Description from the publisher:
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact.
Do you dare enter the Mansions of Madness?
- strong narrative experience
- rich storytelling and atmosphere
- app reliance may not appeal to all players
- setup can be lengthy depending on scenario
- Narrative-driven investigation with modular scenarios
- Haunted mansion exploration with investigators facing cosmic threats
- story-led exploration with app-assisted play (for second edition)
- Eldritch Horror
- Arkham Horror Second Edition
- Cthulhu Death May Die
Mechanics (from transcript analysis)
- App Assisted — Second edition uses an app to manage encounters, clues, and puzzles.
- app_driven_gameplay — Second edition uses an app to manage encounters, clues, and puzzles.
- cooperative_narrative — Players cooperatively explore a mansion and solve scenarios.
- investigator_resource_management — Characters have equipment and clues to manage.
- modular_scenarios — Scenarios vary their layout and challenges.
- Resource management — Characters have equipment and clues to manage.
Video topics + discussion points
Quotes (from this video)
- this is a game that replaced arkham horror second edition for me i think it is the battery of the two games
- i love these small box expansions as a matter of fact these are the only expansions i have for the game
- once you have the game set up on the table you really never have to go back in the box to dig through other components
- the investigators die a lot the investigators in this game really are kind of a resource
- Mansions of Madness and Cthulhu Death May Die are another one of his popular series
References (from this video)
- strong Lovecraft theming
- immersive storytelling with app support
- scenarios offer varied experiences
- expensive
- replayability depends on scenarios
- Array
- Lovecraftian horror
- story-driven, app-assisted mystery-solving
Mechanics (from transcript analysis)
- App Assisted — companion app handles various dungeon-master functions
- App-assisted dungeon master — companion app handles various dungeon-master functions
- Cooperative Game — players work together to solve mysteries and survive horrors
- cooperative play — players work together to solve mysteries and survive horrors
- hidden victory points — scenarios and goals vary by setup
- Variable Secret Victory Conditions — scenarios and goals vary by setup
Video topics + discussion points
Quotes (from this video)
- Chaos just has this fun balancing act of each demon trying to do what's right for them but also keeping an eye on the other demons to make sure they don't get too strong in what they want to do
- the human skin board just gets increasingly tighter
- the score at the end of the game is the number of points in your weakest category
- this is such a cool game and look at this box art
References (from this video)
- Atmospheric mood suitable for a Halloween-themed session
- Cooperative play encourages teamwork
- Narrative-driven scenarios with branching paths
- Complex rules and setup can be time-consuming
- Reliance on an app may affect accessibility and reliability
- Component management can be fiddly
- Mystery, Lovecraftian horror, occult investigations, psychological tension
- Haunted manor investigation with a modular board, set in a moody, Gothic-inspired mansion environment.
- App-assisted, campaign-style storytelling with episodic sessions
- Arkham Horror
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- App Assisted — A companion app orchestrates events, reveals encounters, and tracks progression and fear.
- app-driven storytelling — A companion app orchestrates events, reveals encounters, and tracks progression and fear.
- Character roles and skill checks — Each investigator has unique skills that influence how challenges are addressed.
- cooperative exploration — Players collaborate to explore a modular board, search rooms, and assemble clues.
- deduction — Investigators gather and interpret clues to unlock new story paths and uncover secrets.
- Dynamic encounter system — Encounter cards/events trigger varying threats that scale with player actions.
- Investigation and clue gathering — Investigators gather and interpret clues to unlock new story paths and uncover secrets.
Video topics + discussion points
Quotes (from this video)
- Welcome to this Halloween episode of Mansions of Madness.
- I am the very competent butler Carson Sinclair and I will be making sure everything runs smoothly tonight.
References (from this video)
- Strong Lovecraftian atmosphere with thematic flavor
- Accessible entry into a deep cooperative puzzle/adventure system
- Humorous and lively in-play dynamics with a capable group
- Rule book can be dense; bookkeeping is non-trivial
- Long combat sequences can slow pacing in a live session
- Expansions and large monster models may complicate setup
- Lovecraftian horror, arcane investigations, cults, and ritual dread
- Arkham vicinity with an ancient Peruvian temple tied to a serpent cult; mythos-driven investigations unfold in a spooky manor and temple complex
- roleplay-driven with improv elements and app-driven puzzle events
- Whitehall Mystery
- Eldritch Horror
Mechanics (from transcript analysis)
- Action economy — On a turn, each investigator takes two actions: move, interact, explore, search, use items, etc.
- Clues and item usage — Clue tokens boost dice results and can unlock/power abilities; clues are earned via exploration and encounters
- Combat: Damage Based — Characters take face-down or face-up damage and horror; potential elimination if thresholds are exceeded
- Damage and horror tracking — Characters take face-down or face-up damage and horror; potential elimination if thresholds are exceeded
- deck manipulation — Spells are drawn from a deck; casting yields a hidden back-side consequence on the spell card
- deduction — Clue tokens boost dice results and can unlock/power abilities; clues are earned via exploration and encounters
- Item trades and focus mechanics — Items can be traded; focus mechanics can boost actions for other investigators within range
- Monsters and temple guardians — Encounters include combat checks and evasion against various guardians
- Mythos vs Investigative phases — The game alternates between mythos events and investigator turns, including horror checks
- Puzzles and door mechanics — Physical and token-based puzzles determine progression and access to new sections
- Skill checks and dice pools — Roll a number of dice equal to a skill; elder signs count as successes; clues can convert dice to successes
- Spell deck and mythos effects — Spells are drawn from a deck; casting yields a hidden back-side consequence on the spell card
- Tokens and map exploration — Interactable tokens unlock new areas and drive app-provided narrative events
- Trading — Items can be traded; focus mechanics can boost actions for other investigators within range
Video topics + discussion points
Quotes (from this video)
- This is how you play Mansions of Madness. It's actually a very simple game.
- We move, we explore, we search.
- The Lord works in mysterious ways.
- The twuffle shuffle.
References (from this video)
- one event card silences a player for rest of game in co-op
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- rich theme
- shared storytelling
- box/volume is large
- rule complexity
- cooperative mystery
- Lovecraftian investigations
- story-driven campaign
- Arkham Horror
- Descent
Mechanics (from transcript analysis)
- Cooperative campaign — investigate and solve mysteries
Video topics + discussion points
Quotes (from this video)
- "Netrunner is a fabulous game now I used to play this all the time"
- "it's the best of those"
- "it's so good I can't emphasize how good this is"
- "Claustrophobia is a must-have for your collection if you're a Dungeon Crawler"
- "Gardenbau sponsored by 25th Century Games"
- "you buy one of these packs and you're good to go"
References (from this video)
- narrative-driven horror
- horror mansion investigation
- immersive storytelling
- Spirit Island
- Gloomhaven
Mechanics (from transcript analysis)
- app-assisted narrative — an app drives the scenario and puzzles
- coop puzzle solving — players solve mysteries together
Video topics + discussion points
Quotes (from this video)
- it's a good one I like it a little bit better than Welcome to the Jungle or Welcome to the dungeon because of just like it's because the form factor in the box and the it's cute
- they're like dungeon delving games
- they are Coop games so well done
- the common bond for a bonus point is that they're all Coop games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a photo association game.
- Three Sisters immediately sprang to mind.
- Hogwarts Battle is what I said.
- Photosynthesis yes.
- Ghost Stories.
- Dead of Winter my father's work what does my father do in the winter.
- Calico.
- Zombie Dice.
References (from this video)
- Immersive storytelling and atmosphere
- Rules can be heavy; setup-time is long
- mystery, horror, exploration
- Lovecraftian investigations with investigation-led scenarios
- story-driven with narrative passages
Mechanics (from transcript analysis)
- app-assisted exploration / scenario-driven play — Players solve mysteries through a mix of exploration, events, and puzzle-like challenges guided by an app.
Video topics + discussion points
Quotes (from this video)
- Las Vegas is probably my top one, and it's just everyone's involved.
- New York Slice is one that I really like—the I split you choose thing; it's just simple rules but I really dig that.
- Skull and Cockroach Poker are two really great bluffing games.
- This is like my sweet spot—these are the games that I love to introduce to new people.
- I love board games because they allow me to have incredible social experiences with friends.
- The biggest barrier to board games being huge is just that so many people won't play them.
References (from this video)
- epic, cinematic feel
- high level of immersion and atmosphere
- heavy rules, long playtime
- app reliance can be a barrier
- cosmic horror investigation at scale
- Cthulhu mythos, moody mansion exploration
- immersive storytelling with app integration
- Arkham Horror
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- app-assisted scenario engine — App guides monsters, events, timing, and narrative progression
- cooperative exploration — Players explore tiles, encounter monsters, and complete goals
- scenario-based, long-form play — Each session can be extended over a couple of hours
Video topics + discussion points
Quotes (from this video)
- 13 games that we think you should check out for this Halloween season.
- This is one of the more immersive games I think we have on our list today.
- It's almost more of an activity than a game.
References (from this video)
- Strong atmosphere and narrative for horror-themed play
- Supports a comfortable, repeatable solo/coop experience
- Can be complex for new players
- Rule overhead at start
- Mystery, exploration, horror
- Gothic horror investigations within a haunted mansion
- Scenario-driven, story-led
Mechanics (from transcript analysis)
- cooperative play — Players work together to investigate clues and solve the mystery.
- scenario-based narrative — Boards and cards guide a modular story that unfolds per session.
Video topics + discussion points
Quotes (from this video)
- I'm in a slump and you might be thinking how the heck is that possible
- Don't Force It
- absence makes the heart grow fonder
- I'm excited for game night tonight
References (from this video)
- strong atmosphere and cooperative storytelling
- scalable scenarios and replay variety
- setup can be heavy
- rules complexity can be daunting
- Narrative-driven exploration and mystery
- Mysterious mansion investigations with Lovecraftian flavor
- App-guided and scenario-driven storytelling
- Eldritch Horror
- Legacy of Dragonholt
Mechanics (from transcript analysis)
- app-guided progression (2nd edition) — app maintains cohesion and scene sequencing
- map tiles / exploration — physical exploration structure to unfold the story
- story-driven dice/skill checks — dice outcomes influence narrative progression and tension
Video topics + discussion points
Quotes (from this video)
- the dice themselves are storytellers
- it's the interaction that makes it a game
- listen to your players and ask if they have the options they want
- you want to be part of the story and help tell it
- start with a vision document to keep you on track
- templates speed up the process and keep things consistent
References (from this video)
- Highly immersive cooperative experience
- Excellent atmosphere with app support
- App reliance adds setup and tech requirements
- Can be heavy for new players
- Investigation, exploration, horror
- Lovecraftian mansions
- Immersive, app-assisted ambiance
- Arkham Horror: The Card Game
- Descent: Legends of the Dark
Mechanics (from transcript analysis)
- app-assisted exploration — Digital app provides ambiance, events, and narrative pacing.
Video topics + discussion points
Quotes (from this video)
- The best horror game on the market is in fact Final Girl. And I’m not just saying that because Van Rider Games is the sponsor this month for the channel. I am saying it because it is true.
- I love a theme. It's one of my favorite things.
- Stay spooky.
References (from this video)
- strong atmosphere and narrative coherence
- great app integration
- table presence and setup can be demanding
- narrative-driven investigation
- Lovecraftian mansion horror
- app-assisted scenario-driven mysteries
- Ghost Stories
- Sleeping Gods
Mechanics (from transcript analysis)
- App Assisted — app handles narrative flow, clues, and encounters
- App-driven exploration — app handles narrative flow, clues, and encounters
- team deduction and puzzles — cooperative problem-solving with variable threats
Video topics + discussion points
Quotes (from this video)
- easy one for me
- locking it in
- we're not big fans of the crew
- it's not close
- open-world sandboxy exploration
References (from this video)
- App integration
- Unique character abilities
- Replayable scenarios
- Lovecraftian theme
- Cooperative horror investigation
- HP Lovecraft universe
- Scenario-based app-driven adventure
Mechanics (from transcript analysis)
- App-driven gameplay — Digital app manages scenario and game mechanics
- cooperative exploration — Team works together to complete scenarios
Video topics + discussion points
Quotes (from this video)
- The game is all in your brain
- Your brain is the biggest tool you have
References (from this video)
- great opportunity to showcase basic techniques
- monsters painted with minimal effort yet readable from a distance
- figures are relatively basic quality; not always highly detailed
- Descent
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- cooperative_heist — player cooperation in a story-driven dungeon crawl
Video topics + discussion points
Quotes (from this video)
- paint for functionality over style and paint for speed when you can
- three minute board games does not do paid content keep us Independent by supporting us on patreon
- I'm not an expert painter
- the best thing is to paint the models so they look good while you're playing
References (from this video)
- Thematic and atmospheric
- Fun and engaging
- Very challenging
- One of their favorite games overall
- The miniatures are poor quality and fall apart
- Lovecraftian horror
- Lovecraft universe
- Scenario-based campaign
Mechanics (from transcript analysis)
- Dice rolling — Combat and action resolution
- Objective Completion — Scenario-based objectives
- Puzzle solving — Players uncover puzzles and piece together solutions
Video topics + discussion points
Quotes (from this video)
- it's one of our favorite games
- The Minis are scary because they fall apart
- it's really just super chaotic fun
- I love the theme it's beautiful this game
- man did I have a blast play in it
- probably the most creeped out I've ever been playing a game
- I love this game I love vampires though
- my favorite game of all time
- silly nonsensical fun
- super fun
References (from this video)
- Immersive experience
- Thematic
- App integration
- Can be heavy
- Horror
- Lovecraft
- Mystery
- Book-related
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
- Excellent production quality
- App integration tells dynamic story
- Detective elements
- Character can go insane with insanity mechanic
- Players can be separated or die
- Hidden win condition variant adds player betrayal element
- Can be difficult and losses are common
- Creepy spooky horror, Lovecraft-inspired
- Haunted mansion
- Creepy but beautiful, like Haunted Mansion
Mechanics (from transcript analysis)
- app-driven — Uses companion app for story/scenarios
- Cooperative — Players work together
- Room Exploration — Move through different rooms
Video topics + discussion points
Quotes (from this video)
- These go to 11 - just like in Spinal Tap
- I literally started this video by saying everything will be cute and animal related, and the first one is murder war counts
- You're basically Bilbo Baggins trying to steal Smaug's treasures
- The only reason this game is on your list is because you always win
- It's like clue but cooler and more dynamic
- I love space... love space theme games... any space related games I'm in love with
- I have Disney tattoos all over my arms
- 1v1 all day, give me that
- It is uncanny how lucky Jamie is
- Mansions of Madness is so good like I love it
- Jaws of the Lion was a great compromise where Gloomhaven is super heavy
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's an experience
- it's incredibly mean in Cutthroat
- I would never stop playing it on BGA
- this is the best game one of the best games ever in my opinion
- it's crazy chaos I love this game
- it's not overly light racing game
- I love this game I wish so badly was on BGA
- it's an engine builder
References (from this video)
- immersive experience with strong thematic presence
- scalability with expansions and scenarios
- miniatures can be unwieldy
- can be lengthy and heavy
- immersive horror-adventure with app-driven play
- Lovecraftian investigations across varied locations
- puzzle-driven, story-rich exploration
Mechanics (from transcript analysis)
- App-driven exploration — App provides atmosphere, music, and event tracking
- asymmetric investigators — Different investigator abilities shape the approach to each scenario
Video topics + discussion points
Quotes (from this video)
- it's frantic
- it's incredibly stressful
- the production quality of this game is insane
- the app narration and story of these games is incredible
- Stardew Valley is a no-brainer for fans of the video game
References (from this video)
- highly immersive and thematic with strong production quality
- scenarios grow in intensity, delivering a cinematic feel
- excellent for long, cinematic game nights and dedicated groups
- high barrier to entry due to rules and components
- expensive and time-consuming; not a casual pick
- investigation and survival against otherworldly forces
- Arkham, Lovecraftian eldritch horror
- scenario-based, app-driven mystery with deep narrative arcs
Mechanics (from transcript analysis)
- App Assisted — an accompanying app handles investigation events, encounter resolution, and progression.
- app-driven experience — an accompanying app handles investigation events, encounter resolution, and progression.
- Cooperative Game — players work together as investigators to solve puzzles and defeat threats.
- cooperative play — players work together as investigators to solve puzzles and defeat threats.
- miniatures and modular boards — high production value with large minis and variable board layouts for each scenario.
- Modular board — high production value with large minis and variable board layouts for each scenario.
- puzzle solving and ability checks — players perform complex checks and use lore and items to progress scenarios.
Video topics + discussion points
Quotes (from this video)
- this game feels like you got dropped right into an episode of Scooby-Doo
- nostalgia as soon as we opened the box
- thematic alignment with classic horror monsters
- immersive it feels less like a game... more like an experience to be had
References (from this video)
- immersive storytelling
- strong set-piece scenarios
- excellent theme delivery
- expensive
- miniatures are fiddly and setup-heavy
- mystery, exploration, and combat against eldritch threats
- Lovecraftian mansion investigations
- scenario-based, highly cinematic
- Arkham Horror (board game)
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- app-assisted play — the companion app drives setup, encounters, and narration
- cooperative exploration — investigators work together against the mansion
- scenario-based play — each scenario provides a unique story with map tiles and events
Video topics + discussion points
Quotes (from this video)
- There are so many just different things about this game that it's hard to manage all the decisions
- the theme is extremely strong in this one, you can feel it in every action
- the app integration in Mansions of Madness is great and speeds things up
References (from this video)
- Immersive atmosphere; strong horror ambience
- Narration and sound design enhance tension
- Setup complexity and box size can be daunting
- Cosmic horror and investigative exploration
- Haunted mansion; Lovecraftian mystery
- narration-driven exploration with cinematic feel
- Arkham Horror: The Card Game
- Arkham Horror (board game)
Mechanics (from transcript analysis)
- app-assisted dungeon crawl — Automated narration and scenario management amplify theme
- cooperative exploration — Players solve puzzles and fight monsters in a tied narrative
Video topics + discussion points
Quotes (from this video)
- "This is Spooktacular. It is spectacular and spooky."
- "The theme is very well integrated into the story that you're playing through."
- "You can feel the humanity of the ghosts and the dream transitions."
- "It's like Ford versus Ferrari for fashion."
- "The alien gets on board and starts growing. It’s iconic."
- "This is Mad Max on a board. Thunder Road Vendetta is fantastic."