Marvel Dice Masters: Age of Ultron is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.
In this game, each player fields one of the superhero teams, with each hero — Rocket Raccoon, Groot, Captain Marvel, Daredevil, Kang and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.
The Marvel Dice Masters: Age of Ultron starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards.
Marvel Dice Masters - How To Play
Marvel Dice Masters - Game Play 2
Mechanics (from transcript analysis)
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Mechanics (from transcript analysis)
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Mechanics (from transcript analysis)
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Mechanics (from transcript analysis)
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Mechanics (from transcript analysis)
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- The game is fast-paced and can be made even quicker with basic teams.
- Characters have unique and impactful abilities.
- The playmat is functional and helpful for gameplay.
- Dice bags are durable (Tyvek material).
- The prototype playmat's edges curl.
- The effectiveness of combined character teams can be a point of worry.
- superheroes
Mechanics (from transcript analysis)
- Action cards — Basic action cards like Hulk Smash and Invulnerability provide special abilities or modify combat.
- character fielding — Players field character dice, which have abilities that trigger when fielded, attacking, or blocking.
- Combat — Characters attack and block, dealing damage that can knock out opposing dice or characters.
- dice drafting — Players draw and roll dice from their bags, with abilities like Gambit's allowing players to draw two and choose one.
- Dice rolling — The core mechanic involves rolling dice representing characters and actions.
- global abilities — Some dice and action cards have global abilities that can be activated by any player under certain conditions, often by spending a resource like a fist.
- player vs player — The game involves direct competition between players, aiming to reduce the opponent's life total.
Video topics + discussion points
Quotes (from this video)
- hi everyone welcome back to watch it played
- we're going to be starting our full playthrough of Marvel Dice Masters but I thought we should have one episode where I share with you the teams we're going to be using
- we thought it might be fun for this playthrough to just pick our favorite characters mash them together and see what happens
- this is something that's going to be available in the future future
- the final version will be a 24in x 13in durable neoprene
- the mat has a suggested retail price of $19.99 and it's planned for release in May of 2014
- these are basic teams the difference between a basic team and a tournament team is that you use two less characters five less Dice and you start with 15 life instead of 20
- I'm actually a little bit worried those all sound really good
- what self-respecting Canadian isn't going to put the greatest Canadian Marvel Superhero on his team
- if you have any questions at all don't hesitate to put them in the comments below
- we're going to be starting our playthrough of Marvel Dice Masters and we'll find out who brought the better team to the table
References (from this video)
- Marvel
Mechanics (from transcript analysis)
- active character — Character die is in the field, including the attack zone.
- basic actions — Two basic actions are chosen and remain hidden until play. If both players pick the same, they are both put into play.
- capture die — An opposing die is placed underneath the capturing die and is not considered in play. It is returned to its origin when the turn ends or the capturing die is knocked out.
- copy stats and abilities — Rogue copies an opponent's fielded character's stats and abilities, including burst effects and card effects.
- field the die — Resolves when a die is moved from the reserve into the field.
- prevent action — All effects related to the action are canceled and cannot be reacted to. Costs paid are not refunded.
- redirect damage — Allows assigning damage to a new target, even one not initially targetable.
- reduce level — A character's level can be reduced by one when it ends the attack step engaged in combat, but never below one or above three.
- reroll — A die is rerolled and stays in the same zone unless no longer allowed there, in which case it moves to reserve.
- spin up level — Turning a die face to a higher level.
- take control — Player takes control of an opponent's character die, placing it on top of the controlling die. The controlled die can no longer be used to attack or defend specifically.
- Team building — Choosing non-basic action cards and assigning dice to them for basic and tournament play.
Video topics + discussion points
Quotes (from this video)
- if an effect occurs when a character is active it will only resolve once even if there are multiple active copies of the die
- if an effect occurs when you feel the Dy this only resolves when you move the Dy from the reserve into the field
- if two players have a timing conflict maybe they both have an effect they want to resolve at the same time then the active player the player whose turn it currently is gets to resolve their effect first
- when a diey is captured you place it underneath of the Dy used to capture it and it is not considered in play for gameplay purposes
- a character's level can never be reduced below one or above three
- I can't have two Wolverines I'd have to pick just one
References (from this video)
- Marvel characters
Mechanics (from transcript analysis)
- card text interpretation — The host clarifies a specific rule interpretation error regarding the Nightcrawler card's effect on blocking and damage assignment.
Video topics + discussion points
Quotes (from this video)
- thank you to the people who noticed and asked questions about this card so that we could clarify it
- hopefully now you'll avoid that mistake in your own games
References (from this video)
- customized playmats were created and sent
- playmats have different zones for playing the game including a life tracker
- playmat artwork is uncluttered
- two playmats were sent, one for Luke
- Marvel characters
Mechanics (from transcript analysis)
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- hi everyone welcome back to watch it played
- so we're going to have the next TBL talk episode releasing talking about crowdfunding for media projects like this we also have the third episode of the boss monster gam playay and at the end of this video we're going to announce which game we're featuring next so stick around for that
- so I want to start with this tube here this came from Brett Kelo let me open it up here and I'll show you what's inside
- these mats were sent from Inplay mats.com this company lets you upload images to be printed on a variety of different gaming products including dice bags card sleeves and as you can see playmats
- at least now when I lose I'll be losing in style thanks a lot Brett that was that was really really cool and especially thrown in the second one for Luke that was that was really kind
- happy Springtime May the god of thunder only manifest in cardboard and spare Pei best wishes Daniel
- Daniel Hoffman has sent us I think a gift every year uh the the last one he sent us I think was primordial soup in fact I just had that game out maybe 2 3 weeks ago and was playing it
- I don't know how to pronounce it Daniel was this a trick to make me look silly on camera
- nil is a Cooperative game where players are taking on the roles of gods from Norse mythology you'll be facing various enemies these will cause detrimental effects that you must prevent and overcome
- the game that he sent us was pandemic the new addition of it uh I had the older edition but the new expansions aren't compatible with the old Edition and he sent us the expansions as well along with one other thing in this box which I'll get to in just a moment
- he actually was taught the game by Zev from zman games who publishes uh this product and uh he's learned it he taught it at the con and he's offered me that if I have any rules questions I can contact him
- Andrew thanks again so much for these gifts it doesn't seem quite adequate saying just thank you over and over again but um I I want you to know it's very humbling to receive packages like these from our viewers and uh you can be sure that these games will be hitting our table and creating opportunities for me and my family and my friends to enjoy time together which is really what gaming is all about and I just so appreciate that people like yourselves help make that happen for me as well it's really really kind
- this is the trick-taking game wizard
- well guess what Andrew she is going to enjoy it because wizard is perhaps her favorite trick-taking game this one we play all the time with her in-law as we play it ourselves you couldn't have perceived any better what kind of game she would like
- this is uh dead of winter the new game they'll be releasing soon from plat Hat games
- it's not going out yet if you've pre-ordered the game um they are working on getting it out as soon as possible there has been some delays this is one that they uh specifically air shipped over so that I could start working on the instructional video for you guys
- it was a wonderful opportunity to go to the cool Min or not Expo and to be away for a couple of days to do that but it's also great to be back and working on more videos and content for you guys
- until the next episode thanks for watching
References (from this video)
- IP-driven appeal and quick two-player play
- variety of dice and characters
- rules can be convoluted
- booster packs introduce uncertain value
- dueling heroes with dice-based combat
- Marvel Comics Universe
- casual, quick-play skirmish with IP flavor
- Blood Rage
- Rising Sun
Mechanics (from transcript analysis)
- dice drafting — roll and draft dice to gain resources
- dice drafting/rolling — roll and draft dice to gain resources
- dice pool/collection — build a pool of character dice to activate effects
- two-player head-to-head — combat against an opponent using built characters
Video topics + discussion points
Quotes (from this video)
- chaos in the old world feels a little bit dated
- it's marvel dice masters
- we hired a cultural consultant for this one who turned out actually to be a kiwi farmer from australia
- blood rage is still a fantastic fun game
- this game's very very easy to play very easy to teach
- i am a little bit concerned about the pillaging aspect