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Memoir '44 box art

Memoir '44

Game ID: GID0206750
Game Info
Year
2004
Players
2-8
Age
8+
Playtime
45 min
Collection
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Percentile rank vs. all games
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How this game feels to play
Description

Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.

"By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.

Memoir '44 is designed for 2 players but easily accommodates team play. With Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.

The Memoir '44 series consists of the base game and a number of expansions.

This game is based upon Richard Borg's Command and Colors system.

Description

Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.

"By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.

Memoir '44 is designed for 2 players but easily accommodates team play. With Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.

The Memoir '44 series consists of the base game and a number of expansions.

This game is based upon Richard Borg's Command and Colors system.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 50
Sentiment: pos 34 · mix 3 · neu 5 · neg 2
Mentions per page
Showing 1–50 of 58
Video jSheNGNlR2I BoardGameBollocks Top List at 9:41 sentiment: positive
video_pk 94799 · mention_pk 259320
BoardGameBollocks - Memoir '44 video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, easy to learn
  • Great entry point for wargames
  • Extensive expansion options for different fronts and troops
  • Can be played with 2 players or scaled up to 8 with Overlord expansion
Cons
  • Some people might argue it's not a 'true' war game.
  • Had a pointless refresh that isn't much different from the original.
Thematic elements
  • Tactical combat
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven wargame — Players play cards to activate units on the board.
  • Dice Rolling — Dice are rolled for combat resolution.
  • scenario-based — Played through various historical scenarios.
  • Tactical combat — Focuses on maneuvering units and engaging in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, remember, if you're new here, consider subscribing to this channel and the like button and all that YouTube [ __ ] We'll see you after this.
  • But without Catan, you wouldn't be playing all of those games that you think are better than this one today, right?
  • So, no decent board game collection is going to be complete without a dungeon crawler, yeah?
  • If you are starting your collection and you like to get smashed out your face and have a laugh, then Monikers should really be on your radar.
  • So, the penultimate category is the war game, yeah.
  • But the game that we think is the only one that you need to begin your collection is Twilight Imperium fourth edition.
  • So, there you go. That is 10 games that we recommend that you start your collection with.
  • Obviously, if you're a seasoned board gamer, then you've got absolutely no right to criticize my list.
References (from this video)
No references stored for this video.
Video Olu7G3tfu7g Rolling Dice & Taking Names Analysis at 18:59 sentiment: positive
video_pk 94663 · mention_pk 258630
Rolling Dice & Taking Names - Memoir '44 video thumbnail
Click to watch at 18:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable for beginners
  • Simple to learn
  • Includes miniatures
  • Teaches basic war game concepts
Cons
none
Thematic elements
  • World War II battles
  • World War II
Comparison games
  • Command and Colors: Ancients
Mechanics (from transcript analysis)
  • Card Play — Players typically play a card to activate specific sides of the battlefield.
  • Dice Rolling — Used for determining damage and combat outcomes.
  • Unit Activation — Cards dictate which units or sections of the board can be activated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • to me that was a very simple game easy to learn but kind of recreated what really happened during that time
  • if y'all ever seen a GMT rule book They're they're not pretty books with glossy pages and big images and very few words per page they're double column they're they're numbered almost like a contract a legal document that's just how they're formatted
  • it's basically the conflict between uh uh basically the US and and that region of the world between China and us trying to influence and control that area
  • this is coming from somebody who complained I did a 45 minute history lesson on Cuba Libra when I taught it to you
  • I knew nothing about how Castro took over CU I I knew he did it how he did it and why I don't know but playing that game three or four times now I have a I'm not a master by any means but I have a much better understanding of what really happened during that time
  • I am learning about stuff that happened during the Vietnam war knew nothing about super excited as I play through this game learning about that
  • you do learn as you're playing the game how the forces had to build towards that final battle of waterl you learn the players that took place
  • yes I have that one I've never play amazing historical game from Marton Wallace yes I had some Muro stuff in it but I actually learned a lot about that from Lincoln
  • we got access and allies coming up talking about jumping to the deep end we'll jump straight into that
References (from this video)
No references stored for this video.
Video rU81qWWj2kk Rolling Dice & Taking Names Discussion at 2:13 sentiment: positive
video_pk 93550 · mention_pk 253965
Rolling Dice & Taking Names - Memoir '44 video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to pick up
  • will relate to the theme
  • it's educational
  • has many expansions
Cons
none
Thematic elements
  • Army figures and World War Two toys
  • World War Two
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm constantly trying to get my friends and family in the board games so I'll use Christmas gifts as a way to try and plant a little gaming seed that can be nurtured into a living growing organism that thrives on the social interaction and intellectual stimulus that can only be fed with frequent game playing
  • when trying to choose games for people who may not be into board games I always try to match their likes and interests to the theme of the game
  • if you're buying for young people then your job may be even easier kids are into so many things such as books video games TV's and movies
  • if you aren't sure what interests people have for me I always go with the theme that most people can relate to
  • you may only have a few shots to get them hooked so go with something that they'll meet Lee find interest in even if it's something you may not care for
References (from this video)
No references stored for this video.
Video 4S2cFepobZ8 Rolling Dice & Taking Names Analysis at 21:25
video_pk 93460 · mention_pk 252889
Rolling Dice & Taking Names - Memoir '44 video thumbnail
Click to watch at 21:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • military
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our taste have changed over the years
  • getting older sucks
  • I think I finally at my old age settled into a rut of things that I really like and now by scope of games that I like that I must have must play want to play is really small
  • I've gone from one thing to another thing to another thing
  • the length the duration of the game
  • the theme of the game is not what's really doing it for me but some of the mechanics in the game is what I really like
  • oh I like the strategy of a spreadsheet
  • I started diving in to mechanisms
  • I realized wait a minute you mean it's possible for me to have a theme I really really like and the mechanisms of the game I really enjoy
  • I need theme and I need something fun to play
  • there are a lot of Euro style games where the theme you see is pasted on pasted on themes
  • as my mental state deteriorates over time
  • my ability to comprehend rulebooks my ability to teach games
  • these very simple Ticket to Ride type games to complex thought-provoking engine building
  • what games will I when I want to get to gain to the table with people what do I need to have on my shelf
  • I've always lik history and there are some really cool themes games out there that's really interesting to me but there's some really brilliantly designed games that are a lot of fun to play
  • I found that I've always liked games that have told me how I can change history
  • it's not just the stor games heck
  • I am super hyped for that and it has nothing to do with history
  • I don't have a steady group to game with to do that
  • my shelves shifted a little bit
  • I'm a Star Trek fan I know that what's some of my favorite episodes anything to deal with changing time time jumps
  • the theme meshed so well with what we were doing in the game
  • those experiences stick with me when I can apply the theme with the game
  • my taste changed over time it's beginning to be structured around events in my life more than anything
  • the theme just isn't grabbing me
  • it's just that's personal preference at that point
  • theme really drives well me personally into stuff that I like
  • it's got to be both or I'll play it once twice and maybe never again
  • what what mechanic is there what mechanic do I enjoy the most
  • our requirements of what's going to stay on our Shelf probably is getting narrower and narrower over time
  • it'll probably be towards the one with a theme that I like the most
  • I really will
  • the brain has saturated the gray matter has soaked up as much as it can
  • I Just Want to Have Fun and now my my window of fun is kind of narrow to what I see what I what's going to fit that hole
  • give me a good game mechanic get me some dice on the table for an hour and a half I'll be a happy camper
References (from this video)
No references stored for this video.
Video 8GGBULhqnMo Watch It Played Discussion at 5:03
video_pk 92603 · mention_pk 248856
Watch It Played - Memoir '44 video thumbnail
Click to watch at 5:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • World War II combat
  • A map that can be customized with different hex tiles
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Play with cards that help you decide what you can do on your turn.
  • scenario based — There are several different scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played. My name is Rodney Smith.
  • The decider perk level allows people to vote on what game we do next.
  • I want to reassure you that's not what I intend at all.
  • I want to assure you the long format playthroughs are what I personally enjoy the most as well.
  • So, my goal here is to explain each of these games in less than 15 seconds.
  • Unfortunately, your opponents are trying to throw sharks and sea monsters and whales at you to sink your boats and eat your people. Lots of nasty fun.
  • Anyway, war game but light war game, not a heavy war game.
  • So, it's a lot of backstabbing and wheeling and dealing.
  • And the game comes with a pair of sunglasses for the president to wear while he or she is the president.
  • Well, that's it for now. In the next episode, hopefully we'll be continuing our Super Dungeon Explore playthrough.
References (from this video)
No references stored for this video.
Video n1ZKh-9vwGc Watch It Played Discussion at 7:54 sentiment: neutral
video_pk 92540 · mention_pk 248715
Watch It Played - Memoir '44 video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • World War II scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven strategy — Cards are used to issue commands to units.
  • Dice combat — Dice are used for resolving combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The designers vote is basically an opportunity for me to reward and say a special thank you to some of the people who've donated to us financially
  • so this is a chance for those games to get a little bit of the Limelight and then you guys get to pick which one we're gonna play next
  • if Publishers are aware of us and they think that exposure would be how helpful to them and it's a game that we want to play then I'd love to see them partner with us and you guys can certainly help make that happen when you contact them
  • so if you feel inclined to do so please continue to it's really really helpful but now let's move on to the games available for the decider vote
  • the way it works is I'm going to have sent out an email to you at the time of this recording or very shortly after the time of this recording and what I'd like you to do is take a look at these games me do some research online if you'd like as well and then send me your top two picks
  • and put them in order but the the one you want most at the top and the next one underneath of that and what I'll do is I'll assign two points for your first pick and one point for your second pick
  • why don't you give me your top two suggestions from the games in this list first of all I'd just be interested to know and secondly I'll definitely keep those in mind when I'm thinking about what games to cover in the coming months
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 2:39 sentiment: positive
video_pk 92505 · mention_pk 248606
Watch It Played - Memoir '44 video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Custom plexiglass can be used to keep terrain tiles in place when moving miniatures.
Cons
  • Terrain tiles can be tricky to manage when miniatures are moved.
Thematic elements
  • Combat
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures — Used on the board and interact with terrain tiles.
  • terrain tiles — Used to customize the game board and affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video DqaJ3hBT-tw Watch It Played Analysis at 5:21 sentiment: neutral
video_pk 92487 · mention_pk 248560
Watch It Played - Memoir '44 video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Based on real events (WWII) can prevent offense due to a created buffer.
Cons
none
Thematic elements
  • World War II
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Used in Memoir '44, contributing to the abstracted nature of the gameplay.
  • Dice Rolling — Used in Memoir '44, which contributes to the abstracted nature of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can a game's theme go too far?
  • there's no subject that I would want banned from conversation because I think that even highly controversial ones allow us to grow as humans allow us to discover new points of view and even challenge our own and that can be very valuable but I think there's a little bit of a difference when we take that subject matter and we put it into our entertainment and then we ask people at least by extension to reenact certain kinds of behavior
  • for me that kind of theme in that kind of game is too offensive it's it's not something I would want to play it's something I would want to discourage other people from playing and I certainly wouldn't want to see someone making a profit off of it
  • for me it's less the theme though this certainly can matter and more how the game respects the theme
  • so that helps create that buffer so that even if the subject matter is quite serious I I'm not offended by it
  • it becomes even more of a fictional setting when you when the components that you're using become even more and more abstracted
  • I I think if the components looked more realistic then that might start to push the barrier on what would offend me and and what wouldn't
  • so when I'm sitting down to a table to play with other people I I want other people to be enjoying their experience and there are hundreds of games out there so I'm I am probably going to avoid a game that I think has a theme that's going to make someone else at the table uncomfortable
  • I really like this question it's very thought-provoking and which ironically is how I like my themes thought-provoking
  • if the theme put you in that specific era time or place where there was so much negativity or so many bad things happens that it's inescapable example being Holocaust
References (from this video)
No references stored for this video.
Video 3ql95wSEIyg Watch It Played Discussion at 12:24:56
video_pk 92306 · mention_pk 247965
Watch It Played - Memoir '44 video thumbnail
Click to watch at 12:24:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have this smile forcing its way onto my face it doesn't matter how many fingers I try to on or if I think of Margaret fater on a cold day it doesn't work
  • I always make sure mine are standing straight up I cringe when people place them upside down on their side or anything
  • Michael you're like a terrible architect your people keep making these horrific houses
  • I sleeve the cards for almost all of my games
  • I'm especially bad about neatness with magic the Gathering I change my sleeves every month or two because I can't stand the bent edges and slightly gunky feel they get from being in your hands so much
  • I just wanted to reach into the screen and straighten it some of the Ed in my videos are done to cut out shots of me straightening components in Carone
  • if someone places a tile that shifts the whole play area I cannot continue until all of the roads and cities are lined up again
  • When playing Dominion I put cards in order by cost value and then alphabetically
  • I'm sorry for the distress I caused by sweeping all of the pieces of my Twilight Struggle into the box I feel bad about it it's now organized I hope you're happy
  • I cannot play a game that uses paper money I will be holding in my hand the entire game folded up like I'm one of the participants in a back alley craps game from one of those mob movies
  • when a monster is in range of the heroes and they're all facing random directions I have to take their pieces and the monster and make them all face each other otherwise it just looks silly to me
  • it gets me when someone keeps the communal dice in front of them when they are done rolling
  • one of my many quirks is seeing game components and not knowing what game they came from
  • I count all of them cubes dice mles cards boards other pieces I'll even look up the quantities on Board Game Geek if the rules don't cover it I need to do it before playing a game the first time
  • I have these lying around blank cubes you know those were handy for prototyping games and things but I mean that's for a game collector that's no good
  • I have to take their pieces and the monsters and make them all face each other
  • I need to shuffle the cards seeing people shuffle cards horribly bothers me so much
References (from this video)
No references stored for this video.
Video O4gMWrgab40 UndeadVikingVideos Discussion at 4:48:33 sentiment: negative
video_pk 88416 · mention_pk 232977
UndeadVikingVideos - Memoir '44 video thumbnail
Click to watch at 4:48:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Surprised that no one's checked that out
  • Not in the limelight too much anymore
  • Two-player games mostly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a really solid deck builder.
  • It's one of those games that if you're going to bring something to a table that's got a lot of new players, I think it's a fantastic choice.
  • It's probably going to take you about 15 minutes to set up.
  • But it's a game that feels substantial and it feels like you've accomplished something.
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 2:50:42 sentiment: neutral
video_pk 87960 · mention_pk 230661
UndeadVikingVideos - Memoir '44 video thumbnail
Click to watch at 2:50:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Engaging base game and expansions
Cons
  • Rules can be complex and require refreshing
Thematic elements
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — Implied by the need to re-learn rules, likely involving card play for actions or scenarios.
  • scenario-based play — The expansion suggests specific scenarios or theaters of war.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video kq8gD0SnWkc Beyond Solitaire Interview at 23:06 sentiment: positive
video_pk 87832 · mention_pk 230216
Beyond Solitaire - Memoir '44 video thumbnail
Click to watch at 23:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps students engaged.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the journey is as educational as the outcome
  • every game I I try to explain to students is making a statement about something
  • The games games give the opportunity to put students into the decision space of historical problems
  • I do more work on this than I did on my senior engineering Capstone and I'm going to be a civil engineer and I'm like okay um like this was more fun this was more engaging
  • they do more research than if I set them papers
  • I guess what playing games is partly about
References (from this video)
No references stored for this video.
Video lFAO5TFZn-8 BoardGameBollocks Top List at 11:00 sentiment: mixed
video_pk 87395 · mention_pk 228303
BoardGameBollocks - Memoir '44 video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
Mixed (Fondness but desire for update)
Pros
  • The game itself is absolutely amazing
  • High quality release
Cons
  • Becoming 'stuffy' and dated
  • Many expansions are out of print and impossible to get (e.g., D-Day Landings)
  • Requires a significant time and money investment to collect everything
  • Host is willing to get rid of their collection for a modern update
Thematic elements
  • Historical Battles
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Implied by the context of gameplay but not explicitly detailed.
  • scenario-based gameplay — The game involves specific scenarios, like the D-Day Landings, which are hard to acquire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Shadows over Camelot yeah
  • one of you may be a dirty filthy traitor and you'll be working against the other players trying to make bad [__] happen without getting caught
  • credited as being one of the first hidden traitor games
  • it's lighter and easier to play and quicker than games like battar Galactica
  • the component quality is fantastic this comes from an era when desel Wonder actually made quality games
  • this is Memoir 44
  • the reason I was Al and earin but sticking this on the list is because I own almost everything that's been produced for this game
  • the only problem I've got with Memoir 44 it's getting to the point now where it looks as stuffy as a geriatrics [__]
  • if it was made sort of compatible with the existing stuff you sort of edge your way into it you know sort of wean yourself off of the old stuff and gradually buy the new stuff as it come along then maybe they could make this game feel like more modern have updated components
  • something like 20 years old it's about time that we all admitted to ourselves that there needs to be a reprint of this a refresh it needs to be brought up to date with the current fantastic high quality standards of modern board games
References (from this video)
No references stored for this video.
Video RX8uAMITPH8 Foster the Meeple Discussion at 31:51 sentiment: positive
video_pk 86786 · mention_pk 225864
Foster the Meeple - Memoir '44 video thumbnail
Click to watch at 31:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good entry point to war themed games
  • rooted in history
  • simplistic
Cons
none
Thematic elements
  • War
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — mentioned as a mechanic in Operation Bar Clay, which is part of the same themed bundle.
  • Dice Rolling — simplistic dice chucker
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a pretty simplistic dice chucker
  • it is so unique it is very interesting
  • dune's hot so hot is so hot right now
  • it is a very straightforward and um I think a great game to introduced to people that have not played hidden movement games
  • it was really fun and very like if you're a fan of the classic movie Groundhog Day this would be a great one
  • it is a very very enjoyable game
  • it is insanely hectic um but very very fun and very very cute
  • I love it it's adorable everybody should try it
  • distilled is amazing
  • it's a heavy game
References (from this video)
No references stored for this video.
Video d9d3sxFZc0U Zilla Blitz Discussion at 3:16 sentiment: mixed
video_pk 86315 · mention_pk 222919
Zilla Blitz - Memoir '44 video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Likes it
Cons
  • Frustrated by card draw
  • Feels restricted by the game's mechanics
Thematic elements
  • Tactical combat
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — The frustration stems from waiting for cards and the impact of card draw on gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video YGnTYMHrTpk Watch It Played Expo Walkthrough at 15:55 sentiment: positive
video_pk 85190 · mention_pk 217808
Watch It Played - Memoir '44 video thumbnail
Click to watch at 15:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Universes
  • Realm of Reckoning
  • Rush of Icor
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a bring and buy.
  • Open gaming is not the UK Games Expo's strong suit.
  • If you want to play games, walk past the Viking village.
References (from this video)
No references stored for this video.
Video fSPLm2by5bQ Zilla Blitz Top List at 14:26 sentiment: positive
video_pk 84839 · mention_pk 216279
Zilla Blitz - Memoir '44 video thumbnail
Click to watch at 14:26 · YouTube ↗
Overall sentiment (raw)
Highly positive
Pros
  • Fantastic introductory experience
  • Wide range of missions, scenarios, and theaters
  • Great gateway into more complex war games like the Command and Colors series
  • Fantastic two-player experience
Cons
none
Thematic elements
  • 1944
  • World War II
Comparison games
  • Command and Colors series
Mechanics (from transcript analysis)
  • Area Control — the board is divided up into three spheres
  • card-driven — you have cards that allow you to take action in one, two, or sometimes all of those spheres. So, you're playing your cards to take different actions and trying to defeat your opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
  • David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
  • John Butterfield is a fantastic designer and this is a area control.
  • John Butterfield designed some just amazing stuff.
  • This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
  • War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
  • This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
  • Worthington does a great job with their production values with games.
  • What games did I miss? What games on the list do you like and agree with?
References (from this video)
No references stored for this video.
Video d_wNkoT7bms Zilla Blitz Discussion at 2:33 sentiment: positive
video_pk 84390 · mention_pk 214410
Zilla Blitz - Memoir '44 video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved strategy and tactics possible
  • Card management and anticipation can be learned
  • Enjoying it more now
Cons
  • Can be heavily influenced by dice rolls and card draws
  • Can get trapped with no way out due to cards/dice
Thematic elements
  • Introductory war game
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — The game involves drawing cards which can significantly impact gameplay, leading the host to initially blame them for losses.
  • Dice Rolling — Dice rolls are a key component of the game, and the host mentions that poor dice rolls can lead to difficult situations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This reminds me of Coin Light. And the game that comes to my mind is Root. And not that this is the same thing or a spin-off, but it's got a Root type feel.
  • I've read through the rules looks very accessible and pretty easy to jump into.
  • Production values on this one are really high.
  • I really appreciate I think Fal has a nice touch on accessibility, depth of gameplay, quality of components, just really putting things together in a nice package that builds some very interesting things with good gameplay and a lot of accessibility.
  • 42% tactical, 30% operational, 29% strategic.
  • My favorite game of all time is Combat Commander, which is a tactical level game.
  • I'm split between the different scales. Given the time I'd play them all, I love the idea of grand tactical, but don't have the space they generally acquire.
  • Wow, it's taking a while here. Oh, we've got Arvin Runstein5707.
  • New to these games. So, still learning, but strategic seems like my jam.
References (from this video)
No references stored for this video.
Video z6rSzxd5JEI Game Night Picks - Pair Of Dice Paradise Top 10 List at 3:13 sentiment: positive
video_pk 83334 · mention_pk 209687
Game Night Picks - Pair Of Dice Paradise - Memoir '44 video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • widely recognized for accessible WWII tactical gameplay
  • strong entry point for wargamers to broader CMON system family
Cons
  • may be too abstracted for hardcore wargamers
  • expansions proliferate, which can complicate balance
Thematic elements
  • historical warfare and platoon-level combat
  • World War II
  • historical tactical simulation with accessible rules
Comparison games
  • Battle Lore
  • Commands & Colors: Ancients
Mechanics (from transcript analysis)
  • command system with unit actions — scenario-driven actions and dice-based combat in a modular board
  • scenario-based play — different setups reflect various WWII battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitive. It is not just our opinions, okay? This is now this is it.
  • We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
  • Pillars of the Earth is out of print and yet I know all about it.
  • Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
  • Niroshima Hex has had three different iterations of it.
  • On the Underground was made and then reprinted again as On the Underground.
  • Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
  • This has to be on the list.
  • Mass market darling Bananagrams.
References (from this video)
No references stored for this video.
Video lHXxqVEo9B4 Board Stupid Discussion at 0:00 sentiment: neutral
video_pk 81572 · mention_pk 203303
Board Stupid - Memoir '44 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially it's going to be a deck building game where you're going to be controlling mechs to dig undergrounds in the wreckage of an old mining corporations trying to get gems, useful materials, upgrade your mech, dig deeper, get more stuff to make that money
  • Be the biggest driller there is.
  • Looks super good.
  • I am dead excited about this as a concept.
  • watch this space.
  • I love Caesar anyway.
References (from this video)
No references stored for this video.
Video HCp5U4g23co Rob's Tabletop World Discussion at 4:11
video_pk 81477 · mention_pk 202557
Rob's Tabletop World - Memoir '44 video thumbnail
Click to watch at 4:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fundraiser for us.
  • Please bid with some decency and help us out.
  • We could really use your help.
  • It's your old pal Rob.
References (from this video)
No references stored for this video.
Video 1Sfa6xe1IfA Rob's Tabletop World Analysis at 4:01
video_pk 81368 · mention_pk 201587
Rob's Tabletop World - Memoir '44 video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
  • I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
  • When you make a bid, it is for lots two and three. Okay.
  • I can't show you the games because I just can't move on this thing.
  • It is what it is. Um
  • It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
  • The rules don't take that much. They really don't take that much.
  • I think it's a really really special game. And I can't believe I missed it for this long.
  • We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
  • And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
  • Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
  • If you want to bid, email me novarapime860@hotmail.com.
  • Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
  • Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
  • Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
  • That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
  • See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
  • Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
No references stored for this video.
Video RgaF2xOGLXQ Board Game Hangover Top List at 6:12 sentiment: positive
video_pk 80517 · mention_pk 196083
Board Game Hangover - Memoir '44 video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • essential war game
Cons
none
Thematic elements
  • war game
  • historical (WWII implied)
Comparison games
  • Star Wars
Mechanics (from transcript analysis)
  • Area Control — controlling certain objectives on the board.
  • Card Play — All you do on your turn is play a card which tells you where you can activate units and how many of those you can activate.
  • Combat — When you activate a unit, you can move it and then you can attack with it.
  • Unit Activation — activate units and how many of those you can activate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of board games out there, but there are 10 that are essential for my collection.
  • All of the games on my list are exciting for a newcomer or a gamer alike.
  • The lighter games are easier to get the table, play more often. Hence, they are my essential games.
References (from this video)
No references stored for this video.
Video BymQ3DzH-7k Board Game Hangover Top List at 4:06 sentiment: positive
video_pk 80008 · mention_pk 193922
Board Game Hangover - Memoir '44 video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Quick two-player game
  • Learn something about World War II
  • Easy to get to the table
Cons
  • Controlling territories is not the fun part.
Thematic elements
  • War
  • World War II
Comparison games
  • Star Wars version of Memoir 44
Mechanics (from transcript analysis)
  • Area Control — You can also control some territories
  • Card Drafting — All you do is just play a card, activate as many units in the right sector, and then attack with them.
  • Dice Rolling — learn something about World War II with just a few dice rolls.
  • scenario play — The board also has the other side where you can pick a scenario where you land on a nor beach in Normandy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
No references stored for this video.
Video doJoJsXRsw8 Analysis at 30:51 sentiment: positive
video_pk 72608 · mention_pk 171940
Memoir '44 video thumbnail
Click to watch at 30:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strongly deserves to be in the Hall of Fame
  • Great for newer and seasoned gamers
  • Accessible and robust system
  • Represents the Command & Colors system well
Cons
none
Thematic elements
  • Combat
  • World War II
Comparison games
  • Battle Cry
  • Command & Colors Ancients
  • Command & Colors Napoleonics
  • Samurai Battles
  • Battle of Five Armies
Mechanics (from transcript analysis)
  • Card-driven wargame — Utilizes cards to drive gameplay within a wargame context.
  • Wargame — A strong entry in the wargame genre, representative of the Command & Colors system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 3:04 sentiment: positive
video_pk 67337 · mention_pk 163364
Memoir '44 video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can see it in the Hall of Fame.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video jeZtjAUAriI Watch It Played Discussion at 0:16
video_pk 65630 · mention_pk 159358
Watch It Played - Memoir '44 video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last time you saw me, we were wrapping up our Small World video series, and I had just announced that we would be playing the Memoir 44 game as our next game. Unless, of course, I received a game I've been waiting for in the mail. And guess what? I received it.
  • So, this is not really the start of our next video series, just a a little bonus for our loyal viewers.
  • this is the first time we're going to be showing you a game that is very, very new.
  • The game is Dungeon Run.
  • Dungeon Run, if you haven't heard of it, takes place in, you'll never guess, a dungeon, of course.
  • I think it sounds like a really interesting mix of both a cooperative element and a very in-your-face combative element.
  • I'm going to need a couple of days to pour over this game to really learn it inside and out so I can teach it to you in the most efficient way possible.
  • Let me know if this is a game that you are looking forward to seeing played.
  • Thanks again to Plaad Games for sending this to us and to Colobby in particular.
References (from this video)
No references stored for this video.
Video SadAlGrE2oA watch it played Review at 10:03 sentiment: positive
video_pk 65631 · mention_pk 159360
watch it played - Memoir '44 video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good weight for a wargame experience without being overly complex.
  • A lot of fun.
Cons
  • Might look like a complex wargame that could turn off new players.
Thematic elements
  • War game
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game is a wargame with a World War II theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode of watch it played is brought to you by game on.
  • Welcome back to watch it played my name is Rodney Smith and this is the final some might say the most important turn of the game
  • okay no one would actually say it's the most important turn it's important to me because up to this point all of our moves by the skeleton team which were once the human team have been made by submissions from our online viewers
  • I really wanted to do small world because it's a game unlike any of the games that we've really done so far and it's been neat trying different kinds of games with this series to see if it works and honestly I feel like I learned a ton just doing this series
  • The Diplomatic skeletons is a really good combination
  • well then we'll be playing this game here menoir 44
  • we have during the month of November you choose to support our wanted play Channel with a financial contribution we're going to take half of that contribution and we're going to give it to the movember fund
  • considering we got through this entire video series Without once breaking into that irritating song of small world I think we can consider ourselves all winners really
References (from this video)
No references stored for this video.
Video 8Cil0XBhYPY Watch It Played Rules Teach at 0:11 sentiment: positive
video_pk 64888 · mention_pk 158478
Watch It Played - Memoir '44 video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Recreating stylized portrayals of historical World War two battles.
  • Different battlefields and types of armies.
  • Special rules for scenarios.
  • Variety of expansions available.
Cons
none
Thematic elements
  • Recreating historical World War two battles
  • World War Two
Comparison games
none
Mechanics (from transcript analysis)
  • Armored Overrun — If an armored unit takes ground, it can perform an additional attack for free if a valid target is present.
  • Combat — Units can battle if their movement didn't prevent it. Attacks involve rolling battle dice based on unit type, distance, and modifiers, with hits removing enemy figures.
  • Command Cards — Players play command cards to issue orders to units, which can be section cards (referring to left, center, or right flanks) or tactics cards with specific instructions.
  • Line of Sight — Infantry and armored units need line of sight to target enemies, which can be blocked by other units or certain terrain types.
  • Movement — Units move one hex at a time, with different unit types having different movement ranges and restrictions, especially when interacting with terrain or obstacles.
  • Retreats — If a unit is hit, it may need to retreat based on dice rolls, moving back towards its own side of the battlefield.
  • scenario-based play — Players pick one of the included scenarios from the game's rulebook, which dictate setup, special rules, and victory conditions.
  • Taking Ground — After eliminating or forcing an adjacent enemy to retreat, infantry and armored units can advance into the target hex.
  • Unit Activation — After playing a command card, players announce specific units to activate for the turn, following the card's instructions.
  • victory conditions — Players typically need to earn a certain number of medals, usually by defeating enemies, but scenarios may provide alternative ways to gain medals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players our commanders controlling opposing armies in scenarios that are modeled after events from World War two.
  • Each with different battlefields and even different types of armies many will also include special rules for how the game is played shown here within the scenario and the conditions for victory may also vary from game to game though in general terms to win you'll be required to earn a certain number of medals usually by defeating enemies but the scenario may also provide other ways to gain medals as we'll see later.
  • The first player to achieve the conditions of victory which for this scenario means earning five medals will be declared the winner.
References (from this video)
No references stored for this video.
Video QxNz2ttP_U8 Rolls in the Family Top List at 39:50 sentiment: negative
video_pk 63750 · mention_pk 157268
Rolls in the Family - Memoir '44 video thumbnail
Click to watch at 39:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — a WWII-themed scenario game with multiple scenarios and components.
  • scenario-based modular board — a WWII-themed scenario game with multiple scenarios and components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like building a Lego set and I'm and then watch your brother come in and just smash it.
  • watch as your pieces get just like pinned down
  • you're surrounded by the queen bee
  • it's a tug-of-war
  • the bluffing style of games
References (from this video)
No references stored for this video.
Video Ycyjvv-zdKo Get into Games Discussion at 2:40 sentiment: positive
video_pk 61696 · mention_pk 154357
Get into Games - Memoir '44 video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible war game with quick play times
  • Well-respected design
Cons
  • Light on depth for some players
  • Can be repetitive across scenarios
Thematic elements
  • Historical tactical warfare simplified for two players
  • World War II battles
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven movement — Cards determine actions and unit movement on a modular board.
  • Combat: Dice — Dice determine combat outcomes with probabilistic results.
  • Dice combat — Dice determine combat outcomes with probabilistic results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to take a little while if we go through all of the 72,000 people.
  • The space was interesting. It felt like one big room, massive.
  • The best thing about our hobby is you can take somebody who's never been to the expo before and they found somebody to play a game with.
  • Memoir 44 looks good. Looks fun solo game.
  • Take Time which is absolutely beautiful.
References (from this video)
No references stored for this video.
Video WKyC32iFuPc Shelfside Discussion at 17:04 sentiment: mixed
video_pk 60564 · mention_pk 152953
Shelfside - Memoir '44 video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid tactical WWII simulation with accessible rules
  • Strong for historical war-game enthusiasts
Cons
  • Can be lengthy and complex for casual players
  • Diminished relevance for players seeking modern, asymmetric gameplay
Thematic elements
  • Array
  • World War II battlefield scenarios with modular boards
  • Historically themed tactical competition with scenario-driven objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven commands — Card play dictates orders and actions on a modular battlefield.
  • Command & Control / Miniature Tactics — Players move units on a hex-grid map and resolve battles with simplified combat rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Patchwork, right? Very popular two-player game."
  • "This game is actually a very spike game."
  • "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
  • "There are a lot of ways you can pilot your faction"
  • "negotiation is a big appeal for all three archetypes"
  • "What better game to talk about negotiation than Twilight Imperium?"
  • "Pandemic Legacy is the quintessential Johnny game"
  • "The Crew cooperative trick taking game"
  • "one straight line. There's one optimal way to solve it"
References (from this video)
No references stored for this video.
Video Fmn1bOreXBM The Dice Tower Discussion at 0:10 sentiment: positive
video_pk 60266 · mention_pk 152684
The Dice Tower - Memoir '44 video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very light war game within the Commands & Colors system.
  • Cleaner edition with improved components and trays.
  • Clearer unit identification thanks to new colors and neutral tokens.
  • Enhanced artillery models and better, higher-quality dice.
  • Improved organization with new trays and display design.
  • Card stands and unit status reminders aid play.
  • Overlord mode enables large-scale, four-on-four play.
  • Strong compatibility with expansions and a robust base game.
Cons
  • Box art updates may be polarizing; some prefer the original art.
  • A few card and terrain visuals are subtly changed, which may not appeal to everyone.
  • Upgrade is optional; the old edition remains fully playable and valid.
Thematic elements
  • light tactical warfare in a streamlined Commands & Colors framework
  • World War II, Normandy 1944
  • historical battlefield reenactment with scenario-driven play
Comparison games
  • Memoir '44: Overlord
Mechanics (from transcript analysis)
  • Command card activation — Players use command cards to activate specific units and issue orders.
  • dice-based combat resolution — Combat results are resolved with dice, influenced by unit strength and terrain.
  • Hex-grid movement and terrain effects — Movement and combat occur on a hex map with terrain modifiers affecting outcomes.
  • Hexagon Grid — Movement and combat occur on a hex map with terrain modifiers affecting outcomes.
  • Overlord variant for large-scale play — A four-against-four configuration using two copies of the base game for epic scale.
  • Scenario-based gameplay with modular components — Scenarios provide victory conditions; components are modular and stackable for varied play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Memoir '44 is a very light war style game based on the Commands and Colors system from Richard Borg.
  • It's one of my favorite games of the genre that I've ever played.
  • If you've never got Memoir 44 before, you should get it. It's an amazing game.
  • The new edition is a nice slight upgrade. The old one's great, the new one's great, and it's cleaner.
  • Two copies and you can play Overlord, which is four against four.
References (from this video)
No references stored for this video.
Video 1-Wqr_7Y4Lk BoardGameGeek Analysis at 0:01 sentiment: positive
video_pk 39452 · mention_pk 119084
BoardGameGeek - Memoir '44 video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible rules that are easy to teach
  • Tactile miniatures enhance immersion
  • Based on actual WWII battles, offering historical flavor
  • Acts as a gateway bridging war gaming and mainstream hobby games
  • Strong replayability through map modularity and expansions
Cons
  • Dice and card randomness can feel uneven for some players
  • Occasional gaps when desired orders are unavailable
  • May simplify some aspects for purists of heavier wargames
Thematic elements
  • historical command, control, morale, and causality in WWII engagements; narrative-driven battlefield storytelling
  • World War II squad-level battles with modular boards and official scenarios
  • card-driven, scenario-based combat that emphasizes tempo, positioning, and readable powers
Comparison games
  • Third Reich
  • Panzer Blitz
  • Squad Leader
  • BattleLore
  • Battlecry
  • Overlord
  • Star Wars Battle of Hoth
Mechanics (from transcript analysis)
  • Ambush and special orders — Cards include abilities like Finest Hour and other surprise actions that affect strategy
  • Card-driven orders — Players use command cards to determine available orders, with potential ambush and special orders shaping turns
  • Combat: Dice — Combat uses specialized dice to resolve outcomes, balancing probability and tactical choices
  • Dice-based combat with custom dice — Combat uses specialized dice to resolve outcomes, balancing probability and tactical choices
  • Hidden information via orders — Orders are not fully visible to opponents, creating fog of war-like tension in face-to-face play
  • Mini-Games — Plastic miniatures provide a tactile, immersive element versus plain counters
  • Miniatures for units — Plastic miniatures provide a tactile, immersive element versus plain counters
  • Modular Board — Scenarios are played on configurable boards, allowing varied battlefield layouts and replayability
  • Modular map boards — Scenarios are played on configurable boards, allowing varied battlefield layouts and replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Memoir 44 is a landmark design.
  • Two decades later, people are still playing Memoir 44.
  • This game I credit for my interest in historical gaming.
  • Memoir 44 is such an approachable gateway into this kind of game for people who want to go deeper and aren't sure how.
  • It is a game that just draws me in.
  • I've taught my sons. I've taught my nephew. I've taught any number of friends.
  • Congratulations to Memoir 44, new entry to the Board Game Geek Hall of Fame.
  • Thank you to all of the contributors who helped make this video.
References (from this video)
No references stored for this video.
Video XFYr2pBp6xM The Discriminating Gamer Top 10 List at 6:56 sentiment: positive
video_pk 38559 · mention_pk 116151
The Discriminating Gamer - Memoir '44 video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, dice-driven combat that matches unit types
  • Accessible entry into historical wargaming
Cons
  • Luck can heavily influence outcomes via card draws
Thematic elements
  • Tactical battlefield engagements
  • World War II, Normandy
  • Command & Colors style with dice-driven resolution
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven activation — Cards activate units along different flanks; dice resolve hits.
  • Unit-type dependent dice — Infantry, tanks, artillery have different dice outcomes and symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not ranking the games overall. I'm not saying these are objectively my favorite games in order.
  • What do I think are the best dice rolling aspects?
  • It's all about the dice rolls.
References (from this video)
No references stored for this video.
Video SmV27eSrUq4 Board Game Dad Top 10 List at 18:34 sentiment: positive
video_pk 37575 · mention_pk 235987
Board Game Dad - Memoir '44 video thumbnail
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • plenty of historical flavor through scenarios
  • great for teaching WWII events
Cons
  • can be war-game oriented; some players may find it intense
Thematic elements
  • military history and strategy
  • World War II battles, scenarios based on actual events
  • educational with scenario-driven play
Comparison games
  • Eight Minute Empire
  • Imperial
Mechanics (from transcript analysis)
  • Card-driven movement — cards dictate troop movements and actions
  • scenario-driven card play — setup procedures and special rules per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the objective of the game is to collect animal cards by making an attractive planet for them
  • it's cooperative which is why I think this game can play well with younger players
  • the Spill says it's for ages 10 and up I do think you could play it with younger players
  • this is an excellent game if you want your children to memorize the dates of specific events
  • Risk if Risk was designed to be educational basically what's happening
  • it's called Memoir 44 and in Memoir 44 it is a two-player game
  • I cannot recommend Twilight Struggle because it is just too complex
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 36:51 sentiment: positive
video_pk 34315 · mention_pk 102213
The Board Gaming Doctor - Memoir '44 video thumbnail
Click to watch at 36:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic accessible introduction to light wargaming
  • Solid thematic resonance and approachable rules
Cons
  • Some players may crave deeper tactical complexity
  • Component handling notes on virtual implementations
Thematic elements
  • historical warfare with modular mission decks
  • World War II battles in simplified format
  • accessible war-game feel
Comparison games
  • Twilight Struggle
  • Axis & Allies
Mechanics (from transcript analysis)
  • Command card/mission cards — Card-driven turns that determine actions and orders.
  • Miniature-based war-game — Hex-based map with unit counters for tactical battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video ybo8h3BDVHE Board Stupid Discussion at 21:29 sentiment: positive
video_pk 32824 · mention_pk 97273
Board Stupid - Memoir '44 video thumbnail
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Proven, tight design; approachable for families and newcomers
  • Strong historical flavor and replayability
Cons
  • Licensing interpretations (Star Wars variants) can complicate licensing choices
  • Older framework may feel dated to some
Thematic elements
  • Historical equivalent battles & micro-simulations
  • World War II tabletop combat
  • Historical wargame with accessible rules
Comparison games
  • Star Wars Battle of Art (IP-based variant discussions)
Mechanics (from transcript analysis)
  • Area Control — Command-and-control style engagement with modular maps
  • Card-driven actions — Card plays dictate units and orders
  • Miniature-based area-control — Command-and-control style engagement with modular maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP dominance has been a thing this year, in some of those big hitters.
  • the board game industry operates in the world of very fine margins.
  • By the time we film something and release it, it's out of date.
  • We do it for the love of the game.
  • Two-tier hobbying... two different worlds at that point.
References (from this video)
No references stored for this video.
Video ghXLL3Tgj0k The Discriminating Gamer Discussion at 20:06 sentiment: positive
video_pk 31545 · mention_pk 209380
The Discriminating Gamer - Memoir '44 video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly and accessible
  • great for teaching and introductory wargaming
Cons
  • not as deep as heavier wargames
  • board space can be large for certain setups
Thematic elements
  • historical skirmish with a board-game abstraction layer
  • World War II battles themed around Overlord and Normandy
  • accessible historical combat
Comparison games
  • War Room
  • Axis & Allies
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — pre-set missions with specific objectives and setups
  • scenario-based play — pre-set missions with specific objectives and setups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • War Room is my favorite game of all time.
  • Labels are helpful, you know, for organizing things.
  • I love negotiation. Twilight Imperium, War Room, they all involve negotiation at a high level.
  • Crowdfunding carries risk, but historically the risk has been fairly small.
  • I don't write off FFG; they still surprise me with big expansions and IP integrations.
  • Werewolf is awesome.
  • Space Empires 4X is fantastic. It's one of my favorite games.
  • Blood on the Clocktower is a great social deduction game; it intrigues people and changes the room.
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 15:26 sentiment: positive
video_pk 29530 · mention_pk 86739
Actualol - Memoir '44 video thumbnail
Click to watch at 15:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great intro to conflict games
  • Granular yet accessible for beginners
Cons
  • Hex-based war games may deter some hobbyists
Thematic elements
  • Historical battles and scaling
  • World War II tactical battles
  • Historical war-game with accessible rules
Comparison games
  • Last Night on Earth
Mechanics (from transcript analysis)
  • Miniature-style hex-based tactics — Card-driven movement and battle resolution on a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 12:52 sentiment: positive
video_pk 12996 · mention_pk 105862
Paula Deming - Memoir '44 video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry into WWII wargaming
  • engaging scenarios with cinematic moments
  • table presence and components are appealing
Cons
  • dice luck can influence outcomes
  • scenarios can vary in length and complexity
Thematic elements
  • historical simulation of WWII engagements
  • World War II battles
  • scenario-based, cinematic WWII battles
Comparison games
  • Battle Lore
Mechanics (from transcript analysis)
  • card-driven actions / dice — cards direct troop activations; dice resolve combat
  • Hex-based movement — units move on a hex grid with dice-based combat resolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video p7YpkPiP5F4 3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 12530 · mention_pk 89650
3 Minute Board Games - Memoir '44 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Simple and accessible war game
  • Brilliant order system captures fog of war and friction
  • Good pacing - games end at natural conclusion
  • Scenarios provide variety
  • Excellent for introducing war games
Cons
  • War game theme requires one player to play Nazis
  • Significant expansion rabbit hole
  • Combat can feel luck-dependent with dice
Thematic elements
  • World War II
  • 1944
  • Normandy
  • Allies vs Axis
  • Military tactics
Comparison games
  • World of Tanks Memoir 44 class
  • Ancients version
  • US Civil War version
  • Fantasy version
Mechanics (from transcript analysis)
  • card management
  • Combat
  • Dice Rolling
  • order system
  • Ordering
  • unit movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the Undisputed king of light war games
  • The order system Nails this ambiguity perfectly
  • Earth is an engine Builder's Delight
  • It's a brilliant game for couples
  • Cascadia is in many ways a perfect game
  • Too comfy for me
  • Wormspan is a tight engine building game
  • Most delightful and pleasant games available
References (from this video)
No references stored for this video.
Video OXI8h--wSoY Board Game Hangover Discussion at 5:11 sentiment: neutral
video_pk 11744 · mention_pk 34455
Board Game Hangover - Memoir '44 video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • did you know that the monopoly has a monopoly man has a name
  • it's the yak game
  • it's five thousand years is a long time
  • jenga deride from the swahili word kajunga meaning to build
  • ghostbusters
References (from this video)
No references stored for this video.
Video zJBeCul12VQ Paula Deming Discussion at 2:50 sentiment: positive
video_pk 11655 · mention_pk 34220
Paula Deming - Memoir '44 video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player experience that delivers tight, balanced play
  • immersive WWII theme with accessible rules and clear tension in the decisions
  • high replayability through multiple scenarios and varied terrain setups
  • great sense of historical atmosphere without getting bogged down in minutiae
  • beautiful components and a compact footprint for long play sessions when desired
Cons
none
Thematic elements
  • historic warfare with emphasis on tactical maneuvering and morale under pressure
  • World War II operational battles across multiple theaters, framed around historical scenarios
  • scenario-driven historical simulation that emphasizes feel of armchair command and real-world constraints
Comparison games
  • Draper
Mechanics (from transcript analysis)
  • Commands & Colors battle system — A grid/board-based tactical system where players issue orders and resolve combat using dice and unit strength, arranged in a modular hex-map format to represent varied terrains and battle conditions.
  • Scenario / Mission / Campaign Game — Predefined historical or hypothetical battle scenarios with specific setups, victory conditions, and varying levels of difficulty to teach players the ebb and flow of war strategy within a compact rules envelope.
  • scenario-based play — Predefined historical or hypothetical battle scenarios with specific setups, victory conditions, and varying levels of difficulty to teach players the ebb and flow of war strategy within a compact rules envelope.
  • Sequential order and initiative structure — Turns and activations are governed by a structured command system, which creates tension between aggressive pushes and conservative defense, mirroring historical operational decision-making.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best two player game
  • memoir 44 another really good two player game oh my gosh it's so good
References (from this video)
No references stored for this video.
Video cIyAb-Cnypw Beyond Solitaire Interview at 37:04 sentiment: positive
video_pk 11082 · mention_pk 32584
Beyond Solitaire - Memoir '44 video thumbnail
Click to watch at 37:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible introduction to WWII wargaming
  • clear rules and approachable playtime
Cons
  • simplified to fit teaching purposes
  • not a deep strategic sim
Thematic elements
  • tactical WWII engagements
  • World War II, Western Front scenarios
  • accessible hex-based tactical wargaming
Comparison games
none
Mechanics (from transcript analysis)
  • command-style sequencing — players execute actions in turn-based order
  • hex-grid tactical movement — tile/hex map-based tactical combat
  • Hexagon Grid — tile/hex map-based tactical combat
  • scenario-based play — pre-defined historical battles with fixed rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wargaming is one of those Vickensteinian words that can just kind of be applied to anything.
  • Root by Leader Games, Cole Worley's Design, which the first time I played it, it was strikingly close to one of the coin system games from GMT.
  • There's nothing war gamers like more than arguing about what is or isn't a war game.
  • Academia is in crisis in general these days and so I think maybe there's a little bit more flexibility in terms of developing ideas that come from outside academic culture coming directly from the designers or coming from amateur academics like myself.
  • It's face to face if you can if you can manage it. You know, we all need this kind of community.
References (from this video)
No references stored for this video.
Video vMNtRQ43W00 BoardGameBollocks Top List at 8:42 sentiment: positive
video_pk 8189 · mention_pk 24060
BoardGameBollocks - Memoir '44 video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • widely popular WWII two-player experience
  • extensive expansions provide variety
Cons
  • expansions can be expensive
Thematic elements
  • historical tactical warfare on hex maps
  • World War II
  • scenario-driven tabletop warfare
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • card-driven movement and combat — cards dictate orders and actions across hex-based maps
  • sector-based play — missions unfold across multiple map sectors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely stunning on the table
  • I've always got this image of Samuel Jackson in my head for some reason
  • something about this game opens up in your mind it's like a light bulb comes on
  • one of the most simplest games you could possibly want to play for two players
  • this game has been really really popular over the last couple of years
  • it's basically a carbon copy reprint of a game called shot on titan
  • it's absolutely fantastic for two players
  • the greatest two-player ball game ever made
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA BoardGameBollocks Top List at 4:21 sentiment: positive
video_pk 7780 · mention_pk 109015
BoardGameBollocks - Memoir '44 video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible introduction to war games
  • Extensive expansion content adds longevity
Cons
  • Some players may want more complexity
  • Historical accuracy can be simplified
Thematic elements
  • Historical warfare simplified for approachable play
  • World War II battles on a modular map
  • scenario-driven tactical engagement
Comparison games
none
Mechanics (from transcript analysis)
  • dice-resolved combat — Combat outcomes are determined via dice rolls.
  • expansions for scale — Numerous army packs and overlord expansions scale the game to larger player counts.
  • Tile-Based Map — Map sections and terrain influence movement and combat.
  • Tile/Map Shifting — Map sections and terrain influence movement and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Minis for the first edition of this game were really really terrible they were absolute dog
  • we just put up with the ship Miniatures and we just good afternoon our own ball sack
  • this for us is the best solo game ever created in major night
  • Mage Knight never ever gets old there's always something new to discover in this game
  • it's number four on this list
  • it's the greatest party game ever made hands down
  • the theme dead on and the action selection mechanism
  • the possibilities are literally endless in Pitch car
  • you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video d_Npz3f7rkk Foster the Meeple Discussion at 5:55 sentiment: positive
video_pk 7202 · mention_pk 21321
Foster the Meeple - Memoir '44 video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn relative to other war games
  • strong thematic immersion
Cons
  • may feel scripted for some players
  • component wear can matter on longer campaigns
Thematic elements
  • historical tactical warfare with simplified rules
  • World War II battles across various theaters
  • scenariobased narrative with scripted outcomes
Comparison games
  • Battle Lore
  • Descent
Mechanics (from transcript analysis)
  • Command Cards — cards dictate orders and actions for units
  • semi-cooperative/competitive scenario flow — scenarios guide setup and victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we currently sit at 505 board games in our collection
  • 162 games on this list
  • honesty is key transparency sake
  • we're gonna go through these very quickly
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 7:04 sentiment: positive
video_pk 6626 · mention_pk 19687
3 Minute Board Games - Memoir '44 video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible gateway into war games
  • depth unfolds beyond initial play
Cons
  • theme might be less appealing to some players
Thematic elements
  • toy soldiers and line-based ordering
  • World War II battles
  • historical but approachable
Comparison games
  • Battle Cry
  • Command & Colors: Battlefront
Mechanics (from transcript analysis)
  • Modular Board — terrain and units provide tactile combat
  • order system — cards/order actions drive unit activation and combat
  • tabletop miniatures on a modular board — terrain and units provide tactile combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video xkZrEfrFTa8 BoardGameBollocks Top List at 4:24 sentiment: positive
video_pk 6202 · mention_pk 18357
BoardGameBollocks - Memoir '44 video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of content expansions add breadth
  • Accessible entry point to war gaming
Cons
  • Setup can be fiddly with tiles and terrain
Thematic elements
  • WWII battlefield scenarios with card-driven orders
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven orders — Play cards to issue orders to units and trigger actions.
  • tabletop wargame routing — Miniatures and terrain pieces simulate battles on a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium Fourth Edition is an absolute Masterpiece
  • Vindication offers some shocking replayability value
  • Memoir 44 is probably my favorite war game of all time
  • Station 4 is probably the greatest achievement in board game design in the last 10 years
  • Monikers is absolutely hilarious
  • The cycles edition is about to drop in January
References (from this video)
No references stored for this video.
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