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Lisboa box art

Lisboa

Game ID: GID0192572
Game Info
Year
2017
Players
1-4
Age
12+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.

On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you, the players, are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew, with the Marquis to develop commerce and with the King to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs.

Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game, making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.

Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers' cost being dependent on the prestige of the players.

Description

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.

On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you, the players, are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew, with the Marquis to develop commerce and with the King to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs.

Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game, making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.

Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers' cost being dependent on the prestige of the players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 50
Sentiment: pos 32 · mix 1 · neu 5 · neg 1
Mentions per page
Showing 1–50 of 72
Video Z7laxJni19w Rolling Dice & Taking Names News at 28:50 sentiment: positive
video_pk 95196 · mention_pk 261275
Rolling Dice & Taking Names - Lisboa video thumbnail
Click to watch at 28:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Won a Squirrely Award
  • Elegant art and gameplay
Cons
  • Neither host played it before the award
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video _DMlKCBrN-w Rolling Dice & Taking Names Discussion at 0:48
video_pk 93591 · mention_pk 254102
Rolling Dice & Taking Names - Lisboa video thumbnail
Click to watch at 0:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It seems to be pretty hot I've seen a lot of people playing it
  • This game is a cross between Dixit and Clue and it's amazing
  • He sat down and said here it is guys go go go
  • I was just giddy I was just having so much fun
  • For the value of that game it would um be a waste of be a waste of money
References (from this video)
No references stored for this video.
Video f4nU9s3-3w0 Rolling Dice & Taking Names Review at 14:23 sentiment: positive
video_pk 93535 · mention_pk 253235
Rolling Dice & Taking Names - Lisboa video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and components
  • High player interaction
  • Unique economy with swans
  • Engaging in-game timer mechanism
  • High replayability due to variable palace construction
Cons
  • Very long playtime (3 hours even when learning)
  • Can be overwhelming initially
Thematic elements
  • Rebuilding the city after an earthquake and tsunami
  • Lisbon, Portugal
Comparison games
  • Kanban
  • Gallerist
Mechanics (from transcript analysis)
  • Resource Management — Managing influence and swans (currency/points) is key.
  • Set Collection — Players collect resources and build structures.
  • Tile Placement — Players build rooms and moats to form the palace.
  • Worker Placement — Players use cards to activate abilities of nobles to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The stacking mechanism was what's cool and what's different
  • The art is done by Ian O'Toole and it's a big humongous board that's just absolutely gorgeous
  • The tension is everything in this game
  • The vegetables why such the hate on vegetables
  • The game ends when the two ends of this moat meet and they kind of seal off the palace
References (from this video)
No references stored for this video.
Video tG0uTH6M700 Getting Games Top 10 List at 0:00 sentiment: positive
video_pk 92118 · mention_pk 247366
Getting Games - Lisboa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • heavyweight engine-building with deeply interconnected card tuck mechanics
  • extremely high potential and knock-on effects from tenant buildings and rubble management
  • variety in endgame scoring and card interactions creates lasting depth
Cons
  • teaching the game is difficult; a lot of rules to grasp
  • embassy mechanic can reduce direct player interaction in multiplayer
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • see Lisboa entry above — engine-building, tuck-under card placement, rubble management, and endgame scoring tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lizboa definitely my number one of the convention.
  • Holy bleep, that is amazing.
  • I love the idea of building those tableau in front of you.
References (from this video)
No references stored for this video.
Video kfoEnFAoXKM Getting Games Discussion at 43:18 sentiment: positive
video_pk 92054 · mention_pk 247151
Getting Games - Lisboa video thumbnail
Click to watch at 43:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful design
  • heavy euro with deep decisions
Cons
  • hard to teach
  • long
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • city rebuilding / hand management / resource destruction and reconstruction — simulate rebuilding a city after disaster; manage destruction and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your videos are great I love your YouTube channel especially your playthroughs
  • Lisboa is a beautiful game
  • this was the funnest moment that I had at the convention
References (from this video)
No references stored for this video.
Video tG0uTH6M700 Getting Games Top 10 List at 47:15 sentiment: positive
video_pk 92118 · mention_pk 247360
Getting Games - Lisboa video thumbnail
Click to watch at 47:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with a highly interactive, gear-like flow
  • multi-layered decisions and branching card interactions
  • great sense of payoff as you advance your engine and score variety
Cons
  • complex and hard to teach; adds a heavy asterisk for first-timers
  • embassy mechanic introduced an interaction dynamic that some players found reducing direct interaction
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building with card tuck — cards are slid into a personal engine area; tucking cards changes available bonuses and future actions.
  • territory placement and rubble management — buildings on Lisboa, where clearing rubble allows more tuck space and unlocks bonuses.
  • zech mode of scoring tracks — points come from track positions, building placements, and how well you leverage endgame bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lizboa definitely my number one of the convention.
  • Holy bleep, that is amazing.
  • I love the idea of building those tableau in front of you.
References (from this video)
No references stored for this video.
Video mt69V6lcLo4 Meeple University Analysis at 30:36
video_pk 91761 · mention_pk 246322
Meeple University - Lisboa video thumbnail
Click to watch at 30:36 · YouTube ↗
Pros
none
Cons
  • A 40-minute rules explanation without moving any pieces was ineffective for new players to retain information.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The approach to that is so completely different from the approach that I take when I'm creating a script for a video it you know in some ways it's worlds apart but in other ways there's a lot of connections.
  • It's okay to look at the rulebook okay yeah so I am the main demo person for check games edition and when I go to Gen Con and origins and things like that I demo all of the check games to and somebody will come up and they'll say I want to play dungeon pets well I know dungeon pets I know dungeon vet really well Do I remember exactly what the three player rule is about the green square no is it so so for that point I will look in the rule book now there is a train of thought that says wait a minute you're the official demo person for this game and you're having to look in a rule book and some people might think that's you know wrong but looking in the rule book for something that's you know a very small detail about all the setup instructions how much money does everybody start with oh yeah it's four five five six right okay yeah just little things like that don't be afraid to look in the rule book if you if you need to it's much better to look in the rule book then you know think oh yeah I think I know what the rule is so I'll tell them and then you end up getting it wrong so yeah that would be one thing I would say definitely keep the rule book handy.
  • The problem is by being distracted during the rules explanation you will you will miss certain things yeah so yeah and the other thing as well about people is that they will be constantly asking questions some people you know especially if you've kind of scripted the teach so the teach that I'm gonna do of key market tonight I am planning today to script it not word for word but I am going to have a series of bullet points and I am going to have different parts of right whereabouts am I going to explain this bit and where am I going to explain that of it and then you get somebody interrupting like two minutes in saying what does this icon do here or what does this mean here and you're like yeah I'll get to that later on um and and and this is a thing you've got to be careful that some people don't like that okay so some people if they say what does this icon do here yeah if you don't tell them right then what the icon does they think you're a terrible teacher because they've asked a question and you're not answering it yeah so some people think that but when you know you know you've spent a whole day planning how you're going to teach this game and that icon means absolutely nothing right now and it makes me even if you explain it right now it makes no sense whatsoever yeah it's the way that you would if you say that icon is relevant in the winter phase I'll explain it more in the winter days if I forget remind me so you know basically don't pamper to everybody's needs and desires if they want to know exactly what a specific thing means at that specific time because it can disrupt the flow and it can also end up messing up your flow of information so I believe that there is a there's a right flow of information and if you start focusing on a specific thing specific thing that's going to happen in a specific area of the game and you start Corina just at the start it it kind of messes up and that will disrupt it disrupts that the teach basically.
  • The objective of this exercise for the next three or four hours by the end of it you will have learned how to play forget being competitive right we're all going to try and win obviously but forget being competitive forget all of them my new details just play the game learn the game and learn how all of the bits interconnect and move around yeah because then the game goes a lot quicker if you were to say right we're all going to be super competitive from game one I'm going to read out all of the rules everybody's going to sit there and analyze all of those rules yeah very few people can actually then turn those rules into a workable strategy without actually seeing how the game plays out first.
  • So I had to lick that clip so that it was nice and nice. we're yeah I would then insert it in not on my belt but actually between my trousers and my skin so that it was touching my skin okay yeah and the static went away now Wow what I was doing is I was obviously providing some kind of earth but what I had to it was quite funny I had literally licket and sticky down my pants and a static went away now I have told this story how time to professional sound people yeah and they they didn't believe me and I'm like look it happened and they said well I've never heard of that but it was a combination of fluorescent lights powered lapel mic yeah an unshielded cable yeah and it was all of those things combined but yeah I accidentally fixed it because what I did is I had some headphones in the camera and I was listening back to occurred here this static and there's suddenly the static would go I'm out it's gone oh and then he's come back yeah well he's gone and he's come back and I'm like what's happening and he was when I was holding the clip every time I touch the metal clip it static when so I thought well I can't hold this on camera because I'm so I'll have to lick it and put it down me challenges and I did I did loads of videos like that
  • The mechanics of the game aren't that hard but if you don't know what's coming and what's going to get you most of your points then you're not in a competitive position
References (from this video)
No references stored for this video.
Video uB4ZH7tFRgw UndeadVikingVideos Discussion at 1:06:09 sentiment: positive
video_pk 91721 · mention_pk 246133
UndeadVikingVideos - Lisboa video thumbnail
Click to watch at 1:06:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am officially over winter now
  • Just want it all gone
References (from this video)
No references stored for this video.
Video QXsjsdxfh_0 Meeple University Discussion at 13:44 sentiment: positive
video_pk 91103 · mention_pk 244195
Meeple University - Lisboa video thumbnail
Click to watch at 13:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat, compact design
  • Good for families and as a filler
Cons
  • Can be tricky with 4 players due to interaction patterns
Thematic elements
  • treasure collection and scoring modifiers
  • treasure drafting with scoring tracks and stones
Comparison games
  • Channel Tunnel
Mechanics (from transcript analysis)
  • Compound Scoring — stones affect score squares on tracks
  • End scoring tracks — final score determined by how tracks are filled and stones placed
  • Stone-modified scoring — stones affect score squares on tracks
  • Treasure drafting — five types of treasures with different scoring profiles
  • Worker Bidding — drafting actions by bidding workers from a hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a neat little game
  • it's elegant, it's smooth, there's not clunky bits in there
  • I really like it because it has plane interaction
  • it's a real-time tile laying game
  • the tiles ... represent the color
  • it's not chaotic it's fun
References (from this video)
No references stored for this video.
Video irtRWvvLIyU Meeple University Analysis at 24:20 sentiment: positive
video_pk 91078 · mention_pk 244080
Meeple University - Lisboa video thumbnail
Click to watch at 24:20 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Ambitious spatial planning and strong thematic feel
  • Interesting placement and movement choices
Cons
  • Complexity and number of rules can be overwhelming
  • Difficulty teaching due to many options
Thematic elements
Comparison games
  • Vinhos
  • Kanban
  • Gallerist
Mechanics (from transcript analysis)
  • location-based actions — Actions are tied to specific sites around the board with strategic implications for timing.
  • movement puzzle with locations — Eight different locations and movement choices create a puzzle-like flow to planning turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect entry game because it has the most familiar mechanics
  • the bank mechanic it was something I've never seen before
  • cooperative mode as well as the normal multiplayer against each other mode
  • the Neapolitan maples in the middle
  • it's puzzle cooperative… more puzzling than other co-ops
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 0:09
video_pk 90595 · mention_pk 242223
kovray - Lisboa video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Hsw6fveXxZU Board Gaming Ramblings Top 10 List at 7:45
video_pk 88857 · mention_pk 235091
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 7:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the hardest obviously and I realize now how happy I am that this isn't a real dilemma in my life
  • I have made my list to try to be like a collection in 10 games so kind of like trying it to be some shorter game, some longer games
  • it's a work replacement game with loads of negative points in the beginning uh by Uber Rosenberg
  • I have played this game more than 100 times
  • it's a fantastic economic Euro game, super tight and hard to get to do what you want
  • and I love it two bits
References (from this video)
No references stored for this video.
Video KtjAJuKUbDM The Dungeon Dive Review at 20:03 sentiment: positive
video_pk 88830 · mention_pk 234982
The Dungeon Dive - Lisboa video thumbnail
Click to watch at 20:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly creative and unique take on Mörk Borg
  • extremely flavorful bestiary and fishing mechanics
Cons
  • print quality gutter issues noted by speaker
Thematic elements
  • fishing for monsters, fishing as adventuring
  • fishing-focused supplement in a cursed world
  • bestiary-driven with fishing hooks
Comparison games
none
Mechanics (from transcript analysis)
  • Fishing system and associated gear — rods, bait, and a dedicated class (weary angler) for solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my Mork Borg hobby has actually split into two separate but equal hobbies
  • this is absolutely incredible I love this supplement
  • I am a book collector in general and I read a lot
  • the endless demon deck is a fantastic tool for solo play
References (from this video)
No references stored for this video.
Video RAiOGxoz2bw Tabletop Tokki Discussion at 4:30 sentiment: positive
video_pk 88757 · mention_pk 234733
Tabletop Tokki - Lisboa video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great staple for large game nights
  • versatile clue deck concept
Cons
  • requires space for teams
Thematic elements
  • Team-based guessing
  • Party game with word-guessing and clue-giving
  • Lighthearted and accessible
Comparison games
none
Mechanics (from transcript analysis)
  • round-based clue giving — four rounds with varying clue methods
  • team communication — teams guess based on clues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game I think it really holds up over the years especially if you get into the bean farmer RP
  • Adrenaline for the first time in a really long time on at a board game night here and oh my gosh what a great game
  • this is a great activity you can do it even without actual game components and it's a staple of big board game night
  • the artwork choices surprised me but I didn't expect to be as upset by it
  • it's a classic of a Rosenberg game
References (from this video)
No references stored for this video.
Video IwIgBoPwdL4 Tim Chuon Discussion at 11:34 sentiment: positive
video_pk 88767 · mention_pk 234768
Tim Chuon - Lisboa video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely thematic and rich in historical context
  • Depth of strategy and multiple pathways to victory
  • Strong teaching/learning curve with good player-teacher dynamics
Cons
  • Very heavy and potentially inaccessible for casual players
  • Learning curve can be daunting
Thematic elements
  • Economic rebuilding, urban planning, political maneuvering
  • Lisbon after the 1755 earthquake and reconstruction
  • Array
Comparison games
  • Rising Sun
  • Ankh: Gods of Egypt
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am in such a big scythe mood right now.
  • Lisboa is based on actual historic context. And it's insane how thematic this game is because every single mechanic is really focused in on how the story develops.
  • Blood Rage just keeps knocking out of the park. Every time I play this game, it just keeps getting better and better.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 33:20 sentiment: positive
video_pk 88545 · mention_pk 233706
Meeple University - Lisboa video thumbnail
Click to watch at 33:20 · YouTube ↗
Overall sentiment (raw)
positive but heavy
Pros
  • High complexity/heaviness
  • Placement on grids is understandable once the core loop is grasped
Cons
  • Long teach and play time
  • Intricate icons and dark appearance
  • Unintuitive elements linking together
  • Requires being in the right place at the right time
Thematic elements
Comparison games
  • Kanban
  • The Gallerist
Mechanics (from transcript analysis)
  • action selection — There are 10 actions, many of which have a lot of steps.
  • city building — Players go and build cities to get points.
  • grid placement — Placement on the grids is important, similar to Kanban, where more things in a row make it more valuable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 2:34 sentiment: neutral
video_pk 88439 · mention_pk 233092
BoardGameBollocks - Lisboa video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Over £100 to buy.
  • The actual core actions are really really simple and then you just branch off into some mental flow diagram that makes the game even more complicated.
Thematic elements
  • Rebuilding of Lisbon after it was destroyed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
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Video mPoUGq54Esw The Board Gaming Doctor Top List at 9:01 sentiment: positive
video_pk 88091 · mention_pk 231305
The Board Gaming Doctor - Lisboa video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite Uwe Rosenberg game
  • Streamlined nature of playing your turn
  • Mixes many mechanisms together
  • Theme works well with mechanics
  • Always worth a play
Cons
none
Thematic elements
  • Rebuilding the city
  • Lisboa
Comparison games
  • Weather Machine
Mechanics (from transcript analysis)
  • Area development — Players place cities and public buildings onto a shared board.
  • card-based action selection — Players have a hand of cards and slot them on the top or bottom to activate turns.
  • Clergy actions — Interaction through clergy spaces.
  • Objective Cards — Obtaining decrees for personal objectives.
  • Political actions — Interaction through political actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
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Video gLILSvMwyVE Board Gaming Ramblings Top List at 13:27 sentiment: positive
video_pk 86909 · mention_pk 226487
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many strategic avenues to explore
  • Unique money-focused strategy
  • Engaging player interaction
Cons
  • Can feel heavy due to the number of elements
  • Learning the rules can be extensive (9+ pages)
Thematic elements
  • City building and rebuilding
  • City
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards to perform actions.
  • economic management — A strong money-making strategy is possible and rewarding.
  • Set Collection — Collecting scoring cards and achieving city-based scoring.
  • Worker Placement — Implicitly used to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything you do is horrible everything you do is very interactive
  • if you are like not looking out for the other players someone going to be like Oh I'm just going to make the same Factory and sell things a little bit cheaper so you don't have to sell sell your things and then you're going to have a big problem because now you have to pay those workers and don't have money so they will stop working for you
  • you have so many options of upgrading getting different abilities doing all these things to make your strategy the way that you want to make it and have a fantastic time
  • I want to play it more
  • it's too much work
  • my brain hurts too much
  • it was so much fun to do a top 10 list again we haven't done one in a while
  • please let us know what is your favorite heavy games
  • subscribe because you can it's very simple it's not that heavy we believe in you you just click that button and you are a subscriber
References (from this video)
No references stored for this video.
Video gLILSvMwyVE Board Gaming Ramblings Top List at 27:14 sentiment: positive
video_pk 86909 · mention_pk 226488
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 27:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and satisfying strategy
  • Remains challenging even with experience
  • Excellent resource management puzzle
Cons
  • Can feel like too much work for some
  • Setup and teardown can be lengthy
Thematic elements
  • City building and rebuilding
  • City
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Actions are primarily driven by playing cards.
  • economic strategy — Players can focus on accumulating money for end-game scoring.
  • Resource Management — Managing resources is tight, with a constant need to balance expenditure and acquisition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything you do is horrible everything you do is very interactive
  • if you are like not looking out for the other players someone going to be like Oh I'm just going to make the same Factory and sell things a little bit cheaper so you don't have to sell sell your things and then you're going to have a big problem because now you have to pay those workers and don't have money so they will stop working for you
  • you have so many options of upgrading getting different abilities doing all these things to make your strategy the way that you want to make it and have a fantastic time
  • I want to play it more
  • it's too much work
  • my brain hurts too much
  • it was so much fun to do a top 10 list again we haven't done one in a while
  • please let us know what is your favorite heavy games
  • subscribe because you can it's very simple it's not that heavy we believe in you you just click that button and you are a subscriber
References (from this video)
No references stored for this video.
Video PQJX-lilL6Q Board Gaymes James Top 10 List at 2:03 sentiment: positive
video_pk 86511 · mention_pk 223958
Board Gaymes James - Lisboa video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautifully produced
  • highly thematic and puzzle-like
Cons
none
Thematic elements
  • rebuilding a city
  • Lisbon aftermath of 1755 earthquake
Comparison games
none
Mechanics (from transcript analysis)
  • role selection / worker placement — complex engine with multiple systems and tight pacing
  • Worker Placement — complex engine with multiple systems and tight pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am such a data nerd
  • I highly recommend you going out and buying the board game stats app
  • the board game stats app is only $7.99 in the Canadian App Store
  • It is so pretty
References (from this video)
No references stored for this video.
Video nO7eX2GHmks slickerdrips Discussion at 1:31:05 sentiment: other
video_pk 86459 · mention_pk 223729
slickerdrips - Lisboa video thumbnail
Click to watch at 1:31:05 · YouTube ↗
Overall sentiment (raw)
excited
Pros
  • The host is excited to play it again after a few years.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
  • I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
  • it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
  • and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
  • Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
  • if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
  • Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
  • is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
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Video I74K9QFv5-s Heavy Cardboard Analysis at 18:56
video_pk 85914 · mention_pk 221057
Heavy Cardboard - Lisboa video thumbnail
Click to watch at 18:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kais
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:05
video_pk 85914 · mention_pk 221116
Heavy Cardboard - Lisboa video thumbnail
Click to watch at 1:44:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:41
video_pk 85914 · mention_pk 221124
Heavy Cardboard - Lisboa video thumbnail
Click to watch at 1:44:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video PsC70rdEg_M TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews News at 2:43
video_pk 85796 · mention_pk 220602
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Lisboa video thumbnail
Click to watch at 2:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to announce to you that Ryan Gara is going to be a contributor on the Game Boy Geek channel.
  • First name's easy. last name a little bit trickier. You can blame my Mexican dad for that.
  • My favorite board gaming experience of my life was definitely playing through Clank Legacy Acquisitions Incorporated. That was amazing.
  • I'm beyond excited that Dan invited me to team up and make content for the channel.
  • I truly hope you enjoy them, and I really hope that they'll be helpful for you on your board game journey.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 17:34 sentiment: positive
video_pk 85080 · mention_pk 217393
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 17:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy
  • very, very good
Cons
  • hard
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
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Video dkViBAwawoY The Brothers Murph Top List at 4:54 sentiment: positive
video_pk 84712 · mention_pk 215571
The Brothers Murph - Lisboa video thumbnail
Click to watch at 4:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting card play.
  • Tight resource management.
  • Strangely beautiful art.
Cons
none
Thematic elements
  • Rebuilding a city
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Has 'really interesting card play.'
  • Resource Management — Features 'tight resource management.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 27:48 sentiment: neutral
video_pk 83800 · mention_pk 212000
Stonemaier Games - Lisboa video thumbnail
Click to watch at 27:48 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a game where players are potentially dealing damage to other players.
  • Player vs. Player — The speaker notes this is what they look for when playing Misborn, specifically dealing damage to other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
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Video BHProKdZ9ZU Board Games UnLocked Top List at 43:45 sentiment: positive
video_pk 83776 · mention_pk 211760
Board Games UnLocked - Lisboa video thumbnail
Click to watch at 43:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art.
  • Great story.
  • Choices have consequences.
  • Similar to choose your own adventure books.
  • Can be replayable to find best endings.
  • Family can play with some censorship.
  • Unique mechanics similar to Paleo.
  • Improved distribution in the US by Northstar Games.
  • Great for solo play, or playing turns as the 'boss'.
Cons
  • Story can go in dark directions that might upset some people.
  • Can feel like a bait and switch.
  • Some might not enjoy the gated exploration.
  • The theme is mature despite the cute art.
  • The game mechanics can be frustrating if you don't enjoy the specific puzzle-like elements.
  • The original version had a janky puzzle.
Thematic elements
  • Narrative-driven game with choices and consequences.
  • Dark, adult story with cute art
  • Told almost entirely non-verbally through beautiful pictures.
Comparison games
  • Paleo
  • Aridia
  • Terescape
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — Players make choices that impact the narrative.
  • deck modification — Modifying a central deck to level things up and change things, which progresses the story.
  • narrative — Story told through pictures with choices and consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video nssy8DfVbgU Board Gaming Ramblings Top List at 15:05 sentiment: positive
video_pk 83695 · mention_pk 211449
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 15:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super crunchy game
  • Heavy game
  • Everything seems super important
  • Makes brain work
  • On the one-way street is my favorite of it
Cons
  • Steer clear if not into heavy games
  • Can be difficult to plan
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Deducing player movement and competing for limited action spots.
  • One-way street — A key mechanic where players move along a path and actions taken block others, requiring careful selection.
  • Resource Management — Players manage resources to fulfill needs and build structures.
  • Worker Placement — Players place workers to gather resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the fewer things you're saying you're going to do this turn, the earlier you will be in the turn order and that it seems so crucial.
  • But it is one of those where it's it's as you said like it's it's pretty simple. It's a lightish game but with a lot of great decisions and a lot of fun.
  • So it's a very I would say um tactical game. We're trying to see opportunities like oh now you opened up that opportunity. I should probably capitalize on that but that was not my plan to stop there.
  • It has frustrating moments.
  • And the mayor is always there. If you're a first player, you're going to get that mayor plunk down your city and he's not going to move. He's just going to be looking at your buildings and standing in the way of your building plans because all the other people decide where the mayor goes.
  • I recommend if you are into heavy games. If you're not into heavy games, go away. I mean, stay away from the game.
References (from this video)
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Video TlToCxduY_0 Board Gaming Ramblings Top List at 16:22 sentiment: other
video_pk 82446 · mention_pk 207104
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 16:22 · YouTube ↗
Overall sentiment (raw)
Splendid game
Pros
  • Great theme
  • Splendid game
  • Fulfilling contracts is a goal
Cons
  • Can be hard to get needed resources
  • Requires planning actions for future seasons
Thematic elements
  • Running a sawmill and gathering resources
Comparison games
none
Mechanics (from transcript analysis)
  • Action Reservation — Actions can be reserved for future seasons.
  • Movement — Moving one way on a path due to monsters behind you.
  • Resource Management — Gathering resources, sawing trees, and fulfilling contracts.
  • Set Collection — Collecting things needed for the season.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video LPVVezMwl9U Board Gaming Ramblings Top List at 30:47 sentiment: positive
video_pk 82231 · mention_pk 206599
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 30:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best games ever made.
  • Fun from the beginning.
  • Satisfying progression.
  • Large coin amounts can be a valid strategy for points.
  • Great theme of rebuilding.
Cons
  • Can be discouraging and feel hopeless in the beginning.
  • The rules leaflet is long (nine pages).
Thematic elements
  • Rebuilding Lisboa after the 1755 Lisbon earthquake, tsunami, and fire.
  • Lisboa, Portugal.
  • Players play cards, do what they say, and draw new cards, focusing on rebuilding and scoring.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions based on cards and rebuilding spaces.
  • Area Majority — Players build things in correct spaces to score more than others.
  • Card Play — Players play a card, do what it says, and draw a new card.
  • Resource Management — Managing resources like coins and rubble is important.
  • Set Collection — Collecting sets of rubble can lead to bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the end of the top 50 games of all time.
  • These lists are a snapshot of the time how we feel right now.
  • Age of Innovation for me just made it better.
  • It's Shackleton base.
  • This is kind of a Forex kind of game.
  • Grand Austria Hotel.
  • Brass: Birmingham.
  • My number three is Lisboa.
  • The castles of Burgundy.
  • It is a broadening.
  • It's one of your biggest mistakes in board games is that it's not in your top 10.
  • This game gives me joy.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 31:28 sentiment: neutral
video_pk 81521 · mention_pk 202890
The Dice Tower - Lisboa video thumbnail
Click to watch at 31:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 9:03 sentiment: neutral
video_pk 81346 · mention_pk 201434
Tim Chuon - Lisboa video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Most complex game in collection
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video exFqNHz9oBM Rules Teach at 0:07 sentiment: positive
video_pk 79793 · mention_pk 193352
Lisboa video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a deep strategic experience through various mechanics.
  • Components and setup are detailed and explained thoroughly.
Cons
none
Thematic elements
  • Rebuilding the city of Lisboa and becoming the most influential noble
  • Lisboa after the great earthquake of 1755, the tsunami and fires that followed
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a core mechanic of the game.
  • city building — Mentioned as a core mechanic of the game.
  • Hand Management — Mentioned as a core mechanic of the game.
  • market — The market price for goods is affected by production and selling actions.
  • Resource Management — Players manage resources such as coins (raise), goods, and favor tiles.
  • Set Collection — Players collect sets of rubble, which contributes to game end conditions and scoring.
  • Tile Placement — Mentioned as a core mechanic of the game.
  • Worker Placement — Players place officials in offices and courtiers on cards to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 1 to 4 player area control hand management tile placement city building game where you take the role of nobles rebuilding the city of lisboa after the great earthquake of 1755 the tsunami and fires that followed
  • you are trying to become the most influential noble how do you become the most influential noble and win the game by having the most wigs at the end of the game through your ships sets of rubble your stores your Ray's decrees officials and the royal favor
  • after you've calculated the final scoring the player with the most wigs is the most influential noble and wins Lisboa
References (from this video)
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Video rGr6RjuCCtc Analysis at 1:36 sentiment: mixed
video_pk 77052 · mention_pk 185550
Lisboa video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • It's kind of like the lower ranked Lacerda at least with my collective group
Thematic elements
Comparison games
  • CO2
  • On Mars
  • The Gallerist
  • Kanban EV
  • Venus
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
No references stored for this video.
Video nioit1UWDII Meeple University Rules Teach
video_pk 70725 · mention_pk 167734
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your turn has two parts. Playing one card from hand and then taking an action. Both parts are mandatory.
  • The cards above your portfolio drive how quickly you gain influence, and the cards below offer other passive discounts on actions.
  • For card play, play a card to the court matching the noble that you're visiting and mark it with your courtyard.
  • The game plays in two eras.
  • All players score three points per rubble set.
  • Score one point for every five leftover coins, two points per unspent royal favor, and points from completed decrees.
  • Player with the highest score wins.
  • To end your turn, reset the board.
References (from this video)
No references stored for this video.
Video nioit1UWDII Meeple University Rules Teach at 0:29 sentiment: neutral
video_pk 70725 · mention_pk 218303
Meeple University - Lisboa video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • rebuilding a city; managing nobles and resources
  • Lisboa after the great earthquake of 1755
Comparison games
none
Mechanics (from transcript analysis)
  • building stores and ships — The two main actions are building in Lisboa and meeting the costs to place a store in a block with a door notch; placing stores yields benefits from rubble and can trigger scoring. Buildings are linked to rows (streets) and columns, determining scoring.
  • card play and portfolio placement — On your turn you play one card from your hand, then take an action. You slot the card into your portfolio above for a noble card or below for a treasury card. Capacity limits apply and you can discard to make space. Cards above your portfolio drive how quickly you gain influence, and cards below offer passive discounts on actions.
  • decree and royal favors — Minister action to collect a decree card (end-game objective). Optionally discard a rubble cube to gain a second decree in the same action; royal favors are used to access actions.
  • end of turn and deck management — End of turn steps include resetting the board, replenishing the decree display, drawing the next card, and replenishing the clergy track and city blocks; the game unfolds in two eras with mid-game scoring.
  • Endgame and Scoring — The game has two eras; midame occurs when two rubble sets are complete or three decks are exhausted; final scoring accounts for rubble sets, ships, stores, meeples on plans, and decrees.
  • Multi-Use Cards — On your turn you play one card from your hand, then take an action. You slot the card into your portfolio above for a noble card or below for a treasury card. Capacity limits apply and you can discard to make space. Cards above your portfolio drive how quickly you gain influence, and cards below offer passive discounts on actions.
  • producing and selling goods on ships — Sell goods by moving them to empty hull spaces on ships; coins earned based on market price plus the ship's modifier. When a ship is full, it flips and yields points; empty your filled ships at the start of your turn.
  • trading with nobles and state actions — To trade with nobles, choose one or two uncovered state actions, cover them with matching goods tokens (gold is wild), and take that action. State actions recruit officials; you may move officials between offices; displacing others can occur.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your turn has two parts. Playing one card from hand and then taking an action. Both parts are mandatory.
  • The cards above your portfolio drive how quickly you gain influence, and the cards below offer other passive discounts on actions.
  • For card play, play a card to the court matching the noble that you're visiting and mark it with your courtyard.
  • The game plays in two eras.
  • All players score three points per rubble set.
  • Score one point for every five leftover coins, two points per unspent royal favor, and points from completed decrees.
  • Player with the highest score wins.
  • To end your turn, reset the board.
References (from this video)
No references stored for this video.
Video Chr9z_8QyTU Review at 8:25 sentiment: positive
video_pk 69390 · mention_pk 165869
Lisboa video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode is good and feels like playing the actual game.
  • Lots to think about in solo mode.
  • Visually appealing art and design.
  • Player aid and rulebook are well-organized.
  • Enjoyable mechanics like card play and action selection.
  • Positive sentiment about rebuilding theme.
  • Satisfying to build sets of rubble cubes and optimize actions.
Cons
  • Can be challenging.
  • Information dense and requires careful understanding of rules.
  • The virtual opponent (Lera) can make things difficult and costly.
Thematic elements
  • Rebuilding the city of Lisbon
  • Lisbon in 1755, after a series of disasters
Comparison games
  • The Gallerist
  • Caab
  • Escape Plan
  • Mancala
  • Castle of Burgundy
  • Wingspan
  • Elder Scrolls
Mechanics (from transcript analysis)
  • action selection — Players choose actions by playing cards and visiting nobles.
  • Area Majority — Discussed in relation to building shops in specific streets and columns for points and majorities.
  • Card Play — Players play cards to their player board or the Royal Court.
  • Resource Management — Managing money (Reis), influence, goods, and wigs.
  • Set Collection — Players collect sets of different rubble cubes for bonuses and to increase limits.
  • solo mode — The host plays against a virtual opponent named Lera, following specific rules for his actions.
  • track movement — Influence and treasury markers move on tracks.
  • Variable Phase Order — The time period changes based on triggers like decks running out or players completing sets of rubble.
  • Worker Placement — Lera's virtual opponent places a worker and takes actions, moving a space each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked it maybe we don't do this then maybe public building first
  • Solo is where it's at for the Euro things for me at the moment
  • I had a great time playing some Liz B again after a while
References (from this video)
No references stored for this video.
Video 7wvYcpKaljU Allies or Enemies Discussion at 5:13 sentiment: positive
video_pk 67339 · mention_pk 163400
Allies or Enemies - Lisboa video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very teachable with accessible rules
  • Solid two-player experience and variability
  • Solid solo mode and double-sided sheets add replayability
  • Strong artwork and table presence
Cons
  • Risk of running out of recharges or getting stuck if you exhaust dice without recharges
Thematic elements
  • Array
  • Island exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Dice serve as actions/resources and are recharged via color-space traversal or on player sheets.
  • Roll-and-move with dice — Players roll five dice and select one to move; dice must be recharged before reuse.
  • Treasure collection and card exchange — Treasure tokens are collected along the map and exchanged for research cards that score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sumo is a twoplayer specific trick taking game which isn't something that you see a lot.
  • Isla is a rolling right game.
  • This really feels like a classic card game. This really feels like the sort of game that you're going to play, you know, in your tent trailer when you're camping.
  • The two-player game plays a little differently.
  • There is a solo mode that plays a bit differently, too.
References (from this video)
No references stored for this video.
Video Yh2vGJEFER8 Top List at 0:50 sentiment: negative
video_pk 66763 · mention_pk 162571
Lisboa video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • In the top 100, therefore not underrated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, a one would be super underrated, a five would be like overrated if anything.
  • I think they want more people should be talking about Meadow.
  • I think this is a one. It's a one.
  • Changed my mind, it's a three. It's a three.
  • I think this has to be a five. If it's in the top 100, I think it's going to be a five.
  • I stand by this because I think Horrified is super underrated.
  • It's a great great gateway kind of cooperative game.
  • Highly underrated.
References (from this video)
No references stored for this video.
Video aPNbIdna4wM Board Gaymes James Review at 0:21 sentiment: positive
video_pk 62201 · mention_pk 154715
Board Gaymes James - Lisboa video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive Lisbon theme with authentic visuals and inspiration
  • Cool sliding-card action selection mechanic
  • Beautiful production and high-quality components
  • Clear thematic integration between mechanics and setting
  • Personal connection to Lisbon adds credibility and planning inspiration
Cons
  • Heavy rules and long playtime (roughly 1.5–2 hours)
  • Steep learning curve for new players
Thematic elements
  • Array
  • Lisbon, Portugal in the 18th century after the 1755 earthquake
  • thematic, atmospheric
Comparison games
  • The Gallerist
  • Kanban
Mechanics (from transcript analysis)
  • action selection — Selected actions are revealed and form the ongoing engine the player builds each round.
  • Card Drafting — Players select actions by sliding a card into the top or bottom, which hides the chosen action and reveals the next one.
  • Currency/Influence management — Multiple currencies are used (including influence) to perform actions and advance strategies.
  • Engine Building — Players build an engine by collecting rubble, upgrading buildings, and managing various resources to gain points.
  • engine building / resource management — Players build an engine by collecting rubble, upgrading buildings, and managing various resources to gain points.
  • follow mechanism — A follow mechanic is used, with turn order and actions made clear by the top card.
  • Influence Points — Multiple currencies are used (including influence) to perform actions and advance strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a beast of a game
  • the coolest part about this game is the player board... there are slots here to stop your card when you slide it in
  • this game has a sliding card mechanic where you'll slide the cards either into the top or the bottom and you're going to hide the action that you're going to get instantly and it'll reveal the action that you get continuously
  • the game is extremely thematic
  • might be a lot of rules but once you've learned them it makes sense
  • the game takes about two hours to play
  • there's about three different currencies in the game that you can use; influence is one of them
  • I went to Lisbon and visited some of the public buildings you're going to build throughout the game
References (from this video)
No references stored for this video.
Video em6oXGxLsf0 DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60806 · mention_pk 153254
DaniCha - Lisboa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant, accessible arcade-leaning gameplay
  • Affordable (under $10)
  • Good replayability with multiple levels and modes
  • Deck-building buffs add strategic depth
Cons
  • Some rounds feel luck-based with limited control
  • Confusion around certain mechanics (e.g., locked legendary card) and shop interactions
Thematic elements
  • Luck and strategy via buffs and deck-building
  • Arcade/Plinko-inspired level-based play
  • Observational/first-play commentary
Comparison games
  • Bellatro
  • Plinko
Mechanics (from transcript analysis)
  • currency and upgrades — Tokens and tickets are earned to buy buffs, challenges, and permanent ball upgrades via in-game Shops; tokens convert to tickets.
  • round-based progression — Levels are broken into rounds with targets to beat; progress is tracked and round-specific budgets apply.
  • shop and card synergy — Buying buff cards builds a synergistic deck; the shop refreshes each round and the first reroll is free.
  • slot payouts — Ball values determine slot payouts with multipliers (e.g., 64 value can yield a 10x multiplier, e.g., 640).
  • spawn balls — Players spawn balls by clicking or pressing space to drop balls through a pegboard, accumulating score as they descend.
  • Track Advancement — Levels are broken into rounds with targets to beat; progress is tracked and round-specific budgets apply.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very pleasant game, I think.
  • I like this game. I like Plinko-type games.
  • it's also a pretty affordable game. It's definitely under 10 bucks to play, so worth checking out.
References (from this video)
No references stored for this video.
Video qGG_aiVNuHI The Board Game Garden Top 10 List at 17:30 sentiment: positive
video_pk 42770 · mention_pk 129932
The Board Game Garden - Lisboa video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool use of multi-use cards within a large, intricate system
  • thematic depth and production quality
Cons
none
Thematic elements
  • economic and political rebuilding with bureaucratic actions
  • early 18th-century Lisbon during the rebuilding effort after a disaster
  • multi-use card mechanics embedded in a heavy euro
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — actions on cards can be tucked to trigger ongoing effects or played for immediate actions; nobles can be used for major actions
  • hand management with action and noble cards — actions on cards can be tucked to trigger ongoing effects or played for immediate actions; nobles can be used for major actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is such a cool kind of way to use multi-use cards.
  • Expeditions is a race game.
  • Lost Ruins of Arnack is my favorite game that includes multi-use cards.
  • Lost Ruins of Arnack as well as Dune Imperium in my deck building month.
References (from this video)
No references stored for this video.
Video dMsxduwtKFc The Board Gaming Doctor Top List at 10:21 sentiment: positive
video_pk 42142 · mention_pk 127840
The Board Gaming Doctor - Lisboa video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic integration with a historical city-building arc
Cons
  • heavy rule set, longer playtime
Thematic elements
  • city-building / economic management
  • Urban development after a major disaster (historical, European city focus)
  • historical, heavy indirect control
Comparison games
  • Glass Road
  • Labora
  • Underwater Cities
Mechanics (from transcript analysis)
  • grid- and tile-based city planning — Players manage city development and efficiency, balancing resources and buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like theme really matters to me if I want to put myself in a setting in a board game and have a relatively good understanding of how to play
  • the theme that it's set in as well as how well those mechanisms integrate with the theme
  • I think it's my number one theme because of how interested I am in games that I'm previewing and looking at further in the Horizon
References (from this video)
No references stored for this video.
Video vnXLdoPpdNg Board Gaming Ramblings Special Event at 2:47 sentiment: positive
video_pk 40437 · mention_pk 122429
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, cohesive theme
  • deep strategic layering
  • high thematic integration
Cons
  • very steep learning curve
  • longer playtime and table presence
Thematic elements
  • urban reconstruction, political maneuvering, economic planning
  • Lisbon after a catastrophic earthquake and financial rescue
  • strategic, heavy euro with bureaucratic flavour
Comparison games
  • Spirit Island
  • Fury of Dracula
Mechanics (from transcript analysis)
  • Resource Management — Investing in buildings, ships, and money to influence city revival
  • resource management / engine building — Investing in buildings, ships, and money to influence city revival
  • Worker Placement — Players send workers to activate actions and manage resources
  • Worker placement / action selection — Players send workers to activate actions and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my birthday so you should subscribe
  • this is the first box-opening moment of this birthday puzzle
  • the answer to the universe and life and everything is 42
References (from this video)
No references stored for this video.
Video xiigquky33E Totally Tabled Top 50 List at 4:17 sentiment: positive
video_pk 38616 · mention_pk 116377
Totally Tabled - Lisboa video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration
  • Dense, planned strategy with meaningful choices
Cons
  • Very steep learning curve
  • Heavy rules may deter some players
Thematic elements
  • disaster recovery and urban planning
  • Rebuilding Lisbon after the 1755 earthquake
  • historical realism
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of cards to drive actions and build effects.
  • Tile laying / area control — Workers/tiles are placed to develop districts and score points.
  • Tile Placement — Workers/tiles are placed to develop districts and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia lets you develop how you score, not just what you score.
  • Concordia would be not much lower on the list if it weren't for that expansion; I’ve done a full playthrough using it.
  • it's a ton of fun
  • this is my favorite Star Wars game just because it captures exactly what you would want from that franchise
  • Iberia is my favorite iteration of the game; it's the pandemic game that I play regularly
  • I'm a huge fan of exploration and games, and Sleeping Gods does it better than almost any other
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 8:00 sentiment: positive
video_pk 38493 · mention_pk 115878
Totally Tabled - Lisboa video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video -P1S5hh0UpM Board Gaming Ramblings Discussion at 21:52 sentiment: positive
video_pk 38486 · mention_pk 115826
Board Gaming Ramblings - Lisboa video thumbnail
Click to watch at 21:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematic experience with heavy planning
  • highly strategic and satisfying when optimized
Cons
  • steep learning curve
  • long playtime can be daunting
Thematic elements
  • economic, social, and urban reconstruction
  • Lisbon after the 1755 earthquake and rebuilding era
  • historical, heavy strategy
Comparison games
  • Brass
  • Gizmos and Gadgets (thematic heavy euros)
Mechanics (from transcript analysis)
  • Compound Scoring — timed actions and scoring phases create tension as players optimize for endgame points
  • order-based scoring — timed actions and scoring phases create tension as players optimize for endgame points
  • Worker Placement — players assign actions from a rondel-like mechanism to manage city-building components and finances
  • worker placement / rondel / optimization — players assign actions from a rondel-like mechanism to manage city-building components and finances
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Quotes (from this video)
  • we are using a 10 point ranking system
  • the sums of the parts are more important than the number at the end
  • people are used to you doing it they're enjoying seeing like oh what is rating
  • if you maybe don't have the time to watch the whole review and just go to final thoughts and hear some things and you see the number
  • a 10 is the highest price I can hear for a game
  • the best games to exist don't exist, the perfect game doesn't exist
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