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It's a Wonderful Kingdom box art

It's a Wonderful Kingdom

Game ID: GID0172098
Game Info
Year
2021
Players
1-2
Age
14+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
It's a Wonderful World
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.

Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.

One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.

Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.

Sequential Production
Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.

At the end of the fourth round, the player with the most victory points wins the game.

—description from the publisher

Description

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.

Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.

One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.

Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.

Sequential Production
Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.

At the end of the fourth round, the player with the most victory points wins the game.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–8 of 8
Video UlSNl9x0OqY Watch It Played Discussion at 5:00 sentiment: positive
video_pk 90659 · mention_pk 242437
Watch It Played - It's a Wonderful Kingdom video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to 'It's a Wonderful World'
  • One or two player standalone game
  • More interaction than the original
  • Uses modules offering mechanical variants
  • Sounds really cool
  • Coming to Kickstarter in April
Cons
  • Unclear if 'challenges' means goals to achieve or obstacles to overcome
Thematic elements
  • Low fantasy
Comparison games
  • It's a Wonderful World
  • First Class
  • Taverns of Tiefenthal
Mechanics (from transcript analysis)
  • bluffing — Kingdom has added bluffing and challenges.
  • Card Drafting — An engine builder with card drafting.
  • Engine Building — An engine builder with card drafting.
  • Modular — The game is played using modules, each different and offering mechanical variants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • space the final frontier other than like our minds but no one wants to go in there because that would be terrifying
  • terraforming mars ares expedition where we again return to mars to give it a good old once over making it fit for human life but this time only using cards
  • you'd be forgiven for thinking that mars was well and truly terraformed but hey gloomhaven looked pretty finished until they released jaws the lion
  • if you find a mysterious board game possibly magical don't play it
  • bigfoot is real i fundamentally believe that
  • i do love modules in games like first class and taverns of teeth and phone and while this is probably going to be different to those something about having various modules to pit against each other that just sounds cool
  • i prefer to
  • is sagrada legacy yep that's pretty much all we know so far about that one but i do love sagrada so a legacy version where the game evolves and changes as you play from game to game sounds good no idea how it will work but i'm very interested
  • red raven have announced now or never the next game in the raven verse which is what i call it and almost no one else does but it follows near and far above and below and one north hollywood branch of in and out now or never has you and up to three of your friends though i prefer to play with my enemies competing to best rebuild your ancestral village and guide the rest of the villagers on their way home and although the creatures of the meteorite yep apparently there's a meter right now have lost much of their strength many of them remain and you must fight them off to protect traveling villagers now never is a competitive strategy game that has you choose one of four asymmetrical characters to play and you'll be rebuilding your village so that the returning villagers have a place to live and you interact with the other players by hiring their specialists to perform special actions they'll also have to combat dangerous creatures to rescue villagers or while you explore a fancy landscape filled with bizarre places technologies people and meteorites for heaven's sake watch out for meteorites and it includes two modes of play standard and story when playing in story mode you read from a storybook when you explore making choices and learning more about the characters and the world
References (from this video)
No references stored for this video.
Video Ku5kJk-FP84 Getting Games Review at 0:16 sentiment: neutral
video_pk 63402 · mention_pk 156793
Getting Games - It's a Wonderful Kingdom video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • lots of decisions
  • big resource engine
  • high interaction through card offers and baiting
  • modular components allow mixing in different modules
Cons
none
Thematic elements
  • deck-building/resource management to build buildings for points
  • a kingdom to be prosperous and competitive against an opponent
  • engine-building with resource management and modular components
Comparison games
none
Mechanics (from transcript analysis)
  • action resolution and opponent interaction — players try to bait the opponent into taking bad cards and plan around visible cards under construction
  • buildings and resources — cards can become buildings requiring specific resources; resources produced by completed buildings
  • Compound Scoring — resources from buildings are placed on other buildings; most buildings score points
  • Hand Management — draw a hand and play two cards into one or two piles; opponent takes a pile
  • hand management and card drafting into piles — draw a hand and play two cards into one or two piles; opponent takes a pile
  • menaces — choose from many menaces to introduce negative cards into the pool, making them less likely to be taken
  • modules — modules such as menace, advisors, and traps modify gameplay
  • recycling — discarding cards to gain resources that can be placed on buildings
  • resource engine and scoring — resources from buildings are placed on other buildings; most buildings score points
  • tokens — soldier tokens acquired by constructing buildings to fight menaces
  • traps — up to two cards per round can be played face-down as traps, possibly containing good cards or hidden menace
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now it's a wonderful kingdom is a one to two player game that takes about 45 to 60 minutes to play
  • you always use one of several different modules
  • up to two cards face down and those are called traps
  • these menaces that are going to slow your engine down
References (from this video)
No references stored for this video.
Video heo6sHLuYL0 Board Games for One Discussion at 6:23 sentiment: neutral
video_pk 30144 · mention_pk 88587
Board Games for One - It's a Wonderful Kingdom video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted this one actually because I wanted a big place to put a topper.
  • I wanted the empty space underneath. I wanted space for games.
  • overall, I'm quite happy with it.
  • I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
  • Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
  • I've still got plenty more space here for plenty more games.
References (from this video)
No references stored for this video.
Video CfUjiUl6yHA Board Games for One Discussion at 20:23 sentiment: positive
video_pk 29033 · mention_pk 85389
Board Games for One - It's a Wonderful Kingdom video thumbnail
Click to watch at 20:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • City-building
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm intimidated to get started with it.
  • You're building outposts and in order to increase your trade routes.
  • the artwork here is quite lovely
  • I'm not super into Political themes.
  • it's a dexterity game where you are building up power towers on the island of nikima
  • Arctic scavengers I picked this up because I know nothing about it
References (from this video)
No references stored for this video.
Video l19C2U_sq_Q Getting Games Discussion at 16:58 sentiment: positive
video_pk 10589 · mention_pk 31196
Getting Games - It's a Wonderful Kingdom video thumbnail
Click to watch at 16:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Kingdom building
  • Fantasy kingdom management
  • Heroic fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Comment about the game mechanics in this discussion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am really looking for feedback from people because this is something very new
  • Cube rails games have kind of grabbed a hold of my brain in a really interesting way
  • Trans-Siberian Railroad is a wacky game
  • I am in the throes of infatuation with this new genre of gaming
  • I would really appreciate you considering that
References (from this video)
No references stored for this video.
Video K7GRhf3saOM Before You Play Playthrough at 0:03 sentiment: positive
video_pk 7498 · mention_pk 22265
Before You Play - It's a Wonderful Kingdom video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Integrated two-player variant that supports deep strategic planning
  • Advisors module adds meaningful choices and dynamic tempo
  • Rich production/recycling loop with multiple pathways to scoring
  • Strong thematic artwork (dragon egg, grand library) and visual clarity
  • Replayability through multiple modules and card synergies
Cons
  • Calamity cards introduce luck-shrouded risk that can swing end-game scoring
  • Complexity can be intimidating for new players or those unfamiliar with It's a Wonderful World lineage
  • Setup and bookkeeping can be lengthy in a live playthrough without a tidy app or dry-erase aids
Thematic elements
  • kingdom construction, resource production, and strategic card drafting/assignment
  • Fantasy kingdom-building session where players grow their own duchies
  • explanatory tutorial with live playthrough and teach moments
Comparison games
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • advisors module — Advisors can be recruited via the offering phase and provide one-time per-round effects that affect production or other phases; they remain in play and impact choices.
  • calamity cards — Calamity cards provide negative end-game scoring but are integrated into the drafting phase, influencing risk decisions and hand management.
  • I split you choose — In each choice phase, players offer two cards (face up or down) to the opponent, who then selects a set to add to their planning area; this creates a drafting-like tension without a traditional draft.
  • production sequencing — Resources are produced in a fixed order (gray, blue, purple, gold, blue exploration), and may be immediately used to construct cards or recycled for resources.
  • recycling and construction — Planned cards can be recycled for top-right bonuses or placed into the construction area; resources on cards must be used to meet construction costs and trigger bonuses.
  • supremacy/majority bonuses — At the end of each production round, the player who produced the most of a given resource gains a soldier token or similar benefit; this incentivizes balancing production between resources.
  • tokens economy — Soldier tokens and trap tokens regulate advisor usage and card interactions; tokens must be spent to activate effects, which adds a resource management layer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful kingdom
  • i split you choose
  • we're going to be playing with the advisors module
  • dragon egg look at the artwork by the way
References (from this video)
No references stored for this video.
Video ruJgak9bakk Our Family Plays Games Unboxing at 4:41 sentiment: positive
video_pk 7485 · mention_pk 22222
Our Family Plays Games - It's a Wonderful Kingdom video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands on the world-building formula with a new era
  • Adds variety and new strategies
Cons
  • Requires familiarity with the base system
Thematic elements
  • Kingdom-building and strategic planning
  • Medieval-inspired world-building and expansion
  • Transition from world-building to medieval scenario
Comparison games
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • Drafting — Select actions and resources to shape your kingdom
  • Resource Management — Allocate resources to achieve objectives and upgrade territories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is massive
  • it's huge it's bigger than our table
  • we love the game
  • we're going to pimp it up
  • it is a beautiful production
  • we have you know the first one and now the sequel
References (from this video)
No references stored for this video.
Video ShHFUwF_WXM Getting Games Discussion at 7:44 sentiment: positive
video_pk 1777 · mention_pk 5125
Getting Games - It's a Wonderful Kingdom video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thoughtful offshoot of a beloved engine-building title
  • New split mechanic adds interaction and tension
Cons
  • Different enough from the original that expectations may vary
Thematic elements
  • hand drafting with grid placement and resource management
  • reimagined version of It's a Wonderful World, 1-2 players
  • streamlined but familiar drafting dynamic with strategic depth
Comparison games
  • It's a Wonderful World (original)
  • split-draft / two-to-n player drafting titles
Mechanics (from transcript analysis)
  • grid placement and card discard for resources — cards either provide resources or play down for scoring
  • split-you-choose (two-card split) — players split four cards into two pairs; the other player chooses a pair
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love games that have time tracks.
  • the components in this game look great.
  • I am a sucker for creative use of components.
  • folding the corners over as you are playing the game.
  • this one is suddenly a game that I am very interested in.
References (from this video)
No references stored for this video.
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