Skip to main content
Hansa Teutonica box art

Hansa Teutonica

Game ID: GID0152134
Game Info
Year
2009
Players
3-5
Age
12+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers, or when other traders use the cities they control. After controlling a line between two cities with your pawns, you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities.

Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.

This game appeared originally as Wettstreit der Händler at the Hippodice competition.

Description

The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers, or when other traders use the cities they control. After controlling a line between two cities with your pawns, you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities.

Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.

This game appeared originally as Wettstreit der Händler at the Hippodice competition.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 42
This page: 42
Sentiment: pos 36 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–42 of 42
Video pzvrEqYKJ_U Top List at 35:13 sentiment: positive
video_pk 134623 · mention_pk 383908
Hansa Teutonica video thumbnail
Click to watch at 35:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever engine building
  • Interesting scoring opportunities
  • Forces players to balance engine building with scoring
Cons
  • Can feel worn out after many plays of the standard map
  • Can have scripted openings on the standard map
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You can go for getting in people's way and and forcing them to use your buildings.
  • Engine Building — It has engine building in a really clever way where you have everybody has the same types of powers that you're all trying to build up.
  • map variability — I really need to do is play different maps.
  • Route Building — This is a classic game of route building.
  • Variable player powers — You have everybody has the same types of powers that you're all trying to build up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hansa Teutonica is my 37th favorite game of all time
  • I love games that you know lean heavily into historical things historical periods.
  • 18xx games offer something that other games just don't like if you want a really deep economic experience.
  • this has probably my favorite mechanism in board games
  • I love how weird it is and how brutally economic it is this is container
  • I had some of the my my most exhilarating single moments in board gaming from uh dungeon fighter.
  • it it just feels like such a Bare Bones economic game where like you need to like ring out profit in small small increments in a very dynamic system as brutally as you can you know.
  • but every once in a while I want that I want that like Beautiful Pain and that's what I you know I get from container.
  • I admire the hell out of container I I I just wish I liked it more.
  • it is a Dungeon Crawl and I generally don't go for Dungeon Crawler like speaking of time tracks if somebody says if you like Dungeon Crawlers try X I would probably not try X however I love dungeon fighter.
  • I don't know who doesn't like dungeon fighter.
References (from this video)
No references stored for this video.
Video JqCPc2j3_lM Top List at 2:51 sentiment: positive
video_pk 129704 · mention_pk 369055
Hansa Teutonica video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean, focused design
  • Interactive without randomness or direct attacks
  • Displacement is often beneficial
  • Every aggressive play has a purpose
  • High skill ceiling
  • Every win feels earned
Cons
none
Thematic elements
  • route building, merchants
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Completing a route grants access to upgrades, more actions, stronger pieces, or better scoring potential.
  • Route Building — Players are placing traders and merchants onto shared routes between cities, trying to complete connections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a ranking of the games that I personally love. Uh the ones that I keep coming back to and the ones that still get me excited to pull them off the shelf.
  • In this video, we are covering numbers 40 through 31, which is right around the point that things start to get a lot more personal.
  • And that's going to do it for my numbers 40 through 31 in my top 100.
  • At this point in the list, these aren't just games I respect. These are games that I actively want to play, teach, and revisit whenever I get the chance.
  • And until then, let's get another round for the table.
References (from this video)
No references stored for this video.
Video yViPbn2c6vY The Brothers Murph Top List at 24:07 sentiment: positive
video_pk 107811 · mention_pk 311470
The Brothers Murph - Hansa Teutonica video thumbnail
Click to watch at 24:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Elegant rules with lots of depth
  • Highly interactive without being overly mean
  • Simple actions lead to complex strategy
Cons
  • Thematically very brown
Thematic elements
  • Establishing postal routes between cities
Comparison games
  • Euro games
Mechanics (from transcript analysis)
  • Action Point Allowance System — The actions are really simple. Like get some pieces, put a piece out, put a couple pieces out. Someone does this thing, you do that, you do an upgrade, you remove a cube.
  • Area Control — which will give you potentially control of that city, which then will score you points when anyone completes that route in the future.
  • Engine Building — you can instead choose to upgrade your engine, which might make it so that when you take an action to get pieces from your supply into or from your reserve into your supply, you can get more pieces out that way.
  • Route Building — You are establishing like postal routes between different cities and stuff, and you're going to be putting cubes out to cities, basically fill out the route ideally, with only your pieces so that you can then remove pieces and put them on one of the ends, one of the cities on the end of that route.
  • Set Collection — you're actually scoring points.
  • Worker Placement — you're going to be putting cubes out to cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 minutes to learn, a lifetime to master.
  • No one's like, 'No, no, no. I want a super complex, super shallow game.'
  • perhaps the most brown game of all time, but really good.
  • there's not very many rules, and yet this game is like there's tons of depth in this game.
  • you really kind of want to be a little snot and getting people's way constantly.
  • Just again, widely considered like the most elegant game of all time.
  • the actions are straightforward, and the actions are just listed on the card. You just read out what it says to do, and you can do that thing.
  • Our favorite one right now is Fellowship of the Ring trick-taking game.
  • it's a cooperative trick-taking game where we're all working together
  • every round of the game is a different chapter from the books.
  • YINSH. Boom.
  • The pieces do look like cookies and cream. They look delicious.
  • great catch-up mechanism where it's like if you get if you score one, you lose a ring. So, now you have less stuff to work with.
References (from this video)
No references stored for this video.
Video 1FgTT7UlzvE The Board Gaming Doctor Top List at 1:43 sentiment: mixed
video_pk 103766 · mention_pk 299920
The Board Gaming Doctor - Hansa Teutonica video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dedicated web app available for free.
  • Offers evolving and deeper strategic experience.
  • Objectively impressive and highly rated game.
Cons
  • Static board configuration from game to game.
  • Need to see if it intrigues interest over time due to need for repetitive play.
  • Might be a respectable experience that the reviewer moves on from.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — There are areas of the board where if you do fill it up, allow you to upgrade your play, such as being able to take more actions or unlock different areas of the board to acquire more points, etc.
  • displacement — There is an element where you can displace each other.
  • Route Building — You place cubes on a static board which represent traders and hope to gain victory points by being the last person to finish a route and place the last cube or token on a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was on my radar to play for a long time, especially being available on Board Game Arena.
  • It's a very chesslike game that's very static.
  • The thing I liked most about this game was the modular objectives you can try to fulfill each game, as well as bonus cards you can acquire at the beginning of each round.
  • It's a quite a cozy experience for me, and it has a lot of the elements and mechanisms that I really do enjoy in some of my favorite games that I've mentioned before.
  • This was my favorite experience this month.
  • I also like the limited communication in this game.
  • And so I think this game does deserve its hype that it got earlier this year and hope it continues to do well locally as it's being uh talked about more and and published more locally here in the States and hopefully abroad as well.
  • Eternal Decks definitely deserves the praise it's getting.
References (from this video)
No references stored for this video.
Video QTGQnUHy_8A Drive Thru Games Analysis at 2:30 sentiment: mixed
video_pk 90326 · mention_pk 241192
Drive Thru Games - Hansa Teutonica video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Does its style of merchant shipping/abstract VP game 'better than just about any game of that style'.
Cons
  • The host has 'burnt out' on it due to playing it extensively.
  • Not something the host is 'super excited' to play anymore, though would be happy to if the group wanted.
  • Can be 'pretty dry' and 'really cutthroat'.
Thematic elements
  • Merchant shipping and abstract victory points
Comparison games
none
Mechanics (from transcript analysis)
  • Route Building — Players are 'making routes'.
  • Set Collection — Players are collecting abstracted victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one i can't recommend enough
  • it was really fun it was just a lot of fun again
  • man i really recommend this game especially when you get a good mix of players at the table four or five players and you can just really kind of slice each other's throat
  • personally I prefer doing imperium because again it's got that nasty cutthroat you know throat slice to it
  • it's not really fair to compare them because they're they're two different vibes although the mechanically they're very similar but the vibe of them is very different
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI Nights Around a Table Discussion at 0:26
video_pk 88987 · mention_pk 235662
Nights Around a Table - Hansa Teutonica video thumbnail
Click to watch at 0:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video e0UgukjVF8s Chairman of the Board Discussion at 1:48 sentiment: positive
video_pk 87434 · mention_pk 228480
Chairman of the Board - Hansa Teutonica video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older games are less as more and the newer games are more as more
  • I really don't like Katan at all so I wouldn't know what to suggest in terms of expansions or house rules
  • normally my favorite games have a good ratio of low rules overhead in comparison to the complexity and decks or so more of the depth of the game
  • I like games that are kind of 90 minutes maximum
  • I don't like using computers to play board games
  • I generally like games that have a degree of uh incentive building
  • I love supply and demand you know and kind of know Buy Buy Low sell high that kind of thing
  • my thoughts are pretty neutral um I'm pretty numb about the subject to be honest
  • for me it just felt like a generic deck building game and but instead of having more cards you are just boosting up the cards you already have
  • I like point salad style games and I don't really see it as a matter of you know being a point salad I just see it as you know you get eight points on your turn I get three points on my turn therefore you've gained five points and I haven't
  • games with a heavy setup is quite a big um deterrent for me
  • I would say you can get a really good collection in 10 to 20 games
  • I don't have a lifestyle game um I like dipping in and out of tons of different games rather than doing a deep dive into one particular game
  • I did like the the dice system in tetum you know either choosing a dice for the resources or for the action strength I thought that was a cool mechanism
  • I reckon this is kind of a p kind of a perfect storm really
  • it's a face Toof face um social activity rather than being behind a screen
References (from this video)
No references stored for this video.
Video 9eQ9sVz9Ys8 Chairman of the Board Discussion at 16:14 sentiment: positive
video_pk 87232 · mention_pk 227537
Chairman of the Board - Hansa Teutonica video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No luck involved.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Crosses the line into abstract strategy.
  • Eurogame — Considered a Eurocentric game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
  • Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
  • Unfortunately, I'm not familiar with either of those.
  • Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
  • Um and pretty much the uh the cards not doing anything terribly interesting either.
  • Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
  • Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
No references stored for this video.
Video AOy_qQ1Sebc Chairman of the Board Top List at 13:12 sentiment: positive
video_pk 86970 · mention_pk 226672
Chairman of the Board - Hansa Teutonica video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Finest designed games of all time
  • Pure competition
  • Rewarding interaction when blocking opponents
  • Engine building aspects
  • Great for root building focus
Cons
  • More things going on than just root building in some other games
Thematic elements
  • Trading
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — you are actually rewarded to get in the way of your opponents because if you block their pathway then they're going to have to spend extra effort to kick you off and that'll increase your presence elsewhere
  • Engine Building — you can make yourself more efficient and not only increasing um you know the point you'll get by building your roots but also how quickly you can take cubes into your Supply or the different regions you can actually um put your presence into
  • Route Building — where you are trying to and create the biggest connected route of these different locations on this map
  • Set Collection — you can even get rewarded as people establish their new Trading Post because if you're already there and they establish a route next to you then you'll get points that way
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going full on Euro with hansa Tonica
  • root building is a pivotal part of it where you are trying to and create the biggest connected route of these different locations on this map
  • what I love is the pure competition and the kind of uh butting shoulders or butting heads with your opponents in this game
  • for me this is one of the finest designed games of all time
  • Caesar's Empire another game that I feel is criminally underrated
  • one of the purest form of root building games that you can see out there and so approachable and easy to play
  • the coolest thing about this game is that whenever you finish building a route you are going to trace the quickest route back to Rome and score a point for every single kind of Legion that you pass through
  • a lightning fast game you know only takes around 20 to 30 minutes to play
  • it just feels like a a true family weight game that's going to be you know enough to keep Gamers satisfied as well
  • Babylonia
  • the second rinik kinia game on this list but this game does feel quite a bit different to through the desert
  • you don't have to just extend existing routes you can just pop up anywhere you like on this board
  • every time a city is surrounded then it will score kind of trigger a scoring then if your if your chain of tokens connect to that City then each matching symbol will score you points
  • it can really start to snowball if you focus on that strategy
  • when you first look at the board it looks wide open it looks like you'll be able to achieve everything but before you know it that board is quickly gobbled up and there really isn't that much leeway to do what you want to do
  • it's a genius design
  • at this moment it's my favorite ryy kit game
  • this is the best of the best of them and it's in my top say five games of all time it is that good
  • so lots of different root building games out there
References (from this video)
No references stored for this video.
Video C2Wv9d3HxNQ Board Gaming Ramblings Discussion at 6:23 sentiment: positive
video_pk 85358 · mention_pk 218507
Board Gaming Ramblings - Hansa Teutonica video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really fun to play
  • Great people
  • Game is still so good
  • Rules are so straightforward
  • High interaction
  • Low rules overhead
  • A lot of interesting choices
  • Delightfully surprised by how well it holds up
  • It just works
  • Can be played with five players
  • Super fun game
Cons
  • Can be a little mean
Thematic elements
  • Medieval Trade Routes
Comparison games
none
Mechanics (from transcript analysis)
  • Cube pushing — Mentioned as a core action in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest let down is the rules for uh Transgalactica.
  • I think it's fun that a game can be the biggest disappointment and number one in the same month.
  • It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
  • I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
No references stored for this video.
Video nsesQjq9WRI Chairman of the Board Top List at 8:21 sentiment: positive
video_pk 84046 · mention_pk 212953
Chairman of the Board - Hansa Teutonica video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Purist design
  • Blueprint of how to make a great euro
  • Super easy rules
  • Great interaction
  • Super cutthroat
  • Good degree of engine building
  • Route building
  • So well refined
  • Well balanced
  • Pulls you in tons of different directions
  • Cleanest designs when it comes to Euro mechanisms
  • It's a work of art
Cons
  • Nasty
  • Do have to be prepared to block people deliberately
  • Comes with some almost force take that
Thematic elements
  • Establishing trade routes and gaining presence in towns
  • Medieval Trade Routes
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Gaining presence in towns by controlling adjacent routes.
  • Engine Building — Improving efficiency in actions like taking cubes or gaining points.
  • Route Building — Players build routes between towns to gain presence and score points.
  • Take That — Players can deliberately block each other, with a mechanism that benefits the player who was blocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my goto push your luck game and I've played this tons and I still love it.
  • It's such a great little twist on like a a can't stop mechanism.
  • I just love those extra like gamified mechanisms um that Ry Kia adds into his designs.
  • The best pusher luck game out there in my opinion.
  • Ra for me is such a versatile game because it feels like it's got like the fun factor of like a party game. It's got the layers and the meticulous bidding of a Euro game.
  • It's easy to approach or to get into. So, it's like a family weight game at the same time.
  • The depth here is quite remarkable once you kind of open your eyes and really experience the game to its fullest.
  • this one's been in the board game kind of um you know sphere and been relevant for you know 30 years now which is really um impressive.
  • Everybody still talks about RA because it is that good and I play it all the time.
  • I love you have the way you have to act so tactically. meaning that every time you approach this game, you are doing it with a fresh mind and trying to get the best bids or the best offers with the bids you have to put up there.
  • perfect when it comes to design pedigree and just how meticulously well this is put together.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 6:02 sentiment: positive
video_pk 82279 · mention_pk 206776
Chairman of the Board - Hansa Teutonica video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Do play pretty regularly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video c0UZHFSz4WE Board Gaming Ramblings Top List at 10:57 sentiment: positive
video_pk 80878 · mention_pk 198558
Board Gaming Ramblings - Hansa Teutonica video thumbnail
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works best with four or five people.
  • Feels fresh despite its age.
  • Smooth design.
  • Tense gameplay.
Cons
  • Speakers feel they have played it too little.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — It's a bunch of these different area majority things where you are placing cubes on these trails and then when it fills this up you get to place in a builder in a city just to to score.
  • Player Board Powers — It might be one of the this is just like speculations. It might be one of the earlier games where you had like a player board with powers that you powered up.
  • Route Building — You are most of the time placing cubes on the board and then hoping that other people don't destroy your cubes or take over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Rambling.
  • So today, we are taking a look at 10 games that are great with five players.
  • The reason is because we wanted to. Yeah, just because it we did it was fun this time to do it.
  • And this is a bit unusual because usually when we make top 10 list, we make each list we make that's not a sentence. We make our own list. And this time somebody else made a list. It's someone It's Bob. Bob made a list. No, we have a joint top 10 this time.
  • I feel like the pool of games I would put into this list is way smaller than for example if we did top 10 heavy games or top 10 worker placement games.
  • Because if we play three players, I don't care if it's a multiplayer solitaire game. But if you're five people, I need to be also more engaged in when the other players have their turn, which then interaction is a big part of that.
  • And there is like a tendency from newer Eurogames to have less interaction than older Eurogames. That that be a topic that would be interesting to talk about in the future.
References (from this video)
No references stored for this video.
Video iuMH4jhhQeY Unboxing at 29:35 sentiment: positive
video_pk 70436 · mention_pk 167410
Hansa Teutonica video thumbnail
Click to watch at 29:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes three game maps (British Isles, Germany, and another German map).
  • Includes new mission cards and an expansion ('The Emperor's Favorite').
  • Has player boards for up to five players.
Cons
  • Components are described as 'dry' and 'dull colored'.
Thematic elements
  • Trade and influence within the Hanseatic League
  • Medieval Europe, focusing on the Hanseatic League
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Discussed in the context of maps and gaining influence in different cities.
  • Resource Management — Implied by the context of trade and acquiring goods.
  • Route Building — Implied by the movement and connections on the maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I'm old now because I like that music
  • So if you want Carnegie exclamation mark exclamation mark vote space one for Carnegie
  • The artwork on Hobson's Tonica I've got to say there's a very European I think German style of artwork where everybody's orange
  • don't hire me to program your next project especially if it involves nuclear missiles
  • I'm a big fan of popsicles and there are flavors that you can't get anywhere
  • This is the last chance
  • Glossy is too fancy for a German euro game
References (from this video)
No references stored for this video.
Video cnRvvG946BI Top List at 6:11 sentiment: positive
video_pk 69606 · mention_pk 166207
Hansa Teutonica video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's favorite games
  • Highly interactive
  • Encourages players to get in each other's way
Cons
  • The board is not big enough for all pieces
  • Can lead to players taking turns out of spite
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for influence in buildings.
  • Blocking — Players can deliberately block opponents, forcing them to spend additional actions to bump them out.
  • Route Building — Players place pieces on the board to connect two places together, then cash them in to place influence in buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games where you need to be prepared to get a bit nasty in order to overcome your opponents
  • it is a brutal game it's vicious I wish I could play it more because it does require higher player counts but it's not a social deduction game but it's social deduction almost adjacent um and it is just so so good
  • it's always described as kind of a knife fight in a phone booth because again you can't move without getting or rubbing shoulders with the other players
  • notoriously known as one of the meanest games out there
  • by far the most brutal card game I've ever played
  • by far the most cutthroat the most mean and nasty game that I have ever ever played
  • during the game all bets are off I'm going to do whatever I can to win it
References (from this video)
No references stored for this video.
Video _xkrHh3uZ8w Top List at 13:02 sentiment: positive
video_pk 66736 · mention_pk 162542
Hansa Teutonica video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smoothness to the gameplay.
  • Turns are super quick, so the game continues to move.
  • Jockeying for position along the routes is engaging.
  • Bolstered by having more people on the board.
Cons
none
Thematic elements
  • Trade routes and offices
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The turns are super quick. You're not really taking a ton of time, so the game continues to move.
  • Area Control — jockeying for position along these routes and stuff and who's going to actually complete the route.
  • Route Building — you are going to be playing out pieces kind of along these routes and stuff trying to get to the end and build offices and and kind of power up uh your your pieces and things like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like Any euro game is like, 'Here's a fifth-player expansion.' I'm like, Incorrect. No, thank you.
  • The reason I love this game in general is that every turn everyone is gaining information because Nick might be asking Molly over here a question, but we all write down who asked who what and what letter and how many matches that made.
  • So, it just makes for this kind of like maximum mind puzzle that will just I have games where I feel like I'm smart and other games where I feel like I could not be further from understanding anything about the world.
  • Ready Set Bet is so much fun. And this game particularly is great at five cuz you can have one person be kind of the announcer and then everyone else um bidding and betting and stuff like that.
  • It's just this fun silly thing.
  • I love ready set bet. It's got to be number one.
References (from this video)
No references stored for this video.
Video YBYRNHJUzdw All You Can Board Discussion at 1:15:15 sentiment: positive
video_pk 66029 · mention_pk 160483
All You Can Board - Hansa Teutonica video thumbnail
Click to watch at 1:15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • network-building and action optimization — Players optimize routes and actions to gain influence and points.
  • Network/Route Building — Players optimize routes and actions to gain influence and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this first play of Queen's Dilemma is already feeling like some of this like was as good, if not better, than some of the strongest plays of King's Dilemma
  • 90% discussion, 10% gameplay
  • you are an actual individual person, but you have regions that you're responsible for
  • it's a game that stands on their own
  • Terramystica and Age of Innovation are probably 80/20 STR strategic
References (from this video)
No references stored for this video.
Video 6hYgn8lTNR4 All You Can Board Discussion at 48:40 sentiment: positive
video_pk 65831 · mention_pk 159779
All You Can Board - Hansa Teutonica video thumbnail
Click to watch at 48:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
No references stored for this video.
Video Zuvst3_1fa8 Meeple University Playthrough at 5:48 sentiment: positive
video_pk 64378 · mention_pk 157828
Meeple University - Hansa Teutonica video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast turns with high interaction
  • deep engine-building decisions and upgrade paths
  • clear multi-path scoring with end-game bonuses
  • strong replayability with expansions
Cons
  • two-player variant can be unbalanced
Thematic elements
  • trade route building and prestige
  • Germany
  • live playthrough with expository commentary
Comparison games
  • Wayfarers of the South
Mechanics (from transcript analysis)
  • bonus_tiles_and_upgrades — Bonus tiles provide additional end-of-turn effects; upgrades unlock more actions.
  • Compound Scoring — End-game scoring based on the longest connected chain of routes.
  • displace_opponent_blow — Blocking and displacement by placing cubes to knock opponents from spots.
  • Engine Building — Upgrades increase the number of actions per turn and improve overall ability to place merchants.
  • engine_upgrades — Upgrades increase the number of actions per turn and improve overall ability to place merchants.
  • establish_trade_routes — Fill in spaces between two locations to establish a trade route and possibly gain points or buildings.
  • longest_chain_scoring — End-game scoring based on the longest connected chain of routes.
  • move_merchants_on_board — Move merchants to different trade routes to establish more placements.
  • Network/Route Building — Fill in spaces between two locations to establish a trade route and possibly gain points or buildings.
  • place_trader_or_merchant_on_trade_route — Take a trader or merchant from supply and place it on any trade route square.
  • refill_merchant_supply — Refill merchant supply from a shared side supply based on board unlocks.
  • score_prestige_and_buildings — Control of buildings and bonus tiles grant prestige points; establishing routes may grant bonuses.
  • upgrade_actions_via_trade_routes — Certain trade routes upgrade available actions on the player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of stopping each other from doing what we want to do
  • it's very euro
  • every turn is usually really quick
  • engine building euro
  • on our turns we've got five different actions we're going to be doing
References (from this video)
No references stored for this video.
Video KUd7lVRDwGI Getting Games Review at 0:02 sentiment: positive
video_pk 63668 · mention_pk 157169
Getting Games - Hansa Teutonica video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • every turn is satisfying as players seek the weakest link on the board
  • high player interaction via displacement creating a cutthroat feel
  • balanced victory paths and relatively balanced upgrade options
  • open information where players know each other's resources and positions
  • book teleportation and upgrade mechanics add depth and strategic variety
  • two-board design allows differing player counts (2-3 vs 4-5) with distinct layouts
Cons
  • two-player game is terrible in this edition
  • first edition rulebook is terrible and translating issues were present
  • first turns can feel scripted and may reduce early branching
  • theme and aesthetics may look dull or misaligned with the mechanics
  • four-player variant reduces interaction somewhat compared to 3- or 5-player games
Thematic elements
  • Germanic trading networks
  • 1400 Germanic Traders
  • open knowledge; player interaction through displacement; book teleportation mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • bag action — look at your bag, take the rightmost uncovered value (e.g., 3) and move that many cubes or discs from stock up to your supply
  • Bag Building — look at your bag, take the rightmost uncovered value (e.g., 3) and move that many cubes or discs from stock up to your supply
  • bonus discs — five types of bonus discs grant one-time actions, automatic upgrades, city-building bonuses, swap abilities, or removal of cubes/discs from the board
  • book action — teleport two cubes or discs from any road to any other empty road spot on the board
  • displacement — bump an opponent's piece by paying a penalty (cube costs 1, disc costs 2). the bumped piece goes to the opponent's stock and is placed on an empty spot adjacent to the road you just disrupted; bumping a disc also grants the opponent a bonus and advantages
  • endgame conditions — game ends if a player reaches 20 in-game points, if all bonus discs are used and a new one cannot be drawn, or if the complete building track reaches a threshold
  • endgame scoring and networks — points come from cities controlled, size of the largest connected network (multiplied by a key-based value), and exponential points from bonus discs; bonus discs influence end scoring
  • place action — place a cube or disc from your supply to any empty location on any road on the board
  • road completion — when a road segment is completed, remove the cubes from the road; if there is a bonus disc, take it; draw a new bonus disc; cities adjacent to the road grant victory points to all players who control those cities
  • special city upgrades and privileges — special city spaces upgrade the player board actions and provide privileges, keys, etc.
  • upgrading and progression — upgrading actions (e.g., the bag, book, etc.) improves efficiency; upgrades are bought by moving cubes from stock into supply to increase future action effectiveness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • behind this bland looking box and bland looking board lies one of my favorite games of all time
  • every turn is so satisfying
  • the displacement mechanism is the first standout really interesting thing that creates everything else that's awesome about this game
  • it's a Cutthroat Cube pushing game
  • this game is completely open knowledge you know what everyone has they know what you have
  • I also love this book mechanic it's completely themeless
  • one quick note there's also a red City here and a red City here here you get seven in-game points if you're able to connect them
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 17:05
video_pk 62914 · mention_pk 155869
All You Can Board - Hansa Teutonica video thumbnail
Click to watch at 17:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 43:42
video_pk 62894 · mention_pk 155750
All You Can Board - Hansa Teutonica video thumbnail
Click to watch at 43:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video vSqp4XCKUR0 Before You Play Top 50 List at 8:47 sentiment: positive
video_pk 42216 · mention_pk 128090
Before You Play - Hansa Teutonica video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptionally interactive euro with real tension
  • strong player interaction and blocking options
  • great depth for repeated plays
Cons
  • punishing if you fall behind in midgame
  • some players might find it dense or slow
Thematic elements
  • merchants building routes and networks
  • medieval trade network across a European map
  • competitive, highly interactive euro engine
Comparison games
  • Goa
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Network/Route Building — control routes and offices, gaining points as networks expand
  • network/route control — control routes and offices, gaining points as networks expand
  • Worker Placement — players place workers to gain access to actions and advance on the network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Gang is a fully cooperative Texas Holdem style game where the theme is you're I think like bandits and you're trying to break into like a vault.
  • it's mega deduction because there are a bunch of other celestial bodies as you know in space and they all follow different rules and you're sort of getting peacemeal clues along the way.
  • Modern Art is a pure auction style game. And in this game, you are trying to auction off various forms of art from five different types of artists.
  • Hansa Teutonica is a highly interactive Euro game.
  • Concordia is a Euro game through and through.
  • Dune Imperium is a highly interactive tension-filled stressful experience where it's part deck building and worker placement.
  • Gaia Project took Terramystica and turned it into a space-based heavy euro with tech-tree upgrades.
  • The Gallerist is a beautiful game with a fantastic underlying system.
  • On Mars is a heavy, heavy game with two spaces to manage, and the life-support loop is central to the strategy.
References (from this video)
No references stored for this video.
Video St9iTIUmSs0 Board Of It Discussion at 0:58 sentiment: positive
video_pk 41621 · mention_pk 126190
Board Of It - Hansa Teutonica video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very interactive for a Euro game
  • Deep gameplay with simple components
  • Easy to teach and quick to grasp for new players
Cons
  • Can feel tight or unforgiving for newcomers
  • Theme is abstract relative to some players
Thematic elements
  • Trading routes and merchant power
  • Old-time German trade network
  • Competitive economic strategy with direct interaction
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — controlling spaces on the board to gain per-turn or end-game benefits
  • route_building — connecting trade routes to expand influence and scoring opportunities
  • upgrading_actions — permanent power upgrades unlocked by occupying specific spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a classic euro that is very highly recommended by us.
  • there's actually a big wealth of gameplay here.
  • it's very interactive for a euro game.
  • it's a party game almost because of the bidding and the interaction.
  • gateway game, very accessible and colorful.
  • it's a silly dudes on the map game.
References (from this video)
No references stored for this video.
Video MyNdYLS0Wx8 Board Game Dad Discussion at 9:28 sentiment: positive
video_pk 40022 · mention_pk 120958
Board Game Dad - Hansa Teutonica video thumbnail
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly strategic, strong player interaction
Cons
  • can be heavy for casual players
Thematic elements
  • hand-management and route-building
  • medieval trade
Comparison games
  • Food Chain Magnate
  • Monopoly
Mechanics (from transcript analysis)
  • block/lock mechanics — Blocking opponents’ routes to hinder their progress.
  • Hand Management — Optimizing cards to fulfill routes and upgrades.
  • hand-management — Optimizing cards to fulfill routes and upgrades.
  • Network/Route Building — Competitive route expansion using shared board space.
  • Re-Rolling and Locking — Blocking opponents’ routes to hinder their progress.
  • route-building — Competitive route expansion using shared board space.
  • Worker Placement — Blocking paths to hinder opponents while developing your own network.
  • Worker placement with blocking — Blocking paths to hinder opponents while developing your own network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luck is a flavor.
  • Strategy is overhyped and luck is the true hero.
  • Luck deserves more credit.
  • Board games are not only luck; agency matters.
References (from this video)
No references stored for this video.
Video 5HRk9XRs_BQ Before You Play Top 50 List at 3:10 sentiment: positive
video_pk 38548 · mention_pk 116107
Before You Play - Hansa Teutonica video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight action economy
  • Strong interaction and planning with routes
Cons
  • Steep learning curve for new players
  • Can feel blocking when players compete for the same routes
Thematic elements
  • economic strategy with competition for routes and influence
  • Medieval trade and route-building in Europe
  • abstracted economic puzzle
Comparison games
  • Brass
  • Puerto Rico
Mechanics (from transcript analysis)
  • Hand Management — Managing tokens and actions to optimize efficiency and movetients on the board.
  • Resource/hand-management — Managing tokens and actions to optimize efficiency and movetients on the board.
  • Worker Placement — Players place workers to claim routes and build their trading network across a shared map.
  • Worker placement and route development — Players place workers to claim routes and build their trading network across a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so good. This is a fun one to bring out.
  • Two teams trying to figure out the words each other's words by using numerical codes.
References (from this video)
No references stored for this video.
Video ZCK1gj6673Y Board Game Dad Discussion at 0:35 sentiment: positive
video_pk 37636 · mention_pk 113063
Board Game Dad - Hansa Teutonica video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic interplay with strong player interaction
  • Elegant, minimal rules that reward long-term planning
Cons
  • Can be punishing with heavy blocking
  • Non-trivial setup and learning curve
Thematic elements
  • trade routes and merchant competition
  • medieval German trading cities
  • dry, strategic
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Conflict-based bonuses — Removing opponent pieces from routes grants bonuses and disrupts plans.
  • End Game Bonuses — Removing opponent pieces from routes grants bonuses and disrupts plans.
  • Network/Route Building — Players claim trade routes to gain bonuses and block opponents.
  • route claiming — Players claim trade routes to gain bonuses and block opponents.
  • Worker Placement — Players send workers to actions and routes, competing with others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for once I'd like to tell you about a few games that I'm excited about
  • these are all games that have been reprinted so many times that not only can you find them right now but you'll probably be able to find them long into the future
  • it's one of the most yoy Euro games that I know
  • the thing that I really like about it is that it's not a point salad game
  • the game has this tightness to it that I really enjoy
  • it's a game that involves a lot of laughter
  • the crypto highly recommend it
References (from this video)
No references stored for this video.
Video 90H8HHsJmw8 Board Stupid Discussion at 23:43 sentiment: positive
video_pk 32757 · mention_pk 97061
Board Stupid - Hansa Teutonica video thumbnail
Click to watch at 23:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight design with strategic depth
  • Great for players who enjoy planning and optimization
Cons
  • Rule complexity can be intimidating for newcomers
Thematic elements
  • Economic strategy and routing with player interaction
  • Medieval trade network building
  • Euro-style abstraction
Comparison games
  • Brass: Birmingham
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Network/Route Building — Players expand trade networks across a map to gain points and influence.
  • player interaction/competition — Direct competition for routes and suppliers increases tension.
  • point-to-point route planning — Players expand trade networks across a map to gain points and influence.
  • Positive Player Interaction — Direct competition for routes and suppliers increases tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the library I've had to look is freaking awesome
  • the board gamer community is one of the finest community of all the obbies it is
  • 99.999% people are nice and just want to play games and have fun
  • wash your hands wash your hands damn it
  • probably don't plan too much
  • it's four days long
  • airon is known as the friendly and inclusive gaming space
References (from this video)
No references stored for this video.
Video UWqrcHJ9b80 The Dice Tower Top List at 31:20 sentiment: positive
video_pk 13743 · mention_pk 40158
The Dice Tower - Hansa Teutonica video thumbnail
Click to watch at 31:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent engine building
  • strong player interaction
  • excellent at five players
  • beautiful components
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most played game of the year
  • It is the perfect engine builder
  • absolutely adore this game
  • one that instantly I fell really hard for it
  • would absolutely watch Oathsworn the HBO series
  • the story and the setting is that rich
  • for me the epitome of what a thematic game can be
  • every click of the clock matters
References (from this video)
No references stored for this video.
Video _aQQVFP24qI Our Family Plays Games Discussion at 27:40 sentiment: positive
video_pk 13139 · mention_pk 38424
Our Family Plays Games - Hansa Teutonica video thumbnail
Click to watch at 27:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decisions
  • strong player interaction through competition for routes
  • highly satisfying engine optimization
Cons
  • steep learning curve
  • longer play time for heavier sessions
Thematic elements
  • economic engine-building and route control
  • Medieval Hanseatic trading network
  • analytical/economic
Comparison games
  • Through the Ages
  • Power Grid
Mechanics (from transcript analysis)
  • Engine Building — players optimize placement and actions to maximize future turns.
  • engine-building — players optimize placement and actions to maximize future turns.
  • Network/Route Building — players improve their trading network across a map via tiles and actions.
  • route/network building — players improve their trading network across a map via tiles and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is it that attracts you to a game
  • it's the box
  • it's the strategy
  • it's the theme pulls me in
  • no luck, it's all about the choices you make
  • we're one big opg family
  • ignorance is a choice
References (from this video)
No references stored for this video.
Video JFRQf4tNvP4 The Secret Cabal Gaming Podcast Discussion at 6:00 sentiment: mixed
video_pk 11801 · mention_pk 34588
The Secret Cabal Gaming Podcast - Hansa Teutonica video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong strategic depth and elegant design.
Cons
  • Outlandish visual elements in this discussion, which affect perceived aesthetics.
Thematic elements
  • Trade routes, influence, and scholar-like optimization
  • Medieval Hanseatic trade network
  • Strategic, Euro-style
Comparison games
  • Nations
Mechanics (from transcript analysis)
  • action/token placement — Players select actions via a structured action economy.
  • route/network building — Players create and optimize trade routes across a network.
  • scoring via influence and connections — Points earned through routes, influence, and achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's insane it helps keep his body heated
  • the moustache makes the picture
  • the bear cloak going on is insane
  • horizontal and vertical stripes and outfit
  • the worst fashioned mistake a person could make
  • naked with a hat and a rifle
  • you better get off of my property
References (from this video)
No references stored for this video.
Video _72yevr3XOI Our Family Plays Games Discussion at 23:22 sentiment: positive
video_pk 10698 · mention_pk 31602
Our Family Plays Games - Hansa Teutonica video thumbnail
Click to watch at 23:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight strategic decisions
  • great for two players
  • high player interaction
Cons
  • can be opaque for newcomers
Thematic elements
  • network building and route control
  • medieval trade routes in the Holy Roman Empire
  • economic, strategic
Comparison games
  • Yokohama
  • Dune: Imperium
Mechanics (from transcript analysis)
  • engine-building / route building — players acquire actions to place monks and workers to influence routes and revenue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fight and we're fighting
  • analysis paralysis is here to stay
  • it's a brain burner
  • it's not that heavy there's a lot to do
References (from this video)
No references stored for this video.
Video 7GlhUw2TnZg Our Family Plays Games Discussion at 51:08 sentiment: positive
video_pk 10115 · mention_pk 29773
Our Family Plays Games - Hansa Teutonica video thumbnail
Click to watch at 51:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight decisions
  • High player interaction
Cons
  • Can be intimidating for beginners
Thematic elements
  • economic network building
  • Hanseatic trade network in medieval Europe
  • abstract-economic
Comparison games
  • Power Grid
  • Influenza (Influencia)
Mechanics (from transcript analysis)
  • Hand/board interaction — activate actions and influence other players
  • network building — develop routes and influence across a map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's mechanics that make the game
  • the Rondale (rondel) mechanic is strong
  • Survive is the most treacherous blood curdling game in our household
  • Starla month
References (from this video)
No references stored for this video.
Video v58xb6iNAwg Our Family Plays Games Top List at 24:14 sentiment: positive
video_pk 9420 · mention_pk 27826
Our Family Plays Games - Hansa Teutonica video thumbnail
Click to watch at 24:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure strategic gameplay
  • No luck involved
  • Player controlled decisions
  • Requires 3+ players
Cons
  • Unattractive components
  • Needs 3 players minimum
Thematic elements
  • medieval_trading
  • economic
  • route_building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video we32a416U6w 3 Minute Board Games Review at 0:15 sentiment: positive
video_pk 9367 · mention_pk 27587
3 Minute Board Games - Hansa Teutonica video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, high-interaction competition that rewards tactical disruption of opponents
  • No luck-based elements; skill, planning, and positional judgment dominate
  • Core mechanics are deeply replayable and scale well with different player counts
  • Brings a satisfying sense of puzzle-solving through network and route optimization
  • Pushy but not direct conflict provides a compelling Euro-game tension
Cons
  • Can be miserable for players who fall behind due to lack of a robust catch-up mechanic
  • No solo mode; strictly a 3–5 player experience
  • Perceived long playtime and heavy resource management can be draining for some players
  • Expansions are not strictly necessary but exist; core game is already dense
Thematic elements
  • economic competition through route building, control of towns, and network expansion
  • Renaissance Germany, networking between trading towns and routes
  • procedural puzzle with indirect player interaction and evolving board state
Comparison games
  • Troyes
  • Brass Birmingham
Mechanics (from transcript analysis)
  • action selection — five possible actions; the number of actions you can take each turn is determined by a track and can be expanded by upgrades
  • Area Control — control of towns is exclusive; the rightmost trading post determines control unless someone has more posts overall
  • displacement and reserve management — you can move your pieces to displace opponents; displaced players gain compensation via reserve replenishment
  • network building — place trading posts to create a connected network and influence route scoring
  • Network/Route Building — place trading posts to create a connected network and influence route scoring
  • scoring and routes — points come from multiple sources including completed routes, connected towns, and token bonuses; scoring can occur mid-turn and at end-game final scoring
  • upgrades and bonuses — upgrading action tracks and placing bonus tokens provide one-off abilities and additional scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hansa Teutonica is one of the most intensely competitive and in your face games I've ever played
  • the whole gameplay Loop rewards you for getting in the way of your opponents and the person who wins is usually the one who's managed to jam their pieces into the path of everyone else playing the best
  • it's also a game where you have to adapt to the constantly evolving board State and sticking to a plan just because it's your plan will end badly every time
  • all up Hansa Teutonica is a brilliant game for people who like pushy games that aren't directly confrontational
  • best thing about this game is just leaving your pieces in someone's way and making then move them, it's glorious
  • however, this is a zero luck game and skilled players can absolutely Dominate and it can be a pretty miserable experience if you get behind as the game has no catch-up Mechanics
  • Hansa Teutonica: Cube pushing is cool, gold medal game
References (from this video)
No references stored for this video.
Video S0WlrO-mRJw BoardGameBollocks Review at 0:46 sentiment: positive
video_pk 8803 · mention_pk 25952
BoardGameBollocks - Hansa Teutonica video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes multiple maps in the big box, increasing replayability
  • High player interaction with blocking and competition on routes
  • Many strategic options and paths due to multiple boards and abilities
  • Non-permanent nature of completed routes allows repeated plays and new setups
  • Power of a single cube can significantly affect opponents' plans
  • Dynamic bonus markers that come in and out of favor
Cons
  • Aesthetics: brown/dreary board color and artwork
  • Some locations become monopolized, causing friction and frustration
  • Underlying train-game mechanics can feel heavy; high cognitive load
  • Modeled as a train game but marketed as a Euro, which may frustrate some players
  • For some players the non-permanent aspects and potential downtime can be discouraging
Thematic elements
  • mercantile growth, route building, and network expansion
  • Medieval trade network in Europe with multiple cities and routes
  • strategic Euro game with direct player competition; abstracted, businesslike
Comparison games
  • Ticket to Ride
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • displacement — move or displace opponents' cubes/merchants on routes at a cost to gain control
  • End Game Bonuses — score prestige, city control, and largest network; end conditions include reaching 20+ points or completing an action
  • Endgame scoring — score prestige, city control, and largest network; end conditions include reaching 20+ points or completing an action
  • Network/Route Building — create continuous trade routes by occupying spaces between two locations
  • placement — place Tradesmen on trade routes and city spaces to build networks
  • Resource Management — use the book of knowledge to move more Tradesmen and access abilities
  • resource management / book of knowledge — use the book of knowledge to move more Tradesmen and access abilities
  • route-building — create continuous trade routes by occupying spaces between two locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a train game dressed up as a medieval euro
  • the power of the cube in this game is unquantifiable
  • it's the ball game equivalent of moldy cheese
  • nothing is permanent in this game
  • aesthetically it's like staring into a biscoffy pie that I cannot eat
References (from this video)
No references stored for this video.
Video BNSIhcMiZsg Before You Play Top List at 28:30 sentiment: positive
video_pk 8730 · mention_pk 25776
Before You Play - Hansa Teutonica video thumbnail
Click to watch at 28:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tight competition for routes and spaces
  • highly strategic with meaningful player interaction
Cons
  • rules explanation can be dense for new players
Thematic elements
  • building routes and networks while negotiating position
  • medieval Hanseatic trade network across Europe
  • euro-style strategy with a strong warlike undertone
Comparison games
none
Mechanics (from transcript analysis)
  • blocking and kicking opponents out — you can displace opponents from spaces to gain action advantage.
  • drafting/placement of network tokens — players place tokens and manipulate routes to expand influence.
  • end-game scoring on multiple axes — points come from route control, network efficiency, and other metrics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brain burn—it can cause analysis, but in a good way.
  • i love the Mancala-like mechanism in games
  • there is potentially you can play with a hidden traitor mechanic in this game
  • the heart of the game is in that auction, it feels like auction in a palace
  • it's extremely tense
References (from this video)
No references stored for this video.
Video SQX6DUWBxw8 Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 7730 · mention_pk 22811
Getting Games - Hansa Teutonica video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear demonstration of rule interaction through play
  • Practical guidance for potential strategy (upgrading actions, blocking, displacement)
  • Good pacing for a three-player game in the tutorial
  • Notes on version differences and how to align with latest rules
Cons
  • Some differences between the old edition and the newer rulebooks may cause confusion
  • Not all edge cases are deeply explained in a single video
Thematic elements
  • Trade, route-building, and city influence through trading posts and upgrades.
  • Medieval Central Europe, a network of cities and trade routes.
  • instructional tutorial with step-by-step rule clarification.
Comparison games
  • Hansa Teutonica
Mechanics (from transcript analysis)
  • Action economy — On each turn a player has a limited number of actions, determined by desk upgrades and available tokens, selecting from a fixed set of options.
  • bonus route bonuses — Some bonus routes grant prestige immediately or give extra actions when claimed later in the game.
  • bonus tokens — Bonus tokens provide free actions or special effects, and point toward specific routes on the board.
  • displacement with penalties — You can displace an opponent's token by paying penalties drawn from your supply; the displaced token provides a bonus to its owner.
  • End Game Bonuses — Some bonus routes grant prestige immediately or give extra actions when claimed later in the game.
  • endgame scoring and networks — Final scoring includes largest connected networks with multipliers, city control, and route-based bonuses.
  • endgame triggers — The game ends when ten cities are full, a player reaches twenty prestige, or bonus tokens cannot be replenished.
  • network and prestige scoring — Prestige is earned via route completions adjacent to cities you control, and endgame network multipliers amplify the final score.
  • prestige icons and special powers — Certain routes or cities grant immediate prestige or unique powers when earned, shaping late-game strategy.
  • road completion — Completing a road with your tokens yields potential bonuses such as trading posts, and may unlock upgrades.
  • start-of-turn bonuses — Each turn begins with three bonus tokens on the board that players can claim and assign strategically.
  • Stock Holding — Careful management of the general stock and personal stock is crucial for maintaining flexibility and opportunities.
  • Stock management — Careful management of the general stock and personal stock is crucial for maintaining flexibility and opportunities.
  • token placement — Players place cubes (tradesmen) or disks (merchants) onto roads to build routes and claim advantages.
  • trading posts and city control — Trading posts placed in cities influence endgame prestige and city control; control affects scoring and bonuses.
  • Unique Player Powers — Certain routes or cities grant immediate prestige or unique powers when earned, shaping late-game strategy.
  • upgrades and actions — Upgrading desk attributes increases available actions per turn and unlocks additional mechanisms or efficiencies.
  • upgrading privileges — Privileges and the associated routes influence where trading posts can be placed and how scoring unfolds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game won the monthly poll that is voted on by the patreon supporters of the channel
  • we are going to play as the purple player
  • for hansa tatonica
References (from this video)
No references stored for this video.
Video mygoxQgo8PM No Pun Included Top List at 19:00 sentiment: positive
video_pk 7350 · mention_pk 21719
No Pun Included - Hansa Teutonica video thumbnail
Click to watch at 19:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic tension
  • interactive blocking creates constant pressure
  • elegant core engine
Cons
  • arbitrary aggression can be punishing
  • complexity may deter newcomers
Thematic elements
  • merchants expanding networks and bottling blocks
  • medieval Hanseatic trade networks
  • economic, competitive
Comparison games
  • Ticket to Ride
  • Go
Mechanics (from transcript analysis)
  • cascading reimbursements — blocked cubes return on adjacent routes with bonuses
  • multiple actions per turn — choose from several actions including upgrades and purchases
  • placement and blocking — place cubes to claim routes and trade posts, block others
  • scoring via networks and upgrades — points from routes, posts, and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a good game.
  • Through the Desert is one of his best.
  • Real board games are the enemies we made along the way.
References (from this video)
No references stored for this video.
Video mKEXszaIlro Our Family Plays Games Top List at 45:32 sentiment: positive
video_pk 4416 · mention_pk 12934
Our Family Plays Games - Hansa Teutonica video thumbnail
Click to watch at 45:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy with strong player interaction
  • great worker/engine interaction
Cons
  • On the heavier side, may have downtime with more players
Thematic elements
  • network building and route control
  • Medieval trade routes across the Hanseatic League
  • high-interaction, indirect competition
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Have workers and action tokens to manage
  • hand-management — Have workers and action tokens to manage
  • network control — Hold influence over routes
  • Network/Route Building — Create trade networks between cities
  • Route Building — Create trade networks between cities
  • Tile/board control — Control spaces to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Jurassic Park in a box
  • the art is beautiful, it's ugly beautiful
  • we love Scoville
  • we ain't scared
  • Amen to you
  • the World's Fair is a great game
References (from this video)
No references stored for this video.
Video 4YHdlv_XJ2o Chairman of the Board Discussion at 9:56 sentiment: positive
video_pk 3726 · mention_pk 80854
Chairman of the Board - Hansa Teutonica video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging network mechanic
  • tight, competitive play
Cons
  • can be punishing or punting if you fall behind early
Thematic elements
  • engine-building and network expansion
  • medieval trade network
  • strategic and competitive
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building through routes — expand route network and optimize actions
  • network-driven scoring — points accrue via connected trade routes and posts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this one
  • I think it is an absolute blast
  • this game is fantastic
  • an evergreen to me
  • it's stripped back and still a blast
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 4:30 sentiment: positive
video_pk 1781 · mention_pk 121226
Rolls in the Family - Hansa Teutonica video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing heavier variant of a familiar mechanic
  • Good longevity potential due to depth and interactivity
Cons
  • Initially looks like homework; very heavy for some tastes
Thematic elements
  • Trade routes, routes competition, and inter-player interaction
  • Medieval Northern Europe / Hanseatic trade networks
  • Heavily interactive Euro with deep strategic layering
Comparison games
  • Twilight Inscription
  • Twilight Imperium 4 (TI4)
Mechanics (from transcript analysis)
  • Engine Building — Your board upgrades influence future actions and scoring opportunities
  • Engine-building via routing upgrades — Your board upgrades influence future actions and scoring opportunities
  • Worker Placement — You place or move workers to develop routes and compete over shared infrastructure
  • Worker placement / tile-driven routing — You place or move workers to develop routes and compete over shared infrastructure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–42 of 42
Game Deep Dive