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Mandala Stones box art

Mandala Stones

Game ID: GID0200816
Game Info
Year
2021
Players
2-4
Age
10+
Playtime
30 min
Collection
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Mandala Stones, you use artists to collect colorful stones in towers that you then score.

To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.

On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.

To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.

If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.

Description

In Mandala Stones, you use artists to collect colorful stones in towers that you then score.

To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.

On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.

To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.

If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 12 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–17 of 17
Video J87hxzwQKgI Getting Games Discussion at 25:07 sentiment: positive
video_pk 90859 · mention_pk 243233
Getting Games - Mandala Stones video thumbnail
Click to watch at 25:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and abstract depth
  • owner of future tutorial coverage
Cons
none
Thematic elements
  • patterning and stacking for scoring
  • artistic mandala-dice driven abstract game
Comparison games
none
Mechanics (from transcript analysis)
  • pattern-based drafting with stacking — recruiting colored discs and building stacks for scoring
  • varied scoring patterns — multiple routes to score via stacks and patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pEldrXot2IQ kovray Discussion at 39:09 sentiment: positive
video_pk 90347 · mention_pk 241302
kovray - Mandala Stones video thumbnail
Click to watch at 39:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • abstract strategy with accessible rules
  • colorful components and accessible to families
Cons
none
Thematic elements
  • abstract / set collection / grid movement
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hadrian's Wall is so neat it feels like a game you can play solo or with others and still have a great experience.
  • Enchanted Plumes ended up surprising me; it was exactly what I wanted it to be.
  • Mass Transit is a cooperative-leaning roller of logistics with approachable complexity.
  • Nova Luna is a special game, a race to the finish with clever pattern-building.
  • Mystic Veil balances collecting veils with building your cards in a clever way.
References (from this video)
No references stored for this video.
Video ZWxz3GjWtVA Brains On Games Review at 0:29 sentiment: positive
video_pk 90316 · mention_pk 241172
Brains On Games - Mandala Stones video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and explain
  • quick setup and accessible for families
  • deep strategic depth for an abstract puzzle
  • strong cognitive engagement (planning, working memory, executive function)
Cons
  • scoring can be complex to explain at first
  • blocking dynamics can feel punitive for some players
  • may require a bit of table space for multiple components
Thematic elements
  • pattern building, color matching, spatial reasoning
  • abstract spatial puzzle centered on arranging colored stones on mandala-inspired boards
  • non-narrative, puzzle-centric
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking/interaction — opponents' artists block access to certain stones, influencing available choices
  • Compound Scoring — points come from tower height, color variety on top, and top-color bonuses; color patterns also influence scoring
  • end-game trigger via tower spaces — game ends when final towers are filled and the round finishes
  • mission cards — each player has secret mission cards that grant bonus end-game points
  • pattern matching — stones and artists must match specific patterns on the board to be eligible for selection
  • Scoring Variety — points come from tower height, color variety on top, and top-color bonuses; color patterns also influence scoring
  • Tile Placement — stones are placed on empty spaces on a player board to form towers
  • tile/stone placement — stones are placed on empty spaces on a player board to form towers
  • turn structure: pick or score — each turn offers a choice to either pick stones or score completed towers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a game that's fairly simple to understand
  • it's easy to explain
  • there's a lot of working memory going on when you play this game
  • there's only a few ways that you can do that
  • it's super simple in terms of the actions you can do
References (from this video)
No references stored for this video.
Video ty-nQ2XCxRUI BoardGameTeacher Rules Teach at 0:05 sentiment: neutral
video_pk 89858 · mention_pk 239337
BoardGameTeacher - Mandala Stones video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Set collection, pattern building, abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Artists are moved on circle spaces on the main game board.
  • End game trigger — The game end is triggered when a certain condition related to placing stones is met, specifically covering a number of hands equal to the player count.
  • Pattern Building — Players build towers of stones on their player boards.
  • Set Collection — Players collect mandala stones of various colors.
  • set collection scoring — Scoring is based on collecting sets of stones or completing patterns.
  • Worker placement (implied) — Players move 'artists' to specific locations on the board to take actions (collecting stones).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most victory points at the end of the game is the winner
  • players can either pick or score
  • when you place a stone on the mandala board covering the number of hands equal to the number of players it would signal the final round
References (from this video)
No references stored for this video.
Video n6RRecGklHg Allies or Enemies Discussion at 16:39 sentiment: positive
video_pk 89635 · mention_pk 238417
Allies or Enemies - Mandala Stones video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks pretty on the table
  • Smart two-player abstraction with tactile components
Cons
  • Some may find the theme abstract or distant
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy / tile drafting — Directly aesthetic abstract strategy with tile laying and pattern matching on a central board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great theme to it with the especially the dinosaurs map which i really like
  • laminating has already paid for itself
  • we love a big game in a small box
  • the app integration they've gotten better and better
  • it's a thinking game
  • we're into Marvel Champions... it's cooperative and pretty heavy but not too heavy
References (from this video)
No references stored for this video.
Video mOcj8UBvdQk Get into games Discussion at 24:40 sentiment: positive
video_pk 85248 · mention_pk 218095
Get into games - Mandala Stones video thumbnail
Click to watch at 24:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The map is amazing. You are essentially going into this town to find out why people are being killed.
  • Box One is very good, though.
  • The Venice Conspiracy, if you like exit games, is very good.
  • Dark Tower. Epic game of Dark Tower. That was fun.
  • We love Tapestry.
References (from this video)
No references stored for this video.
Video 5VPIs4VFvls kovray Review
video_pk 68894 · mention_pk 165188
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mandela stones is an abstract strategy pattern building set collection game
  • these are beautiful works of art
  • it's relatively quick to get to the table
  • it's an abstract strategy game
  • you feel very clever
  • reminds me a little bit of Azul but i think it's mostly just because of the colors
  • you can essentially just chain reaction on your scores and you end up having like four turns of just scoring
  • the stones have a good texture it feels fantastic on the board
  • it's absolutely gorgeous production quality
  • two-player mode feels like chess with traps and positioning
References (from this video)
No references stored for this video.
Video 5VPIs4VFvls kovray Review at 0:58 sentiment: positive
video_pk 68894 · mention_pk 241329
kovray - Mandala Stones video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract strategy with quick setup and table presence
  • Beautiful production and tactile stones
  • Deep, chainable scoring and multiple paths to victory
  • Works well in both 2-player and multiplayer formats
  • Feels clever and satisfying to plan and execute scoring chains
Cons
  • Potential analysis paralysis due to many possible moves
  • Players who like to deliberate slowly may slow down others
Thematic elements
  • artistic Mandela stone collection and pattern building
  • collecting Mandela stones to create collective art with artists
Comparison games
  • Azul
Mechanics (from transcript analysis)
  • color_scoring — If scoring by color, you score for the top stones of the same color (requires at least two) in a column.
  • Compound Scoring — If scoring by color, you score for the top stones of the same color (requires at least two) in a column.
  • End Game Bonuses — Game ends when the Mandela board symbol for the player count is reached or when no one can pick or score.
  • end_game_conditions — Game ends when the Mandela board symbol for the player count is reached or when no one can pick or score.
  • end_game_scoring — After the game ends, players reveal objective cards and tally final points.
  • mandela_board_placement — Scored stones are placed on the Mandela board starting from the center and expanding outward, with plus spaces granting extra points.
  • move_artist — On your turn, pick one of four artists and move them to an empty location; you take stones matching that artist symbol unless blocked by an adjacent artist.
  • pick_vs_score — On a turn you may 'pick' to collect stones or 'score' using various top-stone or color-based scoring conditions.
  • place_stones_on_board — Collected stones are placed on your player board in one of five areas.
  • player_count_dynamics — The dynamic changes between two-player and multiplayer modes affect the strategy and interaction.
  • Positive Player Interaction — The dynamic changes between two-player and multiplayer modes affect the strategy and interaction.
  • tower_scoring — Each scoring option on a tower has its own rule; points depend on the height and properties of stones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mandela stones is an abstract strategy pattern building set collection game
  • these are beautiful works of art
  • it's relatively quick to get to the table
  • it's an abstract strategy game
  • you feel very clever
  • reminds me a little bit of Azul but i think it's mostly just because of the colors
  • you can essentially just chain reaction on your scores and you end up having like four turns of just scoring
  • the stones have a good texture it feels fantastic on the board
  • it's absolutely gorgeous production quality
  • two-player mode feels like chess with traps and positioning
References (from this video)
No references stored for this video.
Video e3cYNX2w3Nk Meeple University Playthrough at 7:46 sentiment: positive
video_pk 64496 · mention_pk 157959
Meeple University - Mandala Stones video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules that are easy to learn
  • Engaging two-player puzzle
  • Significant strategic depth and layered planning
  • Mandala board timer adds endgame tension
  • Secret objectives add variety
Cons
  • Potential for analysis paralysis (AP)
  • Endgame can be lengthy in a two-player match
Thematic elements
Comparison games
  • Totoacon
  • Tawenten Surya
  • Tituaka
  • Oath
  • Mipple University
Mechanics (from transcript analysis)
  • Compound Scoring — You may score towers that share the same top color (if you have at least two) or choose to score any number of towers individually.
  • Hidden Victory Points — Each player is dealt secret objectives, two per game, which are revealed at the end.
  • Mandala board as a timer; end of game via two-handed spaces — Scored stones are moved to a central mandala board which acts as a timer; the game ends when two-hand spaces are filled.
  • Move an artist to a location on the central board — On your turn you move one artist to a chosen location on the central board.
  • Pattern Building — After moving, you pick stones that match the artist's pattern and place them on your personal board.
  • Pick stones matching the artist's pattern and place on personal board — After moving, you pick stones that match the artist's pattern and place them on your personal board.
  • Place stones on towers; cannot add to a formed tower — Stones taken are placed on a personal tower; once a tower is formed you cannot add to it, only score it later.
  • Score by color groups or by towers — You may score towers that share the same top color (if you have at least two) or choose to score any number of towers individually.
  • Score stones previously taken — You can score stones you have taken previously on your turn.
  • Secret objectives dealt and revealed at end — Each player is dealt secret objectives, two per game, which are revealed at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • brain burning in a way
  • the rules for it are very simple in fact they're so simple
  • end of the game triggers the end of the game
References (from this video)
No references stored for this video.
Video bvNIKN42DE8 Getting Games Rules Teach at 0:02
video_pk 63398 · mention_pk 156789
Getting Games - Mandala Stones video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • color/pattern scoring options — scoring can be based on colors present on top of stacks or the patterns on the stones, with additional rules about matching colors across multiple stacks
  • endgame triggers — the game ends when the mandala spot for the current player count is covered or when a player cannot make any scoring or picking move
  • mandala scoring track — scored disks are placed on a spiraling mandala track where placement can grant bonus points when certain conditions are met
  • move artist tokens — on a turn a player moves a neutral artist pawn to an open spot on the board
  • Pattern Building — scoring can be based on colors present on top of stacks or the patterns on the stones, with additional rules about matching colors across multiple stacks
  • place disks on scoring spots — taken disks are placed on empty scoring spots on the player's board, each scoring spot has a different condition
  • score action — instead of taking, a player can spend their turn scoring, with various conditions determining victory points
  • take matching disks — after moving an artist, the player must take all top disks around that artist that match the artist's pattern and are not adjacent to another artist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the dragon's games tutorial
  • in this video i'll be teaching you the rules of the game as it's being played
  • and i will be showing one full game today
  • i hope that you've enjoyed learning how to play
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 9:16 sentiment: positive
video_pk 12935 · mention_pk 37855
No Rolls Bard - Mandala Stones video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vivid, colourful presentation
  • Deep scoring decisions with multiple objectives
Cons
  • Abstract feel may be less appealing to some
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract tile placement / scoring towers — collect stones to form towers with varied scoring criteria
  • Tile Placement — collect stones to form towers with varied scoring criteria
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video l19C2U_sq_Q Getting Games Discussion at 13:37 sentiment: positive
video_pk 10589 · mention_pk 31195
Getting Games - Mandala Stones video thumbnail
Click to watch at 13:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Abstract strategy with components
  • Abstract board with colorful components
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Abstract strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am really looking for feedback from people because this is something very new
  • Cube rails games have kind of grabbed a hold of my brain in a really interesting way
  • Trans-Siberian Railroad is a wacky game
  • I am in the throes of infatuation with this new genre of gaming
  • I would really appreciate you considering that
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 21:32 sentiment: positive
video_pk 10382 · mention_pk 30567
Our Family Plays Games - Mandala Stones video thumbnail
Click to watch at 21:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful stone components
  • Bright and colorful
  • Good tactile quality
  • Abstract game with good mechanics
Cons
none
Thematic elements
  • Mandala/pattern creation
  • Abstract
Comparison games
  • Azul
Mechanics (from transcript analysis)
  • Pattern Building — Creating mandalas with circular stone patterns
  • Set Collection — Collecting stone colors and patterns
  • Tile Placement — Placing stones on boards to create patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video PIjAdq5nPxM Our Family Plays Games Discussion at 7:49 sentiment: positive
video_pk 5183 · mention_pk 15377
Our Family Plays Games - Mandala Stones video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • easy to teach yet offers depth for mastery
Cons
  • pattern-chasing can feel abstract for some
Thematic elements
  • pattern construction and mosaic tiling
  • Artistic, meditative landscape in ancient-inspired motif
  • abstract strategy
Comparison games
  • Azul
Mechanics (from transcript analysis)
  • tile_laying — place tiles to form patterns and optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not hard to learn but it's hard to master something like that
  • I hatch a game awesome game it is really fun
  • two free tickets to Gen Con that's cool
  • not hard to learn but it's hard to master
References (from this video)
No references stored for this video.
Video whS-alD_fEw Getting Games Discussion at 9:54 sentiment: neutral
video_pk 3713 · mention_pk 10958
Getting Games - Mandala Stones video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Quick abstract tile game with accessible rules
Cons
  • Not a standout favorite for the narrator
Thematic elements
  • pattern recognition and tile collection
  • abstract, tile-stone mosaic style
Comparison games
none
Mechanics (from transcript analysis)
  • set collection/area placement — Aim to collect specific stone patterns to maximize score.
  • tile selection — Draft and place stones to form mandalas or patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very volatile month for the collection
  • i don't mind doing it it's fine just going all the way through
  • it's a lot of work and i haven't done most of those yet but it's packed
  • this video is easily winning which did not surprise me at all
  • i love mechanics in games
  • i figured other people might want to know that that existed
  • thanks for watching
References (from this video)
No references stored for this video.
Video SxUV8noN_74 Our Family Plays Games Top List at 42:54
video_pk 847 · mention_pk 2430
Our Family Plays Games - Mandala Stones video thumbnail
Click to watch at 42:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are back on it
  • we will be at cardboard caucus in des moines
  • it's ladies night and the feeling's right
  • oh that was such a great trailer i'm so excited to be among all these people
  • we are going to be featured in the film series the first 20
  • super thanks button on our videos
References (from this video)
No references stored for this video.
Video g7dSUL7lZgg Foster the Meeple Discussion at 8:20 sentiment: positive
video_pk 356 · mention_pk 1058
Foster the Meeple - Mandala Stones video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have a lofty goal of 100 plays
  • the artwork is absolutely Dynamite
  • wake up eggs and bakey
  • this is a car dueling game
References (from this video)
No references stored for this video.
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