Game Info
Year
2015
Collection
Your Tier
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Description
Walk the twisted streets of the Mad City in a boardgame that fuses worker placement with deck building and area control to create a unique experience.
Extract dreams in the City Slumbering and use them to buy favors from Nightmares. Procure special services in the Bizarre Bazaar. Score points through skillful play in Mother When’s deadly High School, and the sinister 13th District. Compete for the Wax King’s favor, and the ultimate prize…escape!
In this game, set in the sinister world of the Don’t Rest Your Head role playing game, your opponents lurk around every corner, waiting to attack. Can you outsmart your friends and win the Nightmares’ game? Whatever you do, Don’t Turn Your Back!
Featured Videos
Rules Teach
DON'T TURN YOUR BACK - Tutorial
Playthrough
DON'T TURN YOUR BACK - Play Through (Part 2)
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video SyZ7TClpI4U
Rum & Board Rules Teach at 0:47 sentiment: positive
video_pk 92266 · mention_pk 279784
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic integration in the rulebook
- Unique setting and narrative
- Engaging combination of deck-building and worker placement
Cons
none
Thematic elements
- Nightmares, dreams, and a twisted world ruled by the Wax King, where players compete for his favor to escape or be turned into wax.
- The Mad City, a world where chronic insomniacs with extra-human perception are trapped.
- The game conveys its narrative through flavor text in the rulebook and character descriptions.
Comparison games
- Dominion
- Agricola
- Goosebumps
Mechanics (from transcript analysis)
- Deck Building — Players use 'favor decks' to draw hands and 'acquisition decks' to acquire new cards, constantly improving their deck.
- Hand Management — Players decide what to keep from their unplayed cards and discard the rest, then draw up to four cards.
- player interaction — Players can 'attack your fellow players', causing them to 'discard their cards', 'lose their candles', or 'remove an already played card from the game board'.
- Victory Points — Players compete to earn 'candles' which are standard victory points, to please the Wax King.
- Worker Placement — Players play cards into different regions of the 'Mad City' to trigger effects, with some regions being 'more contested than others'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Have you ever spent so long trying to fall asleep that you forget whether you've succeeded or not?
- Have you ever seen a door that shouldn't be there or a window that doesn't quite make sense?
- Whoever's been awake the longest gets the starting player card.
- Just like real world politicians.
- It may take some nightmares multiple turns to graduate.
- Seriously the guy who loves candles not a fan of the old thomas edison though not a fan.
- Whoever has the most candles winds and the wax king helps them escape the mad city the remaining players are turned into yankee candles.
References (from this video)
No references stored for this video.
Video 2aMSnc0_210
Rum & Board Playthrough at 38:17 sentiment: positive
video_pk 92265 · mention_pk 279782
Click to watch at 38:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun and chaotic, especially when drinking.
- Can lead to hilarious moments.
- Engaging player interaction.
- Interesting card effects and themes.
Cons
- Can be confusing to play.
- Player attacks can feel personal.
- Thematic elements can be over the top.
- Potential for excessive drinking.
Thematic elements
- Game of chicken played with construction vehicles
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players place cards in different 'districts' or locations on the board, which can trigger effects or score points.
- Card Play — Players play cards with various effects, including attacking other players, gaining points, or triggering negative effects.
- Combat/Attack — Players can attack each other, leading to consequences like discarding cards or taking drinks.
- drinking — Players drink as a consequence of certain game actions or cards played.
- Set Collection — Players aim to collect cards or points, with scoring based on various conditions.
- Take That — Many card effects directly target other players, creating a competitive and often confrontational experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like the only reason that hawk is winning right now it's because he's moving everyone else's pawns backwards
- You only have four points well but he's got he doesn't have that many boys you only has four points currently
- Oh I see you have to drink responsibly
- I'm still playing the long game
- The law of average nuss
- This is a decently good chaser
- Clockwork dummy backwards clock yep broken clock
- Dude he looks so much like a dude well you don't know his gender
- Devilish advocate oh that's cool I feel like devilish advocate makes me think of them like weird romance novel turn British Lee handsome
- Rakeishly handsome what does that mean does I mean you're like handsome but in like a dirty way
- Sexy Dementor
- Karma Karma's a [__]
- It's like I said I just need to have a party without Merrill
- I hate you
- The game where if you aren't careful your body parts turn no turn into vegetables that's not right that's not right at all
- So that don't turn your back hoe the game of chicken played with construction vehicles
- Hilariously get makeup all over your face this could be it
- I like this game a lot if I like they're being kind of a lot I think it's also better drunks freising Lee
- I hate zigzagging scoreboards game designers it's not visually clear
- This is what I want you to be doing getting it over and over again cuz we'll get an animation every time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2