Skip to main content
In the Hall of the Mountain King box art

In the Hall of the Mountain King

Game ID: GID0167401
Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!

Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.

A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.

The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!

Description

Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!

Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.

A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.

The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–15 of 15
Video WAQsPb8sx8g Getting Games Discussion at 11:27 sentiment: positive
video_pk 91203 · mention_pk 244510
Getting Games - In the Hall of the Mountain King video thumbnail
Click to watch at 11:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks like a fun kind of engine building game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Evolution is super cool and I want to play that one more
  • there were many things I liked about the game and there were several things that I really didn't like about the game
  • I just think brass is a better game
  • the scoring for the way you put your stuff out seemed pretty illogical to me
  • I really enjoyed this game
  • it's like being a kid in a candy store
References (from this video)
No references stored for this video.
Video Cf_8gMUEfc4 Watch It Played Top 10 List at 1:43 sentiment: positive
video_pk 90828 · mention_pk 243114
Watch It Played - In the Hall of the Mountain King video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Invites players to rebuild their abandoned kingdom
  • Unearth riches, dig out collapse tunnels, and carve out great halls
  • Restore their home to its former glory
  • Gain honor and win the crown
Cons
none
Thematic elements
  • Rebuilding an abandoned kingdom under a mountain
Comparison games
  • Dig Dug
  • Fall Guys
Mechanics (from transcript analysis)
  • Area Control — Players aim to rise toppled statues of their ancestors back to places of honor.
  • Resource Management — Players unearth riches and dig out collapse tunnels.
  • Set Collection — Players aim to gain honor for winning the crown.
  • Worker Placement — Described as a 'worker placement game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this episode we're going to cover 10 games that caught our eye over the past month both new and old that we wanted to make sure didn't go overlooked
  • welcome to the 10 games we couldn't overlook this month
  • why dig through a mountain of rock and dirt for riches when you could just find them randomly scattered throughout the jungle
  • maybe don't move to a town called wintertown it sounds awful like a endless vast white nothingness where the sun never rises or never sets or whichever way that works
  • cosmic frog is a game of collection combat and theft on a planetary scale
  • speechless meeples would make a great name for a ban
  • this is our list of games we wanted to make sure did not go overlooked this month thanks for watching until next time i've been matthew jude take care
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 1:32
video_pk 90595 · mention_pk 242250
kovray - In the Hall of the Mountain King video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AXYkFPWVI1k kovray Polyomino Game Review at 1:00:24 sentiment: positive
video_pk 88187 · mention_pk 231966
kovray - In the Hall of the Mountain King video thumbnail
Click to watch at 1:00:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging central mechanism with aspirational goals
  • High puzzle density and pleasant table presence
Cons
  • Rule complexity and scoring depth may require a long teaching phase
Thematic elements
  • Pyramid/center-focused scoring and pathways
  • Mythic hall with statue-building and pillars
  • Strategic with dynamic resource flow and stage-by-stage progression
Comparison games
none
Mechanics (from transcript analysis)
  • P-polyomino placement around a central pyramid — Place polyomino pieces to grow a pyramid and unlock center-focused scoring benefits.
  • Polyomino — Place polyomino pieces to grow a pyramid and unlock center-focused scoring benefits.
  • Pyramid/central hub placement — Place tiles to grow a central structure that drives scoring and zone activation.
  • Tactical resource pyramiding — Tiles placed around the central pyramid yield cascading resource gains.
  • Tile Placement — Edges and proximity to center drive scoring bonuses and resource generation.
  • Tile placement with edge bonuses — Edges and proximity to center drive scoring bonuses and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art style combined with the mechanics I think just really pops.
  • It's also taken us to packs unplugged and beyond—polyomino month is growing.
  • There is a tug and pull between when to take advantage of more turns, and when to wait for better discounts.
  • Not only are you drafting tiles, you're drafting the future of your park.
References (from this video)
No references stored for this video.
Video xnOSUJjnW98 kovray Awards Ceremony at 27:43 sentiment: positive
video_pk 88155 · mention_pk 231783
kovray - In the Hall of the Mountain King video thumbnail
Click to watch at 27:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging lore about an ancient war and a quest for a crown.
  • Layered difficulty and reward system.
  • Interesting resource generation mechanic.
  • Stands out with its unique fantasy theme among polyomino games.
Cons
none
Thematic elements
  • Trolls battling for a crown in a mountain
  • Fantasy (Trolls/Dwarves)
  • Story of an ancient war and a quest for a crown.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move inwards towards the center of the mountain.
  • Resource Management — Involves a pyramid cascade system for resource generation.
  • Worker Placement — Workers are used to generate resources and motivate others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A Feast for Odin was a close second of mine actually for this category
  • The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
  • what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
  • the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
  • My game with the best theme is actually in the Hall of the Mountain King
  • I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
No references stored for this video.
Video wUszf4rZZHw BoardGameCo Discussion at 10:51 sentiment: positive
video_pk 81698 · mention_pk 204051
BoardGameCo - In the Hall of the Mountain King video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great polyomino puzzle
  • solid two-game pair with Fall of the Mountain King
Cons
none
Thematic elements
  • polyomino puzzle with cascading cards
  • fantasy polyomino conquest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are too many great games and not enough time to play them all.
  • Canvas is a great game, pick it up.
  • Revive is phenomenal.
  • Puerto Rico is a solid four to five.
References (from this video)
No references stored for this video.
Video 0d1h2yYJGsk Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63455 · mention_pk 156862
Getting Games - In the Hall of the Mountain King video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video spTkOL9PDHU All You Can Board Discussion at 33:51 sentiment: mixed
video_pk 62470 · mention_pk 155052
All You Can Board - In the Hall of the Mountain King video thumbnail
Click to watch at 33:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong polyomino and engine-building core
  • ambitious thematic presentation
Cons
  • too many components for two players
  • endgame escalation can feel rushed
  • setup can be cumbersome
Thematic elements
  • tunnel building and statue-placement in a pyramided market
  • trolls and dwarves in a mountain, polyomino tunneling
  • fantasy subterranean
Comparison games
  • Wild Tiled West
  • Polyomino games
  • Dwarves vs Trolls
Mechanics (from transcript analysis)
  • Polyomino — place polyomino tiles to extend tunnels toward the center
  • polyomino tile placement — place polyomino tiles to extend tunnels toward the center
  • pyramid/market engine — build a pyramid of cards to gain resources and unlock higher scoring opportunities
  • statue placement and scoring — move statues to higher-value areas for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm coming in about to say this is a move on for me.
  • this is a move on for me
  • forgettable
  • it's a dig in for me
  • you can't go wrong with Orango
References (from this video)
No references stored for this video.
Video aDhSkqZGOpQ Quackalope Discussion at 8:40 sentiment: positive
video_pk 35328 · mention_pk 105445
Quackalope - In the Hall of the Mountain King video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic flavor for dungeon-crawlers with accessible play
Cons
  • Not explicitly detailed in transcript
Thematic elements
  • treasure gathering and dungeon-style exploration
  • fantasy dwarven/underground expeditions
Comparison games
  • Dune
  • Everdell
Mechanics (from transcript analysis)
  • inventory/tile-based exploration — Mechanics around managing resources and exploring dungeon-like locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could send him resurgence.
  • Resurgence is a lovely bag building Euro game.
  • Cosmic Frog could really fit on his shelf.
  • I would be sad to see it go.
  • If there's enough interest, if there's like half a dozen people out there that are like, I'd join a book club.
  • What do you think I should send? I'm not going to make a final decision, and I might not even choose what I hear the most of down in the comments, but I do want your advice.
References (from this video)
No references stored for this video.
Video mWBnRbjnvOU Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:53 sentiment: positive
video_pk 33184 · mention_pk 98503
Game Night Picks - Pair Of Dice Paradise - In the Hall of the Mountain King video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting cascade-production dynamic
  • Flavorful thematic vibe of Troll kingship
Cons
  • Complex setup and potential for fiddly components
Thematic elements
  • Mythic fantasy kingdom-building
  • Trolls rebuilding a kingdom under a mountain
  • Cascading production system and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Cascading production — A production line where hired trolls influence subsequent outputs
  • Random Production — A production line where hired trolls influence subsequent outputs
  • Resource collection and shared marketplace — Decision points around neutrals vs constructing in shared spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic the modern classic in which several virulent diseases have broken out simultaneously all over the world and the players who portrayed disease fighting specialists must treat disease hotspots while researching cures for each of those four plagues before they get completely out of hand
  • this month's next biggest climber is seven wonders dual which gained 69 spots
  • undAunted Normandy recently entered the ranks of the top 1,000 highest-rated games on BoardGameGeek
References (from this video)
No references stored for this video.
Video xIudaNSS7MU Board Gaming Ramblings Review at 1:00 sentiment: positive
video_pk 28765 · mention_pk 84431
Board Gaming Ramblings - In the Hall of the Mountain King video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cascading resource mechanic with shared benefits across players
  • Tetromino-style tunnel building creates engaging puzzle placement
  • Rulebook is accessible with quick setup and clear examples
  • Kickstarter edition components and artwork are notably high quality
  • Strong player interaction and tension at 3-5 players
Cons
  • Two-player game can feel less interactive and slower
  • Five-player games may become lengthy and pacing can drag
  • Retail components may not match the Kickstarter version's opulence
  • Limited strategic variability without Kickstarter-exclusive elements
Thematic elements
  • tunnels, treasure hoarding, and competitive exploration inside a mountain hall
  • A troll-dominated mountain ruin where players dig tunnels to access a hall and treasures, within a Norse-inspired fantasy frame.
  • thematic but abstract, with puzzle-driven objectives and light fantasy flavor
Comparison games
  • Endeavour: Age of Sale
Mechanics (from transcript analysis)
  • cascading_resource — Trolls are placed to form a pyramid; resources cascade to higher layers and to other players, rewarding top-placement with increasing returns.
  • endgame_and_interaction — End condition triggers once two players finish their pyramids; tension arises from relative position and remaining options.
  • pedestals_and_grand_holes — Pedestals double points on the statues; grand holes provide additional scoring opportunities when satisfied.
  • resource_spending_and_scoring — Players spend stone, iron, and hearthstone to build tunnels and access different scoring bonuses tied to statues, pedestals, and other structures.
  • spells_and_workshops — At round starts, players can use spells or workshops for special effects that influence timing or resources.
  • tetromino_tunnel_building — Tunnels are laid on the board using tetromino-like shapes, introducing puzzle-placement decisions and territorial shaping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to give it an eight. This is a solid game.
  • I'm going to give it a 7.5.
  • The game is best when it goes quickly because the decisions should be quick.
  • If you can get your hands on the Kickstarter version, just go get it because it's wonderful and blinged out.
  • I think it's unique with the elements they've added; the cascading figure is super cool.
  • I think it's really fun.
References (from this video)
No references stored for this video.
Video 3dGZTX_OyGE Chairman of the Board Discussion at 1:38 sentiment: positive
video_pk 11314 · mention_pk 33244
Chairman of the Board - In the Hall of the Mountain King video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant resource management as you build a tower of trolls
  • Easy-to-teach structure with deep decisions
Cons
  • May feel repetitive after many plays for some players
Thematic elements
  • Resource management and subterranean discovery
  • Mountain king cavern with subterranean exploration
  • Tactical puzzle-driven placement
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tile placement — burrow into the mountain by placing shapes to uncover statues
  • resource cascade — placing new pieces causes cascading resource effects as you build a tower
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mandala still utterly fantastic
  • one of the best two player games i've made
  • it's so so good and repeated plays are not changing that at all
  • my god is this game fantastic even better than i remembered it
  • it's got that real novelty factor and that physicality to a party game that does make people remember it
  • the scoring does feel a bit too tight
References (from this video)
No references stored for this video.
Video t-JQ9ACyRvk The Broken Meeple Top List sentiment: positive
video_pk 8810 · mention_pk 25967
Overall sentiment (raw)
positive
Pros
  • Elegant and smooth gameplay despite medium weight
  • Clever resource cascading with trolls
  • Good rule book with straightforward four-step turns
  • Beautiful table presence with polyominoes
  • Unique mechanic for push-your-luck elements
  • Filler magic cards create tension
Cons
  • Long setup time
  • Needs a setup insert for faster game prep
  • No purpose-built studio available for review
Thematic elements
  • Nordic/Fantasy Theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a unique twist on a genre that has you know like i say i love deck building but it has been bloated with a lot of uh entries
  • it's a breath of fresh air it's like oh no one's really tried this before
  • thank you viewers because you kept banging on at me to play this game finally i did and you were right
  • my god do i i mean i love coffee i love coco but man do i hate the stuff i have to play this game
  • it's like inside out the board game as in the pixar movie which is vastly underrated
  • wow for someone like me who loves like variety as the spicer life this is certainly one where you've just got so many different ways to tailor the game
  • tainted grail is one of the best story world settings for any campaign game i have played forget dissent forget gloomhaven
  • gameplay imperium is sound it really is a good fun deck builder it would be so much higher on this list if it was just a bit more streamlined
  • this is a really streamlined game that works with six players you don't get many of those
References (from this video)
No references stored for this video.
Video dVaso5Qv2pY The Broken Meeple Top List at 6:03 sentiment: positive
video_pk 4518 · mention_pk 13275
The Broken Meeple - In the Hall of the Mountain King video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent resource management system that's very tight
  • Clever spell card system adds variety and interaction
  • Recommendations from fans were spot-on
  • Great game to play with enthusiastic recommendations
Cons
  • Luke initially avoided it for a while
  • Requires proper engagement to appreciate
Thematic elements
  • Dungeon/cave exploration with treasure hunting
  • Mythological mountain/volcano setting
  • Adventure-based tableau building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Spell cards all players can trigger, limited to three triggers before removal, creating player interaction
  • Network/Route Building — Players build tunnels through a map while collecting loot
  • Resource Management — Tight resource management with troll card pyramid system
  • Spell cards — Spell cards all players can trigger, limited to three triggers before removal, creating player interaction
  • Statue movement — Moving statues closer to volcano center for victory points
  • Troll cards pyramid — Players gain resources from placed troll cards and all cards below it in the pyramid, constrained by storage capacity
  • Tunnel building — Players build tunnels through a map while collecting loot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's that great banter game that's just great for like a good party setting
  • The game needs to be quick and snappy and that's the way it should work
  • When I got the game myself and finally got it out and played it with fellow gamers it was brilliant
  • I don't see this really rising further up the top 100 though I think this is going to be its peak
  • If there's a slight flaw at this game it's that the card system needs a little bit of tweaking it can get quite swingy
  • The fans recommended this game and the fans were right
  • It's kind of like that awesome experience that you only get to experience every now and again in a blue moon
  • I found brian board to be a big surprise one of those big exceptions to the rule
  • It's that great sort of climactic tension where throughout the game you're trying to figure out who is not on our side here
  • It's a really clever system there's a decent amount of dice mitigation you know every time you roll those dice you are there racking your brains
References (from this video)
No references stored for this video.
Video H_bq_QeqHmI Chairman of the Board Review at 0:00 sentiment: positive
video_pk 458 · mention_pk 1349
Chairman of the Board - In the Hall of the Mountain King video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cascading resource system that rewards efficient planning
  • Paced for a breezy 90-minute play time with quick turns
  • Strong incentive structure via the Troll pyramid and top-row access
  • Spell cards add flavor and impactful choices
  • High replayability thanks to many trolls and spell possibilities
  • Solid production and polyomino-style tunneling feel
Cons
  • Art style may not appeal to everyone
  • Requires a large table and ample space for multiple pyramids and tiles
  • Decision space is deep and can be thinky; efficient play is required to avoid wasted turns
Thematic elements
  • Mining resources, statue transfer, and central heart-of-the-mountain scoring
  • Underground mountain mining in a volcanic setting
  • Euro-style puzzle with thematic tunnel-building and stockpile management
Comparison games
none
Mechanics (from transcript analysis)
  • Great halls integration — Place great halls on your network for base points and a potential end-game bonus.
  • Public resource tokens (gem tokens) — Gem tokens are public and limited; depletion triggers replenishment dynamics and competition for access.
  • Pyramid drafting of troll cards — Drafts from a ranked carousel/pyramid of Troll cards; lower rows free, higher rows unlock better bonuses but cost coins.
  • Resource cascading / board-driven gain — Placing a Troll or building fills multiple resource tracks below, creating satisfying multi-resource turns.
  • Resource Management — Gem tokens are public and limited; depletion triggers replenishment dynamics and competition for access.
  • Spell cards with token costs — Use spell tokens to activate powerful effects; third-use cards rotate out and are replaced.
  • Statue dragging onto platforms — Drag statues along a track to platforms; end-game points scale with platform placement and distance to center.
  • Tunnel building — Spend resources to extend tunnels; size determines points and rock type influences scoring.
  • Workshops to convert resources — Allocate workshops to convert one resource into another, enabling strategic cycling and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the resource system this kind of cascading mechanism
  • pacing in this game is fantastic
  • spell cards add so much flavor to the game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–15 of 15
Game Deep Dive
View on BoardGameGeek