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Mamma Mia! box art

Mamma Mia!

Game ID: GID0200659
Collection Status
Description

Designer Uwe Rosenberg has a talent for dreaming up new and inventive card games, and Mamma Mia! is a perfect example of this talent, with players placing pizza ingredients into a combined pool, then trying to time their pizza baking in order to make use of what's available in the kitchen.

Each player starts the game with eight different pizza orders to fill, with one of those order cards in hand; each player also starts with a hand of ingredient cards (showing pepperoni, mushroom, pineapple, green pepper or olive). On a turn, a player lays down one or more ingredient cards of a single type into a common stack, then optionally adds a pizza order card to that stack. He then refills his hand by drawing as many cards as he played from either the shared ingredient deck or his own order deck.

After the draw pile is exhausted, the shared pile of cards is flipped over and sorted by ingredients until an order comes up. If enough ingredient cards are available to fill that order, the owner scores it; if not, the player can make up the difference by playing cards from his hand (and thereby scoring the order) or else return the card to the bottom of his order deck.

Once all the orders are scored or returned, shuffle the ingredients used in pizzas and start another round of play. After three complete rounds, the player who's filled the most orders wins!

Year Published
1998
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video 3CYTaF7WULo unknown top_10_list at 6:41 sentiment: positive
video_pk 32185 · mention_pk 95059
unknown - Mamma Mia! video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and engaging scoring phase
  • strong player interaction during planning and reveal
Cons
none
Thematic elements
  • ingredient gathering to complete orders
  • pizzeria / pizza-making scenario
  • shared pile drafting with competitive timing
Comparison games
none
Mechanics (from transcript analysis)
  • interactive timing / scoring reveal — a scoring phase reveals who completed orders first and who claimed needed ingredients
  • set collection / drafting — players add cards to a common pile and try to claim ingredients when ready
  • Simultaneous reveal — a scoring phase reveals who completed orders first and who claimed needed ingredients
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We gamified it.
  • This is the board game version of DigDug.
  • 90% done. I adore the game.
  • It's so silly. It is so fun and I don't think very many people know about it.
  • It is love at first sight.
References (from this video)
No references stored for this video.
Transcript Navigation
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