You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen!
Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.
The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- But the thing is every time we play Kitchen Rush, we lose.
- We've never won a single game, but I love it.
References (from this video)
- High-energy, thematic, accessible
- Potentially chaotic for some groups
- Managing a bustling kitchen under time pressure
- Real-time cooperative restaurant kitchen
- Fuse
Mechanics (from transcript analysis)
- real-time cooperative — Players manage tasks with sand timers; actions are time-bound and players interact to avoid bottlenecks.
Video topics + discussion points
Quotes (from this video)
- I can't wait to chat to you all again at next year's Expo or Essen in October
- this is easily the best game that I played all weekend and it wasn't even a board game
- meeting the actual viewers... I had so much fun chatting to you all about your favorite board games
- I make these videos in this flat on my own and it makes it so much better to get out there and meet people
References (from this video)
- cohesive cooperative experience; players have purpose throughout
- invested in escalation and strategy over time
- production feels dated; sand timers can stick
- victory condition can feel overly difficult on medium level
- cooperative real-time cooking
- restaurant kitchen simulation
- communal problem solving under pressure
Mechanics (from transcript analysis)
- Cooperative Game — players coordinate actions to fulfill orders in real time
- Real-time cooperative play — players coordinate actions to fulfill orders in real time
- timer-driven escalation — time ticks push players to optimize and speed up decisions
Video topics + discussion points
Quotes (from this video)
- the extremely tight economy in the game where every decision that you make is a resource in and of itself
- I'm a big Bruno Katala fan and this is exactly what I look for out of a Bruno Katala game
- it's adorable, it's cuteness incarnate
- this is now my favorite Dinosaur Island game
- it feels so much more substantial than a lot of rolling right games
References (from this video)
- Highly thematic and kinetic
- Innovative timers-based worker mechanic
- Potentially punishing if timers mismanage
- Fast-paced cafe/restaurant operations
- Restaurant kitchen co-op work management
Mechanics (from transcript analysis)
- Timed action-chains with sand timers — Every action is bound by sand timers; players coordinate to run a restaurant.
Video topics + discussion points
Quotes (from this video)
- the majority of these I got for free as review copies
- I'm interested in all of these games but most of them I haven't played yet
- I absolutely love when I dream
- this is the party version right here
References (from this video)
- very thematic and hectic
- fast-paced teamwork
- real-time may be stressful for casual players
- real-time cooperative kitchen management
- restaurant kitchen
- tempo-driven, chaotic teamwork
Mechanics (from transcript analysis)
- real-time cooperative — players act in real time to complete kitchen tasks and orders
Video topics + discussion points
Quotes (from this video)
- great negotiation game about building casinos in Vegas
- it's an epic negotiation game
- cooperative with limited communication
- one of the only deck-building games that I really like
- cooperative storytelling with survival mechanics
References (from this video)
- Cooperative real-time cooking chaos
- Restaurant kitchen
Mechanics (from transcript analysis)
- real-time / timer-driven — sand timers drive worker actions; players manage kitchen tasks
Video topics + discussion points
Quotes (from this video)
- I'm super excited to try this one out
- I can't wait to try out Nemesis
- they call it a romantic comedy in a board game
- it's a murder mystery on a cruise ship
- top 20 most anticipated games at Essen 2017
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's quirky and it's different.
- It's the best one that's out there.
- In 20 years there will be so many better board games with virtual reality, but right now it's the best one that's out there.
- One map and you're racing to finish.
- This is a romantic comedy in a board game.
- Magic Maze is my number one game of 2017.
References (from this video)
- Immersive culinary theme
- Strong cooperative play
- Accessible to newcomers
- Table presence heavy
- Older components and setup can be fiddly
- Cooperative kitchen management
- Restaurant kitchen
- Light, thematic through play actions
- Rush MD
Mechanics (from transcript analysis)
- Cooperative teamwork — Players coordinate to seat customers, take orders, cook, and serve within time constraints.
- Resource management — Manage ingredients, orders, and staff efficiency.
- time/round-based actions — Actions are planned around game phases and time pressure.
Video topics + discussion points
Quotes (from this video)
- Kitchen Rush is going to win this
- Millennium Blades is a fake Magic style card game.
- Gloomhaven is a huge box full of stuff.
- Spirit Island is a cooperative game, a tough cooperative game where we are the spirits of an island.
- Wingspan. Fantastic.
- Suburbia, easy.
References (from this video)
- Strong thematic sense of a hectic kitchen
- Engaging real-time planning and tactile dexterity
- Can be stressful or chaotic for some players
- Stressful, fast-paced cooking under a strict time limit
- Cooperative kitchen environment; chaotic restaurant workflow
- Real-time coordination with a clockwork/dexterity feel
Mechanics (from transcript analysis)
- Action Timer — Actions are resolved only when the sand timer runs out; you plan around timer constraints.
- cooperative task management — Players discuss and assign tasks; ovens, stores, and spices create a supply chain.
- dexterity elements — Physical interaction to retrieve spices and complete tasks under time pressure.
- profit management — Earnings and salaries create a fragile profit margin that players must balance.
- sand-timer action planning — Actions are resolved only when the sand timer runs out; you plan around timer constraints.
Video topics + discussion points
Quotes (from this video)
- not alone is a great overall thematic game and that's why it's number 10 on the list
- season one is like 95% identical to the original pandemic
- it's like watching a Netflix show as you are playing these games
- Spirit Island is the most thematic out of all of these
- genuinely I felt like I was in this cramped pressure-filled crazy stressful submarine duking it out to the death
References (from this video)
- thematic and chaotic fun
- solid collaboration and teamwork experience
- great for groups and family play
- setup and component management can be lengthy
- some players may struggle with tempo
- cooking and service timing
- restaurant kitchen in a real-time style
- cooperative chaos
- Lego Games (cooperative kitchen/restaurant themes)
- Overcooked-inspired abstracts
Mechanics (from transcript analysis)
- Cooperation — team efforts to serve customers and manage ingredients
- cooperative actions — team efforts to serve customers and manage ingredients
- real-time / timer-driven actions — actions occur as timers run and players coordinate
- Resource management — collect and manage ingredients to fulfill orders
Video topics + discussion points
Quotes (from this video)
- the satisfying interlocking puzzle
- I would much rather play this than Cluedo
- it's such an amazing theme that sure is set in a futuristic city but has such a comment on our modern world
- I just really love that form of communication
- this is one of the best party games there is