Skip to main content
Harvest box art

Harvest

Game ID: GID0153097
Game Info
Year
1992
Players
2-5
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Expansions & Family
Harvest: Fall Festival Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person.
Keep the big vegetables for yourself and the damaged vegetables for the other person.

Begin with connecting field tile each other.
It will be harvested when 3 or more vegetables are lined up.
All completed vegetables in your field must be harvested even if it is rotten!

『ハーベスト』では、野菜をたくさん収穫することを目指しますが、収穫は一人ではできません。
大きな野菜は自分のものに、傷んだ野菜は相手のものにしてしまいましょう。

畑が並んだ状態でゲームが始まります。野菜が3個以上並ぶと収穫になります。
収穫では、自分の畑の野菜を獲得することになります。それが腐っていてもです。

Description

In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person.
Keep the big vegetables for yourself and the damaged vegetables for the other person.

Begin with connecting field tile each other.
It will be harvested when 3 or more vegetables are lined up.
All completed vegetables in your field must be harvested even if it is rotten!

『ハーベスト』では、野菜をたくさん収穫することを目指しますが、収穫は一人ではできません。
大きな野菜は自分のものに、傷んだ野菜は相手のものにしてしまいましょう。

畑が並んだ状態でゲームが始まります。野菜が3個以上並ぶと収穫になります。
収穫では、自分の畑の野菜を獲得することになります。それが腐っていてもです。

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 43
This page: 43
Sentiment: pos 35 · mix 1 · neu 2 · neg 3
Mentions per page
Showing 1–43 of 43
Video UmP6CYEOrh0 Boardgaimz Rules Teach at 0:00 sentiment: positive
video_pk 105146 · mention_pk 303190
Boardgaimz - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as a 'little Japanese gem'.
Cons
  • Planting rotten crops in opponents' fields.
Thematic elements
  • crop farming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video iuujq7aspUg kovray Top 10 List at 10:05 sentiment: positive
video_pk 88559 · mention_pk 233776
kovray - Harvest video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upcoming game
  • high quality games
  • excited to see what's in store
Cons
  • no cover art yet
  • BGG is just a blank page
Thematic elements
Comparison games
  • Parks
  • Parks Memories
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • next up is that Cosmo octopus
  • it's such a unique theme yes and the gameplay is really fun it is it's great it's a great game
  • If you liked like King Domino this is like almost a step up in my opinion in terms of like uh you're building a three-dimensional pyramid.
  • it tickles your brain in such a unique way.
  • Six player fit to print is some of the best experience that you can possibly have.
  • The art in this game is absolutely gorgeous. There's a capybara that's a unicorn.
  • it's a very nice introductory uh well delving game.
  • It's also super clever how they did the dice and you have to combine them in their grade in the grade and it creates the space that you have to play.
  • This is a fantastic kind of filler gamer conversationalist game.
  • you get to make waffles
References (from this video)
No references stored for this video.
Video Jj_bSvnAuv4 Getting Games Discussion at 19:42 sentiment: positive
video_pk 88506 · mention_pk 233395
Getting Games - Harvest video thumbnail
Click to watch at 19:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light to medium Agricola vibe
  • pleasant theme and artwork
Cons
  • diary note mentions new edition fast-approaching and Kickstarter
Thematic elements
  • agriculture and farming on a light to medium weight
  • farm/agriculture
  • Agricola-inspired vibe
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Building Construction — construct buildings to improve efficiency
  • Card Drafting — draft Sunrise cards for income and turn order
  • Resource Management — gather resources to plant and harvest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to drunk It's games
  • I will go through those in alphabetical order
  • I'm going to be talking about a bunch of games that I've learned about over the last month
  • if you think I missed a game or if you have thoughts about any of these games then please comment
  • world wonders I am very excited to try this game
References (from this video)
No references stored for this video.
Video sz6-N7hXaK0 Tim Chuon Playthrough at 0:04 sentiment: positive
video_pk 88484 · mention_pk 394220
Tim Chuon - Harvest video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rustic look and farm vibe fit with the setting
  • Durable prototype components
  • Finished an entire game during the shoot
  • Good for promotional trailer and behind-the-scenes content
  • Natural lighting showcased components effectively
  • On-set planning workflow was well organized
Cons
  • Outdoor wind introduced filming challenges
  • Some components (e.g., blueberries, cards) were susceptible to wind
  • Prototype status may differ from final production
  • Reliance on daylight limited lighting flexibility
Thematic elements
  • farming and harvest
  • Farm, rustic countryside
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest is a really good fit for this one because it has that rustic Farm folksy look to it
  • we finished an entire game by the end of the day
  • Harvest played out really well
  • the trailer looks amazing and the set complemented the rustic theme
References (from this video)
No references stored for this video.
Video 5k3PFe-Qrn4 UndeadVikingVideos Discussion at 3:38:20
video_pk 88069 · mention_pk 412405
UndeadVikingVideos - Harvest video thumbnail
Click to watch at 3:38:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Peter Piper oh oh yeah is correct yes
  • It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
  • I think that person would just go pound sand
  • It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
  • I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
  • You're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
  • I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
  • You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
  • You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
  • I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
  • I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
  • I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
  • The idea is you want to make the ratings you want to see and that'll be what I mean I get it
  • The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:54:15 sentiment: neutral
video_pk 87342 · mention_pk 228020
UndeadVikingVideos - Harvest video thumbnail
Click to watch at 2:54:15 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video UbP9k8xtP1M DaniCha Discussion at 7:24 sentiment: positive
video_pk 86904 · mention_pk 226450
DaniCha - Harvest video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun multiplayer experience
  • each game feels different
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kindness is the best move
  • I mark paid promotions with an icon at the top left when you start the video
  • the timing of this launch is perfect
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 5:13 sentiment: positive
video_pk 86794 · mention_pk 225903
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute look, approachable for non-heavy gamers
  • solid family-friendly strategy
Cons
  • not as strategic as heavier games
Thematic elements
  • production, market competition, building
  • cute farm town with animals and produce economy
  • light, accessible, pastoral
Comparison games
none
Mechanics (from transcript analysis)
  • Market competition — players compete to access markets and dominate actions
  • Market Pricing/Manipulation — players compete to access markets and dominate actions
  • Worker Placement — players perform actions by placing workers to grow produce and build structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video DU_WC1kVeFs Tabletop Tolson Playthrough at 0:10 sentiment: positive
video_pk 86767 · mention_pk 390735
Tabletop Tolson - Harvest video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute, whimsical theme and artwork
  • Tight 45-60 minute worker-placement gameplay
  • Great replayability and variability via Farmers Market tiles and character bonuses
  • Engaging Sunrise phase and dynamic action economy
  • Works well at 3-4 players; still enjoyable at 2 players
Cons
  • Two-player variant is not as strong as 3-4 players
  • Some players may find the learning curve due to multiple mechanics
  • Tile costs and market dynamics may feel abstract to some
Thematic elements
  • Resource management, farming life, worker placement
  • Farming village with wheelbarrows, fields, and markets; four rounds in a single session where players progressively develop their personal farm.
  • cute, whimsical, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy with shared and locked spaces — Most spaces are limited; infinite symbol means you can use again; limited spaces become available later or locked after use.
  • Character cards with unique bonuses — Each player is dealt two character cards and chooses one for ongoing bonuses during Sunrise and actions.
  • End-game scoring and point economy — Harvest yields points based on crops harvested and variety; extra points from compost and special tiles; builds give fixed positions on the board.
  • Point Salad — Harvest yields points based on crops harvested and variety; extra points from compost and special tiles; builds give fixed positions on the board.
  • Resource Management — Gives players seeds, water, and fertilizer; plant on their board, tend by paying water, and harvest for points and money; tray tracks available space and crop types.
  • Resource management and planting/tending/harvesting — Gives players seeds, water, and fertilizer; plant on their board, tend by paying water, and harvest for points and money; tray tracks available space and crop types.
  • Sunrise phase and initiative order — Each round starts with Sunrise; lowest-numbered token chooses first; Sunrise effects grant actions and small bonuses before others take their turn.
  • Tile market and tile-driven market progression — Farmers Market tiles have fronts and backs. End of round reveals new opportunities, and moving tiles down makes them cheaper; new tiles replace those moved off.
  • Tile/Map Shifting — Farmers Market tiles have fronts and backs. End of round reveals new opportunities, and moving tiles down makes them cheaper; new tiles replace those moved off.
  • Two-player variant considerations — Two-player games differ slightly in tile movement and blocking; still functional and enjoyable.
  • Worker Placement — Players place wheelbarrows to take actions at locations such as General Store, Farmers Market, Fields, and Workshop; spaces can be shared, with some spaces infinite (not locked) to allow multiple tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastically fun ffi farming Affair yeah that's really cute
  • it's that perfect 45 to 60 Minute strategy game with the worker placement
  • I can't I can't I can't deal with how cute it is
  • Delightful artwork lovely and Charming characters and text that just kind of makes you feel like you're in this cutesy world
  • I love the die you get to roll the die sometimes and it just gives you cool stuff
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y The Cardboard Herald Discussion at 51:10 sentiment: positive
video_pk 86620 · mention_pk 372827
The Cardboard Herald - Harvest video thumbnail
Click to watch at 51:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actions are deliberate and have significant consequences.
  • Understanding the scope (limited actions) is important for learners.
  • Sets clear expectations about the game's duration and pace.
Cons
  • Can be challenging to teach due to the limited action space and potential for multiple avenues to take actions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions (12) to use throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
  • the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
  • do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
  • I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video ecpUwJ8Btlc The Cardboard Herald Top List at 21:43 sentiment: other
video_pk 86525 · mention_pk 372815
The Cardboard Herald - Harvest video thumbnail
Click to watch at 21:43 · YouTube ↗
Overall sentiment (raw)
Game of the Year
Pros
  • Fantastically fun and charming theme.
  • Approachable presentation with hidden depth.
  • Tense gameplay due to limited turns.
  • Invites replayability.
  • Refined game design.
  • Visual overhaul and modern mechanical system.
  • Shockingly deep for how narrow it seems.
Cons
  • Is a reimplementation of a prior design.
Thematic elements
  • Farming
  • Simulating farming with cute animal townsfolk.
Comparison games
none
Mechanics (from transcript analysis)
  • action optimization — Maximizing your turns to build the best farm.
  • limited rounds — Limited rounds are available.
  • Worker Placement — There are only 12 placements for the entire game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
No references stored for this video.
Video 9IOqYZI-5Ck Get into games Top 5 List at 25:48 sentiment: positive
video_pk 86439 · mention_pk 397235
Get into games - Harvest video thumbnail
Click to watch at 25:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and charming art
  • family-friendly yet deep enough
Cons
  • Can be heavy for casual gamers
Thematic elements
  • agriculture, resource management, and community growth
  • farming and agrarian life, with anthropomorphic animals
  • open-ended, with engine-building potential
Comparison games
  • Parks
  • Cascadia
Mechanics (from transcript analysis)
  • Closed Drafting — Draft actions/buildings and crops for scoring.
  • open drafting — Draft actions/buildings and crops for scoring.
  • Unique Player Powers — Each player has unique farming powers.
  • Variable player powers — Each player has unique farming powers.
  • Worker Placement — Assign workers to actions across the farm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is nice about Blood On the Clock Tower is it does allow us to play with our friends who otherwise we wouldn't see for ages
  • ARX seems more oath to me
  • this version is all about needing energy to keep Society moving and growing
  • it's really mean, Paris is all the City of Lights
  • Mythwind Valley anthropomorphic animals again oh we do love an anthropomorphic animal
References (from this video)
No references stored for this video.
Video mqIPGj_w4z8 Ryan and Bethany Board Game Reviews Top 10 List at 16:40 sentiment: positive
video_pk 86136 · mention_pk 222124
Ryan and Bethany Board Game Reviews - Harvest video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo mode
  • Campaign mode adds depth
Cons
none
Thematic elements
  • Worker placement and market dynamics
  • Farm/market village with resource collection
Comparison games
none
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — solitaire rules and campaign progression available.
  • solo mode and campaign — solitaire rules and campaign progression available.
  • Worker Placement — take actions via a central market with adaptive opportunities.
  • worker placement + shared market — take actions via a central market with adaptive opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not a party game it's a card game but you use it at parties.
  • I would use this every time over Code Names.
  • This is a blast, a super fun game.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 46:55 sentiment: neutral
video_pk 83614 · mention_pk 211097
Stonemaier Games - Harvest video thumbnail
Click to watch at 46:55 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video 1RQhf-4_gjY Board Game Buzzz Discussion at 0:13 sentiment: positive
video_pk 63142 · mention_pk 156449
Board Game Buzzz - Harvest video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • farm-building gameplay
  • worker placement mechanic
Cons
none
Thematic elements
  • farm-building
  • your very own Farm
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — explicitly described as a worker placement game by the host
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glassworks is honestly one of my favorite games from 2024
  • I love worker placement games and this one just sings
  • Harvest is another great one where you will be building out your very own Farm
References (from this video)
No references stored for this video.
Video yqHVHgLjihw Board Game Buzzz Top List at 16:51 sentiment: positive
video_pk 63104 · mention_pk 156390
Board Game Buzzz - Harvest video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • balanced, tight combination of mechanisms
  • enjoyable turn-order drafting and farming theme
  • strong thematic fit and accessible to players
Cons
  • the speaker notes some lack of edition-specific details
Thematic elements
  • farming, crops, farming life
  • tight, resource-management flow with changing turn order
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — beginning of every round you draft sunrise cards that benefit you and determine turn order
  • crop management and water mechanic — you can water crops to potentially duplicate them or improve value
  • sunrise card drafting — beginning of every round you draft sunrise cards that benefit you and determine turn order
  • tight action economy — limited actions create a tight strategic decision space
  • worker-like planting and selling — you plant crops, grow them, and sell for points; selling requires you to sell all crops in your hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • April was a fantastic month of gaming for me.
  • I absolutely love Flip 7.
  • Return to Dark Tower is my number one game from April.
  • Harvest is so much fun.
References (from this video)
No references stored for this video.
Video FLJuUh2efBg The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 38838 · mention_pk 117040
The Board Game Garden - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited about the theme and demo presence; solo-friendly
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ginormous Gen Con haul
  • I am so so blessed and thankful for what I do for a living
  • we are so close to hitting 30,000 Garden members
  • Phil Walker Harding ... thank you so much
References (from this video)
No references stored for this video.
Video uznyBAlW2fY The Board Game Garden Top List at 11:21 sentiment: positive
video_pk 37901 · mention_pk 113910
The Board Game Garden - Harvest video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cozy farming aesthetics
  • Good solo content
Cons
none
Thematic elements
  • cozy farm life
  • farming simulator
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — chop trees, plant crops, harvest; buildings grant ongoing/automatic abilities; solo scenarios available
  • tile placement / solo scenarios — chop trees, plant crops, harvest; buildings grant ongoing/automatic abilities; solo scenarios available
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is like literally the perfect cozy game
  • Walk and Roll... it gives me all of the Cozy Vibes
  • Harvest is absolutely wonderful I definitely recommend it for a cozy fall/autumn game
  • Spellbook... fairly simple in gameplay
  • Three Sisters is a huge recommendation for me if you're looking for a roll-and-write game that is a little crunchier
  • Witchcraft... I definitely recommend checking out Witchcraft
References (from this video)
No references stored for this video.
Video N4PlKjio-po Board Stupid Top List at 9:14 sentiment: positive
video_pk 36602 · mention_pk 109837
Board Stupid - Harvest video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric and tense
  • short, tense duels
Cons
  • scales less well with more players
Thematic elements
  • asymmetric area control
  • rebellion versus empire
  • taut, card-driven tactical duel
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Area Control — control zones to score victory
  • Asymmetric play — rebels vs. empire with different powers and win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice little roll and write game where you're trying to build the best routes on your map
  • it's the easiest one I could possibly teach to anybody
  • it's not a game that you need again you don't need someone else that is really into board game you literally explain it in 30 seconds
  • it's a classic deck builder very simple One Versus One
  • it's the most asymmetric games that you can think about
  • Scout is my favorite card game you can play in 15 minutes
References (from this video)
No references stored for this video.
Video 78NZs1BP8ok Neon Gorilla Top 10 List at 3:35 sentiment: positive
video_pk 35950 · mention_pk 107631
Neon Gorilla - Harvest video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • gateway to heavier games while keeping accessible vibe
  • asymmetric powers and satisfying harvest loop
Cons
  • crunchy for a gateway; may feel heavier for some players
Thematic elements
  • agriculture, harvest, seasonal cycles
  • autumn harvest farm with fall aesthetics
  • mechanical yet warm, with crunch under approachable art
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • set collection / resource management — collect crops and optimize turns to maximize yield
  • Worker Placement — place workers to harvest crops and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to unfairly subjectively tier rank every single one of the winners.
  • This is also the very first one.
  • We've got 14 days to create the most spooky list of board games of all time.
References (from this video)
No references stored for this video.
Video g7AcjWIT2kg Board Game Garden Top 10 List at 24:37 sentiment: positive
video_pk 35925 · mention_pk 107556
Board Game Garden - Harvest video thumbnail
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theme and art
  • Solid mid-weight Euro with accessible rules
Cons
none
Thematic elements
  • farming simulation with building and harvesting actions
  • Farm / agricultural management
  • cozy, wholesome farming atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • endgame scoring via buildings and crops — endgame scoring triggers from placed buildings and crops
  • Tableau-building / card drafting — build a hand of cards that drive actions and scoring
  • Worker Placement — place workers to harvest, plant, and build on your farm
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a space themed game and I'm just not the biggest fan of that theme but really enjoyed my play of it
  • two-player only game
  • I love tile placement games
  • the look of the game is not my favorite it is very beige
  • I am so happy that I have a physical copy of this one
  • I love the theme I love the art
  • multi-use cards
  • this is a tableau building engine building card game
  • I think this one has a solo mode
  • this game is so good I enjoyed it so much
References (from this video)
No references stored for this video.
Video oV-oR90HFv8 Beyond Solitaire Interview at 53:19 sentiment: positive
video_pk 34406 · mention_pk 102461
Beyond Solitaire - Harvest video thumbnail
Click to watch at 53:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted for strong art and graphic design
  • High production quality
Cons
none
Thematic elements
  • Production, harvest, ecological balance
  • Agrarian/fantasy milieu
  • Flavorful but rule-driven text
Comparison games
  • Queen of Spice
  • White Castle
Mechanics (from transcript analysis)
  • Resource Management — Manage crops/resources to maximize production
  • Variable player powers — Each player has unique abilities affecting yields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It doesn't need to be fancy. It needs to be useful.
  • Clear communication, clear files.
  • AI is not going to replace humans, at least not fully.
  • We like to treat big companies and indie publishers the same with professionalism.
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 2:58 sentiment: positive
video_pk 34315 · mention_pk 102199
The Board Gaming Doctor - Harvest video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable lighter euro with familiar worker-placement and tableau-building
  • Good introductory title for teaching core mechanisms
  • Swift plays with meaningful decisions
Cons
  • May lack depth for experienced euro players
  • Variability relies on building availability and drafting
Thematic elements
  • agriculture, crops, and tableau-building
  • modern farming/cooperative farm-building
  • light agricultural theme with resource cycles
Comparison games
  • Viticulture
  • Agricola
Mechanics (from transcript analysis)
  • Resource Management — Gather and spend multiple crop and resource types to fuel actions and scoring.
  • Tableau Building — Acquire buildings with one-time or ongoing effects that contribute to scoring.
  • tableau-building — Acquire buildings with one-time or ongoing effects that contribute to scoring.
  • Turn Order: Auction — Bid for turn order to optimize access to scarce or useful resources.
  • turn-order bidding — Bid for turn order to optimize access to scarce or useful resources.
  • Worker Placement — Place workers to collect resources and trigger actions on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video W-LCB8jIEAE Board Stupid Top 5 List at 1:29 sentiment: positive
video_pk 33754 · mention_pk 100355
Board Stupid - Harvest video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight balance
  • high interactivity for a two-player asymmetric game
  • short play cycle (~20 minutes per game)
Cons
  • niche audience (primarily two players)
  • expansions in development may affect balance
Thematic elements
  • asymmetric sci-fi warfare with territorial control
  • two-player asymmetric conflict between the Empire and the Rebellion across territories
  • direct conflict with asymmetric abilities and objectives
Comparison games
  • Android: Netrunner
Mechanics (from transcript analysis)
  • Asymmetric play — one side plays as the Empire with tokens; the other side plays as the Rebellion with cards
  • Card-driven actions — cards drive actions and limit or enable moves for each faction
  • token-based blocking — Empire uses tokens to restrict Rebel options and progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gem
  • it's absolutely a great game
  • the production is over the top
  • what a game what a great game
  • it's absolutely fantastic
  • it's a gem again absolutely
  • the art design is great
References (from this video)
No references stored for this video.
Video qdlWIEjE1sc The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 33681 · mention_pk 100194
The Board Game Garden - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production quality and production components (deluxe coins with mushrooms, double-layer boards, beautiful art).
  • Rich solo mode with a large set of challenges (17+ variants) that add depth and replayability.
  • Strong visual and thematic charm that makes the farming experience feel tangible and satisfying.
Cons
  • Solo mode and some rule interactions can be intricate; players may need to consult rules for edge cases.
  • Endgame scoring can be tight; achieving a high target (e.g., 55+ points) depends on careful resource and timing management.
Thematic elements
  • Agricultural cultivation, resource management, and community farming goals
  • Seasonal farming on a modular farm board with crops, animals, and buildings
  • Whimsical and charming with a bright, colorful aesthetic
Comparison games
  • Black Rose Wars: Rebirth
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Building placement/production — Buildings are built on the farm to grant ongoing effects and end-game scoring bonuses; placement and timing matter.
  • Crop upgrade and seed economy — Seeds can be upgraded (e.g., wheat to strawberry to blueberry) through spend and actions, altering future planting and yields.
  • End Game Bonuses — Harvesting crops yields victory points; end-game scoring includes points from crops, buildings, and special tiles, with potential bonuses.
  • Harvest scoring and endgame bonuses — Harvesting crops yields victory points; end-game scoring includes points from crops, buildings, and special tiles, with potential bonuses.
  • Resource Management — Players manage water, manure, seeds, and coins; resources are spent to plant and tend crops and to upgrade seeds.
  • Tile/draft phase — Sunrise tiles are drafted to determine turn order and available actions each round, creating strategic planning and variable setup.
  • Worker Placement — Players place wheelbarrows on dedicated spaces (fields, workshop, farmers market, general store) to perform actions and advance their farm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest looks so beautiful—the colors are stunning.
  • Key Master Games did a like Stellar job with the production of Harvest.
  • I absolutely love the way this looks; I love the aesthetic of all of the different characters.
  • The cafe tile is adorable and I am absolutely obsessed with this building.
  • Harvest is gorgeous; the production is absolutely stunning.
  • The colors are stunning; this game just feels great visually.
References (from this video)
No references stored for this video.
Video hHjYZ0e_bO4 The Board Game Garden Top List at 10:04 sentiment: positive
video_pk 30904 · mention_pk 91143
The Board Game Garden - Harvest video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adorable art
  • strong solo option on BGA/Board Game Arena
  • easy to learn
Cons
  • lighter depth than heavier farming games
Thematic elements
  • Worker placement, seeds, buildings, and harvest scoring
  • Farming and agriculture
  • Relaxed, cozy farming theme
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — In-game actions build toward victory points and endgame conditions
  • Endgame scoring — In-game actions build toward victory points and endgame conditions
  • set collection / engine-building — Plant seeds, excavate trees, and build buildings for abilities and scoring
  • Worker Placement — Place wheelbarrows to collect seeds and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be games that I found I was getting to the table quite often in 2024
  • harmonies is fantastic I'm sure you've heard a ton about it throughout 2024
  • the rules are extremely simple you're just placing in down tiles connecting the different colors
  • a gentle rain is my favorite game of 2024
References (from this video)
No references stored for this video.
Video U6RFfur3aOY Board Stupid Review at 0:09 sentiment: positive
video_pk 30379 · mention_pk 89429
Board Stupid - Harvest video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry that drives deep strategic choices
  • tight 10–15 minute playtime, great as a filler or pub game
  • high production value for a compact box (tokens, cards, metal tokens)
  • excellent value for money (priced around £10–£15)
  • replayability via varying mission cards and misdirection tricks
Cons
  • two-player only (not suitable for larger groups)
  • depth limited by short playtime, some players may crave more complexity
  • hidden information can introduce luck elements that some players dislike
  • some players may find the per-round choices feel repetitive after multiple plays
Thematic elements
  • rebellion, governance, and strategic district control
  • A city under rebellion where rebels attempt to liberate districts from an oppressive Empire.
  • mechanics-driven with hidden information and misdirection
Comparison games
  • Netrunner
  • Ratland
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • area control / district placement — districts on the board are contested with placements and blocking by empire tokens
  • Asymmetric play — the rebel and empire use fundamentally different systems (cards versus tokens) to achieve victory
  • deck variability / mission diversity — shuffled mission cards create different asymmetrical goals each game
  • hand/resource management and point thresholds — rebels attempt to accumulate a total value on mission cards to reach objectives
  • hidden information and reveal — rebels choose and place cards in districts with one card revealed and others hidden
  • misdirection and bluffing — rebel deception cards can be played face down to mislead the empire about intentions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is completely asymmetrical
  • it's a perfect Pub game
  • an absolute gem from Pandasaurus
  • easy four out of five
  • for £10 is an absolute steal
  • this is a tremendous game
  • a great little game
References (from this video)
No references stored for this video.
Video -gLOG096tC8 The Board Game Garden Discussion at 28:42 sentiment: positive
video_pk 29591 · mention_pk 86923
The Board Game Garden - Harvest video thumbnail
Click to watch at 28:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong reputation from Sashi’s catalog
  • Includes a solo mode
Cons
none
Thematic elements
  • harvest season
  • Farm-themed resource management
  • Euro-inspired, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-player with solo option — Supports 1-6 players; includes solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pixies I have played a few times on BGA and I have really really enjoyed it
  • I think it's the cutest thing
  • milk curo it is very cool looking trick taking game where cards actually have two ends either the black side or the white side
  • Harvest ... plays one to six players so does play solo and that is this game right here
  • Loop has the same two girls on it but it's purple
  • I'm looking for Nana Christmas
  • I picked up Nana for my friend Aiden
  • this is one that I've really wanted and it is on the board game bliss website
References (from this video)
No references stored for this video.
Video SlLkZRzxGG0 The Board Game Garden Top List at 6:34 sentiment: positive
video_pk 27818 · mention_pk 81217
The Board Game Garden - Harvest video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stardew Valley the board game can be played solo.
  • This is literally the cozy farming game you can find in a board game.
  • I 1000% recommend this one.
References (from this video)
No references stored for this video.
Video hVo60DURFLw The Cardboard Herald Discussion at 19:51 sentiment: mixed
video_pk 13702 · mention_pk 39999
The Cardboard Herald - Harvest video thumbnail
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • visually interesting
Cons
  • expansion doesn't add intended vegetation element
Thematic elements
  • farming
  • agriculture
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is legitimately one of my favorite cooperative games, not just for being a game that uses a standard deck of playing cards, but it's just one of my favorite cooperative games, period.
  • For a game that costs $100 is a pretty big let down
  • There's an okay game here with a really interesting but unfulfilled promise out of the gimmick
  • Board games facilitate a level of safe conflict
  • It felt very wide without being deep
References (from this video)
No references stored for this video.
Video o_7Z4ey9qFI Our Family Plays Games Discussion at 23:30 sentiment: positive
video_pk 12096 · mention_pk 35408
Our Family Plays Games - Harvest video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic feel
  • Accessible farming-game vibe
Cons
  • Rule complexity for newcomers
Thematic elements
  • Harvest and trade of crops
  • Agrarian village with markets
  • Theme-forward resource management
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Resource Management — Balance crops and market demands
  • Worker Placement — Place workers to harvest crops and activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Do themes matter? yes do they matter I have my book now I'm on the fence with this one"
  • "Terraforming Mars could have been about the circus no but it needs the theme to work"
  • "Quacks of Quedlinburg... you need all of that to really get into that Medieval theme"
References (from this video)
No references stored for this video.
Video YfMjZ_FZJw4 Our Family Plays Games Top List at 13:06 sentiment: positive
video_pk 11879 · mention_pk 34799
Our Family Plays Games - Harvest video thumbnail
Click to watch at 13:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and approachable
  • Good blend of farming and worker actions
Cons
  • AP can creep in when optimizing sequences
  • Some players may want more depth
Thematic elements
  • Agrarian life and community growth
  • A farming village with crops, animals, and resources
  • Accessible worker-placement with thematic farming
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Assign workers to farming actions to gather resources.
  • Worker-as-resource (income) — Workers contribute to income flow and action economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you become that family yes you become that person who's making sure this town develops
  • our top 10 worker placement games are what we're sharing
  • it's a heavyweight it has a large table press but it's a beautiful game
  • you can throw yourself into the theme yes you can
  • you gotta feed them
  • I love the dice
References (from this video)
No references stored for this video.
Video dqSX9BZswaE Foster the Meeple Top List at 12:47 sentiment: positive
video_pk 9531 · mention_pk 28203
Foster the Meeple - Harvest video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme
  • beautiful production
Cons
  • could be heavy for casual players
Thematic elements
  • agriculture and resource management
  • Seasonal farming and harvest cycles
  • light, approachable
Comparison games
  • Vampire Village
Mechanics (from transcript analysis)
  • Resource Management — balance production and demand
  • Set Collection — gather crops for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are planning on playing this at BGG con we're actually there right now
  • Cafe Barz fell too far down on the light spectrum
  • I still really enjoy a Gess of Robin Hood
  • we really liked it it was super fun
  • freaking love Harvest so good
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 3:28 sentiment: positive
video_pk 9383 · mention_pk 27641
Foster the Meeple - Harvest video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Warm, seasonal flavor
  • Accessible resource planning
Cons
  • Potential repetitiveness across seasons
  • Luck can influence early ramps
Thematic elements
  • agriculture, seasonal cycles, production
  • A farm-to-table, harvest-season vibe with rural charm
  • country-farm storytelling with a practical, hands-on feel
Comparison games
none
Mechanics (from transcript analysis)
  • resource management / worker placement — players optimize crop production and resource allocation to maximize yield
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video hZrwnd49Ozs 3 Minute Board Games Review at 0:00 sentiment: negative
video_pk 9008 · mention_pk 95739
3 Minute Board Games - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rebel gameplay loop is fun and provides engaging decision points
  • Fast, tight, and accessible for two players
  • Clear asymmetry creates tense, bite-sized duels
Cons
  • Empire side lacks depth and can feel underwhelming
  • Overall depth is shallow compared to similar duel games
  • Two-player focus makes it feel less versatile; could have benefited from solo or solo-friendly design
Thematic elements
  • Rebellion against oppression; strategic factional conflict; moral ambiguity of resistance
  • Dystopian future with a rebellious faction opposing an authoritarian regime; five districts are the battleground for liberation.
  • Asymmetric, campaign-free duel flavor with a political-revolt vibe; narrative is emergent from play rather than a scripted storyline
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Area control / district liberation — The Rebels attempt to liberate districts; the game ends when the Rebels liberate three districts.
  • asymmetric roles — One player assumes the Rebel role and goes on the offensive, while the other plays the Empire, countering the Rebel's moves.
  • Card play with hidden and visible information — Players use a mix of face-down and face-up cards to influence district outcomes and counter opponents.
  • Fast-paced tension with depth trade-off — The Rebel loop is described as fun, but the Empire side lacks depth, creating an imbalanced experience that emphasizes reaction over strategic breadth.
  • Two-player head-to-head dueling — A tight confrontation where each decision by the Rebel can be countered by the Empire, driving a quick back-and-forth dynamic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Rebel gameplay loop for the Rebel is fun, and the Empire just isn't at all.
  • It's a fast and tight little game that feels a little like a game of Netrunner, but lacking any of the depth to that game.
  • As a two-player game, it's just a bit nah.
  • This is a head-to-head dueling game where the rebel player is on the offensive and chooses to target two of the five Empire districts.
  • Next, we have Unrest, and that is also a solid meh. It's a good game for one player, and it's a fire into the sun for the other player.
References (from this video)
No references stored for this video.
Video BKwC9OVHEKM Tabletop Turtle Review at 12:28 sentiment: negative
video_pk 7135 · mention_pk 21132
Tabletop Turtle - Harvest video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Bland gameplay
  • Repetitive actions
  • Restrictive player powers
  • Lack of originality
Thematic elements
  • Agricultural Worker Placement
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Gathering and managing farm resources
  • Worker Placement — Placing workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel with content creators these days everything is just so overly positive
  • our goal with this channel has always been to treat you the viewer as if you were a friend
References (from this video)
No references stored for this video.
Video bdkopUA1kp8 The Cardboard Herald Discussion at 1:35 sentiment: positive
video_pk 6648 · mention_pk 19764
The Cardboard Herald - Harvest video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pleasant, accessible theme
  • easy to teach and approachable
Cons
none
Thematic elements
  • growth, harvest, and seasonal management
  • agricultural farming/life cycle
  • lighter thematic vibe with approachable mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are already a luxury product
  • prices go up ... we’re looking at the long-term possibility of tariffs
  • voting with our wallets ... supporting local gaming stores
  • fewer better games ... fewer but more focused hits
References (from this video)
No references stored for this video.
Video I-FQXCfbrtY The Cardboard Herald News at 0:26 sentiment: positive
video_pk 6495 · mention_pk 19237
The Cardboard Herald - Harvest video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever asymmetric design
  • Balanced characters
  • Efficient gameplay puzzle
Cons
none
Thematic elements
  • Agricultural worker placement
  • Farm
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric characters — Each player has unique abilities and income
  • Asymmetric Player Powers — Each player has unique abilities and income
  • Worker Placement — Players place workers to take actions on a farm board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can be really really a talented, smart, clever designer and be bad at making things that are fun.
  • The fun is the game.
References (from this video)
No references stored for this video.
Video 26yVZLbUeyE Our Family Plays Games Discussion at 48:07 sentiment: positive
video_pk 5468 · mention_pk 16299
Our Family Plays Games - Harvest video thumbnail
Click to watch at 48:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging farming theme with depth
  • Strong thematic world-building
Cons
  • Can be heavy for casual players
Thematic elements
  • Agriculture and resource management
  • Farm/harvest season in a strategic, resourceful world
  • Thematic, with strategic depth
Comparison games
  • Rock Art 1977
  • Thinka
  • Sky Team
Mechanics (from transcript analysis)
  • engine-building — Players optimize actions to generate resources and progress.
  • tile/resource management — Harvested resources are managed and converted into actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Enough is enough
  • Go for the gold
  • Try before you buy
  • There is a game for everybody
  • If you have a particular like go for it
References (from this video)
No references stored for this video.
Video Ui4qA4c_2QQ BoardGameBollocks Discussion at 5:03 sentiment: negative
video_pk 4034 · mention_pk 91370
BoardGameBollocks - Harvest video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • rules rewrite allegedly turned towards something more solid
Cons
  • huge rulebook (~80 pages) and initial broken state
  • player experience hampered by complexity
Thematic elements
  • Complex, potentially grim fantasy
  • Dark/medieval/fantasy ambiance
  • Rule-heavy, ambitious
Comparison games
none
Mechanics (from transcript analysis)
  • heavy_rule_implementation — Initial release described as broken; later rewrites aimed to salvage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't know why we picked this up
  • i have no idea what it is
  • it's an area control game
  • it's just weird looking
  • this is a half decent pickup and deliver game
  • it's actually a half decent game stock market building and other stuff
  • you'll be putting tokens up on a series of tracks
  • it's a tower defense game called samurai spirit
  • Imagine the promise of this was quite intriguing at the time
  • it's essentially poker in a box i think
References (from this video)
No references stored for this video.
Video r95lyZrc3NQ Before You Play Playthrough at 0:03 sentiment: positive
video_pk 3751 · mention_pk 114204
Before You Play - Harvest video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tense play in about 10-20 minutes
  • Balanced asymmetry creates meaningful tension between Empire and Rebellion
  • High replayability due to variable mission cards
  • Misdirection cards add bluffing and strategic depth
  • Clear, teachable rules that fit the short playtime
Cons
  • Rule complexity can be challenging for newcomers
  • Luck of card draws (especially early) can heavily influence outcomes
  • Card counting and tracking liberated districts may feel fiddly
  • Capital variant can alter endgame conditions dramatically and may feel punishing
Thematic elements
  • liberation vs control; resistance movement
  • Dystopian city under an oppressive empire
  • asymmetric, card-driven, area-control with mission-based objectives
Comparison games
none
Mechanics (from transcript analysis)
  • action tokens and round structure — Empire has four action tokens; chooses two actions per round; used tokens flip and cannot be reused until restoration in later round.
  • area control via districts — Four districts are targeted by the area-of-interest token; Liberating districts requires meeting mission constraints and flipping district cards.
  • asymmetric two-player design — One player controls the Empire with action tokens; the other controls the Rebellion with hand management, district control, and mission completion.
  • endgame conditions and final encounter — The rebellion wins by liberating three districts or the Empire runs down the deck; a final encounter can occur if the deck depletes.
  • hand management and suit-based deck — Rebellion deck uses five cards per round with suits representing disruption, upheaval, supplies, and Intel; face-down/misdirection cards add bluffing elements.
  • misdirection cards and bluffing — There are misdirection cards that stay face-down unless revealed or destroyed, creating hidden information and misdirection between players.
  • mission-driven victory conditions — Each game uses a subset of mission cards (revolution, energized press, Sleeper Cell, etc.) defining which districts can be liberated and what values must be met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is designed by Brendan Hansen and published by pandasaurus games
  • two-player only asymmetric card game
  • the object of the game is simply for the Rebellion to either liberate three of them or for me as the Empire to maintain control over three of these districts
  • it's a very quick game it plays in about 10 to 20 minutes
  • the area of Interest token
  • you can only affect the cards that are in the area of interest you can never play to cards that have already been placed
  • the Empire will know at least one of the three
  • Liberated districts get flipped over to their liberated side and get removed from play
  • the clock is ticking re I can reveal at any time when the time is right
References (from this video)
No references stored for this video.
Video E7ZIoGY_H00 Foster the Meeple Discussion at 55:36 sentiment: positive
video_pk 3134 · mention_pk 91220
Foster the Meeple - Harvest video thumbnail
Click to watch at 55:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player tension
  • short playtime (10-20 minutes)
Cons
  • some players may prefer more players
Thematic elements
  • rebel vs empire control
  • asymmetric political struggle for city districts
  • head-to-head, tense, compact
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric scoring/roles — two players with different goals and abilities compete on five districts
  • Card-driven actions — cards drive actions and district control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final Girl Series 3 Kickstarter is live right now they hit their funding goal in 37 minutes
  • we hit our funding goal in 37 minutes
  • the table is the heaviest table of all the tables in all of the world
  • I am going to another full-time job in the board game industry
  • Oogie Boogie will be in the mix
  • Snow White – The Muppets version is great
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple Discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1037
Foster the Meeple - Harvest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–43 of 43
Game Deep Dive