Massive Darkness: Dungeons of Shadowreach takes the epic dungeon-crawling action of its predecessors and brings more thrilling adventures to this beloved setting. Step into the boots of six new lightbringers as you battle against the forces of Darkness in the depths of Shadowreach, a forgotten realm of endless danger and mystery.
This standalone, co-operative adventure for 1-6 players allows you to explore fantastical realms, facing a diverse array of enemies, formidable bosses, and insurmountable challenges. No game master is required for this board game adventure — gather your party and use your skills to survive the twisted caverns, battling vile monsters and mighty bosses in your quest to protect Shadowreach from the forces of Darkness.
—description from the publisher
- Excellent system
- A lot of fun
- Accessible
- Easy to table
- Satisfying and rewarding
- Already have a lot of content
- Requires slight refreshers on rules due to infrequent play
- Dungeon crawling
- Cthulhu: Death May Die
- Zombicide
Mechanics (from transcript analysis)
- Dungeon Crawler — Classified as an accessible and fun dungeon crawler system.
- miniatures — The miniatures are mentioned as a positive aspect.
Video topics + discussion points
Quotes (from this video)
- CMON, cool mini or not, and the 10 outstanding CMON campaigns.
- But there are still 10 outstanding crowdfunding campaigns, which is not necessarily the end of the world.
- The dragon's cool. The dragon's cool. That's the part I probably want most out of all of this.
- It's a game system I've played out.
- This kind of game system has been done by Clank at this point better.
- I have so many big box games that don't don't always get tabled that honestly, I even look at this and I just think, as much as I love the system, I don't play it a ton.
- At this point onwards, we now mark a shift between the less interested to the more interested.
- Mordred is the only one that I have not tabled.
- I have more Marvel United content than any human being needs in their collection ever.
- I personally overall enjoy the Zombicide system more.
- The Dead Keep is one that I I would want this one more than DC Super Heroes United, more than Deceased because this one felt more distinctive.
- God of War was such a good implementation.
- The teamwork element really came through even when you were playing it solo.
- I really hope that a year from now when I'm when I'm doing a video like this that's like hey, here's the final three and my thoughts on those. It'll be a very short video, but I'd be very happy to make a video like that.
References (from this video)
- Accessible co-op experience
- Franchise line strength
- Reliance on expansions
- Production delays
- heroic fantasy, dungeon exploration
- fantasy dungeon crawl
- campaign-driven play
- Zombicide
- Massive Darkness
Mechanics (from transcript analysis)
- cooperative dungeon crawl — team explores dungeon to complete objectives
- Dungeon Crawl — team explores dungeon to complete objectives
- Tile-Based Map — grid-based exploration and encounter setup
- Tile/Map Shifting — grid-based exploration and encounter setup
Video topics + discussion points
Quotes (from this video)
- They're trying everything they can to keep things afloat.
- Skeleton crew right now.
- Expansions... the expansionfest mentality that Sean latched on to.