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First Rat box art

First Rat

Game ID: GID0127968
Game Info
Year
2022
Collection
Rating
Mechanic profile
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Description

For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

Description

For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–14 of 14
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 3:51 sentiment: positive
video_pk 66396 · mention_pk 161630
Allies or Enemies - First Rat video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet clever puzzle
  • Strong combo opportunities
Cons
  • Some rules clarity needed for new players
Thematic elements
  • Resource gathering and route optimization with collectible bonuses
  • Sci-fi rat-astronaut theme
Comparison games
none
Mechanics (from transcript analysis)
  • combos and upgrades — Form multi-rat synergies to activate bonuses
  • cooperative actions — Form multi-rat synergies to activate bonuses
  • One-way track movement — Move pieces along a track to unlock actions and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video JB4C89D-YL4 Allies or Enemies Discussion at 0:57 sentiment: positive
video_pk 65855 · mention_pk 159900
Allies or Enemies - First Rat video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core idea with satisfying combos
  • Engaging learning moment with designer presence
  • Great convention purchase experience
Cons
  • Potentially limited depth for very long campaigns
Thematic elements
  • Array
  • Spacebound rat race toward a spaceship
  • light, fast-paced with combo-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players move one rat up to five spaces or all rats up to three spaces to create combos as the track advances toward the spaceship.
  • Resource management — As rats move, players collect resources (e.g., light bulbs, collection tokens) and activate bonus objects to generate more resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was really the bell of the ball i think yeah i think this ended up being the favorite game that we played and that we purchased at the convention
  • we immediately bought it
  • it's a track game and and just the combos that you can do
  • the giant t-rex is so worth it
  • gaia project which is one of my absolute favorite of favorite games
  • the look is amazing the fact that they all look like vhs tapes and how it fits together
References (from this video)
No references stored for this video.
Video UjJODCeo2FQ Stonemaier Games Top 10 List at 26:11 sentiment: positive
video_pk 65350 · mention_pk 159004
Stonemaier Games - First Rat video thumbnail
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterful integration of multiple tracks
  • Thematically charming
  • Excellent replayability with dual-sided board
  • Satisfying engine-building component
Cons
  • Tracks can become stale if not varied
Thematic elements
  • Rats building a spaceship to go to the moon for cheese
  • Space
Comparison games
  • Great Western Trail
  • Glenmore 2
  • Dog Park
Mechanics (from transcript analysis)
  • Income improvement — The light bulb track. After movement, you collect resources matching the color of the space you occupy or move your light bulb along the light string which will boost your Oh, it's your income in future turns.
  • Multiple one-way tracks — It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • Split paths — There are split paths here. So when I when I get to this point I can continue around this loop and kind of focus on this mini game or I can keep on going and go to one of the other mini games.
  • variable setup — The backside is wonderful but when you're teaching a new player uh or maybe you don't just don't have as much time it's easier to set up this side because you don't have to put a bunch of tiles down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 21:12 sentiment: positive
video_pk 61145 · mention_pk 153673
Allies or Enemies - First Rat video thumbnail
Click to watch at 21:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multi-track tension and clever decisions
  • great with family or friends
Cons
  • initial confusion about track choices
Thematic elements
  • route/track racing with escalating tracks
  • space race with rats and a one-way track to space
  • clever, puzzle-ish
Comparison games
none
Mechanics (from transcript analysis)
  • multi-gear interactions — additional gears like comics and other bonuses add depth.
  • one-way track progression — rats move along tracks toward space; multiple tracks to manage.
  • Track advancement — rats move along tracks toward space; multiple tracks to manage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies or Enemies Top List at 6:31
video_pk 61019 · mention_pk 153415
Allies or Enemies - First Rat video thumbnail
Click to watch at 6:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Race to assemble spaceship parts by moving rats along a track and collecting items.
  • race/scoring through item collection — Race to assemble spaceship parts by moving rats along a track and collecting items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 47:29 sentiment: positive
video_pk 37283 · mention_pk 111952
The Dice Tower - First Rat video thumbnail
Click to watch at 47:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crisp endgame cadence with a clear arc
  • Satisfying upgrade loop and tension
Cons
  • Some players find the theme quirky or odd
  • Finish can feel brutal if you misjudge timing
Thematic elements
  • pushing a rising track to win through upgrades and timing
  • Strategic rat-themed economy and adventure
  • procedural, with a strong upgrade path and endgame trigger
Comparison games
none
Mechanics (from transcript analysis)
  • endgame_trigger — The first to reach a threshold ends the game, then everyone gets one final push
  • racing_track — Players push up a track to trigger endgame
  • upgrades_market — Purchasing upgrades to enhance actions and movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video g7AcjWIT2kg Board Game Garden Top 10 List at 10:44 sentiment: positive
video_pk 35925 · mention_pk 107550
Board Game Garden - First Rat video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute space-themed motif
  • Accessible lighter-weight feel
  • Entertaining rocket-building goal
Cons
  • Space theme may not appeal to everyone
Thematic elements
  • Rats building and launching a rocket, space exploration
  • Space-themed track-based rocket development with rat characters
  • light, whimsical, cartoon-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative-leaning interaction with competitive scoring — players influence shared goals while competing for points
  • Resource management — gathering and using resources to progress on tracks and build the rocket
  • resource management / collection — gathering and using resources to progress on tracks and build the rocket
  • Track-based scoring — players advance on thematic tracks to complete goals and optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a space themed game and I'm just not the biggest fan of that theme but really enjoyed my play of it
  • two-player only game
  • I love tile placement games
  • the look of the game is not my favorite it is very beige
  • I am so happy that I have a physical copy of this one
  • I love the theme I love the art
  • multi-use cards
  • this is a tableau building engine building card game
  • I think this one has a solo mode
  • this game is so good I enjoyed it so much
References (from this video)
No references stored for this video.
Video iYS2l-G-nEg Chairman of the Board Top List at 9:19 sentiment: positive
video_pk 10843 · mention_pk 31997
Chairman of the Board - First Rat video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very simple rules with satisfying decisions
  • Appealing kinetic feel and speed
Cons
  • Potential to burn out if played too often
  • Might need a specific group that enjoys speed/urgency dynamics
Thematic elements
  • Racing to a spaceship via resource collection and engine-building
  • A fast-paced bureau rat-escape style competition
  • Accessible with meaningful decisions
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Move a cohort of rats along a track, collect resources, build engines and power-up actions
  • race_and_engine_building — Move a cohort of rats along a track, collect resources, build engines and power-up actions
  • short-turn_urgency_and_speed — Fast play with urgency rewarded for speed and efficient routing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did like the way that two of these mechanisms synergize with each other.
  • the card mechanism did not do it for me and it was enough for me to part with this one
  • it's a very smooth game, very definitely fine-tuned
  • A series of mini games here are held together through that core tile placement system
  • it's a hell of a lot of fun
  • the gimmick and the novelty wore off pretty quickly
References (from this video)
No references stored for this video.
Video JnTvvpkd0hE Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 7929 · mention_pk 23334
Peaky Boardgamer - First Rat video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and early game explanation in the video
  • Detailed rules explanations for movement, costs, and conflicts
  • Visual guidance on tracking assets and scoring
Cons
  • Complex and dense rule set that may overwhelm new players
  • Many components and tokens to manage
  • Potential for rule interpretation complexity in multiplayer
Thematic elements
  • space exploration and competitive resource management using scavenged junk
  • A junkyard space race where a team of mice builds rockets to reach the Moon.
  • tutorial-driven explanation with live-playthrough style
Comparison games
none
Mechanics (from transcript analysis)
  • Barrel and light string tracks with bonus timing — Barrel and light string markers trigger bonuses when crossing spaces; some bonuses are immediate and others affect future turns.
  • Barter, shop interactions and token purchasing — Upon landing on shop spaces, players can spend cheese to buy tokens or steal tokens and position their pawn.
  • End-game triggers and scoring — Game ends when Launchpad is reached or eight scoring cubes are placed; scoring tracks, awards and caps determine final score.
  • Movement along multiple colored tracks — Players move one or two rats along track spaces, with color-specific spacers and optional shortcuts that require resource costs.
  • resource management and conversion — Resources like cheese, building materials, and energy drinks are spent to advance and gain bonuses, with rules on spending molded cheese penalties.
  • Rocket part construction and scoring — End-game rocket parts (Cockpit, Cargo Bay, Thruster) are assembled using combinations of resources to complete a rocket and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game ends after a player reaches the Launchpad with all four mice or places the eighth scoring Cube on the board
  • you may never have more than one of your rats in the same space
  • the player with the most victory points wins the game
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 18:11 sentiment: positive
video_pk 5319 · mention_pk 15821
Chairman of the Board - First Rat video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, multi-layered design that remains approachable
  • time-efficient for a game with many moving parts
  • strong thematic integration and sense of urgency
Cons
  • can be busy for new players
  • teaching requires care to cover all mechanics
Thematic elements
  • race, engine-building, resource management
  • space race-themed hybrid euro
  • dense, orchestrated competition with multiple lanes
Comparison games
  • Carcassonne
  • Wingspan
Mechanics (from transcript analysis)
  • engine building — convert resources into spaceship components to score
  • engine-building and resource conversion — convert resources into spaceship components to score
  • roller-move-esque track progression — move rats along a track to gain resources and score points
  • shortcuts and shared-spaces — checkpoints let you gain permanent abilities or take shortcuts
  • Track advancement — move rats along a track to gain resources and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 7:49 sentiment: positive
video_pk 5171 · mention_pk 15325
Stonemaier Games - First Rat video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Double-sided board with preset and randomizable layouts
  • One side has completely preset layout requiring minimal setup
  • Other side allows full randomization for experienced players
  • Balances ease of teaching with variable gameplay
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video uUqHMQPJn0U Chairman of the Board Discussion at 20:02 sentiment: positive
video_pk 4358 · mention_pk 12729
Chairman of the Board - First Rat video thumbnail
Click to watch at 20:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, accessible race/engine-building puzzle
  • multiple viable paths to victory
  • lightning-fast play and crunchy drafting flavor via simultaneous card use
Cons
  • theme novelty may wear thin for some players
  • may not scratch a deeper strategic itch for heavy gamers
Thematic elements
  • tick-tock race, resource gathering, economy
  • rats racing up a track to build a spaceship and reach the cheese moon
  • lightweight, humorous
Comparison games
  • Which Stone
Mechanics (from transcript analysis)
  • endgame scoring via checkpoints — progress up tracks and reach spaceship for scoring
  • Movement along a track — move one or more rats up a track when you take action
  • Resource gathering — collect bulbs, energy drinks, cheese along the way
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has like hundreds of miniatures and metal components galore that were all unlocked via the Kickstarter
  • the biggest thing that surprised me is every time a game comes into our library i try to learn it as soon as possible
  • nemesis lockdown is wonderful for that and the contingencies really add a new layer of tension
  • the mirror effect... I haven't seen before; it's distilled; it's simple
  • Sleeping Gods is the best adventure game—it's 10 out of 10 for me
  • Calico is the crunchy, punishing one; Cascadia is more open and forgiving in terms of pathing
References (from this video)
No references stored for this video.
Video gYhYqRySDdo Foster the Meeple Top List at 15:24 sentiment: positive
video_pk 2991 · mention_pk 8726
Foster the Meeple - First Rat video thumbnail
Click to watch at 15:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, tense race to be first
  • light-hearted humor
Cons
  • may be gross-out for some players
Thematic elements
  • survival in cold months
  • Winter prep in urban spaces; rats racing to be first
  • humorous, lighthearted
Comparison games
  • Nacho Pile
  • Halloween
Mechanics (from transcript analysis)
  • racing/positioning — racing to secure the first entry to housing before rivals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flick of Faith is one of our most played board games.
  • Nova means new. Era means era. So this fall is a Nova era.
  • Hidden Movement. I hide in the shadows.
  • Nachos feel like a fall.
  • Rhino Hero because you're falling.
References (from this video)
No references stored for this video.
Video bGX_L8KsLFE Our Family Plays Games Discussion at 32:42 sentiment: positive
video_pk 741 · mention_pk 2157
Our Family Plays Games - First Rat video thumbnail
Click to watch at 32:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute theme with a lighthearted tone
  • fun with resource gathering and forward progress
Cons
  • some players dislike theme or find it cute but not deep
Thematic elements
  • resource gathering and forward progression
  • spacefaring rats in a moon-quest motif
  • humorous, cartoonish
Comparison games
  • Patchwork (similar puzzle feel)
  • Lacrimosa (contrast in depth)
Mechanics (from transcript analysis)
  • rigid forward-only movement — cannot go backward; plan advance
  • set collection / resource management — gather resources to build up the rocket-like goal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas time
  • these five under thirty dollars
  • it's a gateway game
  • it's a co-op not co-op
  • the Matrix baby yeah
  • we love this show; it's going to be our biggest episode
References (from this video)
No references stored for this video.
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