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Merlin box art

Merlin

Game ID: GID0207637
Game Info
Year
2017
Players
2-4
Age
14+
Playtime
75 min
Collection
Your Tier
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Description

King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table.

In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

Description

King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table.

In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 40
This page: 40
Sentiment: pos 31 · mix 2 · neu 3 · neg 2
Mentions per page
Showing 1–40 of 40
Video kfoEnFAoXKM Getting Games Discussion at 52:22 sentiment: positive
video_pk 92054 · mention_pk 247153
Getting Games - Merlin video thumbnail
Click to watch at 52:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • big board presence
  • dice-based actions
Cons
  • teaching can be heavy
Thematic elements
  • strategic rondel-based action selection
  • Arthurian / Knights of the Round Table
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your videos are great I love your YouTube channel especially your playthroughs
  • Lisboa is a beautiful game
  • this was the funnest moment that I had at the convention
References (from this video)
No references stored for this video.
Video lBa6s_409cE Getting Games Review at 44:26 sentiment: positive
video_pk 91780 · mention_pk 246392
Getting Games - Merlin video thumbnail
Click to watch at 44:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible memory-based game
  • Well-balanced against younger players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • memory matching — Five-by-five memory grid; players reveal cards and try to match types; rubies are collected as treasures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a worker placement game"
  • "the main economy of the game is money"
  • "a simple full drafting combo-tastic style game"
  • "engine-building, combo-tastic style game"
  • "we solved the puzzles"
References (from this video)
No references stored for this video.
Video wY6LyZ6yuKQ Getting Games Discussion at 18:38 sentiment: positive
video_pk 91651 · mention_pk 245972
Getting Games - Merlin video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 years is a long time to be making videos
  • ritualize it
  • I really quite enjoy space base
References (from this video)
No references stored for this video.
Video Ry4qerKM7wo Meeple University Discussion at 10:20
video_pk 91580 · mention_pk 245770
Meeple University - Merlin video thumbnail
Click to watch at 10:20 · YouTube ↗
Pros
  • will be at GenCon
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like the number one selling game in the industry
  • it's so familiar yet so different
  • this guy is called bricks and this one I can call it probably not allowed to say it like in marketing really but it's like Tetris below and right
  • Uwe Rosenberg one of the great designers in the world
  • you don't want to draw well in this game you want to draw shuttling
  • light to Midway euro with absolutely gorgeous artwork by Michael Menzel
  • everyone I'll turn over this card and I'll take the action in your chore you're first gonna take an action so you're gonna build an engine with these cards
  • we merge this past here in August of lashes so coming up on the one-year anniversary merged with Indy boards and cards
References (from this video)
No references stored for this video.
Video bMnjFYx033k Board to Death TV - Board Game Reviews Interview at 1:03 sentiment: positive
video_pk 91506 · mention_pk 245529
Board to Death TV - Board Game Reviews - Merlin video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks really interesting
Cons
none
Thematic elements
  • Knights of the Round Table
Comparison games
none
Mechanics (from transcript analysis)
  • draft system — You get two knights with a draft system in the game.
  • Rondel — Special action fields on the rondell.
  • special actions — Knights have special actions for one a game, like manipulating legs, powering up houses, or selecting special action fields on the rondell.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a melting from euro style Stefan Feld game and American style fighting game.
  • We will bring it together to a big miniatures game.
  • It's a fantasy themed game on the title and we think we're good in a fantasy style with with your with the miniatures your army you will be Knights or something like that.
  • This is a mechanism as I said it's a mechanism.
  • Yeah, you have to kind of been a bit of a worker placement or you have to choose which path to go.
  • Of course there are many dice in the game, you have you have to fight against the monsters with dice.
  • You guys are also gonna have a lot of mitigation being a Stefan Feld game because you don't rely much on luck.
References (from this video)
No references stored for this video.
Video Cf_8gMUEfc4 Watch It Played Top 10 List at 9:38 sentiment: positive
video_pk 90828 · mention_pk 243119
Watch It Played - Merlin video thumbnail
Click to watch at 9:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Craft and sell fantastic floating facilities
  • Collect various resources and assemble them to complete construction contracts
  • Islands in the sky setting
Cons
  • Limited space available for storing contracts and resources.
Thematic elements
  • Crafting and selling floating facilities
  • Islands in the sky
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can select a new island contract, produce resources, or apply resources to contracts.
  • Resource Management — Players collect various resources.
  • Set Collection — Assembling resources to complete construction contracts for islands in the sky.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this episode we're going to cover 10 games that caught our eye over the past month both new and old that we wanted to make sure didn't go overlooked
  • welcome to the 10 games we couldn't overlook this month
  • why dig through a mountain of rock and dirt for riches when you could just find them randomly scattered throughout the jungle
  • maybe don't move to a town called wintertown it sounds awful like a endless vast white nothingness where the sun never rises or never sets or whichever way that works
  • cosmic frog is a game of collection combat and theft on a planetary scale
  • speechless meeples would make a great name for a ban
  • this is our list of games we wanted to make sure did not go overlooked this month thanks for watching until next time i've been matthew jude take care
References (from this video)
No references stored for this video.
Video QYvSESu_iWI Tabletop Tokki Discussion at 9:31 sentiment: positive
video_pk 88971 · mention_pk 235602
Tabletop Tokki - Merlin video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bluff mechanic
  • Short playtime
Cons
  • Bluff-heavy games can be hit or miss for groups
Thematic elements
  • bluff and deduction about a stew
Comparison games
  • Welcome to the Dungeon
Mechanics (from transcript analysis)
  • bluffing and deduction in a hidden-stew mechanism — Players mix ingredients into a stew and bluff/defend based on what remains hidden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just really great to have that option here
  • Sunday is the day to go most of my plays were at home but we have almost an equal amount on BGA again that definitely contributes to the frequency and how many games I was able to play it's just really great to have that option here
  • I think the one thing that was a letdown for me was that you're not accounting for where you are in the lane
  • I'm really loving these in hand micro games lately
  • I would rather play ashes in the future
References (from this video)
No references stored for this video.
Video mVogFeZYEks Ryan and Bethany Board Game Reviews Top 10 List at 4:01 sentiment: positive
video_pk 88299 · mention_pk 232480
Ryan and Bethany Board Game Reviews - Merlin video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice-driven tension, thematic staff mechanics
Cons
  • Some players may find it fiddly
Thematic elements
  • Camelot-inspired wizard governance
  • A round table setting with magical influence and influence chasing
  • Dice-driven control with thematic flair
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — Roll or manipulate dice and staff-driven actions; clockwise vs counterclockwise play.
  • dice manipulation — Roll or manipulate dice and staff-driven actions; clockwise vs counterclockwise play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everybody hello I'm Ryan I'm Bethany
  • this is our top 10 favorite games about Wizards warlocks and witches
  • it's a battle between those two all this kind of this clever card play
  • this game is so much fun
  • it's a really clever two-player game
  • it's a puzzle but the puzzle's alive and it's moving
  • this is such a fun game
  • it's gorgeous beautiful game
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 1:12:59 sentiment: positive
video_pk 87960 · mention_pk 230643
UndeadVikingVideos - Merlin video thumbnail
Click to watch at 1:12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable to play at a friend's
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video tN_TDoqNCZk Tim Chuon Review at 0:33 sentiment: positive
video_pk 87600 · mention_pk 229219
Tim Chuon - Merlin video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very replayable due to variable setup and faction differences
  • fast to play (approx. 25-30 minutes)
  • strong two-player experience with tactical depth
  • flavorful and thematic terrain interactions
  • expansions campaign page adds new factions and solo/boss mode
Cons
  • support deck feels thin; desire for more cards or variability
  • rules/armory can be barrier to new players due to acronyms and unit-card complexity
  • num of per-unit cards could be streamlined
Thematic elements
  • asymmetric faction warfare with terrain modification and resource management
  • Modular terrain battlefield with Outposts and four asymmetric factions (Timber, Mariners, Frost, Flame).
  • tactical, push-your-luck, battle buildup leading to engage
Comparison games
  • Dragon's War
Mechanics (from transcript analysis)
  • Action Points — A magic/points system governs two tactical actions per turn, including movement and combat.
  • action_point_system — A magic/points system governs two tactical actions per turn, including movement and combat.
  • Asymmetric Mechanics — Each faction has unique abilities and terrain interactions that shape strategy.
  • asymmetric_factions — Each faction has unique abilities and terrain interactions that shape strategy.
  • combat_resolution_with_cards — Face-down combat cards are revealed to determine attack vs defense and resulting damage with support cards modifying outcomes.
  • dice_based_unit_abilities — Each unit has a corresponding die (1-6) that unlocks abilities; higher dice have more powerful effects.
  • Hidden Victory Points — Multiple paths to victory including enemy unit elimination, imprisoning, and destroying Outposts.
  • modular_terrain_setup — Players arrange terrain tiles and Outposts at setup; the map evolves with each game.
  • Movement Points — Terrain types affect movement costs and can alter combat dynamics (forest, ice, fire).
  • outposts_and_victory_conditions — Multiple paths to victory including enemy unit elimination, imprisoning, and destroying Outposts.
  • prison_and_torment — Prisoning enemy units and tormenting them over turns is a strategic path to victory.
  • ramp_parts_and_destruction — Ramp parts act as walls; certain units can destroy or manipulate ramp sections.
  • sacrifice_and_power_transfer — Sacrificing units can transfer power to remaining units, creating a late-game spike.
  • support_cards_and_resource_management — Support cards provide action points or magical resources and vary options per game.
  • terrain_effects_and_movement_costs — Terrain types affect movement costs and can alter combat dynamics (forest, ice, fire).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the setup is the game
  • the buildup to the war is freaking epic
  • replayable
  • I cannot stop raving about Warline
  • this campaign is live right now
References (from this video)
No references stored for this video.
Video ub38X82ReHs Tim Chuon Top 10 List at 14:07 sentiment: positive
video_pk 87623 · mention_pk 229334
Tim Chuon - Merlin video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high thematic depth and strategic feel
  • quick play sessions (20-35 minutes)
Cons
  • learning curve and teaching can be involved
Thematic elements
  • asymmetric factions and strategic warfare
  • fantasy war arena with map-building
  • arena/thinky warfare with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — factions have unique abilities and terrains that affect play
  • asymmetric_factions — factions have unique abilities and terrains that affect play
  • map_building — both players build out a map for their opponent to influence combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • objectively the greatest game of all time
References (from this video)
No references stored for this video.
Video e0UgukjVF8s Chairman of the Board Discussion at 2:48 sentiment: positive
video_pk 87434 · mention_pk 228483
Chairman of the Board - Merlin video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Arthur expansion took a decent game into a very good game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older games are less as more and the newer games are more as more
  • I really don't like Katan at all so I wouldn't know what to suggest in terms of expansions or house rules
  • normally my favorite games have a good ratio of low rules overhead in comparison to the complexity and decks or so more of the depth of the game
  • I like games that are kind of 90 minutes maximum
  • I don't like using computers to play board games
  • I generally like games that have a degree of uh incentive building
  • I love supply and demand you know and kind of know Buy Buy Low sell high that kind of thing
  • my thoughts are pretty neutral um I'm pretty numb about the subject to be honest
  • for me it just felt like a generic deck building game and but instead of having more cards you are just boosting up the cards you already have
  • I like point salad style games and I don't really see it as a matter of you know being a point salad I just see it as you know you get eight points on your turn I get three points on my turn therefore you've gained five points and I haven't
  • games with a heavy setup is quite a big um deterrent for me
  • I would say you can get a really good collection in 10 to 20 games
  • I don't have a lifestyle game um I like dipping in and out of tons of different games rather than doing a deep dive into one particular game
  • I did like the the dice system in tetum you know either choosing a dice for the resources or for the action strength I thought that was a cool mechanism
  • I reckon this is kind of a p kind of a perfect storm really
  • it's a face Toof face um social activity rather than being behind a screen
References (from this video)
No references stored for this video.
Video gosHlgIGp8U Hungry Gamer Discussion at 2:19 sentiment: negative
video_pk 86632 · mention_pk 224799
Hungry Gamer - Merlin video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Only played twice, did not finish the 5x5 challenge.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the best games Don has randomly found like ever
  • know your energy level and pick the games that fit it
  • it's a lot of stuff but most importantly before you even tell me how you're doing today Don what is your brood beverage
  • it's just a big chunky game that makes you think and sometimes you just want to play something light and and thoughtless
References (from this video)
No references stored for this video.
Video mbtuGD4Q68o Ryan and Bethany Board Game Reviews Top List at 3:32 sentiment: positive
video_pk 86388 · mention_pk 223272
Ryan and Bethany Board Game Reviews - Merlin video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique take on roll and move
  • Fun base game
  • Expansions are good individually
Cons
  • Combining all expansions makes it a bloated mess
Thematic elements
  • Arthurian theme
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Dice can be used to perform different actions, including moving backward or using a different pond.
  • roll and move — Utilizes dice to move around the board, but in a unique way with multiple dice offering different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if we reach 3,000 subscribers we would do our top 100 games of all time
  • it's like how do you pick out the best ones and then on top of that how do you rank the best ones
  • if my mind is able to be fully present which game do I prefer
  • we're going through this 10 games at a time so today's video we're going through 100 through 91
  • this is such a fun pretty game and it's so mean like you don't realize how mean this game is until you play it
  • the game playay itself is so unbelievably chill this is super relaxing experience
  • the system the gameplay of this game is so strong and so good
  • I don't care if I win or lose it doesn't matter what matters is how good of a story did I create at the end of the game
  • Ticket to Ride what a classic uh game
  • Ticket to Ride Legacy garbage it doesn't count for this
  • it is incredibly adorable it is aggressively adorable
  • absolutely a brain burner thinky experience as well
References (from this video)
No references stored for this video.
Video vs_oLcPIcdk Rob's Gaming Table Playthrough at 3:00:08 sentiment: neutral
video_pk 85244 · mention_pk 218084
Rob's Gaming Table - Merlin video thumbnail
Click to watch at 3:00:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But, uh, I'll be honest, Vantage when they said it's not a campaign, there's no impact to the box, but it's a sandbox. I was like, I don't know how that can be a good game that I'd be interested in.
  • I have gear fear where I like I'm afraid to like lose my gear.
  • It's It's me. I'm I'm admitting it. Like I'm not I'm not hiding it. I'm telling you why. This is what my problem is.
  • Oh, man. Yeah. Yeah. I mean, that that felt cool. That that's like where acrobat is cool. And I didn't even do the um, the changing positions and damaging a bunch of things cuz that when they have armor it's not as good.
  • The fact that you saying I'll wait. It it it it's not so much of a problem because you're only waiting weeks, months. Usually the game's announced and it's out a month or two later and it's usually already printed and and shipping, which is the crazy part.
  • Quest units cannot gain status effects from abilities or rules unless explicitly stated.
  • The player's own 'gear fear' affects item usage and overtaxing.
  • Stonemire Games is known for like a game gets popular. I know this I think this how Jamie kind of works is what I've kind of understood for the last like following his games and playing his games for like the last like 12 13 years is like he sees a popular game in the industry that that fires off in most situations and then he'll go oh I want to make my own version of that or take components of that game in some other popular game that just fired off and got super hot and I want to make my own and like put my own twist on it, my own high quality production.
References (from this video)
No references stored for this video.
Video DeUaIaPOWms UndeadVikingVideos Discussion at 3:23:49 sentiment: positive
video_pk 84709 · mention_pk 215502
UndeadVikingVideos - Merlin video thumbnail
Click to watch at 3:23:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Liked the game
  • Fun play experience
Cons
  • Wish the artwork was updated
  • Original box art disliked by some
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — The game involves dice manipulation mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 54:30 sentiment: neutral
video_pk 84003 · mention_pk 212827
Meeple University - Merlin video thumbnail
Click to watch at 54:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Arthurian
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video rUPRXOtgR5g Rahdo Runs Through Top List at 1:19:04 sentiment: positive
video_pk 83813 · mention_pk 212073
Rahdo Runs Through - Merlin video thumbnail
Click to watch at 1:19:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Elegant and simple core mechanism
  • Infinitely replayable
  • Strategic depth disguised as a 'point salad'
  • Phenomenal design by Stefan Feld
Cons
  • Expansions make the game longer than necessary
Thematic elements
  • Knights of the Round Table
  • Camelot
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • action selection — The choice of die and direction determines which of the six possible actions players can take.
  • Area Majority — The game includes an 'area majority thing' where players 'traipse around the countryside.'
  • roll and move — The core mechanism is 'roll and move', where players roll dice, choose one for movement, and decide direction (clockwise or counterclockwise) on a round board representing Camelot and its surroundings.
  • Set Collection — Players build up castles and defend from invaders, suggesting a form of set collection or objective fulfillment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man, how many uh Stephan Felds am I talking about today? Was that the second, the third? I don't know. But that's why Stephen Feld is the greatest.
  • And this time he's taking on roll to move. Maybe the most hated board game mechanism of all time because of course that's, you know, Monopoly. You roll your dice, you see where you land, you get what you get. Isn't that great? No. It's a really terrible, antiquated, outdated, uh, mechanism. And yet, um, Stefan Feld found a way to make it awesome.
  • This is definitely what people would like to, you know, pjoratively call a point salad. But to me, that's a good thing because that just means, oh my gosh, there's so many different things you can do.
  • The problem with the expansions is it makes the game longer. I wish it didn't uh because now we have to spend we take more turns because we we go through all those dice, right?
  • Are you sick of Stephen Feld? If so, too bad because number 41 is Forum Trainum. uh not his most well-known game, but one of my favorites. I think this might be my number three highest ranked feld game of all time.
  • It really deserves more attention.
  • As you've seen, just gotten a small glimpse of what life is really like on the road. Because when your house is made to drive down the motorway at 50, 60, 70 mph, things shake loose. Stuff happens and maintenance is always required.
References (from this video)
No references stored for this video.
Video Ia5joIhl21o Board Game Sanctuary Top List at 5:46 sentiment: positive
video_pk 83272 · mention_pk 209512
Board Game Sanctuary - Merlin video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting micro-branching decisions
  • Engaging rondelle movement
  • Strategic choices regarding resources and influence
Cons
  • Hard to keep up with new releases
Thematic elements
  • King Arthur and his knights
  • King Arthur's time
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Spaces on the rondelle provide various actions like gaining resources or placing henchmen.
  • Area Majority — Players compete for influence in regions to gain victory points.
  • Dice Placement — Uses dice for movement and action selection on the rondelle.
  • Rondel — A round board with spaces that players move around to take actions.
  • Set Collection — Collecting shields to defend against invaders.
  • Variable player powers — Players can use white dice to move Merlin, potentially impacting the game state for all players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The top 10 games are going to come from my own board game collection, and they're games I already own.
  • I think this is a video where I want to dedicate my top 10 list to games that just need a little bit more love.
  • And if you love Stefan Feld games, they're all point salad games.
  • It creates this really tense tug and pull and it makes players really feel like there's a sense of competition there.
  • The fact that you can configure your koi pond to your artistic design, that's just something that I really really enjoy in a game.
  • The other thing I really like about this game is that you can unlock these little herbs from your player board. And those herbs, you have to choose one of the bonuses and sacrifice the other.
References (from this video)
No references stored for this video.
Video eNIjs2RlcFk Rob's Tabletop World Discussion at 3:45
video_pk 81384 · mention_pk 201696
Rob's Tabletop World - Merlin video thumbnail
Click to watch at 3:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been trying to walk with the boot. Well, I not walk, but I I I have a boot that I put on, but I keep it off most of the time because I'll be honest with you, it is bigger and bulkier than the cast.
  • The lots that we do have, okay, everybody's waiting to find out what what's been bid on and and you know, it's been not that bad, but
  • This may be probably the best baseball game I've ever played and I can't believe I didn't know about it.
  • It is the most realistic, fast-paced, easy to learn baseball game I've I've ever played.
  • This is a game that has everything except cold beer and hot dogs.
  • I'm really on the fence with keeping Chronicles of Drungore.
  • I think I'm going to more talk about the expansion than show it because the quality of the prototype isn't good.
  • This game feels like you're playing Sidmer Pirate and nothing better than finding treasure, going through life, taking people down, you know, sinking ships, taking them.
References (from this video)
No references stored for this video.
Video JMnVgjeXeHo Review at 0:05 sentiment: positive
video_pk 72333 · mention_pk 170556
Merlin video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic despite apparent luck
  • Variety of actions including deploying defense, adding influence, acquiring flags, and building estates
Cons
none
Thematic elements
  • Knights of the Round Table
  • King Arthur era
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Actions include adding influence markers.
  • Dice Rolling — Players roll their own colored dice and a white die that moves Merlin around the table. The pip value determines movement distance.
  • Set Collection — Players can acquire flags with special abilities from six factions.
  • Worker Placement — One of the actions is building one's estate in different regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an old Stefanfeld game with a King Arthur theme to it where you play the knights at the round table.
  • While this seems like it's very luck driven, it's actually quite strategic.
References (from this video)
No references stored for this video.
Video 42fzMfRZSXA Meeple University Playthrough at 3:30 sentiment: neutral
video_pk 70080 · mention_pk 241705
Meeple University - Merlin video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players are so cut throat
  • we're using this sofranti app
  • fruit salad would be a good sequel
  • the player with the most points will win
  • in point salad you get to take one of two actions
References (from this video)
No references stored for this video.
Video guggev5jyBY Top List at 3:20 sentiment: positive
video_pk 69735 · mention_pk 166423
Merlin video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays extremely quickly
  • Looks like the perfect game for the reviewer and Sher
  • Multiple victory conditions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Uses cards that give special powers.
  • Dice Drafting — Drafting troop numbers off of a set of dice.
  • Map building — Build out the map and terrain.
  • Skirmish — Head-to-head skirmish game.
  • Variable victory conditions — Multiple victory conditions like capturing troops, taking bases, or killing troops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man our Hobbies hard sometimes
  • this is a video of the seven games that have just recently showed up that I am extremely excited to dive into
  • this is a hard-hitting skirmish SL campaign game depending on how you want to play it
  • this is the most approachable arguably the one of the best designed 4X games I've ever came across
  • The response by the way from the world around has been Head Over Heels everyone's loving this
  • man Sher and I are 100% going to be getting this to the table
  • this is a beast of a game but also really really really well done
  • our our industry is hard sometimes there's a lot of things to play there's a lot of great games coming in and more rolling in nearly every single week
  • Let me know your thoughts what are the games that have just arrived to your house what are you looking forward to playing the most
References (from this video)
No references stored for this video.
Video kdKEJQHblIo Playthrough at 0:02 sentiment: positive
video_pk 69662 · mention_pk 166304
Merlin video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible tactical war game.
  • Interesting and strategic gameplay.
  • Unique asymmetric factions with special abilities.
  • High quality and hefty components.
  • Good table presence.
  • Engaging gameplay that leads to challenging decisions.
Cons
  • The ice mechanic can be a significant problem for certain factions.
  • Mistakes in rule interpretation can be detrimental (though this is framed as a learning experience).
Thematic elements
  • Tactical warfare with asymmetric powers.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Actions are described as costing 'magic or action points', with different terrain types affecting movement costs.
  • Area Control — Players place units and outposts on a board, and actions involve maneuvering units to control or contest areas, including outposts.
  • asymmetric factions — Each faction has unique special powers and abilities that influence gameplay.
  • Card Drafting — Players draft cards that act as modifiers for in-game abilities, magic, or battle power.
  • Dice Placement — Dice are drafted and placed on the board to represent units with specific strengths and abilities.
  • Modular Board — Terrain is set up at the beginning of the game, creating a unique battlefield for each play.
  • Set Collection — Collecting 'Spoils of War' by destroying outposts is one of the win conditions.
  • Variable player powers — Each faction has distinct abilities like 'surge', 'flood', 'undertoe' for the Sea Kingdom, and 'descend', 'freeze', 'snow blind' for the Frost Kingdom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome to quackalope thank you for being here today we're bringing you a game play of warline a very interesting very accessible little tactical war game where you're well building every aspect of the battlefield
  • One of the things I've found as we've played through this multiple times getting ready for a game play is that there's almost always something your opponent can do up until the very end to change claim victory or just reframe the nature of what's Happening Here on the board
  • so far this is the best game we've played just starting off the head-to head
  • this has been challenging which has this is a ton of fun I'm really enjoying this one a lot
  • these things are Hefty and they feel like really high quality they feel nice to play with
  • always taunt the loser just a little bit always torture their guys just a little bit
References (from this video)
No references stored for this video.
Video TjWcXYXhzqE Review at 0:06 sentiment: positive
video_pk 69142 · mention_pk 165500
Merlin video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the amulets and their various uses.
  • The double-sided tiles are impactful and matter for scoring.
  • The planning aspect is not overwhelming, focusing on only two scoring cards at a time.
  • The gravity mechanism is well-implemented and satisfying.
  • The game is unique and blends elements effectively.
  • Puzzly enough to be enjoyable without being overwhelming.
  • Loved the theme and the ancient art style.
  • The production with limited colors (white, red, black) looks cool and matches the theme.
  • Satisfying puzzle that is constantly in flux.
  • The multiplayer solo aspect works well.
  • Happy surprise with how much it was enjoyed.
Cons
  • The one-point amulets are 'pity points' if not used strategically.
  • Interaction is minimal, primarily limited to calling out an animal choice.
Thematic elements
  • Ancient people creating paintings inspired by the Mezzan river.
Comparison games
  • Tetris style game
  • Match three style app games
Mechanics (from transcript analysis)
  • action selection — Players select one of the animal types available on the grid each round.
  • Gravity Feed — When tiles are removed, the remaining tiles slide down, and new tiles are added to the top, creating a gravity-based mechanism.
  • Resource Management — Amulets are a resource that can be collected or spent for various effects.
  • Scoring Parameters — Scoring is driven by parameter cards revealed for the current and next round.
  • Set Collection — Players collect clusters of animal tiles.
  • tile flipping — Tiles are double-sided and are flipped over during the game, revealing different animals or spruce trees.
  • Tile Grid — The game features a grid of 25 tiles.
  • wilds — Spruce trees act as wild elements within clusters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are making our own mezzanine style paintings.
  • I really liked the amulets.
  • I'm going to the dark side with you.
  • This was good and unique. I like that it blended both of those together.
  • Mezzan was very interesting. I haven't seen quite something like this work out before.
  • I love the theme of this game.
  • It looks so cool. It really pops off the table and it matches the theme perfectly.
  • It's a puzzle, but it's a puzzle that shifts on you when and but you're in control of it.
  • It is fairly, you know, solo, right? It's a multiplayer solo game.
References (from this video)
No references stored for this video.
Video pStfOI0ktLY Playthrough at 5:23 sentiment: positive
video_pk 69034 · mention_pk 165353
Merlin video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still ongoing after 30 episodes, indicating depth and replayability.
  • Lots of content still to explore, with unresolved quest lines and unrevealed map tiles.
  • Combat can be challenging and requires strategic thinking.
  • The game offers a sense of discovery through exploration and card draws.
Cons
  • The game can be punishing, as seen with the boss fight where health was rapidly lost.
  • Uncertainty about the main story versus side quests.
  • The long duration of the campaign might be a challenge for some.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and use various cards, including event cards, travel cards, and possibly skill or ability cards.
  • Character progression — Players gain XP and can acquire new items or gear, suggesting character improvement over time.
  • Combat — A significant portion of the gameplay involves turn-based combat against a boss enemy, with mechanics for movement, attacks, damage, and defense.
  • Dice Rolling — Dice are used for combat attacks and tests, as seen during the boss fight and the snowstorm event.
  • Quest Completion — The host mentions not having solved every quest line, suggesting a quest-based progression system.
  • Resource Management — Players manage resources like stamina, mana, health, and inventory items like potions and knapsacks.
  • Set Collection — There are mentions of collecting specific keys and items, like key 28, which affect gameplay.
  • tile laying — The host mentions they haven't flipped over every tile on the map, indicating a tile-laying or exploration mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We still haven't flipped over every tile on the map. We still haven't solved every quest line we've discovered. There's many loose ends, so I I don't know. I don't know how close we're getting.
  • 9.2 rated. That's crazy. It's got its fans, for sure.
  • The hardest part, eh, about um doing this as a job is like when you are sick. Like you can't I can't right? Because you still have to talk, but even like like people know, sometimes colds last like a week or two, right?
  • Oh my god, you just made someone deaf.
  • We're going to get caught beside each other. Well, I mean, hopefully the hidden thing will help.
  • I know, but I don't want to waste the mana either. I don't want to waste the stamina. That's fine.
  • That's why I hate dice games. That's why I regret all my life choices.
  • It's not a fight, I don't think. I think we're lost and it's Okay.
References (from this video)
No references stored for this video.
Video cgF2s10tcwA Review at 0:07 sentiment: positive
video_pk 67257 · mention_pk 163223
Merlin video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharp blade to it
Cons
none
Thematic elements
  • Knights vying for King Arthur's favor
  • King Arthur's court
Comparison games
none
Mechanics (from transcript analysis)
  • action rondelle — Movement on the action rondelle dictates the action a player can take.
  • Area Majority — The lady in waiting mechanic is described as a 'little area majority mechanism'.
  • Contracts/Missions — Players have to complete missions to gain victory points.
  • Dice Movement — Players use their dice to move Merlin or their own knight on the action rondelle.
  • Set Collection — The flag bearer can gain flags which provide specific bonuses, implying a set collection aspect.
  • Worker Placement — Players have four henchmen (builder, flag bearer, shield bearer, lady in waiting) to use for various actions like claiming materials, gaining bonuses, warding off attackers, and adding influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Stefenfeld game that has a sharp blade to it and I love
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 24:24 sentiment: positive
video_pk 66413 · mention_pk 161709
john gets games - Merlin video thumbnail
Click to watch at 24:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • large rondelle provides deep tactical planning
  • dice visibility adds strategic depth
Cons
  • hybrid mechanics may be complex for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice visibility and strategy — Players can see all dice rolled by others, enabling planning and manipulation of moves.
  • Hybrid of neutral and player pawns — A Merlin pond (neutral) and player ponds interact with movement options.
  • Large rondelle with dice-driven movement — Dice determine movement; Merlin is a neutral pond while the player's own pawn moves around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video 5BUjzJZxyJo Getting Games Playthrough at 0:00 sentiment: mixed
video_pk 63524 · mention_pk 156954
Getting Games - Merlin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high strategic depth with many choices each turn
  • dice mitigation options via apples and Merlin staffs
  • layered scoring with territories, castles, and henchmen
  • flexibility to influence the board through influence, banners, and shields
Cons
  • rule ambiguity in some mission requirements
  • early misplay due to banner (purple banner) affecting points
  • overall complexity may be daunting for new players
  • no tiebreaker in the end scoring
  • potential to be overwhelming due to many interlocking systems
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • apples and banners — Apples modify dice faces; banners and shields provide various bonuses and can be traded or activated to influence actions.
  • dice-based movement around a round table — At the start of each round players roll dice which determine how far their knight moves around a circular round table and which action spots they can activate.
  • Excalibur and trader removal — Excalibur allows immediate defeat of traders on walls; end-of-round scoring bonuses apply if all traders are defeated.
  • henchman actions — Each turn a player chooses one of four henchmen (builder, shield bearer, flag bearer, lady-in-waiting) to go to a principality and perform a corresponding action.
  • influence and scoring — Influence markers in castles determine scoring; the player with the most influence in a castle scores points, ties are divided, and there are special bonuses (e.g., Grail, Excalibur) that affect scoring.
  • Influence Points — Influence markers in castles determine scoring; the player with the most influence in a castle scores points, ties are divided, and there are special bonuses (e.g., Grail, Excalibur) that affect scoring.
  • manor construction and territory control — Cubes of various colors are spent to build manors in territories; owning more manors in a region scores points later.
  • Merlin movement and activation — All players can move Merlin once per round; Merlin can be moved clockwise or counterclockwise and the landing location enables certain actions.
  • traders on walls and defense — Traders appear on walls; shields and其他 defenses are used to defeat traders during scoring to avoid points loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please turn on the Klingon subtitles because if any mistakes are made I can then put corrections on the screen
  • in terms of what we are doing in this game each player takes on the role of a knight at the round table
  • Whenever we do a Merlin dying action we can expend one of these back to the box and that will allow us to do the action that Merlin activated twice; at the end of the game you get two points for it
References (from this video)
No references stored for this video.
Video ntUIGKgeyEg Board Gaming Ramblings Playthrough at 2:20 sentiment: positive
video_pk 42279 · mention_pk 229345
Board Gaming Ramblings - Merlin video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • early cue about Merlin-related goblets
  • adds a sense of game-specific trivia
Cons
  • ambiguity if the audience isn’t familiar with Merlin components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • component recognition tied to goblets — connecting a specific component (goblet-like) to a game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh we've had this on the challenge before
  • my favorite game of all time magic maze
  • we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now
References (from this video)
No references stored for this video.
Video 1l0jEs3sKY8 Game Night Picks - Pair Of Dice Paradise Top 60 List at 16:19 sentiment: positive
video_pk 39292 · mention_pk 118330
Game Night Picks - Pair Of Dice Paradise - Merlin video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme with a resource-management loop.
  • Strategic planning with limited storage creates tension.
Cons
  • The name and mechanics may be unfamiliar for some players.
Thematic elements
  • Gold production on floating islands
  • Floating-island empire / fantasy economy
  • Resource management with drafting flavor
Comparison games
  • Patchwork
  • Cascadia
Mechanics (from transcript analysis)
  • Compound Scoring — Fill contracts to earn gold and victory points.
  • contract-based scoring — Fill contracts to earn gold and victory points.
  • Resource drafting and allocation — Choose island contracts and allocate resources to craft products.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is four games in one complete with 125 plastic teeth in five different colors
  • the only problem that I have with this game is that I always miss here its title as Rock Raider
  • there's always room in my collection for another fun fast-paced family game which has enough strategy in it to keep my wife and I engaged
  • what's mine is mine and what's yours is also potentially mine
  • I'm torn on the undo series I'm very curious about what its gonna present but I'm also quite skeptical
References (from this video)
No references stored for this video.
Video 5HRk9XRs_BQ Before You Play Top 50 List at 34:16 sentiment: positive
video_pk 38548 · mention_pk 116117
Before You Play - Merlin video thumbnail
Click to watch at 34:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative rolling movement and strategic choice
  • Solid, flavorful engine with buildable options
Cons
  • Complex to teach; requires careful setup
  • Not as immediately accessible as lighter games
Thematic elements
  • knightly orders and quests
  • Round-table legend with a knightly rondell
  • rolling-move rondell with strategic planning
Comparison games
  • Crokinole-infused rondell designs
  • Other Feld rolling rondelles
Mechanics (from transcript analysis)
  • Dice Placement — Allocate dice to various action spaces to progress on contracts and towers.
  • Dice placement and action resolution — Allocate dice to various action spaces to progress on contracts and towers.
  • Rondel — Three dice control movement around a rondell; where you land determines actions.
  • rondell movement — Three dice control movement around a rondell; where you land determines actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so good. This is a fun one to bring out.
  • Two teams trying to figure out the words each other's words by using numerical codes.
References (from this video)
No references stored for this video.
Video i3COwLZp88o TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 15:45 sentiment: positive
video_pk 37367 · mention_pk 240772
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Merlin video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great with kids and adults
  • memorable twist
Cons
  • memory games can be tedious
Thematic elements
  • patterns and treasures
  • memory challenge
  • pattern recognition
Comparison games
  • Concentration
Mechanics (from transcript analysis)
  • Memory — remember locations and cards hidden in middle
  • Pattern Recognition — remember which are in play and patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a mean game
  • the game's quick it's only about 30 minutes
  • it's a fantastic game that can be played anywhere
  • the brilliance of this game is when you break up with the teams and you're coming up with trap words
  • QE is just brilliant
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 10:30 sentiment: positive
video_pk 12722 · mention_pk 37117
The Secret Cabal Gaming Podcast - Merlin video thumbnail
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point into strategic play
  • Good for lighter evenings
Cons
  • Some editions feel a bit bland to veterans
  • Mechanics can seem repetitive over time
Thematic elements
  • fantasy strategy with knightly quests
  • Arthurian legend
  • mythic, with whimsical elements
Comparison games
  • Camelot Legends
  • The Lords of Waterdeep
Mechanics (from transcript analysis)
  • Card-driven action selection — Players select actions from a hand of action cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video V1mQPC3_Jqk The Secret Cabal Gaming Podcast Top List at 9:49 sentiment: positive
video_pk 12100 · mention_pk 35434
The Secret Cabal Gaming Podcast - Merlin video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth action economy
  • highly thematic and engaging
Cons
  • may feel repetitive over time
  • rondel can be less intuitive for new players
Thematic elements
  • factional competition with powers and modifiers
  • Arthurian legend, rondel-based action selection
  • puzzle-like planning with rondel efficiency
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel action selection — players move around a circular action wheel to take actions
  • territory control and set collection — score via controlled areas and collected cards
  • unique powers — each player has distinct abilities shaping strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a great two-player game
  • it's Jurassic Park the board game
  • I've only played it twice and I'm not sure yet, it hasn't stood the test of time
  • the tongue and cheek aspect of building this dystopian world
  • it's Sim City the board game
  • best time you can have playing this game is when you're drunk
References (from this video)
No references stored for this video.
Video 9zj9lL3qS2U Chairman of the Board Review at 0:00 sentiment: positive
video_pk 5944 · mention_pk 17613
Chairman of the Board - Merlin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent storage trays and modular components that keep everything organized
  • High-quality upgrades (marbleized dice, acrylic stands, castle pieces)
  • Sleeved card storage with a dedicated slot, simplifying sleeved card management
  • Modular expansion storage (e.g., Morgana, Knights of the Round Table) keeps expansions neat
  • Faster setup and transport due to divided, labeled trays
Cons
  • Setup/tear-down can be fiddly due to many separate compartments and dividers
  • Not a necessity for players who don’t own all expansions or who don’t need premium storage
  • Big box is expensive and bulky, requiring substantial shelf space
  • Some trays lack enough cubbies for all terrain types, causing minor organization friction
Thematic elements
  • Strategic development across multiple environments with knights and royal intrigues
  • Arthurian legend, Camelot-themed environment
  • Competitive progression with modular expansions and event-driven components
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions and environments to gain points and advantages.
  • area control / majority — Players vie for control of regions and environments to gain points and advantages.
  • deck/card management — Cards are used to drive events, actions, and interactions; expansions add more cards and interactions.
  • Dice Rolling — Dice are used to resolve actions and determine outcomes within rounds.
  • Dice-based resolution — Dice are used to resolve actions and determine outcomes within rounds.
  • Rondel — Action options evolve over rounds and player choices steer the board state and pacing.
  • round-based action pacing (rondel-style feel) — Action options evolve over rounds and player choices steer the board state and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are fantastic
  • i'm really happy with these
  • these game trays are really good
  • it's nice that you can just pull this tray out to include Morgana expansion
  • not cheap either
  • if you can afford the luxury of getting this big box
  • the smaller player pieces they actually slot into these grooves here on these bigger trays to stop them from moving about
  • they lock into place
  • there's still enough wiggle room to put other bits in here and i'm generally really happy with it
  • if you can afford the luxury of getting this big box... otherwise you can pass
References (from this video)
No references stored for this video.
Video mlRT7tbHk5U Chairman of the Board Top List at 5:14 sentiment: positive
video_pk 5001 · mention_pk 14873
Chairman of the Board - Merlin video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich interaction through rondelle mechanics and Merlin piece
  • expansion enhances depth and variety
Cons
  • controversial reception due to complexity and learn curve
  • some players feel mitigations aren't obvious early on
Thematic elements
  • investigation and strategy with a rondelle dancer
  • mythic/medieval fantasy
  • thematic, tactical, slightly abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Expansion-aided balance — expansions can elevate the game by adding depth and new interaction layers
  • Mutual piece interaction — shared merlin piece allows clockwise/anticlockwise movement, enabling unique synergies
  • Rondel — dice are rolled and moved around a circular track to take actions; order can be adjustable
  • Rondelle/dice-movement — dice are rolled and moved around a circular track to take actions; order can be adjustable
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is this more injected element of player interaction
  • it's a genius twist
  • the market is completely driven by the players
  • money is such a tight resource in this game
  • the rules overhead is very low
  • a timeless design
  • you can bet your funds on other people being right
  • loads of things to weigh up, a complete package of the game
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 5:49 sentiment: mixed
video_pk 4852 · mention_pk 14394
Adam in Wales - Board Game Design - Merlin video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Demonstrates cerebral use of roll and move
  • Multiple ways to mitigate bad dice rolls
  • Works well in complex euro context
Cons
  • Removes immediacy and excitement of mechanism
  • Feels like another lever in complex game rather than distinct mechanism
Thematic elements
  • Sorcery and strategy
  • Fantasy, magical
  • complex euro
Comparison games
none
Mechanics (from transcript analysis)
  • Delayed Activation — Delay between rolling and activating dice removes immediacy
  • Dice Pool Selection — Roll dice at start of round, select which to use each turn
  • roll and move — Delayed dice activation in complex strategy game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video 3jPDOXc95SA Chairman of the Board Discussion at 10:41 sentiment: negative
video_pk 829 · mention_pk 2384
Chairman of the Board - Merlin video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Loved the core idea and theme
  • Potentially rich with expansions
Cons
  • Excessive bloating from modules and expansions
  • Setup and referencing rules becomes a barrier to play
  • Led to a poor experience compared to its potential
Thematic elements
  • Heroic quests and threats in a dice-allocated world
  • Medieval fantasy with dice-driven play
  • Dice-driven ensemble with tough setup
Comparison games
none
Mechanics (from transcript analysis)
  • dice allocation / dice drafting — Roll and assign dice to actions to advance objectives.
  • threat/obstacle management — Encounter threats that require allocation and planning to mitigate.
  • variable module complexity — Expansions and modules add options but complicate setup and rule referencing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist on this game was that these are animals not only do they move in different ways when you landed on them on the board which means you could plan turns ahead
  • Meadow is kind of this little Tableau building game as you're playing cards out in front of you
  • no rules overhead in this one
  • this was almost enough for me to keep this one around
  • there was no real interesting decisions to be made and it became quite frustrating at times
  • less is more
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Chairman of the Board Top List at 11:51 sentiment: positive
video_pk 276 · mention_pk 847
Chairman of the Board - Merlin video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Controlled tension with lots going on
  • Beautiful components
Cons
none
Thematic elements
  • Roll-and-move with tactical maneuvering
  • Arthurian / fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-drafting / dice-muzzle engine — Roll dice and allocate to actions; balance luck with strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
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