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Frosthaven box art

Frosthaven

Game ID: GID0135288
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress.

Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.

—description from the publisher

Description

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress.

Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 97
This page: 50
Sentiment: pos 31 · mix 4 · neu 6 · neg 1
Mentions per page
Showing 1–50 of 97
Video 8QHGcSq7yUU Rolling Dice & Taking Names Analysis at 54:39 sentiment: neutral
video_pk 93861 · mention_pk 254539
Rolling Dice & Taking Names - Frosthaven video thumbnail
Click to watch at 54:39 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
  • I'm willing to give Lilo and Stitch a try
  • just by picking Superman at four
  • did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
  • I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
  • it's a romcom
  • you didn't like Fall Guy
  • I know Barbie was was amazing
  • I did not like La La Land
  • he was really good at new Blade Runner
  • it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
  • The Notebook
  • the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
  • I love unmatched
  • Milkman has been getting out to everybody
  • the overwhelming response has been positive
References (from this video)
No references stored for this video.
Video Svzl9jHKn9A Watch It Played News at 5:13 sentiment: positive
video_pk 91042 · mention_pk 243981
Watch It Played - Frosthaven video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • 83,000 people have no idea when they're going to find the time to play it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gamers new games that's what you people want all old games trash new that's all that matters
  • the world of board game IPs is a treacherous amber war during landscape but that doesn't stop the cold hard human emotion of hope
  • for me it's games like this that will hopefully bring fresh blood into the ball game hobby which are then just a sinister turn a phrase it's just a really good thing for the Hobby that we all love
  • the community-at-large were annoyed right at the community-at-large about a ward where the community-at-large picks the winners
  • it's annoyingly good
  • just like any good DD campaign is a good story unlike my current campaign where we convinced a reanimated puppet that couldn't lie that we also couldn't lie
References (from this video)
No references stored for this video.
Video OQqTswhNw1w Meeple University Interview at 29:53
video_pk 91022 · mention_pk 243928
Meeple University - Frosthaven video thumbnail
Click to watch at 29:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Ticket to Ride
  • Dead of Winter
  • Hanabi
  • Mansions of Madness
  • Arcadia Quest
  • Tainted Grail
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "anyone can paint minis"
  • "it's called plastic cameras but you see in the logo around the edge it says a beginner's journey into painting minis"
  • "document my progression in the hobby"
  • "I genuinely do think that anyone can do it"
  • "you have to have beautiful sort of artwork or table presence for a game to sell"
References (from this video)
No references stored for this video.
Video DxLKCNkWak8 kovray Top 5 List at 4:10 sentiment: positive
video_pk 90687 · mention_pk 242540
kovray - Frosthaven video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale and depth
  • rich world-building and lore
  • strong fan base and expectations
Cons
  • very heavy and lengthy play sessions
  • high cost and setup time
Thematic elements
  • persistent character progression, evolving world, high-stakes combat
  • Dark fantasy dungeon-crawling campaign on a snowbound island fortress
  • story-forward, campaign-driven with branching outcomes
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign progression / legacy elements — persistent character development and evolving world across sessions
  • character building / equipment unlocks — progression through gear and abilities shaping playstyle
  • cooperative dungeon exploration — players cooperate to tackle challenging scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got animals in it which is instantly something that i'm looking forward to
  • the narrative is probably my favorite part about the crew
  • gloomhaven has got to be one of my favorite board game experiences
  • largest board game kickstarter campaign of all time
References (from this video)
No references stored for this video.
Video 5e-B_UXGIuQ All You Can Board Discussion at 6:48 sentiment: positive
video_pk 90416 · mention_pk 241610
All You Can Board - Frosthaven video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are moving studios that is happening
  • thank you so much for all the support
  • we're hoping to attend conventions we want to start meeting some of you guys
References (from this video)
No references stored for this video.
Video 1kBm3P4eN8M kovray Discussion at 0:23 sentiment: positive
video_pk 90045 · mention_pk 240083
kovray - Frosthaven video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has become one of our traditions where it's almost like a board game night.
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up cavray a couple that loves to play board games and make traditions
  • now thank you so much for celebrating our one year content anniversary
  • we're ending it off with a frost haven pledge which was sponsored by cephala fair game so thank you so so so much
  • we pick a color and we stick with the color
  • when we get any new game it is customary to open the box and within a millisecond of the box being opened tyler will smell it
  • what's board games without snacks
  • saving all low scores because you get to see the high scores of the games in the past and compare all of it
  • the gloomhaven itself isn't the tradition it is the ritual
  • I love the full analog off the tactile experience
  • Gloomhaven has become one of our traditions where it's almost like a board game night but exclusively
  • Gloomhaven has been that game that has really cemented our game group
  • it's probably one of my top games out there
  • Frosthaven is a successor of the gloomhaven game which is currently number one on working geek
  • it is designed by isaac childress and published by several affair games who helped sponsor this giveaway so thank you so much for that
References (from this video)
No references stored for this video.
Video K8ylfD2KLKM kovray Top 10 List at 0:59 sentiment: positive
video_pk 89935 · mention_pk 239645
kovray - Frosthaven video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our combined list there's going to be less than 20.
  • The excitement just cannot be measured.
  • I'm going to stop saying we're super excited because we are so excited.
  • It really fills that void of really crunchy brain energy.
  • I can't wait to play it. It's the characters though because it's just so cute.
  • The fact that you can select a character and play it in Title Blades one and then potentially have it in Title Blades two and then you just watch your character grow you really get you really get an appreciation for the universe and then also a love for wanting to know more.
  • For those anybody who's had roommates before like I'm sure we've explored just any like general like living situation cohabitating parents anything I think everyone can relate to this game.
  • It is coming, it is coming.
  • So the kickstarter occurred last year hopefully it will arrive this year but it looks like a gorgeous game.
  • I think just like what I'll say about it is the really the thing I really appreciate about it so far is that it stays in the same realm as Cascadia Calico but it is different enough that I will a hundred percent be playing this probably just as much as I play Calico in Cascadia.
  • Holy moly dim sum beautiful game.
  • The trilogy's gonna be fantastic I feel like I'm so excited for just Garfield in general because I feel like they're getting better and better every game they come out with is just like the innovative super neat super beautiful so many things to love about it.
  • We have a goal to reach we need to play games game games games.
  • Ryan Lockett is just genius when it comes to the board and he does he doesn't know everything he does it all.
  • The vegetables are scrum-diddly-umptious.
  • There's nothing much more I can say.
  • So much I feel like we should someone should tell us how many times we said excitement to this video.
  • It's clear that we're very excited about it.
  • Overall are just getting better production value like unique mechanisms morally draw you more in.
  • It's going to be so difficult to pick make lists and pick what we're excited for.
  • Hype us up because we're excited even more.
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 47:12 sentiment: positive
video_pk 89949 · mention_pk 239745
All You Can Board - Frosthaven video thumbnail
Click to watch at 47:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansive new campaign with lots of content
  • anticipated continuation of a beloved system
Cons
none
Thematic elements
  • fantasy cooperative campaign with progression
  • campaign/soulboard game expansion following Gloomhaven
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign progression — Continuation from Gloomhaven with new class options and scenarios
  • deep, long-form campaigns — Substantial content and evolving game world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video s_vmXnCUuWs Shelfside Unboxing at 6:33 sentiment: positive
video_pk 89200 · mention_pk 236610
Shelfside - Frosthaven video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive content: 135 scenarios
  • Improved organization inserts and storage
  • Color-coded rulebooks and scenario trees
  • Town management and campaign progression
  • Standees for summons and improved minis/art
  • Overall production quality and clarity
Cons
  • Extremely heavy and large box
  • High price (retail around $250)
  • Steep learning curve and potential spoilers
  • Unboxing can be chaotic and long
Thematic elements
  • Array
  • Fantasy northern town
  • Campaign-driven, branching scenarios
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • King of Death Monster
Mechanics (from transcript analysis)
  • branching scenarios — Scenarios branch into multiple paths via scenario trees and branch choices.
  • Campaign — Players advance the town and campaign through a branching sequence of scenarios.
  • Campaign progression — Players advance the town and campaign through a branching sequence of scenarios.
  • Deck-based class system — Characters use unique class cards/decks to perform actions and unlock abilities.
  • Inventory and organization inserts — Game includes dedicated inserts and tray organization to store components.
  • Standees for summons — Game uses standees to represent summoned entities.
  • Town management via stickers — Town development is achieved by applying sticker sheets to upgrade buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 135 scenarios I don't I don't know man that's a tall task
  • you upgrade your town by putting stickers over stuff
  • in terms of unboxing experience 10 out of 10
  • this game is stupid in the best way
  • the box is huge
References (from this video)
No references stored for this video.
Video NB9VEIcra0Y Tim Chuon Discussion at 3:01 sentiment: mixed
video_pk 89093 · mention_pk 236093
Tim Chuon - Frosthaven video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich content, depth, world-building
Cons
  • very heavy to learn and manage
  • time intensive
Thematic elements
  • fantasy cooperative adventure with heavy content
  • frozen frontier with ongoing narrative and campaigns
  • campaign-driven progression
Comparison games
  • Gloomhaven
  • Osworn
Mechanics (from transcript analysis)
  • Cooperative Game — players cooperate to complete scenarios.
  • cooperative play — players cooperate to complete scenarios.
  • legacy-style campaign — persistent world state across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the most difficult thing that I've ever done on this channel
  • I'm getting rid of half my collection
  • convince me I should keep this
  • Title Blades Heroes of the Reef... one of my favorite worlds
References (from this video)
No references stored for this video.
Video t3qskG__USM Tim Chuon Discussion at 11:05 sentiment: positive
video_pk 89126 · mention_pk 236340
Tim Chuon - Frosthaven video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive campaign with deep world-building
  • High-quality components and box contents
  • Cooperative play with varied encounter design
Cons
  • Requires significant space and time commitment
  • Bulky, heavy box can be challenging to store
Thematic elements
  • cooperative dungeon-crawl, campaign-driven exploration
  • Frosthaven, a frozen frontier city and its surrounding dungeons
  • Array
Comparison games
  • Gloomhaven
  • Osworn
Mechanics (from transcript analysis)
  • action selection — players choose from a set of actions influencing movement, combat, and exploration
  • Campaign progression — persistent world where outcomes affect future sessions
  • Cooperative Game — players work together to overcome scenarios and dungeon encounters
  • cooperative play — players work together to overcome scenarios and dungeon encounters
  • Deck-building / hand-management — players build and spend a hand of cards to perform actions each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this week is so stacked with content that many of you have been waiting for
  • Bonzi merch this is premium and thick
  • I am so stoked to show you this video
References (from this video)
No references stored for this video.
Video ljFVhxc4tMU Allies or Enemies Top 10 List at 15:12 sentiment: positive
video_pk 89013 · mention_pk 235772
Allies or Enemies - Frosthaven video thumbnail
Click to watch at 15:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Punchy, immersive dungeon-crawl with deep progression
  • Lived up to expectations and provides a fresh take on Gloomhaven-style play
Cons
  • Requires substantial space (two dining tables) and time
  • Very long setup and teardown
Thematic elements
  • Array
  • Dark fantasy dungeon-crawl in a persistent campaign world
  • Campaign-driven with character progression and evolving maps
Comparison games
  • Gloomhaven
  • The Jaws of Lion
  • Clank: Catacombs
Mechanics (from transcript analysis)
  • Campaign progression — Long-form progression with character retirement and box-opening reveals.
  • Cooperative — Players work together in a shared narrative and tactical combat.
  • Cooperative Game — Players work together in a shared narrative and tactical combat.
  • Modular / Reconfigurable Map — Dynamic map layouts and scenarios across play sessions.
  • Track Advancement — Long-form progression with character retirement and box-opening reveals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the campaign has been kicking our butts
  • Storm adds these really interesting environmental effects
  • two-player mode as well and there's also a solo mode
  • it's fun to just get more different options of what cards come up and win
  • the artwork looks so much slicker and brighter
  • the personal goals are way better than the shared goals
  • the keepers in iron and the lord of the hundreds both work well for two players
  • we were worried that the whole crafting and building was going to overtake the main part of it and we're happy to say that it hasn't
  • two full dining room tables though or else you gotta take everything down and put everything out
  • I will retire that character
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 7:35 sentiment: positive
video_pk 88953 · mention_pk 235501
kovray - Frosthaven video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I can't wait to play it.
  • We've got everything we unpacked everything packed it back in because we got the insert.
Cons
  • I fear that if we play with somebody else it'll just be this very tedious long process.
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video 9UnP6_crQLg Tabletop Tolson Discussion at 0:06
video_pk 88897 · mention_pk 235240
Tabletop Tolson - Frosthaven video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • city-building, survival, exploration, and branching adventure narratives
  • Frosthaven, a northern frontier outpost in a snowbound region
  • Array
  • positive
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love opening up secret envelopes I love figuring out little puzzles and Mysteries
  • the folded space inserts take so much room that the map pieces don't fit in the box
  • it's a big old empty box
  • with teamwork we can make it happen
References (from this video)
No references stored for this video.
Video DCs7uYTab0c Tabletop Tolson Discussion at 0:50 sentiment: positive
video_pk 88848 · mention_pk 235069
Tabletop Tolson - Frosthaven video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of starting characters with clear beginner and advanced options
  • Dynamic and visually appealing miniatures and components
  • Two-player co-op focus with potential for deep synergy between players
  • Interesting and flavorful mechanics like two-form heroes and minion summoning
  • Strong potential for replayability with different character pairings (top three choices highlighted)
Cons
  • Some of the more complex characters (e.g., Germin it) may be challenging for new players, particularly in a two-player context
  • Certain ally-position requirements (e.g., Banner spear) could constrain how actions are executed in two-player games
  • The Drifter, while approachable, might feel less challenging and could affect perceived difficulty balance with other choices
Thematic elements
  • cooperative tactical combat, character progression, exploration, and multi-form hero design
  • A frozen, fantasy campaign setting adjacent to the city of Gloomhaven, focused on cooperative dungeon-crawling in a persistent world.
  • persistent campaign with evolving world state and character masteries
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • deck-building style hand management — Characters are built around a deck of action cards; players manage which actions to use and how to sequence them for optimal outcomes.
  • form switching (melee/ranged) — Certain characters (e.g., Germin it; Blink Blade) switch between forms (melee or ranged) with specific constraints and exhaustion rules if not managed properly.
  • initiative and card play — Players select and reveal action cards with fast/slow initiative, determining top actions and bottom actions each round.
  • masteries and persistent bonuses — Each character has unique masteries on their sheet that grant persistent bonuses and affect conflict outcomes as the game progresses.
  • minion/summon management — Some characters can summon disposable minions (Bone Shaper summons shambling skeletons; Death Walker summons Shadow Beasts) to support the player and board.
  • Time Track — Movement and timing are tracked with a time track; positioning on hex grids and ally adjacency (blue hexes) influence effects and outcomes.
  • time track and hex-based positioning — Movement and timing are tracked with a time track; positioning on hex grids and ally adjacency (blue hexes) influence effects and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my gosh this is so cool because when you choose what you want to do on your card you choose fast or slow
  • blink blade is in my top group now
  • I am very comfortable with The Drifter
  • my heart will always be with the NX Drifter
  • this is the coolest to me
  • The Drifter is my kind of guy
References (from this video)
No references stored for this video.
Video OLib0agBX6s Shelfside Review at 0:00 sentiment: positive
video_pk 88695 · mention_pk 234442
Shelfside - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive aesthetic overhaul and improved visual design
  • Improved rulebook and quick reference with clearer rules
  • Rich campaign progression with town management and branching paths
  • Non-loss summons and more varied monster design
  • Character class identities are highly distinct and cohesive
Cons
  • Production issues and typos/printing errors in some copies
  • Puzzles in the puzzle book can be opaque or poorly integrated, needing cross-book referencing
  • Complex organization and storage requirements due to many components and envelopes
  • Some early balance and readability challenges with two-player timing and randomness
Thematic elements
  • campaign-driven town-building with branching narrative
  • Frozen northern frontier, Frost Haven town and wilderness
  • section book-driven, story beats woven into campaign progression
Comparison games
  • Gloomhaven
  • Jaws of the Lion
  • Spirit Island
  • This War of Mine
Mechanics (from transcript analysis)
  • Campaign loop and loot progression — Scenario -> loot -> town progression -> repeat; loot and upgrades drive character and town growth.
  • Enemy AI decks — Enemies have their own ability decks and act according to initiative order.
  • Enhancements and shapes — New enhancement system with diamond/shape-based tokens and costs, enabling custom builds and balance adjustments.
  • initiative and turn order — Initiative is determined by the chosen cards, with turns resolved from lowest to highest.
  • Loot economy and resource conversion — Loot actions generate resources that can be converted or traded to advance town and character development.
  • Map and components overhaul — Highly visual map with vivid artwork, upgraded ability cards, larger minis, and improved tokens.
  • Non-loss summons and more robust monsters — Summons now can be non-loss and have improved stats; enemies have more varied abilities and positioning challenges.
  • Resource Management — Loot actions generate resources that can be converted or traded to advance town and character development.
  • Section book and flowcharts — A branching narrative structure with a campaign section book and flowcharts to track progress and unlocks.
  • Town Outpost phase — Five-step phase (time passing, events, town-building, downtime, construction) that drives Prosperity and progression.
  • Two-card action system — On each turn you pick two cards, place one face down, reveal both; use top half of one card and bottom half of the other to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frost Haven is the big box sequel to gloomhaven
  • this is the clown car of cardboard for how much it just makes other board games look ridiculously wasteful
  • Frost Haven inherits all the same Pros as gloomhaven
  • Frost Haven is gonna get a 9 out of 10
  • the section book exists because having narrative beats happening frequently from contextual actions outside of just scenario storytellects
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 3:29:59 sentiment: positive
video_pk 88674 · mention_pk 234354
UndeadVikingVideos - Frosthaven video thumbnail
Click to watch at 3:29:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Broke into the top 100 board games very quickly
Cons
none
Thematic elements
  • Fantasy
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Part of a larger narrative campaign.
  • cooperative play — Players work together.
  • legacy — Permanent changes are made to the game as it is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video QYFCQfJ0dwM Tim Chuon Interview at 11:58 sentiment: positive
video_pk 88626 · mention_pk 234072
Tim Chuon - Frosthaven video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive campaign depth
  • high production value
  • long-term engagement and replayability
Cons
  • high learning curve
  • extensive setup and playtime
Thematic elements
  • Cooperative dungeon exploration with campaign progression
  • Fantasy wintery frontier with dungeon-crawling elements
  • Story-driven, persistent world with evolving characters
Comparison games
  • Gloomhaven
  • Descent
Mechanics (from transcript analysis)
  • Campaign progression — Persistent character development and evolving map across scenarios.
  • Cooperative Game — Players work together to complete missions and overcome challenges.
  • cooperative play — Players work together to complete missions and overcome challenges.
  • Hand Management — Players manage a hand of action cards to perform deeds and progress.
  • Modular Board — Scenario-driven map layout that changes with play-throughs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frost Haven literally the biggest one of the biggest board games
  • the only one that I can think of right now is Agricola
  • I would probably end the night with dwellings of elderville
  • Blood Rage 2. definitely fit in blood rage in there
  • today we are celebrating 25k subscribers we're also celebrating 2 million views
References (from this video)
No references stored for this video.
Video iT58_GbrEzo Board Gaming Ramblings Top 10 List at 22:20
video_pk 88574 · mention_pk 233857
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 22:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Story is a great game if you haven't played Time Stories go check it out with a lot of caveats
  • the narration is a big part of it
  • Time Stories is a great game
  • I love how it makes then all of the things you're doing in Clank evolve and change
  • the story part was so good yes like it was fantastic
  • We are so lucky to have all these great games in our lives
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 0:38 sentiment: negative
video_pk 88439 · mention_pk 233089
BoardGameBollocks - Frosthaven video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Does not want to spend another 100+ hours playing through a campaign that is largely the same as something played before.
  • Does not need another 10,000 kilogram box.
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 34:33
video_pk 88364 · mention_pk 232796
The Mill - Frosthaven video thumbnail
Click to watch at 34:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video 1eIu601DnAk All You Can Board Top 30 List at 18:41 sentiment: positive
video_pk 88106 · mention_pk 231421
All You Can Board - Frosthaven video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved on Gloomhaven in many aspects
  • engaging campaign experience with tight design
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
  • Frosthaven (campaign lineage)
Mechanics (from transcript analysis)
  • campaign with ongoing story — continuation of a campaign with intricate base-building and battle mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender duel is a super super solid two player game
  • it's so good
  • I love this game and I can't wait to play it with you guys at some higher player accounts more often
  • this is one of the best negotiation games that I've ever played
  • it's a great deck building race game
References (from this video)
No references stored for this video.
Video kX95Vu8pSkI Shelfside General Discussion at 7:10 sentiment: positive
video_pk 87803 · mention_pk 230112
Shelfside - Frosthaven video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansive content and variety
  • Long-term engagement through campaigns
Cons
  • Huge storage and complexity
  • Can be intimidating for new players
Thematic elements
  • Array
  • Fantasy dungeon-crawling in a new region
  • Campaign-driven, persistent world
Comparison games
  • Gloomhaven
  • Brass: Birmingham
  • Catan
Mechanics (from transcript analysis)
  • Cooperative campaigning — Ongoing character progression within a large campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please play board games with me
  • it is not optimal
  • be honest with yourself come on be for Real
  • we're going to show the entire process of planning and making the profile with Prav
  • thank you to all our actual patrons
References (from this video)
No references stored for this video.
Video BFekUQP5Ugg Quackalope Analysis at 4:13 sentiment: neutral
video_pk 87580 · mention_pk 229127
Quackalope - Frosthaven video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
  • Crimson Scales
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the 10 things we wish we knew before ever buying or diving in to this Behemoth Masterpiece and uh overwhelming board game
  • one thing I wish I knew before I started playing is the monster AI is not like Dungeons and Dag dragons
  • Jaws the lion I wish I knew jaw the lion existed
  • you're going to have some new best friends through through Gloom Haven
  • I wish I knew that I needed an organizer
  • the Mechanics will tell the story The Mechanics will reveal the characters the mechanics will give you epic climactic finishes almost every time you go on this journey
  • Gloom Haven is a commitment
  • you don't have room in your life to play table purchase obsess over any of these other big box scale games you can only have room for one
References (from this video)
No references stored for this video.
Video IJBDW-UBdUw Tabletop Minions Discussion at 5:00 sentiment: neutral
video_pk 87524 · mention_pk 228902
Tabletop Minions - Frosthaven video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Fantasy campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Mentioned as setting up for a game of Frosthaven.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
  • Majestic 13 did not sell all that well
  • Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
  • it's an indie game made by enemy spotted studios
  • so the games are shorter
  • it is a very highly tactical game
  • players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
  • we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
  • kill team 3.0 better be good the whole obstruction line of sight has God awful
  • I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
  • Kingdom Death is a great example of a boutique game versus any that I've named so far
  • quar such a fantastic game love their minis
  • Fallout is the wild west of ips for me something I really can't bring myself to care about
  • it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
  • it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
  • I am definitely interested in Fallout tactics
  • it was it was too board gamey for me frankly like that was the problem
  • I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y The Cardboard Herald Discussion at 1:15:51 sentiment: neutral
video_pk 86620 · mention_pk 224744
The Cardboard Herald - Frosthaven video thumbnail
Click to watch at 1:15:51 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
  • the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
  • do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
  • I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video 64PRwvTzu9o Quackalope Top List at 13:19 sentiment: mixed
video_pk 86566 · mention_pk 224334
Quackalope - Frosthaven video thumbnail
Click to watch at 13:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great and fantastic
  • Love it
  • Want to play this on the table fully the whole campaign so badly
Cons
  • Too big of a commitment
  • Too big of a campaign game
  • Unlikely to get to the table
  • Too much
Thematic elements
Comparison games
  • Gloomhaven
  • Jaws of the Lion
  • Crimson Scales
  • Trail of Ashes
  • Kingdom Death
Mechanics (from transcript analysis)
  • Campaign play — I want to play this on the table fully the whole campaign so badly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most incredible pieces of artwork I've ever seen
  • one of the most ridiculously compelling Euro style hand management action selection style board games I've ever experienced
  • if you're willing to sit through the 2-hour teach with notes sitting in front of your section to learn how to use like the 17 cards that are in front of you and the multitude of actions you can take with them this is worth it
  • don't do like I did and immediately rush out and buy everything for it
  • Mark Swanson is one brilliant two ridiculous three has made a a beautiful wonderful incredible game that I'm still going to continue to own
  • you got to punch like 700 chits and then get them all organized you got to figure out a tub or a container to organize them on
  • whole economy system a whole blind space exploration a AA control combat style head-to-head Skirmish
  • masterpiece where the economy of your ships get leveled up technology gets added
  • I had one friend who fell in love with this who had a copy for himself who taught me how to play it who made me love it
  • I point at that game and I said that game's amazing one of my favorites of all time and then I clarify and I say I'm not teaching it to you no we can't open it
  • hold on to that board game that you have high hopes for it's not hurting anyone hopefully
  • it's not just getting them to the table sometimes it's looking at them and thinking about what it'll be like when you do get it to the table or what it was like when you did
References (from this video)
No references stored for this video.
Video QS-LCADXDko Quackalope Analysis at 11:25
video_pk 86532 · mention_pk 224149
Quackalope - Frosthaven video thumbnail
Click to watch at 11:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I I want to play a game okay I'm here to play games so I want a rule book
  • Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
  • Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
  • I want to pay attention to what type of content is in the hands of my players
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 18:46 sentiment: positive
video_pk 86381 · mention_pk 223214
slickerdrips - Frosthaven video thumbnail
Click to watch at 18:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video k2b-24bfRZ8 Shelfside Playthrough at 0:02 sentiment: mixed
video_pk 85617 · mention_pk 219918
Shelfside - Frosthaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great art on cards and item art
  • High-resolution item art
  • Summons are sick
  • Flavorful and unique cards
Cons
  • UI confusion and unclear feedback when actions fail
  • Unpredictable AI behavior and random movement
  • Glitches and errors during play (e.g., end ability error)
  • Poison and lingering effects are unclear or inconsistently displayed
  • Hard mode tension and pacing can be frustrating
Thematic elements
  • Cooperative dungeon-crawl with city-building and survival in a frosty world
  • Frosthaven, a frozen frontier town with dungeons and outpost phases
  • Campaign-driven, emergent storytelling with player-driven actions
Comparison games
  • Arcs
  • John Company
  • Alpha Outpost Phase
Mechanics (from transcript analysis)
  • Attack modifier deck and status effects — Attacks use a modifier deck and can apply poison, disarm, mark, shadow, and other effects.
  • Card-driven actions — Players pick two cards each turn; each card has a top-action and bottom-action.
  • initiative order — Turn order is determined by initiative values on cards.
  • Line of Sight — Movement and targeting depend on LOS and range; terrain matters.
  • Line of sight and range — Movement and targeting depend on LOS and range; terrain matters.
  • Long rests and lost cards — Long resting recovers cards but can discard some; curses and outcomes add tension.
  • Looting and prosperity economy — Loot/gold used to fund outpost development and prosperity.
  • Movement and terrain — Movement values and environmental chokepoints affect positioning.
  • Summons/minions — Players can summon creatures to assist in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love all the art.
  • This is cool. It's got high res versions of the item art.
  • Summons are sick.
  • We love our true damage aura.
  • Frost Haven is a [__] [__] hole.
  • Lingering Rod is supposed to have poison a fixed to it.
  • Archer Elite is attack four, range four.
  • The outpost phase should have been digitized entirely.
References (from this video)
No references stored for this video.
Video QwN_YK8d7E4 Board Gaming Ramblings Top List at 10:40 sentiment: positive
video_pk 85471 · mention_pk 219113
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games of all time.
  • Very much excited to get back into it.
  • Very, very fun.
Cons
  • Scenarios were kind of not that much of a diversity of what you were doing in the scenarios.
Thematic elements
  • campaign
Comparison games
  • Gloomhaven
  • Astra
Mechanics (from transcript analysis)
  • Campaign play — It's a campaign game and it's co-op.
  • Card-driven actions — You have these cards that you combine with the upper and lower part of the card to make up what you can do on your turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is a very silly push a lot game, but it just works.
  • It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
  • But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
  • When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
  • When it was at its worst, it was very bad.
  • Dominion is the deck building game. It's like the OG deck building.
  • Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
  • Basically everything I didn't like Frost Haven has just made better.
  • It's a card game. It's a push your luck kind of game.
  • So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
No references stored for this video.
Video vLPelkEGfeM Rob's Gaming Table Playthrough at 17:44 sentiment: positive
video_pk 85335 · mention_pk 218415
Rob's Gaming Table - Frosthaven video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is episode two. Episode one already happened. Surprise.
  • It's down below in the video description. There is a playlist and you can find past and future episodes there.
  • I did it a long time ago and now I see people do it.
  • This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
  • This is the best dungeon crawler ever made.
  • It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
  • It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
  • For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
  • I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:41:33 sentiment: positive
video_pk 84991 · mention_pk 216952
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 1:41:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • There's no doubt that Frost Haven is a fantastic game.
Cons
  • The host has not started the Frost Haven campaign.
  • They are currently playing Agamonia and will be for at least another two years.
Thematic elements
none
Comparison games
  • Agamonia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video IwsdhcYmhdc Quackalope Analysis at 1:47 sentiment: positive
video_pk 84756 · mention_pk 215851
Quackalope - Frosthaven video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digital format would make rules, AI, and management cleaner and easier.
  • Digital format would allow players to experience the story and solve puzzles without the time commitment of learning and refreshing rules.
Cons
  • Massive game, takes years worth of gameplay content.
  • Significant time commitment for setup, organization, and playing.
  • Complex management of rules, AI, enemies, bosses, and terrain.
Thematic elements
Comparison games
  • Gloom Haven
Mechanics (from transcript analysis)
  • AI Management — Enemies, bosses, and terrain require AI management.
  • Tactical card play — The game involves tactical card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's some games that just don't seem like they fit on the table. Sometimes, literally.
  • The digital space, the game doing that for you just makes the experience better in my opinion.
  • This is a good example of where becoming a board game can go drastically wrong.
  • The math and the scoring algorithm at the end of the game was complex enough we didn't want to learn how to do it.
  • So, I think this and and most versions of Risk should be digital.
  • Half the game is spent doing management of the systems that you're trying to explore through.
  • The experience of play is taken down a notch due to the degree of management necessary, which is a theme we see across the board in many areas.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 10:31 sentiment: positive
video_pk 84712 · mention_pk 215610
The Brothers Murph - Frosthaven video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • an even better and bigger sequel
Cons
none
Thematic elements
  • dungeon crawling
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Dungeon Crawl
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 20:57 sentiment: positive
video_pk 83911 · mention_pk 212429
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 20:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic
  • sequel to Gloomhaven with more goodness
Cons
  • long campaign may not be replayed due to time constraints and the existence of other games
Thematic elements
none
Comparison games
  • Gloomhaven
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • Campaign — A long-term ongoing campaign with 40, 50, or even 60 scenarios.
  • legacy — Removable sticker sheet is present, but mainly for selling on. Replayability is limited once the campaign is finished.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
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Video mmDRDYCaWrA Quackalope Analysis at 9:51
video_pk 83905 · mention_pk 212364
Quackalope - Frosthaven video thumbnail
Click to watch at 9:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But by far the worst part of producing content here on this channel has to be filming gameplay videos.
  • Gameplay videos are the most challenging form of content to not only justify but also produce on, I would say, any board game channel.
  • Would you rather have a gameplay video that is more fun or more accurate?
  • But no matter how many fancy angles, B-roll, music, whatever we add, no matter what, board gameplay videos still get some of the lowest views across the board.
  • So, what do you prefer? quick, accessible 60 to 90 minute gameplay videos or giant aggressive behemoths that take three plus hours to play, table, and cover.
  • The leadup to filming is substantial as well.
  • So, as you answer those questions, I wanted to give you a quick run through of the production timeline we're talking about.
  • What takes a 1-hour gameplay recorded 1-hour gameplay and potentially turns it into a 12 or 13hour production nightmare?
  • So, would you rather engage with a well prodduced video that lives a little bit longer on the channel that is worth coming back to and consuming at your own speed? Or are live streams just more fun?
References (from this video)
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Video BHProKdZ9ZU Board Games UnLocked Top List at 1:36:42 sentiment: positive
video_pk 83776 · mention_pk 211771
Board Games UnLocked - Frosthaven video thumbnail
Click to watch at 1:36:42 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Better than Gloomhaven
  • Improved settlement phase and character retirement
  • Deep character builds and diversity
  • More varied scenarios than Gloomhaven
  • Innovative card play system
Cons
  • Some scenarios can be gimmicky
Thematic elements
  • Dungeon Crawl, Campaign
  • Fantasy
  • Scenario-driven
Comparison games
  • Gloom Haven
  • Jaws of the Lion
  • Fire Team Zero
  • The Hunters AD 14
Mechanics (from transcript analysis)
  • Campaign — A massive campaign played over many sessions with persistent progression.
  • Card Play — Core mechanic involves playing cards with top and bottom effects.
  • Character progression — Characters level up and can be built in diverse ways.
  • Dungeon Crawl — Focuses on tactical combat in various scenarios.
  • scenario-based play — Features numerous scenarios, with an emphasis on variety.
  • settlement phase — Includes a settlement phase for managing resources and character progression outside of missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video Zn_GZc7mVtc Rob's Tabletop World Analysis at 3:21 sentiment: neutral
video_pk 83572 · mention_pk 210801
Rob's Tabletop World - Frosthaven video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is the ultimate as far as dungeon crawls are are concerned.
  • The original 1995, not the trash that comes out now.
  • It leaves it wide open where it's a sandbox enough.
  • it is just a game that it leaves the imagination to a complete crawl.
  • the game that I proclaimed as the game of the year for 2025, even though it came out in 2024, but it was impossible to get your hands on.
  • The big five. Okay. All you need is five dungeon crawls. Warhammer Quest, League of Dungeon, Dungeon Universalis, Dragons Down, and D100 Dungeon or four Against Darkness.
  • everything else is so far second that there's nothing that matters.
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 36:01 sentiment: positive
video_pk 82476 · mention_pk 207192
Board Games UnLocked - Frosthaven video thumbnail
Click to watch at 36:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fell five spots but stayed in the top 10.
  • Was number three last year and number four the year before.
  • Drastic improvement over previous games.
  • Amount played is significant.
  • Best game out of Gloomhaven and Frost Haven.
  • Balanced gameplay.
  • Get more XP.
  • Feels like hitting harder.
  • Doesn't feel like being overwhelmed in scenario one.
  • Retired a character and got to pick a new one.
  • Amount of content is massive.
  • Thought going through second edition was going to be a slog but has been having a blast.
  • More fun than the first one.
  • Better improved feel than the first edition.
  • Host is looking forward to playing it.
  • Has the potential to be a 10/10 game.
  • Love the settlement phase.
  • Love the loot system.
  • Each scenario has a unique goal.
  • Super creative in this game.
  • Every character feels radically unique.
  • Lot of depth to the characters.
  • Love the card system.
  • Synchronize between everyone.
  • Companion apps drastically helped.
  • Less fiddly with companion apps.
  • Great tutorial system in Jaws of the Lion.
  • Don't know if Isaac will continue the Haven series.
  • So much content.
  • Having a blast with second edition.
Cons
  • Sold his copy.
  • Might sell it next year if it sucks.
  • If it sucks and gets below a five, both will sell it.
  • The objective majority is still kill all enemies or kill all revealed enemies.
Thematic elements
  • Campaign
  • Fantasy
Comparison games
  • Gloom Haven
  • Jaws of the Lion
  • Elder Scrolls
  • Too Many Bones
  • Madara
  • Kingdom Death Monster
  • Dark Quarter
Mechanics (from transcript analysis)
  • Campaign play — The host is playing a campaign with a buddy and mentions the Gloomhaven second edition series.
  • Card-driven combat — The host enjoys the card system between characters and synchronizing with everyone.
  • Companion app — Fan-made companion apps have drastically helped the game by making it less fiddly.
  • cooperative play — The host plays solo two-handed hero-wise and has the other two be companions, controlling two characters for agency, then has the two companions.
  • legacy elements — The host mentions character retirement and picking new characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
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Video TlToCxduY_0 Board Gaming Ramblings Top List at 28:58 sentiment: positive
video_pk 82446 · mention_pk 207112
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 28:58 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic game
  • Took everything from Gloomhaven and made it better
  • More variety in scenarios
  • More fun in looting
  • More variety in city building step
  • More story
  • Splendid game
Cons
none
Thematic elements
  • Campaign, story-driven
  • Story lines, side plots
Comparison games
  • Gloom Haven
Mechanics (from transcript analysis)
  • Campaign — Frost Haven basically came in and said like, you don't need to be here anymore. [...] when you get a new character, you play it completely different. That was a lot of fun.
  • Card Drafting — The gameplay was great with the lives and this everything is good for Frost is basically taking everything and making it better.
  • city building — more variety h or like more in like the city building step like the in between.
  • Cooperative — I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • scenario-based — more variety in the scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
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Video x92cZSjQ3tg Rob's Tabletop World Discussion at 5:20
video_pk 82224 · mention_pk 206533
Rob's Tabletop World - Frosthaven video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:38:05 sentiment: positive
video_pk 82273 · mention_pk 206703
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 1:38:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic
  • Really good
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video 5PkO0EorDW0 Board Game Hangover Top 10 List at 14:35 sentiment: positive
video_pk 81872 · mention_pk 204752
Board Game Hangover - Frosthaven video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely expansive, high replayability
  • Epic, long-term campaign
Cons
  • Very heavy, complex
Thematic elements
  • Array
  • Fantasy dungeon crawl; village-building
  • Epic, campaign-driven with many scenarios
Comparison games
  • Gloomhaven
  • Pandemic Legacy
  • Frosthaven
Mechanics (from transcript analysis)
  • Dungeon Crawl — Explore, fight and loot with card-based combat; build up a village.
  • Dungeon crawl / campaign-based — Explore, fight and loot with card-based combat; build up a village.
  • Resource Management — Earn resources to upgrade your items, map, and monsters.
  • resource management / upgrades — Earn resources to upgrade your items, map, and monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the top rated cooperative board game for casual players.
  • This game works at all ages, at all skill levels.
  • This is a legacy game. So everything here is secret and you can only open it up whenever the game lets you.
  • Just look at it. In this beautiful board game, one of you is dead.
  • I love it. This is one of the most satisfying board gaming experiences you can get, especially if you're playing cooperatively.
  • Frost Haven is the most epic dungeon crawler in the world.
  • Gloomhaven is more top rated than Frosthaven, but the word industry says that this is even better.
  • This insanity and monstrosity of a board game is an adventure with boss battling.
References (from this video)
No references stored for this video.
Video m91zG_SLh3I Tabletop Minions Discussion at 6:27 sentiment: neutral
video_pk 81111 · mention_pk 199748
Tabletop Minions - Frosthaven video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • heavy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I
  • I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
  • I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
  • I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
  • I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
  • The white ones are definitely the type that don't take rattle can.
  • Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
  • That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
  • Metal minis, that's a tough one. I'm not good at those.
  • Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
  • I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
  • It's such a fun world to build inside.
  • I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 3:44
video_pk 81016 · mention_pk 199094
Board Game Critique - Frosthaven video thumbnail
Click to watch at 3:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
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Video C69jLxyl1_s Gaming Rules! Discussion at 15:31 sentiment: positive
video_pk 80919 · mention_pk 198648
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely love Frosthaven.
Cons
  • It was mental.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Implied by the scale and complexity often associated with the game.
  • Cooperative — Implied by the context of playing with others and the general nature of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
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Video AaVLG1pYEa4 Board Games UnLocked Analysis at 43:48 sentiment: positive
video_pk 80581 · mention_pk 196492
Board Games UnLocked - Frosthaven video thumbnail
Click to watch at 43:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intuitive card system for enemies
  • high depth of character progression
  • good item variety
Cons
  • story is not strong
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card system — Uses a card system for enemies and player actions, which is considered amazing and intuitive.
  • Character progression — High level of depth for character progression through card choices as the character levels up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
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Video 5roVzQ0D6Jg Meeple University Review at 12:13 sentiment: positive
video_pk 70617 · mention_pk 236647
Meeple University - Frosthaven video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't a storage solution this is a gameplay solution and it's a gameplay enhancement
  • beautiful map
  • it's a great centerpiece it's it's really well put together
  • this is the organizational Center behind your game
  • the core of the dashboard
References (from this video)
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Video Meij89QQxc0 Top List at 0:36 sentiment: mixed
video_pk 69590 · mention_pk 166137
Frosthaven video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
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