Skip to main content
Fireball Island box art

Fireball Island

Game ID: GID0127525
Game Info
Year
1986
Collection
Your Tier
Loading…
Expansions & Family
Fireball Island: The Curse of Vul-Kar
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A plastic tiki idol is placed in the raised middle of a molded, 3d board, where it can rotate freely. Players move their explorer pawns up the sides of the mountain along paths and through caves, trying to reach the top of the mountain, retrieve the idol's giant ruby, and take it down the other side to the waiting boat. However, both the idol and volcanic vents throughout the board periodically spit out "fireball" marbles, which physically roll down the mountain, either plowing through explorer pawns in their path, or toppling triggered bridges as they pass under them.

Description

A plastic tiki idol is placed in the raised middle of a molded, 3d board, where it can rotate freely. Players move their explorer pawns up the sides of the mountain along paths and through caves, trying to reach the top of the mountain, retrieve the idol's giant ruby, and take it down the other side to the waiting boat. However, both the idol and volcanic vents throughout the board periodically spit out "fireball" marbles, which physically roll down the mountain, either plowing through explorer pawns in their path, or toppling triggered bridges as they pass under them.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 19 · mix 0 · neu 2 · neg 1
Mentions per page
Showing 1–26 of 26
Video G9Fd-iyR_eg Rolling Dice & Taking Names Discussion at 1:08:11 sentiment: positive
video_pk 94953 · mention_pk 260395
Rolling Dice & Taking Names - Fireball Island video thumbnail
Click to watch at 1:08:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and chaotic spider mechanic
  • Strategic element in managing spiders and eggs
  • New peninsula and escape route
  • High replayability with new mechanics
Cons
  • Punch board fit can be tight
Thematic elements
  • Treasure hunting with spring-loaded spiders
  • Island with a peninsula
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players can place spiders on specific spaces to hinder opponents.
  • Modular Board — The expansion adds a peninsula that attaches to the main island.
  • push-your-luck — Players might risk collecting spiders or eggs, with spiders being negative points and eggs positive.
  • Variable player powers — New Cataclysm cards are introduced, impacting gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Marty for silver River the name of the game one of the neatest aspects for me was how I got my Reece.
  • Where's the conflict Marty where is the Connolly if you're going to have a 4x game there's got to be some conflict.
  • Battle does not automatically occur typically in games when you move into a place where somebody else is you immediately fight that's not the case here here you can move in you could be peaceful or if you want to you could say I guess what I'm gonna fight you and we're gonna attack each other.
  • So there's a bluffing mechanic when you're going against other people I like that.
  • If you're in for 4x type game but you don't want to spend your entire afternoon playing twilight imperium or eclipse then you definitely want to check out silver River that is now currently on Kickstarter.
  • The Team's expansion for some of the board game and then finally Tony thank goodness my wallet can't stand anymore there's I know but this one comes out March 13th so you've got basically on the release of this you got one day to save up money to pick up Glen Moore 2 chronicles which we got a prototype of this is by fun tells game and Mattias Kramer the designer who did the original Glenmore.
  • number one it's a rondell I'm into rondell selection mechanics so I was automatically into this game there was a lot of strategy in that rondell on which tiles you won't pick up.
  • beautiful mechanic of placing a tile activating all the tiles around it very important strategy so much going on there a lot of strategy in that game.
  • The scoring mechanism for all these is what you have compared to the person with the least amount.
  • I hate that I missed playing Glenmore the first time around but now that I've played it I'm so glad to see this new version coming out and like you told me I'm excited to own a copy of this game.
  • Hey y'all thanks for listening when this episode comes out there will only be a couple days left for the BoardGameGeek best podcast golden geek nomination oh that's a mouthful we would love your nomination and if nominations are already out and if we were so lucky to get one we would love to have your vote thank you so much for supporting your show over all these years and we'll see you next episode.
References (from this video)
No references stored for this video.
Video wg3J4kl_mXU Rolling Dice & Taking Names Analysis at 0:55 sentiment: positive
video_pk 93525 · mention_pk 253194
Rolling Dice & Taking Names - Fireball Island video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgia factor makes it popular
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • re-implementation — A game being re-released with updated standards and more strategy involved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nostalgia is a big moneymaker right now
  • nostalgia is just where the money is that right now
  • regardless I'm still gonna miss Toys R Us because I did grow up with Toys R Us kid and Geoffrey did turn that frown upside down for me many times
  • you've got to get people to come into your store not just for buying a game but to hang out you've got to create events around games or miniatures or RPGs where people come to the store and sit there and hang out
References (from this video)
No references stored for this video.
Video 9HQ7HSICbKg Rolling Dice & Taking Names Review at 2:40 sentiment: positive
video_pk 93502 · mention_pk 253073
Rolling Dice & Taking Names - Fireball Island video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous production quality
  • Fun, chaotic player interaction
  • Lighthearted and good for laughs
  • Great table presence
Cons
  • Frustrating and time-consuming setup (helicopter)
  • Defective components (missing base for character)
  • Rulebook clarity issues for some aspects
  • Can't collect treasure if not off the island
Thematic elements
  • Collecting treasure and snapshots before escaping an island.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Play — You play an action card from your hand and move that number on the action card and you must move that exact number unless you're leaving the island besides one you must move that number you cannot stop short you must continue on.
  • Area Movement — Move along in the path there's these certain spots where when you go by you have and you have treasures available you can pick up one.
  • Player Elimination (partial) — If you're not on the helicopter your snapshots are worthless. If you're knocked down you stand up.
  • Push Your Luck — You have these marbles all over the place and every once in a while one of the cards will say hey you get to push a marble and see what happens.
  • Set Collection — The more treasures that are alike that you collect the more victory points you're going to get. The more sets you have one the more point you in the score at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just funny how things you're right it has changed over six years.
  • I knew it was gonna be a beast to get that and fall car and all the press islands back into the box from which it came.
  • Well, you called this a worker placement game what immediately caught my eye about this game Marty was the fact that it had a mechanic in it that you and I both really enjoyed back from our Starcraft.
  • Unless Marty's explaining the rules to you shot on no no you misunderstood.
  • The largest and really only major gripe I have about the game is that the rule book as it comes packaged is super muddy and vague.
  • This is not your typical Games Workshop game.
  • At its core this is just a co-op dungeon crawler.
  • It's sort of like a mix a hybrid between your traditional kind of board game and the legacy games that are hot and popular now.
References (from this video)
No references stored for this video.
Video DRjh4voWHi8 Rolling Dice & Taking Names Interview at 36:11 sentiment: positive
video_pk 93526 · mention_pk 253197
Rolling Dice & Taking Names - Fireball Island video thumbnail
Click to watch at 36:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme with a mix of adventure and corporate satire.
  • The redesigned marble physics and dexterity elements are fun.
  • High table presence with a 3D island structure.
  • Expansions add significant new gameplay elements and locations.
  • The game is a faithful restoration of a classic with modern updates.
  • Kickstarter campaign has been highly successful.
Cons
  • Some scoring elements are still being finalized based on playtesting.
  • The original game's 'roll and move' was too random; the redesign aims to fix this but still has unpredictable elements.
  • Potential for parts replacement if components fly off the table.
Thematic elements
  • Adventure tourism gone wrong, ordinary people in extraordinary situations
  • Tropical island
  • Thematic shifts from Indiana Jones-style adventure to a more corporate, incompetent corporation setting, with a Hitchcockian concept of ordinary people in extraordinary situations.
Comparison games
  • Indiana Jones
  • Wile E. Coyote
  • Dinosaur Island
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use action cards to move and perform actions.
  • Area Movement — Players move around a network of paths on the island.
  • dexterity — Flicking marbles to activate the idol or influence marble paths.
  • Hand Management — Players have a hand of action cards to move and perform special actions.
  • Objective Fulfillment — Players must collect a picture from three different locations and return to the helipad.
  • Player Elimination (Temporary) — Players can be knocked over, lose treasure, and get souvenir cards, but are not permanently eliminated.
  • Roll and Move (modified) — Modified from the original, players have more control over movement via action cards, though marbles have unpredictable physics.
  • Set Collection — Players collect treasures (idols, rubies) and souvenir cards for scoring.
  • Variable board — The island is modular, with rotating trees that change paths and divert marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the combat with the cards was honestly one of the best combat mechanics I've played in the game in a long time
  • once those marbles start rolling I don't want to say anything can happen but you start to wonder like what if this hops to the left there hops to the right it's like a buzzer-beater shot is like watching a long putt or a roulette wheel or a miniature golf course you're just sort of fascinated at what the physics could potentially do
  • the concept is that the players are sort of the they get the VIPs who've won the golden ticket to get there for the soft open and be the first to experience the latest in adventure tourism and of course they have to sign their User Agreement with the waiver of liability and also requires them to make sure they take snapshots across the island for their social media feed but they're free to keep any treasure they might happen to find
References (from this video)
No references stored for this video.
Video TSqsdkKU-E8 Watch It Played Discussion at 2:56 sentiment: positive
video_pk 91379 · mention_pk 245243
Watch It Played - Fireball Island video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upgraded treasure tokens
Cons
none
Thematic elements
  • treasure collection
  • island
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to watch it played
  • now anything you buy following this link will give a percentage of the proceeds back to watch it played
  • now today's coverage is going to be a selection of items from the geek up line of products which upgrade components in your favorite games
  • the images should really last a lifetime and the components are also scratch resistant
  • okay that was not my best idea
  • it's a very tactile game and these just enhance that especially because they use the game's original art
  • although I can't say that these higher quality components will attract any more birds to your aviary it certainly can't hurt
  • speaking of things that could hurt here I have one of my favorite upgrades to release so far
  • target is a favorite two-player game of mine so I'm personally pretty happy to have those for when the game hits the table
  • it's a very violent game
  • and for detective buy portal games which is the one featured in the next upgrade set
  • it's a cooperative game where you're trying to pull off a successful bank robbery
  • and now you can do it in style
  • except this time you're robbing a train
  • you can find everything that I showed you here plus lots more over at the BoardGameGeek store
  • so consider using it and I'll be back in a future video to show you some more selections in detail but until then thanks for watching
References (from this video)
No references stored for this video.
Video E2I2JfN6w34 Allies or Enemies Top 100 List at 9:43 sentiment: positive
video_pk 90240 · mention_pk 240823
Allies or Enemies - Fireball Island video thumbnail
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive table presence
  • Family-friendly chaotic fun
Cons
  • Can feel simplistic to seasoned gamers
Thematic elements
  • Adventure, treasure collection, chaos via marbles
  • Tropical island with treasure and marble hazards
  • table presence and family-friendly chaos
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven movement / marble hazards — Play cards to move figures; marbles cause action and obstacles.
  • Take That — Knock opponents' pieces to steal treasures.
  • take-that / interaction — Knock opponents' pieces to steal treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and this is how we're doing it
  • these are just at this current period of time
  • it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
  • feel free to share your list as we go through we would love to see it
  • it's almost guaranteed to fail like your ship gets torn apart
  • it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video A0pDowTZ_VE kovray Game Challenge at 1:20:28
video_pk 89920 · mention_pk 239569
kovray - Fireball Island video thumbnail
Click to watch at 1:20:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Exploring islands and collecting idols
  • Islands
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this might become a series
  • we're strictly sticking to just the theme just the theme
  • i'm already a little bit stressed out
  • this is impossible
  • i think 30 was ambitious
  • practice makes permanent
  • six is apparently the best we can do in under a minute
  • it's really interesting because not only do we you have to know the game as a guesser you also have to be able to describe it really well as the clue giver
  • until next time where we embarrass ourselves by trying to do a one minute challenge
References (from this video)
No references stored for this video.
Video tFQovidi5mU Allies or Enemies Top 100 List at 4:11 sentiment: positive
video_pk 89508 · mention_pk 237823
Allies or Enemies - Fireball Island video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying knock-over interactions
  • Nostalgic, accessible fun
Cons
  • Chaos can be unpredictable
  • The reprint is a nostalgia-driven remake
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Cards determine movement and abilities as players traverse the island.
  • dexterity-driven interaction — Physical marbles and obstacles influence player movement and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
  • It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
  • Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video t-hhWVvPVgM BoardGameBollocks Top List at 2:14 sentiment: negative
video_pk 87914 · mention_pk 230456
BoardGameBollocks - Fireball Island video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Core mechanic was not engaging.
  • Budget version was worse.
  • Expensive Kickstarter.
  • Considered one of the worst games from the 80s.
Thematic elements
  • Adventurers on an island where a volcano will explode, causing marbles to fly around.
  • An island with a volcano
Comparison games
none
Mechanics (from transcript analysis)
  • Marble rolling — Marbles roll down a track, potentially knocking over adventurers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ain't broke don't try and [__] fix it then
  • Terra Mystica was probably the perfect Euro game as it stood
  • The theme was a little bit lacking and wasn't really much to anchor the factions to the actual theme
  • I don't need to buy different iterations of the same thing
  • Terra Mystica it's perfectly fine game as it stands and you don't need two different reprints
  • The fact that they released a second edition of this game really [ __ ] me off
  • Eclipse is basically a Euro economic game dressed up to look like a clone of to Imperium
  • Then L behold they decided to streamline the game and release a second edition of this game with all of the best bits of the first Edition and its expansions
  • Why would you bother releasing streamlined second edition if you went to all the trouble of creating all those intricate expansions
  • Then we're going to charge you 150 quid [ __ ] privilege of buying the same game with stuff left out that you already own
  • Eclipse second edition I've picked up everything for the first edition I even downloaded the centa character for it
  • Don't you dare try and take that away from me
  • Generally speaking do not buy games that you already own unless there is a [ __ ] good reason to do so
References (from this video)
No references stored for this video.
Video B4M_5E3ik3Q UndeadVikingVideos Discussion at 1:54:24 sentiment: positive
video_pk 87800 · mention_pk 230098
UndeadVikingVideos - Fireball Island video thumbnail
Click to watch at 1:54:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun components
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game they considered street racing a sport
  • I guess we considered illegal but yeah I used to go to a bunch of them up in Philly down by the airport back in like the 90s and all that guys there spare transmissions
  • I love car meets car meets are fun to go to too
  • Breaking the Law now they actually got people on that too at one point they were cracking down on it
  • I drive a piece of [__] Dodge Dakota that's nearly 20 years old
  • it's got more rust than than paint it's you know I mean that's beautiful Mad Max style
  • This weed's gonna be so good because we can turn it into a rope
  • it's like a side Scraper on its side
  • I got my basketball grievance out of the way
  • I had a weird experience my Jen's brother stepbrother had a 60th birthday party
  • well she's getting a touchy Fey with her old lady like well don't make her problem it's my problem
  • the big theory is why Damen priest is gonna lose the belt
  • pulled off the Canadian Destroyer that on the outside outside of the Ring no that was great
References (from this video)
No references stored for this video.
Video wsEozm3nLxg The Dice Tower Discussion at 42:03 sentiment: neutral
video_pk 82102 · mention_pk 206089
The Dice Tower - Fireball Island video thumbnail
Click to watch at 42:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
No references stored for this video.
Video Bw6q1149GjE Adam in Wales - Board Game Design Analysis at 0:36
video_pk 80259 · mention_pk 195034
Adam in Wales - Board Game Design - Fireball Island video thumbnail
Click to watch at 0:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Treasure hunting and survival
  • Volcano island
Comparison games
none
Mechanics (from transcript analysis)
  • hazard avoidance — The central challenge is avoiding death at the hands of an erupting volcano.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
  • Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
  • What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
  • Meaningful decisions. And this is where the genre struggles.
  • The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
  • Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.
References (from this video)
No references stored for this video.
Video tNUPh1k_-nU BoardGameGeek Discussion at 10:09 sentiment: neutral
video_pk 80155 · mention_pk 194636
BoardGameGeek - Fireball Island video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But even when I played for the first time, it does not mean anything until you score a goal.
  • It's very easy to grok that you want to put your goals out first and then get the resources, but it's so hard to implement until you played it a couple of times.
  • I really enjoy this game. I like teaching it because it's one of those lighter strategy games that really get people into the mindset or into trying heavier strategy games.
  • And it is so much fun to just watch people act like they don't care initially about whatever green team. And then like when they're winning like I have I have 17 points.
  • I like teaching heavy games when it's very logical.
  • The fun thing about Settlers is that you only are teaching kind of like 70% of the game because when the aliens come out, they have their own set of rules, and you cannot teach them until they actually show up.
  • But if you're a hobbyist it's like this like when can we play this again? It's It is so my wheelhouse. It's not even funny.
  • And it doesn't outstay its welcome. It's really pretty at the table.
  • It's not a stressful real time game.
  • Are you Amanda from the BGG podcast? ... Someone recognized me from my voice
References (from this video)
No references stored for this video.
Video MWBfhGeqRKM Rules Teach at 0:12 sentiment: positive
video_pk 79800 · mention_pk 193359
Fireball Island video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can grab treasures, take snapshots, and try to get the Heart of Volcar.
  • Winning is achieved by having the most points from snapshots, treasures, the Heart of Volcar, or the Lucky Penny.
  • The game includes components like the Volcar figure, marbles (fireballs and embers), dice, and various tokens.
Cons
  • If you knock yourself over, you get a souvenir card and lose one treasure.
  • Landing on bridges or ladders requires an immediate stop.
Thematic elements
  • becoming the most successful tourist by grabbing treasures, taking snapshots, and retrieving the Heart of Volcar.
  • an island
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Play — Players use action cards to determine movement and available actions.
  • Area Movement — Players move their figures around the island board.
  • dexterity — Involves pushing marbles (ember marbles) and potentially moving trees.
  • Press Your Luck — Players take risks, such as when picking up the Heart of Volcar which adds a fireball to the volcano.
  • roll and move — Caves involve rolling a die to determine the exit location.
  • Set Collection — Players collect treasures and snapshots, with specific goals for winning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the red marbles are your fireball marbles and the orange or your umber marbles
References (from this video)
No references stored for this video.
Video HZqrq7UHq9Y Top List at 13:56 sentiment: positive
video_pk 79444 · mention_pk 192861
Fireball Island video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super duper epic
  • So good
  • Proper game with modern hobby game mechanics
  • Bonkers
  • Built for this kind of thing
  • Outstanding
Cons
none
Thematic elements
  • Treasure hunting
  • Volcano island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — you're moving around a shared uh each of you has the same map essentially.
  • dexterity — you're going to be fire balling each other and you're basically going to be taking these different very fireball marbles, dropping them down Volcar, and they'll go down these little shoots, hopefully knocking over your opponents.
  • roll and move — the old one, was kind of like one of those old kind of mass market games. It's kind of roll and move.
  • Take That — trying to knock over each others uh players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are games that have some kind of big moment, usually. Um it could be a good moment, could be a bad moment, let's be honest.
  • Yeah, I think it's like a magical thing that board games can do is create like these, again, core memories of of gaming.
  • Rhino Hero Super Battle does that very well.
  • This game just creates really fun moments.
  • Ready, Set, Bet. This is a real-time horse race betting game.
  • So, what's really fun is to play this game as high-energy as possible.
  • And it is so fun and silly and epic and you just get totally wrapped up in it
  • Number one is going to be Flip Ships.
  • Flip Ships is like uh kind of like if Space Invader was a dexterity game.
  • And when you hit that mothership and you blow it up, it is exhilarating.
  • It just puts you on your feet and just it's just so hard to not have a good time with Flip Ships.
References (from this video)
No references stored for this video.
Video SF7aU5tTxxs Discussion at 0:41
video_pk 67103 · mention_pk 163081
Fireball Island video thumbnail
Click to watch at 0:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to die in a natural disaster because we won't leave our game.
  • If there's a fire we're going to be like, "No, I have a great turn planned. I can't leave now."
  • If there's an earthquake we're not going to duck and cover. We're just going to try to make sure all the pieces stay in place on our game.
  • If there's a volcano erupting we're not going to flee. We're going to be like, "Ooh, let's play the game Fireball Island."
References (from this video)
No references stored for this video.
Video QKsaCyk8EzE Review at 1:30
video_pk 66776 · mention_pk 162585
Fireball Island video thumbnail
Click to watch at 1:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Darwin's Journey is one of my favorite games of all time.
  • This is something I I definitely highly recommend.
  • If you are a fan of Darwin's Journey, this is this is something you're you're basically you're going to call essential.
  • If you're not a fan of Darwin's Journey, I would say, do not This is not a jump-in on point.
References (from this video)
No references stored for this video.
Video XPb3gcakSE4 watch it played Rules Teach at 0:25 sentiment: positive
video_pk 64981 · mention_pk 158583
watch it played - Fireball Island video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is a remake of a classic from 1986.
  • Collecting treasures and snapshots leads to points.
  • The game ends when the helicopter returns or after a set number of turns.
  • Souvenir cards provide additional actions and benefits.
  • Players can steal the Heart of Vul-Kar gem.
Cons
  • Players cannot be on the same space as another player.
  • Landing on bridges or ladders ends movement.
Thematic elements
  • players trying to collect treasures and snapshots before a helicopter returns
  • a volcanic island filled with tigers, bees, snakes
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move their figures a specific number of spaces dictated by action cards.
  • Card Drafting — Players are dealt action cards and souvenir cards which they use on their turn.
  • Dice Rolling — A die is rolled when landing on a cave space, determining which cave the player moves to.
  • Push Your Luck — Launching marbles and deciding whether to use optional actions involves risk.
  • Set Collection — Players collect different colored snapshot cards and treasure tokens to score points.
  • Take That — Players can target each other with launched marbles and steal items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn that two to four player game fireball Island the curse of vol car
  • in fireball Island the curse of vol car you'll be trying to have the most points from treasures and snapshots that you collect around the island by the time the helicopter returns to rescue you
  • the only exception to this is if you go in a loop which in rare cases will allow you to re-enter a space but from a different direction which is allowed
  • if you ever start on or move to a space with a cave which again are these spaces with the large white numbers then you will roll this die and place yourself on any cave whose number matches that value
  • grabbing snapshots is helpful because once you have three different colored ones that summons the helicopter to come back to the island
  • if you ever have more than five of a specific color it's still worth at most 15 points
  • if there's a tie the tied player who made it to the helicopter first wins
References (from this video)
No references stored for this video.
Video wlXbqp4F37k Allies or Enemies Top List at 11:14 sentiment: positive
video_pk 61141 · mention_pk 153656
Allies or Enemies - Fireball Island video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • silly, dumb fun perfect for a summer evening
  • simple to learn, great social interaction
  • expansions add whimsical hazards (spiders, snakes etc.)
Cons
  • older edition charisma vs. modern expectations may vary
  • dexterity may be frustrating for some players
Thematic elements
  • adventure on a cursed island with marbles and traps
  • famous Fireball Island, Curse of Volcar
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light drafting racing game but it definitely has some summer vibes
  • it's six different little mini timers
  • it's bright and it's colorful and you are trying to defend the islands from oncoming monsters
  • Banner Festival is a really interesting trick taking game
  • it's all based on slasher movies
  • the Heat is in the title
  • Fireball Island ... the Curse of Volcar
  • you flick marbles
References (from this video)
No references stored for this video.
Video _zTBevjBYEo Beyond Solitaire Interview at 7:31 sentiment: positive
video_pk 11489 · mention_pk 33798
Beyond Solitaire - Fireball Island video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spectacular production
  • fun, tactile play
Cons
  • set-up can be lengthy
  • takes space to play well
Thematic elements
  • tension and spectacle
  • island adventure with huge marbles and hazards
  • adventure with a cinematic feel
Comparison games
  • Stop Thief
Mechanics (from transcript analysis)
  • 3D board with marble hazards — Rolling marbles and obstacle-laden play create physical disruption.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nostalgia doesn't sell the game. Nostalgia will capture your heart and interest, but we sell the game based on the merits of the game as a modern product in today's market.
  • Every game deserves another turn.
  • Transparency and connecting with our fan base is one of our core values.
  • Awareness is the number one barrier.
References (from this video)
No references stored for this video.
Video Gw0DgwpayFA BoardGameGeek Top List at 12:43 sentiment: positive
video_pk 9805 · mention_pk 28926
BoardGameGeek - Fireball Island video thumbnail
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The chaos of the island makes for memorable moments
  • Modern redesign improves depth over retro version
Cons
  • Thematic chaos may overwhelm strategic depth for some players
Thematic elements
  • chaotic treasure-hunting with marbles and fireballs
  • island adventure with a volcano deity and treasure
  • theatrical chaos, nostalgic 80s vibe
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic board interaction — board elements and dice-driven events influence paths and hits
  • flicking/marble throwing — flicking marbles to knock over tokens and topple your foes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are just silly fun.
  • Croconol is one of the greatest games ever made. It's the greatest dexterity game ever made.
  • I defy anyone to not enjoy themselves playing this game.
  • Clask is just more fun than it has any right to be.
  • It's insane. I love flip ships.
References (from this video)
No references stored for this video.
Video MG8QSL_zTn4 Adam in Wales - Board Game Design Discussion at 3:55 sentiment: positive
video_pk 9223 · mention_pk 27185
Adam in Wales - Board Game Design - Fireball Island video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-energy, family-friendly
  • Visually striking with tangible components
Cons
  • Dexterity can be frustrating for some players
  • Component wear from throwing hazards
Thematic elements
  • Adventure/action/dexterity
  • Jungle island treasure-hunting with rolling hazards
  • Theme-park style chaos and fun
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity/real-time physical interaction — Tipping components and interacting with the board to collect treasures
  • Moderate player interaction — Blocking and racing elements through hazards
  • Positive Player Interaction — Blocking and racing elements through hazards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm not much of a digital gamer and i don't have any children
  • this game doesn't even require a printer just a trip to the recycling bin
  • you may be new to the world of board gaming with dogs
  • quality gameplay is far more important than fancy artwork and plastic components
References (from this video)
No references stored for this video.
Video 1kWAa1fLsrk Going Analog Discussion at 13:11 sentiment: positive
video_pk 5335 · mention_pk 15872
Going Analog - Fireball Island video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, family-friendly
  • spectacular components
Cons
  • chaotic
  • noise
Thematic elements
  • adventure and mayhem
  • island treasure hunt
  • action-packed
Comparison games
  • Pan Am
Mechanics (from transcript analysis)
  • dexterity — physical marbles and pushing hazards
  • Set Collection — collect treasures to win points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sanity
  • you are hundred percent in this so far
  • the components are great
  • cloud nine
  • it's an epic, but heavy
References (from this video)
No references stored for this video.
Video Ge9GvrO1AaQ Dice Tower Review sentiment: positive
video_pk 3605 · mention_pk 10719
Overall sentiment (raw)
positive
Pros
  • Tactile gameplay
  • Fun marble mechanics
  • Nostalgic redesign
  • Interesting player interactions
  • Lightweight but strategic
Cons
  • High randomness
  • Potential for player elimination
  • Chaotic gameplay
Thematic elements
  • Treasure hunting and survival
  • Adventurous tropical island
  • Pulp adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Play — Players choose action cards with movement and special effects
  • Marble rolling — Marbles create dynamic board interactions and obstacles
  • Treasure collection — Players collect different colored tokens with varying point values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It brings me back into the era of a very tactile game
  • Not gonna blow the world away with complex mechanical systems, it's just fun
References (from this video)
No references stored for this video.
Video Ge9GvrO1AaQ Dice Tower Review sentiment: positive
video_pk 3605 · mention_pk 140633
Overall sentiment (raw)
positive
Pros
  • Tactile gameplay
  • Fun marble mechanics
  • Nostalgic redesign
  • Interesting player interactions
  • Lightweight but strategic
Cons
  • High randomness
  • Potential for player elimination
  • Chaotic gameplay
Thematic elements
  • Treasure hunting and survival
  • Adventurous tropical island
  • Pulp adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Play — Players choose action cards with movement and special effects
  • Marble rolling — Marbles create dynamic board interactions and obstacles
  • Treasure collection — Players collect different colored tokens with varying point values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It brings me back into the era of a very tactile game
  • Not gonna blow the world away with complex mechanical systems, it's just fun
References (from this video)
No references stored for this video.
Video ogvuYRTGRG0 The Cardboard Herald Interview at 50:14 sentiment: positive
video_pk 485 · mention_pk 1408
The Cardboard Herald - Fireball Island video thumbnail
Click to watch at 50:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic remake with modern updates
  • Lively components and theme
Cons
  • Setup and teardown can be lengthy
  • Luck-driven elements
Thematic elements
  • Adventure with perilous path and explosive danger
  • Jungle island treasure hunt
  • Nostalgic remake with modern mechanics
Comparison games
  • Gloomhaven mini expansions
  • Jumanji
Mechanics (from transcript analysis)
  • Board traversal — Navigate a dynamic island board
  • Player Board | Main Board — Navigate a dynamic island board
  • Positive Player Interaction — Direct competition for treasures
  • Tumbling hazards / dexterity elements — Fireballs and hazards affect player movement
  • Variable player interaction — Direct competition for treasures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are now the owner of Christmas mornings Christmas afternoons and birthday parties do you want to mess that up
  • it's a constant balance of trying to find that workload
  • there's a very limited window where publishers want to work with me before they move on to the next thing
  • the legacy is partially legacy games and that kind of in a lot of ways change a little landscape of tabletop gaming
  • we're aware of Hero Quest; we want to modernize it while keeping the feel
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–26 of 26
Game Deep Dive
View on BoardGameGeek