechanic for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • September October November this whole set of it's we said it was going to be big and we were not wrong
  • I do think that this last like few months of 2024 Maybe some of the biggest crowdfunding board gaming months ever
  • I have not seen that kind of collaboration before it is really cool
  • it feels more Tower defy so instead of exploding out everything is moving in along these channels towards the castle tower
  • The Nemesis system
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 53:39 sentiment: other
video_pk 86569 · mention_pk 224371
Heavy Cardboard - Revenant video thumbnail
Click to watch at 53:39 · YouTube ↗
Overall sentiment (raw)
Heard of
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 53:39 sentiment: other
video_pk 86569 · mention_pk 340849
Heavy Cardboard - Revenant video thumbnail
Click to watch at 53:39 · YouTube ↗
Overall sentiment (raw)
Heard of
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:20:56 sentiment: positive
video_pk 84342 · mention_pk 306077
The Broken Meeple - Revenant video thumbnail
Click to watch at 1:20:56 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Much more interesting than Voidfall
  • Keeps to a 2-hour timeframe
  • Cool spacey theme
  • Brilliant theming for a Euro worker placement
  • Demo was impressive
Cons
none
Thematic elements
  • Worker placement on moving ships while being attacked by Voidspawn, semi-cooperative with individual agendas.
  • Space
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Area Control — being blown up by the Voidspawn.
  • Jump Drive — somebody can jump drive the ship to a whole new sector
  • Movement — ships that move around the board
  • Semi-Cooperative — working semi together, but not quite. I mean, you've got your own agenda and stuff
  • Worker Placement — worker placement game on actual ships that move around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 1:12:27 sentiment: neutral
video_pk 84169 · mention_pk 306586
Gaming Rules! - Revenant video thumbnail
Click to watch at 1:12:27 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video IzKL3aEFXFs Board Games UnLocked Top List at 22:24 sentiment: positive
video_pk 83689 · mention_pk 211427
Board Games UnLocked - Revenant video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool art.
  • Interesting theme.
  • Standalone game in the Voidfall universe.
Cons
  • Host has a sense of skepticism with Mind Clash games.
  • Host has not played Voidfall.
  • Host has not played the original game this is related to.
Thematic elements
  • Trying to save people from an attacked fleet while fighting off invaders.
  • Space
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • competitive — It's a competitive game.
  • Resource Management — resource management stuff.
  • Worker Placement — worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, like every year, we go over the games that we are most excited for in next year, whether or not we know if they're going to be good.
  • 2026 is shaping up to be an awesome year.
  • From my understanding, one engaging narrative with impactful choices leading to multiple paths throughout various missions and p personal journeys.
  • So, it's like that could be either really really cool or incredibly cringey.
  • Throughout the journey, the decision you make will permanently shape your character's personality and the relationship with other individuals, opening and closing possible paths along the way.
  • That alone differentiates this from a bunch of like other games of this type because no other game really has like a a relationship meter or a whatever.
  • So I think this could be really cool.
  • It's a fairly simplistic game.
  • Um, and you're going through and you know, you build your convoy and you're just doing it's it's it's one of those it's kind of hard to explain like you're like I said, you're trying to race.
  • But you know, this is a fun one and it's it's I'm excited to see how streamlined they make it, you know, uh, and see how much faster it makes the games go.
References (from this video)
No references stored for this video.
Video IzKL3aEFXFs Board Games UnLocked Top List at 22:24 sentiment: positive
video_pk 83689 · mention_pk 343120
Board Games UnLocked - Revenant video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool art.
  • Interesting theme.
  • Standalone game in the Voidfall universe.
Cons
  • Host has a sense of skepticism with Mind Clash games.
  • Host has not played Voidfall.
  • Host has not played the original game this is related to.
Thematic elements
  • Trying to save people from an attacked fleet while fighting off invaders.
  • Space
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • competitive — It's a competitive game.
  • Resource Management — resource management stuff.
  • Worker Placement — worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, like every year, we go over the games that we are most excited for in next year, whether or not we know if they're going to be good.
  • 2026 is shaping up to be an awesome year.
  • From my understanding, one engaging narrative with impactful choices leading to multiple paths throughout various missions and p personal journeys.
  • So, it's like that could be either really really cool or incredibly cringey.
  • Throughout the journey, the decision you make will permanently shape your character's personality and the relationship with other individuals, opening and closing possible paths along the way.
  • That alone differentiates this from a bunch of like other games of this type because no other game really has like a a relationship meter or a whatever.
  • So I think this could be really cool.
  • It's a fairly simplistic game.
  • Um, and you're going through and you know, you build your convoy and you're just doing it's it's it's one of those it's kind of hard to explain like you're like I said, you're trying to race.
  • But you know, this is a fun one and it's it's I'm excited to see how streamlined they make it, you know, uh, and see how much faster it makes the games go.
References (from this video)
No references stored for this video.
Video gWfqSSlmRro Board Gaming Ramblings Top List at 3:39 sentiment: mixed
video_pk 83205 · mention_pk 209266
Board Gaming Ramblings - Revenant video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really like Voidfall (the universe it's set in)
Cons
  • Not sure how the chaotic aspect lands
Thematic elements
  • Guiding your fleet to safety during a crisis
  • Voidfall universe
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Battles — The game involves battles where players try to save important people.
  • Fleet movement — The game involves guiding a fleet to safety.
  • Influencing — Players influence events and characters rather than directly owning them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are 10 games. And of course, if we did this one in four months, it would look different because we would know more about the year.
  • So, I'm very um I'm curious about how they're resolving this mechanically because that seems like a little chaotic game. I'm not sure how that lands with me.
  • But the thing that makes it very interesting is that you're not just playing as the archaeologists, you're also playing as the tribes. So, it's like a not a time travel game, but you are doing stuff in the past that might I don't know how, but it might then affect the present.
  • So it makes it makes for them to be very unique and thematic games that I think and also it make great games not just thematic ones.
References (from this video)
No references stored for this video.
Video gWfqSSlmRro Board Gaming Ramblings Top List at 3:39 sentiment: mixed
video_pk 83205 · mention_pk 317119
Board Gaming Ramblings - Revenant video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really like Voidfall (the universe it's set in)
Cons
  • Not sure how the chaotic aspect lands
Thematic elements
  • Guiding your fleet to safety during a crisis
  • Voidfall universe
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Battles — The game involves battles where players try to save important people.
  • Fleet movement — The game involves guiding a fleet to safety.
  • Influencing — Players influence events and characters rather than directly owning them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are 10 games. And of course, if we did this one in four months, it would look different because we would know more about the year.
  • So, I'm very um I'm curious about how they're resolving this mechanically because that seems like a little chaotic game. I'm not sure how that lands with me.
  • But the thing that makes it very interesting is that you're not just playing as the archaeologists, you're also playing as the tribes. So, it's like a not a time travel game, but you are doing stuff in the past that might I don't know how, but it might then affect the present.
  • So it makes it makes for them to be very unique and thematic games that I think and also it make great games not just thematic ones.
References (from this video)
No references stored for this video.
Video qPVz8V-CwPo The Broken Meeple Discussion at 9:33 sentiment: positive
video_pk 80258 · mention_pk 195023
The Broken Meeple - Revenant video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • captivating theme
  • fun mechanics
  • solo mode is excellent and likely the intended way to play
  • variety in captains and cards
Cons
  • difficult and time-consuming to teach multiplayer
  • generates significant analysis paralysis (AP)
  • takes up a lot of table space
  • miniatures are unnecessary and expensive
Thematic elements
  • Space battle
  • Voidfall universe
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Action placement — Players place agents on ships to perform actions.
  • AI Opponent — The solo mode features an AI opponent that corrupts ships and blocks spaces.
  • Area Control — Mentioned as a potential but not accurate descriptor; it's more about influencing factions to score.
  • Captain upgrade — Captains can be upgraded.
  • Card Play — Cards are played for various effects.
  • Resource Management — Players gather resources.
  • Ship upgrade — Frigates can be upgraded.
  • Worker upgrade — Workers can be upgraded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with voidfall is that there's just too much in it. It's it takes a million years to set up. It takes a million years to get it played. It takes a million years to learn how to play the damn thing.
  • I've quite enjoyed this game a lot playing it in solo. I I really do dare say that I think solo is going to be the way to play this game.
  • It's also a table hog and a half.
  • I don't know how useful that knowledge is, frankly.
  • This is why the board game ranking system. It's just frankly bollocks really. It doesn't mean anything.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew Discussion at 6:02 sentiment: positive
video_pk 80143 · mention_pk 194562
Revenant video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Follow-up to Voidfall in the same universe.
  • Interesting worker placement with the risk of losing spots.
  • Cool art and universe.
Cons
  • Can be overwhelming with a swarm of voidfall.
Thematic elements
  • Fleeing from 'voidfall' enemies and seeking a new home world.
  • Same world and universe as Voidfall
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Area Control — You want influences in these various great houses.
  • Set Collection — Aligning with the most powerful houses.
  • Worker Placement — Houses are big old ships on the board in different sectors and those are also like your worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew Discussion at 6:02 sentiment: positive
video_pk 80143 · mention_pk 308691
Revenant video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Follow-up to Voidfall in the same universe.
  • Interesting worker placement with the risk of losing spots.
  • Cool art and universe.
Cons
  • Can be overwhelming with a swarm of voidfall.
Thematic elements
  • Fleeing from 'voidfall' enemies and seeking a new home world.
  • Same world and universe as Voidfall
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Area Control — You want influences in these various great houses.
  • Set Collection — Aligning with the most powerful houses.
  • Worker Placement — Houses are big old ships on the board in different sectors and those are also like your worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
No references stored for this video.
Video Qe1aZUmA7Sw Rules Teach at 0:02 sentiment: positive
video_pk 79477 · mention_pk 192926
Revenant video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The board has different artwork on each side, allowing players to choose their preference.
  • The game offers multiple ways to gain and lose prestige.
  • The game features distinct phases within cycles (Action, Recall, Skirmish, Rift/Hyperjump).
  • The game has clear iconography and an icon reference for rules.
  • The dropship action allows for maneuvering and landing on planets, with discovery data cube collection.
  • Fighter actions include maneuver and attack, with an optional strafe ability.
  • Arc ship actions offer resource gains and strategic options.
  • Operation cards provide discounts, immediate effects, and persistent abilities.
  • Shield tokens offer protection during the skirmish phase.
  • The cleanse action allows players to manage corruption.
  • Captain abilities offer basic and progressive bonuses tied to rank.
  • The two-player variant includes a dummy third player (council) for a more engaging game.
  • The final scoring system includes points from colony cards, house influence, secret agendas, cards in play, captain rank, and resources, with penalties for corruption.
Cons
  • The solo game requires referring to a separate rulebook.
  • For the first game, it's recommended to keep dealt operation cards due to complexity.
  • Players cannot exceed ship limits in sectors.
  • A ship cannot end its movement in an inner sector.
  • If the Revenant suffers its sixth damage a second time in the same cycle, specific failure card effects are resolved.
  • If all compartments on a player's frigate are corrupted, they cannot gain more corruption markers.
Thematic elements
  • Coordinating a retreating star fleet whilst competing for influence and prestige with great houses.
  • Void Fall universe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place ships in sectors, and the number of ships and voidborn ships in a sector can affect gameplay and skirmishes.
  • Engine Building — Playing operation cards (cadet, frigate, command) and upgrading captain rank contribute to player abilities and scoring.
  • Hand Management — Players manage a hand of operation cards, with limits and discard mechanics.
  • Hidden Information — Hidden influence cards and secret agenda cards are kept secret from other players.
  • Resource Management — Players manage four types of resources: materials, energy, science, and neutronium.
  • Set Collection — Collecting three discovery data cubes allows players to gain hidden influence.
  • Variable player powers — Crew boards and captain abilities provide unique powers that can be upgraded.
  • Worker Placement — Players place crew members (workers) onto ships to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Revenant is a one to four player worker placement game of shifting alliances set in the Void Fall universe.
  • Players take on the role of admirals coordinating a retreating star fleet whilst competing against each other for influence and prestige with the great houses.
  • For your first game, since you don't know yet how any of the different abilities work, just choose a random side of your crew board and a random frigate board.
  • The final scoring is summarized at the bottom of the sequence board.
  • And the player with the most prestige wins the game.
References (from this video)
No references stored for this video.
Video W_LiosTW_BI Before You Play Rules Teach
video_pk 70208 · mention_pk 167108
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game which means things are subject to change in the future
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • influence is going to be where a majority of your points comes from
  • at the end of the game each corruption token you have left on your board is going to score you netive -2 points
  • improvement cards can be a really powerful part of the game because you can essentially use these to customize your ship as well as your crew members
  • the higher the level the more control you have in deciding which of the houses you actually gain influence in
  • each round players will collectively have the option to hyper jump and leave all of these voidborn enemies behind
References (from this video)
No references stored for this video.
Video W_LiosTW_BI Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 70208 · mention_pk 226082
Before You Play - Revenant video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Influence is where a majority of points come from.
  • Increasing the power of a house maximizes points.
  • Advancing on the tactics track can break ties and determine the first player for the next round.
  • Hidden influence cards provide an element of secret scoring.
  • Improvement cards can customize ships and crew members.
  • Captain level dictates the number of improvement cards drawn and influences how many hidden influence cards are drawn.
  • The hyper jump action allows players to choose the layout of the board for the next round.
Cons
  • Corruption tokens make frigate board slots inactive and result in negative points at the end of the game.
  • If a ship needs to have damage assigned and has no more spaces, it is removed from the board.
Thematic elements
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • hostile space sectors after a cataclysm known as void fall
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players can take one bonus action from available options on their frig board after completing their main action.
  • action selection — Players choose one crew member to send out to a ship location to perform its action.
  • Area Majority — Influence is tracked on corresponding influence tracks for each of the seven Great Houses, and end-game scoring involves multiplying influence by the house's power level.
  • Card Drafting — During the sonar phase, players draw improvement cards and select one, and hidden influence cards are also drawn and selected.
  • Combat — Players attack and defend against enemy voidborn ships, and actions can be taken to destroy voidborn.
  • Hidden Movement — Hidden agenda cards provide secret objectives for players to score points at the end of the game.
  • Modular Board — Planet cards and other components change around the board from round to round, and the hyper jump action allows players to influence the board's configuration for the next round.
  • Resource Management — Players collect and spend resources such as materials, energy, science, and neutronium.
  • Set Collection — Collecting three Discovery data cubes allows players to draw a hidden influence card.
  • Variable player powers — Each player's captain has an asymmetric ability, and these abilities can be enhanced by leveling up the captain.
  • Worker Placement — Players send their crew members (workers) to various ship locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game which means things are subject to change in the future
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • influence is going to be where a majority of your points comes from
  • at the end of the game each corruption token you have left on your board is going to score you netive -2 points
  • improvement cards can be a really powerful part of the game because you can essentially use these to customize your ship as well as your crew members
  • the higher the level the more control you have in deciding which of the houses you actually gain influence in
  • each round players will collectively have the option to hyper jump and leave all of these voidborn enemies behind
References (from this video)
No references stored for this video.
Video W_LiosTW_BI Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 70208 · mention_pk 312840
Before You Play - Revenant video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Influence is where a majority of points come from.
  • Increasing the power of a house maximizes points.
  • Advancing on the tactics track can break ties and determine the first player for the next round.
  • Hidden influence cards provide an element of secret scoring.
  • Improvement cards can customize ships and crew members.
  • Captain level dictates the number of improvement cards drawn and influences how many hidden influence cards are drawn.
  • The hyper jump action allows players to choose the layout of the board for the next round.
Cons
  • Corruption tokens make frigate board slots inactive and result in negative points at the end of the game.
  • If a ship needs to have damage assigned and has no more spaces, it is removed from the board.
Thematic elements
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • hostile space sectors after a cataclysm known as void fall
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players can take one bonus action from available options on their frig board after completing their main action.
  • action selection — Players choose one crew member to send out to a ship location to perform its action.
  • Area Majority — Influence is tracked on corresponding influence tracks for each of the seven Great Houses, and end-game scoring involves multiplying influence by the house's power level.
  • Card Drafting — During the sonar phase, players draw improvement cards and select one, and hidden influence cards are also drawn and selected.
  • Combat — Players attack and defend against enemy voidborn ships, and actions can be taken to destroy voidborn.
  • Hidden Movement — Hidden agenda cards provide secret objectives for players to score points at the end of the game.
  • Modular Board — Planet cards and other components change around the board from round to round, and the hyper jump action allows players to influence the board's configuration for the next round.
  • Resource Management — Players collect and spend resources such as materials, energy, science, and neutronium.
  • Set Collection — Collecting three Discovery data cubes allows players to draw a hidden influence card.
  • Variable player powers — Each player's captain has an asymmetric ability, and these abilities can be enhanced by leveling up the captain.
  • Worker Placement — Players send their crew members (workers) to various ship locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game which means things are subject to change in the future
  • players take on the role of rival Admirals who are escorting a fleet through hostile space sectors after a cataclysm known as void fall has threatened all of humanity in an attempt to transport and protect the Revenant
  • influence is going to be where a majority of your points comes from
  • at the end of the game each corruption token you have left on your board is going to score you netive -2 points
  • improvement cards can be a really powerful part of the game because you can essentially use these to customize your ship as well as your crew members
  • the higher the level the more control you have in deciding which of the houses you actually gain influence in
  • each round players will collectively have the option to hyper jump and leave all of these voidborn enemies behind
References (from this video)
No references stored for this video.
Video 4ku-qkMyUDc Review at 0:00 sentiment: positive
video_pk 69484 · mention_pk 166009
Revenant video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Less brain-melting than other Mind Clash games.
  • Visually guided player aid on the board.
  • Strategic depth with many decision points.
  • Asymmetric starting points that evolve.
Cons
  • Can be overwhelming at first.
  • UI and graphic design issues (prototype).
Thematic elements
  • Escaping voidborn threats
  • Sci-fi universe
Comparison games
  • Voidfall
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • action selection — There are so many different actions we're not going to go through every action but a lot of the actions are about gaining resources... converting them... fight back against the voidborn... deal with that corruption... repair... interact with these cards.
  • area influence — Gaining influence with these different like houses that are out on the board... The more ships they have out on the board, the higher their power, the higher you're up on that track, the more points you're going to get.
  • Hand Management — These cards are slightly multi-use, you can some actions require you to pay by discarding these cards.
  • Resource Management — A lot of the it costs resources and so you're kind of weighing the needs of the Revenant versus your need to get out there and get resources from places.
  • Simultaneous action selection — The tactics track... determines whether they want to be first player or not... going last and being able to see what all the other players do over here and then kind of making your decisions after the fact can be really powerful.
  • Track Advancement — Going up those tracks... this tactics track... getting bonuses on the way up and if you get high enough when when it resets at the end of the round you go back down and you get some bonuses on the way back down.
  • Variable player powers — You are starting from a little bit of an asymmetric point but as you level up your captain as you play those equipment cards... you're becoming more and more and more asymmetric.
  • Worker Placement — It's largely a worker placement game... you're going to be taking one of your two Cadets or your captain and placing them out in one of those.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this might be a a mine clash game that won't completely melt my brain
  • it really doesn't no part of this feels Cooperative
  • it's always going to be a game where things are going downhill you're just trying to make sure it goes downhill for other players faster than you
  • This board right here when you first look at it it's just full of icons but once you take a minute to parse it it makes the entire rest of the game so much easier
  • The ultimate thematic goal is escaping to a colony
References (from this video)
No references stored for this video.
Video VXrEnY7UXSI Board Stupid Top 5 List at 8:26 sentiment: positive
video_pk 42987 · mention_pk 130754
Board Stupid - Revenant video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetry between armies
  • fresh concept from a trusted designer group
  • central ship mechanic and disappearing spaces add tension
Cons
  • rule explanations can be lengthy
  • heavy complexity requiring a seasoned group
Thematic elements
  • asymmetric house warfare in a star system
  • space survival with a central ship and rival houses
  • area-control with evolving powers
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Area Control — players vie for control across a central ship and surrounding spaces
  • persistence and power growth — powers expand and evolve over time, affecting gameplay
  • space-ship driven action — central ship acts as a hub for actions and interactions
  • worker/house-based asymmetry — each house has unique abilities and positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind-bending
  • it's visually stunning and ambitious
  • the scale of this game is huge
  • Indiana Jones head
References (from this video)
No references stored for this video.
Video VXrEnY7UXSI Board Stupid Top 5 List at 8:26 sentiment: positive
video_pk 42987 · mention_pk 306958
Board Stupid - Revenant video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetry between armies
  • fresh concept from a trusted designer group
  • central ship mechanic and disappearing spaces add tension
Cons
  • rule explanations can be lengthy
  • heavy complexity requiring a seasoned group
Thematic elements
  • asymmetric house warfare in a star system
  • space survival with a central ship and rival houses
  • area-control with evolving powers
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • Area Control — players vie for control across a central ship and surrounding spaces
  • persistence and power growth — powers expand and evolve over time, affecting gameplay
  • space-ship driven action — central ship acts as a hub for actions and interactions
  • worker/house-based asymmetry — each house has unique abilities and positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind-bending
  • it's visually stunning and ambitious
  • the scale of this game is huge
  • Indiana Jones head
References (from this video)
No references stored for this video.
Video i-eWVNmQoIk Board Stupid Interview at 0:14 sentiment: positive
video_pk 40016 · mention_pk 120939
Board Stupid - Revenant video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic worker-space mechanic where ships can disappear and be restored, creating tension and planning depth
  • Shorter playtime relative to other complex 4X-Euro hybrids, making it accessible to broader audiences
  • Distinct Captain archetypes provide varied playstyles and strategic flexibility
  • Strong thematic integration with the Voidfall universe, including house-driven influence and end-game multipliers
  • Planetary exploration and random card draws boost replayability and variability
  • Ability to rebuild ships and recover actions adds resilience and strategic choice
Cons
  • High complexity and learning curve may overwhelm new players
  • Indirect competition and lack of direct PvP may disappoint players seeking direct conflict
  • Hidden agendas can introduce randomness that frustrates meticulous planners
  • Rule density with multiple tracks and phases could invite analysis paralysis for some groups
Thematic elements
  • space fleet management, survival against a common enemy, political influence across houses
  • Voidfall universe; space opera with Great Houses, fleets, and a shared mission to reach Lost colonies.
  • shared-world background with modular, evolving story; no traditional campaign but with hidden agendas and shifting threats
Comparison games
  • Battle Star Galactica
  • Dune Imperium
Mechanics (from transcript analysis)
  • asymmetric_captains — each Captain offers a distinct playstyle; symmetry exists at a structural level but with varied tactical options.
  • card_play_and_bonus_actions — cards provide bonus actions or rewards; players may choose to play a card or forgo it to gain alternative rewards.
  • common_enemy_reactive_competition — a shared antagonistic force attacks the fleet; players compete indirectly since all actions target the same objective.
  • End Game Bonuses — points from tracks are multiplied by survivals of ships from each house; end-game multipliers add tension to protection decisions.
  • end_game_scoring_and_multipliers — points from tracks are multiplied by survivals of ships from each house; end-game multipliers add tension to protection decisions.
  • Hidden Victory Points — players start with hidden scoring objectives that influence end-game scoring.
  • hidden_agendas — players start with hidden scoring objectives that influence end-game scoring.
  • hyper_jump_and_location_exploration — players can hyper-jump to new locations; each location brings planets with new worker spaces and drawn cards.
  • indirect_competition — while players share a common foe, there is no direct PvP combat; competition centers on scoring, positioning, and risk.
  • Influence Points — seven House tracks grant influence; higher influence yields more points and strategic leverage, with end-game multipliers based on fleet survivals.
  • influence_tracks_with_houses — seven House tracks grant influence; higher influence yields more points and strategic leverage, with end-game multipliers based on fleet survivals.
  • planets_and_random_card_draws — planets carry worker spaces; drawn cards introduce new strategic options and variability.
  • Resource Management — resources are allocated to build or repair ships and sustain the fleet through threats.
  • resource_management — resources are allocated to build or repair ships and sustain the fleet through threats.
  • Semi-Cooperative — a shared antagonistic force attacks the fleet; players compete indirectly since all actions target the same objective.
  • ship_rebuild_and_destruction — ships can be destroyed and rebuilt; rebuilding may require resources and can restore action spaces.
  • tactics_track — a track that influences turn order and other benefits; tactical decisions shift as the track advances.
  • Worker Placement — players place captain or cadets on ships; the ship determines the action/output, including resources or enemy interactions.
  • worker_placement — players place captain or cadets on ships; the ship determines the action/output, including resources or enemy interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's totally a competitive game
  • the ships which are your worker spaces might not always be there
  • it's reactive, it's very tactical decision
  • the total game is like 12 actions right
  • there's also a multiplier for those points based on how many ships you manage to keep alive
  • Dynamic work placement game
  • we are tremendously excited about this game
References (from this video)
No references stored for this video.
Video Q6GeNOtOfoQ The Board Game Garden Discussion at 15:51 sentiment: positive
video_pk 38094 · mention_pk 114534
The Board Game Garden - Revenant video thumbnail
Click to watch at 15:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme and tactical play
  • varied scenarios offer replayability
Cons
  • complex rules for new players
  • potentially long sessions
Thematic elements
  • revenge, survival, and arcane mystery
  • dark fantasy world with gothic overtones
  • campaign-like experience with modular scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven mechanics — cards drive events, abilities, and combat outcomes
  • procedural puzzle elements — puzzle-like decisions with variable outcomes per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • these three are in here already I have really high hopes for solo play
  • I am so excited for the future content on the Channel
  • open Season is one that I really want to play again
  • I really want to do a full office make over
References (from this video)
No references stored for this video.
Video Q6GeNOtOfoQ The Board Game Garden Discussion at 15:51 sentiment: positive
video_pk 38094 · mention_pk 350271
The Board Game Garden - Revenant video thumbnail
Click to watch at 15:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme and tactical play
  • varied scenarios offer replayability
Cons
  • complex rules for new players
  • potentially long sessions
Thematic elements
  • revenge, survival, and arcane mystery
  • dark fantasy world with gothic overtones
  • campaign-like experience with modular scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven mechanics — cards drive events, abilities, and combat outcomes
  • procedural puzzle elements — puzzle-like decisions with variable outcomes per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • these three are in here already I have really high hopes for solo play
  • I am so excited for the future content on the Channel
  • open Season is one that I really want to play again
  • I really want to do a full office make over
References (from this video)
No references stored for this video.
Video jtAMDRwZaO4 Board Stupid Top 10 List at 5:27 sentiment: positive
video_pk 37446 · mention_pk 112543
Board Stupid - Revenant video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, thematic experience
  • interesting push-pull and destruction mechanics that alter board state
Cons
  • quite heavy and complex
Thematic elements
  • from the Voidfall universe with a ship-centric focus
  • space/galactic war within a single ship
  • highly thematic, heavy strategy
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • cooperative tension — mixed alliance/competition dynamics around a central threat
  • reputation/clan tracks — pursuit of reputation with clans and endgame scoring
  • Worker Placement — workers placed on ship locations that can be destroyed by aliens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 most anticipated games at UKG
  • the new stuff new. Most of it you can't even buy it
  • we can't wait to see the progress maybe a demo as well
  • it's absolutely fantastic with a great great production in the void for spirits IP universe
  • we are doing some special stuff this year for our subscriber coming at UKG
  • the guys came with a games that got nothing to do with Oswan. It's actually a majority set in the Arurian legend
References (from this video)
No references stored for this video.
Video jtAMDRwZaO4 Board Stupid Top 10 List at 5:27 sentiment: positive
video_pk 37446 · mention_pk 350735
Board Stupid - Revenant video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, thematic experience
  • interesting push-pull and destruction mechanics that alter board state
Cons
  • quite heavy and complex
Thematic elements
  • from the Voidfall universe with a ship-centric focus
  • space/galactic war within a single ship
  • highly thematic, heavy strategy
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • cooperative tension — mixed alliance/competition dynamics around a central threat
  • reputation/clan tracks — pursuit of reputation with clans and endgame scoring
  • Worker Placement — workers placed on ship locations that can be destroyed by aliens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 most anticipated games at UKG
  • the new stuff new. Most of it you can't even buy it
  • we can't wait to see the progress maybe a demo as well
  • it's absolutely fantastic with a great great production in the void for spirits IP universe
  • we are doing some special stuff this year for our subscriber coming at UKG
  • the guys came with a games that got nothing to do with Oswan. It's actually a majority set in the Arurian legend
References (from this video)
No references stored for this video.
Video gyovZhcUnP0 Board Stupid Event Coverage at 9:25 sentiment: positive
video_pk 32579 · mention_pk 96429
Board Stupid - Revenant video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope
  • immersive gimmick with space theme
Cons
  • high complexity that could overwhelm some players
Thematic elements
  • Fleet upgrades, captain progression, and space combat
  • Spacefaring factional conflict with space battles
  • Ambitious, gimmick-rich sci-fi adventure
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • 3D/space-occupancy style worker placement — A large, multi-dimensional placement mechanic where actions are tied to token spaces that exist in space
  • card play and upgrade cycle — Cards upgrade ships and captains to improve capabilities
  • dynamic space-threat mechanism — Spaces spaces disappear or move, adding tension and difficulty
  • Worker Placement — A large, multi-dimensional placement mechanic where actions are tied to token spaces that exist in space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically just cardboard tiles on a battlefield
  • this is warham on cardboard
  • it's a thing of beauty to look at and to play
  • melted all of our brains at the end of the long Saturday
  • amazing, amazing content coming from SP 2024
References (from this video)
No references stored for this video.
Video lRyI1vyAGaE The Board Game Garden Discussion at 2:25 sentiment: positive
video_pk 31175 · mention_pk 91917
The Board Game Garden - Revenant video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, heavy strategy with strong asymmetric design
  • Rich, modular ship and component variety
  • Hidden influence and end-game scoring create meaningful tension
  • Multiple phases and tracks offer varied strategic paths
Cons
  • High complexity and long play sessions may deter new players
  • Prototype status means potential changes before final release
  • Steep learning curve for onboarding and rule comprehension
Thematic elements
  • space empire politics and defense
  • Voidfall universe
  • asymmetric, competitive with hidden objectives
Comparison games
  • Voidfall
  • Traron
  • Ana Gr
Mechanics (from transcript analysis)
  • Area/house influence tracks — seven houses have tracks that determine power, scoring multipliers, and resource gains.
  • Asymmetric player boards — each player can choose sides (commander/admiral) with unique abilities and track layouts.
  • Card-driven hand management — equipment, training, and support cards combine with hidden influence cards for strategic depth.
  • Combat: Damage Based — voidborn ships, absorbers, corruption tokens, and Revenant damage tiles create strategic tension and board impact.
  • Combat/damage and mitigation — voidborn ships, absorbers, corruption tokens, and Revenant damage tiles create strategic tension and board impact.
  • Hidden influence and discovery cubes — players acquire hidden influence cards and discovery cubes that influence end-game scoring.
  • Phase-based gameplay — play proceeds through sonar, action, recall, breach, and hyper jump phases over four rounds.
  • Resource Management — four primary resources (science, neutronium, energy, materials) are used to perform actions and upgrade components.
  • Variable Phase Order — play proceeds through sonar, action, recall, breach, and hyper jump phases over four rounds.
  • Worker Placement — players place three crew on ships to take actions, gain influence, and drive strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Revenant
  • it's a heavy side game with deep strategy and asymmetric design
  • this is one of the bigger games that I've done a preview on
  • the aim of the game is four rounds and the player with the most victory points at the end wins
  • set in the voidfall universe
References (from this video)
No references stored for this video.
Video O3Yj_ZkwQKg The Board Game Garden Playthrough at 9:56 sentiment: mixed
video_pk 28040 · mention_pk 81967
The Board Game Garden - Revenant video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich space opera theme with seven houses and ship types
  • multi-path progression via cards, upgrades, and captain/crew improvements
  • interactive negotiations and bragging rights in semi-cooperative play
  • presence of a dynamic endgame with final destination cards in later rounds
  • compact core loop with worker placement and tactical decisions
Cons
  • rules and components are prototypes; user-end experience may vary
  • potentially heavy learning curve and scale sensitivity for 3-player games
  • semi-cooperative mechanic can cause frustration if players betray trust
  • scoring can be opaque and requires careful tracking of many resources
Thematic elements
  • house influence, alliance building, ship management in space
  • void fall universe, space exploration with orange/pink ships, houses and influence tracks
  • semi-cooperative with hidden agendas and strategic conflict
Comparison games
  • Battle Star Galactica
  • Nemesis
  • Veiled Fate
  • Mercurial
  • Forage
Mechanics (from transcript analysis)
  • absorbers and voidborn combat — voidborn ships damaged or destroyed; absorbers mitigate damage by placing tokens on sectors
  • breach phase and hyper jump — per round breach phase damages ships; hyper jump relocates ships and resets certain tracks
  • card upgrades and training — cards upgrade frigates, crew, captain and provide bonuses; training cards give ongoing benefits
  • corruption and its penalties — corruption tokens accrue for corrupted ships; affects bonus actions and scoring penalties
  • house influence multipliers — ships influence a house, increasing VP via multipliers on the house track
  • Influence Points — ships influence a house, increasing VP via multipliers on the house track
  • Worker Placement — players send crew to ships to take actions; limited to three workers per round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Revenant is up on Kickstarter right now
  • this is a semi-cooperative game
  • we are going to hyper jump
  • Battlestar Galactica is used as a comparison
  • Veiled Fate feels like a social bluffing game
  • Forage was mentioned as a potential play
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: mixed
video_pk 11754 · mention_pk 113259
The Broken Meeple - Revenant video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed demo experience
Cons
  • Expensive Admiral Edition (€129)
  • Expensive Captain Edition (£89)
  • FOMO tactics with deluxe components
  • Retail version has bare-bones components
Thematic elements
  • Adventure
  • Exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
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