This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC.
Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance.
Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
- I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
- if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
- universally okay
- don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
- a reprint of ground floor would be great so I can get a copy of it
References (from this video)
- Great simulation of the Second Punic War
- Innovative use of playing cards
Mechanics (from transcript analysis)
- Card Driven Games (CDGs) — A classic CDG that uses playing cards heavily, contributing to its simulation quality.
Video topics + discussion points
Quotes (from this video)
- All human progress all innovation is a matter of ideas having sex. That is to say there actually is not any innovation that is just not based on anything else not based on anybody else's ideas right it's all a matter of what ideas already there how can I take and put them together synthesize in new ways to new purposes maybe you know twist it this way a little bit you know you use the word tweak um and then sometimes that new fusion of ideas is indeed adds up to a fundamental new new new new thing or breakthrough right
- It was a sandbox, right? I mean, they g it was a sandbox and we were invited to create and games hadn't done that before.
- I think the greatest innovation would here it is would be a rat and a rat free rule book.
- Yes. War games are innovative.
References (from this video)
- Fast to play
- Small rulebook
- Good artwork
- Compact box
- Good for game nights
- Includes miniatures
- War
- Purple Haze
- See Rockman
- Triumph
- Successors
- Hands in the Sea
- Man, Yubot
- Nest of Eagles
- Race to Moscow
- Keep them rolling
- Iron Blood, Snow, and Mud
- Total Domination
Mechanics (from transcript analysis)
- Area Control — The board depicts landing spots for troops and a track, implying control of areas.
- Card Driven — The game involves cards for deployment and battles, with the host showing cards and mentioning "fleet deployment" and "battle."
- miniatures — The game includes miniatures representing soldiers, pikemen, ships, and an elephant.
Video topics + discussion points
Quotes (from this video)
- I really like these little fast games.
- It's only eight pages, so there's not a ton to this game.
- Absolutely gorgeous artwork in this game.
References (from this video)
- Deep, complex historical wargame experience
- Rich battle system and strategic depth
- High complexity with many rules
- Can be overwhelming for new players
- military movement and political strategy
- Ancient Carthage and Rome war strategy
- historical wargame with political elements
Mechanics (from transcript analysis)
- card-based battles — battles are resolved by playing matching cards
- complex armies and naval movement — multi-layered army/naval movement mechanics
- point-to-point movement — generals move along points; battle system uses matching cards
Video topics + discussion points
Quotes (from this video)
- This game is like roller coaster.
- getting non-gamers into it. This is how you play it with some cake, some uh drinks, beverages and have a good time.
- It's modern art.
- Modern Art is Yes. Ryan Kitia's ball game.