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G.I. Joe: A Real American Hero box art

G.I. Joe: A Real American Hero

Game ID: GID0136759
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Description

G.I. Joe is a 1991 run and gun game published by Taxan for the Nintendo Entertainment System based on the toyline of the same name. The game was produced by Ken Lobb and developed by the same Japanese team that later formed KID. It was followed by a single sequel titled G.I. Joe: The Atlantis Factor released the following year.

Gameplay

The player takes control of a team of three G.I. Joe characters, each with their own specialty. The player's goal is to navigate through six stages (with several areas each) on a mission to finally bring down Cobra. The initial character roster consists of Duke, Snake-Eyes, Blizzard, Captain Grid-Iron, and Rock 'n Roll. A sixth character, Hawk, gives orders to the team between missions, and becomes available as a playable character for the final stage. Each level had a character that was pre-determined to lead the team, meaning that one character in the given area would be chosen by default, and the player would then select the two other operatives to complete their team.

Source: Wikipedia, "G.I. Joe (NES)", available under the CC-BY-SA License.

Description

G.I. Joe is a 1991 run and gun game published by Taxan for the Nintendo Entertainment System based on the toyline of the same name. The game was produced by Ken Lobb and developed by the same Japanese team that later formed KID. It was followed by a single sequel titled G.I. Joe: The Atlantis Factor released the following year.

Gameplay

The player takes control of a team of three G.I. Joe characters, each with their own specialty. The player's goal is to navigate through six stages (with several areas each) on a mission to finally bring down Cobra. The initial character roster consists of Duke, Snake-Eyes, Blizzard, Captain Grid-Iron, and Rock 'n Roll. A sixth character, Hawk, gives orders to the team between missions, and becomes available as a playable character for the final stage. Each level had a character that was pre-determined to lead the team, meaning that one character in the given area would be chosen by default, and the player would then select the two other operatives to complete their team.

Source: Wikipedia, "G.I. Joe (NES)", available under the CC-BY-SA License.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
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Showing 1–1 of 1
Video zqaHFfpyp-A 3 Minute Board Games Discussion at 54:38 sentiment: negative
video_pk 91444 · mention_pk 287659
3 Minute Board Games - G.I. Joe: A Real American Hero video thumbnail
Click to watch at 54:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Nice miniatures (implied).
Cons
  • Boring and basic gameplay.
  • Failed to capture the theme effectively.
Thematic elements
  • G.I. Joe
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Drawing cards that dictate movement or thematic events.
  • roll and move — A standard roll-and-move mechanic where players spin a dial to determine movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love bordering it's a game that I've loved playing every time I played that I'll play it multiple times mostly with Jared it's great to play again it's asymmetric a lot of the things I loved about Star Wars rebellion I love about War of the Ring
  • You could have completely different goals for each side and even more than Star Wars rebellion those two goals there's two ways to win for each side but one's a lot easier for one side one's a lot easier for the other side and it's kind of this weird race to like which captures the feeling of the theme so well of you trying to story the ring before the shadow can overrun middle-earth or you can use the ring to fight the shadow like Boromir wanted and it can actually be quite effective if you play your cards right
  • Holy hell does summer birds not only captures the the narrative and the theme and all the ideas that make up the Thunderbirds show it's also a really clever mix of the pandemic style idea we've pick up and deliver and there's something so satisfying about okay well we're gonna move thunder bit to here and pick up thunder bit for and move it over there Angela and thinking like three turns ahead of where you need to deploy things and having them in the right place at the right time that's just scarce it's like such a satisfying game
  • The whole peel of being able to step into the shoes of your favorite DC Batman character and it does such a good job of making the skirmish feel like something out of the DC comic and you really you never feel like Batman's underpowered or anything you feel like everything's just at the right level bit it is really nicely balanced
  • Two core boxes have a really beautiful display it's a striking yet striking cover to a box because the hero's box has like all the classic Batman heroes and then they're mirrored on the other box with all the classic Batman villains and yeah it's exactly that it's like it's the spot your favorite yeah kind of image
  • Every intellectual property every story has a theme and if your mechanics when you're building a board game for their IP don't evoke that theme which is kind of what you're saying but slightly different um then actively why even bother
  • We've basically describes IP games as they should be interactive fan fiction generators
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