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Fishing box art

Fishing

Game ID: GID0128194
Game Info
Year
2024
Players
4-8
Age
8+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over.

In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick.

New cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round.

At the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

Description

In Fishing, you try to catch as many tricks as possible over eight rounds, with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand, you'll draw fresh cards from the ocean stack, which will introduce new cards for you fishers to fight over.

In more detail, at the start of each round, you have 8-13 cards in hand, depending on the player count and the round. In the first round, the cards go from 1-10 in four colors. Standard trick-taking rules apply, with players needing to follow the color led and the highest card of the led suit winning the trick.

New cards come into play from the ocean stack in waves, with higher-value cards in the four colors, a green trump suit from 1-16, 0 cards that let you snag a card from the trick, and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys, you can steal the lead or determine which color must lead the next trick, force players to pass cards or lose points; you can even steal all other cards in a trick, ideally netting yourself huge fish for use next round.

At the end of each round, score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 17 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–21 of 21
Video sE2AtORTEUo Watch It Played Discussion at 8:27
video_pk 89723 · mention_pk 238790
Watch It Played - Fishing video thumbnail
Click to watch at 8:27 · YouTube ↗
Pros
none
Cons
  • I don't remember much about it other than really wanting it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Amazon is the local shop to a lot of people
  • you never really know who you're buying from
  • I'm probably going to try an online local game store anyway first
  • I don't see it as that much of a problem
  • the thrill of the hunt I think probably more than anything else
  • more people making more games is a good thing for Innovation and for progression in the board game design and product sphere
  • as a consumer wow do I feel overwhelmed a lot of the time
  • the entryway into board games more daunting for people
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 18:38 sentiment: positive
video_pk 86798 · mention_pk 225958
UndeadVikingVideos - Fishing video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
  • Good if you like trick-taking
  • Good if you don't like trick-taking
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — It's kind of like a deck builder.
  • Trick-Taking — Fishing is cool if you like trick ticking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video 3QuuFzfwdEw Meeple University Top 10 List at 6:39 sentiment: positive
video_pk 86285 · mention_pk 222815
Meeple University - Fishing video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Layered depth beyond basic trick-taking
  • Card powers add strategic options and momentum shifts
Cons
none
Thematic elements
  • trick-taking with card powers
Comparison games
  • The Crew
  • 500
Mechanics (from transcript analysis)
  • center_pile_and_powers — If you draw enough cards, you may draw from a central deck with more powerful cards and special powers.
  • deck_integration — Cards won in tricks are shuffled into the player's draw deck and used in subsequent rounds.
  • trick_taking — Play over eight rounds; four suits; no Wilds or trumps; aim to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very unique I think the manala type
  • very easy to pack up
  • no Trump trick taking game
  • it's layered so they get more and more powerful
  • for a game that plays over 40 50 minutes
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 16:42 sentiment: positive
video_pk 85601 · mention_pk 219782
UndeadVikingVideos - Fishing video thumbnail
Click to watch at 16:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun
Cons
  • Can be frustrating if opponent's cards are better
  • Winning early doesn't guarantee winning late
  • Cards can get 'stolen' by others even if you don't win the trick
Thematic elements
Comparison games
  • Arks
  • Fromage
  • SETI
  • The Crew
  • Bomb Busters
  • Captain Flip
  • Castle Combo
  • Blamecraft
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 56:04 sentiment: positive
video_pk 85005 · mention_pk 217061
The Brothers Murph - Fishing video thumbnail
Click to watch at 56:04 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Amazing
  • Incredible
  • I like this game a lot, dude.
  • Great one of the best trick taking game.
  • It's a great trick taking game.
  • It's so good. So good.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — A great trick-taking game with many rug pulls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 40:41 sentiment: positive
video_pk 84676 · mention_pk 215385
The Cardboard Herald - Fishing video thumbnail
Click to watch at 40:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — A trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video X-KLCesuCRU kovray Top 10 List at 29:41 sentiment: mixed
video_pk 84379 · mention_pk 214373
kovray - Fishing video thumbnail
Click to watch at 29:41 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Interesting deck building integration
  • Fun timing aspect
  • Engaging for strategy enthusiasts
  • Good art and theme
Cons
  • Can feel a little long
  • Strategy can be difficult to grasp initially
  • Randomness can lead to bad hands
Thematic elements
  • Fishing
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — this is like a deck build almost deck buildinges tricktaking game
  • Push Your Luck — you can do it right, you can definitely win a lot at the end and then you'll like come back
  • Set Collection — you're trying to create sets
  • Trick-Taking — tricktaking game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player who played the second highest card in the lead suit wins the trick.
  • You're trying to sting the other players with bees.
  • If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
  • This is the meanest trick taking game I've ever played.
  • The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
  • The hierarchy gets really difficult to follow like there's so many different combinations that occur.
  • The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
  • The way that this game works is you'll shuffle those two decks together.
  • I find it chaotically pleasing.
  • I think that experience along with the trick taking is very unique.
References (from this video)
No references stored for this video.
Video cYXiFdSvok4 Rahdo Runs Through Top List at 1:34:50 sentiment: other
video_pk 84134 · mention_pk 213450
Rahdo Runs Through - Fishing video thumbnail
Click to watch at 1:34:50 · YouTube ↗
Overall sentiment (raw)
Liked, but with reservations
Pros
  • Interesting mechanic of using won cards in subsequent rounds.
  • The dynamic between winning early vs. drawing from a better deck is unique.
  • Increasingly powerful cards in the central deck add excitement.
Cons
  • The punishment for winning early can feel strange.
  • Tempo shifts can be jarring.
  • Potential for mistakes in tracking two decks (personal won cards vs. central draw pile).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building (implicit) — The central deck's power level increases, and players draw from it.
  • Hand Management — Players manage their hand of cards, deciding whether to win tricks or draw from a central deck.
  • Trick-Taking — Players take tricks.
  • variable scoring — Winning tricks scores points immediately, while losing allows drawing from a special deck for potentially higher scores later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That was the funniest thing I've witnessed.
  • I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
  • This uses trick taking in, I believe, area control uh, on a board.
  • Time chasers is a weird trick.
  • It's very heavy.
  • But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
  • Shallow sea is the game for you because they sponsored this RNR show.
  • Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
No references stored for this video.
Video oaX1kUSMJY4 Review at 0:00 sentiment: positive
video_pk 67714 · mention_pk 163912
Fishing video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Court cards being used for the next round can be a good thing or a bad thing, adding a twist.
  • Brilliant gameplay.
Cons
  • Losing tricks is sometimes necessary to gain powerful cards.
Thematic elements
  • Fishing for possibilities
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — At the end of the round, players will be drawing a set number of cards. If players don't have any cards in their pile, they'll be drawing from the ocean deck, which has much more powerful cards.
  • Hand Management — Throughout the game, you'll be trying to catch as many tricks as possible across eight rounds because each card that you catch counts as one point. The twist for this game is that all the court cards that you have in your stack will be used for the next round.
  • Trick-Taking — Fishing is a trick-taking game where a player plays the lead suit and all the other players must follow if they can. The winning play of the trick gets to take all the cards and put them in their fishing net.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tricky card game that has you fishing for possibilities.
  • It's brilliant.
References (from this video)
No references stored for this video.
Video I8TXtb7dCEk Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63580 · mention_pk 157018
Getting Games - Fishing video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay with asymmetric abilities enabling combos
  • Banishing 10 cards provides a clear endgame objective and tension
  • Drafting and grid-based decision-making adds tactical depth
  • Items like the wand act as flexible wildcards to enable combos
  • Multiple character options (8 roles) provide replayability
Cons
  • Blue power cards are heavily backloaded, slowing early progress
  • Deck progression increases difficulty with werewolves and eventually vampires
  • Exhaustion reduces access to asymmetric abilities
  • Board can become crowded with undead and high-risk decisions
Thematic elements
  • Banish undead from a void via card sets and cooperation
  • Fantasy world with adventurers (Bard, Healer, brute) and undead threats
  • Live playthrough commentary with strategic explanation
Comparison games
none
Mechanics (from transcript analysis)
  • banishing cards to win — Banishing 10 cards from the void is the victory condition
  • Card Drafting — Each turn drafts a row or column of cards from the 3x3 grid in the void
  • card drafting from the center (void grid) — Each turn drafts a row or column of cards from the 3x3 grid in the void
  • Combat: Deck/Hand — Banishing 10 cards from the void is the victory condition
  • exhaustion/fatigue mechanic — Taking wounds can exhaust a player, preventing access to abilities
  • row/column selection on a 3x3 grid — On a turn a player picks a row or a column to draw cards into their hand
  • Set Collection — Asymmetric abilities require collecting three of a kind (same color and symbol) to perform powerful actions
  • set collection by color and symbol to trigger actions — Asymmetric abilities require collecting three of a kind (same color and symbol) to perform powerful actions
  • shields and wounds interactions — Shields can block wounds; wounds can be banished and affect the board state
  • special actions and items like 'wand' and 'offering' — Cards and items enable powerful banishing via offerings or wild substitutes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The goal of the game is to banish 10 cards from the void."
  • "this is a fully Cooperative game"
  • "we are now officially halfway through banishing"
References (from this video)
No references stored for this video.
Video Jgfi1jMTwHs The Broken Meeple Discussion at 8:01 sentiment: positive
video_pk 41417 · mention_pk 125608
The Broken Meeple - Fishing video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative blend of trick-taking with a built-in deck-building twist that changes round dynamics
  • Accessible for players who know basic trick-taking and enjoy escalating strategic choices
  • Clear on-table components and readable iconography that support quick learning
Cons
  • Rounds can become lengthy due to open-ended deck interactions and multiple tricks per round
  • Theme is largely abstract, which may reduce thematic immersion for some players
  • Some players may find the evolving deck content adds analysis paralysis or reduces accessibility
Thematic elements
  • Non-specific theme; emphasis on card interactions and varying decks
  • Abstract, trick-taking card game with deck-building twist
  • Procedural, analytical discussion of game design decisions
Comparison games
  • Nikosu Dice
  • The Crew
  • Tricky Badger
  • Diamonds
Mechanics (from transcript analysis)
  • deck-building/adaptive deck — Over rounds, players adjust their decks with special cards that modify scoring and round outcomes, creating strategic long-term planning across tricks.
  • Trick-Taking — Standard trick-taking loop: play a card, follow suit, highest card wins the trick; tricks are tracked and scored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Work is work. You don't wake up in the morning going I get to go to work today.
  • Two pretty good little trick takers I found for a total of less than £20.
  • This is a clever little trick taker because you've got the familiar rules in there and the cards with these little effects are not complicated.
  • Beast of leisure not familiar but yeah dude you are becoming a rare thing a reviewer I actually trust to critique a game properly.
  • IGN is one of the worst things to be put on media in terms of reviewing anything.
  • This one ticks a lot of boxes. It is a benchmark level game.
  • Seven Wonders is evergreen; it remains strong as a drafting game and still holds up as a top tier title.
  • Spirit Island is a unique benchmark co-op game that is very thinky and thematic.
References (from this video)
No references stored for this video.
Video JdVSctpGgOE The Board Game Garden Top 10 List at 12:03 sentiment: positive
video_pk 41098 · mention_pk 124679
The Board Game Garden - Fishing video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines deck-building with trick-taking mechanics well
  • Visually pleasing with solid thematic feel
  • Clear progression across rounds with evolving cards
Cons
  • Complexity may deter casual players
  • Longer table time with multiple players
Thematic elements
  • fisheries and boat-based collection
  • deck-building trick-taking with capture mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — You win tricks to collect cards into your 'net'; end of round your net is shuffled and carried forward; some cards have special abilities that affect the flow.
  • trick-taking + deck-building — You win tricks to collect cards into your 'net'; end of round your net is shuffled and carried forward; some cards have special abilities that affect the flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are top 10 compiled of those three months
  • one of my main goals for 2025 is that I really want to stick to doing board game stats for all of 2025
  • I love a good medium weight game
  • this is a fantastic trick taking game
  • the art is very cute on this as well
References (from this video)
No references stored for this video.
Video EWJlDds62TA Board Game Garden Top 10 List at 23:15 sentiment: positive
video_pk 37509 · mention_pk 112709
Board Game Garden - Fishing video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deepened strategy within an accessible trick-taking shell
  • clear, satisfying scoring through colors and symbols
  • engaging hand-management dynamic across rounds
Cons
none
Thematic elements
  • classic trick-taking with a twist
  • underwater/sea-themed river trick-taking with deck-building flavor
  • strategic, competitive, with evolving hand
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building within a trick-taking framework — the cards you win influence your options in subsequent rounds, creating strategic long-term planning.
  • trade-off between tricks won and future strength — more tricks can grant better cards, but also reveal more about the player’s potential strength.
  • Trick-Taking — winning tricks builds your hand for the next round; stronger cards come from the deck based on performance.
  • trick-taking with deck-building twist — winning tricks builds your hand for the next round; stronger cards come from the deck based on performance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • I have played this game the most out of all of these games that I've showed you today
  • it's easy to teach easy to play game
  • each round has a rule card that completely changes the rules
  • the art and theming are strong and the components are gorgeous
References (from this video)
No references stored for this video.
Video nhX9koT8MhM Board Game Dad Discussion at 20:45 sentiment: positive
video_pk 36606 · mention_pk 109851
Board Game Dad - Fishing video thumbnail
Click to watch at 20:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Catch-up and deck-evolution mechanics are clever and satisfying
  • Balance between risk and reward with new deck composition
  • Strong thematic hook for trick-taking and light deck-building fans
Cons
  • Clever mechanics may require a closer read to execute smoothly
  • Dependence on consistent player interaction; less appealing to solo players
Thematic elements
  • Deck-building via trick-taking; card play manipulates outcomes
  • Trick-taking with fishing-themed elements
  • Accessible, solvable with clever card play; light-to-moderate depth
Comparison games
  • Friday
  • Cascadia
Mechanics (from transcript analysis)
  • card abilities and interaction — Some cards alter trick outcomes or affect other players, adding strategic twists
  • deck replenishment and drafting — As you win tricks, you add cards to your deck; your deck evolves over time
  • Trick-Taking — Win tricks and accumulate cards into your deck; higher cards win tricks
  • trick-taking deck-building — Win tricks and accumulate cards into your deck; higher cards win tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the replayability of the Civilization is very unique.
  • the big driving idea is that you are constructing these pillars of cards that describe both the objectives and the strengths you’re going to pursue.
  • I really like the problem space of how are you going to deal with the tile that you've drawn.
  • I love games that have you placing dice in pairs because it gives a really nice problem solving space.
  • this is a very simple game I think for families, but the artwork is charming.
References (from this video)
No references stored for this video.
Video uVb9OiFu7Uk Board Game Garden Top 10 List at 12:28 sentiment: positive
video_pk 27777 · mention_pk 81107
Board Game Garden - Fishing video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing, unique take on trick-taking with evolving hand dynamics
  • puzzle-like decisions between maximizing current tricks and shaping future hands
Cons
  • lengthier play at higher player counts
  • the evolving deck mechanic may complicate new players' first game
Thematic elements
  • deck-building-like progression through winning tricks, fish-themed collection
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — you balance immediate tricks against upgrading the next round's hand by selecting which cards to win or push
  • set/deck progression — cards you win pile into a growing pool, which then influences future hands in the next round
  • Trick-Taking — standard trick-taking core where winning tricks yields points from won cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Park life is a trick taking game that has this really cool kind of spin on trick taking where basically you are going to win a trick if you play the lowest number
  • I think it's really cool the solo version of the game is very fun where you are playing two open hands and basically each round you trying to get both hands to win an equal amount of cards or points
  • Naku Dice is a game that I have wanted for so long I played it actually early last year and fell in love with it
  • Seas of Strife is my favorite trick taking game
  • there is no Trump suit in Rebel Princess as well but the princes kind of act like a trump suit
References (from this video)
No references stored for this video.
Video ylIkgwCX3pQ The Broken Meeple Discussion at 9:33 sentiment: positive
video_pk 12417 · mention_pk 36255
The Broken Meeple - Fishing video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative mechanic combining trick-taking with deck building
  • Interesting decision space regarding whether to win or lose tricks
  • Excellent mechanical execution
  • Fascinating interplay between current and future hands
Cons
  • Uninspired box design
  • Uninspired game name
  • Game length may be slightly long
  • Game may work better at certain player counts
Thematic elements
  • Fishing as a pastime
  • Ocean/Water-based fishing environment
  • Abstract with fishing components
Comparison games
  • Niku Dice
  • The Crew
Mechanics (from transcript analysis)
  • Bonus Cards — Special cards with effects like stealing tricks or gaining lead position
  • Compound Scoring — Points from tricks determine hand quality for subsequent rounds
  • Deck Building — Cards won in previous rounds are shuffled into a deck to form future hands
  • multi-round scoring — Points from tricks determine hand quality for subsequent rounds
  • Multi-Use Cards — Special cards with effects like stealing tricks or gaining lead position
  • Trick-Taking — Players play cards to win tricks, with standard trick-taking rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
  • This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
  • My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
  • People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
  • This is the Pinnacle of Bland
  • There is no excitement in this game, this game just doesn't generate an emotional response
  • It generates a lot of fun banter, a lot of cool thinking
References (from this video)
No references stored for this video.
Video 2a942jEFRuQ Going Analog Discussion at 40:32 sentiment: positive
video_pk 9335 · mention_pk 27521
Going Analog - Fishing video thumbnail
Click to watch at 40:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, escalating tricks feel strategic and fun
  • chaotic but engaging with evolving hands
Cons
  • may be chaotic and luck-influenced for some groups
Thematic elements
  • fishing and competition
  • trick-taking with evolving hands
  • competitive, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / hand evolution — tricks upgrade your hand and influence future rounds
  • trick-taking with evolving hands — wins in tricks become future-hand cards with power-ups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a summer camp where I get to play lots of games
  • this is one of the coolest things about this game
  • the turns are so Snappy; you're always ready to go
  • it's a bigger game where you are building out and visiting villages in the Black Forest
  • two things that I love in games: dice placement and engine building
  • the art is fascinating; some people really did not like the art and some people really did
References (from this video)
No references stored for this video.
Video bWii8kGMxzs Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 7697 · mention_pk 22757
Meeple University - Fishing video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step explanation for setup and play that mirrors actual gameplay
  • Ocean deck progression adds meaningful depth and long-term strategic tension
  • Eight-round structure provides a natural learning curve with escalating complexity
  • Varied card types (zeros, boys, trumps) introduce rich decision points
  • Visual overlays and host narration help demystify rules for new players
  • Relatable, friendly hosts (Stella and Tarant) maintain engagement while teaching
Cons
  • The overall rule set is fairly dense for players completely new to trick-taking games
  • Ocean deck interactions can feel unfamiliar and may require multiple viewings to fully digest
  • Effective strategy hinges on accurate hand/deck tracking; beginners may struggle with memory and management
  • Some edge-case rules (e.g., zero-card steals and ellipses) require careful attention to avoid confusion
  • The tutorial assumes some baseline knowledge of terms like lead, follow, and trump
Thematic elements
  • Fishing, deck progression, and card collection drive the strategy as players reshape their decks across eight rounds.
  • An ocean-themed trick-taking world where fish cards are the currency of points and rounds determine which cards remain powerful.
  • Tutorial-style, classroom-like guidance with concrete examples and overlays to track round state and hand size.
Comparison games
none
Mechanics (from transcript analysis)
  • Card management between nets and boats — At round boundaries, cards move from net to boat and from boat to the next round's starting deck, requiring players to manage what they’ve captured and what remains accessible.
  • Card types and ellipses-boys — Boy cards with ellipses create follow-up effects; some boys enable leading the next trick, others dictate who wins or how the trick resolves after play.
  • Deck growth via ocean deck — After each round, fish cards collected become part of the player's net. The remaining cards come from the ocean stack, introducing stronger cards over time.
  • End-of-round resolution with special cards — Zero and priority cards resolve in a defined order; the winner of the trick can be impacted by these effects, shifting points and control.
  • round-based progression — Eight rounds, with round size and hand requirements increasing. The round card dictates how many cards players will hold in that phase.
  • Set-collection / scoring by cards in net — Each card in a player's net scores a point. End-of-round scoring tallies these points, and the accumulation drives the overall winner.
  • Trick-Taking — Players lead a card; others must follow lead suit if able. The highest card of the lead suit wins unless overridden by trumps or special cards.
  • Trump mechanic — The ocean deck introduces a green trump suit. If a trump is played and can be followed, players must follow or trump according to standard rules; trumps win over non-trumps.
  • Zero and special cards — Zero cards and special 'boy' cards alter trick dynamics: stealing, leading, or breaking standard follow rules, adding strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Take the game card corresponding to your player count.
  • Shuffle everything that's left and deal the entire deck out into the player's starting hands.
  • The ocean deck introduces a fifth suit, which is the green trump suit, beginning at one and potentially going as high as 16.
  • Zero cards follow the standard rules of following suit.
  • You'll find stronger cards in all of the basic suits. The base suits go to 10, but the ocean deck will quickly give you cards from 11 all the way up as high as 18 if you get through the entire ocean deck.
  • The trick is over once everyone has played one card into the trick, and the winner is the player who played the highest numbered card matching the lead suit or, if a trump was played, the highest trump.
References (from this video)
No references stored for this video.
Video 2VMJjbxZoRk Chairman of the Board Discussion at 4:47 sentiment: positive
video_pk 5829 · mention_pk 122841
Chairman of the Board - Fishing video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mathy and highly optimal play
  • Two-player friendly with teachable mechanics
Cons
  • Can feel punishing if you mismanage timing
Thematic elements
Comparison games
  • Cartographers
  • Isle of Sky
Mechanics (from transcript analysis)
  • Card Drafting — players draft from columns of transparent cards
  • Compound Scoring — score derives from matching color/value cards across columns
  • set matching / scoring optimization — score derives from matching color/value cards across columns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an ultra streamlined deduction Style game that's definitely different to your traditional kind of logical deduction games
  • I really like this one
  • guaranteed some laugh out loud moments
  • it's just a very charming, breezy, enjoyable game
  • one of the best abstract games that I've played this year
  • this game is as good as an abstract game can get in my opinion
  • massive brain burner puzzle as you trying to optimally place every single card
  • it's such an easy game to teach and learn
  • this is one of the best simple dice games that I have
  • ratings for this game have just gone up and up and up
  • my favorite Uwe Rosenberg game
  • The Network's become pretty big actually
  • this game is almost perfect
References (from this video)
No references stored for this video.
Video EpGmlf6Ku_g Before You Play Review at 21:06 sentiment: mixed
video_pk 3712 · mention_pk 10946
Before You Play - Fishing video thumbnail
Click to watch at 21:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique deck progression
  • Interesting card mechanics
  • Multiple scoring opportunities
Cons
  • Can run long
  • Potentially repetitive
  • Best at higher player counts
Thematic elements
  • Trick-taking card game
  • Ocean/fishing
  • Progressive deck building
Comparison games
  • Skull King
Mechanics (from transcript analysis)
  • Trick-Taking — Players win tricks that become their new draw pile
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We both really enjoy deduction games
  • Sometimes you just want to play a lighter game
  • It's so rare to play a game like this
References (from this video)
No references stored for this video.
Video XoMidI0xbAw Foster the Meeple Discussion at 25:14 sentiment: positive
video_pk 473 · mention_pk 1379
Foster the Meeple - Fishing video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative pull on trick-taking
  • tight balance and pacing when played well
  • deep strategic moments amid accessible rules
Cons
  • balance is nuanced and can be tricky to juggle
Thematic elements
  • tug-of-war between tricks and deck growth
  • trick-taking with a fishing/collection theme
  • tactical, tension-filled decisions with evolving deck quality
Comparison games
  • Fuji Flush
  • Flip Seven
Mechanics (from transcript analysis)
  • Ability cards — special cards let you take the best card from a trick or gain other bonuses.
  • draw limits and fishing deck — rounds increase hand size; when you can't fill, you draw from a communal deck.
  • score pile draws — the tricks you win are added to a pile that becomes your draw pile later.
  • Trick-Taking — win tricks to build a scoring pile and influence end-game draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking loved it
  • it's a big civilization game
  • I absolutely love this game
  • production is amazing
  • I would definitely recommend that you check this out
  • this is a deck-building style game
References (from this video)
No references stored for this video.
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