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Hive box art

Hive

Game ID: GID0159563
Game Info
Year
2001
Players
2
Age
8+
Playtime
20 min
Collection
Ratings
Expansions & Family
HIVE: POCKET
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.

•••

Hive FAQ - please read before posting questions in the forum!

Description

Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.

•••

Hive FAQ - please read before posting questions in the forum!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 128
This page: 50
Sentiment: pos 28 · mix 3 · neu 6 · neg 2
Mentions per page
Showing 1–50 of 128
Video EtNrnC99Xtk Board Game Sanctuary Top List at 18:03 sentiment: positive
video_pk 151960 · mention_pk 426764
Board Game Sanctuary - Hive video thumbnail
Click to watch at 18:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No luck involved
  • All strategy based
  • Very portable and light
  • Lots of replayability
  • Varied playing experience
  • So much choice
  • Gorgeously crafted tiles
  • Simple rules
  • Family-friendly
  • High layer of thought and deep thinking
Cons
none
Thematic elements
  • Insects forming a hive and trapping opponent's Queen Bee.
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A chess-style game involving strategic placement and movement of pieces.
  • no luck — Decisions are based solely on player choice and strategy.
  • Tile Placement — Players place insect tiles to create a hive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering number one what I love about magic the Gathering it is the ultimate toplayer living card game that has been around for almost an eternity and there is so much going on and so much to love about the game that you often find yourself spending all your money on it
  • it is such an immersively fun game that even if you know this much or even if you know that much you'll still have a lot of fun
  • it's one that is living so it's constantly being updated it's constantly being evolving and you don't have to be up to date with you know the highest level competition plays at the moment it's just a simple fun game with lots of layers as I've mentioned multiple times at this video but it's one that you can play and play and it's one of those things where once you've created a deck it's it's yours and you can keep it and you can change you can modify you can take it to your friends place and try and battle them with it and what you find is that you make a lot of friends along the way and this is one of the ultimate reasons why I really put this at my number one of my two-player board game list
  • there's one game that always pops into my mind when we talk about two-player games and this game deserves some special recognition it is is Twilight Struggle
  • it's definitely not a game for everyone it's very heavy but it is well worth having played it a couple of times and realizing sometimes it can go on for 3 days where you play a little bit and then come back to it and play another little bit and play another little bit
  • but boy this is one game that has really stuck in my memory as an amazing two-player game and even though the theme is not the most enjoyable one it just really gives you that taste of a slice of History I think you come out learning more than actually enjoying it
References (from this video)
No references stored for this video.
Video QclOxi0hqHI Board Game Sanctuary Top List at 18:02 sentiment: positive
video_pk 151944 · mention_pk 426656
Board Game Sanctuary - Hive video thumbnail
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • stood the test of time
  • ingenious
  • super dynamic
  • beautiful components
  • portable (play by the pool or beach)
  • go-to game for travel
  • always a winner (no draws)
  • abstract and nature theme
Cons
  • game doesn't come with a game board
Thematic elements
  • abstract strategy
  • nature
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • abstract strategy — an adaptation of Chess
  • Area Control — surround your opponent's queen bee
  • Movement — or you can move one of your insects using their abilities on your turn
  • Tile Placement — the idea that you're placing a tile out every single turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea that you're working together but you're solving this puzzle in this way that's ever shifting and changing
  • this next game encapsulates that that all into one box and what I really love about this game is it's kind of like one of those games where you have half of the answer and the other players the other half of the answer and with your communicative skills combined um this is a game I just love watching couples play with each other because some of the moments that come through this game are absolutely brilliant
  • it's a game about decorating your house and it's called decorum it's a game of passive aggressive cohabitation that kind of sums it up really well
  • what's really deceptively hard about this game is trying to work out ooh Why did my partner say they didn't like that Blue Lamp I really want a blue room but I don't want that Blue Lamp and that conversation and inferred meaning comes right through
  • um and it was super fun because you're solving puzzles together where the puzzles feel Innovative fresh different allow to think outside the box sometimes literally
  • yeah the exit games are super fun because they're quick to play they can be played in one session you have that collaboration but also those aha moments when you solve a puzzle together and this series is probably my favorite out of all of the Escape rooms
  • but I cannot get over how ingenious this game is the idea that you're placing a tile out every single turn or you can move one of your insects using their abilities on your turn and the whole aim of the game is to basically surround your opponent's queen bee it's sounds simple but you're constantly analyzing all the potential moves
  • this game is super Dynamic it has insect abilities Dynamic board tough decisions I've never ended this game in a draw there's always been a winner
  • this is a game that has some beautiful components and you could literally play this by the pool if you wanted to or even on the beach it is my go-to game whenever we travel and it is one that I think will stay as my number one two-player board game of all time
References (from this video)
No references stored for this video.
Video tLMxyoZcB-k Top List at 5:04 sentiment: positive
video_pk 134226 · mention_pk 381934
Hive video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to pick up and learn.
  • Deep strategy.
  • Great abstract game.
  • Portable with pocket version available.
  • Plays faster than chess.
Cons
  • Can suffer from replayability issues common to abstract games, where after a few plays, players might feel they've seen enough.
Thematic elements
  • Abstract strategy with insects
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • abstract strategy — an evergreen abstract game. It is chess without a board.
  • Area Control — the goal is to surround your opponent's queen bee.
  • Tile Placement — the game is about these hexagonal tiles
  • Variable player powers — Each insect has its own ability and it's it's just a deep strategy game. The mosquito who copies other player other pieces powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The layout, the components, the art is something that is very thematic. That's really what something that sold me on it.
  • If you're going to buy it, buy the deluxe version. It gives you more gameplay and uh and more options.
  • But the core of the game is the trading that goes on.
  • It's very clever in how it was done. It's very simple. You can teach this to somebody in just, you know, 10 15 minutes maybe at at most.
  • it's something that I'm glad I have in my collection.
References (from this video)
No references stored for this video.
Video m5IY0Fs0Z_8 Crimsonboardgames Playthrough at 0:12 sentiment: positive
video_pk 126034 · mention_pk 359861
Crimsonboardgames - Hive video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a new bee system with dice.
  • Introduces interesting endgame scoring with investments.
  • Thematic integration with bees and honey.
Cons
  • Can be overwhelming due to the added complexity.
  • Requires a good focus to play effectively.
Thematic elements
  • Bees and honey production
Comparison games
none
Mechanics (from transcript analysis)
  • Apiaries — Players can unlock apiaries and fill them with bees (dice) to score points or gain benefits.
  • Artisan Goods — A new stamp for 'Artisan Goods' is introduced, with honey being one example, often worth points.
  • Investments — A mechanism for endgame scoring where unlocked numbers multiply the total number of medals collected.
  • Pollen Manipulation — Pollen can be unlocked to manipulate dice values, adding a layer of control.
  • Season Goals — Specific goals for different seasons (e.g., Season 1, Season 2, Season 3) provide objectives for players to work towards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this expansion to tend. It adds so much fun stuff.
  • Tent is already quite overwhelming. This is even more overwhelming.
  • God, the choices are not great in this game, guys.
References (from this video)
No references stored for this video.
Video qeaEufFnw6c Tim Chuon Review at 11:13 sentiment: positive
video_pk 126028 · mention_pk 359851
Tim Chuon - Hive video thumbnail
Click to watch at 11:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Goal is to cultivate bees that make honey.
  • Uses brand new bee dice for rewards.
  • New upgrades for core task actions.
  • Apiaries have specific number conditions for dice placement.
  • Tool upgrades like compost bin and rake offer new abilities.
  • Investments module adds end-game scoring opportunities.
  • Cargo pod allows unlocking more honey.
Cons
  • Minor mistake on prototype for red apiary sum condition.
  • Cannot be played with the Seller expansion.
Thematic elements
  • Cultivating bees to make honey.
Comparison games
none
Mechanics (from transcript analysis)
  • Apiary conditions — Each apiary has unique rules for number placement (e.g., all numbers must be different, all numbers must be equal, sum less than 11, numbers must be greater than 3).
  • Bee dice rolling — Roll dice to earn rewards based on specific number conditions for each apiary.
  • Cargo pod — Completing rows in the cargo pod unlocks more honey.
  • dice manipulation — Tools like the pollen upgrade allow plus or minus one adjustments to bee dice.
  • Honey generation — Gain honey of a specific color once all numbers are filled in an apiary.
  • Investments — Using unlocked badges and medals to gain end-of-game victory points.
  • Task upgrades — Various upgrades like the compost bin, rake, axe, and mining hook provide new actions or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The seller module brings is a storage unit.
  • So, that's how the apiari work.
  • We're board gamers. We don't even know what caviar tastes like, but it's funny to have it in the game.
  • You know, it's implied.
  • My favorite part is the Wii here.
  • The egg empire has begun.
  • I'm so committed to getting this basic fishing medal.
  • It's not about the total score. It's about having it's about having fun in on the on the planet.
References (from this video)
No references stored for this video.
Video DX1QOWhLpKE BoardGameCo Analysis at 12:57 sentiment: mixed
video_pk 121332 · mention_pk 348219
BoardGameCo - Hive video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tend
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try to film three videos today if I can.
  • The problem is I direct as I go. My feet are directing the shot.
  • The biggest problem is I don't want to push myself to film a game earlier than I'm ready to.
  • The problem is you take on too much at once and it all becomes a blur as you try to keep up with just too many too many things, too many balls that you're juggling all at the same time.
References (from this video)
No references stored for this video.
Video XpT89rGbDAQ Board Game Sanctuary Top List at 5:45 sentiment: positive
video_pk 110908 · mention_pk 319165
Board Game Sanctuary - Hive video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay where the hive evolves.
  • Adds depth to spatial reasoning, strategy, and long-term planning.
  • Balance between offensive and defensive moves.
  • Requires working on spatial reasoning to surround the opponent's queen.
Cons
none
Thematic elements
  • Bugs with special abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players will need to use those abilities to try and surround their opponent's Queen Bee in order to Wi win the game.
  • Movement — Players can use the various insect abilities to move around the hive.
  • Tile Placement — Players take turns placing our insect pieces ensuring that they only touch their own color.
  • Variable player powers — Each bug has a special ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sorini because of the god cards and how each God provides a new modification to the existing rule set that the game has to offer I love how some of the gods have thematic movement actions that match the flavor of the god uh some of them have new abilities and effects and some of them even have alternative different wind conditions the combo of the god cards together is explosive and they provide for immense variation and Limitless playability adding the Golden Fleece expansion to the actual game adds more gu cards more components and a multitude of different ways to play I love how this game can be taught in under one minute has very streamlined um actions and don't underestimate that because there is a lot of immense strategic depth and that's what really draws me to this game again and again a point to consider is this game does come at a high price point the Mr cuttington art is beautiful and the 3 components really lift the level of the game
  • Onnar is a two-player chess star abstract strategy game where players taking the role of the Masters of the martial arts as they take their disciples to the shrine of on Tamar where they will channel the animal spirits in order to improve their strength and dexterity each player begins with one master porn and four disciples laid out on a 5x5 grid each players randomly dealt two animal movement cards face up and a fif Central movement card placed in the center players move their porns based on the movement positions as prescribed by their animal cards once used players swap their cards with the central card players continue until one players capture their opponent's Master Pawn or move their Master porn onto the opponent's Temple Arch Space the game is easy to learn quick to teach and very easy to graft it's a very lighter and much simpler version of chess the fact that they use only five out of the 16 uh animal movement cards means that each time you play it feels fresh feels different it feels new and the movement strategies that you use each round will differ from game to game
  • Patchwork is a two-play economic Tetris style puzzle game where players compete to see who can sew the most beautiful quilt possible whilst managing their time currency the form of buttons and space on their Quil determined by the shape of the patches that they choose to sew on players who do this the most efficiently and have the most points at the end of the game will win players set up for a game of Patchwork by placing the time board at the center and randomly placing different shaped patches around the board in an oval shape and placing the neutral token in front of the 1X two size patch on a plays turn players can either Advance on the time track and receive buttons equal to one per space moved or take and place a patch by selecting one of the three patches in front of the neutral token by paying its button and time cost players do not alternate in turn order rather the player whose time token is furthest behind takes the next turn resulting possibly multiple turns in order by the same player players gain income in the form of buttons and purchase patches are placed strategically to cover the most space possible on the player's quilt points award at the end of the game for completing the 7x7 grid the number of buttons accumulated and two buttons are subtracted for each empty quilt space left over I really love patch with's puzzly patch tile laying effect it's really critical that players plan ahead in this game because the shape of the patches that play sew onto their CS early on the game have a flow on effect towards the late game there's an interesting timing mechanism to the game where the player who is furthest behind continues to take actions until they equalize or supersede the other player before passing the turn on and timing when to purchase different shaped tiles from the market track is really crucial for maximizing the amount of space that you cover on your quilt I really love the little one by one tile bonuses that can help fill in those little squares and I really love the uh button engine economic system where the more patches you have on your quilt the more buttons you gain which you can save as victory points at the end of the game or you can use them to buy really big tiles or certain shaped tiles that you really want a point to consider is that this theme might not appeal to everyone but the layer strategic thinking and death really brings me back to this game time and time again
  • Hive Hive is a strictly two-player chess dot abstract game where plays take control of bugs which come in the form of these hexagonal shaped tiles each bug has a special ability players will need to use those abilities to try and Surround their opponent's Queen B in order to Wi win the game players take turns placing our insect pieces ensuring that they only touch their own color with the queen bee coming out before the fourth turn players can use the various insect abilities to move around the hive attempting to surround the queen bee without breaking the hive as they go I love hive's unique gameplay as plays put pieces out onto the hive the shape of the hive evolves and changes from game to game really adding to the depth of spatial reasoning skills and strategy and long-term planning mechanism I love the balance between offensive and defensive moves that you can have in this game and the fact that you need to work on your spatial reasoning in order to try and figure out how to best surround your opponent's um Queen
  • Hadu Ichiban hadu Ichiban meaning the first winter spring is a two-play abstract game where players taking the role of either the senior Gardener or Junior Gardener as they compete to try and line up the water lies in different orientations to score points and hopefully try and get the most to win the game the initial starting water range as follows on the board players draw three water lies of their own color face down and choose one secretly before revealing their chosen number to the other player the player with the highest number is the senior Gardener and the one with the lowest is the junior Garder each round sequence follows the following order the junior Gardener flowers the darkest water lily then the senior Gardner flowers a lily of their choice the junior Garner then moves a line of Lies horizontally or vertically and the senior Garner selects a new Dark Lily players score points by making the different water lily Arrangements the play continues until a player reaches Five Points I really love har ich bum because of it simple gameplay and simple streamline rule set it's a game that tests your mental and spatial awareness and your ability to try and line up different configurations of water leaders and plan this several moves ahead there's some advantages to being the senior Garner advantages to being the junior Garner and the balance of the two different effects really sets the game up for an interesting Pace I love the tug-of war effect and the fact that this game looks aesthetically beautiful one point to consider is that I'm not a fan of the tie breaker rule that comes in this game where the first person to croak uh wins the tie so I'm sure players will be able to find an alternative rule for that checkmate
References (from this video)
No references stored for this video.
Video tG07H-JnUuY Board Game Sanctuary Discussion at 1:44 sentiment: neutral
video_pk 109947 · mention_pk 316324
Board Game Sanctuary - Hive video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Insect abilities
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Unique piece abilities — Each insect has its own distinct ability, improving on the idea of different pieces having different actions.
  • variable board setup — The chessboard itself has been replaced by insect tiles which varies from game to game in its structure and arrangement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modern board game to introduce two new players to the board gaming world
  • modern board game designers had looked at some of these classic board games looked at the rules looked at the pros and the cons and some of the flaws and tweak them to make them more interesting dynamic fairer and more immersive
  • board games are a way to bring people together face-to-face
  • mechanics which is essentially how the board games would have improved significantly in modern board games
  • game designers are now taking a lot more risks they're pushing the envelope with the different ideas and concepts of the different mechanics they're using in their games
  • board games have become more immersive over time
  • board games have exceptional educational value
  • it is what first draws your eyes to a board game when you walk into a shop
  • board games are lay to spend quality time with the people that you love and the people that you care about
References (from this video)
No references stored for this video.
Video JeSqqeoyfMI Board Game Sanctuary Review at 2:01 sentiment: positive
video_pk 109978 · mention_pk 316398
Board Game Sanctuary - Hive video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and fast to play
  • Easy rules to learn
  • Portable (Pocket Edition)
  • Lots of strategy, layering, and depth
  • Zero luck factor
  • Engaging decisions and counter-strategies
  • Heightened sense of suspense
  • Requires spatial and lateral thinking
  • Excellent game with few drawbacks
  • Engaging theme fits well
  • Little setup required
  • Immense educational potential (planning, decision-making, spatial awareness)
  • Promotes teamwork and negotiation in cooperative variants
Cons
  • Strictly two players
  • Can be prone to analysis paralysis
Thematic elements
  • insects competing for resources
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Area Control — The objective is to surround the opponent's Queen Bee.
  • No Board — The 'board' (hive) is created dynamically by the placement of tiles.
  • Tile Placement — Players place tiles to build the hive, adjacent to their own color tiles, and must maintain the 'one hive' rule where all pieces stay connected.
  • Variable player powers — Each insect tile has unique movement and ability rules (Queen Bee, Beetle, Grasshopper, Spider, Ladybug, Soldier Ant, Mosquito, Pill Bug).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hive is a tactical tile placement game where players take control of various insects with certain abilities in order to surround an opponent's Queen bee.
  • It's a light chess style game with lots of layers, lots of strategy and lots of depth.
  • There is zero luck factor, there's no dice rolling, every tile that is placed on the hive is determined by the player.
  • There's a lot of twoing and froing in this game and what I really find incredibly impressive is that a player will introduce a tile or an insect with the hope of using its ability to block the opponent's Queen Bee, but the other player will always have a counter strategy that will able to immobilize and stop that other player from using their ability.
  • There's a heightened sense of suspense and every decision that you make in this game really counts and each player feels that it counts and every mistake that you make you can feel it coming through the game.
  • Players actually have to think spatially in this game.
  • This board game really is excellent.
  • The rules are easy, very engaging theme fits well.
  • The immense educational potential that this game has for our students.
  • It really teaches tactical and spatial awareness skills using the geometry of the tiles and the way the tiles are connected together.
References (from this video)
No references stored for this video.
Video YF9_Tk3je6c Board Game Sanctuary Analysis at 14:17 sentiment: positive
video_pk 109842 · mention_pk 315974
Board Game Sanctuary - Hive video thumbnail
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evolving hive structure
  • Unique bug abilities
  • Showcases hexagonal movement possibilities
Cons
none
Thematic elements
  • insects
Comparison games
none
Mechanics (from transcript analysis)
  • Hexagonal pieces — Uses hex-shaped pieces that form an evolving hive structure. Each piece (bug) has a unique movement ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to board game packaging most board games are square shaped so that they can be catalogued stacked and displayed easily on your shelf
  • When it comes to designing a game and translating it into a fully fledged board game the shape of a game is the first thing that designers often think about
  • Squares are really good because they can be easily joined together with other squares to make rectangles
  • The idea that moving one space diagonally is not the same distance as moving one space orthogonally is an interesting dilemma that game designers have to contend with
  • The hexagon is a very common shape used in many modern board games in fact it's a shape that tessellates extremely well
  • When it comes to emulating the geography and topography of the true natural features of a map in a board game using a hex grid based system is actually particularly effective
  • I'm always truly fascinated when it comes to tile laying games and the sorts of shapes that game designers use in their games to create a fun experience
  • Just because a game uses a square shaped tile in its design doesn't actually mean that that game is any less complex
  • Just when you think that the square has finally relished in its glory in terms of one-upping a hexagon in terms of its design shape well the game gods love dinosaurs takes domino's to a whole new level
  • Polyhexes have an interesting shape to them and when you attach a polyhex to an established map they provide players with up to 10 different options of different ways they can be connected together
  • Henceforth you could even rotate the tile so that it fits in spaces like this one here
  • What this has consistently shown so far is that hexagons always provide that extra flexibility the extra level of option that squares don't often provide
  • I personally gravitate towards the hexagon just because the shapes feel more organic when it comes to map building
  • When games can kind of marry the shape of the game to the mechanisms and their theme and they can do it well then that says to me that it doesn't really matter what shape the game is the game is going to be fun regardless
References (from this video)
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Video B3INqUCylcM Board Game Sanctuary Rules Teach at 0:02 sentiment: neutral
video_pk 109315 · mention_pk 315123
Board Game Sanctuary - Hive video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Insects surrounding an opponent's Queen B
Comparison games
none
Mechanics (from transcript analysis)
  • Ability Mimicry — Mosquitoes acquire the power of the insect they last touched.
  • Action Neutralization — Stag beetles can jump on other insects, neutralizing them and stopping their movement.
  • Area Control — The core objective is to surround the opponent's Queen B piece.
  • Movement — Describes how different insect pieces (ants, grasshoppers, pill bugs, spiders, stag beetles, lady beetles, mosquitoes) move around the board.
  • Piece Specialization — Each insect piece has unique movement and abilities (e.g., ants move freely, grasshoppers jump, pill bugs flip).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • can you solve this insect puzzle in one move
  • can you see the one move that will stop this queen bee from losing the game entirely
  • let me know in the comment section below
References (from this video)
No references stored for this video.
Video gOmQOFgV4GM Board Game Sanctuary Top List at 7:26 sentiment: positive
video_pk 109310 · mention_pk 315111
Board Game Sanctuary - Hive video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pieces are the board, creating a unique and dynamic playing area.
  • Each bug has unique abilities.
  • Feels incredibly puzzly and requires spatial thinking.
  • Tense moments similar to chess checkmate.
  • Great gateway game.
Cons
  • Recommends expansions (mosquito and pill bug) as essential additions for flexibility and strategy.
Thematic elements
  • Tactical placement and movement of insect pieces to surround the opponent's Queen.
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • abstract strategy — Pieces have unique movement rules, and the goal is to trap the opponent's Queen.
  • Tile Placement — The insect pieces themselves form the playing area (the hive).
  • Variable player powers — Each insect type has a unique ability (e.g., Stag Beetle neutralizes, Mosquito copies, Ant moves around exterior).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it feels a lot more abstract it's very analysis paralysis prone and it probably just doesn't give me that same feeling that it used to
  • there's much better and more approachable games that are out there
  • my top five favorite chess like games that aren't chess but feel like chess
  • every choice is weighted everything has impact and everything that you do emanates throughout the game itself
  • This is a game that just really gives me the warm fuzzies
References (from this video)
No references stored for this video.
Video _7KIShvkgck Board Game Sanctuary Top List at 14:00 sentiment: positive
video_pk 109306 · mention_pk 315097
Board Game Sanctuary - Hive video thumbnail
Click to watch at 14:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uses game components to create the map.
Cons
none
Thematic elements
  • Players trying to use other insects to surround their opponent's queen bee.
Comparison games
none
Mechanics (from transcript analysis)
  • Pieces as a map — Using the game components to create a map for the game itself. As players place new bugs out into the hive that connects together the pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
No references stored for this video.
Video zh53xZOBkeg Board Game Sanctuary Analysis at 7:46
video_pk 109283 · mention_pk 315019
Board Game Sanctuary - Hive video thumbnail
Click to watch at 7:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Insects with special abilities
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Players move insects with special abilities to surround the opponent's queen bee.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
References (from this video)
No references stored for this video.
Video hMbwW_Kpo2g Board Game Sanctuary Discussion at 0:12 sentiment: neutral
video_pk 109196 · mention_pk 314879
Board Game Sanctuary - Hive video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey Danny it's date night we should totally play a two-play game which one should we pick
  • I think I want to play something a little bit more chill I mean it's not often that we get a night off together alone it's pretty rare to be honest
  • 4-Hour game of Arc NOA on solo mode sounds like a dream
References (from this video)
No references stored for this video.
Video IKQ68UkmkL0 Board Game Sanctuary Top List at 0:23 sentiment: positive
video_pk 109204 · mention_pk 314891
Board Game Sanctuary - Hive video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • insects
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so quick story when I was watering my garden yesterday a stink bug sprayed acid into my eye I had to go to hospital for about 3 and 1/ half hours
  • so today I thought I'd share with you my favorite bug themed board games
  • my eyes are healing and it's doing fine now thanks for watching
References (from this video)
No references stored for this video.
Video dWOOzvSuyIo Tim Chuon Discussion at 14:50 sentiment: positive
video_pk 101605 · mention_pk 286715
Tim Chuon - Hive video thumbnail
Click to watch at 14:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small box
  • New trick-taking game
Cons
none
Thematic elements
  • Conflicts to seize control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Conflicts break out to seize control in this area control game.
  • Trick-Taking — Explicitly stated as a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, don't tell anybody, man. Got some Gen Con coffee.
  • So, this is a tabletop RPG tabletop game, but I want to show you how cool the terrain is.
  • We're in line for the Asmodee booth.
  • So, Josh is in line for Neroscape TCG and I'm like, "Since you're here, I really want to get Dinab."
  • It's a war game.
  • The Number Nine, you play cards of the same value, check the table, if you beat someone's set, and then create new combos and be the first out of cards to win.
  • You all know what I love these solo games.
  • You know, I said earlier that 10 to 15 slots is my maximum. See, that right there is what we call a parlay. It's just a general guideline. I may have exceeded that already.
References (from this video)
No references stored for this video.
Video ERKiwXLKkos The Dice Tower Review at 0:07 sentiment: negative
video_pk 100813 · mention_pk 280022
The Dice Tower - Hive video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Not great
  • Almost no strategy
  • Don't think people will play it over and over again
  • Cannot really recommend this one
Thematic elements
  • A game about hitting opponents
Comparison games
  • Blackjack
  • Garbage Pail Kids
Mechanics (from transcript analysis)
  • Deck Building — you have these decks of cards and you're going to be slapping each other. You're basically flipping cards over from a deck and trying to hit the other person, but you don't want to bust.
  • Hand Management — you're deciding how many of these cards you're going to pull.
  • Push Your Luck — but you don't want to bust.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love this art, by the way. I think this art is particularly meh.
  • There is almost no strategy in this game.
  • Hit Me is not great. It's a five out of 10.
  • I can't really recommend this one. So, don't get it. Hit me.
References (from this video)
No references stored for this video.
Video Zv3w0ctKLFU Game Night Picks - Pair Of Dice Paradise Discussion sentiment: positive
video_pk 99991 · mention_pk 335481
Overall sentiment (raw)
positive
Pros
  • Has had a lot of hype around it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, Ollie is joining us today to ward off the bad luck that has been plaguing me this last week.
  • But Ollie has a steep price, and that's constant pets.
  • I'm going to need you to unpack that for me.
  • That brain space had been dedicated to rubbing a dog, so I hadn't thought that far ahead.
  • I'm changing it so we don't have the same answer and because I've decided dragons tell riddles.
  • Don't correct me on camera, Google.
  • That's And that's the problem with artificial intelligence. Unnecessary. So uppity.
  • BoardGameGeek was built around a copy of Acquire, and that's the foundation of it.
  • I need you to get one wrong if I'm going to catch up.
  • If you're going through hell, keep going.
References (from this video)
No references stored for this video.
Video uxvKT_yTLaQ Adam in Wales - Board Game Design Analysis at 10:15 sentiment: neutral
video_pk 100024 · mention_pk 278113
Adam in Wales - Board Game Design - Hive video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy game — Mentioned as an example of an abstract strategy game that doesn't require a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Design pillars exist so you can reject good ideas.
  • Your design pillars are there to serve your intended audience, to ensure that the game is relevant to them, your desired publisher, to make it fit their catalog, and you, to keep you motivated.
  • Note that a pillar is quite different to a hook.
  • If you do change your hook, it must always be to make the game stronger, to make the hook more appealing in the eyes of publishers and players.
  • Playtesters have two important roles: identifying the most enjoyable aspects of your game, and identifying problems.
  • Playtesters are often very keen to offer solutions as well, but really that sits outside of their role, and you're under no obligation to implement those suggestions.
  • Only you have the full context needed to decide what changes strengthen your game and which transform it into a different game.
  • Not every suggestion deserves your attention, and not every problem deserves a solution.
  • You've got one job: build the best version of the game that you set out to make.
References (from this video)
No references stored for this video.
Video kVE_O3_jtaA Heavy Cardboard Review at 2:12 sentiment: positive
video_pk 99463 · mention_pk 277057
Heavy Cardboard - Hive video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The twist with the 5 card adds significant strategic depth.
  • The scoring system encourages careful play and risk management.
Cons
  • The rules around playing the magenta 5 can be a bit confusing initially.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players must manage their hands to achieve the target score of 25 without busting.
  • Set Collection — Players collect tricks with the value of the card played, aiming for a total sum close to 25.
  • Trick-Taking — Players play cards to win tricks, with standard suit following rules, and silver being the trump suit.
  • trump — Silver is always trump, and the magenta 5 can be used to change the trump suit or play as a magenta card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is at the end of the hand to have all your face of cards, all the of all the tricks you won, uh, add up as close to 25 without going over.
  • The important twist is the five.
  • I love the art in this game.
  • In this game, you want to hit exactly in a in a four player game, three tricks.
  • The Fours have a slightly different color around them and they have a little two-point marker.
  • The upgrading thing is a break in the tempo of the game, but I think as you learn the game, you can get it a little quicker.
  • The Fours are tricky. I makes me slightly sad.
References (from this video)
No references stored for this video.
Video -CT_BmREtu4 The Cardboard Herald Top List at 5:38 sentiment: positive
video_pk 99138 · mention_pk 275844
The Cardboard Herald - Hive video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fits all in a bag (with Hive Pocket)
  • nice, beautiful head-to-head chess abstract puzzler
  • one of the best grab-and-go games
  • can play in the freaking rainstorm and still have a good time
  • especially good if you're camping, if you're going to beaches, if you're not necessarily going to have a flat surface to always play on
  • timeless
Cons
  • some dominant strategies
  • some crazy stuff that you can pull off
Thematic elements
  • bugs
Comparison games
none
Mechanics (from transcript analysis)
  • tile-based — It's a tilebased game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
  • And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
  • But it's it's a game that I need to let it set in.
  • And for whatever reason, just didn't make the top of the list.
  • As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
  • But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
  • And it is so compact.
  • Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
  • but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
  • And you know what? Splender Duel hands down better than Splendor.
  • So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
  • Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
  • It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
  • Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
  • It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
  • Everyone tends to love Flip 7.
  • It's push your luck heaven.
  • It's kind of a cheating game, but it's Reicide.
  • Reisside is legitimately one of my favorite cooperative games of all time.
  • If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
  • This is Reicside and it's my all-time favorite travel game.
  • But above all else, thanks for being such a great community.
References (from this video)
No references stored for this video.
Video 7-FMKWwZd9g Rolling Dice & Taking Names Discussion at 402:14:50 sentiment: mixed
video_pk 95195 · mention_pk 261335
Rolling Dice & Taking Names - Hive video thumbnail
Click to watch at 402:14:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Focus on diplomacy and player interaction
  • Unique alliance/marriage mechanic
Cons
  • Very long playtime
  • Can lead to situations where players have no power or involvement in discussions
  • Marty would not recommend it for Tony
Thematic elements
  • Diplomacy and voting
Comparison games
none
Mechanics (from transcript analysis)
  • Alliance/Marriage System — Players can form alliances (described as 'marriage') which can lead to shared victory conditions.
  • Area Control — Mentioned as a possibility within the game's mechanics.
  • diplomacy — Players must negotiate, talk, and vote on various aspects of the game.
  • Voting — Key mechanic where players decide on roles and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is The Edible Games Cookbook and this is a cookbook that you actually make the food in it.
  • I have a lot of hype for Detective: City of Angels.
References (from this video)
No references stored for this video.
Video mUnCc-E1xY0 Rolling Dice & Taking Names Discussion at 12:47 sentiment: positive
video_pk 93475 · mention_pk 253722
Rolling Dice & Taking Names - Hive video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun solo game
  • Easy to set up
  • Quick playtime
  • Easy to learn rules
  • Brain burner
  • Inexpensive
Cons
  • Can get repetitive after a while
  • May not replay after completion
Thematic elements
Comparison games
  • Galaga
  • Galaxian
  • Fabled Fruits
Mechanics (from transcript analysis)
  • Alien Rotation — Aliens have different levels of damage required to destroy them, indicated by rotations.
  • Card Assignment for Damage — Players assign cards with battery symbols and values to ships to charge their weapons. Firing occurs when the sum of assigned cards reaches or exceeds 10.
  • Card discard — After firing a weapon, one of the assigned cards must be discarded, shrinking the player's available cards.
  • damage calculation — Damage dealt is calculated by taking the total sum of assigned cards, subtracting 10, and then multiplying by the number of cards played.
  • Level-based progression — The game is built to be played over levels, with each level increasing in difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're judging this group and you're on the sheepdog and you're digging through all that fur and you only see one eye then you've got the wrong end
  • Ugly on a moose have you ever heard that
  • the investigators are dogs and you're investigating like evil cats and everything like that
  • this game is a brain burner
  • it really is and it's very mathy
  • it was surprisingly faithful to the game in how you play it
  • we were debating like would it be better to put down this card and take a hit to our water if it meant getting some money back for it
References (from this video)
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Video aAHZPNQox-I Board Gaymes James Event Coverage at 3:06
video_pk 93429 · mention_pk 253583
Board Gaymes James - Hive video thumbnail
Click to watch at 3:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Sharks
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, we got Guardian Club here from Chris Couch Games.
  • Yes, lots of shiny map rocks.
  • Uh, it's very light. It's lighter than our neck.
  • We got poop shuffle as well over here.
  • We're just putting it out as cards instead.
References (from this video)
No references stored for this video.
Video LIbxmEdnx7Q Where There's A Wilz, There's a Play Top List at 45:36 sentiment: other
video_pk 93043 · mention_pk 251036
Where There's A Wilz, There's a Play - Hive video thumbnail
Click to watch at 45:36 · YouTube ↗
Overall sentiment (raw)
highly anticipated
Pros
  • dogs on the cover
  • adorable
  • cute box cover
  • custom engraved huskys
  • unique game with named dogs
Cons
none
Thematic elements
  • dogs on a hike
Comparison games
none
Mechanics (from transcript analysis)
  • customization — you can put your dog's name on one.
  • racing — it looks like it's a racing game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this cover.
  • How does a sloth escape a zoo? Very slowly.
  • This one resonated with me the most and it just looks cute and cozy as well.
  • I'm very intrigued also by the fact that this universe is going to be built through books and games and they're going to connect.
  • Let us know what some of your um top games that were released pre previous to the this year. And let us know what games you are most anticipating as well down in the comments.
References (from this video)
No references stored for this video.
Video 93ABn-vuyjY Watch It Played Analysis at 7:21 sentiment: positive
video_pk 92450 · mention_pk 248436
Watch It Played - Hive video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focuses on noble families and political maneuvering.
  • Includes negotiation, alliances, and courtly intrigue.
  • Allows for building armies and military action.
  • Offers flexibility in alliances with options for dissolution.
  • Updated rules, map, cards, and tokens for the new version.
Cons
  • Host did not spend a lot of time with the game due to other responsibilities.
  • Host is not trying to sell the game on this channel, but provide information.
Thematic elements
  • Noble families striving to be the most powerful ruling force in the Kingdom.
  • 14th Century France
  • Courtly intrigue, negotiation, alliances, and open/private agreements.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players attempt to gain control of all the villages in a 'thief' to gain titles.
  • Card Drafting — Players draw new Noble cards and Event cards.
  • Military — Players can build armies and lead them to spread the word of the church and king.
  • Negotiation — Players negotiate agreements and enter into alliances through marriage.
  • Set Collection — Players collect noble cards and titles.
  • Victory Points — Players win by having three victory points, or four if playing as a team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who'd be silly enough to make a breakfast based board gaming news show the two things they don't even relate the whole idea is just ridiculous
  • I appreciate the votes we've been getting because it keeps us up the list where people can more easily find us
  • who wouldn't rather hang up pictures of board games instead of babies
  • At its heart, gentleman thieves is a storytelling game
  • unlike other storytelling games where players are forced to vote instead of determining whether you succeed or not absolutely instead they're just modifying the chance that you'll succeed
  • I'm not trying to sell you on games I want to provide you with the information you need to decide whether or not the game would be a good fit for you or not so that you don't end up wasting money on games that you're not going to enjoy
  • your family is destined for great things you know it's true but others stand in your way perhaps if you can find an ally with ties to royalty or maybe the right marriage could secure a better title for your family and the power you could find in the church that can't be ignored either and if it comes to it you'll take your forces to war
  • Academy games has Rewritten and updated the rules to enhance gameplay and we'll also be updating the map cards and tokens with this version
  • Tom has got to be one of the hardest working media creators for board games he deserves a ton of respect for that
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 8:35
video_pk 92505 · mention_pk 248612
Watch It Played - Hive video thumbnail
Click to watch at 8:35 · YouTube ↗
Pros
  • Can have painted pieces made for the game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pieces — Custom painted pieces can be acquired.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
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Video j6ANvz9Teo8 Getting Games Discussion at 1:06:38 sentiment: positive
video_pk 91995 · mention_pk 246950
Getting Games - Hive video thumbnail
Click to watch at 1:06:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 414:16:20
video_pk 91383 · mention_pk 245266
Watch It Played - Hive video thumbnail
Click to watch at 414:16:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Pipes
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video BLGlbN63N_g Watch It Played Discussion at 6:01 sentiment: positive
video_pk 90165 · mention_pk 240573
Watch It Played - Hive video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A fantastic little abstract strategy game, with a pocket version available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
  • It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
  • My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
  • Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
  • How long is too long to allow a retcon in a game?
  • If you could only play mass market games, what games would you play?
  • IP or no IP?
  • I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
References (from this video)
No references stored for this video.
Video 18xNEDBBNE8 Nights Around a Table Review at 2:11:12
video_pk 90033 · mention_pk 240058
Nights Around a Table - Hive video thumbnail
Click to watch at 2:11:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • France
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So somewhere in the middle in the balance is what we want to be doing
  • Bingo is not a game because for the definition that I've agonized over a game has to have rules and it has to have a goal
  • Agency is a crucial part of playing games am I wrong
  • I don't like my games to be too much like real life
  • I don't know if you can back it up but back what up the video
  • The problem is all the bingo cards are random but we can call it a game if we want
  • It's like you gotta like set up a chain reactor you got to do this before you do this before you do this
  • The smallest number building gets bought by the city
  • The thing that I really want to do you guys look up here I took all that clay I really want to go brick works look at this but the wood has been the stopping point
  • I think that's the right thing the right thing to do
  • I think that the shipping line is great because sheriff is going to have an excess of food at the end
  • I don't think I can make any points except to build something and I don't have things for to build
  • You want to build the building because they get more points as you get down to the bottom you want to build that church
  • Every point I earned every point you weren't disappointed I block you all the time too I'm kidding
  • It's like those talk shows where it's like my kid's a math genius and then like the audience member has a calculator who's trying to beat the kid except the audience member always wins and always beats the kid
References (from this video)
No references stored for this video.
Video YUcGvEbKBRc Drive Thru Games Analysis at 5:40
video_pk 89736 · mention_pk 238841
Drive Thru Games - Hive video thumbnail
Click to watch at 5:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is the personality
  • it allows me to breathe
  • i don't want it to get bigger so much but i also don't want it to not get bigger
  • you're going to be my friend
References (from this video)
No references stored for this video.
Video UQXS1dxpUG8 kovray Review at 5:39 sentiment: positive
video_pk 89528 · mention_pk 237974
kovray - Hive video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly portable and compact
  • strong head-to-head tension
  • strong theme for an abstract game
Cons
  • can be very abstract for some players
Thematic elements
  • insect combat and movement
  • Abstract strategy with insects
  • tactical, thinky head-to-head
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — players maneuver hex tiles (insects) with unique movement rules to corner the opponent's queen
  • tile/ piece interaction — pieces can move and influence the board in ways that create positional pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's skull themed spooky spooky
  • it's a quick easy card game you can set up
  • the postcards add so much theme to the game
  • it's a brain-burning, tight two-player puzzle
  • the production quality is sublime
References (from this video)
No references stored for this video.
Video oLBmRyUv7PU The Mill Discussion at 2:04 sentiment: neutral
video_pk 89022 · mention_pk 235791
The Mill - Hive video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will also likely offer this option on a new game in the near future for those who want it (small reveal and open pre-order with limited information)
  • I'm actually really excited about this pre-order system
  • open world sleeping gods and sleeping Gods oh my gosh open world games
  • Smoking Bones Trading Company it's really really quite striking
References (from this video)
No references stored for this video.
Video bIrT4A-GxYo Watch It Played Discussion at 10:09 sentiment: positive
video_pk 89003 · mention_pk 235728
Watch It Played - Hive video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Knocked it out of the park
  • So good
Cons
none
Thematic elements
  • Time traveling
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Abstract strategy game.
  • Action Affects Other Boards — One what you do on one board affects what happens on the other boards so there's a past present and future board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hated doing it so much it took I'll be honest it took a bit of the joy out of playing board games for me
  • I need to cull some board games I am surrounded I am on all fronts there everywhere I need to get rid of some games I cannot go on like this
  • The fact that if someone else I know owns the game I can get rid of it a bit easier a bit easier not just my friend Sean owns you know Shakespeare so I don't need Shakespeare of course I need it well if I want to play it
  • What were the surprises what were the games that no one was expecting that creeped up on you and went I'm brilliant
  • It made you feel like a genius because it rewarded you for playing the game it gave you those drips of endorphins as it went on
  • It's got one of the best tokens I've ever seen in the game which is a respect token that when your opponent does something amazing you give them this respect token.
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 16:16 sentiment: positive
video_pk 88919 · mention_pk 235361
kovray - Hive video thumbnail
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful
Cons
none
Thematic elements
  • River
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — It's another rolling rate of where you take a boat around and try to see the most of the river before the time runs out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 4:31
video_pk 88341 · mention_pk 232640
Meeple University - Hive video thumbnail
Click to watch at 4:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • snowboarding
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video hQJErV7fTOM kovray Top 10 List at 1:50 sentiment: positive
video_pk 88272 · mention_pk 232384
kovray - Hive video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying to fit pieces together and fill space.
  • Unique twist on Tetris-like gameplay.
  • Interesting theme.
Cons
none
Thematic elements
  • Throwing a street party and fitting people into your block party
  • Portugal
Comparison games
  • Tetris
Mechanics (from transcript analysis)
  • Drafting — The card showing the shape you have to place is facing you and has to go onto your board.
  • Pattern Building — Placing pieces onto a board that rotates.
  • Tile Placement — Fitting polyomino pieces together to fill space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's something so satisfying about fitting the pieces in together and filling in this space
  • It feels like Tetris but a board game but it's Unique
  • that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
  • it is a dry dark black Euro
  • easy to learn and hard to master
  • It just has the basic Tetris like pie love
  • I just love the Wild West theme in general
  • there's just so many things to do here
  • Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
  • it is actually kind of fun to debate where things in your vacation took place
  • it's a rare polyomino game that has a theme and the theme actually works
  • that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
No references stored for this video.
Video MTZq8j04ZPg Watch It Played Top 10 List at 0:15 sentiment: positive
video_pk 87882 · mention_pk 230348
Watch It Played - Hive video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed
  • Beautifully presented
  • Incredibly fun
Cons
none
Thematic elements
  • Highly advanced honeybee society.
  • The far distant future where humans are gone and honeybees have evolved to fill the void.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — There's like a whole little area majority thing you want to do as well.
  • Bumping other bees — You kind of bump other bees off right? So you go to a space and it bumps a bee out but when you bump a bee out they get stronger, they age and the higher the level of the bee the better the actions they can do.
  • Resource Management — Explore planets, gather resources.
  • technology development — Develop technologies.
  • Worker Placement — Worker placement bees who are intent on the hive building challenge that awaits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This just jump straight to my top five games of all time.
  • The sweet sweet nectar of this well design, beautifully presented, and incredibly fun game has me Hive blown away.
  • Summoning evil in this family friendly game was a real treat.
  • I have seen a few civilization destruction games like Empires end and many civilization building games but never both in the same game and I'm intrigued to see how this works
  • This is a great card game.
  • I think this game is perfect it's the best version of what it's trying to do it's fast fun laugh out loud five player Pusher look game with Space Cats of course.
  • I'm so interested in this period of History it's really interesting.
  • a fun game with a lot of variability but a pretty simple rule set and we had a good time hiking the trail
  • void fall is amazing we can't recommend it enough
  • I think side quest was just a little bit ahead of its time for it to have hit properly.
  • spots is just a wonderful little pushy look game that always puts a smile on my face.
References (from this video)
No references stored for this video.
Video e51VvPX6fSk kovray Convention Recap at 1:58 sentiment: positive
video_pk 87613 · mention_pk 229284
kovray - Hive video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tradition and Jeff from borging Geek puts these on and he's fantastic
  • The Vibes were just good it was it was a good time
  • we were on the same wavelength
References (from this video)
No references stored for this video.
Video ek0YZsc6T8k JestaThaRogue Rules Teach at 0:10 sentiment: neutral
video_pk 86817 · mention_pk 226102
JestaThaRogue - Hive video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Compact playtime (about 15 minutes).
  • Flexible player count (2–4 players).
  • Clear, color-coded boards and conflict markers.
  • Explicit rules for different player counts, including a two-player variant.
  • Distinct suit-matching mechanic adds depth to conflict resolution.
Cons
  • Two-player variant adds deviations that may complicate rules for newcomers.
  • Rule explanations are lengthy and rely on the rulebook; learning may take time for new players.
Thematic elements
  • Power struggles, propaganda, and strategic maneuvering within a stylized political system.
  • A political regime with factions representing the regime, the capital, the media, and the people, competing for influence and victory points.
  • Abstract, card-driven conflict resolution with color-coded regions and public-facing markers.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place one card into an area adjacent to them, creating a conflict with the corresponding opponent's card.
  • Area-based card play — Players place one card into an area adjacent to them, creating a conflict with the corresponding opponent's card.
  • Color-coded boards and conflict markers — The boards use color coding so players know which conflict marker applies to which pair of players; markers track progress toward the end of the game.
  • Conflict resolution and scoring — Conflicts resolve using suit matchups and card values; losers or winners move cards to scoring areas and place conflict markers.
  • Endgame and Scoring — When all conflict markers are resolved, players score face-up cards by value and four-point markers contribute to final tallies; the highest score wins.
  • Expert variants — Optional rules include Card Exchange and the Long Game, which alter setup, card retention, and scoring across rounds.
  • Matching — A helper card defines which suits beat which (red beats green, green beats yellow, yellow beats blue, blue beats red). Diagonal opposites do not have a matchup.
  • Normal vs. critical victory and hand management — Victories can be normal or critical, affecting how cards move and which cards end in scoring areas; losers may gain or discard cards accordingly.
  • Suits and matchups — A helper card defines which suits beat which (red beats green, green beats yellow, yellow beats blue, blue beats red). Diagonal opposites do not have a matchup.
  • variants by player count — Rules include differences for two players, three players, and four players, with setup differences and how conflicts are played out in each case.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fixer this is a game for two to four
  • it's designed by edar Takaki
  • Matchups are shown on the helper card red beats green
  • If the cards are the same suit the card of the higher value wins a normal Victory
  • The winner takes the losing card face down into their scoring area and a conflict marker from that area is placed on top of it face down
References (from this video)
No references stored for this video.
Video EU2naPdA-EE Board Gaming Ramblings Other at 11:05 sentiment: positive
video_pk 86674 · mention_pk 225155
Board Gaming Ramblings - Hive video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a double keep.
  • Very interesting and weird.
  • Highly recommended.
Cons
  • Can potentially give away cards that will be lost later.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Deciding which cards to use for which trick is crucial for scoring.
  • suit trumping — Different suits beat each other in a rock-paper-scissors system.
  • Trick-Taking — Players can play multiple tricks simultaneously, with each trick having only two cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everyone this is sonan and this is Johannes and you're watching board gaming rambling and welcome back to keep or C the show where we play all the games and decide if we want to keep them in the collection or call them from the collection
  • a cold game doesn't mean a bad game because we don't have space for all the games and we don't have space for good games
  • it's Iron Forest the new game from the people who did Ice cool
  • it's awesome it's so fun it's a lot of fun we played it and it was fun we played it more it was fun I it is a super good game
  • it is not often you see like a two story board game
  • it was just a blast fing around these things and it felt you felt really cool when you made things happen and it's not a very easy thing to flick things around you're also going to miss a lot and car a lot
  • stamp swap from stal marst
  • a fun game but not one that we are going to keep
  • I think for me I think I'm going to have to go with iron Forest as the best because it was just like so much fun of a game
  • I'm going to be boring and say the same thing but I like all of these games are poison games yes we are lucky to be able to play mostly fun games
References (from this video)
No references stored for this video.
Video JZsJx4vtCes Chairman of the Board Top List at 6:05 sentiment: positive
video_pk 86434 · mention_pk 223528
Chairman of the Board - Hive video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amplified fun factor due to song playback.
  • Increases energy levels and is a fun experience.
  • Anyone can play it, in groups.
  • Works well for music trivia fans.
Cons
none
Thematic elements
  • Putting different pop and rock songs from history in order of when they were originally released.
Comparison games
  • Timeline
Mechanics (from transcript analysis)
  • Music Trivia — Tests music trivia knowledge.
  • QR Code Integration — QR codes are scanned to discover the song and play it aloud.
  • Timeline — A carbon copy of a game like Timeline, but with pop songs instead of historical events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest takeaway from this game is that combat system I think it's super cool.
  • The game itself has a lovely visual design the miniatures are are gorgeous looking it's very Charming artwork great table presence.
  • I thought this was such a a fresh take on the co-op genre that I wanted to Le at least give it a try.
  • I found that this game lacked a little bit of direction I think it would have been better if there was maybe round by round objectives or something you can try and go for to get some bonus points just to put you on the rails a little bit.
  • All in all um again despite me objectively liking a lot of things that went on here I found the game a little bit too Meandering and a bit too plotting um and just like lacking that little bit of drive and that little sense of urgency that I would have liked to have seen.
  • Stephen Feld kind of the polar opposite of Uve Rosenberg to me almost all of his games gel with me you know they fit like a glove because I tend to like the way that he thinks and Designs games.
  • For such a complex game it is remarkably smooth and easy to play.
  • This one lived up maybe even exceeded my expectations and is definitely one of my favorite games of the year and one of my favorite Stephen Feld games which is saying something.
References (from this video)
No references stored for this video.
Video bAi9z0sKe_w Chairman of the Board Top List at 11:02 sentiment: mixed
video_pk 86065 · mention_pk 221938
Chairman of the Board - Hive video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging mechanism that keeps players involved on other turns
  • Nice artwork and graphic design
Cons
  • Could be a little wacky at times
  • Some rules aren't terribly intuitive
  • Not considered among the greatest push-your-luck games
Thematic elements
  • A simple card flipping game where players try to reveal cards without getting duplicates.
Comparison games
  • Rapido
  • Escape
  • Circus Flohcati
Mechanics (from transcript analysis)
  • Hand Management — Cards with different abilities allow giving cards to others, banking instantly, or gambling on flipping more cards.
  • Push Your Luck — Reveal cards, trying not to get duplicates after the initial three to avoid busting.
  • Set Collection — Banking cards for points, with the risk of them being stolen on other players' turns.
  • Take That — On another player's turn, if they reveal the same number as a banked card, they steal that number from you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chairman of the board ranking video this is where I take a look at the last five new to me board games that I played and I rank and review them in order of preference
  • it's a good one but not up there with the greats like circus flati in my opinion
  • it's just so versatile you know Euro gamers are going to love this one Gateway gamers are going to love this one
  • the gaml is strong enough to be highly enjoyable and the fun factor is um is high in my opinion
References (from this video)
No references stored for this video.
Video OO6TYtHv3aU Where There's A Wilz, There's a Play Discussion at 3:06 sentiment: positive
video_pk 85733 · mention_pk 220379
Where There's A Wilz, There's a Play - Hive video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight abstract strategy
  • portable and easy to learn
Cons
  • requires memorization of each insect's movement rules
  • limited depth for some players
Thematic elements
  • insect-themed abstract strategy
  • abstract hex-grid insect movement
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Victory Points — The objective is to completely surround the opponent's queen bee.
  • moving pieces on a hex grid — Each insect has its own movement rules and the goal is to surround the opponent's queen bee.
  • surrounding victory condition — The objective is to completely surround the opponent's queen bee.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fun little game.
  • Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
  • Fromage has this lazy susan which basically has three mini games on it.
  • I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
No references stored for this video.
Video juPx1JBJGwM Sir Thecos Top List at 8:55 sentiment: negative
video_pk 85556 · mention_pk 219507
Sir Thecos - Hive video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • good game
Cons
  • enjoy even a little bit less than the other two
  • nothing that like can compare to like the best Buttonshai games
Thematic elements
Comparison games
  • Unsurmountable
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
  • Distilled clear Srank. It's such an amazing game. I absolutely love this.
  • Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
  • Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
  • Exobase also a game that I will bring a video to you at some point.
  • Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
  • Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
  • Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
  • Reforest clear as this is an absolutely amazing game.
  • Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
  • Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
  • Switch and signal. I'm a little conflicted on that one.
  • Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
  • Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
  • And actually, you know what? I'm actually missing one game. I also played Wingspan.
  • Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 49:42 sentiment: other
video_pk 85100 · mention_pk 217462
The Cardboard Herald - Hive video thumbnail
Click to watch at 49:42 · YouTube ↗
Overall sentiment (raw)
Appreciated, but requires similar skill level
Pros
  • High production value
  • Feels good to fiddle with pieces
Cons
  • Requires players to be at the same skill level
  • Rewards repeated play heavily
  • Lack of randomness can lead to predictable outcomes if skill levels differ greatly
Thematic elements
none
Comparison games
  • Shobu
  • Go
  • Santorini
  • Chess
Mechanics (from transcript analysis)
  • No randomness — Like I know exactly what we all start with the same pieces in Hive.
  • perfect information — We all start with the same pieces in Hive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 1:27:13
video_pk 85100 · mention_pk 217491
The Cardboard Herald - Hive video thumbnail
Click to watch at 1:27:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:18:16 sentiment: other
video_pk 84991 · mention_pk 216938
Gaming Rules! - Hive video thumbnail
Click to watch at 1:18:16 · YouTube ↗
Overall sentiment (raw)
Unfamiliar
Pros
none
Cons
  • Has not played Fixer.
  • Has never heard of Fixer or Jelly Jelly Games.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Described as a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
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