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Merlin box art

Merlin

Game ID: GID0207637
Game Info
Year
2017
Players
2-4
Age
14+
Playtime
75 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table.

In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

Description

King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table.

In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–12 of 12
Video TjWcXYXhzqE Review at 0:06 sentiment: positive
video_pk 69142 · mention_pk 165500
Merlin video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the amulets and their various uses.
  • The double-sided tiles are impactful and matter for scoring.
  • The planning aspect is not overwhelming, focusing on only two scoring cards at a time.
  • The gravity mechanism is well-implemented and satisfying.
  • The game is unique and blends elements effectively.
  • Puzzly enough to be enjoyable without being overwhelming.
  • Loved the theme and the ancient art style.
  • The production with limited colors (white, red, black) looks cool and matches the theme.
  • Satisfying puzzle that is constantly in flux.
  • The multiplayer solo aspect works well.
  • Happy surprise with how much it was enjoyed.
Cons
  • The one-point amulets are 'pity points' if not used strategically.
  • Interaction is minimal, primarily limited to calling out an animal choice.
Thematic elements
  • Ancient people creating paintings inspired by the Mezzan river.
Comparison games
  • Tetris style game
  • Match three style app games
Mechanics (from transcript analysis)
  • action selection — Players select one of the animal types available on the grid each round.
  • Gravity Feed — When tiles are removed, the remaining tiles slide down, and new tiles are added to the top, creating a gravity-based mechanism.
  • Resource management — Amulets are a resource that can be collected or spent for various effects.
  • Scoring Parameters — Scoring is driven by parameter cards revealed for the current and next round.
  • set collection — Players collect clusters of animal tiles.
  • tile flipping — Tiles are double-sided and are flipped over during the game, revealing different animals or spruce trees.
  • Tile Grid — The game features a grid of 25 tiles.
  • wilds — Spruce trees act as wild elements within clusters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are making our own mezzanine style paintings.
  • I really liked the amulets.
  • I'm going to the dark side with you.
  • This was good and unique. I like that it blended both of those together.
  • Mezzan was very interesting. I haven't seen quite something like this work out before.
  • I love the theme of this game.
  • It looks so cool. It really pops off the table and it matches the theme perfectly.
  • It's a puzzle, but it's a puzzle that shifts on you when and but you're in control of it.
  • It is fairly, you know, solo, right? It's a multiplayer solo game.
References (from this video)
No references stored for this video.
Video pStfOI0ktLY Playthrough at 5:23 sentiment: positive
video_pk 69034 · mention_pk 165353
Merlin video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still ongoing after 30 episodes, indicating depth and replayability.
  • Lots of content still to explore, with unresolved quest lines and unrevealed map tiles.
  • Combat can be challenging and requires strategic thinking.
  • The game offers a sense of discovery through exploration and card draws.
Cons
  • The game can be punishing, as seen with the boss fight where health was rapidly lost.
  • Uncertainty about the main story versus side quests.
  • The long duration of the campaign might be a challenge for some.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw and use various cards, including event cards, travel cards, and possibly skill or ability cards.
  • Character progression — Players gain XP and can acquire new items or gear, suggesting character improvement over time.
  • Combat — A significant portion of the gameplay involves turn-based combat against a boss enemy, with mechanics for movement, attacks, damage, and defense.
  • Dice rolling — Dice are used for combat attacks and tests, as seen during the boss fight and the snowstorm event.
  • Quest Completion — The host mentions not having solved every quest line, suggesting a quest-based progression system.
  • Resource management — Players manage resources like stamina, mana, health, and inventory items like potions and knapsacks.
  • set collection — There are mentions of collecting specific keys and items, like key 28, which affect gameplay.
  • tile laying — The host mentions they haven't flipped over every tile on the map, indicating a tile-laying or exploration mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We still haven't flipped over every tile on the map. We still haven't solved every quest line we've discovered. There's many loose ends, so I I don't know. I don't know how close we're getting.
  • 9.2 rated. That's crazy. It's got its fans, for sure.
  • The hardest part, eh, about um doing this as a job is like when you are sick. Like you can't I can't right? Because you still have to talk, but even like like people know, sometimes colds last like a week or two, right?
  • Oh my god, you just made someone deaf.
  • We're going to get caught beside each other. Well, I mean, hopefully the hidden thing will help.
  • I know, but I don't want to waste the mana either. I don't want to waste the stamina. That's fine.
  • That's why I hate dice games. That's why I regret all my life choices.
  • It's not a fight, I don't think. I think we're lost and it's Okay.
References (from this video)
No references stored for this video.
Video cgF2s10tcwA Review at 0:07 sentiment: positive
video_pk 67257 · mention_pk 163223
Merlin video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharp blade to it
Cons
none
Thematic elements
  • Knights vying for King Arthur's favor
  • King Arthur's court
Comparison games
none
Mechanics (from transcript analysis)
  • action rondelle — Movement on the action rondelle dictates the action a player can take.
  • area majority — The lady in waiting mechanic is described as a 'little area majority mechanism'.
  • Contracts/Missions — Players have to complete missions to gain victory points.
  • Dice Movement — Players use their dice to move Merlin or their own knight on the action rondelle.
  • set collection — The flag bearer can gain flags which provide specific bonuses, implying a set collection aspect.
  • worker placement — Players have four henchmen (builder, flag bearer, shield bearer, lady in waiting) to use for various actions like claiming materials, gaining bonuses, warding off attackers, and adding influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Stefenfeld game that has a sharp blade to it and I love
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 24:24 sentiment: positive
video_pk 66413 · mention_pk 161709
john gets games - Merlin video thumbnail
Click to watch at 24:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • large rondelle provides deep tactical planning
  • dice visibility adds strategic depth
Cons
  • hybrid mechanics may be complex for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice visibility and strategy — Players can see all dice rolled by others, enabling planning and manipulation of moves.
  • Hybrid of neutral and player pawns — A Merlin pond (neutral) and player ponds interact with movement options.
  • Large rondelle with dice-driven movement — Dice determine movement; Merlin is a neutral pond while the player's own pawn moves around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video 5BUjzJZxyJo Getting Games Playthrough at 0:00 sentiment: mixed
video_pk 63524 · mention_pk 156954
Getting Games - Merlin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high strategic depth with many choices each turn
  • dice mitigation options via apples and Merlin staffs
  • layered scoring with territories, castles, and henchmen
  • flexibility to influence the board through influence, banners, and shields
Cons
  • rule ambiguity in some mission requirements
  • early misplay due to banner (purple banner) affecting points
  • overall complexity may be daunting for new players
  • no tiebreaker in the end scoring
  • potential to be overwhelming due to many interlocking systems
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • apples and banners — Apples modify dice faces; banners and shields provide various bonuses and can be traded or activated to influence actions.
  • dice-based movement around a round table — At the start of each round players roll dice which determine how far their knight moves around a circular round table and which action spots they can activate.
  • Excalibur and trader removal — Excalibur allows immediate defeat of traders on walls; end-of-round scoring bonuses apply if all traders are defeated.
  • henchman actions — Each turn a player chooses one of four henchmen (builder, shield bearer, flag bearer, lady-in-waiting) to go to a principality and perform a corresponding action.
  • influence and scoring — Influence markers in castles determine scoring; the player with the most influence in a castle scores points, ties are divided, and there are special bonuses (e.g., Grail, Excalibur) that affect scoring.
  • Influence Points — Influence markers in castles determine scoring; the player with the most influence in a castle scores points, ties are divided, and there are special bonuses (e.g., Grail, Excalibur) that affect scoring.
  • manor construction and territory control — Cubes of various colors are spent to build manors in territories; owning more manors in a region scores points later.
  • Merlin movement and activation — All players can move Merlin once per round; Merlin can be moved clockwise or counterclockwise and the landing location enables certain actions.
  • traders on walls and defense — Traders appear on walls; shields and其他 defenses are used to defeat traders during scoring to avoid points loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please turn on the Klingon subtitles because if any mistakes are made I can then put corrections on the screen
  • in terms of what we are doing in this game each player takes on the role of a knight at the round table
  • Whenever we do a Merlin dying action we can expend one of these back to the box and that will allow us to do the action that Merlin activated twice; at the end of the game you get two points for it
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 10:30 sentiment: positive
video_pk 12722 · mention_pk 37117
The Secret Cabal Gaming Podcast - Merlin video thumbnail
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point into strategic play
  • Good for lighter evenings
Cons
  • Some editions feel a bit bland to veterans
  • Mechanics can seem repetitive over time
Thematic elements
  • fantasy strategy with knightly quests
  • Arthurian legend
  • mythic, with whimsical elements
Comparison games
  • Camelot Legends
  • The Lords of Waterdeep
Mechanics (from transcript analysis)
  • Card-driven action selection — Players select actions from a hand of action cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video V1mQPC3_Jqk The Secret Cabal Gaming Podcast Top List at 9:49 sentiment: positive
video_pk 12100 · mention_pk 35434
The Secret Cabal Gaming Podcast - Merlin video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth action economy
  • highly thematic and engaging
Cons
  • may feel repetitive over time
  • rondel can be less intuitive for new players
Thematic elements
  • factional competition with powers and modifiers
  • Arthurian legend, rondel-based action selection
  • puzzle-like planning with rondel efficiency
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel action selection — players move around a circular action wheel to take actions
  • territory control and set collection — score via controlled areas and collected cards
  • unique powers — each player has distinct abilities shaping strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a great two-player game
  • it's Jurassic Park the board game
  • I've only played it twice and I'm not sure yet, it hasn't stood the test of time
  • the tongue and cheek aspect of building this dystopian world
  • it's Sim City the board game
  • best time you can have playing this game is when you're drunk
References (from this video)
No references stored for this video.
Video 9zj9lL3qS2U Chairman of the Board Review at 0:00 sentiment: positive
video_pk 5944 · mention_pk 17613
Chairman of the Board - Merlin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent storage trays and modular components that keep everything organized
  • High-quality upgrades (marbleized dice, acrylic stands, castle pieces)
  • Sleeved card storage with a dedicated slot, simplifying sleeved card management
  • Modular expansion storage (e.g., Morgana, Knights of the Round Table) keeps expansions neat
  • Faster setup and transport due to divided, labeled trays
Cons
  • Setup/tear-down can be fiddly due to many separate compartments and dividers
  • Not a necessity for players who don’t own all expansions or who don’t need premium storage
  • Big box is expensive and bulky, requiring substantial shelf space
  • Some trays lack enough cubbies for all terrain types, causing minor organization friction
Thematic elements
  • Strategic development across multiple environments with knights and royal intrigues
  • Arthurian legend, Camelot-themed environment
  • Competitive progression with modular expansions and event-driven components
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions and environments to gain points and advantages.
  • area control / majority — Players vie for control of regions and environments to gain points and advantages.
  • deck/card management — Cards are used to drive events, actions, and interactions; expansions add more cards and interactions.
  • Dice rolling — Dice are used to resolve actions and determine outcomes within rounds.
  • Dice-based resolution — Dice are used to resolve actions and determine outcomes within rounds.
  • Rondel — Action options evolve over rounds and player choices steer the board state and pacing.
  • round-based action pacing (rondel-style feel) — Action options evolve over rounds and player choices steer the board state and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are fantastic
  • i'm really happy with these
  • these game trays are really good
  • it's nice that you can just pull this tray out to include Morgana expansion
  • not cheap either
  • if you can afford the luxury of getting this big box
  • the smaller player pieces they actually slot into these grooves here on these bigger trays to stop them from moving about
  • they lock into place
  • there's still enough wiggle room to put other bits in here and i'm generally really happy with it
  • if you can afford the luxury of getting this big box... otherwise you can pass
References (from this video)
No references stored for this video.
Video mlRT7tbHk5U Chairman of the Board Top List at 5:14 sentiment: positive
video_pk 5001 · mention_pk 14873
Chairman of the Board - Merlin video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich interaction through rondelle mechanics and Merlin piece
  • expansion enhances depth and variety
Cons
  • controversial reception due to complexity and learn curve
  • some players feel mitigations aren't obvious early on
Thematic elements
  • investigation and strategy with a rondelle dancer
  • mythic/medieval fantasy
  • thematic, tactical, slightly abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Expansion-aided balance — expansions can elevate the game by adding depth and new interaction layers
  • Mutual piece interaction — shared merlin piece allows clockwise/anticlockwise movement, enabling unique synergies
  • Rondel — dice are rolled and moved around a circular track to take actions; order can be adjustable
  • Rondelle/dice-movement — dice are rolled and moved around a circular track to take actions; order can be adjustable
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is this more injected element of player interaction
  • it's a genius twist
  • the market is completely driven by the players
  • money is such a tight resource in this game
  • the rules overhead is very low
  • a timeless design
  • you can bet your funds on other people being right
  • loads of things to weigh up, a complete package of the game
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 5:49 sentiment: mixed
video_pk 4852 · mention_pk 14394
Adam in Wales - Board Game Design - Merlin video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Demonstrates cerebral use of roll and move
  • Multiple ways to mitigate bad dice rolls
  • Works well in complex euro context
Cons
  • Removes immediacy and excitement of mechanism
  • Feels like another lever in complex game rather than distinct mechanism
Thematic elements
  • Sorcery and strategy
  • Fantasy, magical
  • complex euro
Comparison games
none
Mechanics (from transcript analysis)
  • Delayed Activation — Delay between rolling and activating dice removes immediacy
  • Dice Pool Selection — Roll dice at start of round, select which to use each turn
  • roll and move — Delayed dice activation in complex strategy game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video 3jPDOXc95SA Chairman of the Board Discussion at 10:41 sentiment: negative
video_pk 829 · mention_pk 2384
Chairman of the Board - Merlin video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Loved the core idea and theme
  • Potentially rich with expansions
Cons
  • Excessive bloating from modules and expansions
  • Setup and referencing rules becomes a barrier to play
  • Led to a poor experience compared to its potential
Thematic elements
  • Heroic quests and threats in a dice-allocated world
  • Medieval fantasy with dice-driven play
  • Dice-driven ensemble with tough setup
Comparison games
none
Mechanics (from transcript analysis)
  • dice allocation / dice drafting — Roll and assign dice to actions to advance objectives.
  • threat/obstacle management — Encounter threats that require allocation and planning to mitigate.
  • variable module complexity — Expansions and modules add options but complicate setup and rule referencing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist on this game was that these are animals not only do they move in different ways when you landed on them on the board which means you could plan turns ahead
  • Meadow is kind of this little Tableau building game as you're playing cards out in front of you
  • no rules overhead in this one
  • this was almost enough for me to keep this one around
  • there was no real interesting decisions to be made and it became quite frustrating at times
  • less is more
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Chairman of the Board Top List at 11:51 sentiment: positive
video_pk 276 · mention_pk 847
Chairman of the Board - Merlin video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Controlled tension with lots going on
  • Beautiful components
Cons
none
Thematic elements
  • Roll-and-move with tactical maneuvering
  • Arthurian / fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-drafting / dice-muzzle engine — Roll dice and allocate to actions; balance luck with strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
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