Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.
With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.
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Hive FAQ - please read before posting questions in the forum!
Images
- Interesting twist on trick-taking
- Scoring mechanic encourages aiming for a specific total
- Guaranteed to get played on an upcoming weekend trip
- Potentially complex scoring can make eyes cross and brain go away
- Hearts
- Spades
Mechanics (from transcript analysis)
- Hidden Information — Players can ditch cards face down, keeping their contents unknown.
- set collection — Collecting tricks to score points, aiming for a specific total.
- Trick-taking — A trick-taking game similar to Hearts or Spades but with a twist.
Video topics + discussion points
Quotes (from this video)
- Everyone seems to be chasing this new card game fascination.
- As a person who really enjoys when a game comes with great packaging and great graphic design, they really did, I think, a good job setting this product apart.
- This is one of those quiet games at the table. It's very thinky.
- This is like one of those rockus party games where everybody's going to be yelling at each other.
- I'm a sucker for packaged sets of games. I really am.
- Until next time though, make sure everyone has fun at the table, and we'll see you then.
References (from this video)
- Durable acrylic tiles are resistant to weather
- No board needed, board is created during play
- Can be played on any surface, including the ground
- Always comes to mind for outdoor play
- Insect combat and strategy
Mechanics (from transcript analysis)
- abstract strategy — A game with no theme and pure strategic decision-making.
- Movement programming — Each bug type has a unique way of moving.
- perfect information — All information is available to all players.
- tile placement — Players place tiles to form the playing area and move pieces.
Video topics + discussion points
Quotes (from this video)
- We are doing our top 10 games to play outside.
- Sky Team is fantastic. It's a wonderful game. It's one of our favorite two-player games.
- These big chunky pieces, if it's a little windy, that's not going anywhere.
- This is one of our favorite travel games and it's a perfect one to play outside.
- This is a game I can actually say from experience. I've played this outside and it works great.
- It is a great silly like I said campfire style game.
- This is a game where there's not a lot of components. You don't need a table for this. You can kind of just be in the same place just just hanging out with this game.
- The monster parts lock into place, preventing them from being knocked over.
- So, it almost works if you're doing there's lots of kids around and you put it on a table in between dealing with the small children, you can come back to that game and it's going to be totally fine.
- It is a wonderful beer and pretzel styles game, playing this around um a campfire or around a table, whatever the case is.
- This game is the reason why we came up with this list, and that is Hive.
- These have those big chunky acrylic tiles. They are not going to get ruined. It is okay if they face the elements. Nothing is going to happen.
References (from this video)
- Production quality is fine.
- The board with multi-layered tiles that you dig through is liked.
- Sucked.
- Boring.
- Punishing.
- Luck driven.
- Went on for faking ever.
- Massive identity crisis.
- Tries to do everything and pleases nobody.
- Box states 90-120 minutes, took over 3 hours.
- Objectives are not particularly interesting and if you don't get them, you lose points.
- No way to tell if you've found the right artifact shape before excavating.
- Can be screwed over by turn order.
- Player powers are not balanced.
- Rulebook is not clear.
- Reference aid misses key details.
- Movement system is clunky and not intuitive.
- Gimmick wears off quickly.
- Mechanics, objectives, and player powers all have problems.
- Very little redeemable in the first edition.
- Archaeology
- Archaeological dig site
- Ticket to Ride
Mechanics (from transcript analysis)
- Action points — The AP nature of this game, oh my god, because it's tactical.
- set collection — Artifact tiles are set collection for objectives, for points.
- take that — It doesn't know whether it wants to be some silly haha in your face, oh, I screwed you over game with take that mechanics.
Video topics + discussion points
Quotes (from this video)
- If you feed me generic like, you know, this is a Euro game about building an industry in the 19th century in Birmingham. Yay. Great.
- So, I do love deck building, but it's being used a ton.
- I'm no longer putting too much emphasis on the name on the box, but the name on the box would certainly maybe get me less excited for a game.
- The industry can afford to slow down a bit, not release thousands and thousands and thousands of games every year because we can't physically play them all.
References (from this video)
- Remarkably accurate at predicting life's ups and downs.
- The 'giant edition' is fancy.
- Life simulation
- Monopoly
- Connect 4
- Risk
- Oll
- Operation
- Sorry
- Ticket to Ride
- Katon
- Azul
- Domino's
- Clue
- Kingdom Death Monster
- DND
Mechanics (from transcript analysis)
- Life simulation — The core theme of the game.
- roll and move — Implied by the game's nature as a classic family game.
Video topics + discussion points
Quotes (from this video)
- Do I say the words Kingdom Death Monster?
- Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
- It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
- Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
- I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
- Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
- Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
- Cool abstract game
- Simple premise
- Tactical depth
- Intriguing maze-like quality
- Devoid of theme (typical for abstract games, but not explicitly stated as a con for this game)
Mechanics (from transcript analysis)
- Blocking/Obstruction — Wall pieces are used to hinder the progress of the other player, slow them down, or make them go around an obstacle.
- Movement — Players move their pawn from one edge to the other edge of the board.
- piece placement — Players can place out a wall piece, which touches two square spaces.
Video topics + discussion points
Quotes (from this video)
- I am allured by mazes.
- Whilst on the surface it sounds incredibly simple, there's a lot of tactical depth to the game.
References (from this video)
- Portable, board-free design with weighty tacticals
- Different insect pieces move in distinct ways, creating rich strategy
- Quality components add to the feel of the game
- Abstract theme may not appeal to everyone
- insects and bugs surrounding a central queen bee
- Abstract strategy without a traditional board
- elegant, minimalistic
- chess
- abstract strategy games
Mechanics (from transcript analysis)
- abstract strategy — Players maneuver insect pieces with unique movement abilities; perfect information and no randomness.
Video topics + discussion points
Quotes (from this video)
- it's really different from chess
- it's different cards every time
- it's a really quick playing kind of tableau builder
- the art this is like a neon pinks and blues which I'm such a sucker for
- it's basically bug chess
- it's the same game again so you got air, land and sea you got three different theaters
- it's a two-player drafting game
- surrounding different regions of Rome and you're Pompey versus Caesar
- this is when you're talking about it being like a full game this fills your table
References (from this video)
- Nice little abstract game
- Functional tutorial (iOS)
- Solo play against AI (iOS)
- Pass and play (iOS/Android)
- Solo play puzzles (Android)
- Online play against friends (Android)
- Great 2 player abstract game
- iOS app presentation is gloomy
- iOS app camera is difficult to orient
- iOS app 3D models have black aliased pixels, making them seem cheap and outdated
- iOS app controls are unresponsive
- iOS app tile placement is counterintuitive
- iOS app experience feels slow, dull, and sterile
- Android version has no AI
- Android version has no tutorial
- Android version links to rules in an online document
- Insect Army
Mechanics (from transcript analysis)
- abstract game — The game is described as a nice little abstract game.
- movement rules — Each insect piece has its own movement rules.
- Placement Requirements — There are basic placement requirements, such as never dividing the hive.
- tile laying — The game is described as a tile-laying game where players place tiles representing insects.
Video topics + discussion points
Quotes (from this video)
- they say that you can't judge a book by it's cover but can you judge a board game by its app
- my experience with the apt version the board game ruined the whole thing for me
- my experience with the iOS app caused the game to fall to the back of the pack to the bottom of the stack
- Has an app ever diminished your interest in the physical version of a board game or increased it?
References (from this video)
- Very cool game.
- Gives Calico vibes.
- Satisfying combos for extra points.
- Perfect difficulty with enough crunch.
- Can be played every day.
- Wonderful production with indented boards and wooden tokens.
- Art by Lucas Sigman is beautiful and summery.
- Can be hard to achieve the maximum combo (e.g., completing four goals at once).
- Placing goods and goals to score points.
- Calico
- Tacto
Mechanics (from transcript analysis)
- Pattern Building — Players need to arrange tiles to meet row, column, or diagonal goal requirements.
- Push Your Luck — Players can choose to go for harder goals or combo goals for more points.
- set collection — Players aim to complete goals by placing tiles.
- tile placement — Goods or tiles are placed onto the player's board.
Video topics + discussion points
Quotes (from this video)
- We played over 120 different games, geez.
- It's an absolute presence on the table, holy moly, talk about taking up space.
- The deck is so big that it has that Terraforming Mars feel where the combinations are always really different.
- It really focuses on the conservation piece, environmentalism piece, and it really makes you not feel so bad for owning a zoo.
- This is your favorite game and you can't even say it right.
- This is your engine buildy dice manipulation worker placement game or a set collection game that was the other thing I was looking for.
- I feel like I fall in love again and again.
- It's just a lot and it's everything.
References (from this video)
Mechanics (from transcript analysis)
- Area Control — players move insect-like pieces around a hex grid to surround a target (the queen bee).
- pinning / connectivity rule — pieces can be pinned or make the hive connectivity sensitive; breaking or maintaining the hive connectivity matters.
Video topics + discussion points
Quotes (from this video)
- it's like building a Lego set and I'm and then watch your brother come in and just smash it.
- watch as your pieces get just like pinned down
- you're surrounded by the queen bee
- it's a tug-of-war
- the bluffing style of games
References (from this video)
- archaeology/excavation and exploration of ruins under ice
- frozen icy wastes with a multi-layer ice sheet
- instructional
Mechanics (from transcript analysis)
- Action points — Excavation costs start at three action points and are reduced by the number of archaeologists on the tile; costs can be increased by tents or special tiles; excavated tiles reveal deeper layers and artifacts.
- Area movement — Expedition leaders move to adjacent tiles; leaders can carry up to three neutral archaeologists with them when moving.
- Artifact management — Artifacts appear on revealed tiles; they can be active or inactive, and there are prismatic (wild) artifacts; artifacts can be activated by placing other artifacts on stacks and can grant ongoing abilities.
- Campsite building — Players place neutral campsites on the board with a rule that campsites must be at least three hex tiles apart; placing a campsite also moves the expedition leader onto the new campsite.
- end game bonuses — Game ends after eight days or when an ancient edifice tile is completely revealed; scoring involves requests, side requests, decree cards, and artifacts.
- End game conditions — Game ends after eight days or when an ancient edifice tile is completely revealed; scoring involves requests, side requests, decree cards, and artifacts.
- End of day actions — At end of day, players can spend artifacts to activate various request cards; end-of-day actions typically do not cost action points and can rearrange artifacts on the board.
- Excavation — Excavation costs start at three action points and are reduced by the number of archaeologists on the tile; costs can be increased by tents or special tiles; excavated tiles reveal deeper layers and artifacts.
- exploration and movement — Expedition leaders move to adjacent tiles; leaders can carry up to three neutral archaeologists with them when moving.
- Resource management — Artifacts appear on revealed tiles; they can be active or inactive, and there are prismatic (wild) artifacts; artifacts can be activated by placing other artifacts on stacks and can grant ongoing abilities.
- Tile collapsing — Tiles can collapse when excavated, removing collapsed tiles and returning any on-top pieces to their respective pools or boards; collapsed tiles may reveal deeper layers or artifacts.
- Tile/Map Shifting — Tiles can collapse when excavated, removing collapsed tiles and returning any on-top pieces to their respective pools or boards; collapsed tiles may reveal deeper layers or artifacts.
Video topics + discussion points
Quotes (from this video)
- for ice in this video i'll be teaching you the rules to the game as it's being played
- in the middle of the table we have a hexagonal grid of tiles
- five layers of hexagonal tiles out here on this board
- the basic cost to excavate a tile is three action points
- we are going to be the starting player down here
References (from this video)
- strong abstract puzzle with no board
- high-quality components and tactile pieces
- requires careful strategic play and may feel dense for new players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this time on allies or enemies we are counting down our top 10 small box games for two players
- these are great games at low cost that don't take up too much room
References (from this video)
- Array
- Array
- insect chess with surrounding the queen
- Array
- abstract two-player battlefield of insects
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just like a super easy to teach but super mean game that you can play with your family
- I love games where you're involved on everyone's turn
- the expansions have added a lot to it
- the production value of the aliens those miniatures
- this is basically alien the board game
References (from this video)
- Unique abstract feel with tactile pieces
- Accessible, yet strategic and elegant
- Insects in a free-form, boardless setting
- Abstract hive/ant-insect system
Mechanics (from transcript analysis)
- Asymmetric Mechanics — Different insects move differently, creating dynamic play.
- Asymmetric movement/interaction — Different insects move differently, creating dynamic play.
- tile placement — Each insect tile has a unique movement pattern; no shared board.
- Tile placement / placement-less play — Each insect tile has a unique movement pattern; no shared board.
Video topics + discussion points
Quotes (from this video)
- it's gorgeous
- everything about this game is gorgeous
- it's jazz chess with insects
- it's a combat game that I really like
- don't be turned off by it being too pretty
References (from this video)
- Beautiful illustrations and high aesthetic quality
- Multiple editions and solo/multiplayer options
- Deep, crunchy, rolling-right style gameplay with polyomino puzzle elements
- Clear rule references and prototype quality described as nice
- Prototype status subject to change
- Complex rules may have a steep learning curve
- Legacy mode adds extra complexity and planning
- Bees, hive-building, survival
- Bee colony in a four-season world
- abstract, nature-themed with polyomino mechanics
- Hrien's Wall
- Twilight Inscription
- Tend
Mechanics (from transcript analysis)
- Bakery feeding/upgrading of die faces — Feed dice by upgrading bee bread levels; sixes cannot be fed (wild).
- dice-driven worker placement — Roll dice (up to 10 based on population) to determine actions in four hive areas; six is wild.
- HP track as win/lose condition — Health points determine victory when reaching thriving; reaching 0 leads to loss.
- Larvae action with polyomino drawing — Choose tend eggs or tend larvae; color-coded polyomino shapes drawn into a grid.
- Larvae scoring and population — Completing a hive scores HP based on color groupings, and population increases.
- Migration and legacy mode — Legacy campaigns with honey resource and upgrades; progressive scenarios.
- Polyomino — Choose tend eggs or tend larvae; color-coded polyomino shapes drawn into a grid.
- Royal jelly jars and queen's rewards — Collect royal jelly jars by coloring with die colors; rewards enhance future turns.
- Season track and seasonal effects — Four seasons, each with effects, crossed out over turns; end after 16 turns.
- worker placement — Repurpose, Bakery, Larvae Chamber, Queen's Attendance, each with its own actions.
- Worker placement spots — Repurpose, Bakery, Larvae Chamber, Queen's Attendance, each with its own actions.
Video topics + discussion points
Quotes (from this video)
- Hive was actually a print and play that I did see quite a while back and now they are coming out with a physical version of Hive.
- This is primarily a solo game, but there is also ... multiplayer
- A very nice prototype
- Beeb bread, which it's the cutest sounding thing ever.
- Sixes are wild
References (from this video)
- portable and fast-paced
- high player interaction
- deep strategic decisions for two players
- primarily a two-player experience
- newer players may need time to learn the various insect abilities
- insects trying to surround the opponent's Queen
- abstract strategy; insects theme
- abstract, tactical
Mechanics (from transcript analysis)
- tile placement — place hexagonal insect pieces to strategically surround the opponent's queen
Video topics + discussion points
Quotes (from this video)
- you want board games for a couple at a brewery
- you are placing kittens and cats on the bed and trying to Boop your opponent's kittens and cats off of the bed so you can line up three of your cats in a row
- aul is a puzzly abstract game where you are drafting tiles and then adding them to your own personal player board
- Hive is a quick playing game where you're placing down these chunky tiles that represent different insects trying to surround your opponent's Queen
References (from this video)
- Has nostalgic or social value for the group during conventions
- Offers a different pace from heavier strategy games
- Can be dull if players are disinterested
- May not suit players who dislike social deduction elements
- Don't Mess With Cthulhu
- Damage Report
Mechanics (from transcript analysis)
- Thematic bluffing and social interaction — Players engage in a social game with hidden information and devious decisions.
Video topics + discussion points
Quotes (from this video)
- I realized I have been a victim of doing this very thing.
- I would make anybody play Strike as well but that's not the that's not that's not.
- Don't Mess With Cthulu... the little card game social deduction game.
- you keep hoping that some times you feel like people are missing out on something that they may like.
- I try when that happens to me... I try to give it my all for the remainder of the game but that can be very difficult.
References (from this video)
- Clever fixed-target bidding in a trick-taking frame
- Magenta five mechanism provides flexible play
- Simple to learn with depth that grows with play
- Bidding may feel limited since everyone bids the same target
- Late-round math can be tedious for some players
Mechanics (from transcript analysis)
- Compound Scoring — Players win tricks whose card values sum toward 25; busting over 25 loses points.
- Magenta five follow/lead rule — Back of every card is a magenta five; a magenta five can be played to follow or lead a trick, providing flexible options.
- Sum-based scoring to a target — Players win tricks whose card values sum toward 25; busting over 25 loses points.
- Trick-taking — All players bid the same number (25); scoring is the sum of captured card values toward that target, without going over.
- Trick-taking with fixed-target bidding — All players bid the same number (25); scoring is the sum of captured card values toward that target, without going over.
Video topics + discussion points
Quotes (from this video)
- this is a bidding game. This is a bidding trick- taking game, but all players are bidding the same exact thing.
- All players are bidding the number 25.
- So at any given time, you have magenta fives that you can play from your hand.
References (from this video)
- Beautiful print-and-play presentation; accessible for a PnP audience
- Multiple difficulty levels via star-based variants (starter to advanced)
- Strong solo puzzle appeal noted by the presenter
- Provides a two-player variant for broader play
- Clear, structured turn flow with tangible progression across seasons
- Rule complexity and terminology (bread, nectar, larvae, etc.) may overwhelm newcomers
- The bees theme may be confusing for players expecting a traditional Hive insect lineup
- PnP setup requires printing, coloring supplies, and dice; can be fiddly for casual players
- Some concepts (seasonal effects, hive migration) can create linear complexity that slows learning
- Colony-building with bees, nectar, larvae, and queen's favors
- Bees and hive colony management across four seasons
- Array
Mechanics (from transcript analysis)
- Bread (resource) phase — Bread levels increase as dice are placed in the bread area; higher bread levels help sustain or increase health and provide progress toward endgame objectives.
- Dice pool and allocation — A pool of dice (workers) is rolled up to either the current population or a capped limit, and players assign dice to actions. A die can be rerolled if desired, depending on the available reroll option.
- end game bonuses — End conditions include max HP, full hive completion, or turn-end survival; scoring is derived from nectar, hive completion, queen’s favors, and health jackpots.
- Endgame and Scoring — End conditions include max HP, full hive completion, or turn-end survival; scoring is derived from nectar, hive completion, queen’s favors, and health jackpots.
- Health (HP) tracking — Health points drive the victory/defeat condition; the health track is advanced by certain actions and decreased by others (including seasonal penalties).
- Nectar placement and scoring — Nectar is placed into hive cells; scoring is determined by counting contiguous or non-contiguous color blocks, with larvae being colorless. The total health gain equals the score derived from nectar placement.
- Population and color interaction — Population increases based on how many different colors were touched in the relevant actions; each color touched contributes to population growth per rules.
- Queen’s favors — Upon filling the five-color pot, players may select from four Queen’s favors granting immediate or strategic advantages.
- Tending eggs/larvae — Allocating dice to eggs or larvae yields population growth and the opportunity to shift the health/population balance via color-matched placement.
Video topics + discussion points
Quotes (from this video)
- I think it's absolutely beautiful
- This game is a lovely solo puzzle
- This is August of 2024 it has a $5 pledge and a $9 pledge comes with six variants that are distinguished by color as well as by stars
- Be sure to get you the answers we can
References (from this video)
- clear climax through a decisive capture or surround
- high tension with simple rules
- abstract theme may not appeal to all players
- short intervals can create abrupt endings
- Territory control through surrounding and blocking
- Abstract insect-themed abstract strategy
- Minimalist, puzzle-like abstraction
- Mr Jack
Mechanics (from transcript analysis)
- Capture / surround — Capture key pieces by surrounding or immobilizing the opponent’s pieces; the queen bee is a focal point in some variants.
Video topics + discussion points
Quotes (from this video)
- every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
- it's a streamlined system so every card should work in exactly the same way
- the goal in a game of hive is to surround the queen bee
- you can see it laying out on the map as things get shut off by the other players
- there is something really satisfying and unusual about that experience
- a legacy game once in a while played with my wife
- it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
- tactile, elegant design
- deep strategy in a small footprint
- learning curve for new players can be steep
- rules can feel abstract to newcomers
- insects with unique movement
- no fixed board; pieces placed to form a hive
- tactical, organism-like positioning
- Camelot
- Quarto
Mechanics (from transcript analysis)
- Capture through surrounding — surround the opponent's queen bee to win
- Piece-specific movement — each insect piece moves differently; no traditional board at setup
Video topics + discussion points
Quotes (from this video)
- "these are games that can largely be taught in a minute or two"
- "they can be learnt practically straight away"
- "short frame of time"
- "not going to be for everybody but there's still a lot to explore"
- "the simplicity of the mechanisms... is fascinating"
References (from this video)
- very portable and quick to learn
- great for travel and teaching
- thematic integration with insect movement is charming
- abstract depth may be limited for some players
- insects and spatial control
- Abstract strategy with insect-themed pieces
- pure abstract play, no narrative
Mechanics (from transcript analysis)
- surround the queen — Aim to encircle opponent's queen bee.
- tile/animal-piece movement — Each insect type moves differently on hex grid.
Video topics + discussion points
Quotes (from this video)
- it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
- the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
- gosh the dice selection is so restrictive
References (from this video)
- Interesting tile excavation mechanism
- Multiple layers of strategy
- Unique archaeological theme
- Complex rule set
- Time-limited gameplay
- Exploration and excavation
- Archaeological expedition
- Solo adventure
Mechanics (from transcript analysis)
- Action point allocation — Spending action points to move, excavate, and call archaeologists
- Action points — Spending action points to move, excavate, and call archaeologists
- set collection — Collecting different types of artifacts
- Tile mining — Excavating layers of tiles from ice sheets
Video topics + discussion points
Quotes (from this video)
- to win the solo game you need to uncover an entire edifice style
- i'm pretty sure we got loads of points, i'm pretty sure we won
References (from this video)
- Really good abstract strategy game
- Deep gameplay once mechanics learned
- Simple to learn individual powers
- Multiple editions available (travel, deluxe, black/white)
- Insect powers make thematic sense relative to chess
- No traditional board needed
- Insect colony conflict
- Abstract strategy
- Abstract with thematic elements
- Chess
- Checkers
Mechanics (from transcript analysis)
- abstract strategy — Similar to chess with positioning and piece movement
- Encirclement — Goal is to surround opponent's queen so it cannot escape
- Hexagonal tile placement — Positioning hexagonal bakelite tiles with insects
- Hidden movement — Each insect type has distinct movement powers
- Unique piece movement — Each insect type has distinct movement powers
Video topics + discussion points
Quotes (from this video)
- the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
- there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
- babylonia harks back to that older era where board games were trying to look serious and historical
- it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
- ultimately this is a push your luck game uh which is a type of game that i really really enjoy
- the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
- this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
- it's really good it's it's hard to explain why it's good but it's really good
- i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
- Quick to teach
- Portable
- Abstract feel may not appeal to everyone
- spatial strategy with minimal theming
- abstract tile positioning
- abstract puzzle
Mechanics (from transcript analysis)
- Area Control — shape-fitting decisions drive points
- area control via shape alignment — shape-fitting decisions drive points
- tile placement — play tiles to place on the board and score via placement rules
Video topics + discussion points
Quotes (from this video)
- we're here today again for another installment of who plays it better
- please subscribe we hope to see you again soon
References (from this video)
- deep strategic decisions
- compact/portable
- low luck
- not highly thematic
- learning curve for newcomers
- strategy and positioning
- abstract battlefield with insect-themed pieces
- abstract
- Onitama
- Chess
Mechanics (from transcript analysis)
- abstract strategy — pieces move with special abilities to create formations and capture opponent pieces; no fixed board.
- no luck — perfect information from moves; outcomes rely on player decisions.
Video topics + discussion points
Quotes (from this video)
- Hive is a simple two-player game yet it's for gamers because there's a lot of decisions it almost feels chess-like it's zero luck
- this video is going to go head-to-head and find the best board games for gamers under budget
- 75 not that bad for five really good games for gamers
- it's going to be the most expensive ice cream
References (from this video)
- Chess-adjacent but simpler
- Variable piece powers like chess
- Players create their own board
- Only needs to learn bug movements
- Requires strategic thinking
- Approachable for newcomers
- Less infinite possibilities than chess
- Still challenging and fun
- Abstract mechanics may confuse some
- Bug theme
- Hexagonal grid
- Queen capture objective
- Nature inspired
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Saying that Catan is the best game out there is like saying a 95 Camry is the best car ever - sure it set the standard in its day but things have progressed since then
- Are you looking to take your game collection to the next level?
- The castles of burgundy is the perfect next step for someone who's out there wondering if there's more to life than Catan
- Metro X is a much smaller and much lighter game that carries the joy of Ticket to Ride in a package you could bring on an actual train and enjoy
- That's Pretty Clever feels like if Yahtzee had an older brother that went to college got his degree and didn't develop a gambling addiction
- Hive is just the right amount of abstract thinking to feel like a challenge while still being fun
- Picture Perfect has those elements of Clue that have made it a staple for so many years - it cranks the deduction all the way up to 11
- When was the last time you made it to the end of a game of Trivial Pursuit without either cheating or giving up or throwing the game?
- Half Truth is a trivia game the way it's meant to be played - it's quick, it's fun, and it doesn't punish you too hard if you don't know something
- If your clue giver has any form of analysis paralysis at all then you might as well pick up a new hobby because you're going to be waiting forever
- So Clover is low stakes, it's quick, it's really easy to teach and you still get all the fun of hidden clues and word association
- You still get that Scrabble satisfaction of making the perfect word but it's in a time frame that's incredibly manageable
- The Crew takes the classic trick taking game formula and adds just enough of that special sauce to make it one of the most accessible and most fun games
- There are better games out there, there are way better games out there that fit those criteria and don't make your grandma cringe
- Monikers is a perfect party game that's super easy to learn and leads to a ton of memorable moments
- I'm a board game sommelier
- I hope this list gives you some ideas on what to give or what to ask for this holiday season
References (from this video)
- two_player_only
- pocket_version_available_for_travel
- strategic_depth
- chess_like_gameplay
- small_box
- portable
- no_people_characters
- insects
- bees
- insects_with_distinct_movements
- Chess
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no guilt no shame no mercy
- it is pure magic pure gold
- build like a mortal win like a god
- tiny box biggest table presence experience
- this is a game i wouldn't want to play at higher than two
- jamie knows when she's one and i can see it in her face
- i have a very difficult time comparing games that are that drastically different
- castles of burgundy is heavier therefore i put castles of burgundy at one
- i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
- don't be a meanie or weenie it's okay to hate things
References (from this video)
- highly strategic despite simple components
- great for older kids and families
- abstract theme may not appeal to everyone
- insect-themed abstract strategy
- abstract battlefield with insects
- abstract with strategic depth
- Chess
Mechanics (from transcript analysis)
- edge scouting and dynamic plays — special actions around the edge of the board
- surround/escape objective — aim to enclose the opponent's queen bee
- Tile placement and movement — move insect tiles to surround the opponent's queen bee
Video topics + discussion points
Quotes (from this video)
- it's absolutely stunning on the table
- I've always got this image of Samuel Jackson in my head for some reason
- something about this game opens up in your mind it's like a light bulb comes on
- one of the most simplest games you could possibly want to play for two players
- this game has been really really popular over the last couple of years
- it's basically a carbon copy reprint of a game called shot on titan
- it's absolutely fantastic for two players
- the greatest two-player ball game ever made
References (from this video)
- chunky tiles outdoors-friendly
- no board required
- expands with mosquitoes, pill bugs, ladybugs
- predominantly two-player, may require adaptation for multi-player variants
- surrounding the opponent's queen bee
- abstract two-player battlefield with bugs
- abstract strategy
- King Domino
- Azul
Mechanics (from transcript analysis)
- Capture / surround — Aim to surround the opponent's queen bee.
- Tile placement and movement — Place and move bug tiles with unique movement rules.
Video topics + discussion points
Quotes (from this video)
- That's pretty clever
- it's a quick filler game with a surprising amount of strategy
- King Domino is excellent for playing outdoors
- Hive is perfect for playing outdoors
- this game is perfect for outdoors because all the cardboard pieces are nice and thick and hefty
- If you like tile laying games that work beautifully outdoors because of those hefty little pieces, might I suggest Azul
- you'll take a wooden meeple and you'll put it on one of four domino-style tiles
- the box doubles as a dice tray
References (from this video)
- tight, elegant abstract strategy
- one-versus-one tension
- can feel repetitive for some players
- predation and territorial control among bugs
- insect-themed battle on a hex grid
- abstract
Mechanics (from transcript analysis)
- abstract strategy — movement of pieces with no fixed board; aim to surround the opponent's queen bee.
Video topics + discussion points
Quotes (from this video)
- I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
- Welcome to the show
- we are not going to take it easy on you so maybe you should be a little bit nervous
- stop watching and go play a game
- you can also see some of my videos on board game spotlight
References (from this video)
- strong two-player depth
- no board needed, tactile components
- fast to teach and quick to play
- limited to two players
- rules can be strict about movement legality
- insects and queen bee
- abstract no-board connection game
- tight, two-player strategy with tactile pieces
Mechanics (from transcript analysis)
- asymmetric movement — each insect has unique movement; players place and move pieces to encircle the opponent's queen bee
Video topics + discussion points
Quotes (from this video)
- Hive is a two-player abstract game where players are trying to surround the other players queen bee.
- these components are cardboard they're basically coasters you can put your drink on it
- Jungle Speed does not fit in your pocket
- it's cobb coop cube coop actually another name for it is viking chess
- you can leave your box at home but it absolutely fits your pocket
References (from this video)
- highly portable, fits in a bag
- deep strategic depth in a small footprint
- replayable with various expansions
- some expansions add complexity
- pocket version is pricey relative to base game
- insect swarm vs. swarm
- portable, pocket-sized abstract battlefield with insect-inspired pieces
- abstract
- Cathedral
- Santorini
Mechanics (from transcript analysis)
- area containment — surrounding the opponent's queen with bug tiles ends the game
- tile/stacked-tiles movement — each piece has unique movement rules; aim is to surround the opponent's queen
Video topics + discussion points
Quotes (from this video)
- it's 100% strategy you are just trying to optimize the placement of your pieces and trying to block the other person
- it's the cutest version of a chess like game
- Santorini is probably one of the closest like direct comparisons
- Go which is probably even older than chess and more popular than chess
References (from this video)
- compact, tactile pieces; deep strategic options
- can escalate quickly; some players dislike abstract play
- insects, colony defense, abstract strategy
- Insect world battlefield with a queen bee as central piece
- clever puzzle, tactical combat
- Chess
Mechanics (from transcript analysis)
- abstract area control — pieces move with unique rules to outmaneuver the opponent
- minimal components — stackable, stack-free pieces create a living board
- queen bee protection — losing queen means losing the game
Video topics + discussion points
Quotes (from this video)
- board gaming remains the best thing in a bad world
- this is a collection starter and this time we're looking at ten terrific two player games
- it's watertight... you feel like you're scraping your elbows on the sides of the game
- it's a wonderful little gem from Tim Fowlers and Ace Artist Ryan Goldsbury who channels that particular 50s and 60s era art...
References (from this video)
- fast-paced and tight
- clever abstract strategy with tactile pieces
- some players may crave more thematic context
- insect-themed abstract strategy
- abstract bug-based board with no fixed grid
- minimal and elegant
Mechanics (from transcript analysis)
- imminent capture and block — goal is to immobilize the opponent's key piece
- no fixed board — the playing area is formed by piece placement and movement
- placement and movement of pieces — each piece has unique movement; the board is created as you play
Video topics + discussion points
Quotes (from this video)
- the back of the card is unique and the name of the deck is unique
- this deck there is no other like this deck in the world
- in mind bug you have to kill the other player by taking away his three life points or making sure he kind of runs out of cards
- I could use a mind bug and steal that card
- it's super quick, it's super simple
- Summoner Wars is an amazing two-player tactical battle
- the best game of all time for two people that get together and want to punch each other's faces with cards
References (from this video)
- compact and portable two-player abstract
- clever use of asymmetric pieces and movement
- abstract nature may limit thematic immersion for some players
- abstract strategy with tile placement
- Arimaa
- Blokus
Mechanics (from transcript analysis)
- asymmetric pieces — each piece has unique movement, driving strategic depth without a fixed board.
- tile placement — players place insect-shaped tiles with varying movement rules to encircle or outmaneuver the opponent.
Video topics + discussion points
Quotes (from this video)
- Wavelength's a lot of fun
- Canvas is a great game it's beautiful and clever
- Crowd games sponsoring this giveaway
- a smaller more portable version of Terraforming Mars
References (from this video)
- rich geometric piece shapes
- no board required beyond the pieces themselves
- can feel abstractly similar to other pursuit games
- Abalone
- Gipf
Mechanics (from transcript analysis)
- surround and capture — aim to surround the opponent's queen bee on a hex grid
Video topics + discussion points
Quotes (from this video)
- these games have no theme
- it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
- product design is everything
- the single most impactful feature of connect 4 was that little hatch beneath the frame
- abstract strategy games are some of the most interactive games in existence