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Eila and Something Shiny box art

Eila and Something Shiny

Game ID: GID0110610
Collection Status
Description

Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.

Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila, as you solve puzzles, manage resources, and overcome challenges through underground perilous mazes, harsh snowy highlands, and more.

Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths, your choices matter, affecting each chapter and deciding how the game ends.

Good luck; Eila’s fate is in your hands!

Please note: This story explores some mature themes, such as loss, that may be emotional for some children.

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video -a88oZaPgjg Unknown Channel general_discussion at 0:36 sentiment: positive
video_pk 61647 · mention_pk 154281
Unknown Channel - Eila and Something Shiny video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong storytelling that creates emotional bonds with the characters
  • Innovative branching endings that feel meaningful and consequential
  • Beautiful artwork by Roxy Dy
  • Accessible learning curve with a clear, incremental chapter structure
  • Replayability and optional higher difficulty (expert mode)
Cons
  • Final chapter felt a bit repetitive and less immersive compared to earlier chapters
Thematic elements
  • story-driven, branching narrative where choices shape endings and character outcomes
  • Isa's solo adventure world with charming animal characters and a cozy yet evocative tone
  • campaign-style, chapter-based storytelling with persistent elements and evolving plot
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style replayability — Multiple paths and endings encourage replay to uncover all story outcomes and hidden details.
  • Chapter-based progression with branching endings — Each chapter introduces new elements; decisions determine endings and future chapter developments.
  • Narrative choice — Flipping or drawing a card presents a decision that drives the story forward and leads to different endings.
  • Narrative choices via card draws — Flipping or drawing a card presents a decision that drives the story forward and leads to different endings.
  • Resource management — Players collect resources such as carrots, money, knowledge, and fear, as well as spells that persist across chapters.
  • Resource management and persistent items — Players collect resources such as carrots, money, knowledge, and fear, as well as spells that persist across chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought it was absolutely beautiful every chapter had surprises in it and it really made me connect to the characters in the story
  • the choices you make decide which ending you get to the chapter
  • it felt kind of like I was playing a video game
  • Final Chapter was a bit on the lower side for me
  • I would say go into this as blindly as you can
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden top_10_list at 22:41 sentiment: positive
video_pk 42583 · mention_pk 148699
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 22:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for solo players
  • accessible storytelling with clear progression
  • compact and thematic
Cons
  • solo-focused; may not appeal to group players
Thematic elements
  • adventure, card-driven storytelling
  • story-driven solo adventure
  • choose-your-own-adventure style with card art clues
Comparison games
none
Mechanics (from transcript analysis)
  • choose_your_own_adventure — cards guide decisions and progress the story.
  • Image Deciphering — cards and art clues require interpretation to answer questions.
  • Narrative choice — cards guide decisions and progress the story.
  • puzzle_solving — cards and art clues require interpretation to answer questions.
  • Resource management — spend resources to move forward and unlock scenarios.
  • resource_management — spend resources to move forward and unlock scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video SbUim_3rHH4 Board Game Garden top_10_list at 20:43 sentiment: positive
video_pk 40793 · mention_pk 123738
Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 20:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story-focused, engaging choices
  • compact and story-rich
Cons
  • campaign length can be lengthy depending on path
  • art style may be polarizing
Thematic elements
  • story-driven, card-based decision making
  • choose-your-own-adventure style world
  • branching chapters with future/past decisions
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-own-adventure / card-driven narrative — flip a card and decide its future outcome; affect future chapters.
  • Narrative choice — flip a card and decide its future outcome; affect future chapters.
  • Resource management — manage risks and resources across chapters to progress.
  • resource management / pacing — manage risks and resources across chapters to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a wonderful little puzzle game
  • it's easy to get to the table
  • I absolutely love this game
  • Legacy of You has captured my heart
References (from this video)
No references stored for this video.
Video _mnKbsa0aGs Board Game Garden general_discussion at 14:27 sentiment: positive
video_pk 34109 · mention_pk 101545
Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 14:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging story
  • stream-friendly
Cons
  • story can be dark; not suitable for all audiences
Thematic elements
  • dark, emotional storytelling
  • story-driven adventure featuring Isa
  • Choose Your Own Adventure-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative choice — Flip cards to place present, past, or future choices; story progression within chapters.
  • present/future narrative flips — Flip cards to place present, past, or future choices; story progression within chapters.
  • Resource management — Use resources to influence story outcomes.
  • resource usage — Use resources to influence story outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is my favorite game of all time
  • I love the theme, it warms my heart
  • The end of the first chapter broke my heart
  • Portals is an abstract strategy game
References (from this video)
No references stored for this video.
Transcript Navigation
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