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Maglev Metro box art

Maglev Metro

Game ID: GID0199303
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.

Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.

Maglev Metro contains two unique maps.

—description from the publisher

Description

In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.

Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.

Maglev Metro contains two unique maps.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 22 · mix 3 · neu 4 · neg 1
Mentions per page
Showing 1–33 of 33
Video qMsg4N1G4ZE Board Game Sanctuary Top List at 7:05 sentiment: positive
video_pk 109840 · mention_pk 315958
Board Game Sanctuary - Maglev Metro video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player colored perspex tiles
  • Great pickup and deliver game
  • Beautiful components
  • Unlock all these workers and robots to upgrade your actions
  • One of the best train games played
Cons
  • Hesitated in getting this game
Thematic elements
  • Train network
Comparison games
  • 10 hours games
  • Suburbia
  • The Castles of Mad King Ludwig
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • action selection — Using commuters to upgrade actions and unlock new abilities.
  • network building — Building networks and efficiency routes by laying hex tiles.
  • Pick-Up and Deliver — Picking up commuters and dropping them off.
  • Tile Placement — Laying perspex hex tiles on top of other hex tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First impressions what makes a good first impression and what are my top five games that left a really long everlasting impression on me as a board gamer
  • hundreds of board games have been released all the time each and every year you know it's really hard to choose and play every single game so you have to be quite selective about which games you really connect with
  • Haven is a beautiful two-player game because not only do i love a forest themed game but the way that the three decks are divided and they're manipulated and the hand management that is involved in the game and trying to play certain things and out bluff your opponent just really shines through this game so magically
  • Great Western Trail is a beautiful game it is probably one of my top five favorite games in my entire board game collection
  • So much elegancy that happens in this game where you feel like you build this engine and as the board fills up with lots of property you feel the game kind of building higher and higher and getting more and more powerful
  • Maglev Metro
  • it is a really great pickup and deliver game where you pick up these uh commuters and you drop them off and you're trying to score points and you're laying these perspex hex tiles on top of other hex tiles to try and create these networks and efficiency routes
  • Imhotep Builder of Egypt
  • This is such a rich and very simple game to teach but it is so unique that it lasts it left such a great impression in me that i literally went home that night after i played and pressed the purchase button
  • Arc Nova
  • this game looks so much more beautiful in your hands than it does in pictures
  • Designer did an outstanding job of trying to ultimately create this amazing game which provides players with a cornucopia of choices
References (from this video)
No references stored for this video.
Video T7252T8DYmU Board Game Sanctuary Discussion at 1:49 sentiment: positive
video_pk 109816 · mention_pk 315866
Board Game Sanctuary - Maglev Metro video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modern marvel of train gaming with fancy perspex transparent hexes
  • Creates a subway map effect
  • Fun engine to build
  • Bonus scoring cards help focus strategy
  • Openness of the game, competition on stations
  • Reverse funnel effect with many options
  • Ability to upgrade particular actions and hone in on playstyles
  • Recessed play boards are superbly designed and satisfying
  • Using passengers and workers to expand the game is thematically cool
  • Innovative design
  • Appeals to replicating cool network underground maps
  • Thinkiness and puzzle solving
  • Next level train game
Cons
  • Personal bonus cards didn't feel thematic or were tacked on, abstract, and forced weird situations.
  • The refill mechanism requires spending a full action that wasn't particularly engaging.
Thematic elements
  • trains
  • subway
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Action Point Allowance — Spending a full action to refill a station.
  • network building — Building routes that spider out from a station.
  • pickup and deliver — Picking up passengers and robots from one hextile and dumping them on another.
  • Set Collection — Matching colors in the right column or row on the board helps to build your engine.
  • Variable player powers — Upgrading abilities and actions allows players to hone in on particular playstyles and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I was younger I used to love playing with trains
  • Ticket to Ride is a tricky train game that feels like you've just brought a set of carriages to a knife battle.
  • maglev Metro is a modern Marvel of train gaming.
  • The winner for me is Ticket to Ride
  • hope your next game is an amazing one
References (from this video)
No references stored for this video.
Video B1sKD7jVx2c Board Game Sanctuary Analysis at 7:35 sentiment: positive
video_pk 109815 · mention_pk 315861
Board Game Sanctuary - Maglev Metro video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Train networks
Comparison games
none
Mechanics (from transcript analysis)
  • network building — Players create train connections across the map to pick up and drop off passengers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not talking about the strategy of the gameplay I'm talking about the way the game feels the way the game pulls you in and transports you to another world
  • because in this video we are going to talk about seven weird things that board gamers really like
  • durable cards are so important if they've got a linen finish on it they've kind of got this cross-hatched nature on it where when you Shuffle and pick up the cards the cards don't stick together it's easy to manipulate and also repels a little dirty grimy oily and greasy fingertips
  • when it comes to packing up or setting up a board game sometimes it feels like you're putting together a 1000 piece puzzle you really want to organize all of your different components and bits so nothing gets lost
  • the idea that those games fit together well it's like putting that final piece in a 1000 piece puzzle and standing back and going wow I love my game collection
  • there's something satisfying about playing a Euro and seeing your colored cube move up a technology track race against another player up a temple and that sense of tension that you get when it comes to playing with cubes
  • there's something really special and expressive about a wooden component in a game that has screen printing on it
  • board gamers really appreciate it when everything stays in the one place and stays in a place where you last left it
  • So what did you think of my top seven lists Are there specific things that you look for to help elevate your board game experience
References (from this video)
No references stored for this video.
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 28:15 sentiment: positive
video_pk 98386 · mention_pk 273219
Rolling Dice & Taking Names - Maglev Metro video thumbnail
Click to watch at 28:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever transparent hex tiles for building tracks
  • Pick up and deliver mechanism
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — The game includes a pick-up and deliver mechanism.
  • tile laying — Involves building tracks with transparent hex tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video cMXJyUrRaCA Getting Games Discussion at 14:24 sentiment: negative
video_pk 90694 · mention_pk 242582
Getting Games - Maglev Metro video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i want to live inside the board game industry i want that to be my job
  • i don't want to do things that i dread
  • i want to be as completely transparent as possible
  • i'm going to call them good games logs
References (from this video)
No references stored for this video.
Video gBHC8BIFW2g Watch It Played News at 9:26 sentiment: positive
video_pk 90014 · mention_pk 239993
Watch It Played - Maglev Metro video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Building a futuristic theme park with VIP passengers and themed bonus cards.
Comparison games
none
Mechanics (from transcript analysis)
  • map expansion — Includes two new expansion maps that tweak rules and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i mean who does that
  • makes it worse actually doesn't it
  • seriously that's an actual option
  • the worst kind of zombies
  • my brother has quoted the line they have a cave troll to me for the past 20 years
  • i got scared i want to relive the legacy experience when i'm old and deaf and angry
  • i don't like patrick stewart
  • 7.6 tons is what's known in the business as a whole mess of cards
  • if kenitsia gets his hands on it and he'll do it don't test him and it'll be bloody excellent just out of spite
  • that's a lot just take the professor's advice by the singles you need from your local game store
  • went a bit off track there
  • you know that takes it slightly you know off the rails
  • if you're looking for a fun punch in the nostalgia then megaman adventures looks like a good way to go
References (from this video)
No references stored for this video.
Video 3V4_pDO57Wg Watch It Played Discussion at 3:57 sentiment: positive
video_pk 89643 · mention_pk 238458
Watch It Played - Maglev Metro video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • definitely going to be getting the expansions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nay i don't really go in for expansions for a couple reasons we'll get into
  • i don't play any of my games enough to need any expansions really
  • board games are meant to be an experience that everybody enjoys and everybody comes away from feeling better
  • just because it's rated low doesn't mean it's bad it just means it's misunderstood
  • don't judge a book by its cover especially when it's a board game
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:43:50 sentiment: neutral
video_pk 86646 · mention_pk 224932
Heavy Cardboard - Maglev Metro video thumbnail
Click to watch at 1:43:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Urban transit
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video mSLtTPI6Us0 Before You Play Playthrough
video_pk 70207 · mention_pk 167107
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a pickup and deliver game for one to four players.
  • The decisions are really tough right now. They are. We're in a race.
  • The rules changes are pretty minute. Like, the it's just a few unit extensions and the fact that stations start on the board, and you can close them. But, they actually make a really big impact on how the game plays out, and just sort of the decisions that you make along the way.
References (from this video)
No references stored for this video.
Video mSLtTPI6Us0 Before You Play Playthrough at 4:00 sentiment: positive
video_pk 70207 · mention_pk 218579
Before You Play - Maglev Metro video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The rules changes in the Barcelona map, while minute, have a big impact.
  • The horizontal layout of the Barcelona map necessitates breaking and rebuilding track.
  • The Barcelona map's station closing mechanism adds an interesting layer of strategy.
Cons
  • Overexpansion early on can be detrimental.
  • Initial placement decisions can significantly impact scoring.
  • The horizontal nature of the Barcelona map can lead to difficult track-building decisions.
Thematic elements
  • build out track and establish rail lines to use robots to pick up and deliver commuters to their destinations
  • the future
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — On your turn, you can take two actions... you can perform up to four units per action.
  • Area Movement — Moving our train from station to station... your train is always moving in one direction and can never turn around until you've either reached the very end of your line or if you take the reverse train action.
  • End game trigger — The game end is triggered as soon as no commuters are on any of the stations.
  • Engine Building — Picking up and delivering various robots to the different destinations in order to engine build and make your actions better.
  • Modular Board — Featuring one of the new expansion maps from volume two... Barcelona... in the base game, some of these stations start off the board and you'll have to build them first. But in this one, we have them all right from the get-go.
  • Network/Route Building — The ability to build track... players can only build from that station... you have to be very cautious of which tracks you use because you are very limited in these.
  • Pick-Up and Deliver — This is a pickup and deliver game for one to four players.
  • Set Collection — You'll be able to score up to four of them [bonus cards]... you'll have to unlock the additional bonus cards in order for you to score them.
  • variable goals — Each player is given a hand of bonus cards... at the end of the game, you'll be able to score up to four of them.
  • Variable player powers — Players can actually build track over the same space because the way that our pieces sort of are built... players can still build over the same space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a pickup and deliver game for one to four players.
  • The decisions are really tough right now. They are. We're in a race.
  • The rules changes are pretty minute. Like, the it's just a few unit extensions and the fact that stations start on the board, and you can close them. But, they actually make a really big impact on how the game plays out, and just sort of the decisions that you make along the way.
References (from this video)
No references stored for this video.
Video IHrakJPHdto Meeple University Review
video_pk 70018 · mention_pk 166915
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a gimmick but you know the thickness that train the stuff i think that's really cool
  • the engine building part is really fun
References (from this video)
No references stored for this video.
Video IHrakJPHdto Meeple University Review at 1:46 sentiment: mixed
video_pk 70018 · mention_pk 238847
Meeple University - Maglev Metro video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging engine-building mechanic
  • Premium components and tactile design
  • Two board variants offer different strategic options
Cons
  • Slight randomness in passenger draw
  • End-game scoring may not strongly reward engine-building
  • Not all players may enjoy the route-building focus or the extra train movement
Thematic elements
  • subway construction and route optimization with engine-building
  • Subway networks on a Berlin-side and a Manhattan-side board
Comparison games
  • Whistle Mountain
Mechanics (from transcript analysis)
  • Adjust action — Move robot meeples, strengthening a chosen action temporarily while weakening another.
  • Build station — Cannot place new stations until you unlock that color.
  • Capacity and pickup/drop-off — Trains have capacity; you pick up and drop off passengers at matching stations.
  • End Game Bonuses — End-game objective cards and bonuses affect final scoring.
  • End-game objectives and bonuses — End-game objective cards and bonuses affect final scoring.
  • Gold/Silver/Bronze Scoring — Unlock colored passengers and score based on deliveries and links.
  • Network/Route Building — Your route is a single line or loop; you can't branch off.
  • Pick-Up and Deliver — Trains have capacity; you pick up and drop off passengers at matching stations.
  • Refill action — Draw passengers from the bag to add to your stations.
  • Reverse trains — Flip a train around to change direction mid-route.
  • Route Building — Your route is a single line or loop; you can't branch off.
  • Track action — Place or destroy track up to the number of action points shown.
  • Train Movement — Move your train along your line; one movement point per move.
  • Two actions per turn, extra actions for filled rows — You have two actions per turn, and you gain extra actions for each filled row.
  • Two-board geometry — Two board sides (Berlin/Manhattan) with different routing constraints.
  • Unlock color and scoring — Unlock colored passengers and score based on deliveries and links.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a gimmick but you know the thickness that train the stuff i think that's really cool
  • the engine building part is really fun
References (from this video)
No references stored for this video.
Video bsbobc2PJBc Playthrough at 2:21 sentiment: positive
video_pk 69197 · mention_pk 165581
Maglev Metro video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechs speed up the game considerably.
  • Mechs allow for "crazy level powers."
  • Satisfying engine building potential.
Cons
none
Thematic elements
  • Pick up and deliver
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions, with the ability to gain more actions throughout the game.
  • Objective Fulfillment — Players work towards completing secret goals or bonus cards.
  • Pick up and deliver — This is the core mechanic where players collect and deliver items across the board.
  • Route Building — Players lay track tiles to create paths on the board.
  • Set Collection — Collecting specific colored passengers for scoring purposes.
  • Variable player powers — Mechs provide special abilities that modify standard actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expand Me Love Metro with six more maps, nanobots, ghost trains, and more.
  • As you can see, when you add mechs, it does speed the game up considerably because one and then two of your actions are super boosted.
  • My engine's about to hum, folks.
  • You guys are killing me. Like what goal cards are going to work well with this? Not very many.
References (from this video)
No references stored for this video.
Video 7skU5UXZsnw Playthrough at 0:21 sentiment: positive
video_pk 69155 · mention_pk 165523
Maglev Metro video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Outback map adds unique opportunities and changes the landscape.
  • The ability to connect stations of multiple colors on the Outback map is interesting.
  • The game is about building your engine and then reconfiguring it.
  • The game allows for strategic infrastructure building.
  • Adjusting robots is a key mechanic that adds flexibility.
Cons
  • One player felt they made poor choices early on and were not optimizing.
  • One player felt they were not scoring well and were far behind.
  • One player felt their strategy was too focused on adjusting and not completing objectives.
Thematic elements
  • Building a magnetic levitation train network
  • Australian Outback
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take two actions per turn, with the power of actions based on robot placement.
  • Engine Building — Players upgrade their player boards by placing robots to gain more actions and score points.
  • Pick-Up and Deliver — Players pick up commuters and robots and deliver them to their desired locations.
  • Route Building — Players build train routes by laying track between stations.
  • Set Collection — Players collect commuters of specific colors to deliver to matching stations.
  • Tile Placement — New land tiles are added to the board when building stations in the Outback map.
  • Variable player powers — Action power is based on the number of robots in an action space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The campaign for the new map two campaign which we're going to be showing you some stuff from is delayed until further notice with this instability in the market right now.
  • So, in the meantime, we're just going to be out here building that hype.
  • Maglev Metro is a route-building pick-up-and-deliver game where players will be building stations, making train routes, and dropping off commuters and robots at their desired locations.
  • The whole game is about kind of building your engine and then like ripping it apart and then building it again and ripping it apart and stuff like that.
  • Players will be discovering the map as they go. Each time you do the build a station action, you will take an available land tile and add it to the growing board.
  • Jimmy wins with 73 points. Big up to Jimmy.
  • I lost by like 30 points. Yeah. Okay, that was last close than I thought I was going to.
References (from this video)
No references stored for this video.
Video MklS4ittx1M Playthrough at 0:20 sentiment: mixed
video_pk 69042 · mention_pk 165363
Maglev Metro video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging route building and pick-up and deliver mechanics.
  • The Ghost Train map adds a unique thematic twist and gameplay challenge.
  • Multiple scoring opportunities provide strategic depth.
Cons
  • Can be a 'brain burner' and difficult to navigate.
  • Requires strategic pivoting and efficient action management.
Thematic elements
  • transporting passengers and robots via magnetic levitation trains
  • eerie landscape
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose two actions per turn, with the power of actions determined by robots on their player board.
  • Modular Board — The game features different maps/boards like the 'Ghost Train map' and 'Outback map' which alter gameplay.
  • Pick-Up and Deliver — Players pick up passengers and robots from various locations and deliver them to their desired destinations.
  • Route Building — Players build train tracks to connect stations and pick up/deliver passengers.
  • Set Collection — Players collect sets of passengers of specific colors to score points.
  • Tile Placement — Players place track tiles and station tiles on the board.
  • Worker Placement (Robots) — Robots on the player board determine the strength of available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dude, such a great Forward and backwards, right?
  • We are the Bros Murph today. At the Game House, we are back with a little bit of Maglev Metro.
  • Map Pack Volume 2. Volume 1, but you get it, too.
  • In this one, all passengers start off on the board, which is a little bit of a spooky board, laying there waiting to be picked up.
  • Maglev Metro is a route-building, pick-up-and-deliver game where players will be building stations, making train routes, and dropping off commuters and robots at their desired locations.
  • The game will end once one of each type of station has been built, and there are no more passengers in the bag.
  • With the new Ghost Train map, players will traverse an eerie landscape as passengers begin the game spread out across the whole map.
  • It's a very narrow map. It it's it's tough to navigate. You have to do a lot of building and unbuilding of track.
  • Testing cabezas. You are the first player. So, how do you want to open?
  • It's the best part. Can't get them here in California, but we can get them down there.
  • The white light at the end of the tunnel is a Maglev train.
  • So, that's going to be two. Yeah. So, all of my my build points.
  • Positively furious already cuz you're going to build something stupid.
  • Goldberg should be in the hall of fame I said it.
  • Why would David Spade have played in Mighty Ducks?
  • If y'all have ever watched any play throughs of us doing Maglev Metro, you understand that I'm not good at this game.
  • So, it was it was like yeah because you got 24 from your links which was nuts.
References (from this video)
No references stored for this video.
Video hPZPcFzZq7o Watch It Played Playthrough
video_pk 68556 · mention_pk 164836
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Central Park is completely off limits. We must maintain its pristine nature.
  • The efficiency part of the robot game is really tough right now.
  • placements are scary.
  • Whenever you're at the hub you can always leave from any of your tracks.
References (from this video)
No references stored for this video.
Video hPZPcFzZq7o Watch It Played Playthrough at 0:10 sentiment: mixed
video_pk 68556 · mention_pk 237751
Watch It Played - Maglev Metro video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging back-and-forth decision-making
  • Thematic setting & components coloring
Cons
  • Frustration with inefficiency and complexity
  • Narrow two-player pacing may feel slow
Thematic elements
  • magnetic levitation rail system and robot-based logistics
  • Manhattan map with a central hub and multiple tracks
Comparison games
none
Mechanics (from transcript analysis)
  • adjust actions / refill station — Players can adjust their robots and refill commuters from the hub.
  • Bag Building — Game ends when one of each station is built and the bag is emptied.
  • build stations (office, store, embassy, etc.) — Players construct various facilities on the board to enable future actions.
  • build track / curved and straight tiles — Players place track tiles to extend routes, including curved ones.
  • endgame: build one of each station and empty bag — Game ends when one of each station is built and the bag is emptied.
  • hub rules: leave from any track; end-of-line behaviors — While at the hub, players can depart from any track and special rules apply for end-of-line travel.
  • Network/Route Building — Players place trains on a hub and assign robots to action slots to build tracks and stations.
  • Pick-Up and Deliver — Robots on tracks can be picked up and dropped off at hubs and stations.
  • pickup and drop off robots/commuters — Robots on tracks can be picked up and dropped off at hubs and stations.
  • setup and hub-based track building — Players place trains on a hub and assign robots to action slots to build tracks and stations.
  • two-player scoring and bonus cards — Bonus cards grant points based on various conditions, including completed rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Central Park is completely off limits. We must maintain its pristine nature.
  • The efficiency part of the robot game is really tough right now.
  • placements are scary.
  • Whenever you're at the hub you can always leave from any of your tracks.
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 19:26 sentiment: positive
video_pk 66118 · mention_pk 160726
Ryan and Bethany board game reviews - Maglev Metro video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine-building depth with modular components
  • fulfilling rows/columns provides satisfying incentives
Cons
  • rules can be dense for newcomers
Thematic elements
  • people- and robot-based passenger routing
  • futuristic rail network
  • engine-building through route optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — placing tiles/building routes to unlock endgame scoring
  • engine-building — placing tiles/building routes to unlock endgame scoring
  • Set Collection — collect passenger/robot tiles to complete rows/columns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
No references stored for this video.
Video fA0jdkB6DrU Review at 0:11 sentiment: positive
video_pk 65729 · mention_pk 159490
Maglev Metro video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever tile design accommodating four players.
  • The action board and moving pieces are engaging.
  • Nicely varied scoring cards and goals.
  • Perspex tiles create a realistic Metro Network look.
Cons
  • Difficult to distinguish colors at a distance.
  • Player board can be overwhelming initially.
Thematic elements
  • Developing a new set of maglev train lines
  • The near future, a modern city
Comparison games
  • Ticket to Ride
  • Empyereal spells and steam
Mechanics (from transcript analysis)
  • action selection — Each Turn You will choose what actions to take from a set list.
  • network building — You want to build a network of maglev lines on the board.
  • Set Collection — Collecting different types of passengers will help you build your game engine and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is brought to you by the three minute board game patrons keep us Independent by supporting us on patreon
  • Kia ora Koutou and welcome to Maglev Metro in about three minutes
  • Maglev Metro: if only it was on Mars gold medal game
References (from this video)
No references stored for this video.
Video L39Oq21i-tE watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64387 · mention_pk 157837
watch it played - Maglev Metro video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • magnetic levitation rail transit with robots and commuters
  • Manhattan subway and Berlin metro
  • tutorial/educational
Comparison games
none
Mechanics (from transcript analysis)
  • adjust_action — Shift robots to new slots to unlock extra actions; capacity adjustments possible; commuters cannot be rearranged.
  • build_station — Unlock and build stations by color; involves taking passenger from setup, moving robots, and placing station on board; first time a color is built yields commuters.
  • change_direction — Change direction of train after a robot is added; turning around is free in some cases.
  • drop_off_passengers — Remove passengers from train at a station matching color; can place new passenger on board to gain new units; color-matching rules.
  • end_game_and_scoring — End the game when the bag is empty; final scoring via commuters, track links, and bonus VP cards; tie-breaker rules.
  • move_action — Move train along connected tracks to next station; movement units determine distance; can turn around at ends; only own colored tracks usable.
  • pickup_passengers — Load passengers onto train up to action units and capacity; different passenger types influence scoring and actions.
  • refill_station — Draw passengers from bag to station; avoid current color; replace drawn ones until valid; bag content management rules.
  • track_action — Build and/or remove track tiles; costs units; ends align with stations; tiles can be rotated; track limits and shareability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "maglev metro designed by ted alsbach and published by bezier games"
  • "we're going to learn how to play"
  • "the player with the most points will win"
  • "end of the game is triggered"
References (from this video)
No references stored for this video.
Video tp92EAcASs4 The Dice Tower Analysis at 7:32 sentiment: positive
video_pk 35699 · mention_pk 106737
The Dice Tower - Maglev Metro video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Urban subway network development
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eight out of 10.
  • It's not a bad game. It's not a great game. It's fine.
  • This game's really bad.
References (from this video)
No references stored for this video.
Video 5ytgzRYGUfs The Board Game Garden Discussion at 8:14 sentiment: positive
video_pk 29222 · mention_pk 234701
The Board Game Garden - Maglev Metro video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surpassed expectations; enjoyable solo variant
  • Strong action economy and replayability with maps
Cons
  • Some players may prefer other PnD or route-building games
Thematic elements
  • train routing and resource optimization
  • urban rail network management
  • mechanics-driven, engine-building feel
Comparison games
  • Suburbia
  • Merchants of the Dark Road
Mechanics (from transcript analysis)
  • pick up and deliver / route building — you pick up passengers and drop them off to optimize actions and scoring
  • Pick-Up and Deliver — you pick up passengers and drop them off to optimize actions and scoring
  • Worker Placement — placing meeples to access stronger actions and victory points
  • worker placement-like actions — placing meeples to access stronger actions and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started to do the board game Garden full time.
  • I can't stop thinking about Wild Gardens; it was immersive and wholesome.
  • Legacy of You, I backed this on Kickstarter and I am so excited to dive in.
References (from this video)
No references stored for this video.
Video GNhguz-WFTI The Board Game Garden Discussion at 23:54 sentiment: positive
video_pk 28842 · mention_pk 236544
The Board Game Garden - Maglev Metro video thumbnail
Click to watch at 23:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded design lineage
  • solo play support
Cons
none
Thematic elements
  • urban transit
  • metro/rail expansion
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — build out a metro network for efficiency and scoring
  • tile/board building with route planning — build out a metro network for efficiency and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited for this one I did read the instructions or the rules for it it seems like a pretty straightforward game
  • this is a game that I've been wanting for a very long time because obviously the theme really speaks to me
  • I'm so excited to try this out
  • On Tour is a roll and write and I am a huge fan of Roll and Write
  • the art is fantastic it is for two to four players
  • holy crap this is a big monstrous box
  • I feel like we have so many new games to play
References (from this video)
No references stored for this video.
Video ako3RrFqYP4 The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 13073 · mention_pk 38230
The Broken Meeple - Maglev Metro video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • transportation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
  • come on seriously i need to get on with a stream in a minute
  • what is going on at fantasy fly at the moment they're just not bringing out any major good games
  • every time they try to do a spin-off game that isn't a card game they tend to fail
  • root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
  • i just i'm okay with rue but i would never seek it out
References (from this video)
No references stored for this video.
Video kVnUALw-wAw Board Game Spotlight Playthrough at 0:00 sentiment: positive
video_pk 12824 · mention_pk 37450
Board Game Spotlight - Maglev Metro video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging fusion of engine-building and route-building that scales well with player count
  • High-quality acrylic components that stack and overlay cleanly
  • Clear color-coding with practical colorblind accommodations noted in play
  • Modular maps and expanding content (new maps) create replayability and future interest
  • Two-player pacing is tight and fast, with good interaction through overlaying routes
Cons
  • Colorblind accessibility, while addressed with better color choices, remains a point of friction for some players
  • Rule clarifications arise around end-of-line movement, capacity, and color unlocking during play
  • Strategic planning can feel constrained by the two-action-per-turn limit, which can lead to analysis paralysis in longer sessions
Thematic elements
  • city planning, transit optimization, and puzzle-driven engine-building
  • A futuristic urban transit network where players build and manage maglev routes and stations across a city map.
  • procedural/puzzle-driven with modular maps and components
Comparison games
none
Mechanics (from transcript analysis)
  • color-based unlocking — Colors determine which stations can be built; unlocking a color requires appropriate robots and actions.
  • Engine Building — Acquire robots to increase action strength, enabling more actions per turn and unlocking capabilities over the course of the game.
  • engine-building — Acquire robots to increase action strength, enabling more actions per turn and unlocking capabilities over the course of the game.
  • Modular Board — Double-sided tiles and acrylic pieces allow multiple lines to pass through the same space, enabling layered networks.
  • overlay / modular board — Double-sided tiles and acrylic pieces allow multiple lines to pass through the same space, enabling layered networks.
  • route-building and delivery — Lay tracks, route trains, and pick up / drop off passengers to score and advance along lines.
  • Set Collection — Players hold objective cards and complete rows/columns for end-game scoring and bonuses.
  • set collection / objectives — Players hold objective cards and complete rows/columns for end-game scoring and bonuses.
  • tile/station placement — Place stations and routes along the board, with color unlocking and limited placement rules that shape the network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love like the puzzle piece and how this is double sided the component quality is really really well done.
  • the reason they're clear like this the reason why they're acrylic is because you can place them on top of each other.
  • this is an engine-ish building action selection game.
  • the tiles overlay it's so cool to see that overlay in action and how it changes the map.
  • I cannot wait to play the new maps.
References (from this video)
No references stored for this video.
Video -eU2Sa3gb6s Our Family Plays Games Playthrough at 1:00 sentiment: positive
video_pk 11918 · mention_pk 127924
Our Family Plays Games - Maglev Metro video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds depth with Mars-specific elements (moons, canyons, wrapping map)
  • two-to-one setup (Mars + Moon bases) enriches strategy
  • visually appealing see-through tiles and thematic flavor
Cons
  • high learning curve and dense decision space
  • pathing can be punishing on early rounds and requires careful planning
Thematic elements
  • space-based train/rail transport and passenger routing
  • Mars with moon bases (Phobos and Deimos) and a central launch infrastructure
  • expansion map integrating base game's systems with Mars-specific challenges
Comparison games
  • Maglift Metro (base game)
  • Pac-Man boards (inspiration for layout feel)
Mechanics (from transcript analysis)
  • launch actions — launch trains to orbit and deliver passengers to distant stations (e.g., Phobos and Deimos)
  • map wrapping — board wraps around the planet, creating long, interconnected routes and edge-case decisions
  • movement constraints — one-way travel with occasional reversals and strategic planning to avoid dead-ends
  • Movement Points — one-way travel with occasional reversals and strategic planning to avoid dead-ends
  • Network/Route Building — lay tracks to connect stations around a wrapping planetary map and between moons
  • Resource Management — manage workers/robots and storage in bags, with pickups and drops influencing efficiency
  • resource/robot management — manage workers/robots and storage in bags, with pickups and drops influencing efficiency
  • route-building — lay tracks to connect stations around a wrapping planetary map and between moons
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This map is so interesting.
  • It's a brain burner that makes you really think.
  • Mars on one side and Moon bases on the other.
  • It's a tough map.
  • We are very competitive in this family.
References (from this video)
No references stored for this video.
Video 1plahvWOtwg Rolling Dice & Taking Names Review at 38:34 sentiment: positive
video_pk 11309 · mention_pk 33234
Rolling Dice & Taking Names - Maglev Metro video thumbnail
Click to watch at 38:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive production quality and components
  • Modular map design increases replayability
  • Engaging engine-building decisions and strategic depth
  • Clear sense of progression and endgame tension
Cons
  • Hex station tiles can be a tight fit
  • Iconography on some tiles is not immediately obvious
Thematic elements
  • urban transit optimization and network design
  • New York and Berlin metro systems with magnetic levitation tracks
  • engine-building with modular maps
Comparison games
  • Railways of the World
  • Age of Steam
  • Suburbia
Mechanics (from transcript analysis)
  • Engine Building — Upgrade actions via robots to increase available actions and capacity.
  • engine_building — Upgrade actions via robots to increase available actions and capacity.
  • Pick-Up and Deliver — Pick up passengers from stations and drop them off at matching color stations to score points.
  • pickup_and_delivery — Pick up passengers from stations and drop them off at matching color stations to score points.
  • Tile Placement — Place hex station tiles and stackable tracks to create routes between stations.
  • tile_and_track_placement — Place hex station tiles and stackable tracks to create routes between stations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Production-wise this is one of the best production games I've seen in a long time.
  • It's an engine-building game, somewhat to me.
  • Phase one you place your workers, Phase two transport the statues, Phase three put the hats on them.
  • Two maps give you variety.
  • Rapa Nui is a pickup and deliver game with a twist that makes you think about paths and statues.
References (from this video)
No references stored for this video.
Video E0X2XKC1lXg Meeple Mountain Discussion at 5:36 sentiment: positive
video_pk 10669 · mention_pk 31484
Meeple Mountain - Maglev Metro video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Favorite of the games was Lost Ruins of Arnak.
  • This convention is a great time to see other gamers, learn new games, and meet new people.
  • The swap meet is a huge way to support Great Plains Gaming Project.
  • Staying at the hotel beside it made things easier, though parking and logistics required planning.
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 16:35 sentiment: neutral
video_pk 10382 · mention_pk 94375
Our Family Plays Games - Maglev Metro video thumbnail
Click to watch at 16:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Upcoming game mentioned for future play
Cons
none
Thematic elements
  • Metro/transportation
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video R1jMK2BrRHY Before You Play Playthrough sentiment: positive
video_pk 9316 · mention_pk 107517
Overall sentiment (raw)
positive
Pros
  • Flexible action system
  • Unique map design
  • Strategic depth
  • Interesting bonus card mechanics
Cons
  • Complex rule variations
  • Tight action economy
  • Challenging end-game scoring
Thematic elements
  • Urban transit network building
  • Chicago transit system
  • Pick up and deliver
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have limited actions per turn, can gain extra action tokens
  • route optimization — Players strategically place stations and move passengers
  • Track building — Players construct railway tracks to connect stations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game really wants you to go to the loop and gain these action tokens
  • Endgame is always a bit nail-biting
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 5:54 sentiment: positive
video_pk 6062 · mention_pk 17988
3 Minute Board Games - Maglev Metro video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designer of Suburbia
  • Eye on new designer release
  • Expansion featuring Mars coming
Cons
none
Thematic elements
  • Railway building
  • Futuristic transit
Comparison games
  • Suburbia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video jtuVA4SAa9Y Our Family Plays Games Top List at 19:51 sentiment: positive
video_pk 4241 · mention_pk 104924
Our Family Plays Games - Maglev Metro video thumbnail
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique translucent tiles that stay visible
  • Elegant route-building vibe with maps and expansions
  • Beautiful production and approachable rules
Cons
  • Potentially puzzly for new players
  • Some maps may require more setup time
Thematic elements
  • Transit planning and route optimization
  • Urban subway network and city development
  • Tactical tile-laying with spatial visibility
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — Players connect lines to complete transportation networks.
  • Pick-Up and Deliver — Players move workers and materials to fulfill city needs.
  • route-building — Players connect lines to complete transportation networks.
  • Tile Placement — Clear, translucent tiles form routes and city blocks.
  • Tile-laying — Clear, translucent tiles form routes and city blocks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • enter from a place of curiosity not judgment
  • what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
  • recognizing intent but speaking to impact
  • play testing is the most exciting, most important part of play testing
  • it's about entering conversations with curiosity and not judgment
  • don't judge Monopoly, don't judge people who enjoy different games
References (from this video)
No references stored for this video.
Video o8UWg3V04EY Heavy Cardboard Playthrough at 6:14 sentiment: positive
video_pk 1405 · mention_pk 125239
Heavy Cardboard - Maglev Metro video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thick, chunky components and sturdy tiles that feel premium
  • Vibrant, thematic art with a convincing maglev/rail aesthetic
  • Asymmetric maps and modular setup increase replayability
  • Tight action economy with meaningful decisions around track-building and passenger management
  • Clear demonstration of mechanics and rules during playthrough
Cons
  • Rule maintenance is non-trivial; it’s easy to miscount station exits (two exits per station) and misplay a rule
  • Endgame scoring can be complex and confusing without careful rule reference
  • Base game's weight can be intimidating for new players transitioning into Nanobots expansion
Thematic elements
  • urban transit optimization, network building, and color-coded passenger routing
  • A futuristic metropolis implementing maglev-based public transport with autonomous stations and color-coded passenger flows.
  • instructional demonstration with live teaching of rules and map setup
Comparison games
  • Age of Steam
  • Railways of the World
  • Suburbia
  • Manhattan map variants
Mechanics (from transcript analysis)
  • Bonus actions / extra actions — On a turn, players can accumulate up to five actions; completing certain sequences grants bonus actions that apply immediately.
  • Build stations — Gold robots allow building new stations; stations unlock interaction with specific passenger colors. There are constraints on how many exits a station can have.
  • Endgame and Scoring — The game ends when certain color passengers are exhausted. Final scoring combines base scoring cards, color-based points, and link/row bonuses.
  • Lay track — Place acrylic track tiles to connect stations. Tracks must be built from ends of a station’s snake-like path, with curves and straights offering strategic options.
  • Move locomotive — Move along your own built track from station to station; direction is set by a heading, and movement is constrained by the existing track layout.
  • Pickup and drop off passengers — Passengers are color-coded robots. You must manage capacity to pick up passengers and drop them at stations that match their color when possible.
  • Refill stations — At the refill phase, draw passengers from a bag to place onto stations, ensuring colors match station colors and capacity constraints.
  • Reverse direction — The train direction can be reversed under specific conditions (e.g., copper presence); reversing affects future movement along the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mag Lev Metro. If you've never played Mag Lev Metro, that's okay. I'm going to teach the full game and then Nanobots just adds on top of it.
  • This map is asymmetric depending on map choice, and everything is very modular and scalable.
  • It's like a programming game. There’s a lot of planning and sequencing, but with a tactile, physical component.
  • Nanobots Inc. has a very, very small amount of rules. It has literally that.
  • Using other people's tracks is one of the most hilarious things in this game.
References (from this video)
No references stored for this video.
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