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Ethnos box art

Ethnos

Game ID: GID0117526
Game Info
Year
2017
Players
1-6
Age
14+
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

Description

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 20 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–23 of 23
Video 2r03MeCMEak Review at 0:04 sentiment: positive
video_pk 65894 · mention_pk 160028
Ethnos video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completely surprised the reviewer with its unique blend of mechanics.
  • Unique tribe abilities add significant depth and replayability.
  • Plays very quickly, often in 30-45 minutes.
  • High replayability due to different tribe combinations.
  • Fantastic insert that keeps components organized.
  • Mechanics are simple enough for anyone to learn.
  • Offers strategy and uniqueness.
Cons
  • Bland overall look and art style.
  • Characters and art are generic and don't stand out.
  • Control markers are basic plastic and can slide easily.
  • Potential for bad luck with card draws, especially late game.
  • Discarding a large hand after playing a band can be demoralizing.
  • Halflings tribe felt underpowered in the combination experienced.
Thematic elements
  • Uniting 12 scattered tribes using their unique abilities to take back Ethnos.
  • faraway land of Ethnos
Comparison games
  • Ticket to Ride
  • Rummy
  • Small World
  • Terra Mystica
Mechanics (from transcript analysis)
  • Area Control — Players aim to have the most control markers in a territory to win victory points for that round. Placing control markers requires playing a band of allies larger than the existing markers or the number of markers both players have in a two-player game.
  • card drafting — Players draw cards either from the top of the deck or from a face-up display of available allies.
  • set collection — Players collect sets of cards (called 'bands of allies') to perform actions. Playing a band of allies also discards any remaining cards in hand, resetting the player's hand.
  • Unique Tribe Abilities — Each of the 12 tribes has a completely different ability that changes the way the game is played. These abilities add strategic depth and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game completely surprised me
  • what I got was this very unique blend of Ticket to Ride rummy and small world
  • The insert in this game is fantastic
  • tribe abilities are in my opinion what makes ethnos such an interesting and fun experience
  • I can't stress enough how much I love this game
References (from this video)
No references stored for this video.
Video RZGYiHW-R4Q Allies or Enemies Top 100 List at 19:26 sentiment: positive
video_pk 65853 · mention_pk 159878
Allies or Enemies - Ethnos video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse animal factions create strong variety
  • Combo potential due to card play
Cons
  • Some players may find the theme thin
Thematic elements
  • Array
  • Fantasy world of animal factions
  • competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control regions using animal faction cards and tokens.
  • set collection — Cards represent different animal factions, with varying scoring interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a camel betting game
  • you can't take it too seriously
  • you are Vikings and you're exploring different islands
  • This is a trick taking game and it really leans into being a trick taking game
  • it's an area control game and it's also a set collection game as well
  • money is unbelievably tight in this game
  • you've got to make bets on who's going to be first, second, and third
  • the cards shift
References (from this video)
No references stored for this video.
Video xNfpSfEQaL8 Watch It Played Rules Teach at 0:30 sentiment: positive
video_pk 65075 · mention_pk 158678
Watch It Played - Ethnos video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different combinations of tribes each time you play.
  • Strategic tribal abilities add depth.
  • Larger bands score more points at the end of the age.
Cons
  • Cannot have more than 10 cards in hand.
  • Skeletons must be discarded at the end of each age.
Thematic elements
  • A new leader must emerge to unite the various members of the 12 tribes into a powerful alliance.
  • Fantasy land
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place control markers in kingdoms based on the size of their played band of allies and the number of their existing markers in that kingdom.
  • drafting — Players can recruit allies by taking face-up cards or drawing blindly from the deck. New face-up cards are revealed from discards.
  • hand management — Players must manage their hand of cards, with a limit of 10 cards, and discard excess cards after playing a band.
  • Push Your Luck — Drawing dragons from the deck acts as a warning that the age is ending, with the third dragon triggering the end of the age.
  • set collection — Players collect sets of cards that are either all the same tribe or all the same border color to form a 'band of allies'.
  • Variable player powers — Each tribe has a unique leader ability that affects gameplay when a card of that tribe is used as the leader of a band.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, welcome to Watch It Played.
  • My name is Rodney Smith and in this video we're going to learn the two to six player game Ethnos designed by Polymory and published by Seimon Games.
References (from this video)
No references stored for this video.
Video GfO8R9rvzSU watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64452 · mention_pk 157914
watch it played - Ethnos video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No turns allow flexible player actions and flow.
  • Audio narrations and echoes drive the mystery and clues.
  • Remote play capability enables distance collaboration.
  • Solving chapters yields new content and epilogue for fuller story.
  • Solving a game can be gifted to others since it doesn’t reset.
Cons
  • The box notes the game is for players aged 14 or older due to possibly disturbing sounds.
Thematic elements
  • mystery solving through clues and items
  • Prohibition-era New York
  • audio narration with echo fragments
Comparison games
none
Mechanics (from transcript analysis)
  • Echo listening — Players choose a face-up chapter or item and listen to its echo using the app by scanning the card or tile with their device.
  • Item and chapter setup with star cards — During setup, nine star-marked item cards are set aside while the remaining items and six chapter tiles are laid out for play.
  • Narrative choice — The game provides a prologue narration and, after solving, an epilogue to reveal more details.
  • Progress via echoes and notes — Players take notes and examine pictures for clues; echoes can be listened to repeatedly to find connections.
  • Prologue and epilogue narration — The game provides a prologue narration and, after solving, an epilogue to reveal more details.
  • Remote play via video call — Gameplay can be done remotely by organizing cards on a table, with players watching the stream and listening to echoes on their own devices.
  • Solve mode and item-chapter matching — When solving, players enter solve mode in the app, scan a chapter tile and the three chosen items in their believed order; the app reports how many items are correct and in the correct chapter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echoes is a series of standalone games and the cocktail is just one of them
  • you and the other players will be working together to figure out how the various pieces of the case which are represented by cards and tiles fit together to tell the real story behind the mystery they present
  • there are no turns in this game
  • the app will now tell you how many items you matched to that chapter correctly
  • this is also a game that can be played remotely over any remote calling software
  • when you've solved an echoes game it won't change the next time you go to play it but that makes it a great gift to lend or pass on to a friend
  • you may also find it helpful to listen to the prologue again
  • the box it says the game is for players aged 14 or older
References (from this video)
No references stored for this video.
Video II3pAOX0NHI watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 63871 · mention_pk 157391
watch it played - Ethnos video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • this title brings a new look
  • new Clan
  • new solo mode
  • a few other twists
Cons
none
Thematic elements
  • Clan-based control and prestige economy to control regions and be crowned emperor.
  • The lands of Ethnos divided into six regions; players unite clans to restore governance and pursue Prestige to become emperor.
Comparison games
none
Mechanics (from transcript analysis)
  • Dragons and ages — Drawing a Dragon card from the deck is revealed beside the board; the age ends when the third dragon is revealed.
  • leader abilities — Each Clan has a unique leader ability shown on its cards; the ability is active when that Clan's card is the leader of your party.
  • Optional recruitment mode — An optional rule variant where the Ally pool is replenished to three face-up cards when it drops below three.
  • Play a party of allies — You may play a party of allies from your hand, consisting of 1 to 10 cards, all from the same Clan or all the same color; the leader is placed on top of the party; if the party size exceeds your current markers in a region you may add a control marker.
  • Recruit Ally — On your turn you perform one of two actions: recruit one Ally by taking a face-up Ally or draw from the top of the deck; if you take a face-up card you do not replace it.
  • scoring and prestige — At the end of each age, regions are scored based on control markers; points are awarded according to a chart tied to party size, with larger parties generating more points.
  • solo mode — The game includes components and rules for solo play.
  • Tokens and boards — Various clan-specific tokens and side boards (bear, koi, fox, raccoon, etc.) influence scoring and placement rules.
  • Two/Three-player adjustments — Setup and scoring rules are adjusted for two or three players, including the number of ages and how regions are scored.
  • Variable Set-up: Player — Setup and scoring rules are adjusted for two or three players, including the number of ages and how regions are scored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this title brings a new look new Clan new solo mode and a few other twists but don't worry
  • we'll go through everything you need to know
  • Take Back Control as the new EMP Emperor
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 6:47 sentiment: positive
video_pk 62972 · mention_pk 156154
All You Can Board - Ethnos video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple area majority
  • fast turns
Cons
none
Thematic elements
Comparison games
  • Ticket to Ride
  • Small World
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 29:49 sentiment: positive
video_pk 62916 · mention_pk 155912
All You Can Board - Ethnos video thumbnail
Click to watch at 29:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick-to-pick-up area-control in a compact package
  • high variability due to factions and tile placement
Cons
  • art is not as striking as some players prefer
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 5:05 sentiment: neutral
video_pk 60285 · mention_pk 152704
Actualol - Ethnos video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • light gateway game
Cons
  • overlaps with Small World thematically
Thematic elements
  • area control with fantasy factions
  • fantasy
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Control — control territories/factions in a fantasy setting
  • area_control — control territories/factions in a fantasy setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video BKt3ATcDz6c JestaThaRogue Top List at 14:32 sentiment: positive
video_pk 39948 · mention_pk 120739
JestaThaRogue - Ethnos video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of clans adds depth
  • Engaging area-control dynamic
Cons
none
Thematic elements
  • area control via clans and cards
  • mythical clans battling for territory
  • tactical, strategic
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — place clan tokens to claim regions
  • open drafting — draft cards openly to form sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mechanics first, theme second.
  • The fastest way to lose new players is with a dull 3-hour game.
  • This is a perfect entry-level co-op game.
  • Open drafting lets you see what everyone is taking as they take it.
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee Review at 7:34 sentiment: positive
video_pk 13070 · mention_pk 38198
Board Game Coffee - Ethnos video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic gameplay despite simple appearance
  • Designer Daryl Andrews recommends it
  • Very fun despite minimal visual appeal
Cons
  • Not the prettiest game visually
  • Limited plays for official seal
Thematic elements
  • Set collection and kingdom building
  • Fantasy world with multiple races
  • Light strategic card game
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Strategic card play and discarding
  • set collection — Collecting cards of same races or colors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video i5S9ODHse9o 3 Minute Board Games Top List at 4:08 sentiment: positive
video_pk 12851 · mention_pk 37538
3 Minute Board Games - Ethnos video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-tension area-control with asymmetric factions
  • Clear decision points around when to cash in resources
Cons
  • Friction between high-conflict and player interaction may slow games
  • Complexity of asymmetry can be challenging for new players
Thematic elements
  • area control conflict and set collection with asymmetry
  • fantasy realm with multiple tribes and area influence
  • structured strategic negotiation and positional play
Comparison games
  • Archaeus Society
Mechanics (from transcript analysis)
  • Area Control — Players contest and influence different regions to gain points.
  • hand management — Players deploy and manage a collection of cards to activate effects and score.
  • Hand management with set-building — Players deploy and manage a collection of cards to activate effects and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clues are used to seal gates in the game which is one of the main ways of winning
  • one at a time after any skill check failed or not each spent clue token allows the player to roll one additional die and the result is a success
  • the Provost can be moved up and down the board
  • it's a fantastic atmosphere at the table
  • the greatness in games is that they're fun and enjoyable
  • you trick yourself into spending your important resource Clues into passing a check out of desperation
  • trades are binding and you can't lie
  • success is harder to move forward from than failure
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 1:13:32 sentiment: positive
video_pk 12365 · mention_pk 36096
The Dice Tower - Ethnos video thumbnail
Click to watch at 1:13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic drafting; strong thematic resonance
Cons
  • learning curve; multiple variants
Thematic elements
  • tribal power and area control
  • fantasy tribes; area control
  • dynamic drafting and area scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / drafting — players draft tribes and place them to compete for areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 4:16 sentiment: positive
video_pk 12052 · mention_pk 35275
Board Game Spotlight - Ethnos video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely loved by collector
  • Hot game with good mechanics
  • Inspired Wonderland's War
Cons
  • No expansion available despite popularity
Thematic elements
  • Ethnic group area control
  • Fantasy world
  • Mechanically-driven
Comparison games
  • Wonderland's War
Mechanics (from transcript analysis)
  • Area Control — Control areas with different ethnic groups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video OUNghnQV_LI Chairman of the Board Discussion at 11:26 sentiment: mixed
video_pk 11908 · mention_pk 34939
Chairman of the Board - Ethnos video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • nice flow and accessible to new players
  • reprint coming adds renewed interest
Cons
  • host's not in love with it yet; solid but not exceptional
Thematic elements
  • race-based asymmetric strengths
  • fantasy world with diverse fantasy races
  • elegant, modular euro
Comparison games
none
Mechanics (from transcript analysis)
  • race/board interaction — different races have unique rules shaping strategy
  • set collection — gather cards to form strong combos and board presence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite game of all time
  • Head and Shoulders Above the Rest as my favorite game of all time
  • the solo mode might be one of the best renditions of a solo mode I've ever played
  • a quite nice filler game that flew under the radar
  • definitely got a nice flow
  • it's breezy and quick
  • the artwork is fantastic
  • Hidden Gem treats
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 13:49 sentiment: positive
video_pk 11588 · mention_pk 34047
The Cardboard Herald - Ethnos video thumbnail
Click to watch at 13:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and accessible
  • great visual contrast between art and components
Cons
  • set balance can feel uneven
  • plastic minis may be divisive for some players
Thematic elements
  • race cards with set-collection and area control
  • fantasy world with mythic races
  • bright, garish plastic pieces contrasted with classic fantasy art
Comparison games
  • Small World
  • Root
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • area majority — majority influence in regions yields points and control
  • set collection — collect unique race cards to form powerful combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video EZNG-YXgO7E Foster the Meeple Discussion at 2:49 sentiment: positive
video_pk 11377 · mention_pk 33447
Foster the Meeple - Ethnos video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear mechanics with approachable strategy
  • beautiful components and thematic vibe
Cons
  • some balance questions with tribal drafting
  • table presence intensive on larger groups
Thematic elements
  • area control and set collection through mythic tribes
  • mythic world with tribes
  • light thematic narrative through meeples and cards
Comparison games
  • Talisman (thematic inspiration)
  • Tokaido
Mechanics (from transcript analysis)
  • area influence — control regions to gain points and resources
  • set collection / hand management — collect tribes and deploy them to regions for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the a to z board game challenge
  • we love to challenge ourselves and each other
  • there's no timer this isn't speed round because there's going to be some where it's going to be harder
  • you should definitely do this at home it was super fun
  • that is not easy that is so much harder than you would think
References (from this video)
No references stored for this video.
Video AI1omwj64kE Going Analog Discussion at 35:31 sentiment: positive
video_pk 10964 · mention_pk 32301
Going Analog - Ethnos video thumbnail
Click to watch at 35:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible yet strategic area-majority experience
  • strong thematic monster-card design with varied powers
Cons
  • some lovers of purer Euro feel may want tighter control without drafting
  • re-skin variant Archo Society polarizing to some
Thematic elements
  • tribal factions and card-based powers
  • fantasy world with diverse monster-types
  • mythic, quick drafting and conflict
Comparison games
  • Archo Society
  • Quo Vadis
  • Galactic Renaissance
Mechanics (from transcript analysis)
  • area majority with drafting — players draft monster-type cards to gain majority on different territories
  • card-driven powers — cards grant different powers and scoring opportunities, creating evolving strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silos is all about area majority and being in the right spot at the right time because the UFO is moving around the board and you have to predict where it's going.
  • It's basically a meeting of a strategy game and a pure party game; it's hilarious.
  • The Cosmic Silos Trilogy—Silos, Ego, Orbits—launched as a bundled Kickstarter with big box content.
  • El Grande is a classic; Silos flips the idea by making the card actions feel like a slot machine, more frequent and dynamic.
  • I love the retro Quan Moria art; it's quirky and visually striking.
References (from this video)
No references stored for this video.
Video tNcfJJXMEaI Rolling Dice & Taking Names Discussion at 51:13 sentiment: positive
video_pk 10297 · mention_pk 30376
Rolling Dice & Taking Names - Ethnos video thumbnail
Click to watch at 51:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid engine and approachable rules
  • good balance of tactics and timing
Cons
  • some players prefer more thematic weight
  • factions vary in strength depending on setup
Thematic elements
  • tribal collection and area control
  • mythic world with tribes and evolving leader mechanics
  • mythic abstractions
Comparison games
  • Pillars of the Earth
  • Blitzkrieg
Mechanics (from transcript analysis)
  • hand management and variable player powers — cards provide diverse abilities and end-game scoring
  • set collection and area control — players recruit tribes to control regions and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast moving game
  • it's like checkers on steroids
  • life is a highway my friend
  • the painted canyon is awe-inspiring
  • calmly talk to each other
  • communication is key in this game
References (from this video)
No references stored for this video.
Video mygoxQgo8PM No Pun Included Top List at 1:43 sentiment: positive
video_pk 7350 · mention_pk 21717
No Pun Included - Ethnos video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense decision-making
  • unique leader abilities add depth
  • multi-phase scoring creates strategic tension
Cons
  • ugly cover/art critique
  • variable iconography can confuse color coding
  • out-of-print with price spikes
Thematic elements
  • tribal conquest and area control via set-building
  • fantasy world with animal-themed tribes and pagodas
  • mythic/fantasy
Comparison games
  • Ticket to Ride
  • Go
Mechanics (from transcript analysis)
  • leader abilities — choose a leader from your played cards that grants a special ability
  • multi-phase scoring — three scoring phases determine regional pagoda points
  • set collection — form sets of cards by color or animal to place pagodas
  • shared discard market — unplayed cards feed the common pool for others to claim
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a good game.
  • Through the Desert is one of his best.
  • Real board games are the enemies we made along the way.
References (from this video)
No references stored for this video.
Video FrC4-ewdN_g Chairman of the Board Top List at 6:39 sentiment: positive
video_pk 6563 · mention_pk 19451
Chairman of the Board - Ethnos video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth integration of many mechanics
  • great variability with different character sets
Cons
  • complexity may deter casual players
  • some find the engine fairly heavy
Thematic elements
  • Races with unique abilities interacting on a map
  • Fantasy map with varied races
  • Strategic and player-driven
Comparison games
  • Konitzia
Mechanics (from transcript analysis)
  • Area Control — draft fantasy characters, place presence, and compete for territories
  • Area control / drafting — draft fantasy characters, place presence, and compete for territories
  • hidden / open information balance — characters' abilities interact with drafting pools to shape strategy
  • Multi-use cards — cards grant ongoing abilities and act as resources for later actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
  • grossly underrated I can't even believe this game isn't talked about is so well put together
  • Woodcraft is my favorite game of the month
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 13:36 sentiment: positive
video_pk 1836 · mention_pk 5321
Chairman of the Board - Ethnos video thumbnail
Click to watch at 13:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever drafting and fast turns
  • punchy and accessible
Cons
  • some players may find the system a bit opaque at first
Thematic elements
  • area control via race-based drafting
  • fantasy tribe drafting
  • fast, punchy turns
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — draft different races that grant bonuses and scoring options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board Discussion at 10:55 sentiment: positive
video_pk 1653 · mention_pk 4825
Chairman of the Board - Ethnos video thumbnail
Click to watch at 10:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flow and replayability
  • nice old-school area control with a clean design
Cons
  • replayer aspect and possible abrupt ending
Thematic elements
  • races and hand management, area control
  • mythic fantasy world
  • tableau-building with replayer elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control areas to gain points
  • hand management — play from hand to activate race cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Video 0TmcP02NSDw The Cardboard Herald Top List at 2:07 sentiment: positive
video_pk 178 · mention_pk 507
The Cardboard Herald - Ethnos video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • race-driven empire-building through area control
  • Fantasy world with diverse races
  • mythic and artistically stylized
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — faction management with asymmetric powers and tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been jack and I'll see you next year
  • this is one of the best looking games in the biz
  • thank you so much for supporting the cardboard Herald
References (from this video)
No references stored for this video.
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