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In the Hall of the Mountain King box art

In the Hall of the Mountain King

Game ID: GID0167401
Game Info
Year
2019
Players
2-5
Age
10+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!

Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.

A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.

The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!

Description

Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!

Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.

A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.

The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 18 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–23 of 23
Video 2PHNYh-apQg Top List at 23:14 sentiment: positive
video_pk 134250 · mention_pk 382270
In the Hall of the Mountain King video thumbnail
Click to watch at 23:14 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cool pyramid mechanic
  • Visually appealing
  • Interesting player interaction where players can pin each other
  • Engaging tunneling and statue collection
Cons
  • Hanging on to the list, indicating it might not be as strong as others
Thematic elements
  • Trolls returning to their mountain home
  • Mountain interior
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players tunnel towards the center of the mountain to score points, and can block each other.
  • pyramid building — Trolls are stacked in a pyramid, activating those underneath to create resource pools.
  • Resource Management — Building tunnels and rooms costs resources.
  • Set Collection — Collecting lost statues scattered throughout the mountain.
  • Worker Placement — Implied by the description of placing trolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadows Over Camelot. Now, I used to say that this is probably one of the most thematic games that I've ever played.
  • In the Hall of the Mountain King. Now, this was 97 last year and 76 the year before. So, it's hanging on.
  • Warhammer Underworlds. I probably have close to 10 to 12 different war bands that you can play with this game, but I think I probably have only I don't think I've put together like four of them.
  • Terracotta Army. Terracotta Army was my 96 last year and my 67 the year before.
  • Jackal and Hyde versus Scotland Yard. Another Vincent Dut Trade artwork game. Uh but really it's the mechanisms um that really made this one fun for me.
  • Comic Hunters is a really cool game where you are drafting all different kind of comic book covers.
  • Cities. It's really an interesting thing. And one of the cool things about it is that the game does come with a a good number of different cities.
  • Decorum. This is from Charlie and Harry Mlin and Drew Tennbomb and Floodgate Games. I really like Decorum.
  • Fury of Dracula. Now, I specifically have the uh third edition, but I think the fourth edition is the same.
  • Nar. Um, what makes Nar such a fantastic game is that it really is a race. Everything that you're doing in this is speed of getting to the 40 points and being done.
  • Criminally low. That's all I'm going to say. [referring to Nár's rank]
References (from this video)
No references stored for this video.
Video hor5Hb_xt9M Top List at 22:04 sentiment: positive
video_pk 134219 · mention_pk 381870
In the Hall of the Mountain King video thumbnail
Click to watch at 22:04 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • clever resource activation
  • underrated
  • high replayability
  • scales well up to five players
  • programmable scoring
Cons
  • Trolls can only hold resources if they are clear from previous activations.
Thematic elements
  • reclaiming ancestral home
  • trolls reclaiming their mountain home from gnomes
Comparison games
  • The Fall of the Mountain King
Mechanics (from transcript analysis)
  • action selection — every time you add a troll to your troll loot, you can activate the trolls that it that's under. So, it's a cascading effect.
  • Resource Management — You take resources from the trolls in your troll loot... as you get these resources, you can use them to create tunnels.
  • Set Collection — You can create like kind of like these sanctums and move um idols around to get them into spot to to get scoring.
  • Tile Placement — as you create tunnels, you cover up different icons on the board, which give you resources or special things.
  • variable scoring objectives — There's a lot of variability in how you place the scoring. The The scoring is kind of pro programmable, so to speak.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We had uh The Fall of the Mountain King in a previous video.
  • This is still number one of that genre.
  • Of that uh that series of games.
  • The production is really astounding.
  • I I think it's it's really underrated. I don't understand why more people don't talk about it.
  • This is higher than Seven Wonders Duel, and I wouldn't be surprised that the more I play this, the likelihood that Seven Wonders and Seven Wonders Duel will drop farther on my list.
  • It's to me it's got a simplicity and elegance that the other games didn't have.
  • It's it's currently, I think, like the top family game in the world.
  • Fantastic to get. I can't recommend it enough.
  • the inserts it Just me holding it like this, everything's coming out of the insert.
  • is a huge family favorite.
  • It's it's a game that uh if you know an artist in your friend circle or your family, this is a great game to suggest to them.
  • Wow, we are down to just 20 games left. I can't believe it.
References (from this video)
No references stored for this video.
Video nvhrT2EGY1w Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115769 · mention_pk 328243
Board Games UnLocked - In the Hall of the Mountain King video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and narrative
  • Interesting tactical decisions
  • Satisfying engine building
  • Appreciated the modular board and components
Cons
none
Thematic elements
  • Trolls returning to their ancestral home after being driven out by gnomes.
  • Beneath the mountain, ancient halls
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions on their turn, such as recruiting, digging, or casting spells.
  • Engine Building — Players build up their infrastructure and resource generation to become more efficient over time.
  • Hand Management — Players use spell cards that have various effects, implying a hand of cards to manage.
  • Resource Management — Players collect and spend various resources (stone, iron, hammers, coins, gems, heartstone) to perform actions.
  • Set Collection — Players collect different types of resources and trolls to fulfill requirements for actions and scoring.
  • tile laying — Players place tunnel tiles and great halls onto the board to expand their network.
  • Worker Placement — Players are placing trolls or workers to take actions like digging, recruiting, or building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game makes me want to kill myself.
  • You're gross. Prove it.
  • I am the Mountain King.
References (from this video)
No references stored for this video.
Video ML04rhsF6TY Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115770 · mention_pk 328244
Board Games UnLocked - In the Hall of the Mountain King video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant surprise and enjoyable.
  • More interactive than other polyomino games.
  • Indirect player interaction that affects choices.
  • Requires strategic thinking ahead.
  • Great Halls are a key strategic element.
  • Can be played in multiple ways (tetris style, race, resource management).
  • Spells add variety and combo potential.
  • Balanced game end mechanism.
  • Good pacing, avoids overstaying its welcome.
  • Good production quality.
Cons
  • Player interaction is indirect.
  • Some found the polyomino placement incidental.
  • Can be overwhelming with spells for new players.
  • May be too light for heavy-duty gamers.
Thematic elements
  • Trolls taking back a mountain from gnomes after it caved in
  • mountain
Comparison games
  • Cosmic Colonies
  • Feast for Odin
  • Baron Park
Mechanics (from transcript analysis)
  • Area Control — Placing pedestals in certain areas can block other players.
  • Card Drafting — Players draw and use spell cards for special abilities.
  • end-game triggering — Reaching a certain number of points or completing a specific objective can trigger the end of the game.
  • Polyamino Placement — Players place polyomino pieces on their own grid.
  • Resource Management — Players must manage resources to build specific sizes and shapes of polyomino pieces.
  • Set Collection — Collecting statues and placing pedestals for points.
  • Worker Placement — Recruiting trolls to gain resources and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was a pleasant surprise
  • I enjoyed this game quite a bit
  • you actually have to manipulate uh on the board the the various tetris pieces and you actually have to resource manage to build certain sizes of those pieces
  • placing the polyaminos were for me almost incidental
  • there is there isn't really any you're not doing really anything uh with other people you're just indirectly affecting them
  • the great halls are i think yeah i would agree with you i think that the great halls are really the only aspect of the game that are based on how you want to build your polyamino
  • this game is really actually kind of almost a race
  • there are several different ways to strategize
  • very surprisingly good game and production quality i think it's pretty good
  • i think if i give it an eight as well i i enjoyed my time
  • the game has a really good balance of
  • i think this game is incredibly balanced
References (from this video)
No references stored for this video.
Video WAQsPb8sx8g Getting Games Discussion at 11:27 sentiment: positive
video_pk 91203 · mention_pk 244510
Getting Games - In the Hall of the Mountain King video thumbnail
Click to watch at 11:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks like a fun kind of engine building game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Evolution is super cool and I want to play that one more
  • there were many things I liked about the game and there were several things that I really didn't like about the game
  • I just think brass is a better game
  • the scoring for the way you put your stuff out seemed pretty illogical to me
  • I really enjoyed this game
  • it's like being a kid in a candy store
References (from this video)
No references stored for this video.
Video POsmhoAEegU Getting Games Q And A sentiment: neutral
video_pk 91048 · mention_pk 346938
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's it's an amazing game I absolutely loved it
  • I would love to do a sponsored playthrough of it
  • I don't play any games solo really at all because technically when I play these playthroughs I'm pretending to be two to three sometimes four different players
  • my favorite play time is ninety minutes for a game
  • I am definitely a cult of the new person
References (from this video)
No references stored for this video.
Video Cf_8gMUEfc4 Watch It Played Top 10 List at 1:43 sentiment: positive
video_pk 90828 · mention_pk 243114
Watch It Played - In the Hall of the Mountain King video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Invites players to rebuild their abandoned kingdom
  • Unearth riches, dig out collapse tunnels, and carve out great halls
  • Restore their home to its former glory
  • Gain honor and win the crown
Cons
none
Thematic elements
  • Rebuilding an abandoned kingdom under a mountain
Comparison games
  • Dig Dug
  • Fall Guys
Mechanics (from transcript analysis)
  • Area Control — Players aim to rise toppled statues of their ancestors back to places of honor.
  • Resource Management — Players unearth riches and dig out collapse tunnels.
  • Set Collection — Players aim to gain honor for winning the crown.
  • Worker Placement — Described as a 'worker placement game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this episode we're going to cover 10 games that caught our eye over the past month both new and old that we wanted to make sure didn't go overlooked
  • welcome to the 10 games we couldn't overlook this month
  • why dig through a mountain of rock and dirt for riches when you could just find them randomly scattered throughout the jungle
  • maybe don't move to a town called wintertown it sounds awful like a endless vast white nothingness where the sun never rises or never sets or whichever way that works
  • cosmic frog is a game of collection combat and theft on a planetary scale
  • speechless meeples would make a great name for a ban
  • this is our list of games we wanted to make sure did not go overlooked this month thanks for watching until next time i've been matthew jude take care
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 1:32
video_pk 90595 · mention_pk 242250
kovray - In the Hall of the Mountain King video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AXYkFPWVI1k kovray Polyomino Game Review at 1:00:24 sentiment: positive
video_pk 88187 · mention_pk 231966
kovray - In the Hall of the Mountain King video thumbnail
Click to watch at 1:00:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stacking tiles to drive multi-layered scoring
  • Accessible yet deep resource management
Cons
  • Complex for new players; heavy engine-management demands
Thematic elements
  • Resource pyramids and propagation toward the heart of the hall
  • Mythic hall of the Mountain King with tunnels and statues
  • Tactical tile placement with aura of epic architecture
Comparison games
none
Mechanics (from transcript analysis)
  • P-polyomino placement around a central pyramid — Place polyomino pieces to grow a pyramid and unlock center-focused scoring benefits.
  • Polyomino — Place polyomino pieces to grow a pyramid and unlock center-focused scoring benefits.
  • Pyramid/central hub placement — Place tiles to grow a central structure that drives scoring and zone activation.
  • Tactical resource pyramiding — Tiles placed around the central pyramid yield cascading resource gains.
  • Tile Placement — Edges and proximity to center drive scoring bonuses and resource generation.
  • Tile placement with edge bonuses — Edges and proximity to center drive scoring bonuses and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art style combined with the mechanics I think just really pops.
  • It's also taken us to packs unplugged and beyond—polyomino month is growing.
  • There is a tug and pull between when to take advantage of more turns, and when to wait for better discounts.
  • Not only are you drafting tiles, you're drafting the future of your park.
References (from this video)
No references stored for this video.
Video xnOSUJjnW98 kovray Awards Ceremony at 27:43 sentiment: positive
video_pk 88155 · mention_pk 231783
kovray - In the Hall of the Mountain King video thumbnail
Click to watch at 27:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging lore about an ancient war and a quest for a crown.
  • Layered difficulty and reward system.
  • Interesting resource generation mechanic.
  • Stands out with its unique fantasy theme among polyomino games.
Cons
none
Thematic elements
  • Trolls battling for a crown in a mountain
  • Fantasy (Trolls/Dwarves)
  • Story of an ancient war and a quest for a crown.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move inwards towards the center of the mountain.
  • Resource Management — Involves a pyramid cascade system for resource generation.
  • Worker Placement — Workers are used to generate resources and motivate others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A Feast for Odin was a close second of mine actually for this category
  • The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
  • what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
  • the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
  • My game with the best theme is actually in the Hall of the Mountain King
  • I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
No references stored for this video.
Video wUszf4rZZHw BoardGameCo Discussion at 10:51 sentiment: positive
video_pk 81698 · mention_pk 204051
BoardGameCo - In the Hall of the Mountain King video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great polyomino puzzle
  • solid two-game pair with Fall of the Mountain King
Cons
none
Thematic elements
  • polyomino puzzle with cascading cards
  • fantasy polyomino conquest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are too many great games and not enough time to play them all.
  • Canvas is a great game, pick it up.
  • Revive is phenomenal.
  • Puerto Rico is a solid four to five.
References (from this video)
No references stored for this video.
Video 0d1h2yYJGsk Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63455 · mention_pk 156862
Getting Games - In the Hall of the Mountain King video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kTAbgyfQuOw Getting Games Playthrough at 0:02 sentiment: neutral
video_pk 63454 · mention_pk 156861
Getting Games - In the Hall of the Mountain King video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • troll leaders vying to become Mountain King; excavation and resource management
  • an underground mountain where trolls live and seek to re-dig tunnels and unearth artifacts
  • tutorial demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • bribing and hiring trolls — recruit trolls from a horde; higher-tier trolls require bribes on those underneath; bribes accumulate and can retire a troll.
  • dig tunnels — spend minerals of the same type to place tunnels of various shapes; scoring depends on the tunnel shape and minerals used.
  • End Game Bonuses — end game triggers when players reach a Trolls Moot height; coronation tokens and pedestal/ statue scoring contribute to final score.
  • end-game scoring and coronation — end game triggers when players reach a Trolls Moot height; coronation tokens and pedestal/ statue scoring contribute to final score.
  • extendable tunnel network and adjacency — place tunnels to extend your network from a gate; you must be adjacent to your existing network and cannot connect to opponents.
  • great halls and altar scoring — dedicate great halls to tunnels; moving statues onto altar spaces increases end-game points.
  • Network/Route Building — place tunnels to extend your network from a gate; you must be adjacent to your existing network and cannot connect to opponents.
  • statues and pedestals — move statues using cards; deploy pedestals on anchor points; pedestal scoring is color-determined and can be affected by proximity to the heart of the mountain.
  • workshops and resource transformation — build workshops adjacent to tunnels; use workshops to convert resources or perform actions; openings limit activations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is fully set up and ready to play for our three different players
  • you are never allowed to connect with your opponent's tunnels
  • the coronation token with a five victory point marker
References (from this video)
No references stored for this video.
Video spTkOL9PDHU All You Can Board Discussion at 33:51 sentiment: mixed
video_pk 62470 · mention_pk 155052
All You Can Board - In the Hall of the Mountain King video thumbnail
Click to watch at 33:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong polyomino and engine-building core
  • ambitious thematic presentation
Cons
  • too many components for two players
  • endgame escalation can feel rushed
  • setup can be cumbersome
Thematic elements
  • tunnel building and statue-placement in a pyramided market
  • trolls and dwarves in a mountain, polyomino tunneling
  • fantasy subterranean
Comparison games
  • Wild Tiled West
  • Polyomino games
  • Dwarves vs Trolls
Mechanics (from transcript analysis)
  • Polyomino — place polyomino tiles to extend tunnels toward the center
  • polyomino tile placement — place polyomino tiles to extend tunnels toward the center
  • pyramid/market engine — build a pyramid of cards to gain resources and unlock higher scoring opportunities
  • statue placement and scoring — move statues to higher-value areas for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm coming in about to say this is a move on for me.
  • this is a move on for me
  • forgettable
  • it's a dig in for me
  • you can't go wrong with Orango
References (from this video)
No references stored for this video.
Video aDhSkqZGOpQ Quackalope Discussion at 8:40 sentiment: positive
video_pk 35328 · mention_pk 105445
Quackalope - In the Hall of the Mountain King video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic flavor for dungeon-crawlers with accessible play
Cons
  • Not explicitly detailed in transcript
Thematic elements
  • treasure gathering and dungeon-style exploration
  • fantasy dwarven/underground expeditions
Comparison games
  • Dune
  • Everdell
Mechanics (from transcript analysis)
  • inventory/tile-based exploration — Mechanics around managing resources and exploring dungeon-like locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could send him resurgence.
  • Resurgence is a lovely bag building Euro game.
  • Cosmic Frog could really fit on his shelf.
  • I would be sad to see it go.
  • If there's enough interest, if there's like half a dozen people out there that are like, I'd join a book club.
  • What do you think I should send? I'm not going to make a final decision, and I might not even choose what I hear the most of down in the comments, but I do want your advice.
References (from this video)
No references stored for this video.
Video mWBnRbjnvOU Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:53 sentiment: positive
video_pk 33184 · mention_pk 98503
Game Night Picks - Pair Of Dice Paradise - In the Hall of the Mountain King video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting cascade-production dynamic
  • Flavorful thematic vibe of Troll kingship
Cons
  • Complex setup and potential for fiddly components
Thematic elements
  • Mythic fantasy kingdom-building
  • Trolls rebuilding a kingdom under a mountain
  • Cascading production system and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Cascading production — A production line where hired trolls influence subsequent outputs
  • Random Production — A production line where hired trolls influence subsequent outputs
  • Resource collection and shared marketplace — Decision points around neutrals vs constructing in shared spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic the modern classic in which several virulent diseases have broken out simultaneously all over the world and the players who portrayed disease fighting specialists must treat disease hotspots while researching cures for each of those four plagues before they get completely out of hand
  • this month's next biggest climber is seven wonders dual which gained 69 spots
  • undAunted Normandy recently entered the ranks of the top 1,000 highest-rated games on BoardGameGeek
References (from this video)
No references stored for this video.
Video xIudaNSS7MU Board Gaming Ramblings Review at 1:00 sentiment: positive
video_pk 28765 · mention_pk 84431
Board Gaming Ramblings - In the Hall of the Mountain King video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cascading resource mechanic with shared benefits across players
  • Tetromino-style tunnel building creates engaging puzzle placement
  • Rulebook is accessible with quick setup and clear examples
  • Kickstarter edition components and artwork are notably high quality
  • Strong player interaction and tension at 3-5 players
Cons
  • Two-player game can feel less interactive and slower
  • Five-player games may become lengthy and pacing can drag
  • Retail components may not match the Kickstarter version's opulence
  • Limited strategic variability without Kickstarter-exclusive elements
Thematic elements
  • tunnels, treasure hoarding, and competitive exploration inside a mountain hall
  • A troll-dominated mountain ruin where players dig tunnels to access a hall and treasures, within a Norse-inspired fantasy frame.
  • thematic but abstract, with puzzle-driven objectives and light fantasy flavor
Comparison games
  • Endeavour: Age of Sale
Mechanics (from transcript analysis)
  • cascading_resource — Trolls are placed to form a pyramid; resources cascade to higher layers and to other players, rewarding top-placement with increasing returns.
  • endgame_and_interaction — End condition triggers once two players finish their pyramids; tension arises from relative position and remaining options.
  • pedestals_and_grand_holes — Pedestals double points on the statues; grand holes provide additional scoring opportunities when satisfied.
  • resource_spending_and_scoring — Players spend stone, iron, and hearthstone to build tunnels and access different scoring bonuses tied to statues, pedestals, and other structures.
  • spells_and_workshops — At round starts, players can use spells or workshops for special effects that influence timing or resources.
  • tetromino_tunnel_building — Tunnels are laid on the board using tetromino-like shapes, introducing puzzle-placement decisions and territorial shaping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to give it an eight. This is a solid game.
  • I'm going to give it a 7.5.
  • The game is best when it goes quickly because the decisions should be quick.
  • If you can get your hands on the Kickstarter version, just go get it because it's wonderful and blinged out.
  • I think it's unique with the elements they've added; the cascading figure is super cool.
  • I think it's really fun.
References (from this video)
No references stored for this video.
Video 3dGZTX_OyGE Chairman of the Board Discussion at 1:38 sentiment: positive
video_pk 11314 · mention_pk 33244
Chairman of the Board - In the Hall of the Mountain King video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant resource management as you build a tower of trolls
  • Easy-to-teach structure with deep decisions
Cons
  • May feel repetitive after many plays for some players
Thematic elements
  • Resource management and subterranean discovery
  • Mountain king cavern with subterranean exploration
  • Tactical puzzle-driven placement
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tile placement — burrow into the mountain by placing shapes to uncover statues
  • resource cascade — placing new pieces causes cascading resource effects as you build a tower
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mandala still utterly fantastic
  • one of the best two player games i've made
  • it's so so good and repeated plays are not changing that at all
  • my god is this game fantastic even better than i remembered it
  • it's got that real novelty factor and that physicality to a party game that does make people remember it
  • the scoring does feel a bit too tight
References (from this video)
No references stored for this video.
Video Y1maitqW1gE Going Analog Other at 10:42 sentiment: neutral
video_pk 10655 · mention_pk 31445
Going Analog - In the Hall of the Mountain King video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • tactical placement
  • mythic hall/kingdom
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we pick Canadian board game designers who are real life friends against each other
  • this is the board game quiz show
  • your final score is 12 out of 20
  • you can stop watching and go play a game
References (from this video)
No references stored for this video.
Video t-JQ9ACyRvk The Broken Meeple Top List sentiment: positive
video_pk 8810 · mention_pk 25967
Overall sentiment (raw)
positive
Pros
  • Elegant and smooth gameplay despite medium weight
  • Clever resource cascading with trolls
  • Good rule book with straightforward four-step turns
  • Beautiful table presence with polyominoes
  • Unique mechanic for push-your-luck elements
  • Filler magic cards create tension
Cons
  • Long setup time
  • Needs a setup insert for faster game prep
  • No purpose-built studio available for review
Thematic elements
  • Nordic/Fantasy Theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a unique twist on a genre that has you know like i say i love deck building but it has been bloated with a lot of uh entries
  • it's a breath of fresh air it's like oh no one's really tried this before
  • thank you viewers because you kept banging on at me to play this game finally i did and you were right
  • my god do i i mean i love coffee i love coco but man do i hate the stuff i have to play this game
  • it's like inside out the board game as in the pixar movie which is vastly underrated
  • wow for someone like me who loves like variety as the spicer life this is certainly one where you've just got so many different ways to tailor the game
  • tainted grail is one of the best story world settings for any campaign game i have played forget dissent forget gloomhaven
  • gameplay imperium is sound it really is a good fun deck builder it would be so much higher on this list if it was just a bit more streamlined
  • this is a really streamlined game that works with six players you don't get many of those
References (from this video)
No references stored for this video.
Video dVaso5Qv2pY The Broken Meeple Top List at 6:03 sentiment: positive
video_pk 4518 · mention_pk 13275
The Broken Meeple - In the Hall of the Mountain King video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent resource management system that's very tight
  • Clever spell card system adds variety and interaction
  • Recommendations from fans were spot-on
  • Great game to play with enthusiastic recommendations
Cons
  • Luke initially avoided it for a while
  • Requires proper engagement to appreciate
Thematic elements
  • Dungeon/cave exploration with treasure hunting
  • Mythological mountain/volcano setting
  • Adventure-based tableau building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Spell cards all players can trigger, limited to three triggers before removal, creating player interaction
  • Network/Route Building — Players build tunnels through a map while collecting loot
  • Resource Management — Tight resource management with troll card pyramid system
  • Spell cards — Spell cards all players can trigger, limited to three triggers before removal, creating player interaction
  • Statue movement — Moving statues closer to volcano center for victory points
  • Troll cards pyramid — Players gain resources from placed troll cards and all cards below it in the pyramid, constrained by storage capacity
  • Tunnel building — Players build tunnels through a map while collecting loot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's that great banter game that's just great for like a good party setting
  • The game needs to be quick and snappy and that's the way it should work
  • When I got the game myself and finally got it out and played it with fellow gamers it was brilliant
  • I don't see this really rising further up the top 100 though I think this is going to be its peak
  • If there's a slight flaw at this game it's that the card system needs a little bit of tweaking it can get quite swingy
  • The fans recommended this game and the fans were right
  • It's kind of like that awesome experience that you only get to experience every now and again in a blue moon
  • I found brian board to be a big surprise one of those big exceptions to the rule
  • It's that great sort of climactic tension where throughout the game you're trying to figure out who is not on our side here
  • It's a really clever system there's a decent amount of dice mitigation you know every time you roll those dice you are there racking your brains
References (from this video)
No references stored for this video.
Video Zffm3BulyXI Board Game Spotlight Top List at 8:51 sentiment: positive
video_pk 1460 · mention_pk 85466
Board Game Spotlight - In the Hall of the Mountain King video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game it's a bag builder
  • it's so good
  • the characters feel I mean so thematic
  • this is going to be good
  • this is family friendly but it's not kid's game
References (from this video)
No references stored for this video.
Video H_bq_QeqHmI Chairman of the Board Review at 0:00 sentiment: positive
video_pk 458 · mention_pk 1349
Chairman of the Board - In the Hall of the Mountain King video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cascading resource system that rewards efficient planning
  • Paced for a breezy 90-minute play time with quick turns
  • Strong incentive structure via the Troll pyramid and top-row access
  • Spell cards add flavor and impactful choices
  • High replayability thanks to many trolls and spell possibilities
  • Solid production and polyomino-style tunneling feel
Cons
  • Art style may not appeal to everyone
  • Requires a large table and ample space for multiple pyramids and tiles
  • Decision space is deep and can be thinky; efficient play is required to avoid wasted turns
Thematic elements
  • Mining resources, statue transfer, and central heart-of-the-mountain scoring
  • Underground mountain mining in a volcanic setting
  • Euro-style puzzle with thematic tunnel-building and stockpile management
Comparison games
none
Mechanics (from transcript analysis)
  • Great halls integration — Place great halls on your network for base points and a potential end-game bonus.
  • Public resource tokens (gem tokens) — Gem tokens are public and limited; depletion triggers replenishment dynamics and competition for access.
  • Pyramid drafting of troll cards — Drafts from a ranked carousel/pyramid of Troll cards; lower rows free, higher rows unlock better bonuses but cost coins.
  • Resource cascading / board-driven gain — Placing a Troll or building fills multiple resource tracks below, creating satisfying multi-resource turns.
  • Resource Management — Gem tokens are public and limited; depletion triggers replenishment dynamics and competition for access.
  • Spell cards with token costs — Use spell tokens to activate powerful effects; third-use cards rotate out and are replaced.
  • Statue dragging onto platforms — Drag statues along a track to platforms; end-game points scale with platform placement and distance to center.
  • Tunnel building — Spend resources to extend tunnels; size determines points and rock type influences scoring.
  • Workshops to convert resources — Allocate workshops to convert one resource into another, enabling strategic cycling and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the resource system this kind of cascading mechanism
  • pacing in this game is fantastic
  • spell cards add so much flavor to the game
References (from this video)
No references stored for this video.
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