Find the Magic Carrot and claim ultimate glory in Killer Bunnies and the Conquest of the Magic Carrot, the follow-up to Killer Bunnies and the Quest for the Magic Carrot; Conquest can be played on its own or combined with the Quest blue starter game (and its boosters).
Your goal: Keep your bunnies alive, while eliminating your opponents' bunnies with whimsical and sometimes very deadly weapons! Other players will stop at nothing to keep you from collecting carrots and taking the win, in this game that is full of spoofs, parodies and hysterical references. Conquest will have you plotting your strategy (not to mention your revenge), managing your resources, crossing your fingers, bartering with the enemy, and doing whatever it takes to claim the Magic Carrot and win the game!
- Served as a gateway into broader gaming for the hosts
- Memorable origin story for their hobby
- Rules can feel opaque to new players
- Some editions vary in quality
- Unknown
- Unknown
- Light-hearted, satirical party game feel
- Carcassonne
- Small World
- Dominion
Mechanics (from transcript analysis)
- Hand Management — Players manage their hand of bunny-related cards to optimize actions and scoring.
- Set Collection — Players collect cards that enable various bunnies and abilities, shaping their strategy over the game.
Video topics + discussion points
Quotes (from this video)
- Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
- 320 plus plays later, we got over that.
- Time has been the bigger constraint on our hobby than money.
- Production quality matters, there is this toy factor and tangible aspect of board games.
- We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
- We want a collection that can serve up our favorites for any scenario.
References (from this video)
- can feel pointless or overly chaotic
- past experience of long play with little depth
- absurd and chaotic negotiation
- competitive bunny race with silly humor
- party game with light strategy
Mechanics (from transcript analysis)
- Negotiation — players negotiate and bluff to advance their bunnies
- negotiation and hidden goals — players negotiate and bluff to advance their bunnies
Video topics + discussion points
Quotes (from this video)
- cartographers that's got a solo mode doesn't it
- I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
- Twilight Struggle there we go
- Fantasy Realms nice little portable card game simple to teach lots of nice strategy
- this dragon's gold now
- that game is the meanest game I think I've got
- Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
- Pitch Out flicking game really good totally overlooked
- self-serving because it is my own design but would play a nice three-player game of Doodle Rush
- rock paper wizard that's what I'd go for
- I've changed a lot over the years didn't enjoy killer bunnies
- Ticket to Ride is very predictable isn't it
- Identic that's what I'd go for duplic or identic it's the same game
- the most complex games that I have are Dominant Species and Poseidon
- Poseidon that's a heavy economic game an introductory 18xx game
- I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
- high player interaction
- fun for casual group
- great bonding for family
- the theme may be dated or not appealing to all ages
- can be chaotic
- combat, interaction, chaos
- fantasy-humor world where players control rabbits in conflict
- lighthearted, satirical
Mechanics (from transcript analysis)
- direct player interaction / combat — players kill or remove opponents' rabbits to gain advantage
- Positive Player Interaction — players kill or remove opponents' rabbits to gain advantage
- Unique Player Powers — cards or abilities influence outcomes and engagement
- variable player powers / card-driven effects — cards or abilities influence outcomes and engagement
Video topics + discussion points
Quotes (from this video)
- the longer the better is kind of my uh my bias for board game memories
- Deluxe components in games worth a higher price point
- the qua chip qua of quber chips is the biggest example of like this is an upgrade that was so worth it for us
- we don't really have any links in the description ... we want no engagement do not engage on this video
- Shelf of Shame tends to be less of unplayed games and more of man we haven't gotten those to the table in a while
- Animal crackers ... they are clean