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First Rat box art

First Rat

Game ID: GID0127968
Game Info
Year
2022
Players
1-5
Age
10+
Playtime
75 min
Collection
Your Tier
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Mechanic profile
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Description

For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

Description

For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 26 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–28 of 28
Video 3eEvOKfYQJs Rolling Dice & Taking Names Discussion at 30:39 sentiment: positive
video_pk 94664 · mention_pk 258650
Rolling Dice & Taking Names - First Rat video thumbnail
Click to watch at 30:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach basic rules
  • Engaging theme
  • Potential for strategic depth with variable setup
Cons
  • Scoring at the end is complex
  • Host notes 'we think it was because he got an additional rat out', implying strategic nuances not immediately apparent.
Thematic elements
  • Moving rats to collect resources to build a rocket ship to go to the Moon.
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players move rats on the board, with different movement rules based on moving one or two rats.
  • resource collection — Players collect resources needed to build a rocket ship.
  • Variable board — The game has a variable setup, which the hosts have not yet played with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • The simplest thing you do can change strategy and can have ramifications.
  • The resolution of how those actions resolve that's really really good.
  • The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
  • The goal of the game is to knock out two of your opponent's camps and then they win the game.
  • The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
  • The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
  • The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video dXhDYofbMUE Allies or Enemies Review at 0:10 sentiment: positive
video_pk 89601 · mention_pk 238256
Allies or Enemies - First Rat video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to play with surprisingly deep path options
  • Charming components and a warm, rat-themed aesthetic
  • Multiple viable routes to victory and good player scaling
  • Solid solo mode that plays smoothly and adds replayability
Cons
  • Player aids are not particularly helpful, though rules are simple
  • In higher-player counts, track competition can be spicy and pricey on cheese
  • Some items can feel exploitable for min-max players
Thematic elements
  • Whimsical, cartoonish rats conducting a space program; a lighthearted, pug-in-cheese sci-fi motif.
  • Outer space rat space program with a one-way track, cheese economy, and rocket-building objectives; players manage resources across a spaceship-themed board.
  • Playful, approachable, with clear internal logic tying components (apple cores, bottle caps, cheese, lights) to game progress.
Comparison games
none
Mechanics (from transcript analysis)
  • Action spaces and resource interchange — Spaces yield cheese when landed on, which you must spend to share spaces with others, trade, or pay for shop actions and end-game bonuses.
  • Apple cores and borough bonuses — Apple cores enable movement around a borough area to gain bonus items, additional rats, or score points; bulbs power a track and boost scoring potential.
  • Combat: Deck/Hand — A solo variant uses a deck of cards to drive AI rats along tracks and score the different paths, providing a scalable challenge.
  • End-game triggers and randomized variation — The final turn is triggered by finishing objectives (eighth scoring marker or fourth rat sent into space). The board can be flipped for a randomized variant with different scoring tiles and spaces.
  • Movement on a single one-way track — On a turn you move either one rat 1-5 spaces or multiple rats 1-3 spaces, with the constraint that the moved rats must end on spaces of the same color before resolving actions.
  • Resource economy and conversion — Cheese, bottle caps, apple cores, and light bulbs are collected and spent to control tracks, acquire bonuses, and score points.
  • Resource Management — Cheese, bottle caps, apple cores, and light bulbs are collected and spent to control tracks, acquire bonuses, and score points.
  • Rocket-building tracks — Goods gathered from the board are combined to build rocket parts that score on dedicated tracks, driving strategic choices.
  • Solo mode with AI and deck — A solo variant uses a deck of cards to drive AI rats along tracks and score the different paths, providing a scalable challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • first rat is a game for one to five
  • the simple one-way track is just the right amount of restrictive
  • First Rat is inherently endearing
  • the theme of a rat space program is adorable
  • fast fun and combo full puzzle
  • especially the super rats which provide powerful bonuses and look great on the board
References (from this video)
No references stored for this video.
Video ZEiHDu4GqoU Board Game Dad Top List at 21:45 sentiment: positive
video_pk 89175 · mention_pk 236562
Board Game Dad - First Rat video thumbnail
Click to watch at 21:45 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Amusing and unique theme
  • Purely strategic, no luck involved
  • Interesting decision-making between paying and stealing
Cons
none
Thematic elements
  • Rats building a rocket out of trash to reach the cheese moon
  • Junkyard, traveling to the moon
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — where they land they get to perform the action on the space that they land.
  • Movement — You can either move one of your rats five spaces or you can move all of your rats up to three spaces as long as they all land on a space of the same color.
  • Push Your Luck — if you steal you just take it for free but the catch is you take something for free you go back to start.
  • Resource Management — The actions generally will let you collect the things that you need in order to build a spaceship or you can buy things that will help you out on your way and if you buy these things you're going to spend cheese.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking to get somebody a family board game for the holidays then first of all you are an excellent Gift Giver.
  • All of the games on this list are brand new there's nothing on this list that was published earlier than 2021.
  • While the age group goes as young as children of age four these are not children games these are family games meaning that they are picked to be just as enjoyable for the adults in the room as they are for the children.
  • This channel is called Board Game Dad and many of my viewers and subscribers are board game dads and if there are any games that I am not aware of they are sure to leave excellent recommendations in the comments.
  • I really like asking my kids to step up to a new challenge and give them something that is going to have them solving problems in a creative new ways that's why we play so many board games in my house.
References (from this video)
No references stored for this video.
Video i9o6g8tAlRU All You Can Board Top 10 List at 11:21 sentiment: positive
video_pk 89036 · mention_pk 235848
All You Can Board - First Rat video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is a game that I'm fairly certain I'm going to like over time.
  • it's a really simple family weight game
  • the biggest surprise for sure and the reason why I've chosen for this list is the fact that this game shot up the BGG rankings as quickly as it did
  • Caesar sees Roman is a big positive surprise
References (from this video)
No references stored for this video.
Video F7BfuqrMehI UndeadVikingVideos Discussion at 21:59 sentiment: positive
video_pk 88350 · mention_pk 232745
UndeadVikingVideos - First Rat video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really great
  • Played it five times, which is a lot
  • Good game
Cons
  • Worst going first
  • Less cheese for the first player
  • Cheese is more important in a five-player game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions within provinces over consecutive rounds.
  • Area Control — The game involves area control mechanics on a map of Japan.
  • player interaction — Landing on another player's 'rat' results in a penalty, indicating player interaction.
  • Worker Placement — The game uses worker placement, implied by the action selection in different provinces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ghost Face the game it was pretty dumb
  • YouTube Shorts are like a whole different weird thing I'm still trying to figure it out
  • it would be stupid to me not to try and catch lightning in a bottle again
  • I just did 40 of them while we were on did and you know what 39 of them won't do anything but if one of them hits bam boom
  • our flag means death is a comedy on Max
  • it is absolutely an LGBTQ TV show
  • we have been using our old roommates ex-girlfriend's Grandma's Netflix account for the last six years
References (from this video)
No references stored for this video.
Video lEEFHivNvoE Gaming with Edo & Jessica Review at 0:08 sentiment: positive
video_pk 88042 · mention_pk 230995
Gaming with Edo & Jessica - First Rat video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic
  • Very pretty
  • Layered throughout
  • Core movement mechanics very simple
  • Players start feeling more powerful as they play
  • Can execute really interesting combos
  • Rapidly playing game
  • Fresh feeling game
  • Well worth your attention
Cons
  • Board is somewhat complicated initially
Thematic elements
  • Inspired rats looking to go to the moon.
Comparison games
  • Shoots and Ladders
Mechanics (from transcript analysis)
  • Cheese as Currency/VP — Cheese can be traded in for points, used to buy special items, or paid to other players if they land on your spot.
  • Endurance/Race — There are multiple tracks or objectives, including being the first to score points with cheese, build the rocket ship, or reach the top of the board.
  • Engine Building — Players collect resources like cheese, light bulbs, and ingredients to power up and work down different tracks, aiming to achieve various objectives like scoring points with cheese or building a rocket.
  • resource collection — Players land on spaces to collect items like light bulbs, cheese, ingredients (like baking soda, soda pop, vinegar), and apple cores.
  • Set Collection — Ingredients are collected to trade in for rocket ship parts or other objectives.
  • track movement — The core mechanic involves moving rats up a board, similar to Shoots and Ladders but without dice or spinners. Players can move one rat up to five spaces or multiple rats up to three spaces if they land on the same color.
  • Variable Player Powers/Abilities — Players can acquire items like backpacks, energy drinks, and soda caps from vendors (Gopher, Lizard, Crow) that offer unique advantages, such as better item collection, doubling resources, or providing bonuses on victory point tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dug it I picked up a copy on my own and have played it since and I absolutely dig it
  • First Rat is sort of like shoots and ladders without the spinner or the die um and an engine builder is sort of what we're going for here
  • It's super interesting and the core mechanics are super simple okay but this is a big board it's somewhat complicated but you get used to it
  • The player interaction with the the giving away the um having to pay the the cheese is pretty light but impactful causes some hesitation
  • I really enjoyed it I really enjoyed that it's highly thematic very pretty layered throughout the core movement mechanics very simple you start feeling more powerful as you play and actually get to points where you can execute really interesting combos
  • I think this is a neat fun sort of fresh feeling game and well worth your attention
References (from this video)
No references stored for this video.
Video G-yCxfrrQjc Watch It Played Discussion at 19:44 sentiment: positive
video_pk 87704 · mention_pk 229629
Watch It Played - First Rat video thumbnail
Click to watch at 19:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great theme enhances beloved mechanisms
  • Scales well from 2 to higher player counts
  • Reminds of classic board game design
  • Simple to learn but offers many strategic options
Cons
  • Difficult to acquire
Thematic elements
  • Rats building a rocket to reach the moon made of cheese
  • Old junkyard
  • null
Comparison games
  • The Flicks
  • Wandering Towers
  • Wallace and Gromit
Mechanics (from transcript analysis)
  • Movement — you got the option to move one rat one to five spaces or two rats one to three spaces
  • resource collection — on your turn you move your rats forward on the have to collect resources cheese tin cans Apple cors baking soap stuff rats enjoy
  • Rocket Building — collecting these Goods to build a space rocket
  • Set Collection — you're trying to collect own resources so you can set collect to then later on up the board buy get your rocket
  • Worker placement (implied) — rats other Rats on the board block spaces and you have to pay them off with cheese
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh this is just Star Realms again but it's really not because I mean it is in some ways but it's a deck builder right
  • The first player to destroy three other opponent bases wins
  • it really is the closest to uh being at a casino or being at a horse race
  • The great legend about the moon made of cheese
  • it ends up with you ripping your hair out from tough choices
References (from this video)
No references stored for this video.
Video THXsVqYBQxk Board Games UnLocked Top List at 1:16:14 sentiment: positive
video_pk 83418 · mention_pk 210157
Board Games UnLocked - First Rat video thumbnail
Click to watch at 1:16:14 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Quick teach and easy to learn
  • Cutesy theme that appeals to a broad audience
  • Replayable with a randomized board setup
  • Engaging for casual players
Cons
  • May not climb much higher on the list due to being an easy and cutesy game.
Thematic elements
  • Rats building a rocket ship to the cheese moon
  • Junkyard
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing actions which can involve stealing from shops, which resets progress.
  • Movement — Players move along circular spaces.
  • Resource Management — Gathering resources to build parts of a ship.
  • Set Collection — Collecting specific resources or ship parts.
  • Tile Placement — Randomly laying out tiles on the back of the board for replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, dude. I was uh on on a side note, I was uh watching an old interview with the woman that did uh Who Wants to be a Bill a millionaire. Like there was Regis who did it, then the woman who took over after him. She was interviewing Tim Curry uh and was talking about how like he's very seductive about like with like his being a villain and stuff that it's like, man, if you were the devil and you were talking to me, it's like I I'd go with you. And I was listening to him talk and I was like, damn, he really does have a sexy voice.
  • I I pretty much take what PubMed gives me and I'm like, well, that's the algorithm.
  • Um, and the and the more of those citizens you have on top of each other, um, the more powerful their action gets.
  • So, it has that follow mechanism. Okay. So, which I always like kind of because it keeps everybody engaged, right?
  • This game's kind of an anomaly nowadays just because of the amount of content you get for the price you pay.
  • This is a nonverbal cooperative uh game kind of like the crew but it's not tricktaking where you as a group are trying to diffuse wires um based off of the mission.
  • This game is very very challenging. It is. Uh but it's so quick to play that once you lose, you're like, 'Okay, reset.'
  • It's It's kind of an anomaly, but it's a really really good one. One to definitely break out during a game day.
References (from this video)
No references stored for this video.
Video GEZpWB4l8ls All You Can Board Discussion at 0:00 sentiment: positive
video_pk 83253 · mention_pk 209411
All You Can Board - First Rat video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun theme; attractive components
Cons
  • rules are non-trivial; notch-to-player experience may vary
Thematic elements
  • humorously themed sci-fi
  • junkyard rocket to cheese moon
  • set collection / engine-building with board movement
Comparison games
  • Sushi Go
  • Res Arcana
Mechanics (from transcript analysis)
  • Movement — rat movement across a modular map with color-coded spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The theme of this one is kind of I guess like not learning to let go and also it kind of deals with the feeling of obligation."
  • "The theme is awesome. The artwork is great. The components are great."
  • "This is a solid game. It's just not something that I feel the need to own anymore."
  • "It's a tough decision. Do I want to fold or surrender with a certain number of cards left? It's such an interesting decision."
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 9:02
video_pk 80123 · mention_pk 194491
Board Games UnLocked - First Rat video thumbnail
Click to watch at 9:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video Vgy9fzAo9Zw Discussion at 6:36 sentiment: positive
video_pk 69605 · mention_pk 166202
First Rat video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely little family plus weight style game
  • Lots of different games within games
  • Very smart
  • Very sharp
  • Still enjoying it a lot
  • Rock sacks provide engine building benefits and shortcuts
Cons
  • Had a bit of a positive handicap over opponents
  • Ended up with a heavy victory without really meaning to
Thematic elements
  • Climbing a track, collecting resources, completing contracts
Comparison games
none
Mechanics (from transcript analysis)
  • Climbing — Climbing this trap collecting resources.
  • contract fulfillment — Completing these contracts or trying to cash them into get victory points.
  • Engine Building — Collecting Rock sacks to give you an engine building benefit or special power.
  • resource collection — Collecting resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have been playing over the last couple of weeks this episode covering the second half of July 2024
  • this one you can add worker placement spots as the board Goes On by Building uh new buildings along this track getting better yields and better Rewards or conversion rates as you go
  • I do think this game is very welld designed I think it's a classic and almost like a Hall of Fame Style game
  • worker placement games and especially Resource Management ones where you're converting cubes into other things or building stuff um those kind of games have dried up for me I don't enjoy them too much um kis I think is the best of them but still I think this spark is starting to wne
  • Devon uh is really hitting home with me at the moment I'm loving this one
  • you have to be hyper alert otherwise you can be definitely struck by a move like that and that will completely paralyze you and hinder your chances of winning
  • I'm loving my abstract strategy games at the moment definitely on the lookout for um the great ones
  • Lovely little kind of family plus weight Style game
  • I think the game is very smart very um sharp
  • still I think this is a lovely family weight game tragically overlooked and I think the best of the matchi Coro Style of games out there
  • no not too many but still a good spread of uh you know heavy to uh you know Gateway plus style and pure fill of games and even some uh simple but comp not complex but deep abstract games such as Devon
References (from this video)
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Video ZH3q13eGLtw Allies or Enemies Top 100 List at 3:51 sentiment: positive
video_pk 66396 · mention_pk 161630
Allies or Enemies - First Rat video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet clever puzzle
  • Strong combo opportunities
Cons
  • Some rules clarity needed for new players
Thematic elements
  • Resource gathering and route optimization with collectible bonuses
  • Sci-fi rat-astronaut theme
Comparison games
none
Mechanics (from transcript analysis)
  • combos and upgrades — Form multi-rat synergies to activate bonuses
  • Cooperative Actions — Form multi-rat synergies to activate bonuses
  • One-way track movement — Move pieces along a track to unlock actions and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video JB4C89D-YL4 Allies or Enemies Discussion at 0:57 sentiment: positive
video_pk 65855 · mention_pk 159900
Allies or Enemies - First Rat video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core idea with satisfying combos
  • Engaging learning moment with designer presence
  • Great convention purchase experience
Cons
  • Potentially limited depth for very long campaigns
Thematic elements
  • Array
  • Spacebound rat race toward a spaceship
  • light, fast-paced with combo-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players move one rat up to five spaces or all rats up to three spaces to create combos as the track advances toward the spaceship.
  • Resource Management — As rats move, players collect resources (e.g., light bulbs, collection tokens) and activate bonus objects to generate more resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was really the bell of the ball i think yeah i think this ended up being the favorite game that we played and that we purchased at the convention
  • we immediately bought it
  • it's a track game and and just the combos that you can do
  • the giant t-rex is so worth it
  • gaia project which is one of my absolute favorite of favorite games
  • the look is amazing the fact that they all look like vhs tapes and how it fits together
References (from this video)
No references stored for this video.
Video UjJODCeo2FQ Stonemaier Games Top 10 List at 26:11 sentiment: positive
video_pk 65350 · mention_pk 159004
Stonemaier Games - First Rat video thumbnail
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterful integration of multiple tracks
  • Thematically charming
  • Excellent replayability with dual-sided board
  • Satisfying engine-building component
Cons
  • Tracks can become stale if not varied
Thematic elements
  • Rats building a spaceship to go to the moon for cheese
  • Space
Comparison games
  • Great Western Trail
  • Glenmore 2
  • Dog Park
Mechanics (from transcript analysis)
  • Income improvement — The light bulb track. After movement, you collect resources matching the color of the space you occupy or move your light bulb along the light string which will boost your Oh, it's your income in future turns.
  • Multiple one-way tracks — It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • Split paths — There are split paths here. So when I when I get to this point I can continue around this loop and kind of focus on this mini game or I can keep on going and go to one of the other mini games.
  • variable setup — The backside is wonderful but when you're teaching a new player uh or maybe you don't just don't have as much time it's easier to set up this side because you don't have to put a bunch of tiles down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 21:12 sentiment: positive
video_pk 61145 · mention_pk 153673
Allies or Enemies - First Rat video thumbnail
Click to watch at 21:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multi-track tension and clever decisions
  • great with family or friends
Cons
  • initial confusion about track choices
Thematic elements
  • route/track racing with escalating tracks
  • space race with rats and a one-way track to space
  • clever, puzzle-ish
Comparison games
none
Mechanics (from transcript analysis)
  • multi-gear interactions — additional gears like comics and other bonuses add depth.
  • one-way track progression — rats move along tracks toward space; multiple tracks to manage.
  • Track Advancement — rats move along tracks toward space; multiple tracks to manage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies or Enemies Top List at 6:31
video_pk 61019 · mention_pk 153415
Allies or Enemies - First Rat video thumbnail
Click to watch at 6:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Race to assemble spaceship parts by moving rats along a track and collecting items.
  • race/scoring through item collection — Race to assemble spaceship parts by moving rats along a track and collecting items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video us8ErlxJeVw Board Stupid Discussion at 29:14 sentiment: positive
video_pk 39688 · mention_pk 119830
Board Stupid - First Rat video thumbnail
Click to watch at 29:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever worker-placement-esque tension on track
  • fun theme and decisions
Cons
  • some complexity in track interactions
Thematic elements
  • sodacan economy; resource gathering; rat-themed space race
  • rats launching a rocket into space
  • humorous, cartoony
Comparison games
none
Mechanics (from transcript analysis)
  • progress tracks with choices — move along tracks that grant rewards and trigger bonuses
  • resource collection on a winding track — collect cheese, apple cores, and other goods to fuel rocket progress
  • Track Advancement — move along tracks that grant rewards and trigger bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The UK Games Expo is the biggest board game convention in the UK and one of the biggest in the world.
  • This is undisputedly now the biggest UKGE has ever been.
  • Press passes are a great little perk that let us see the previews and get early access.
  • Mass Effect like — the IP is a huge selling point for many people.
  • Two-thirds of a game of World Wonders — you pick your map and try to fit wonders in with unique placement rules.
  • First Rat is a game about rats attempting to launch a rocket into space.
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 47:29 sentiment: positive
video_pk 37283 · mention_pk 111952
The Dice Tower - First Rat video thumbnail
Click to watch at 47:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crisp endgame cadence with a clear arc
  • Satisfying upgrade loop and tension
Cons
  • Some players find the theme quirky or odd
  • Finish can feel brutal if you misjudge timing
Thematic elements
  • pushing a rising track to win through upgrades and timing
  • Strategic rat-themed economy and adventure
  • procedural, with a strong upgrade path and endgame trigger
Comparison games
none
Mechanics (from transcript analysis)
  • endgame_trigger — The first to reach a threshold ends the game, then everyone gets one final push
  • racing_track — Players push up a track to trigger endgame
  • upgrades_market — Purchasing upgrades to enhance actions and movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video g7AcjWIT2kg Board Game Garden Top 10 List at 10:44 sentiment: positive
video_pk 35925 · mention_pk 107550
Board Game Garden - First Rat video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute space-themed motif
  • Accessible lighter-weight feel
  • Entertaining rocket-building goal
Cons
  • Space theme may not appeal to everyone
Thematic elements
  • Rats building and launching a rocket, space exploration
  • Space-themed track-based rocket development with rat characters
  • light, whimsical, cartoon-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative-leaning interaction with competitive scoring — players influence shared goals while competing for points
  • Resource Management — gathering and using resources to progress on tracks and build the rocket
  • resource management / collection — gathering and using resources to progress on tracks and build the rocket
  • Track-based scoring — players advance on thematic tracks to complete goals and optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a space themed game and I'm just not the biggest fan of that theme but really enjoyed my play of it
  • two-player only game
  • I love tile placement games
  • the look of the game is not my favorite it is very beige
  • I am so happy that I have a physical copy of this one
  • I love the theme I love the art
  • multi-use cards
  • this is a tableau building engine building card game
  • I think this one has a solo mode
  • this game is so good I enjoyed it so much
References (from this video)
No references stored for this video.
Video x4UQolONZmU Board Gaming Ramblings Discussion at 31:54 sentiment: positive
video_pk 30648 · mention_pk 90222
Board Gaming Ramblings - First Rat video thumbnail
Click to watch at 31:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, fun, and accessible
  • Gateway-style but with tight decisions
Cons
  • Some players may tire of the theme
  • Replay value depends on group interest in drafting
Thematic elements
  • race/competition with drafting and rat-collection motifs
  • Creative writing/branding theme around drafting a story
  • fast, racing card drafting with a unique street-layout mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • One-way path; multi-step actions per turn — Movement constraints enable scalable decisions and strategic timing.
  • Rats as a resource; race to build a rocket — Players manage rat tokens to progress toward objective and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought when I read the rules for this game that oh that sounds fun because you're playing cards from your hand and you have to keep or kill them and you want to keep the relevant information to your case and discard the non-relevant.
  • No it wasn't it was very hard, very hard and not fun.
  • I think we could recommend them if you enjoy this kind of shorter detective style games.
  • this felt fresh I like this game... but it's the last star that gets marked that gets to keep the card
  • it seems that this game is broken
  • I thought it was fun and unique enough; the real-time timing worked nicely
References (from this video)
No references stored for this video.
Video 7OJXhMxOgrk The Dice Tower Discussion at 5:07 sentiment: positive
video_pk 27914 · mention_pk 81521
The Dice Tower - First Rat video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as fantastic by the hosts
  • Connected to well-regarded games Take Time and Zenith
Cons
none
Thematic elements
  • Cunning and resource management in a city
  • Urban setting with rats as central actors
  • Euro-style abstract with thematic edge
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Described in the discussion as a combination involving Take Time and Zenith; specific mechanics were not detailed in the segment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in their two-player lineup.
  • First Rat is fantastic.
  • Don Kiotei is a new edition of the trick taking game boast or nothing.
  • This is inspired by a classic game. What game?
  • I hate Chinese checkers.
References (from this video)
No references stored for this video.
Video iYS2l-G-nEg Chairman of the Board Top List at 9:19 sentiment: positive
video_pk 10843 · mention_pk 31997
Chairman of the Board - First Rat video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very simple rules with satisfying decisions
  • Appealing kinetic feel and speed
Cons
  • Potential to burn out if played too often
  • Might need a specific group that enjoys speed/urgency dynamics
Thematic elements
  • Racing to a spaceship via resource collection and engine-building
  • A fast-paced bureau rat-escape style competition
  • Accessible with meaningful decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Move a cohort of rats along a track, collect resources, build engines and power-up actions
  • race_and_engine_building — Move a cohort of rats along a track, collect resources, build engines and power-up actions
  • short-turn_urgency_and_speed — Fast play with urgency rewarded for speed and efficient routing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did like the way that two of these mechanisms synergize with each other.
  • the card mechanism did not do it for me and it was enough for me to part with this one
  • it's a very smooth game, very definitely fine-tuned
  • A series of mini games here are held together through that core tile placement system
  • it's a hell of a lot of fun
  • the gimmick and the novelty wore off pretty quickly
References (from this video)
No references stored for this video.
Video JnTvvpkd0hE Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 7929 · mention_pk 23334
Peaky Boardgamer - First Rat video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and early game explanation in the video
  • Detailed rules explanations for movement, costs, and conflicts
  • Visual guidance on tracking assets and scoring
Cons
  • Complex and dense rule set that may overwhelm new players
  • Many components and tokens to manage
  • Potential for rule interpretation complexity in multiplayer
Thematic elements
  • space exploration and competitive resource management using scavenged junk
  • A junkyard space race where a team of mice builds rockets to reach the Moon.
  • tutorial-driven explanation with live-playthrough style
Comparison games
none
Mechanics (from transcript analysis)
  • Barrel and light string tracks with bonus timing — Barrel and light string markers trigger bonuses when crossing spaces; some bonuses are immediate and others affect future turns.
  • Barter, shop interactions and token purchasing — Upon landing on shop spaces, players can spend cheese to buy tokens or steal tokens and position their pawn.
  • End-game triggers and scoring — Game ends when Launchpad is reached or eight scoring cubes are placed; scoring tracks, awards and caps determine final score.
  • Movement along multiple colored tracks — Players move one or two rats along track spaces, with color-specific spacers and optional shortcuts that require resource costs.
  • resource management and conversion — Resources like cheese, building materials, and energy drinks are spent to advance and gain bonuses, with rules on spending molded cheese penalties.
  • Rocket part construction and scoring — End-game rocket parts (Cockpit, Cargo Bay, Thruster) are assembled using combinations of resources to complete a rocket and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game ends after a player reaches the Launchpad with all four mice or places the eighth scoring Cube on the board
  • you may never have more than one of your rats in the same space
  • the player with the most victory points wins the game
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 18:11 sentiment: positive
video_pk 5319 · mention_pk 15821
Chairman of the Board - First Rat video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, multi-layered design that remains approachable
  • time-efficient for a game with many moving parts
  • strong thematic integration and sense of urgency
Cons
  • can be busy for new players
  • teaching requires care to cover all mechanics
Thematic elements
  • race, engine-building, resource management
  • space race-themed hybrid euro
  • dense, orchestrated competition with multiple lanes
Comparison games
  • Carcassonne
  • Wingspan
Mechanics (from transcript analysis)
  • Engine Building — convert resources into spaceship components to score
  • engine-building and resource conversion — convert resources into spaceship components to score
  • roller-move-esque track progression — move rats along a track to gain resources and score points
  • shortcuts and shared-spaces — checkpoints let you gain permanent abilities or take shortcuts
  • Track Advancement — move rats along a track to gain resources and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 7:49 sentiment: positive
video_pk 5171 · mention_pk 15325
Stonemaier Games - First Rat video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Double-sided board with preset and randomizable layouts
  • One side has completely preset layout requiring minimal setup
  • Other side allows full randomization for experienced players
  • Balances ease of teaching with variable gameplay
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video uUqHMQPJn0U Chairman of the Board Discussion at 20:02 sentiment: positive
video_pk 4358 · mention_pk 12729
Chairman of the Board - First Rat video thumbnail
Click to watch at 20:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, accessible race/engine-building puzzle
  • multiple viable paths to victory
  • lightning-fast play and crunchy drafting flavor via simultaneous card use
Cons
  • theme novelty may wear thin for some players
  • may not scratch a deeper strategic itch for heavy gamers
Thematic elements
  • tick-tock race, resource gathering, economy
  • rats racing up a track to build a spaceship and reach the cheese moon
  • lightweight, humorous
Comparison games
  • Which Stone
Mechanics (from transcript analysis)
  • endgame scoring via checkpoints — progress up tracks and reach spaceship for scoring
  • Movement along a track — move one or more rats up a track when you take action
  • Resource gathering — collect bulbs, energy drinks, cheese along the way
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has like hundreds of miniatures and metal components galore that were all unlocked via the Kickstarter
  • the biggest thing that surprised me is every time a game comes into our library i try to learn it as soon as possible
  • nemesis lockdown is wonderful for that and the contingencies really add a new layer of tension
  • the mirror effect... I haven't seen before; it's distilled; it's simple
  • Sleeping Gods is the best adventure game—it's 10 out of 10 for me
  • Calico is the crunchy, punishing one; Cascadia is more open and forgiving in terms of pathing
References (from this video)
No references stored for this video.
Video gYhYqRySDdo Foster the Meeple Top List at 15:24 sentiment: positive
video_pk 2991 · mention_pk 8726
Foster the Meeple - First Rat video thumbnail
Click to watch at 15:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, tense race to be first
  • light-hearted humor
Cons
  • may be gross-out for some players
Thematic elements
  • survival in cold months
  • Winter prep in urban spaces; rats racing to be first
  • humorous, lighthearted
Comparison games
  • Nacho Pile
  • Halloween
Mechanics (from transcript analysis)
  • racing/positioning — racing to secure the first entry to housing before rivals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flick of Faith is one of our most played board games.
  • Nova means new. Era means era. So this fall is a Nova era.
  • Hidden Movement. I hide in the shadows.
  • Nachos feel like a fall.
  • Rhino Hero because you're falling.
References (from this video)
No references stored for this video.
Video bGX_L8KsLFE Our Family Plays Games Discussion at 32:42 sentiment: positive
video_pk 741 · mention_pk 2157
Our Family Plays Games - First Rat video thumbnail
Click to watch at 32:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute theme with a lighthearted tone
  • fun with resource gathering and forward progress
Cons
  • some players dislike theme or find it cute but not deep
Thematic elements
  • resource gathering and forward progression
  • spacefaring rats in a moon-quest motif
  • humorous, cartoonish
Comparison games
  • Patchwork (similar puzzle feel)
  • Lacrimosa (contrast in depth)
Mechanics (from transcript analysis)
  • rigid forward-only movement — cannot go backward; plan advance
  • set collection / resource management — gather resources to build up the rocket-like goal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas time
  • these five under thirty dollars
  • it's a gateway game
  • it's a co-op not co-op
  • the Matrix baby yeah
  • we love this show; it's going to be our biggest episode
References (from this video)
No references stored for this video.
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