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Inventions: Evolution of Ideas box art

Inventions: Evolution of Ideas

Game ID: GID0170623
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
150 min
Collection
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Description

Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented.

Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.

In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions' efficacy even more!

Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.

Description

Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented.

Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.

In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions' efficacy even more!

Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 14 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–17 of 17
Video xlE9KlWMCKI Watch It Played News at 5:10 sentiment: positive
video_pk 89422 · mention_pk 237410
Watch It Played - Inventions: Evolution of Ideas video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Follows humanity's most noteworthy inventions.
  • Everyone involved in the process gets credit.
Cons
none
Thematic elements
  • Humanity's inventions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards simulate new concepts that eventually become inventions.
  • technology development — Technologies can be shared with the world once invented.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arknova is getting an expansion named Aquarius which is adding in a bunch of new elements to the game but focuses on sea animals that each have to be played in new special enclosures that must be built adjacent to water.
  • My money would be on this not being the last expansion for Arknova a game that has been so very hot for so very long.
  • The next two games in Stefan Feld's and Queen Games' Cities Collection were announced with Vienna being the reimagining of the classic 2014 title Isla.
  • Super Meatball only a couple years ago reprinted a classic game Java by prolific designers and change the name to Cusco.
  • Trick or Treat Studios... have been busy firstly with a semi-cooperative two to four player game The Texas Chainsaw Massacre based on the 1974 movie where we are told to find gas and van keys before Leatherface takes you to the killing room.
  • The latest offering from Eagle Griffin Games designer Petar Asunder and artist Ian O'Toole has been announced coming after games like Lisboa and On Mars is Inventions: Evolution of Ideas releasing sometime next year.
  • Flat Out Games have announced the one to six player puzzly tile placement game Fit to Print by Tiny Towns designer Peter McPherson where you play as editors of local newspapers in Thistleville.
  • 2F Spiel have announced F F T for one to five players from Power Grid designer Friedemann Friese.
  • Did anyone else see the best board game cover of all time? Because I sure did and it's Frieza's other 2022 release Fancy Feathers.
  • eBay acquired TCG Player for $295 million.
  • This speaks to the strength and growth of the hobby and honestly things like this make me very hopeful.
  • eBay for one certainly seem to believe to the tune of almost a third of a billion dollars then the bubble has some room to grow.
References (from this video)
No references stored for this video.
Video p3X0ut-oBu4 Nights Around a Table Unboxing at 51:51 sentiment: mixed
video_pk 87814 · mention_pk 230156
Nights Around a Table - Inventions: Evolution of Ideas video thumbnail
Click to watch at 51:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High production quality with nice components like dual-layered boards and metal first player token.
  • Artwork by Eno To, a popular board game artist.
  • Good organizational inserts provided by Eagle-Gryphon Games.
  • Thematic representation of inventions like Greek Fire, vaccination, and electricity.
Cons
  • Games by Vito Lerta are very heavy, time-consuming to learn and play.
  • The art style can feel repetitive if you've seen other games by the same illustrator.
  • The insert guide is not in color, which the reviewer finds cheap.
  • Muted color palette might not appeal to everyone.
  • The reviewer expresses skepticism about the 'flow' of Eno To's character art.
Thematic elements
  • Inventions and their evolution
Comparison games
  • Carnegie
  • Black Angel
  • Dead Reckoning
  • On Mars
  • CV
  • Cam Banny V
  • Weather Machine
  • Speak Easy
  • Pampero
Mechanics (from transcript analysis)
  • Area Control — Implied by the use of a hex grid and the placement of pieces on the map.
  • hex grid — The game involves 'punch Boards of hex's'.
  • Resource Management — The game features 'invention' cards like 'vaccination' and 'electricity', suggesting resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is gorgeous what a lovely production
  • It doesn't end am I right about that you just go and you play and you just do things and when you're done doing things it's got a Save State
  • The every picture I've seen of this looks wonderful and marvelous and I'm jazzed about it
  • 8,000 chits yeah what is it 60 wooden animals and over 80 other wooden tokens God help us
  • It is very much like strangely it's like a fantasy version of void fall
References (from this video)
No references stored for this video.
Video Cp5BPsukW0g Board Gaming Ramblings Top List at 11:36 sentiment: positive
video_pk 86645 · mention_pk 224898
Board Gaming Ramblings - Inventions: Evolution of Ideas video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Optimization and combo potential is fun.
Cons
  • Was not a 10/10, unlike other games by the same designer.
  • Can be a bit long (implied from comparison to other games by the same designer).
Thematic elements
  • invention, publishing ideas
Comparison games
none
Mechanics (from transcript analysis)
  • Action Combo — The optimalization you could do in this game could make you do like I do this and because of this I get this bonus I do this action then I turn this resource into something else and then I can do this stuff.
  • Worker Placement — This is a worker placement game and you are blocking yourself but not other people.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year's V-era game
  • it's a game of optimization and timing and what do you call it combo
  • everything as a package it's really good
  • this is a great like combination of dice rolling combat but also Euro stuff
  • flip seven is a stupid game it's a silly game but also probably or most played game of the year
  • it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
  • it's a heavy big game
  • it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
  • we really like this spatial puzzle
  • it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
  • unconscious mind is a really good game
  • just and so many things to think about
  • flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
  • I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
  • just like an amazing game that I think as you said everyone should have
  • spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
  • it is just a superb game that I love
References (from this video)
No references stored for this video.
Video 1aWl9Sxtfec Man vs Meeple Top List at 25:39 sentiment: positive
video_pk 86594 · mention_pk 224575
Man vs Meeple - Inventions: Evolution of Ideas video thumbnail
Click to watch at 25:39 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • very satisfying gameplay once mastered
  • strong thematic integration
  • deeply strategic and heavy
  • satisfying action chaining
  • excellent production value
Cons
  • steep learning curve
  • can be overwhelming at first
  • takes up a lot of table space
Thematic elements
  • discovery and development of human inventions
  • world history
Comparison games
none
Mechanics (from transcript analysis)
  • action chaining — Actions can chain into other actions, allowing for complex multi-step turns.
  • Engine Building — Players build an engine by developing ideas, researching technologies, and placing workers.
  • map movement — Players place their markers on a global map to spread ideas and technologies.
  • Technology tree — Players learn new technologies as they progress through inventions.
  • Worker Placement — A complex worker placement system with multiple layers of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 6:17 sentiment: positive
video_pk 39437 · mention_pk 119054
The Board Gaming Doctor - Inventions: Evolution of Ideas video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic approach to civilization-like progress
  • very heavy and strategic for experienced players
Cons
  • complex and lengthy; learning curve is substantial
Thematic elements
  • invention, collaboration, and global sharing
  • civilization-era innovations and invention history
  • history-inspired with a cascade of innovations
Comparison games
  • Lisboa
  • Gaia Project
Mechanics (from transcript analysis)
  • pillar/slot action selection — take actions that open further choices and cascade effects
  • shared board with cascading combos — global board state across players shapes outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video NTWGxC3Q1JE The Board Game Garden Discussion at 31:07 sentiment: positive
video_pk 38377 · mention_pk 115535
The Board Game Garden - Inventions: Evolution of Ideas video thumbnail
Click to watch at 31:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hugely thematic and brain-burning
  • Deep, satisfying procedural gameplay
Cons
  • Very long and heavy, challenging solo mode
  • Accessibility can be a barrier for casual players
Thematic elements
  • invention development with procedural progression
  • invention/innovation era
  • gushing appreciation of depth and density
Comparison games
  • Federation
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • procedural/chain gameplay — A long sequence of steps to progress invention and map development.
  • Tableau Building — Players build a tableau of ongoing abilities and endgame scoring.
  • Worker Placement — Workers are placed to activate actions and unlock inventions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will also add that this might be the last time that you guys see my hair like this cuz there's a possibility that I might have made a hair appointment and I'm going to be doing something crazy
  • these are going to be 12 games not 10 I'm going to do 12 cuz I couldn't pick because there's so many good games that I've played once that I can see possibly getting into my top 100
  • this is the heaviest trick taken game that I've ever played
  • if Mike delisio likes it that much I really think Mike and I have some prettyy similar tastes in board games
  • the collector's edition is absolutely beautiful
  • I cannot wait to play this one solo as well
  • World Wonders is a polyomino game where you are putting out polyomino shapes and... to get a wonder you have to spend the remaining money you have
  • Evenfall is a card-based game where there's just so many different like chaining of things
  • I freaking loved this game and I want to play it again
References (from this video)
No references stored for this video.
Video wHhOIgCLs3c Totally Tabled Top 10 List at 15:47 sentiment: positive
video_pk 38203 · mention_pk 114894
Totally Tabled - Inventions: Evolution of Ideas video thumbnail
Click to watch at 15:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying action chaining
  • strong long-term planning and strategy
  • balanced solo mode that still feels opponent-driven
Cons
  • heavy and complex for newcomers
  • steep learning curve due to many interacting parts
Thematic elements
  • technology progression and civilizational growth
  • human history focused on technology development across eras
  • grand, historical evolution with interconnected systems
Comparison games
none
Mechanics (from transcript analysis)
  • action_chaining — Chaining tokens allow multiple actions in a row
  • long_term_planning — Plan actions across eras with strategic pivots based on board state
  • Worker Placement — Block spaces to influence future actions and era progression
  • worker_placement — Block spaces to influence future actions and era progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This cooperative bag building and tableau building game takes place in the Invincible comic book universe.
  • The Last Lighthouse is another solo only 18 card buttonshy micro game that has really charmed me.
  • Black Forest is a spin-off, sequel, new take, whatever you want to call it, on Uwe Rosenberg's earlier design, Glass Road.
  • Harmonies is a cozy game that can be as thinky as you want it to be.
  • Endeavor Deep Sea is extremely streamlined and highly replayable.
  • Sori is a surprisingly heavyweight and lengthy Euro game about the University of Sori.
  • Slay the Spire is a faithful recreation of the roguelike deck-building game with a cooperative option.
  • Primal the Awakening is probably my favorite cooperative boss battler.
  • Inventions is my favorite Vital Lerta game for solo play.
  • Civolution is Feld at his best, offering tons of options but also tight constraints that force hard decisions.
References (from this video)
No references stored for this video.
Video go0VZFyLz9c Board Gaming Ramblings Discussion at 10:25 sentiment: positive
video_pk 37964 · mention_pk 114111
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Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production chain
  • high replayability
Cons
  • potentially heavy for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build and upgrade invention lines to produce products
  • engine-building — build and upgrade invention lines to produce products
  • Resource Management — manage resources to optimize production
  • resource-management — manage resources to optimize production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my most fun experience is a drift a puzzle tale
  • my biggest let down is Coffee Rush
  • my number one is Galactic Raze
  • we're going to go through the stats in February
  • subscribe to the channel
References (from this video)
No references stored for this video.
Video _SBA4-bwnbw The Board Game Garden Unboxing at 0:00 sentiment: positive
video_pk 36818 · mention_pk 110559
The Board Game Garden - Inventions: Evolution of Ideas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy strategy with meaningful decision space
  • well-designed rules and helpful player aids; per-player aids aid comprehension
  • art and production are visually striking on a large, beautiful board
  • innovative drafting/placeholder mechanism reduces downtime between turns
  • robust solo rules and potential for future solo play sessions
Cons
  • very long play time; first full game can easily extend to 4+ hours in a four-player session
  • high complexity; steep learning curve for newcomers
  • volume of components may require thoughtful organization to maintain flow
Thematic elements
  • Invention, knowledge exchange, and societal advancement through collaboration and competition
  • A world of invention and ideas evolving across cultures, with maps and continents influencing which inventions prevail.
  • procedural and system-driven with emphasis on planning, sequencing, and resource management
Comparison games
  • Kabon EeVE
  • Bot Factory
  • Now or Never
  • Mythwind
  • Inventors of the South Tigress
Mechanics (from transcript analysis)
  • action chaining — use link tokens to chain several actions across turns, enabling deeper multi-step strategies
  • area influence / majority — achieve majority influence on connected continents to gain benefits when publishing or advancing inventions
  • Area Majority — achieve majority influence on connected continents to gain benefits when publishing or advancing inventions
  • deliberate drafting with placeholders — place color-coded placeholders that indicate future tile types, enabling planning and efficient end-of-turn choices
  • knowledge prerequisites — certain tiles require workers or specialists on prerequisite knowledge to unlock or draft them
  • Tableau Building — draft and place tiles to form a personal tableau granting ongoing abilities, endgame scoring, or placement options
  • tableau-building — draft and place tiles to form a personal tableau granting ongoing abilities, endgame scoring, or placement options
  • Worker Placement — place pillars on action spots to perform actions; self-blocking dynamics require careful positioning and planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a little fun fact about me is that I hate learning rules
  • it's a big game and a big time commitment
  • mindblown by the depth of strategy in this game
References (from this video)
No references stored for this video.
Video knW7X2KIGH4 Totally Tabled Top 10 List at 16:50 sentiment: positive
video_pk 36338 · mention_pk 230573
Totally Tabled - Inventions: Evolution of Ideas video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuine Vital Lacerda design pedigree
  • Combo of Lacerda, Wow factor components, and Eagle-Gryphon production quality
Cons
  • Very heavy footprint may deter casual players
  • Run of complex tracks may require long setup/teach
Thematic elements
  • invention, tech progress, and systemic interplay
  • Tech-era civilization with clockwork interconnections
  • ideas-driven, systems-centric with a strong emphasis on engine-building
Comparison games
  • Weather Machine
  • Carnegie
Mechanics (from transcript analysis)
  • card_play_and_majority_scoring — Cards influence actions; scoring tracks create strategic tension.
  • Dice Placement — Dice-driven actions feed a central and personal boards.
  • dice_placement_and_action_selection — Dice-driven actions feed a central and personal boards.
  • hex_tile_laying_and_personal_board_interaction — Personal boards interact with a central structure via hex layouts.
  • Hexagon Grid — Personal boards interact with a central structure via hex layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "2024 is shaping up to be an amazing year"
  • "Inventions Evolution of Ideas... the genuine thing"
  • "I tend to enjoy the games he works on"
References (from this video)
No references stored for this video.
Video JD3T_5ps-T4 Board Stupid Discussion at 9:25 sentiment: positive
video_pk 34774 · mention_pk 103665
Board Stupid - Inventions: Evolution of Ideas video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep mechanics and interaction
  • strong thematic integration
Cons
  • complex for new players
  • heavy weight may limit group size
Thematic elements
  • idea evolution and collaboration
  • History of invention
  • educational, historical
Comparison games
  • Lost Ruins of Arnak
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Area Control — control spaces to score points and unlock combinations
  • area control / influence — control spaces to score points and unlock combinations
  • Deck Building — build a deck to enable actions and combos
  • deck-building — build a deck to enable actions and combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not good to have a monopoly in any in anything
  • we can only wish so as is up to you to do a good thing
  • it's an interesting one and it does touch on those elements of what is and isn't good practice
  • the feeling of this game was absolutely fantastic
  • it's not pretentious
  • this is a cheap, it's a cool deduction game
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 3:42 sentiment: positive
video_pk 30713 · mention_pk 90480
BoardGameGeek - Inventions: Evolution of Ideas video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with ENO Tool art
  • Interesting collaborative-invention mechanic
Cons
none
Thematic elements
  • invention and collaboration across eras
  • Global eras and the progression of human ideas
  • educational/historical
Comparison games
none
Mechanics (from transcript analysis)
  • card placement across eras — Playing cards into regions to represent ideas and their development.
  • multi-party contribution — Multiple players can contribute to and build upon ideas to gain benefits.
  • shared infrastructure for ideas — A large shared mechanism where ideas can be introduced, improved by others, and then shared with the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video s2rOVRGSWG8 Totally Tabled Review at 0:00 sentiment: positive
video_pk 28989 · mention_pk 85184
Totally Tabled - Inventions: Evolution of Ideas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, flexible puzzle that rewards long-term planning
  • Strong solo mode well integrated with the core system
  • Clear, readable icons and UI that ease onboarding
  • Chaining system creates satisfying, powerful turns when executed well
Cons
  • Early multiplayer can trigger analysis paralysis (AP) for some players
  • Some may find it less thematic than other Lacerda titles due to the broad scope
  • Not as confrontational or tight as Kanban or Koban for some groups
Thematic elements
  • Innovation, invention, idea propagation across time
  • A sweeping, macro-scale view of human history and the evolution of ideas
  • Macro-scale, abstract progression rather than a single character arc
Comparison games
  • Kanban: Automotive Revolution
  • The Gallerist
  • Vinhos
  • On Mars
  • Weather Machine
  • Kronos (solo automata)
  • Hephaestus (solo automata)
  • Halls of Hegra
Mechanics (from transcript analysis)
  • action_chaining — Take an action and then spin a chain token to take additional actions; some actions enable further chaining while others are dead ends.
  • Boss Battler — Two AI opponents (Kronos and Hephaestus) provide a controlled, predictable challenge in solo play.
  • Influence Points — Influence determines how many chain actions you can take; increasing influence unlocks longer, more powerful turns.
  • influence_and_turn_cap — Influence determines how many chain actions you can take; increasing influence unlocks longer, more powerful turns.
  • information_visualization — Icons and board text are designed to be highly readable; readability improves with experience and reduces confusion.
  • invent_and_share_tiles — Inventing, innovating, and sharing concepts generates wealth tiles and progress toward goals and tech tiles.
  • journey_planning — Turns are seen as journeys with multiple possible routes to reach goals; strategic planning and pivoting are central.
  • pillar_action_system — Pillars restrict available actions; players plan journeys across eras, managing pillars to shape their turn sequence.
  • solo_opponent_ai — Two AI opponents (Kronos and Hephaestus) provide a controlled, predictable challenge in solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love it
  • solo is my preferred way to play
  • this chaining system... is Central to the game for me
  • I think a lot of the negative comments I was reading were probably mostly first play opinions
  • the rule book is extremely well done
  • the icons the graphic design everything is really visually clear
  • I'm a huge fan of heavy Euro games and vital lerta heavy Euro games in particular
  • there's always a way no matter what they did there was a way to make it work
References (from this video)
No references stored for this video.
Video TssvVTEgyDI Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 28790 · mention_pk 84478
Totally Tabled - Inventions: Evolution of Ideas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with multiple viable routes to victory
  • High interaction through competition for milestones and influence
  • Strong solo play potential via bot scoring and accolades
  • Dynamic, branching choices that reward planning and adaptability
Cons
  • Steep initial learning curve for new players
  • Component density and setup time can be intimidating
  • Certain turns can feel lengthy or repetitive if not carefully managed
Thematic elements
  • Cultural and technological progress through diplomacy, travel, and invention.
  • Era-based civilization development across continents, with cultures rising and influencing milestones as technology and ideas advance.
  • Abstract engine-building with era progression, diplomacy, and a mix of cooperative and competitive elements.
Comparison games
none
Mechanics (from transcript analysis)
  • Accolades ( solos scoring variant ) — An optional set of accolades providing alternative scoring routes and objectives in solo play.
  • Area Movement — Citizens, scholars, and traders are moved around a map-like board to locations, milestones, and actions.
  • Deck Building — Economic, knowledge, and wealth tiles are drafted/build for incentives and end-game bonuses.
  • End-game scoring with multiple tracks — Scoring is multi-faceted, including wealth tiles, culture groups, and invention progress.
  • Engine Building — Players advance their civilization by acquiring inventions, scholars, and influence to push the era forward and score points.
  • engine-building — Players advance their civilization by acquiring inventions, scholars, and influence to push the era forward and score points.
  • influence and area control — Influence markers are placed at various locations to gain majority, points, and trigger chain effects.
  • Tile drafting/building — Economic, knowledge, and wealth tiles are drafted/build for incentives and end-game bonuses.
  • Travel and relocation — Diplomats and travel actions allow moving across regions to unlock new actions and tiles.
  • Worker/agent movement — Citizens, scholars, and traders are moved around a map-like board to locations, milestones, and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That was a great game.
  • I think this is going to work I'm getting two of these and I want to take this action.
  • Let's build this right here in the middle that's going to give us +1 to our influence.
  • I'm going to present an idea start by presenting glass right down there that's going to take a thinker.
  • Now we are going to travel to any location when we travel rather than just adjacent.
  • I have a 2 3 4 and 5 era invention and this is going to complete my goal.
  • This tile is giving us three points at the end of the game for every culture tile that is part of a group adjacent to the this tile.
  • Beating the bot scoring would give you two accolades.
  • We ended at 139 we can now just add up the points.
  • I want to travel and share an invention and then travel again.
References (from this video)
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Video yQwrech6hxA Before You Play Playthrough
video_pk 8386 · mention_pk 166592
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game of chain actions.
  • Chronos is a fantastic two-player bot.
  • The engine-building here is deep and satisfying, even in a prototype copy.
  • End-game wealth tiles add a strong strategic finish that rewards planning across eras.
References (from this video)
No references stored for this video.
Video NitC6ukS1GU The Broken Meeple Discussion at 21:33 sentiment: negative
video_pk 7507 · mention_pk 22300
The Broken Meeple - Inventions: Evolution of Ideas video thumbnail
Click to watch at 21:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Well-made components
  • Good graphic design
  • Decent innovation mechanic with chaining system
Cons
  • Theme barely exists despite inventions topic
  • Does not evolve or develop any of Lacerda's design ideas
  • Generic worker placement gameplay
  • Anticlimactic actions and rewards
  • Clunky multi-step actions
  • Requires constant rule-book reference
  • Long play time (2.5-3 hours)
  • Significant downtime due to action chaining
  • Grid placement feels pointless
  • Weak incentive system and objective tiles
  • Similar to Weather Machine but without its charm
Thematic elements
  • Development of inventions through history
  • Historical innovation
  • Worker placement euro with weak theme integration
Comparison games
  • Kanban
  • Gallerist
  • Vinhos
  • Lisboa
  • Weather Machine
Mechanics (from transcript analysis)
  • action chaining — Spend tokens to chain actions together
  • Card development — Present, invent, and innovate idea cards
  • Eras — Game progresses through multiple eras with blocked rows
  • grid placement — Place objective tiles on a grid for victory points
  • Worker Placement — Players place pieces on action spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it clean you just take the cards you move up the prices
  • I didn't really know much about this game because I missed a Kickstarter
  • I am hyped for this game hegemony has probably been my best game I've played of the year so far
  • You need to temper your expectations a bit for this game
  • trade show it's just it's kind of irresponsible really
  • I'm getting sick of it
References (from this video)
No references stored for this video.
Video 3Mvl6A2gwak Tabletop Turtle Rules Teach at 0:00 sentiment: positive
video_pk 5901 · mention_pk 17489
Tabletop Turtle - Inventions: Evolution of Ideas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, structured rule explanation embedded in an engaging tutorial
  • Strong thematic integration with historical invention and milestones
  • Diverse action economy (present, invent, share, innovate, travel) keeps plays varied
Cons
  • High complexity and a long setup can be intimidating for new players
  • Rulebook is dense; there is significant learning required to maximize efficiency
Thematic elements
  • Human ingenuity, invention, and societal progress drive civilization forward through eras and milestones.
  • An expansive historical arc spanning multiple eras, exploring how humanity's knowledge and technology accumulate over time.
  • A didactic, performative explanation of rules and components delivered with a humorous in-character host and a playful historic figure.
Comparison games
none
Mechanics (from transcript analysis)
  • Chain actions — Certain main actions can be augmented by chain action tokens, enabling multiple effects in a single turn.
  • Era track and Chronos/Kronos dynamics — The game progresses through six eras with Chronos driving endgame timing and scoring windows.
  • Idea presentation — Players place idea cards on region displays, triggering actions that advance ingenuity and progress.
  • Invent and share actions — Inventions are created and shared with others to gain benefits and move toward endgame scoring.
  • Milestones and diplomats — Milestones provide prerequisites for advances; diplomats and milestones shape endgame scoring and diplomacy.
  • Progress tiles and builds — Building progress tiles provides lasting or situational benefits, often requiring exhaustion of workers.
  • Region map and knowledge tiles — Citizens are placed on a region map; knowledge tiles fuel actions and region development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're here to learn inventions
  • evolution of ideas
  • this game is set up for four players
  • you big dumb lazy DaVinci out
  • we're gonna go through the set of steps fairly quickly here to get to the good stuff
  • let's go over the main board together
  • this is the era track the game takes place over six eras
  • the four main actions of the game that you'll often be performing the rest is easier I promise
  • I bet you think you can have bread without the knowledge of fire silly non-inventor
  • oh hi there I'm Leonardo da Vinci maybe you know me I'm uh kind of a big deal
References (from this video)
No references stored for this video.
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