Skip to main content
Eila and Something Shiny box art

Eila and Something Shiny

Game ID: GID0110610
Game Info
Year
2021
Players
1
Age
12+
Playtime
45 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.

Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila, as you solve puzzles, manage resources, and overcome challenges through underground perilous mazes, harsh snowy highlands, and more.

Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths, your choices matter, affecting each chapter and deciding how the game ends.

Good luck; Eila’s fate is in your hands!

Please note: This story explores some mature themes, such as loss, that may be emotional for some children.

Description

Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.

Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila, as you solve puzzles, manage resources, and overcome challenges through underground perilous mazes, harsh snowy highlands, and more.

Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths, your choices matter, affecting each chapter and deciding how the game ends.

Good luck; Eila’s fate is in your hands!

Please note: This story explores some mature themes, such as loss, that may be emotional for some children.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 18 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–23 of 23
Video jnsdjmlONxA DaniCha Top 20 List at 13:29 sentiment: positive
video_pk 87755 · mention_pk 229837
DaniCha - Eila and Something Shiny video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging narrative
  • flexible solo play
  • chapter-based structure
Cons
  • campaign mechanics may be complex for newcomers
Thematic elements
  • narrative-driven exploration
  • campaign/story-driven
  • campaign-style storytelling (solo/co-op)
Comparison games
none
Mechanics (from transcript analysis)
  • campaign deck progression — deck-based progression with chapter-based decisions affecting outcomes.
  • Cooperative / solo play — designed to be played solo or cooperatively with others.
  • Cooperative Game — designed to be played solo or cooperatively with others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
  • This is your desert island pick
  • Wingspan is a staple
  • I love this game so much
  • Raising Robots is my number one
References (from this video)
No references stored for this video.
Video l-eFo6BAQIY Hungry Gamer Top List at 10:29 sentiment: positive
video_pk 84302 · mention_pk 214132
Hungry Gamer - Eila and Something Shiny video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game.
  • The story is where it's at.
  • The story is heavy and affected the reviewer.
  • Finished the entire campaign.
Cons
  • The story deals with heavier issues, which might be something to consider for very young children, although the gameplay itself is kid-friendly.
Thematic elements
  • Bunny finding a shiny thing on a mountain
  • Choose your own adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The game involves pulling and resolving cards that affect the game's future.
  • Choose Your Own Adventure — Players pull cards and deal with situations, determining if cards go to the past (never seen again) or future (will return).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gimme and that is Dead Men Tell No Tales because we're going to go up and visit a friend of mine and his wife.
  • this was my number two game of the year last year.
  • Love the theme, love the look of it. I actually painted all the minis and I really, really enjoy it.
  • This is just a fun tableau builder action selection game with a fun little gimmick bit of the minions that kind of hold the dice over their head and it's just really really fun, really clever, and I really do enjoy Collab
  • Finally, thank you to Noble Knight Games the channel sponsor.
  • Thank you to all of the channel members. I greatly appreciate that you are willing to not only give me your time, but give a little bit of money each month to help support the channel.
References (from this video)
No references stored for this video.
Video TO29xTqLGow Hungry Gamer Review at 0:10 sentiment: positive
video_pk 84225 · mention_pk 213865
Hungry Gamer - Eila and Something Shiny video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simplicity
  • Storydriven
  • Choose your own adventure feel
  • Resource management
  • Player empowerment through development
  • Impactful story
  • Art style
  • Emotional resonance
Cons
  • Can be emotionally taxing
  • Not suitable for young children without adult discussion
Thematic elements
  • A bunny named Isa goes on an adventure to get to a shiny thing on top of a mountain.
  • the forest
  • Story-based game with choices that have repercussions.
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Every turn you draw a card and it's going to tell you to do something. They give you a little bit of story and you'll have a choice.
  • Character development — You do power up as you go. By the end, I think I had four spells and I had a I had a sword.
  • choice and consequence — The choice you made is going to have some kind of repercussion in the future so you put it to the right side which means it's going to be in the future you have to deal with it again.
  • dice chucking — Sometimes you're going to fight things, which happens to be some dice chucking, and you can use your resources to boost your numbers.
  • Item collection — You find items and you I had an item that I got in the very very beginning then at the very like last moment it's like do you have this thing?
  • Multiple endings — At the end, depending on what you did, you'll have between one and three endings that you can possibly have.
  • Resource Management — Depending on your choice you will gain and or lose resources.
  • Scenario-based progression — You play through these five scenarios or maybe six scenarios as Isa is adventuring and growing up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sat on my shelf for a while and it's been one I keep looking at and think, gosh, I should play that.
  • The story hits. The story hits and there's not a lot of words in it. It's mostly just pictures, but the story hits.
  • This is a game for little kids. And let me tell you, it is not. Unless you are ready to have some adult conversations with the children, man.
  • The story hurts me and I'm thinking about it and I am raging and sad and happy and uplifted at the same time with almost no words
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 1:22:41 sentiment: positive
video_pk 81108 · mention_pk 199700
Board Games UnLocked - Eila and Something Shiny video thumbnail
Click to watch at 1:22:41 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Achieves significant emotional impact with minimal text.
  • Surprising and mature themes for its premise.
  • Effectively uses visual and inferred storytelling.
  • Short playtime makes it accessible.
  • Unexpected narrative direction that is captivating.
Cons
  • Can be overwhelming for some players.
  • May be controversial due to its mature themes and unexpected turns.
Thematic elements
  • Mature and emotionally impactful
  • Unspecified, but features a stuffed rabbit.
  • Minimal writing, relies on inference
Comparison games
  • This War of Mine
Mechanics (from transcript analysis)
  • Card-Based Narrative — Story and emotional impact are conveyed primarily through cards and accompanying artwork.
  • short playtime — The game is described as being very short, concluding in five chapters.
  • Visual storytelling — Relies on illustrations and player inference to build the narrative and emotional connection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 54:46 sentiment: positive
video_pk 80581 · mention_pk 196502
Board Games UnLocked - Eila and Something Shiny video thumbnail
Click to watch at 54:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • genuinely shocking moments
  • evoked emotional reaction
  • great narrative with minimal text
Cons
none
Thematic elements
  • Generic fantasy
  • Minimal text, high emotional impact
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video q15XoMleO2U Meeple University Playthrough
video_pk 70040 · mention_pk 166939
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • isla and something shiny
  • this is Isla and something shiny so this is again just your own adventure type
  • you can play with like kids and stuff
  • cooperative game for non-alpha players
  • we won because we have two knowledges
References (from this video)
No references stored for this video.
Video IprQ9_DNjfU Meeple University Game Preview
video_pk 70127 · mention_pk 167028
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it has great artwork
  • the game is easy to play
  • story-based but with not a lot of text
  • suitable for families where the parents can help the child playing
  • the decision is easier at early chapters
  • as the chapter goes it gets harder and a bit more challenging
References (from this video)
No references stored for this video.
Video IprQ9_DNjfU Meeple University Game Preview at 0:37 sentiment: mixed
video_pk 70127 · mention_pk 243921
Meeple University - Eila and Something Shiny video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great artwork
  • easy to play
  • suitable for families
  • story-based with minimal text
Cons
  • uncertainty about overall appeal
  • chapter difficulty increases as chapters progress
Thematic elements
  • story-driven adventures with a cute rabbit protagonist and decision-based outcomes.
  • A week-long adventure where Isla must collect items before the end of day 7, managing energy and health, with daily card draws and a future deck concept.
  • story-based with not a lot of text, presented like a comic prelude/conclusion
Comparison games
none
Mechanics (from transcript analysis)
  • collection_objectives — collect items and aim to complete a goal (gold card) before end of day 7
  • daily_cycle_and_turn_resolution — days progress; the day ends; next day starts; night costs; energy/heart checks
  • deck_management — cards move between current, past, and future decks; daily deck draws and reshuffles
  • Narrative Choice — player decisions resolve now or in the future, affecting outcomes
  • Resource Management — gaining coins by spending energy; paying energy or heart to act
  • resource_and_costs — gaining coins by spending energy; paying energy or heart to act
  • story_choices_and_consequences — player decisions resolve now or in the future, affecting outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it has great artwork
  • the game is easy to play
  • story-based but with not a lot of text
  • suitable for families where the parents can help the child playing
  • the decision is easier at early chapters
  • as the chapter goes it gets harder and a bit more challenging
References (from this video)
No references stored for this video.
Video q15XoMleO2U Meeple University Playthrough at 2:19 sentiment: positive
video_pk 70040 · mention_pk 239903
Meeple University - Eila and Something Shiny video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute production values with plushies and appealing components
  • Family-friendly and cooperative framing
  • Chapter-based narrative with potential for replay
  • Strong interactive flow and story-led choices
Cons
  • Not purely a kids' game; can present a learning curve
  • Rules and mechanics can feel confusing during playthroughs
  • Deck management and resource tracking can be complex for new players
Thematic elements
  • exploration, knowledge gathering, and light resource management
  • forest adventure with Isla, a rabbit, and a Great Tree
  • chapter-based, choose-your-own-adventure progression with prologue and endings
Comparison games
none
Mechanics (from transcript analysis)
  • chapter-based progression with days — Gameplay progresses through chapters and days; decisions influence future content.
  • endings and progression across chapters — Endings occur at the end of chapters; progression carries resources across chapters and unlocks new content.
  • hand limit / backpack storage — There is a limit to how many tangible and intangible items can be kept, stored in a backpack concept.
  • night submission to win / health consequences — At night, players submit knowledge tokens; failing to submit costs a heart, and victory requires obtaining two knowledge tokens.
  • past/future deck mechanic — Choices send cards to the past or future deck, affecting upcoming availability.
  • Resource Management — Players manage vegetables (carrots), energy, coins, knowledge tokens, and fear, and convert between resources.
  • resource management and conversion — Players manage vegetables (carrots), energy, coins, knowledge tokens, and fear, and convert between resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • isla and something shiny
  • this is Isla and something shiny so this is again just your own adventure type
  • you can play with like kids and stuff
  • cooperative game for non-alpha players
  • we won because we have two knowledges
References (from this video)
No references stored for this video.
Video YO3N42e-QXw Rules Teach at 0:16 sentiment: positive
video_pk 67336 · mention_pk 163345
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging narrative progression through story cards
  • Charming characters and artwork
  • Satisfying resource management and conversion mechanics
  • Appealing to a sense of exploration and discovery
Cons
  • Initial concern about lack of protection for purchased components.
  • Some mechanics, like tools not being available early, create minor hurdles.
  • Difficulty in perceiving how the game gets 'dark' as rumored.
Thematic elements
  • Adventure and discovery
  • Forest
  • Story-driven with player choices
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The game involves revealing and interacting with a deck of story cards.
  • day/night cycle — The game progresses through days, with actions taken during the day and resource management occurring at night.
  • Goal Achievement — Players work towards specific objectives, such as collecting knowledge.
  • Resource Management — Players collect and spend tangible (food, coins, stone) and intangible (knowledge, energy, fear) resources.
  • Story Choice — Players make decisions based on presented story cards, influencing the game's progression and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it turns out many many years ago, I was reached out to by Northstar. Um, this would have been I don't know, it might have actually still be on my channel unless I deleted it, which is probably fair.
  • And at the time, I was like, I don't I I don't remember if I told them like, hey, this isn't for me or whatever. And I had kind of written it off as this is clearly a kids game. Apparently that is not the case from what I have heard through multiple resources is that this story gets kind of dark and I had to see it for myself.
  • So, I picked up a secondhand copy from someone selling it, and we're going to see what it's all about because I'm extremely curious how how this uh how the story goes, if it's truly, you know, as dark as I've heard, or if it's like dark for a 5-year-old, you know.
  • But the biggest thing that frustrates me and so here's a lesson to you if you're selling games to people. Put some godamn protection over the top because what I did is I used a Xacto knife like you do to open up the top of the box and I actually cut I mean I didn't cut through but you can feel it. There is a a slight slice on the top of my box and you might not even see it. Can't even tell probably from your end, but I know it's there. And uh that's my that's my rant for the day.
  • So, it's like It's kind of weird that like no one else looks like a stuffed animal, but she does.
  • I never read comics, but I always read manga, so I'm like trying. I'm like, do I read this backwards? Okay. Yep. Fell asleep after a long hard day. Few long hard days. And Oh, okay. It's okay. I'm seeing the birds. Got it. Got it. That makes more sense. And then what did he do? Did he just put me on the ground?
  • So, the tree burns. And he gingerly places her onto where am I going? Just onto the grass or into his Oh, okay. into I you know I don't know. I don't know what I'm following. It looks like he put her up into his head.
References (from this video)
No references stored for this video.
Video sj3OCYF-cjU Review at 0:16 sentiment: mixed
video_pk 67183 · mention_pk 163160
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Multiple endings offer replayability.
  • Interesting test mechanics that require attention to detail.
  • Acquiring items like the harmonica and sword provides useful benefits.
  • The game introduces a good amount of mechanics and content within the chapter.
Cons
  • The goal of submitting knowledge within seven days with no submissions before the third night is described as 'brutal'.
  • The oppressive and fearful atmosphere can be a downside for some players.
  • Some tests can be difficult if attention was not paid to details.
  • The repetitive nature of some tasks can feel monotonous.
Thematic elements
  • Working in a corporate environment
  • A factory
Comparison games
none
Mechanics (from transcript analysis)
  • branching narratives — The game has multiple endings, with the host discussing the differences between ending A and ending B.
  • Combat — Introduced with die rolls and a target number to beat. Stamina can be spent to increase the die roll.
  • Dice Rolling — Used for combat and determining outcomes of certain actions.
  • event cards — These cards present performance evaluation questions that require drawing from previous cards for answers, with one-time use.
  • Item collection — Various items like a rope, a harmonica, a sword, and badges are acquired and can be used for combat or other benefits.
  • Resource Management — Managing energy, food, money, and knowledge is crucial for completing tasks and surviving.
  • Skill checks — Tests are presented, some requiring attention to detail from previous events, with chances to get them right or wrong.
  • support cards — These cards carry over between chapters and are gained similarly to items or habit cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The prologue: They swindled me into into working for him.
  • Goal of the chapter: I need to submit 10 knowledge within seven days. No submissions before the third night. O, that's brutal.
  • The K9 gang: Well, don't you know the rules here, newbie? Only the smartest can survive.
  • The host's reaction to combat: Dude, I used to live in the woods. So I had apples fall on my head. You think you guys scare me? Eat [ __ ]
  • The host's observation on the game's tests: I actually kind of like the test aspect.
  • The host's conclusion on the chapter: That was chapter two, everyone. That was depressing, but very successful. I got a lot of stuff for that chapter.
References (from this video)
No references stored for this video.
Video bUPTgbOcdcQ Review at 0:16 sentiment: mixed
video_pk 67188 · mention_pk 163165
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with emotional depth, including heartwarming and tragic moments.
  • Meaningful choices that impact gameplay and story progression.
  • Cute and whimsical presentation that contrasts with challenging elements.
  • The rope item proved surprisingly useful.
  • The acquisition of skills like singing adds to the character's capabilities.
Cons
  • The game can be emotionally taxing due to tragic events.
  • The loss of the great tree is a significant and depressing event.
  • Players might feel the need to guess or hedge bets on how to acquire necessary items like the magical stone.
  • The game's difficulty or challenge level regarding resource acquisition can be high.
Thematic elements
  • a journey of self-discovery and overcoming challenges in a magical forest
  • a forest
Comparison games
none
Mechanics (from transcript analysis)
  • day/night cycle — The game progresses through days, with different events and resource management considerations for each.
  • event cards — The game progresses through drawing cards that present various situations, encounters, or opportunities (e.g., 'Chef Bear's Diner', 'Birdie's request', 'Wolf' encounter).
  • Habit Cards — Players acquire habit cards that provide ongoing benefits or abilities, like singing to lower fear.
  • Item Usage — Items like rope are acquired and used to overcome obstacles or complete tasks.
  • Narrative choices — Players make decisions that affect the game, such as choosing to relax, explore, buy items, or respond to requests.
  • Resource gathering — Players need to collect items such as food, coins, and magical stones, and manage resources like energy.
  • Set Collection — The objective is to gather a specific number of items like three food, two coins, and a magical stone.
  • Skill/Knowledge Acquisition — Players can gain knowledge or skills, such as learning how to navigate the forest or gaining the ability to sing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's dangerous to go alone. Take this.
  • So, my goal of the chapter is I need to submit three food, two coins, and a magical stone within seven days.
  • Damn. I really hope that rope comes in handy.
  • This is for 12 year olds.
  • It's a diss track against the wolf.
  • Wow. Chapter one, huh? Well, you can't have a you can't have character growth if you don't have a tragic backstory.
  • His final gift was not a sword. So thanks for nothing, great deu tree.
References (from this video)
No references stored for this video.
Video PW_g7j9v08I Playthrough at 0:16 sentiment: positive
video_pk 67130 · mention_pk 163115
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Acquired useful tools and skills like the rope, magnifying glass, harmonica, swordmaster skill, and fine armor.
  • Successfully navigated challenging encounters and combat situations.
  • Found multiple ways to achieve different endings (Ending A and Ending B).
  • Appreciates the consistent resource generation for survival.
  • Enjoys the thematic elements and progression of the game.
Cons
  • Bent cards upon arrival of the game.
  • Ran out of food, leading to a wound.
  • Missed opportunities for certain endings due to lack of specific items (e.g., magnifying glass for runes).
  • Difficulty in tracking acquired items (gems).
Thematic elements
  • escaping a maze-like mine within a time limit
  • a mine
Comparison games
  • The Legend of Zelda
  • Bloodborne
  • Lies of P
Mechanics (from transcript analysis)
  • Combat System — Players engage in combat against various creatures, utilizing skills, items, and dice rolls.
  • event cards — Landing on certain numbered spaces triggers event cards that present challenges or opportunities for the player.
  • Item Crafting/Combination — Certain items can be combined or used to forge new items, such as using gemstones and coins to create a key.
  • Resource Management — Players must manage resources like food, stamina, and items to overcome obstacles and survive.
  • Skill/Ability Acquisition — The reviewer acquires new skills and abilities, such as 'sword skills' and 'magic skills,' which improve their character's combat effectiveness.
  • Tile Laying / Exploration — The game board consists of randomized tiles that players move across to explore the mine and discover new locations and events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is no mine, it's a tomb.
  • Evil evil calling it now. Big twist at the end.
  • Spider venom. Hell yeah. I just extract it from Leo's ass cheek.
  • I'm going all combat, baby.
  • Mr. Gopher is sick. Oh, thank God. Okay, I have the herbal medicine somewhere.
  • The endings literally don't do anything. I mean, maybe they do at the very very end, but it's just a different way of how you get to your next to the next chapter.
References (from this video)
No references stored for this video.
Video zDu_nfe3R0U Review at 0:17 sentiment: positive
video_pk 67109 · mention_pk 163087
Eila and Something Shiny video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply emotional and impactful narrative.
  • Engrossing story told in a concise format (five chapters).
  • Player choices have a significant impact on the game.
  • Varied gameplay across different chapters prevents repetition.
  • Delivers a positive and hopeful message.
  • Mechanics serve the narrative effectively.
  • Accessible narrative choices.
  • Engaging resource management.
  • Never felt like a slog; progression was always evident.
Cons
  • Narrative choice-making is light, with early chapter endings being very similar.
  • Different endings from early chapters don't significantly impact later chapters.
Thematic elements
  • A stuffed rabbit going on a journey to the top of the mountain.
  • The narrative is delivered through comics and decisions made by the player.
Comparison games
  • This War of Mine
  • Terrorcape
  • Game of Thrones
Mechanics (from transcript analysis)
  • Card-driven abilities — Players acquire support cards which grant abilities.
  • choice-based progression — Player decisions influence the character's build (physical, magic, resource) and contribute to the overarching narrative.
  • Dice Rolling (with mitigation) — Combat involves a d6 die roll, but the game includes mitigation mechanics.
  • Narrative Campaign — The game unfolds over several chapters, with a developing story and player choices impacting the progression.
  • Resource Management — Players must manage resources like food and energy, which are necessary to avoid taking wounds.
  • Set Collection (implied) — Players collect items that carry over between chapters and contribute to their build.
  • Tile exploration — Mentioned as a system used in Chapter 3 (the mine).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • this game was a journey.
  • It's insane. I don't And what's amazing is it was able to achieve that in only five chapters, six technically with a with like a prologue.
  • Um, but as this game was released, you know, a few years ago, I had heard that the story actually gets dark.
  • And I was like, right. Cuz I had heard it from people who had kids. And I'm like, okay, it's dark for for kids, you know, like, oh no, there's a fight and oh, it's, you know, like I thought it was going to be geared towards it says 12 and up.
  • Um, like honestly I think the age should be higher cuz there are instances in this story where even I'm like as a 32-year-old man I'm like Jesus Christ like who is playing this with their kids?
  • I implore you to give it a shot because you're going to be shocked.
  • And I promise you there were instances that had I not been recording or had this been an actual show, if this had been a show, like a short uh series or a book, I would probably have teared up.
  • Um, and there's only five and the chapters last like an hour. So, you get I don't remember how how much this game was, but you get uh like 5 hours worth of content on one playthrough.
  • And so that was amazing. On top of the fact that you get really cool support cards that are abilities, you get habits that kind of go into the the narrative deck of things that your character has learned and picked up to do that all contribute to the overall story of like I remember when I got this. I remember when I got this.
  • Wow. Wow. Wow. Wow. I mean, I if you if you're watching this, and I highly recommend you go watch my series because I haven't had those types of reactions ever that I can think of in recent memory.
  • Um, it is choice-based. Like, you do get to make decisions and that will lead to a different ending, but I will say that the narrative choice making is very light.
  • This game was like, yes, if I'm trying to be kind of somewhat objective about it. I mean, for what this game was, like the resource management management with the money and the, you know, you had like the food and the and the energy and the knowledge, it you were constantly rotating it.
  • The fact that the narrative has you care about the characters without without beating you over the head with non with with verbal diarrhea where you don't have a massive book that something just reads to you and you're like, 'This is just nonsense.'
  • this game is special.
  • And I never play solo games. And I play a lot of campaign narrative driven campaign games.
  • this is the lesson to not judge a book by its cover.
  • On a scale of 1 to 10, Island Something Shiny is getting a 10 from me.
  • You will not be disappointed.
  • do good, be empathetic, care for others, help others if you can because while like I said in the darkest times, hope is something we give ourselves.
  • my channel is meant to be all are all well I wouldn't say all are welcome. There are definitely some people who [ __ ] aren't welcome and you [clears throat] know who you are. Check the color of your goddamn hat.
References (from this video)
No references stored for this video.
Video l2BknidYXs0 Review at 0:17 sentiment: positive
video_pk 67110 · mention_pk 163088
Eila and Something Shiny video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly satisfying series
  • Engaging narrative with multiple endings
  • Choices have meaningful consequences
  • Challenging gameplay
  • Cool mechanics like fighting spirit and shield
  • Satisfying progression system
  • Interesting story elements like mutations and shadows
  • The 'bad ending' twist was insightful and thought-provoking
  • The 'good ending' was heartwarming and emotionally resonant
Cons
  • Can be brutal and unforgiving
  • Losing key characters can be surprising and impactful
  • Some narrative elements might be ambiguous without context
  • The 'bad ending' reveal was a shock and felt disappointing initially
Thematic elements
  • Overcoming self-doubt, facing challenges, and the consequences of choices made on a difficult journey.
  • A journey to a mountain peak in a place called Evergreen Haven, facing storms and mutated creatures.
  • A narrative that unfolds through in-game text, choices, and ultimately leads to different story endings.
Comparison games
  • Carcassonne
  • Sentry Spice Golem
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Choice-driven narrative — Player choices directly impact the narrative, character interactions, and lead to different endings.
  • Combat System — The game involves combat against various enemies, with mechanics for offensive and defensive abilities, and the use of weapons and spells.
  • Mutations/Transformations — Enemies and potentially the player character can undergo mutations or transformations, a key thematic and mechanical element.
  • Resource Management — Players must manage resources like food, energy, knowledge, and stamina to survive and progress.
  • Risk/Reward — Players often face decisions with immediate risks (e.g., taking damage) for potential long-term benefits (e.g., gaining strength or resources).
  • time limit — There is a seven-day time limit to reach the peak, adding urgency to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow. Wow. Wow. Wow. Oh my god. That's actually kind of crazy.
  • Calling me a monster, huh? You are no different.
  • This was all her dream.
  • You chose kindness. Well, technically, no. I I whooped ass the entire time. I was a badass.
References (from this video)
No references stored for this video.
Video -a88oZaPgjg Crimsonboardgames Discussion at 0:36 sentiment: positive
video_pk 61647 · mention_pk 154281
Crimsonboardgames - Eila and Something Shiny video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong storytelling that creates emotional bonds with the characters
  • Innovative branching endings that feel meaningful and consequential
  • Beautiful artwork by Roxy Dy
  • Accessible learning curve with a clear, incremental chapter structure
  • Replayability and optional higher difficulty (expert mode)
Cons
  • Final chapter felt a bit repetitive and less immersive compared to earlier chapters
Thematic elements
  • story-driven, branching narrative where choices shape endings and character outcomes
  • Isa's solo adventure world with charming animal characters and a cozy yet evocative tone
  • campaign-style, chapter-based storytelling with persistent elements and evolving plot
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style replayability — Multiple paths and endings encourage replay to uncover all story outcomes and hidden details.
  • Chapter-based progression with branching endings — Each chapter introduces new elements; decisions determine endings and future chapter developments.
  • Narrative Choice — Flipping or drawing a card presents a decision that drives the story forward and leads to different endings.
  • Narrative choices via card draws — Flipping or drawing a card presents a decision that drives the story forward and leads to different endings.
  • Resource Management — Players collect resources such as carrots, money, knowledge, and fear, as well as spells that persist across chapters.
  • Resource management and persistent items — Players collect resources such as carrots, money, knowledge, and fear, as well as spells that persist across chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought it was absolutely beautiful every chapter had surprises in it and it really made me connect to the characters in the story
  • the choices you make decide which ending you get to the chapter
  • it felt kind of like I was playing a video game
  • Final Chapter was a bit on the lower side for me
  • I would say go into this as blindly as you can
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden Top List at 22:41 sentiment: positive
video_pk 42583 · mention_pk 148699
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 22:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for solo players
  • accessible storytelling with clear progression
  • compact and thematic
Cons
  • solo-focused; may not appeal to group players
Thematic elements
  • adventure, card-driven storytelling
  • story-driven solo adventure
  • choose-your-own-adventure style with card art clues
Comparison games
none
Mechanics (from transcript analysis)
  • choose_your_own_adventure — cards guide decisions and progress the story.
  • Image Deciphering — cards and art clues require interpretation to answer questions.
  • Narrative Choice — cards guide decisions and progress the story.
  • puzzle_solving — cards and art clues require interpretation to answer questions.
  • Resource Management — spend resources to move forward and unlock scenarios.
  • resource_management — spend resources to move forward and unlock scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video SbUim_3rHH4 The Board Game Garden Top List at 20:43 sentiment: positive
video_pk 40793 · mention_pk 123738
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 20:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story-focused, engaging choices
  • compact and story-rich
Cons
  • campaign length can be lengthy depending on path
  • art style may be polarizing
Thematic elements
  • story-driven, card-based decision making
  • choose-your-own-adventure style world
  • branching chapters with future/past decisions
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-own-adventure / card-driven narrative — flip a card and decide its future outcome; affect future chapters.
  • Narrative Choice — flip a card and decide its future outcome; affect future chapters.
  • Resource Management — manage risks and resources across chapters to progress.
  • resource management / pacing — manage risks and resources across chapters to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a wonderful little puzzle game
  • it's easy to get to the table
  • I absolutely love this game
  • Legacy of You has captured my heart
References (from this video)
No references stored for this video.
Video IKrJrqe2mCI Board Games for One Top 10 List at 20:15 sentiment: positive
video_pk 39047 · mention_pk 216828
Board Games for One - Eila and Something Shiny video thumbnail
Click to watch at 20:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • endearing art and heartfelt themes
  • accessible for solo and small-group play
Cons
  • emphasis on story can reduce mechanical depth
Thematic elements
  • emotional journey, bravery, grandmother's illness
  • a bunny protagonist's quest through forests and mountains
  • choose-your-own-adventure style episodes across a campaign
Comparison games
  • Choose Your Own Adventure-style campaign games
Mechanics (from transcript analysis)
  • endearing narrative with event cards — flip event cards to determine paths and outcomes
  • episode-based progression — play through sequential episodes to reach a finale
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Star Trek Voyager in a way where you are on a spaceship.
  • Don't treat this as a wandering exploration go, you know, like if you're playing an RPG video game where you might roam around to level up.
  • Stay on mission. Stay on task.
  • Adorable.
  • I absolutely adore it for that.
  • Dragon Eclipse. This is the darling of the bunch. This is currently my favorite campaign game.
References (from this video)
No references stored for this video.
Video dPsq2O0uuQk The Board Game Garden Top 10 List at 14:51 sentiment: positive
video_pk 38332 · mention_pk 233836
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable art and aesthetic
  • Strong solo storytelling focus
Cons
  • Solo-only may limit group gameplay
Thematic elements
  • narrative-driven adventure
  • story-driven solo journey with a rabbit named Ella
  • branching, campaign-like storytelling
Comparison games
  • narrative-driven solo games
Mechanics (from transcript analysis)
  • solo narrative campaign — Players guide Ella through a branching story with choices affecting outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything ever the party game you've been preparing for your whole life
  • I am obsessed make good choices for Ella as every step you take will make a huge change
  • Trailblazers which is a like Tableau puzzly card layering game
  • Cosmoctopus sounds very fun
References (from this video)
No references stored for this video.
Video Tx-NsIb9Lpw The Board Game Garden Top 100 List at 21:59 sentiment: positive
video_pk 35789 · mention_pk 107041
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo narrative experience
  • emotional storytelling
  • puzzle elements integrated with narrative
Cons
none
Thematic elements
  • story-driven solo campaign
  • choose-your-own-adventure stylings with puzzle elements
  • highly narrative, puzzle-infused
Comparison games
  • Near and Far
  • ISA and Something Shiny
Mechanics (from transcript analysis)
  • Narrative Choice — choose actions and shape outcomes across chapters
  • Resource Management — manage resources to influence narrative direction
  • resource management with branching paths — manage resources to influence narrative direction
  • story-driven puzzle mechanics — choose actions and shape outcomes across chapters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • remember you are somebody's reason to smile and I will see you in the next board game video bye
References (from this video)
No references stored for this video.
Video j6QxOte46B0 The Board Game Garden Playthrough at 10:13 sentiment: positive
video_pk 35113 · mention_pk 104755
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo puzzle with meaningful choices and multiple endings
  • Charming, cozy theme with accessible yet strategic depth
  • Flexible pacing and campaign-like flow suitable for longer or shorter sessions
  • Bright, playful art with fun thematic tie-ins (cats, mystery, workshop lore)
Cons
  • Rule exploration can be fiddly and require careful reference
  • Shuffling large decks and managing many resources can slow play at times
  • Luck-based dice elements may frustrate during tougher encounters
Thematic elements
  • morality, endings, personal growth through choice
  • A surreal, cat-ruled factory world where Isa explores a mysterious factory to collect books and fulfill tasks
  • branching, chapter-by-chapter with multiple endings and path-dependent discoveries
Comparison games
  • Paleo
  • Lands of Galer
  • Near and Far
  • Oathsworn
  • Verdant
  • Cerebria
  • Katan (Catan)
Mechanics (from transcript analysis)
  • combat / dice resolution — encounters with enemies (e.g., K9 gang) resolved via dice and energy management
  • Combat: Dice — encounters with enemies (e.g., K9 gang) resolved via dice and energy management
  • deck-building / card placement — cards move between future and past decks; placement dictates upcoming actions and available options
  • endings and branching narratives — endings A/B and hidden endings triggered by specific events and card interactions
  • habit and event cards — habits and event ideas influence options and deck composition across days
  • inventory items and artifacts — items like harmonica, big backpack, Glimmer sword, Fang bracelet, sapphire affect future play and combat
  • location-based actions — actions are taken at Can-teen, Rooftop, and Workshop with distinct rewards
  • Narrative Choice — endings A/B and hidden endings triggered by specific events and card interactions
  • Resource Management — track and convert carrots, food, energy, coins, books, stars, and hearts to progress
  • round-based progression and submissions — seven-day rounds with book submission goals to advance toward a win condition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Left hand is serving the dice rolls
  • Yellow bird is on the rooftop
  • harmonica known to possess healing powers
  • I'm not being a bully Isla
  • Leo for advice
References (from this video)
No references stored for this video.
Video _mnKbsa0aGs The Board Game Garden Discussion at 14:27 sentiment: positive
video_pk 34109 · mention_pk 101545
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 14:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging story
  • stream-friendly
Cons
  • story can be dark; not suitable for all audiences
Thematic elements
  • dark, emotional storytelling
  • story-driven adventure featuring Isa
  • Choose Your Own Adventure-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Choice — Flip cards to place present, past, or future choices; story progression within chapters.
  • present/future narrative flips — Flip cards to place present, past, or future choices; story progression within chapters.
  • Resource Management — Use resources to influence story outcomes.
  • resource usage — Use resources to influence story outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is my favorite game of all time
  • I love the theme, it warms my heart
  • The end of the first chapter broke my heart
  • Portals is an abstract strategy game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–23 of 23
Game Deep Dive
View on BoardGameGeek