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Greed box art

Greed

Game ID: GID0147392
Game Info
Year
2014
Collection
Rating
Mechanic profile
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Description

In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards.

At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings.

The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.

Description

In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards.

At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings.

The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video MGkVjyD389s Rules Teach at 0:23 sentiment: positive
video_pk 68099 · mention_pk 164427
Greed video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Each of the four factions play very differently.
  • The game scales for different player counts with different counterweights.
  • The timing of scoring changes based on which tower triggers mayhem.
  • Upgraded actions for the police faction make them more powerful.
Cons
  • If there are three or more factions in an area, nobody scores.
  • If you bust in the Argent's press-your-luck mechanism, you lose actions and cannot add aggression to a tower.
  • The mob uses three out of four dice per turn, with the fourth dice doing nothing.
Thematic elements
  • Factions vying for control and scoring points
  • New York City
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — Players select actions based on placement on a rondelle (police) or by drawing chits from a bag (Grenell).
  • Action Point Allowance — Players in the mayhem phase spend aggression points (e.g., 3 aggression per turn) to perform actions.
  • area majority — Police score in areas where they have more pieces than another faction, and scoring can be influenced by the number of pieces from different factions present.
  • bag building — The Grenell faction uses a bag of chits to draw actions from, and can add upgrade tiles to improve their pool.
  • Dice rolling — The mob faction rolls dice to allocate for actions.
  • Press Your Luck — The Argent faction flips cards with potential skulls, risking busting if they draw too many.
  • set collection — The mob scores where they have two different mob pieces (captain and grunt).
  • Variable player powers — Each of the four factions (Grenell, mob, police, Argent) play very differently with unique actions and scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're trying to have presents to score points in as many areas as you can in the burrow where and when mayhem triggers.
  • All four factions will all start on the board. And the factions that players aren't playing with are there to sort of clog up the boards and make things more interesting.
  • The three is the smallest, and the one is the largest. But one is actually the heaviest one.
  • Players are going to be doing things, then scoring when they run out of uh, you know, their aggression, which will may happen different times depending on the player and how much aggression they had that tower.
  • And that really changes the scoring and what you're trying to do in the strategic parts of the game.
References (from this video)
No references stored for this video.
Video xD9rjTKI7gU Top List at 0:00 sentiment: positive
video_pk 67964 · mention_pk 164276
Greed video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Welldesigned little card engine builder
  • Unique and gritty adult theme
  • Super refined and really clever gameplay
  • Great synergy between cards
  • Good sense of prioritizing actions
  • Quantity of cards provides replayability
  • Good balance of tactical and strategic play
  • Unpredictable but predictable enough
  • Quirky and doesn't bother with balance issues
  • Quick to play
  • Easy to explain
  • Juiciness of the game is on the cards
  • Well-designed
Cons
  • Perhaps a bit unfair being placed at number three (due to other games)
  • May have faded into obscurity because of its adult theme
  • Not for everybody due to adult theme
  • Not entirely sure it's perfectly balanced
Thematic elements
  • Mafia or criminal underworld
Comparison games
none
Mechanics (from transcript analysis)
  • Card engine builder — The core gameplay involves building up a hand of cards to create synergies and effects.
  • Closed draft — Players partake in a closed draft to initially build their hand of cards.
  • One in one system — After drafting, the game follows a simple one-in-one system where a card is drafted and then played.
  • set collection — Players collect cards with symbols that act as prerequisites for playing more powerful cards and building up holdings (buildings) to gain money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greed is a really welldesigned little card engine builder and with a mafia or criminal underworld theme.
  • this doesn't shy away from um what it is. You know, there's there's killing, there's prostitution, money laundering, all the stuff you'd expect with a with a mafia theme, which I personally like.
  • the gameplay itself here is actually um super refined and really clever.
  • So really cool blend of cards here that all synergize with each other in weird and wonderful ways.
  • it strikes that balance really nice of being unpredictable, but predictable enough where it's not just wild throw caution to the wind.
  • this is one that I think has been definitely overlooked for a long time.
  • it's actually a really nice well-designed game.
References (from this video)
No references stored for this video.
Video qF6eoyZ_hCo Discussion at 14:22 sentiment: positive
video_pk 66842 · mention_pk 162647
Greed video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art by Beth Sobel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Described as a wonderful set collection drafting game.
  • set collection — Described as a wonderful set collection drafting game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May the fourth be have been with you yesterday.
  • Our first game we're talking about is Kohaku, the big pond expansion and reprint.
  • Pressed. Wait, this game sounds incredible.
  • I love Ascension, and even though I'm not the biggest Lord of the Rings fan, I I would want to play this because it looks amazing.
  • So, this is Justin Gary's deck building game.
  • On the table today is a Battle of Hoth.
  • Empire Strikes Back, the best of of the best movie ever released in the Star Wars universe.
  • So, this is a game based on Memoir '44.
  • And I think I like this implementation of the game better because you're the Empire instead of the Nazis.
  • Hoth did not fall today, friends.
  • Rebel scum, uh, you did it.
References (from this video)
No references stored for this video.
Video VtwExH9oWME Shelfside Rules Teach at 0:26 sentiment: positive
video_pk 60754 · mention_pk 153191
Shelfside - Greed video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple, accessible setup; no dice needed
  • Tension and narrative focus; great for one-shot horror
  • Free-to-start if you own a Jenga tower; lots of online scenarios available
  • Adaptable to different group sizes and moods
Cons
  • Death is common; not ideal for long campaigns
  • Requires a GM comfortable with improvisation
  • Tower mechanic can be punishing in tense moments
Thematic elements
  • Survival horror, psychological tension, mortality, and storytelling
  • One-shot horror scenarios run by a GM; tense camping or slasher-style adventures, often in a single night
  • Story-driven, player choices influence outcomes; high focus on mood and suspense
Comparison games
  • Betrayal at House on the Hill
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Physical Removal — Players pull blocks from a stacked tower to perform actions; success means progress, failure can topple the tower and end a character
  • Tower pull (Jenga-style) — Players pull blocks from a stacked tower to perform actions; success means progress, failure can topple the tower and end a character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dread this is a one-shot horror story run by a single game master that wraps up in a single night
  • the game ends when the story wraps up to a close meaning that either the players have escaped the bad guy has been slain or more often than not all the players die
  • the coolest thing about dread is that you can start playing right away for free as long as you own a tower a jenga tower you probably do
  • this game doesn't have any complicated dice
  • the goal of dread is to have fun and tell an amazing story together
  • you can play this game for free just look up dread rpg online and you can find a ton of resources
References (from this video)
No references stored for this video.
Video YCu3WjcE518 Totally Tabled Top List at 26:54 sentiment: positive
video_pk 39932 · mention_pk 120645
Totally Tabled - Greed video thumbnail
Click to watch at 26:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, card-drafting engine with strong player interaction
  • two-player variant is particularly strong
Cons
  • older title; may be hard to find new copies
Thematic elements
  • crime drama
  • mobsters and illicit businesses
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Closed drafting: players pass hands and draft to build combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was an absolute chaotic mess I don't even know if this video is watchable or not
  • the ultimate board game travel kit
  • absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video SueKLr7k_i8 Chairman of the Board Top List at 8:50 sentiment: positive
video_pk 12375 · mention_pk 36124
Chairman of the Board - Greed video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-designed engine with strong card synergy
  • edgy, adult-themed topic that stands out from typical euro themes
  • deep drafting decisions and clear action prioritization
Cons
  • may feel unbalanced or punishing to some players
  • adult theme may not be suitable for all audiences
Thematic elements
  • crime, money, corruption, money laundering
  • mafia/criminal underworld
  • gritty, adult
Comparison games
  • Dominion
  • Kingdom Builder
  • Floriferous
  • Palopony
  • Estari line
Mechanics (from transcript analysis)
  • action timing and prioritization — Deciding when to play cards to maximize money and synergies while anticipating opponents' choices.
  • card drafting — Closed drafting to assemble a hand of cards with varying types and synergies.
  • hand management — Deciding when to play cards to maximize money and synergies while anticipating opponents' choices.
  • set/holdings economy — Cards include mob members, holdings, and other types that build money and enable powerful plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a card shedding game where, as you'd expect, you are racing to shed the cards from your hand quicker than the other players.
  • I would not rather play this one over any of those other games I mentioned.
  • Thoroughly impressed and I hope this one does well when it does come out on the crowdfunding platforms.
  • Misos at number one. This is like a hybrid between Floriferous and Palopony boiled down into this one simple, clean, fun, and familiar card game that I thoroughly enjoy.
  • the symbology on the cards is very clear.
References (from this video)
No references stored for this video.
Video TM9LOsBt8v0 Beyond Solitaire Interview at 47:34 sentiment: positive
video_pk 10009 · mention_pk 90238
Beyond Solitaire - Greed video thumbnail
Click to watch at 47:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative modular track that changes race dynamics
  • Strong mythological flavor with godly powers
  • Tension and excitement from path-changing elements
Cons
  • Potential complexity from multiple path options
  • Development timeline uncertainty (long iteration)
Thematic elements
  • Greek mythology and divine powers influencing a race
  • Ancient Greece; mythic realm featuring gods and race-themed play
  • mythology-inspired, race-driven with modular pathways
Comparison games
none
Mechanics (from transcript analysis)
  • Gods' abilities — GODS grant occasional actions or bonuses, adding strategic depth.
  • Modular board — A circular board composed of wedge-shaped pieces that alter the race path.
  • Modular path board — A circular board composed of wedge-shaped pieces that alter the race path.
  • Press-your-luck dice — Dice can be rolled for movement with the option to press luck or hold position.
  • Push Your Luck — Dice can be rolled for movement with the option to press luck or hold position.
  • Race — Players race to the finish using dice-based movement and special abilities.
  • racing — Players race to the finish using dice-based movement and special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All kids deserve to learn at their level every single day.
  • Gifted education hasn't had an easy time; we need to design for broad access.
  • Design is about the process as much as the product.
  • We have to be human in the classroom and honest about our limitations.
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:09 sentiment: positive
video_pk 5062 · mention_pk 15027
Adam in Wales - Board Game Design - Greed video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quite good
  • By respected designer
Cons
none
Thematic elements
none
Comparison games
  • Sushi Go
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video WzHDSjUbOD4 No Rolls Barred Top List at 7:51 sentiment: positive
video_pk 2347 · mention_pk 105568
No Rolls Barred - Greed video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuine nerve-wracking tension with simple rules
  • Accessible entry into horror role-playing concepts
Cons
  • Tower mechanic can feel gimmicky for some players
  • Not for players who dislike Jenga-like stakes in gaming
Thematic elements
  • survival horror with a cinematic feel
  • Horror movie in a modern setting; players trapped in a narrative
  • role-playing with direct choices and a framing DM element
Comparison games
  • Last Night on Earth
  • Betrayal at House on the Hill
Mechanics (from transcript analysis)
  • Jenga tower tension mechanic — pull blocks from a Jenga tower to determine the outcome of actions; a wrong move can doom your character
  • Narrative choice — players attempt to live out a horror movie while the DM directs peril
  • Physical Removal — pull blocks from a Jenga tower to determine the outcome of actions; a wrong move can doom your character
  • Player-driven peril — each failed action raises stakes and danger for the group
  • Pseudo RPG narration — players attempt to live out a horror movie while the DM directs peril
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best time and boy do we have some creepy crawlers for you
  • for most lists for nrb i try to feature mostly games we haven't covered before but for this one i'm going to be covering a few ones that we have
  • it's a pulpy cinematic style game for movie fans and zombie heads alike
  • it's a heady tense and brutal deduction game
  • there's no horror experience like nemesis
References (from this video)
No references stored for this video.
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