Revenant - Battlestar Galactica in the Voidfall Universe. Preview Spiel Essen 2024
Transcript
we're here with Allan at the Mind Flash game standand at Spiel 2024 and Alan you are the designer of the new and upcoming Revenant by mne Clash can yeah and that's tremendously exciting because this is kind of a spin-off in the uh void for Universe correct fantastic and uh talk to us about how this game differs because it differs quite a lot right yeah yeah absolutely what is this game about how do you play it so first of all it plays a lot shorter which is important to a lot of people that have played it uh second of all it's a worker placement game where void fall is like a 4X right yeah um so basically more like a Euro traditional Euro game okay so each player has uh three uh workers like a captain and two Cadets and a spaceship and uh then you take actions on the feed chips yeah that's the core of it that's the core of the game core of the design obviously with some bonus things and some Combos and things that you can do so you know so every turn what you do is you place uh one of your workers uh your captain or your cadetes on a ship and uh the ship defines what action it gives what result it gives sometimes you just get some resources at other times you get to destroy some of the enemies of the fleet uh and then afterwards you get to play for example a Cod or we call that a bonus action but if you don't play a card you can get some other Rewards or increase on a tactics track which allowed the highest on the tactics
track chooses the first player ah she got got some track elements as well yeah lots of tracks so the important thing about points is that every time you Tak an action on a ship uh there so the ships in the fleet are from seven of the great houses in the whitefall universe I see yeah and uh we call them uh factions and you've can gain influence with each of these houses so there are I think it is here right so there are the seven uh tracks for each house uh and you gain that throughout the game and the higher you get the more points you get but at the end of the game there's also a multiplier for those points based on how many ships you manage to keep alive from those houses because this is one of the twists of the game right where actually the ships which are your worker spaces might not always be there yeah yeah yeah so that's so cool that was so originally the design started in 2020 so it's been a long journey right yeah right and it started with an idea of what if worker spaces could disappear yeah and in in partly the players had some control of this yes um and then it evolved into this game where the spaceships can be shut down by this common enemy yeah so it's it's totally a competitive game although you cannot shoot your opponents so it is it is um indirect competitive yeah but uh so you have a common enemy but they all shoot at the same Fleet but what you're trying to do is protect the ships you want to keep alive because
maybe the actions there are important but if one of the ships with actions on it is shut down that action is no longer available and it kind of gradually reduces the options over the time of the game that's really interesting but there are ways to maybe get those ships back I think in the game right yeah sure there's lots of options first of all uh the fleet is in this Center we have what we call the Revenant right the name of the game okay I see it's a big Flagship so it's one of the big uh the Empire Flag ships that survived this void fall where the great enemy broke through uh and now they it has like secret information on it so the houses kind of agreed to collaborate to get that safe yeah so the story is you're trying to get to one of the Lost colonies right and on that ship is is shared with everyone so all the houses kind of protect that ship and on that ship you can either build new ships yeah and you can also rebuild previous destroyed ships even the ones with action spaces on it of course you then sacrifice some resources but the other thing is you can hyper jump to a new location in space and uh each location also has a set of planets right a solar system and the planets also have worker spaces and all the planets have randomly drawn cards with new worker spaces that's sounds amazing a really Dynamic work placement game right so that's fascinating it is there was one uh player who asks how can I plan because the total game is like 12 actions right
okay and with bonus so 12 main actions 12 bonus actions um so you re he was like how can I plan and I was like sure you you start the game with some hidden agendas very classic you kind of get an idea of if I do this at if I achieve this at the end of the game I score extra okay um but it at the same time things can kind of U go crazy yeah you know suddenly some other player can make something happen that spawns a lot of enemies in the in the left side of the board yeah and suddenly you have to react to that so it's it's very reactive it's it's very tactical decision okay I see so you start the game with like this veneer of strategy with your your objectives but then suddenly you're going to have to be able to turn turn on on the flight and and also all the captains all the players have a different Captain so we have a as symmetrical symmetry okay cool and and each Captain kind of plays into a certain play style or strategy um so some of them are more laidback yes uh and some of them are more aggressive shooting the enemies nice amazing stuff uh were there any games or any other sort of bits of your game design history that inspired this design uh for me person well you know from a from a law point of view do you have a fleet yes uh they are attacked by a common enemy some people say it's like the Battle Star Galactica TV series sm's favorite series that's what I said earlier and I I hesitate with saying that without mentioning the series
because some people would say it's like the game but but you know the game has a Trader mechanic and this game doesn't have that more like a series okay F so and uh and then um and then of course some people have like the June Imperium because we have the point tracks which is a little bit like um you know like a stock market not EXA yeah because you control it a lot based on which ships you protect so you can kind of so it's not as flexible or changeable as a stock market but it kind of like that yes see amazing stuff and we are tremendously excited about this game if we think it sounds amazing one of our first things that we're going to do when we stop talking to you is book a demo and we're g yeah and we are 100% going to get to play this and do some content on this so thank you so much for showing this your game yeah I hope you love playing it when you get to it I will let you know I'm it sounds incredible and yeah thanks for spending time with us thank you I appreciate it and if you liked this game you should check it out and check out mineclash games and if you like this video hit the like button and the Subscribe button and we'll catch you again real soon love you for you and me what you what you here's what you should play see