In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.
Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city.
Maglev Metro contains two unique maps.
—description from the publisher
- transportation
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
- come on seriously i need to get on with a stream in a minute
- what is going on at fantasy fly at the moment they're just not bringing out any major good games
- every time they try to do a spin-off game that isn't a card game they tend to fail
- root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
- i just i'm okay with rue but i would never seek it out
References (from this video)
- Designer of Suburbia
- Eye on new designer release
- Expansion featuring Mars coming
- Railway building
- Futuristic transit
- Suburbia
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- Unique translucent tiles that stay visible
- Elegant route-building vibe with maps and expansions
- Beautiful production and approachable rules
- Potentially puzzly for new players
- Some maps may require more setup time
- Transit planning and route optimization
- Urban subway network and city development
- Tactical tile-laying with spatial visibility
Mechanics (from transcript analysis)
- Network/route building — Players connect lines to complete transportation networks.
- Pick-up and deliver — Players move workers and materials to fulfill city needs.
- route-building — Players connect lines to complete transportation networks.
- tile placement — Clear, translucent tiles form routes and city blocks.
- Tile-laying — Clear, translucent tiles form routes and city blocks.
Video topics + discussion points
Quotes (from this video)
- enter from a place of curiosity not judgment
- what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
- recognizing intent but speaking to impact
- play testing is the most exciting, most important part of play testing
- it's about entering conversations with curiosity and not judgment
- don't judge Monopoly, don't judge people who enjoy different games