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FUSE box art

FUSE

Game ID: GID0136348
Game Info
Year
2015
Players
1-4
Age
13+
Playtime
10 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?

FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one.

It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes, and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...

Description

Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?

FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one.

It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes, and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 16 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–20 of 20
Video YM0gZ5iiZ64 Watch It Played Discussion at 4:28 sentiment: positive
video_pk 91866 · mention_pk 246612
Watch It Played - FUSE video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wild die can be added to the bag with other dice
  • wild die can count as any number or any color if a number side is face-up
  • wild die can add to the frenzied, frenetic pace
Cons
  • wild die can't be used if a space needs a specific number and color
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • wild die — added to the bag with other dice, can count as any number or any color if a number side is drawn and rolled, but cannot be used if a space needs a specific number and color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BoardGameGeek is the world's largest website dedicated to supporting our hobby
  • they'll send you a second for free so you can mix and match for the best ones
  • these are going to make the board state much easier to read at a glance
  • if you enjoy the frenzied frenetic pace of fuse then you might want to pick up this fuse wild die
  • if you'd like some more plastic upgrade goodness
  • this includes a bakery a goldsmith and a layer that you can just mix right into the game adding more variety to your sessions each time you play
References (from this video)
No references stored for this video.
Video M5Xc5jGnsYk Watch It Played News at 8:27 sentiment: positive
video_pk 90872 · mention_pk 243312
Watch It Played - FUSE video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Ancient Egypt
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • Deck Building — It looks heavy and intricate with deck building and uses the market system from power grid.
  • Market system — uses the market system from power grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i feel as though while this isn't aimed at me this really could be one of those games that grows the hobby and because of that i'm more for it
  • but i'm excited about it and i really think it's gonna be one to look out for
  • it looks absolutely awesome and it's slated for october
  • and i'm very excited about it for that reason and it's coming later this year
  • as soon as possible please it's meant to be coming out at the end of the year but we don't know whether it's going to be on ios or on android or both please be on both just do that please come on i believe in your wizards
  • but seriously this is a prop phone it should not be ringing at all it's not real i took the wires out it's literally turned to off
  • my guess is haunted that's what i'm gonna say or maybe paul is a ghost or both
References (from this video)
No references stored for this video.
Video TBM0TILEanQ Ryan and Bethany Board Game Reviews Top 10 List at 5:56 sentiment: positive
video_pk 90536 · mention_pk 242001
Ryan and Bethany Board Game Reviews - FUSE video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short play time (10 minutes)
  • high energy for groups
Cons
  • can be chaotic and loud for some players
Thematic elements
  • team coordination under a timer
  • space-themed, fast tense dice game
  • frantic and energetic
Comparison games
  • Escape Room games
  • Hanabi
Mechanics (from transcript analysis)
  • Dice Rolling — players roll dice to meet color/number targets
  • dice-rolling — players roll dice to meet color/number targets
  • roll-and-claim / push-your-luck — timed decisions drive success or failure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a great list of games that are just have a low buried entry basically
  • there's a game for everybody out there
  • it's a perfect choice to use to introduce people to games
  • it's not a game it's an activity
  • cooperative makes it easy to teach
References (from this video)
No references stored for this video.
Video Io_tL8s5DWA Drive Thru Games Discussion at 24:50 sentiment: mixed
video_pk 89593 · mention_pk 238224
Drive Thru Games - FUSE video thumbnail
Click to watch at 24:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting game design
  • Friedemann Friese design
  • Decent little game on its own
Cons
  • End game cadence is off-kilter, especially with 5 players
  • Turn order can disadvantage players
  • Too similar to Concordia
Thematic elements
  • Building trade routes, area control
  • Ancient civilization
Comparison games
  • Concordia
  • Flotilla
Mechanics (from transcript analysis)
  • Area Control — Players take over cities on the board.
  • Card Drafting — Players play cards from their hand and then must pick them all up to play them again, similar to Concordia.
  • Route Building — Players build trade routes.
  • Set Collection — Players purchase cards that provide bonus points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video 5k3PFe-Qrn4 UndeadVikingVideos Discussion at 1:34:05 sentiment: positive
video_pk 88069 · mention_pk 231134
UndeadVikingVideos - FUSE video thumbnail
Click to watch at 1:34:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Correct answer
Cons
none
Thematic elements
none
Comparison games
  • Canadian Destroyer
  • Peter Parker
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Peter Piper oh oh yeah is correct yes
  • It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
  • I think that person would just go pound sand
  • It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
  • I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
  • You're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
  • I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
  • You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
  • You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
  • I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
  • I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
  • I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • The idea is you want to make the ratings you want to see and that'll be what I mean I get it
  • The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
No references stored for this video.
Video kGWETVxgg-k UndeadVikingVideos Discussion at 2:26:10 sentiment: positive
video_pk 87757 · mention_pk 229906
UndeadVikingVideos - FUSE video thumbnail
Click to watch at 2:26:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Pretty fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • FUDGE Dice — Uses special dice with symbols indicating success, failure, and degrees thereof.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
No references stored for this video.
Video K5CDTAZi1EE Ryan and Bethany Board Game Reviews Top List at 13:00 sentiment: positive
video_pk 85193 · mention_pk 217827
Ryan and Bethany Board Game Reviews - FUSE video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun with kids
  • Fits the name 'Fuse' well
  • Appeals to gamer kids
Cons
none
Thematic elements
  • Completing a stack of cards under a time limit
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — The team must work together to get through the deck of cards.
  • Dice Rolling — Dice are rolled and must be placed on cards.
  • Real-Time — Players have 10 minutes or less to complete the stack of cards.
  • Set Collection — Dice must often be placed in certain orders or with specific colors/numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such an interesting game where um you have all these places on the board that you can go, but they're dictated by these what are those things called? Sand timers.
  • It's the silliest game on this list probably.
  • Very Indiana Jones vibes. This is one of those games.
  • It is very stressful.
  • The loud game I think we've ever played.
  • My super cool demeanor completely disappears while I play this game.
  • It is utter chaos, but at the same time, it is epic.
  • Gamer kids are a different breed of children.
References (from this video)
No references stored for this video.
Video fWL_RfKWW7k Man vs Meeple Analysis at 0:14 sentiment: positive
video_pk 84516 · mention_pk 214801
Man vs Meeple - FUSE video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands tool set significantly
  • Adds interesting decision-making process
  • Mitigation cycle provides strategic depth
  • Flipping player powers add dynamic gameplay
  • Soothing mechanic allows for card removal
  • Turns the game into something with more fulfilling situations
Cons
  • Can lead to significant negative points if curses are not managed
  • Adding both expansions increases teach time
Thematic elements
  • Spooky
Comparison games
  • Veil of Eternity
Mechanics (from transcript analysis)
  • curse tokens — All these curse tokens, you're getting them through all these kinds of ways. They're all worth negative -2 points at the end of the game if you have them in front of you.
  • Flipping Player Tiles — Some of them will flip back and forth. I think maybe one or maybe more, but one of them at least just flips and stays there. So the powers can change and you can utilize that by like using the power on one side, flipping it and then usually if they flip back, there's another thing that they can do that then flips them back.
  • Mending — The other thing that's cool about mending is if all of your wards are in good shape and you mend, it allows you to take curses off of your character because I don't think we mentioned this, but all the characters will start with some amount of curses on them.
  • Soothing — If the last cursed token comes off the card, the card actually goes away. Becomes soothed. It goes into a special discard pile where it's now worth one point at the end of the game, but it's taken out of your row.
  • Variable player powers — Those are the three big pillars of what this thing has going on. Uh, the curses are going to be something you need to navigate. But overall, uh, and I was saying this while we played, I think this expansion just expands your tool set significantly because not only do you have a variable player power, but that player tile kind of will flip throughout the game.
  • Wards — These wards are going to add some things and like Ryan just alluded to the variable player powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It starts with a veil and ends with an eternity, but we played it with artifacts, the first expansion, and the brand new second expansion, which is coming to Essen, I believe. It's called Curse.
  • I think this expansion just expands your tool set significantly.
  • It adds this whole decision-making process that isn't always there in variable player powers in other games.
  • So you have kind of this cycle of like gaining these negative points and then trying to get rid of them.
  • The cursed ones will just go away on their own. And again, that's something that you're going to have to weigh with each individual curse card.
  • Veil of Eternity is one of my favorite games of all time, if not maybe approaching my favorite game of all time.
  • I don't want a show that goes on and goes on.
  • It's like I don't want Lost season, you know? I don't want a show that goes on and goes on.
  • This is definitely takes it to a heavier weight. I think
  • If you have any questions at all about the entire set of games or Curse in particular, let us know in the comments below.
References (from this video)
No references stored for this video.
Video rZN91xAbfxU Rahdo Runs Through Top List at 7:44 sentiment: positive
video_pk 84146 · mention_pk 213523
Rahdo Runs Through - FUSE video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant and fast playing
  • Captures excitement and energy
  • Wife enjoys it despite stress
Cons
  • Can be stressful for some players
Thematic elements
  • Real-time bomb defusal
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to disarm bombs within a time limit.
  • Dice Drafting — Players draft dice based on their needs to match bomb requirements.
  • Real-Time — Players have 10 minutes to roll dice and draft them in real time to diffuse bombs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I figured, hey, it's 2025. Let's finally get to it. There's nothing to it but to do it.
  • When in doubt, err toward omission. A null field is always better than a wrong field.
  • I don't do the thing where, oh, it's number 13, it's number 12. No, I just tell you what the games are. I'm I'm not trying to hide it.
  • This is one of the greatest of all time and it's so criminally overlooked.
  • This is the hardest of hard science fiction you will ever see in the board game industry.
  • It's a little miracle of design.
References (from this video)
No references stored for this video.
Video hOShDLcGacE Our Family Plays Games Discussion at 36:00 sentiment: positive
video_pk 81824 · mention_pk 204555
Our Family Plays Games - FUSE video thumbnail
Click to watch at 36:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting blend of deduction with tricks
Cons
  • may rely on player math and inference
Thematic elements
  • trick-taking deduction game
  • deduction/don't-miss-it style
  • board game intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — guessing and inference to score
  • Trick-Taking — players take tricks with hidden information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lunch is served with a side of panic.
  • Time Bomb is a quick and fun bluffing and deduction game
  • Fantasy Flight losing their mind again.
  • Descent: Legends of the Dark. They're discontinuing it.
  • We are live y'all.
References (from this video)
No references stored for this video.
Video Ke75_SLmvbs Tabletop Tolson Review at 0:43 sentiment: mixed
video_pk 81561 · mention_pk 203238
Tabletop Tolson - FUSE video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Information asymmetry adds tension
  • Five-suit variation increases variety over standard trick-taking
  • Emphasis on strategy and deduction
Cons
  • Complex dealing/order mechanics may be confusing
  • Scoring details are less explicit in transcript
Thematic elements
  • abstract game mechanics; emphasis on information and suit interplay
  • abstract five-suit card game
  • abstract
Comparison games
  • Kabuki Tricks
Mechanics (from transcript analysis)
  • Deal and order by right-hand player — Cards are dealt and the player to the right orders your cards, then indicates where high-value cards are in each suit.
  • Five-suit trick-taking with visible suits — Yellow is the trump; players follow the lead suit and choose cards to win or lose the hand while considering the visible suits.
  • Hidden values, visible suits — Players can see suits but not the actual values of cards; five suits are used instead of four.
  • Trick-Taking — Yellow is the trump; players follow the lead suit and choose cards to win or lose the hand while considering the visible suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kabuki Tricks, it says, is uh two to five players, 20 to 30 minutes to play.
  • it's trying just a bit too hard for the theme when honestly this is just a trick-taking game.
  • one cool thing about this game is you're going to deal your cards to your players.
  • not only do you get to put your bid out for one, two, or three tricks, you optionally have the choice to change low number to high number, or you can swap two adjacent suits.
  • I think bidding with your safety bet is a good way to go, but it's also half points.
  • I would prefer something that kind of fits the more abstract style of the gameplay. And in this case, it's loose.
References (from this video)
No references stored for this video.
Video m-vLojjWbyM Top List at 2:17 sentiment: positive
video_pk 67952 · mention_pk 164253
FUSE video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
  • love this game
Cons
  • Countdown expansion liked even better
Thematic elements
  • defusing a bomb
  • spaceship about to blow up
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — It is fully cooperative and it is chaotic dice rolling.
  • Dice Rolling — chaotic dice rolling.
  • Push Your Luck — If you can't, again, you have to get rid of some extra dice that you've already placed. So, you can kind of lose some of the progress that you've made.
  • Real-Time — Fuse is a real time game. Literally, there's a timer. It's 10 minutes. That's the whole length of the entire game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best experience we've ever had gaming or one of them, you know, one of the very very very best experiences gaming.
  • Absolutely genius design. Absolutely brilliant. Super fun to play. Very challenging.
  • So, in this game, it's a a similar system of you're you're drafting cards, but you're drafting from this tableau, and the tableau is shrinking and things are being revealed, and you can only draft a card if it's completely revealed.
References (from this video)
No references stored for this video.
Video bmHmyj589jg watch it played Rules Teach at 0:15 sentiment: positive
video_pk 65195 · mention_pk 158823
watch it played - FUSE video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Real-time cooperative gameplay creates tension
  • App integration adds to the theme and atmosphere
  • High replayability with multiple difficulty levels and player counts
  • Prevents alpha gamer problem due to time crunch
  • Scoring system encourages improvement and replaying
Cons
  • Can be difficult to defeat on the first few tries
  • Requires good collaboration to avoid dice being wasted
Thematic elements
  • diffuse all the bombs and save the ship
  • our ship
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Dice are drawn from a bag to start puzzles.
  • Cooperative — Players must work together to achieve the game's objective.
  • Dice Rolling — Players roll custom dice with different colors and numbers.
  • Puzzle solving — Players solve individual puzzles based on the dice rolled.
  • Real-Time — The game plays in real-time, with a 10-minute countdown.
  • Set Collection — Players collect dice to fulfill puzzle requirements.
  • Variable player powers — While not explicit powers, players have different puzzles and dice needs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game that will self-destruct in 10 minutes
  • So the premise of the game is that our ship has been boarded by hostile aliens and the aliens have planted charges all over the ship we have exactly 10 minutes to diffuse all the bombs and save the ship and we have to work together so it's real-time Cooperative
  • it's almost impossible for somebody to just try to run the game on everybody which like sometimes happens in co-ops the old Alpha gamer problem right you don't have time to be the alpha gamer
  • when you win the game first of all you have to be empty that would be empty then you get 10 points for winning the game and you want to keep track of your score because you want to go back and try to improve your score
  • So 10 points for winning the game then you also add up the point value of all the puzzles that you completed
References (from this video)
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Video i9ZWpA6od2U watch it played Discussion at 0:13 sentiment: positive
video_pk 65168 · mention_pk 158790
watch it played - FUSE video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith this is going to be a very quick news and updates video primarily I just want to run the contest to give away this copy of fuse that we started a few weeks ago but I also want to give you a couple quick updates on the channel as well
  • this is complex Euro game and it's probably going to be one of the most ambitious projects that I've worked on so the script is taking me a little longer
  • although the paint jobs aren't perfect I think they'd be passable for some video I'm considering this game for a possible feature
  • so what we've been doing lately is having table talk on a Tuesday table talk back on the following Tuesday and then a live Q&A on the Tuesday after that and then repeating that cycle
  • not only do we answer questions but we also try to play a game or two talk about some games and just get up to some other General Shenanigans
  • the winner of this watch it played contest is Benjamin Cocker congratulations Benjamin I'll send you an email get your mailing address and then ship this on to you as soon as possible
  • I also forgot to mention I'm recording a video to talk about this the game canopy it's a new product coming to Kickstarter that will provide you an alternative way of carrying your games to game group or wherever you're trying to take them
References (from this video)
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Video 5AKBaJbz4JY Watch It Played Discussion at 4:57
video_pk 65173 · mention_pk 158800
Watch It Played - FUSE video thumbnail
Click to watch at 4:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • this is going to be a quick news and updates video and at the end I'm going to have a contest to give away a game so stick around for that
  • it's just going to be slight slight disruption to the recording schedule
  • speaking of content a few hours from now at the time of this recording of course pep and I are going to be going live with another one of our live Q&A videos
  • What if they included an optional add-on with another Kickstarter they're already running and that way the miniature is just added on to shipping they're already planning to do
  • I just wanted to start by mentioning that for the last week I've been working on painting up some Miniatures for the game Guild ball
  • I also need to say a huge thank you to our friends over at kolman you're not
  • I love these guys I love their content and one of the benefits of having a platform which I'm very fortunate to have like this one with so many enthusiastic viewers is that I can occasionally come on here and plug something that I'm excited about and would love to see supported
  • it says I am scorpy Marty one of the co-hosts of that podcast and I at the cool Min or not Expo last year and we were teamed up in a game of times up
  • I know there's lots of things competing for your attention so I really appreciate any of the time that you do give to us
  • to wrap up I'd just like to say a quick thank you to you thank you for watching this video and any of the other videos that we have on this channel
  • you have to get your contest entries in by March 19th 2016 and we'll do a draw shortly after that
References (from this video)
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Video vLYZd_WWc8k TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 1:33 sentiment: positive
video_pk 41491 · mention_pk 125811
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - FUSE video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly tense and immersive in practice; video notes convey feel well with multi-camera setup
Cons
none
Thematic elements
  • real-time cooperative dice-rolling
  • cooperative crisis scenario; real-time
  • tense crisis management
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete objectives under time pressure
  • cooperative play — players work together to complete objectives under time pressure
  • Dice Rolling — ten-minute pulse-pounding cooperative play with simultaneous dice rolls
  • real-time dice-rolling — ten-minute pulse-pounding cooperative play with simultaneous dice rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Richard Garfield's new drafting game, which is amazing.
  • very tense and my review uh it's one of those games where it's hard to give you the feeling of what it feels like just watching an overview.
  • Band of Goblins. Good thing there.
References (from this video)
No references stored for this video.
Video JKo0MvXNS4E Board Stupid Top List at 1:03 sentiment: positive
video_pk 41014 · mention_pk 124417
Board Stupid - FUSE video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production to match the ice-world theme
  • large player agency with diverse activity options
  • accessible entry into a heavier euro space thanks to manageable footprint
Cons
  • board can feel very busy, potentially overwhelming for new players
  • some ambiguity around early-rule interpretation may slow first playthrough
Thematic elements
  • sandbox exploration with light adventure; monsters, exploration, and a noodle-bar locale
  • icy winter world with exploration and multiple activity stations
  • sandbox-style play with player-driven choices and diverse activity options
Comparison games
  • Endless Winter
Mechanics (from transcript analysis)
  • Agency and branching possibilities — Players pursue varied paths with meaningful choices shaping play.
  • Combat encounters integrated into the flow — Monster encounters are part of the action economy rather than isolated battles.
  • Exploration and activity selection across a busy board — Players choose among multiple activities (exploration, combat, location visits) in a sandbox-y setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is a beautiful Beast
  • production is insanely good
  • it's a corker
  • dripping with atmosphere dripping with theme
  • everything is linked to the theme of the game which is amazing
  • the central board is 100% the unique premise of this game
  • the setup and gameplay are very fast
References (from this video)
No references stored for this video.
Video N4PlKjio-po Board Stupid Top List at 14:57 sentiment: positive
video_pk 36602 · mention_pk 109840
Board Stupid - FUSE video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ten minutes to play
  • high tension and excitement
Cons
  • can be chaotic and loud
Thematic elements
  • cooperative real-time bomb diffusion
  • bomb-defusal scenario
  • thin thematic skin
Comparison games
none
Mechanics (from transcript analysis)
  • dice puzzle — dice symbols and placements drive diffusal challenges
  • Real-Time — players act against the clock to diffuse bombs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice little roll and write game where you're trying to build the best routes on your map
  • it's the easiest one I could possibly teach to anybody
  • it's not a game that you need again you don't need someone else that is really into board game you literally explain it in 30 seconds
  • it's a classic deck builder very simple One Versus One
  • it's the most asymmetric games that you can think about
  • Scout is my favorite card game you can play in 15 minutes
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 18:02 sentiment: mixed
video_pk 8303 · mention_pk 24395
Foster the Meeple - FUSE video thumbnail
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Real-time game
Cons
none
Thematic elements
  • Real-time puzzle
  • Bomb defusal
Comparison games
none
Mechanics (from transcript analysis)
  • Real-time dice collection — Hurry up disarm the bomb by collectively assembling the correct dice combinations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video ivDqSBG-LDM might i suggest a game Discussion at 4:51 sentiment: positive
video_pk 6604 · mention_pk 19592
might i suggest a game - FUSE video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and energetic
  • works well with larger groups
  • replayable through dice variety
Cons
  • can be chaotic or stressful for some players
Thematic elements
  • cooperative, real-time bomb defusal
  • Spacefaring crew defusing bombs on a ship
  • frantic, timer-driven tension
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players act together under a strict timer to defuse bombs.
  • Dice Rolling — Dice outcomes drive defusal options and actions.
  • Real-time cooperative play — Players act together under a strict timer to defuse bombs.
  • Team coordination — Players align choices to optimize efficiency under pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's always room for family
  • Magic the gathering is a living game and the amount of cards and abilities is always growing
  • Fuse is a real time cooperative dice game
  • the twist is the game has a strict 10 minute timer
  • Werewords is a really simple game but the cool crossover between social deduction and word game
  • Concept is a game that i hadn't played for a few years maybe but when we first got it it was one of my favorite games
  • Cartographers is another one of those games that's really compact and you don't need much to learn it and start making your map
References (from this video)
No references stored for this video.
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