Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.
In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.
—description from the publisher
- Appealing theme for families
- High component quality and aesthetics
- Engaging for cozy, low-stress game nights
- Theme may not appeal to all players
- Mechanics may be a bit dense for very young children
- Hospitality, creature-centric domestic life, sharing meals, and social bonding as central activities.
- A cozy home game night scene where the table is surrounded by colorful visuals and a shelf of family games sits within reach. Creature Comforts is framed as a charming, inviting setting where creatures host friendly gatherings.
- Warm endorsement, conversational and enthusiastic.
Mechanics (from transcript analysis)
- hand management — Players manage a hand of cards or tokens to optimize timing, resource use, and scoring opportunities.
- Pattern/ingredient matching — Players assemble specific combinations to satisfy guests or event goals, blending spatial and strategic choices.
- set collection — Players collect a set of items or resources to meet recipe or goal requirements, driving planning and timing.
Video topics + discussion points
Quotes (from this video)
- wow such a great game I love playing this game
- dedicated shelf for kids table board
- dedicated kids table board gaming Shelf
- this was maybe my first kids table board gaming game
- I got very amazing components in this game
- amazing game as well
References (from this video)
- Very family-friendly and approachable
- Good variability with many cards and expansions
- Cozy theme with meaningful decisions
- Can feel medium-heavy for younger players at times
- Longer with more players
- Cozy worker-placement with theme-driven goals
- Cozy, domestic strategies around building comforts for a long winter
- Calm, comforting, family-friendly
Mechanics (from transcript analysis)
- Dice-driven resource management — Dice outcomes influence resource generation and scoring opportunities.
- Worker placement with dice-driven actions — You roll dice to determine available actions, then place workers to perform tasks.
Video topics + discussion points
Quotes (from this video)
- Camel Up is a super zany lucky camel racing game
- This is your game. It is 100% trying to get a ship out of danger
- Creature Comforts. It is the coziest of the strategy I think for me
- one of my absolute favorites, The Crew
- And this is another one that is a cozy favorite of mine
References (from this video)
- deepening strategy with play
- dice mitigation via tokens, allowing flexible planning
- strong replayability with many cards and seasons
- solo mode available
- dice luck can influence outcomes
- some players may find the system a bit fiddly
- cozy home crafting and upgrades
- meadow and forest with seasonal visitors
- family-friendly with meaningful decisions
Mechanics (from transcript analysis)
- card/outbuilding crafting and upgrades — use resources for upgrades and visitor cards
- dice placement — roll dice to determine actions and outcomes
- worker placement — place workers to gain resources or opportunities
Video topics + discussion points
Quotes (from this video)
- this is one of the cutest games in our collection
- the art is absolutely adorable
- it's so well balanced. Don't let the IP throw you off, maybe still just give it a shot because it is a great game in its own right
- it's almost that combination between worker placement and dice placement
- Architects of the West Kingdom has become a worker placement staple for us
References (from this video)
- Approachable, cozy vibe
- Smooth to play and understand
- Might be too light for some players
- Cozy resource gathering and crafting
- Maple Valley, cozy domestic life
- Casual, journal-like
- Calico
- Cascadia
Mechanics (from transcript analysis)
- dice drafting — Use dice and tokens to craft items.
- dice-drafting — Use dice and tokens to craft items.
- engine building — Develop your home and capabilities over the weekend.
- engine-building — Develop your home and capabilities over the weekend.
- Resource management — Gather and balance resources like food, candles, soup.
Video topics + discussion points
Quotes (from this video)
- this is like the first time in forever that I don't have anything planned this weekend
- cozy solo board game weekend with myself
- I love this game it's so cozy
- it's a great cozy game to start the weekend with
- Clank is one of my favorite games it might be might even be my number one
References (from this video)
- thematic cohesion
- beautiful artwork
- high-quality components
- family-friendly
- preparing for winter with gathered supplies
- Forest environment across seasons (spring, summer, fall)
- cozy, woodland whimsy
Mechanics (from transcript analysis)
- Area exploration — Move among different areas to gain resources.
- Area movement — Move among different areas to gain resources.
- dice-driven resource collection — Players collect supplies based on dice results.
- Market/Trading — Trade items from the market to fulfill recipes.
- seasonal progression — Play through spring, summer, and fall to gather what is needed for winter.
- Trading — Trade items from the market to fulfill recipes.
Video topics + discussion points
Quotes (from this video)
- This game is really cute and it is a fun, easy game to play.
- Nice small box.
- I genuinely genuinely enjoy their games.
- Everything is super thematic.
- The artwork's incredible.
- The components are always really high quality.
- I like that the games are set in the same world, but they work very, very differently.
References (from this video)
- appeals to families and newcomers
- beautiful, thematic art
- half-information can feel opaque to some players
- dice placement for comforts in a cozy home
- cozy, wintry environment with fireplaces
- charming, family-friendly
Mechanics (from transcript analysis)
- dice placement — place dice to activate worker spaces and earn effects.
- partial information — half of the information is public, requiring probabilistic planning.
Video topics + discussion points
Quotes (from this video)
- it's such a good Gateway game
- the art on the cards looks fantastic
- it's one of those simple flip and write games that you just want to play again and again
- the lazy Susan is genius
- Planet Unknown just knocks our socks off
References (from this video)
- Cozy, thematic flavor and pleasant kitchen-village aesthetic
- Engaging mix of worker placement and dice-driven resource management
- Flexible paths to gather preserves, pie, and upgrades
- Potential downtime during turns with heavier player counts
- Some randomness from dice can affect planning
- Home-building, small-town resource management, and seasonal prep for winter.
- A cozy, pastoral village where residents gather ingredients to run a cottage-scale economy through seasons.
- Light flavor text with emphasis on procedural decision-making and resource planning.
Mechanics (from transcript analysis)
- Dice rolling — Rolling and using village dice to generate resources and trigger actions.
- Dice rolling / dice pool — Rolling and using village dice to generate resources and trigger actions.
- Resource management — Collect and convert resources (stone, apples, mushrooms, wheat, preserves, pie) to build or upgrade.
- set collection — Accumulate specific items to upgrade the cottage and achieve winter objectives.
- Set collection / upgrading — Accumulate specific items to upgrade the cottage and achieve winter objectives.
- Trading — Trade mushrooms and other goods with visiting characters to balance resources.
- worker placement — Players place workers to take actions and gain resources.
Video topics + discussion points
Quotes (from this video)
- oh hi let's get cozy and play a turn in Creature Comforts
- let's place all of our workers
- these preserves or the pie
- I think it's going to be preserved
- I need apples for those preserves
- I have too many mushrooms I need to trade them out for something else
- let's roll the village dice 5 2 3 2
- come winter so I'm going to have the tastiest Cottage
References (from this video)
- Strong cozy vibe
- Solid solo mode
- Accessible family theme
- cozy, homey, fall/winter prep
- family of critters preparing for winter
Mechanics (from transcript analysis)
- dice placement — roll dice for actions, place workers to gain resources and abilities, with shared town dice and gated spots
- dice worker placement — roll dice for actions, place workers to gain resources and abilities, with shared town dice and gated spots
Video topics + discussion points
Quotes (from this video)
- I think this is like literally the perfect cozy game
- Walk and Roll... it gives me all of the Cozy Vibes
- Harvest is absolutely wonderful I definitely recommend it for a cozy fall/autumn game
- Spellbook... fairly simple in gameplay
- Three Sisters is a huge recommendation for me if you're looking for a roll-and-write game that is a little crunchier
- Witchcraft... I definitely recommend checking out Witchcraft
References (from this video)
- cozy, charming aesthetic
- accessible to younger players and families
- down time can be noticeable with more players
- comfort, growth, and home-making
- cozy den-building for a family of critters
- cute, family-friendly
Mechanics (from transcript analysis)
- set collection / tableau growth — Collect upgrades to improve a den and score points.
- worker placement — place workers to gather resources for upgrades.
- worker placement and resource management — place workers to gather resources for upgrades.
Video topics + discussion points
Quotes (from this video)
- "Cascadia is a fantastic game"
- "Time's Up is such a fantastic game"
- "Lacrimosa is a great game Francis and I really enjoyed it"
- "Architects of the West Kingdom... I love this game"
- "Kid-friendly, cozy and cute, Creature Comforts is the cutest thing"
- "Thank you so much for including me in this Charity Auction"
References (from this video)
- calm, zen-like play with little direct conflict
- great fit for mixed-age groups and casual play
- some may prefer more crunchy, heavy mechanics
- teaching may be lengthy for newcomers
- careful provisioning, comfort, and efficiency
- home-focused winter prep; cozy domestic setting
- calm, domestic tableau with gentle competition
- Life of Amazonia
Mechanics (from transcript analysis)
- card-driven card payoffs — cards grant resources and upgrades to improve your home.
- dice placement — dice rolls determine available actions; players commit to actions using dice.
- Dice-based worker placement — dice rolls determine available actions; players commit to actions using dice.
- Dice-driven actions — dice results determine action options, integrated into a peaceful, family-friendly loop.
- probability-driven decisions — rounds hinge on early dice results, shaping later choices.
- resource/card synergy — cards and dice interact to provide upgrades and points through card-based choices.
Video topics + discussion points
Quotes (from this video)
- this game is more about defense than offense
- it's a very tranquil peaceful game
- the joy of this game is finding cool moves
- I have so much fun with this game
- the colors and harmonies this game has
References (from this video)
- thematic flavor of baking
- clear end-game scoring via tableau
- simple resource gathering
- limited information in this excerpt about deeper mechanics
- no explicit special abilities shown
- pie baking / resource management
- domestic kitchen / cozy home environment
- lighthearted, casual
Mechanics (from transcript analysis)
- modifier timing — library book acts as a modifier to cash pie value for points.
- resource collection — players gather ingredients like wheat and apples to prepare pies.
- tableau scoring — finish pies and place in a tableau for end-game scoring.
Video topics + discussion points
Quotes (from this video)
- this cozy little gem Creature Comforts
- congratulations I just baked myself a pie
- no special abilities on this
- I do have a library book
- cash it on the pie for points at the end of the game
References (from this video)
- adorable art and cozy vibes
- tight, fast turns with minimal downtime
- not the strongest fit for players seeking heavy engine-building
- cozy family life and home-making
- cute critter den-building
- light, heartwarming
Mechanics (from transcript analysis)
- dice drafting — draft and roll family dice and town dice to collect resources
- Resource management — use dice results to acquire resources and build your cozy home
Video topics + discussion points
Quotes (from this video)
- it's a fantastic game either multiplayer or solo
- there are like different challenges and achievements in the back of the rule book
- the solo variant of viticulture is so so easy
- I freaking love this game
- the solo variant feels like a completely different game
- it's just the cutest thing in the entire world
References (from this video)
- very comforting and easy to teach
- accessible feel with a cozy theme
- some players may crave heavier decisions
- theme could feel repetitive after multiple plays
- comfort and home-building
- cozy family home and domestic life before winter
- light, cozy, family-sim feel
Mechanics (from transcript analysis)
- personal and town dice — each player has their own dice plus communal town dice to activate actions
- worker placement — spend dice on spots to gather resources and build cards for your home
Video topics + discussion points
Quotes (from this video)
- This has been the hardest one thus far to rank because there are so many games that are like amazing with this kind of mechanism of using dice in cool ways.
- I love the mechanism video. There are so many good dice games.
- Wayfarers of the South Tigers is my number one favorite game that uses dice in cool ways.
References (from this video)
- Innovative use of two-family dice plus shared town dice
- Strong low-player-count and solo viability
- Mitigation mechanic adds strategic depth
- Turn-by-turn processing can feel slow; simultaneous play would help
- cozy domestic comfort, family life
- Cozy den-building for winter among a family of little creatures
- family-friendly, cozy, domestic
- Sagata
- Sada
Mechanics (from transcript analysis)
- dice-drafted worker placement — Two personal family dice establish your options; town dice are shared and determine whether actions succeed; a lesson-learn token mitigates future dice outcomes.
- simultaneous-ish planning with mitigation — Turns are staged per player but can feel sequential; mitigation tokens allow adjusting future dice results.
Video topics + discussion points
Quotes (from this video)
- I really love the way that this works
- I really enjoy this solo as well
- the dice Caravan mechanism is really cool
- the dice mechanism for this one is you have three dice in three different little spots
- the dice in this game are absolutely beautiful
- you are creating a character … you are trying to complete all of your different attributes
- I really enjoy the dice puzzle mechanism that they have in role player
- the end scoring phase you're going to lose some points and also you're going to have less for the next round
References (from this video)
- very cozy theme; approachable for families
- strong art and table presence
- may be too light for heavy euro fans
- homey, cozy provisioning and enjoying time with family
- Cozy family den in winter preparation
- warm, wholesome
Mechanics (from transcript analysis)
- den-building progression — tokens indicate progress toward winter readiness
- resource gathering + den-building — gather goods to improve your den; earn a 'lesson' token if you miss a goal
- seasonal worker actions — assign family members to locations to collect supplies
- seasonal worker/dice blend — three seasons (spring, summer, fall) with family members performing actions
- token-based progression — collect lesson tokens when goals are missed
Video topics + discussion points
Quotes (from this video)
- Rebel Princess is fantastic.
- The premise is it's kind of like a slight social deduction setting.
- it's a tableau building game
- the end-game via last tile is clever
- the cutest little game
- Dune Imperium is my number one
- hidden roles add tension and intrigue
- the eight rounds
- tiles and shared space create intense competition
References (from this video)
- beautiful components and artwork
- family-friendly, accessible to a wide audience
- may be lighter in strategic depth for some players
- Cozy family life and home craftsmanship
- Winter home-building and seasonal progression
Mechanics (from transcript analysis)
- point-based scoring — points determine the winner based on completed projects
- resource management / set collection — gather materials to create home improvements
- Season progression — seasonal turns influence available resources and actions
Video topics + discussion points
Quotes (from this video)
- it's about kids who are fighting the monster and trying to deal with all kinds of situations in their little town
- it's going to be great but we'll see at the end of the year
- the demogorgon is tired of your silly human bickering
- we'll see at the end of the year and don't forget to subscribe
References (from this video)
- gorgeous art and components
- accessible but surprisingly strategic
- some may find the theme too cute to take seriously
- cozy animal households planning for winter
- narrative animal habitats / winter preparation
- gentle, cute but strategic
Mechanics (from transcript analysis)
- resource management / set-collection — gather resources to fulfill creature needs
- worker placement / dice placement — place workers across actions that shape resources
Video topics + discussion points
Quotes (from this video)
- it's not cohesive at all
- we're going to rate our games on a scale of one to ten
- OFPG endorsement for the top picks
- don't sleep on Acropolis
- you can carry Cat in the Box easily
- we love you bye now
References (from this video)
- beautiful artwork
- engaging family-friendly theme
- high replayability
- domestic life, resource management, family-friendly
- A cozy home with raccoon characters crafting and collecting items
- light, thematic
- Quadropolis
Mechanics (from transcript analysis)
- dice-driven worker placement — dice determine actions in a worker-placement-style board
- Resource management — managing food/resources to score points
- set collection — collecting resources/cards to trigger bonuses
- tableau building — cards or components placed to create a personal tableau
Video topics + discussion points
Quotes (from this video)
- it's a fun game
- we love y'all
- the artwork is gorgeous
- the colors are beautiful
- it's a thinky
- it's more thinking than the others
- don't wake the dragon
References (from this video)
- accessible for families
- encourages planning and sequencing
- may feel light for heavy gamers
- fun, homey comfort and kitchen creation
- Domestic, cozy production environment
- lighthearted, family-friendly
- Century Spice Road
- Layton
Mechanics (from transcript analysis)
- card drafting — Acquire and sequence cards for future turns.
- contracts — Complete tasks to gain rewards and points.
Video topics + discussion points
Quotes (from this video)
- "top 23 board game terms that we mentioned quite a bit"
- "we want to ramp up quicker"
- "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
- easy to teach and approachable for families
- cute, appealing artwork and components
- solid gateway euro with simple, satisfying combos
- relaxing and non-blocking play experience
- adequate replayability through card synergies and changing dice outcomes
- potential downtime due to the shared-dice mechanic and planning delays
- the long version (if you use the rules that extend play) can be tedious for some groups
- limited direct interaction beyond competition for spaces and cards
- cozy resource management and family-portfolio planning
- A cozy domestic setting where a family of creatures prepares for winter by gathering resources and improving their home
- light, whimsical, non-narrative
- Everdell
- Ark Nova
- Fallout Shelter
- Everdale
Mechanics (from transcript analysis)
- dice drafting — Dice are effectively shared, and players wait their turn to resolve actions, which are determined by the dice values.
- dice drafting / resource allocation — Each player rolls two dice (the family dice) and uses them to determine which actions they can take by placing family members on action spaces.
- dice modifiers (band-aid tokens) — Band-aid tokens allow players to adjust dice outcomes to better fit action costs on their turn.
- Resource management — Resources are converted into cards and points; leftover resources contribute to end-game scoring.
- Resource management and scoring — Resources are converted into cards and points; leftover resources contribute to end-game scoring.
- set collection / card building — Improvements (cards) can be built to generate victory points and bonuses tied to symbols.
- shared dice pool with turn order — Dice are effectively shared, and players wait their turn to resolve actions, which are determined by the dice values.
- worker placement — Family members are placed on various action spaces (e.g., markets, exchanges, improvements) to gather resources and perform actions.
Video topics + discussion points
Quotes (from this video)
- it's about getting stuff for the creatures the more stuff you have the better it is
- the ease of play
- it's a very chill game you don't block anybody off
- planning doesn't matter in this game
- for me it's fantastic for kids
References (from this video)
- Accessible for families
- Strong, colorful theme
- Tension from resource choices with dice variety
- Can feel fiddly for some players
- Some decisions may be straightforward
- Cozy domestic living, warmth and comfort
- Winter/Cozy home life, focusing on comfort for the family
- Light, humorous
Mechanics (from transcript analysis)
- Card collection / drafting flavor — Acquire cards that represent cozy items (e.g., scarves) to score or benefit
- card drafting — Acquire cards that represent cozy items (e.g., scarves) to score or benefit
- dice placement — Roll dice with varied values and place on action spaces to gain resources or trigger effects
- worker placement — Assign dice to worker spots to collect resources and trigger card effects
Video topics + discussion points
Quotes (from this video)
- Creature Comforts is a cozy family worker placement game
- Spirit Island ... it's a Cooperative game where all players play together
- Earth you build well your island essentially it's a tableau building game through and through
- Wingspan... it's an action selection game
- Life of Amazonia is a big game it's essentially a bag building deck building game
References (from this video)
- Delightful use of Easter eggs that reward careful observation
- Meta-references create a playful, interconnected vibe
- Copyright considerations can arise with real-world references
- Over-reliance on Easter eggs may distract from core gameplay for some players
- cozy, home life with Easter eggs
- Domestic life with on-shelf references
- meta-reference, humor through art
- Wingspan
- Above and Below
Mechanics (from transcript analysis)
- Easter eggs in art and component references — Cards reference other games and real-world media (e.g., Wingspan) as hidden bonuses.
- Shelf-building meta-game — Players curate a library of games on their shelf within the game itself.
Video topics + discussion points
Quotes (from this video)
- Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
- I wear a huge grin on my face every time I think of that encounter.
- Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
- There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
- Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Where are they now? Is a series where I take a look at how at the games I played for the first time a year ago and the games I played for the first time five years ago and see how they've held up over time.
- There's so many games. That's the tricky part.
References (from this video)
- comfort and domestic life
- Cozy home/garden
- relaxed
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're going to make a board game Advent calendar
- randomly assign them to different envelopes without knowing what's in
- this would be super fun if anybody wanted to do it at home
- we will play all 24 of these games before Christmas
- join me for this fun little craft project
- we leave December 4th until the 10th so packs unplugged happens
References (from this video)
- Quality components
- Colorful design
- Easy to learn
- Family friendly
- animals
- comfort
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Great component quality
- Appeals to both casual and more serious gamers
- Long play with a longer-game option
- Resource gathering and location building with cute animals
- Whimsical animal world with cozy village themes
- Casual, cozy, family-friendly
Mechanics (from transcript analysis)
- card-driven scoring — Cards grant points and synergy bonuses when matched with others.
- worker placement / resource assignment — Place workers to gain resources and activate card-driven effects.
Video topics + discussion points
Quotes (from this video)
- the rules are quick and easy to get through
- my daughter really likes birds
- the game uses the game trays making it a lot better easier to set up and take down
- one of the best components that I've ever seen
References (from this video)
- cozy atmosphere
- family-friendly
- art and theme evoke fall vibes
- not as heavy as other engine builders
- cozy resource management and crafting
- cozy cottage/seasonal production in autumn/winter
- warm, family-friendly engine-building vibe
Mechanics (from transcript analysis)
- Dice-based worker placement — dice determine resource actions and production.
- engine-building — accumulate resources to stockpile and craft cozy items.
Video topics + discussion points
Quotes (from this video)
- "This game is a banger"
- "it's mainly about The Vibes"
- "I would give this game a nine"
- "the art is adorable"
- "go check it out on BGA"
- "hilarious prompts"
References (from this video)
- cute art with challenging decisions
- good for experienced players
- long play time at 5 players
- not beginner-friendly
- Comfort and resource management in a whimsical setting
- Cute little creatures with a cozy habitat
- light, charming yet strategic
- Above and Below
Mechanics (from transcript analysis)
- dice_rolling — dice-based randomness for actions
- resource_management — manage resources to activate effects
- set_collection — collect card/resource sets to score
Video topics + discussion points
Quotes (from this video)
- the tower itself has a role other than just filtering out the cylinders
- The whole thing is a puzzle
- Earth is a good one to give for graduates
- I knew you would pick Arc Nova
- it's not gateway
- balance is hard for me
- the art is great
References (from this video)
- adorable art
- easy to learn
- great choices
- simultaneous worker placement
- excellent family weight
- animals
- family-friendly
- Stone Age
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything's game of the year
- I wouldn't call it a mean game but it's just like one of those things
- it captures the feeling of dinosaur island with less setup
- small box card game to date of this year
- masochism the card game
- marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
- hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
- it's the love letter but the star wars
References (from this video)
- Very approachable and cozy theme
- Fun for family play and kids
- May rely on luck for dice outcomes
- comfort and homey winter vibes
- Forest creatures crafting cozy items
- warm, cozy
Mechanics (from transcript analysis)
- Dice-driven resource generation — Roll dice to produce items (meatballs, soups, etc.) and fulfill comfort goals.
Video topics + discussion points
Quotes (from this video)
- our goal is to make this world a better place one board gamer at a time
- Merry Christmas happy holidays and seasons greetings to you all
- a potentially a Christmas version of taco cat goat cheese pizza
- it's not just about creating these beautiful layered illustrations it's also how you use the art in a game
- the Wolves is great for thematic gameplay
References (from this video)
- cute theme
- family-friendly
- scalability
- comforts of home
- creature-oriented cozy world
Mechanics (from transcript analysis)
- engine-building — build your tableau
- set collection — collect comfort cards
Video topics + discussion points
Quotes (from this video)
- the apps really made it immersive in Mansions of Madness
- open drafting, set collection, take-that in Buried Treasure
- please play as many games as possible and listen to other podcasters
- truth is the state of being the case