Skip to main content
Malifaux box art

Malifaux

Game ID: GID0200390
Game Info
Year
2009
Collection
Your Tier
Loading…
Expansions & Family
Malifaux (Second Edition)
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Malifaux is a skirmish miniature game in a horror/steampunk setting.
Each player builds a force of 5-7 figures from a faction to battle it out. A force is composed of minions and at least one master.

Malifaux involves elements of resource management as hands of cards are used instead of dice to resolve skill checks.
Each check involves drawing a card from a deck and adding it to a figure's statistic. Players can then use cards from
their hands to raise the value. The highest value in an opposed check wins.

The turn system is integrated, with each player alternating turns between model activations.

Description

Malifaux is a skirmish miniature game in a horror/steampunk setting.
Each player builds a force of 5-7 figures from a faction to battle it out. A force is composed of minions and at least one master.

Malifaux involves elements of resource management as hands of cards are used instead of dice to resolve skill checks.
Each check involves drawing a card from a deck and adding it to a figure's statistic. Players can then use cards from
their hands to raise the value. The highest value in an opposed check wins.

The turn system is integrated, with each player alternating turns between model activations.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 9 · mix 1 · neu 2 · neg 1
Mentions per page
Showing 1–13 of 13
Video IJBDW-UBdUw Tabletop Minions Discussion at 8:56 sentiment: neutral
video_pk 87524 · mention_pk 228911
Tabletop Minions - Malifaux video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
  • Not considered an indie game due to company size and production.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
  • Majestic 13 did not sell all that well
  • Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
  • it's an indie game made by enemy spotted studios
  • so the games are shorter
  • it is a very highly tactical game
  • players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
  • we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
  • kill team 3.0 better be good the whole obstruction line of sight has God awful
  • I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
  • Kingdom Death is a great example of a boutique game versus any that I've named so far
  • quar such a fantastic game love their minis
  • Fallout is the wild west of ips for me something I really can't bring myself to care about
  • it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
  • it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
  • I am definitely interested in Fallout tactics
  • it was it was too board gamey for me frankly like that was the problem
  • I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34 Tabletop Minions Discussion at 22:26 sentiment: positive
video_pk 87141 · mention_pk 227207
Tabletop Minions - Malifaux video thumbnail
Click to watch at 22:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for teaching new players
  • Engaging gameplay
Cons
  • Difficulty in finding local players
Thematic elements
  • Steampunk/Horror
Comparison games
  • Warhammer 40,000
Mechanics (from transcript analysis)
  • Group building — Advice on starting a wargaming group, suggesting having two painted crews, offering to teach, and not being overly competitive with new players.
  • learning curve — Emphasizes not crushing new players on their first playthrough to maintain interest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
Video 0IFvifBTGqo Tabletop Minions Top 10 List at 10:23 sentiment: positive
video_pk 81702 · mention_pk 204071
Tabletop Minions - Malifaux video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two complete crews included
  • Deck-based mechanics add a very distinct play experience
  • Detailed, visually striking miniatures
Cons
  • Rule complexity can be intimidating for new players
Thematic elements
  • Skirmish combat with a strong aesthetic and narrative flavor
  • Steampunk/fantasy with weird/wondrous creatures
  • Deck-based skirmish with rich flavor
Comparison games
  • War Machine
Mechanics (from transcript analysis)
  • App Assisted — Rules are downloadable; an app exists to assist with army building and play
  • Deck-based combat (fate decks) — Uses a poker-style fate deck rather than dice for most actions
  • Rule download and companion app — Rules are downloadable; an app exists to assist with army building and play
  • Two complete crews — Starter includes two crews to build and paint
  • Two fate decks and supporting gear — Two fate decks plus measuring widgets and tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But this is a neat little kind of gateway game.
  • You get two forces of five miniatures each.
  • everything in the box for, like I said, 66 bucks or less.
  • The expansion called Mutantyear Zero Zone Wars: Robots and Psionics, which you can probably guess what that adds to the game, right?
  • The Last War is kind of a World War I game, but there's been like a horrible plague that spread across the globe like during the war to end all wars and now things are like twisted and weird and the fighting has kind of changed to like frankly fighting for survival.
  • It's a not too difficult of a system
  • The models are great
  • There's solo play and a campaign system and tons of scenarios and all that.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q Tabletop Minions Discussion at 1:35:35 sentiment: negative
video_pk 81398 · mention_pk 201847
Tabletop Minions - Malifaux video thumbnail
Click to watch at 1:35:35 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Rules changed multiple times shortly after introduction
  • Paranoid about purchasing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OPR is the GURPS of wargaming.
  • 40K rules as deep, I would call it artificially deep.
  • Star Wars Legion terrain is almost always the best.
  • OPR skirmish is a breath of fresh air compared to Kill Team.
  • The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video nk42dLh7AAM Rob's Gaming Table Playthrough at 5:18 sentiment: mixed
video_pk 80923 · mention_pk 198652
Rob's Gaming Table - Malifaux video thumbnail
Click to watch at 5:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting mini-games for events.
  • Thematic integration of mechanics tied to regions.
  • Variety in events and gameplay keeps it from feeling repetitive.
  • Cool cooperative element in combat scenarios.
Cons
  • Skill check system can be frustrating and feel punishing, especially early game.
  • Difficulty spikes and seemingly impossible challenges early on.
  • Rules can be complex and take time to decipher.
  • Bow weapon acquired early is described as 'trash' and ineffective.
  • Potential for losing items due to bad luck on skill checks.
  • Enemies can be overwhelming if not managed effectively.
  • Rulebook indexing and clarity can be challenging at times.
Thematic elements
  • exploring and completing quests
  • upper lands
Comparison games
  • Descent
Mechanics (from transcript analysis)
  • Combat — Combat encounters are detailed, including enemy stats, player actions, positioning, damage, defense, and the impact of modifiers like 'outnumbered' and 'backstab'.
  • Deck Building — The act of shuffling cards back into decks and the potential for drawing the same loot is mentioned as a downside.
  • event cards — The game involves drawing action cards and scenario cards that dictate events, enemy spawns, and narrative progression.
  • Movement — Movement across the board is a key aspect, with discussions about action points for movement, free movement, hazardous terrain, and enemy movement rules.
  • Resource Management — Players actively manage and craft items using various materials and plants, discussing how to best utilize them for potions, arrows, and keys.
  • Set Collection — The game involves collecting different colored plants and materials to craft specific items like potions and arrows.
  • Skill checks — Numerous skill checks are discussed, involving dice rolls and the use of various symbols and modifiers to determine success or failure.
  • Turn Order — Initiative and turn order are crucial for combat, with players discussing their initiative numbers and how they interact with enemy actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is whacked, man.
  • I don't know what's going on with this game.
  • It just feels harsh.
  • The game is designed to be difficult early on.
  • It's like I don't know how. I don't know how.
  • This is a minor tournament, like what is the the major tournament gonna be like?
  • I feel like if I had this weapon, I just run at them and like I just murder like go nuts.
  • We're just like trapped the way it goes.
  • But all it takes is one roll of the skill check. Like one rock from the audience that is out of our control and then I roll two black dice and get two red hands and it's all over.
References (from this video)
No references stored for this video.
Video tp6pW6hTVpI Tabletop Minions Discussion at 2:09 sentiment: neutral
video_pk 11152 · mention_pk 32810
Tabletop Minions - Malifaux video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • distinctive setting and mood
  • strong thematic flavor
Cons
  • limited discussion of mechanics in transcript
Thematic elements
  • pulp-infused dark fantasy with supernatural elements
  • alternate Victorian fantasy world with pulp horror tones
  • narrative-driven skirmish gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • resource/dice mechanics — dice pools or specific resources to drive actions and abilities
  • skirmish miniature battles — small-scale encounters focused on individual models and feats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will be controlling all of the undead all of the skeletons
  • how to play Song of Blades and Heroes
  • space marines codex
  • D&D miniatures so if they get stuff on them you can just throw them in the dishwasher
References (from this video)
No references stored for this video.
Video 8E85Baoncog Tabletop Minions Discussion at 31:40 sentiment: positive
video_pk 10999 · mention_pk 32400
Tabletop Minions - Malifaux video thumbnail
Click to watch at 31:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong card mechanic adds tactical variability
  • great for new players due to smaller scope and cost
Cons
  • steep learning curve for card interactions
  • less ubiquitous compared to GW games
Thematic elements
  • deck-building card-driven activations and narrative miniatures
  • Dark fantasy/steampunk-inspired skirmish battles
  • boss-rights and thematic crew builds with thematic flavor
Comparison games
  • Kill Team
  • Warhammer 40,000
  • X-Wing
Mechanics (from transcript analysis)
  • Card-driven activation — uses a unique hand of cards to activate and resolve actions
  • Crew-based miniatures with individualized abilities — each model has distinct capabilities and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great system to start with
  • it's a good primer for playing 40k
  • the rules are in one book
  • the board that it comes with is 22 by 30 which is a really smart thing
  • it's always a good idea for a business to try to find an easier way for people to get into into the game
References (from this video)
No references stored for this video.
Video pBOlTKPEZeM Unknown Discussion at 9:54 sentiment: positive
video_pk 9820 · mention_pk 28952
Unknown - Malifaux video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly aesthetic models
  • accessible starter pricing when combined with core components
Cons
  • deck-driven systems can have a steeper learning curve
Thematic elements
  • Gangs in a steampunk-infused city
  • Weird West/alternate reality
  • story-driven skirmish battles
Comparison games
  • Age of Sigmar
  • X-Wing
  • Song of Blades and Heroes
Mechanics (from transcript analysis)
  • Crew-based skirmish — small, diverse crews with unique abilities
  • fate deck (card-driven initiative) — cards determine activation order and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are talking about relative terms because what one person might think, well, $20 is that's not a lot. That's a lot of money to another person.
  • we are making a value judgment.
  • If it's really that expensive, then maybe don't play Warhammer. Maybe play something else.
  • Song of Blades and Heroes is an $8 PDF that you buy and download.
  • for as little as $40, which is again getting us back to the X-wing price, but now it's still something you've got to like, you know, paint.
References (from this video)
No references stored for this video.
Video CEmO1G4ifQU Unknown Channel Discussion at 4:59 sentiment: positive
video_pk 8313 · mention_pk 24466
Unknown Channel - Malifaux video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high thematic depth and character variety
  • great for narrative scenarios with small model counts
Cons
  • smaller model pool may limit fluff for some players
Thematic elements
  • crews of specialists with thematic powers
  • Weird West; magic, steampunk elements
  • narrative-driven, scheme-based skirmish
Comparison games
  • Kill Team
  • Warcry
  • Kings of War
Mechanics (from transcript analysis)
  • card-driven activation and hand-management — players use a standard deck of cards to activate abilities and resolve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the pros and cons of quality versus quantity in wargaming
  • subjective to some people
  • not everyone can be a masterpiece
  • it's like a buffet I can do a little bit of this and a little bit of that and kind of keep moving
  • lower quantity higher quality they should have made those words maybe just slightly more different
  • do you love to see big armies or do you love to paint and spend a good amount of time per model
  • it's a personal preference
References (from this video)
No references stored for this video.
Video GTBnvZxm66E Tabletop Minions Discussion at 8:03 sentiment: positive
video_pk 2180 · mention_pk 6384
Tabletop Minions - Malifaux video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense terrain enhances narrative and tactical depth
  • Visual storytelling benefits from varied setups
Cons
  • Terrain balance may affect speed and accessibility to newer players
Thematic elements
  • Skirmish warfare with narrative-driven scenarios
  • Gothic swamps and magical victorian-era feel
  • Strong narrative focus with terrain-driven play
Comparison games
  • Infinity
  • Arena Rex
  • Kill Team
Mechanics (from transcript analysis)
  • cover — Terrain provides concealment and tactical positioning
  • terrain_pathways — Terrain features influence movement and tactical options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the amount of terrain that you have on a table and it also depends completely on the size of the table
  • having decent cover in a game that has big ranges to all the weapons is important
  • there's nothing wrong with just grabbing a bunch of pieces of train stewing them about the table and starting to throw dice
  • cover is important when people are sling and lead you want to not be standing out in the open
  • the trick is is that you may have a lot of terrain on the board but if you've built it so that there are a lot of just open streets you are building lanes that long-distance shooters are being really given an advantage on
  • the tables are all a lot alike because that makes it fair
  • think not only about constructing and making your terrain look cool but think about how you construct the board
References (from this video)
No references stored for this video.
Video Lq6GncehuUs Tabletop Turtle Discussion at 7:39 sentiment: positive
video_pk 1796 · mention_pk 5198
Tabletop Turtle - Malifaux video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinctive theme and dramatic miniature sculpts
  • Rich storytelling potential through factions like the Neverborn
Cons
  • Older models and paint schemes can be challenging to balance visually
Thematic elements
  • Dreams manifesting as the Nightmare world of Malifaux
  • Weird West with dream-visions and nightmares shaping reality
  • Surreal, gothic, and dreamlike storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • soulstone/resource management — Action economy and resource management drive outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Infinity, these Miniatures are metal and the heft feels tangible
  • I have to have this transforming dog character
  • Gaslands is basically Mario Kart but in tabletop form
  • I still love Malifaux and the Neverborn—the Dreamer is so cool
  • Stanley on a park bench—terrain can be a feature, not just a backdrop
  • I was so irritated with Batman the Miniature Game because they released a new set and a whole new rule set
References (from this video)
No references stored for this video.
Video wO3kThdv-sA Tabletop Minions Discussion at 6:36 sentiment: positive
video_pk 1576 · mention_pk 4572
Tabletop Minions - Malifaux video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed with multi-era terrain in mind, enabling reuse across genres
  • Extensive terrain and landscape options that fit varied settings
Cons
  • Theme and rules may require a learning curve for new players
  • Brand-specific components may limit cross-compatibility without adaptation
Thematic elements
  • thematically diverse architecture and multi-era terrain compatibility
  • Steampunk/Weird-West with cross-dimensional factions
  • story-driven skirmish gaming with a flexible world
Comparison games
  • Malifaux terrain, Warhammer Underworlds
  • Age of Sigmar
  • Warcry
Mechanics (from transcript analysis)
  • Poker-style resource management — Uses a unique action selection mechanic with resource cards.
  • Terrain versatility — Terrain pieces are designed with mixed-era backgrounds to support varied tables.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • can i use this for more than one game
  • the sky is the limit
  • trees are important pieces to have on your table
  • there's no reason that you can't use your ruined skull covered buildings in regular sci-fi
References (from this video)
No references stored for this video.
Video 0BvMMMeoios Tabletop Minions Discussion at 32:39 sentiment: positive
video_pk 488 · mention_pk 1436
Tabletop Minions - Malifaux video thumbnail
Click to watch at 32:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Richf action-driven gameplay with strong painterly appeal
  • Interesting mix of fantasy and horror elements
Cons
  • Learning curve due to unique rules/cards
Thematic elements
  • Interwoven plots and magic within a city landscape
  • Weird West/alternate reality with a gothic-meets-spooky vibe
  • Narrative-driven, scenario-based skirmishes
Comparison games
  • The Other Side
  • Ragnarök
Mechanics (from transcript analysis)
  • Crew-based skirmish with asymmetric factions — Each faction has unique mechanics, cards, and their own play style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gaslands is a very cool game and it's like 20 bucks
  • it's going to be probably more accessible to more people certainly
  • I really like the kind of bidding system about how you who goes first
  • you can't take Kill Team rules for most models too which is cool
  • it's almost like X-wing Star Wars X-wing
  • Gaslands is a very cool game and it's like 20 bucks and you go to town
  • Kill Team is the way to go... it's the next logical step
  • it's not about swapping a lot of weapons as much anymore
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–13 of 13
Game Deep Dive
View on BoardGameGeek