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Game Master's Apprentice box art

Game Master's Apprentice

Game ID: GID0137769
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Description

Author's introduction:

Have you heard of Dungeons and Dragons, Runequest, Tunnels and Trolls or Worlds of Wonder? These are fantasy role-playing games.
...
To play any of these games you must create one or more characters, then guide your character(s) through adventures in a universe created by a game master. To create a character, you will need to roll three six-sided dice several times. We will use Runequest as an example.

User summary:

This simple program is published as type-in source code (2 pages) in Atari BASIC, intended for Atari 8-bit systems. The article is included in Antic, Volume 2, Number 1, April 1983. The program rolls and displays seven attribute scores using a simple 3d6 method.

Description

Author's introduction:

Have you heard of Dungeons and Dragons, Runequest, Tunnels and Trolls or Worlds of Wonder? These are fantasy role-playing games.
...
To play any of these games you must create one or more characters, then guide your character(s) through adventures in a universe created by a game master. To create a character, you will need to roll three six-sided dice several times. We will use Runequest as an example.

User summary:

This simple program is published as type-in source code (2 pages) in Atari BASIC, intended for Atari 8-bit systems. The article is included in Antic, Volume 2, Number 1, April 1983. The program rolls and displays seven attribute scores using a simple 3d6 method.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 7ufObjxCBKI The Dungeon Dive Top List at 11:02 sentiment: positive
video_pk 85141 · mention_pk 285798
The Dungeon Dive - Game Master's Apprentice video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for fantasy settings.
  • One of the older, well-regarded decks.
  • Contains a wide variety of generation tools.
  • Useful for generating sensory details and sense of space.
  • Double-sided cards enhance usability.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Oracle — Provides a basic oracle, die rolls, and various icons for elements and magic.
  • Random generation — Generates random belongings, catalysts, locations, NPC names, virtues, and vices.
  • Sensory prompts — Includes prompts for sight, touch, smell, and feeling, and even abstract concepts like 'setting is a rumble in the ground'.
  • Word prompts — Offers series of words like 'avenge', 'feral', 'pain' to spark ideas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And hey, sometimes you need a deck of cards and uh that is something that I have told myself quite often and over the years I have amassed quite a collection of different decks of oracle cards and cards used to generate things to generate quests and encounters.
  • So, let's get into my top 10 decks of fantasy oracle and generator cards.
  • And I think that the deck of notices and quests is a really good one.
  • I just love this for spice. I just love this to add some some weirdness to a game.
  • And with just those two decks, you could have a really interesting little RPG.
References (from this video)
No references stored for this video.
Video gDXn8wlEFJE Gaming with Edo & Jessica Discussion at 3:00 sentiment: positive
video_pk 34280 · mention_pk 297793
Gaming with Edo & Jessica - Game Master's Apprentice video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich narrative prompts
  • versatile for NPCs and plot twists
  • textual depth to drive scenes
Cons
  • availability may vary
  • readability depends on player interpretation
Thematic elements
  • GM guidance and narrative prompts
  • fantasy RPG world with NPC interactions
  • text-based prompts providing situational cues
Comparison games
  • Rory's Story Cubes
  • Story World
Mechanics (from transcript analysis)
  • text_based_prompts — Deck of cards with descriptive prompts guiding NPC actions and plot twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone, I'm Jessica and today I want to talk about solo RPG oracles.
  • the oracle and this tool is going to create those situations that move your story forward
  • the most interesting part about an oracle is that this is something that you are going to interpret
  • it's the solo RPG, it's just you. And interpreting what you see is sort of the appeal
  • I like solo RPGs so much.
  • What I love about solo RPGs is the interpretation and creating a story that you didn't necessarily think was going to come out of this.
  • This is for you to have fun with.
  • these gigantic cards called Story World
  • the art style is really really pretty and really detailed
References (from this video)
No references stored for this video.
Video Q6lUdujvp9o Gaming with Edo & Jessica Discussion at 8:45 sentiment: positive
video_pk 32613 · mention_pk 96549
Gaming with Edo & Jessica - Game Master's Apprentice video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers modular prompt cards to support varied solo play
  • adaptable across different settings and genres
Cons
  • requires access to card packs or digital equivalents
  • relies on card prompts which may not suit every player
Thematic elements
  • randomized inspiration through cards to support solo play
  • various settings supported by card prompts and thematic packs
  • card-driven prompts with flexible adaptation to settings
Comparison games
  • Bucket of Bolts
Mechanics (from transcript analysis)
  • card prompts — thematic packs of cards provide prompts and twists for narrative direction
  • Modular Board — cards can be swapped to change the setting and mood of the session
  • modular setting cards — cards can be swapped to change the setting and mood of the session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are not exciting. These are not the awesome, the fun times. These could be the boring questions.
  • There's no wrong answer here.
  • You can toss it if that doesn't work.
  • You get to be what you want to be and explore all these different adventures and tell these stories and it's all yours.
  • Not feeling overwhelmed like there's all these choices I have to make. I've made them. Here I go and I'm gonna play.
  • And the other part of this, which again I'm going a little bit further here, but the other thing that makes solo RPG so fun for me especially is that interpretation of what the Oracle gives you.
References (from this video)
No references stored for this video.
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