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Eila and Something Shiny box art

Eila and Something Shiny

Game ID: GID0110610
Game Info
Year
2021
Players
1
Age
12+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.

Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila, as you solve puzzles, manage resources, and overcome challenges through underground perilous mazes, harsh snowy highlands, and more.

Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths, your choices matter, affecting each chapter and deciding how the game ends.

Good luck; Eila’s fate is in your hands!

Please note: This story explores some mature themes, such as loss, that may be emotional for some children.

Description

Somewhere far away, a mystery awaits...
Deep in the forest, an innocent rabbit - Eila, leaves their home to embark on a life-changing adventure.

Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila, as you solve puzzles, manage resources, and overcome challenges through underground perilous mazes, harsh snowy highlands, and more.

Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths, your choices matter, affecting each chapter and deciding how the game ends.

Good luck; Eila’s fate is in your hands!

Please note: This story explores some mature themes, such as loss, that may be emotional for some children.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video YO3N42e-QXw Rules Teach at 0:16 sentiment: positive
video_pk 67336 · mention_pk 163345
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging narrative progression through story cards
  • Charming characters and artwork
  • Satisfying resource management and conversion mechanics
  • Appealing to a sense of exploration and discovery
Cons
  • Initial concern about lack of protection for purchased components.
  • Some mechanics, like tools not being available early, create minor hurdles.
  • Difficulty in perceiving how the game gets 'dark' as rumored.
Thematic elements
  • Adventure and discovery
  • Forest
  • Story-driven with player choices
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The game involves revealing and interacting with a deck of story cards.
  • day/night cycle — The game progresses through days, with actions taken during the day and resource management occurring at night.
  • Goal Achievement — Players work towards specific objectives, such as collecting knowledge.
  • Resource management — Players collect and spend tangible (food, coins, stone) and intangible (knowledge, energy, fear) resources.
  • Story Choice — Players make decisions based on presented story cards, influencing the game's progression and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it turns out many many years ago, I was reached out to by Northstar. Um, this would have been I don't know, it might have actually still be on my channel unless I deleted it, which is probably fair.
  • And at the time, I was like, I don't I I don't remember if I told them like, hey, this isn't for me or whatever. And I had kind of written it off as this is clearly a kids game. Apparently that is not the case from what I have heard through multiple resources is that this story gets kind of dark and I had to see it for myself.
  • So, I picked up a secondhand copy from someone selling it, and we're going to see what it's all about because I'm extremely curious how how this uh how the story goes, if it's truly, you know, as dark as I've heard, or if it's like dark for a 5-year-old, you know.
  • But the biggest thing that frustrates me and so here's a lesson to you if you're selling games to people. Put some godamn protection over the top because what I did is I used a Xacto knife like you do to open up the top of the box and I actually cut I mean I didn't cut through but you can feel it. There is a a slight slice on the top of my box and you might not even see it. Can't even tell probably from your end, but I know it's there. And uh that's my that's my rant for the day.
  • So, it's like It's kind of weird that like no one else looks like a stuffed animal, but she does.
  • I never read comics, but I always read manga, so I'm like trying. I'm like, do I read this backwards? Okay. Yep. Fell asleep after a long hard day. Few long hard days. And Oh, okay. It's okay. I'm seeing the birds. Got it. Got it. That makes more sense. And then what did he do? Did he just put me on the ground?
  • So, the tree burns. And he gingerly places her onto where am I going? Just onto the grass or into his Oh, okay. into I you know I don't know. I don't know what I'm following. It looks like he put her up into his head.
References (from this video)
No references stored for this video.
Video sj3OCYF-cjU Review at 0:16 sentiment: mixed
video_pk 67183 · mention_pk 163160
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Multiple endings offer replayability.
  • Interesting test mechanics that require attention to detail.
  • Acquiring items like the harmonica and sword provides useful benefits.
  • The game introduces a good amount of mechanics and content within the chapter.
Cons
  • The goal of submitting knowledge within seven days with no submissions before the third night is described as 'brutal'.
  • The oppressive and fearful atmosphere can be a downside for some players.
  • Some tests can be difficult if attention was not paid to details.
  • The repetitive nature of some tasks can feel monotonous.
Thematic elements
  • Working in a corporate environment
  • A factory
Comparison games
none
Mechanics (from transcript analysis)
  • branching narratives — The game has multiple endings, with the host discussing the differences between ending A and ending B.
  • Combat — Introduced with die rolls and a target number to beat. Stamina can be spent to increase the die roll.
  • Dice rolling — Used for combat and determining outcomes of certain actions.
  • event cards — These cards present performance evaluation questions that require drawing from previous cards for answers, with one-time use.
  • Item collection — Various items like a rope, a harmonica, a sword, and badges are acquired and can be used for combat or other benefits.
  • Resource management — Managing energy, food, money, and knowledge is crucial for completing tasks and surviving.
  • Skill checks — Tests are presented, some requiring attention to detail from previous events, with chances to get them right or wrong.
  • support cards — These cards carry over between chapters and are gained similarly to items or habit cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The prologue: They swindled me into into working for him.
  • Goal of the chapter: I need to submit 10 knowledge within seven days. No submissions before the third night. O, that's brutal.
  • The K9 gang: Well, don't you know the rules here, newbie? Only the smartest can survive.
  • The host's reaction to combat: Dude, I used to live in the woods. So I had apples fall on my head. You think you guys scare me? Eat [ __ ]
  • The host's observation on the game's tests: I actually kind of like the test aspect.
  • The host's conclusion on the chapter: That was chapter two, everyone. That was depressing, but very successful. I got a lot of stuff for that chapter.
References (from this video)
No references stored for this video.
Video bUPTgbOcdcQ Review at 0:16 sentiment: mixed
video_pk 67188 · mention_pk 163165
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with emotional depth, including heartwarming and tragic moments.
  • Meaningful choices that impact gameplay and story progression.
  • Cute and whimsical presentation that contrasts with challenging elements.
  • The rope item proved surprisingly useful.
  • The acquisition of skills like singing adds to the character's capabilities.
Cons
  • The game can be emotionally taxing due to tragic events.
  • The loss of the great tree is a significant and depressing event.
  • Players might feel the need to guess or hedge bets on how to acquire necessary items like the magical stone.
  • The game's difficulty or challenge level regarding resource acquisition can be high.
Thematic elements
  • a journey of self-discovery and overcoming challenges in a magical forest
  • a forest
Comparison games
none
Mechanics (from transcript analysis)
  • day/night cycle — The game progresses through days, with different events and resource management considerations for each.
  • event cards — The game progresses through drawing cards that present various situations, encounters, or opportunities (e.g., 'Chef Bear's Diner', 'Birdie's request', 'Wolf' encounter).
  • Habit Cards — Players acquire habit cards that provide ongoing benefits or abilities, like singing to lower fear.
  • Item Usage — Items like rope are acquired and used to overcome obstacles or complete tasks.
  • Narrative choices — Players make decisions that affect the game, such as choosing to relax, explore, buy items, or respond to requests.
  • Resource gathering — Players need to collect items such as food, coins, and magical stones, and manage resources like energy.
  • set collection — The objective is to gather a specific number of items like three food, two coins, and a magical stone.
  • Skill/Knowledge Acquisition — Players can gain knowledge or skills, such as learning how to navigate the forest or gaining the ability to sing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's dangerous to go alone. Take this.
  • So, my goal of the chapter is I need to submit three food, two coins, and a magical stone within seven days.
  • Damn. I really hope that rope comes in handy.
  • This is for 12 year olds.
  • It's a diss track against the wolf.
  • Wow. Chapter one, huh? Well, you can't have a you can't have character growth if you don't have a tragic backstory.
  • His final gift was not a sword. So thanks for nothing, great deu tree.
References (from this video)
No references stored for this video.
Video PW_g7j9v08I Playthrough at 0:16 sentiment: positive
video_pk 67130 · mention_pk 163115
Eila and Something Shiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Acquired useful tools and skills like the rope, magnifying glass, harmonica, swordmaster skill, and fine armor.
  • Successfully navigated challenging encounters and combat situations.
  • Found multiple ways to achieve different endings (Ending A and Ending B).
  • Appreciates the consistent resource generation for survival.
  • Enjoys the thematic elements and progression of the game.
Cons
  • Bent cards upon arrival of the game.
  • Ran out of food, leading to a wound.
  • Missed opportunities for certain endings due to lack of specific items (e.g., magnifying glass for runes).
  • Difficulty in tracking acquired items (gems).
Thematic elements
  • escaping a maze-like mine within a time limit
  • a mine
Comparison games
  • The Legend of Zelda
  • Bloodborne
  • Lies of P
Mechanics (from transcript analysis)
  • Combat System — Players engage in combat against various creatures, utilizing skills, items, and dice rolls.
  • event cards — Landing on certain numbered spaces triggers event cards that present challenges or opportunities for the player.
  • Item Crafting/Combination — Certain items can be combined or used to forge new items, such as using gemstones and coins to create a key.
  • Resource management — Players must manage resources like food, stamina, and items to overcome obstacles and survive.
  • Skill/Ability Acquisition — The reviewer acquires new skills and abilities, such as 'sword skills' and 'magic skills,' which improve their character's combat effectiveness.
  • Tile Laying / Exploration — The game board consists of randomized tiles that players move across to explore the mine and discover new locations and events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is no mine, it's a tomb.
  • Evil evil calling it now. Big twist at the end.
  • Spider venom. Hell yeah. I just extract it from Leo's ass cheek.
  • I'm going all combat, baby.
  • Mr. Gopher is sick. Oh, thank God. Okay, I have the herbal medicine somewhere.
  • The endings literally don't do anything. I mean, maybe they do at the very very end, but it's just a different way of how you get to your next to the next chapter.
References (from this video)
No references stored for this video.
Video zDu_nfe3R0U Review at 0:17 sentiment: positive
video_pk 67109 · mention_pk 163087
Eila and Something Shiny video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply emotional and impactful narrative.
  • Engrossing story told in a concise format (five chapters).
  • Player choices have a significant impact on the game.
  • Varied gameplay across different chapters prevents repetition.
  • Delivers a positive and hopeful message.
  • Mechanics serve the narrative effectively.
  • Accessible narrative choices.
  • Engaging resource management.
  • Never felt like a slog; progression was always evident.
Cons
  • Narrative choice-making is light, with early chapter endings being very similar.
  • Different endings from early chapters don't significantly impact later chapters.
Thematic elements
  • A stuffed rabbit going on a journey to the top of the mountain.
  • The narrative is delivered through comics and decisions made by the player.
Comparison games
  • This War of Mine
  • Terrorcape
  • Game of Thrones
Mechanics (from transcript analysis)
  • Card-driven abilities — Players acquire support cards which grant abilities.
  • choice-based progression — Player decisions influence the character's build (physical, magic, resource) and contribute to the overarching narrative.
  • Dice Rolling (with mitigation) — Combat involves a d6 die roll, but the game includes mitigation mechanics.
  • Narrative Campaign — The game unfolds over several chapters, with a developing story and player choices impacting the progression.
  • Resource management — Players must manage resources like food and energy, which are necessary to avoid taking wounds.
  • Set Collection (implied) — Players collect items that carry over between chapters and contribute to their build.
  • Tile exploration — Mentioned as a system used in Chapter 3 (the mine).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • this game was a journey.
  • It's insane. I don't And what's amazing is it was able to achieve that in only five chapters, six technically with a with like a prologue.
  • Um, but as this game was released, you know, a few years ago, I had heard that the story actually gets dark.
  • And I was like, right. Cuz I had heard it from people who had kids. And I'm like, okay, it's dark for for kids, you know, like, oh no, there's a fight and oh, it's, you know, like I thought it was going to be geared towards it says 12 and up.
  • Um, like honestly I think the age should be higher cuz there are instances in this story where even I'm like as a 32-year-old man I'm like Jesus Christ like who is playing this with their kids?
  • I implore you to give it a shot because you're going to be shocked.
  • And I promise you there were instances that had I not been recording or had this been an actual show, if this had been a show, like a short uh series or a book, I would probably have teared up.
  • Um, and there's only five and the chapters last like an hour. So, you get I don't remember how how much this game was, but you get uh like 5 hours worth of content on one playthrough.
  • And so that was amazing. On top of the fact that you get really cool support cards that are abilities, you get habits that kind of go into the the narrative deck of things that your character has learned and picked up to do that all contribute to the overall story of like I remember when I got this. I remember when I got this.
  • Wow. Wow. Wow. Wow. I mean, I if you if you're watching this, and I highly recommend you go watch my series because I haven't had those types of reactions ever that I can think of in recent memory.
  • Um, it is choice-based. Like, you do get to make decisions and that will lead to a different ending, but I will say that the narrative choice making is very light.
  • This game was like, yes, if I'm trying to be kind of somewhat objective about it. I mean, for what this game was, like the resource management management with the money and the, you know, you had like the food and the and the energy and the knowledge, it you were constantly rotating it.
  • The fact that the narrative has you care about the characters without without beating you over the head with non with with verbal diarrhea where you don't have a massive book that something just reads to you and you're like, 'This is just nonsense.'
  • this game is special.
  • And I never play solo games. And I play a lot of campaign narrative driven campaign games.
  • this is the lesson to not judge a book by its cover.
  • On a scale of 1 to 10, Island Something Shiny is getting a 10 from me.
  • You will not be disappointed.
  • do good, be empathetic, care for others, help others if you can because while like I said in the darkest times, hope is something we give ourselves.
  • my channel is meant to be all are all well I wouldn't say all are welcome. There are definitely some people who [ __ ] aren't welcome and you [clears throat] know who you are. Check the color of your goddamn hat.
References (from this video)
No references stored for this video.
Video l2BknidYXs0 Review at 0:17 sentiment: positive
video_pk 67110 · mention_pk 163088
Eila and Something Shiny video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly satisfying series
  • Engaging narrative with multiple endings
  • Choices have meaningful consequences
  • Challenging gameplay
  • Cool mechanics like fighting spirit and shield
  • Satisfying progression system
  • Interesting story elements like mutations and shadows
  • The 'bad ending' twist was insightful and thought-provoking
  • The 'good ending' was heartwarming and emotionally resonant
Cons
  • Can be brutal and unforgiving
  • Losing key characters can be surprising and impactful
  • Some narrative elements might be ambiguous without context
  • The 'bad ending' reveal was a shock and felt disappointing initially
Thematic elements
  • Overcoming self-doubt, facing challenges, and the consequences of choices made on a difficult journey.
  • A journey to a mountain peak in a place called Evergreen Haven, facing storms and mutated creatures.
  • A narrative that unfolds through in-game text, choices, and ultimately leads to different story endings.
Comparison games
  • Carcassonne
  • Sentry Spice Golem
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Choice-driven narrative — Player choices directly impact the narrative, character interactions, and lead to different endings.
  • Combat System — The game involves combat against various enemies, with mechanics for offensive and defensive abilities, and the use of weapons and spells.
  • Mutations/Transformations — Enemies and potentially the player character can undergo mutations or transformations, a key thematic and mechanical element.
  • Resource management — Players must manage resources like food, energy, knowledge, and stamina to survive and progress.
  • Risk/Reward — Players often face decisions with immediate risks (e.g., taking damage) for potential long-term benefits (e.g., gaining strength or resources).
  • time limit — There is a seven-day time limit to reach the peak, adding urgency to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow. Wow. Wow. Wow. Oh my god. That's actually kind of crazy.
  • Calling me a monster, huh? You are no different.
  • This was all her dream.
  • You chose kindness. Well, technically, no. I I whooped ass the entire time. I was a badass.
References (from this video)
No references stored for this video.
Video -a88oZaPgjg Crimsonboardgames Discussion at 0:36 sentiment: positive
video_pk 61647 · mention_pk 154281
Crimsonboardgames - Eila and Something Shiny video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong storytelling that creates emotional bonds with the characters
  • Innovative branching endings that feel meaningful and consequential
  • Beautiful artwork by Roxy Dy
  • Accessible learning curve with a clear, incremental chapter structure
  • Replayability and optional higher difficulty (expert mode)
Cons
  • Final chapter felt a bit repetitive and less immersive compared to earlier chapters
Thematic elements
  • story-driven, branching narrative where choices shape endings and character outcomes
  • Isa's solo adventure world with charming animal characters and a cozy yet evocative tone
  • campaign-style, chapter-based storytelling with persistent elements and evolving plot
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style replayability — Multiple paths and endings encourage replay to uncover all story outcomes and hidden details.
  • Chapter-based progression with branching endings — Each chapter introduces new elements; decisions determine endings and future chapter developments.
  • Narrative choice — Flipping or drawing a card presents a decision that drives the story forward and leads to different endings.
  • Narrative choices via card draws — Flipping or drawing a card presents a decision that drives the story forward and leads to different endings.
  • Resource management — Players collect resources such as carrots, money, knowledge, and fear, as well as spells that persist across chapters.
  • Resource management and persistent items — Players collect resources such as carrots, money, knowledge, and fear, as well as spells that persist across chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought it was absolutely beautiful every chapter had surprises in it and it really made me connect to the characters in the story
  • the choices you make decide which ending you get to the chapter
  • it felt kind of like I was playing a video game
  • Final Chapter was a bit on the lower side for me
  • I would say go into this as blindly as you can
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden Top List at 22:41 sentiment: positive
video_pk 42583 · mention_pk 148699
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 22:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for solo players
  • accessible storytelling with clear progression
  • compact and thematic
Cons
  • solo-focused; may not appeal to group players
Thematic elements
  • adventure, card-driven storytelling
  • story-driven solo adventure
  • choose-your-own-adventure style with card art clues
Comparison games
none
Mechanics (from transcript analysis)
  • choose_your_own_adventure — cards guide decisions and progress the story.
  • Image Deciphering — cards and art clues require interpretation to answer questions.
  • Narrative choice — cards guide decisions and progress the story.
  • puzzle_solving — cards and art clues require interpretation to answer questions.
  • Resource management — spend resources to move forward and unlock scenarios.
  • resource_management — spend resources to move forward and unlock scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video SbUim_3rHH4 The Board Game Garden Top List at 20:43 sentiment: positive
video_pk 40793 · mention_pk 123738
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 20:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story-focused, engaging choices
  • compact and story-rich
Cons
  • campaign length can be lengthy depending on path
  • art style may be polarizing
Thematic elements
  • story-driven, card-based decision making
  • choose-your-own-adventure style world
  • branching chapters with future/past decisions
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-own-adventure / card-driven narrative — flip a card and decide its future outcome; affect future chapters.
  • Narrative choice — flip a card and decide its future outcome; affect future chapters.
  • Resource management — manage risks and resources across chapters to progress.
  • resource management / pacing — manage risks and resources across chapters to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a wonderful little puzzle game
  • it's easy to get to the table
  • I absolutely love this game
  • Legacy of You has captured my heart
References (from this video)
No references stored for this video.
Video _mnKbsa0aGs The Board Game Garden Discussion at 14:27 sentiment: positive
video_pk 34109 · mention_pk 101545
The Board Game Garden - Eila and Something Shiny video thumbnail
Click to watch at 14:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging story
  • stream-friendly
Cons
  • story can be dark; not suitable for all audiences
Thematic elements
  • dark, emotional storytelling
  • story-driven adventure featuring Isa
  • Choose Your Own Adventure-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative choice — Flip cards to place present, past, or future choices; story progression within chapters.
  • present/future narrative flips — Flip cards to place present, past, or future choices; story progression within chapters.
  • Resource management — Use resources to influence story outcomes.
  • resource usage — Use resources to influence story outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is my favorite game of all time
  • I love the theme, it warms my heart
  • The end of the first chapter broke my heart
  • Portals is an abstract strategy game
References (from this video)
No references stored for this video.
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