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MESOS box art

MESOS

Game ID: GID0207754
Game Info
Year
2024
Players
2-5
Age
12+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Thousands of years ago, a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups, differentiating social roles, building the first settlements, and initiating a great revolution. Scientists call this period "Mesolithic", and this game talks about those people.

In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns' order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.

Whoever manages to bring the most prestige to their tribe wins.

Description

Thousands of years ago, a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups, differentiating social roles, building the first settlements, and initiating a great revolution. Scientists call this period "Mesolithic", and this game talks about those people.

In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns' order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.

Whoever manages to bring the most prestige to their tribe wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video k589ELX4p78 Review at 0:21 sentiment: positive
video_pk 69320 · mention_pk 165767
MESOS video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant and clear iconography that's easy to see at a glance.
  • The turn order track adds an extra layer of decision-making with food benefits and penalties.
  • Food resource management creates tension, being used for both sustenance and building purchases.
  • The game offers good variability through different building cards and player count adjustments.
  • Events have a preparation window, allowing players to plan ahead.
  • Player interaction is present through denial and contention, not 'take that'.
  • Plays up to five players in a relatively short amount of time.
  • Interesting decision space despite low complexity rules.
Cons
  • The order of event cards can sometimes be unfavorable, requiring players to adapt.
  • Some strategies (like focusing solely on inventors) might feel less effective than others (like builders) because they offer fewer in-game benefits.
  • The feeding mechanic can feel counter-intuitive and lead to negative points, especially early on.
  • It can take one or two plays to fully grasp the scoring and card values.
Thematic elements
  • nurture the growth of your tribe
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players take turns selecting cards from offer tiles.
  • Endgame scoring — Points are awarded at the end of the game based on collected cards and buildings.
  • event cards — Event cards are shuffled into the deck and trigger at certain points, affecting gameplay with effects like sustenance, hunting, shamanic ritual, and cave painting.
  • Resource management — Players manage food resources, which are needed for sustenance events and for purchasing building cards.
  • set collection — Players collect different types of cards (e.g., gatherers, builders, hunters, artists, inventors) to score points or gain benefits.
  • Variable player powers — Different card types (gatherers, builders, hunters, shamans, artists, inventors) offer unique benefits or scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mesos is a card drafting set collection game for 2 to five players it takes about 30 to 60 Minutes to play.
  • I think the iconography of the tribes works well uh the colors are vibrant they're bright so they're pretty easy to see not only in the market but also as you're looking at the other players Tableau and saying oh they have the artists or the inventors or whatever.
  • So I found that once you understood what the icons meant they were fairly easy to remember and understand as you were playing play.
  • I think the critique is that some of the strategies maybe seem like they're better than others or there can be some synergies that happen depending on the setup of your game that can make an enterprising player get lots and lots of points.
  • So I like how the turn order track Works in this game it's not only oh I get to go first in the next turn but there is a food benefit for the first player and for the last player there's a penalty where you have to pay food or give up points.
  • Uh this game the food does bring a little tension in the game which I think we enjoy that.
  • I think for me this game falls into the I'd like to play it category but not necessarily I'm rushing to the Shelf to take it off and share it with other people like oh we've got to try this game try this game.
  • If you enjoy like car drafting games if you enjoy set collection I think you might find Mesos interesting.
References (from this video)
No references stored for this video.
Video P2-V8jZWPGU Top List at 0:00 sentiment: positive
video_pk 68500 · mention_pk 164767
MESOS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The drafting mechanism is fantastic.
  • The symbology on the cards is very clear.
  • Strikes a nice balance of not being able to do too much.
  • Hits the sweet spot for the host where you can plan ahead but act tactically.
  • Thoroughly enjoyed and highly recommended.
Cons
  • Can feel a little bit tight at times.
  • Can feel a little bit punishing.
Thematic elements
Comparison games
  • Floriferous
  • Palopony
Mechanics (from transcript analysis)
  • card drafting — The drafting mechanism reminds the host of Floriferous, and they mention liking 'the way that you um draft those cards in the first place.'
  • set collection — The game is described as a 'set collection card game' and players are trying to get 'set collection bonuses' from inventor cards.
  • track movement — Players 'are going to be placing your token somewhere along this kind of one-way track.'
  • worker placement — The host mentions needing to 'feed your workers' and that some events dictate actions related to workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And finally at number one, I have Misos
  • So, sometimes taking less is more here.
  • So you need to be very careful about um the order in which you're taking things, the strategy you're going for, spreading yourself a bit thin so that you can tailor to all of the, you know, the events that are going to happen because, you know, if you leave yourself without food, you're going to get punished by losing a lot of points.
  • And this is, yeah, this is the kind of card game that hits that sweet spot for me where you can plan ahead, but you're still acting tactically based on the cards available to you.
  • So again, this one kind of going from strength to strength for me at the moment is exactly what I want in my collection.
References (from this video)
No references stored for this video.
Video z0wNmlFKFSk Discussion at 7:48 sentiment: positive
video_pk 68484 · mention_pk 164748
MESOS video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight drafting game
  • Nice little trade-off in drafting strategy
Cons
  • Flown under the radar
  • Isn't getting talked about as much as it should do
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Collection — Trying to collect cards of different types to help you fight these threats as well as getting victory points.
  • drafting — Are you going to go last in turn order to get access to more cards or are you happy with just taking one or two cards but going earlier in initiative order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the final one is three chapters.
  • very reminiscent to a kind of recent hit called Fantasy Realms.
  • In this one, you are playing kind of a trick taking game.
  • And then you're building a tableau with all the cards you've collected throughout the game to score points.
  • Just over a tenner, so just about10 to buy this one.
  • I think it's a great value with tons of, you know, where you get like 50 unique cards with great artwork, different combos throwing themselves at you throughout the entire game.
  • And the final game I'm going to talk about is a straightup Euro game, a kind of maybe a lighter Euro game with Loot.
  • Loot is a kind of a hybrid of a puzzly almost like set collection style game.
  • As you're deploying your little adventurers on or your Vikings onto this map, collecting tokens, those tokens are going to be populating your own playerboard.
  • And it's all about this kind of spatial puzzle on how you line things up and position things next to each other to try and optimize your layout and squeeze every point out this game as you can.
  • the uh components you get here way outweighs the cost of the game.
  • You know, you can get this one for, I think, less than £20 for a full puzzle euro game experience.
  • brilliantly done, and it's so charming and easy to play, too.
  • So, I definitely recommend casting your eye over that one.
  • So, that's all the games I wanted to talk about, and I will say, you know, I will personally advocate all of these.
  • They are all in my own personal collection and I'm sure there are way more games out there which I think is a a nice sign of the strength and the position of the hobby at the moment because again despite there being um you know huge price hikes in some aspects of the hobby, there are still tons of great games out there that you can buy at a very affordable price.
References (from this video)
No references stored for this video.
Video nhX9koT8MhM Board Game Dad Discussion at 12:24 sentiment: positive
video_pk 36606 · mention_pk 109849
Board Game Dad - MESOS video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible drafting with a familiar top/bottom dynamic
  • Engaging balance and catch-up mechanics via drafting and events
  • Theme is appealing and lighter than some crano titles
Cons
  • Not strikingly novel compared to other drafting games
  • May feel derivative to players who own similar titles (e.g., King Domino family line)
Thematic elements
  • Resource gathering and card drafting for tribal growth
  • Ice-Age era tribal development
  • Short, approachable drafting with ongoing decisions
Comparison games
  • King Domino
  • Paléolithic-style drafting games
  • Cascadia
Mechanics (from transcript analysis)
  • card drafting — Top row cards are new; bottom row are leftovers from previous round
  • card drafting with two-row market — Top row cards are new; bottom row are leftovers from previous round
  • event cards — Event cards resolve about tribe outcomes and add variability
  • Events — Event cards resolve about tribe outcomes and add variability
  • Turn Order: Draft — Players choose spaces to determine the order and selection of cards
  • turn-order drafting — Players choose spaces to determine the order and selection of cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the replayability of the Civilization is very unique.
  • the big driving idea is that you are constructing these pillars of cards that describe both the objectives and the strengths you’re going to pursue.
  • I really like the problem space of how are you going to deal with the tile that you've drawn.
  • I love games that have you placing dice in pairs because it gives a really nice problem solving space.
  • this is a very simple game I think for families, but the artwork is charming.
References (from this video)
No references stored for this video.
Video UvQv2tG1lIk The Board Gaming Doctor Review at 0:12 sentiment: mixed
video_pk 31272 · mention_pk 92131
The Board Gaming Doctor - MESOS video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • straightforward rules that are easy to learn
  • clear set-collection and drafting loop that players can grasp quickly
  • variety in buildings and events provides some branching paths
Cons
  • lacks deep strategic depth and can feel underwhelming for experienced players
  • drafting order sometimes felt unintuitive (perceived bias toward going second in some rounds)
Thematic elements
  • set collection, simple building/scoring engine, events as dynamic modifiers
  • Pre-agricultural / ancient village with themes of hunting, gathering, building, shamans, and early inventions
  • event-driven progression with changing draft choices
Comparison games
  • Year of the Dragon
  • Caper Europe
  • Castle Combo
  • Age of Civilization
Mechanics (from transcript analysis)
  • Compound Scoring — building cards and event cards influence scoring conditions and strategic priorities across the round
  • Event-driven scoring — building cards and event cards influence scoring conditions and strategic priorities across the round
  • set collection — players draft cards to assemble types representing activities (hunting, gathering, building, shamans, inventions) that score points when completed in sets
  • top/bottom drafting — each turn you draft from either the top or bottom of a row; undrafted cards go to the bottom, influencing future choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pretty straightforward
  • not a lot of mechanisms here to confuse or bog down
  • it's fine
  • I've come to appreciate two-player head-to-head games a lot more
  • this game is a head-to-head battler like Her Europe
  • the aesthetics and user interface of Miso's board game Arena implementation was really neat
References (from this video)
No references stored for this video.
Video SueKLr7k_i8 Chairman of the Board Top List at 15:45 sentiment: positive
video_pk 12375 · mention_pk 93583
Chairman of the Board - MESOS video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight drafting and set collection balance
  • clear symbology and approachable drafting system
  • events provide dynamic, strategic twists that keep decisions interesting
Cons
  • punishing potential if you fail to meet food/worker needs
  • could be perceived as dense for new players
Thematic elements
  • set collection with drafting, cards representing workers and abilities
  • mythic/early civilization world
  • tight, tactical
Comparison games
  • Floriferous
  • Palopony
  • Estari line
Mechanics (from transcript analysis)
  • card drafting — Players place a token along a track to access top or bottom rows of cards.
  • card drafting on a track — Players place a token along a track to access top or bottom rows of cards.
  • Resource management — Events every few rounds alter goals and require planning to prepare in advance.
  • resource management with events — Events every few rounds alter goals and require planning to prepare in advance.
  • set collection — Collect cards to maximize points via stars, inventors, hunters, foragers, and builders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a card shedding game where, as you'd expect, you are racing to shed the cards from your hand quicker than the other players.
  • I would not rather play this one over any of those other games I mentioned.
  • Thoroughly impressed and I hope this one does well when it does come out on the crowdfunding platforms.
  • Misos at number one. This is like a hybrid between Floriferous and Palopony boiled down into this one simple, clean, fun, and familiar card game that I thoroughly enjoy.
  • the symbology on the cards is very clear.
References (from this video)
No references stored for this video.
Video wSdbJ5F9j1E Foster the Meeple Review at 22:20 sentiment: positive
video_pk 10300 · mention_pk 30381
Foster the Meeple - MESOS video thumbnail
Click to watch at 22:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, approachable yet strategic engine-building
  • strong theme and streamlined rules
  • promising with higher player counts
Cons
  • can feel swingy at 2 players
  • requires careful food/token management and planning
Thematic elements
  • engine-building and artifact collection
  • Ancient world tableau engine-building across eras
  • tableau-driven engine construction
Comparison games
  • Hunters and Gatherers
  • The Way of the World
Mechanics (from transcript analysis)
  • drafting and card play — Players select from a row of cards to take actions and assemble their tableau.
  • engine-building / tableau — Draft and play cards to build a personal engine for scoring points.
  • era-based progression — 10 rounds across 3 eras; game ends when the deck runs out.
  • Resource management — Gaining and spending foods and tokens to enable actions and fulfill objectives.
  • set collection / scoring sets — Assemble cards to complete sets for end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme really helps for sure
  • it's quick at two players that's for sure
  • the rules are simple enough that anybody can play
  • it's freaking cute
  • straight up Tableau engine builder
  • not my type of game
  • you probably will love this game
  • it's a great little set-collection game
  • this is another level of Santorini with gods and powers
  • insane amount of variability
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 10365
Rahdo Runs Through - MESOS video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • popular game style
Cons
none
Thematic elements
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video OTgI6zeCFqE Getting Games Discussion at 20:51 sentiment: positive
video_pk 1953 · mention_pk 5556
Getting Games - MESOS video thumbnail
Click to watch at 20:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-turn lookahead provides strategic depth
  • Free drafting keeps pace brisk
Cons
  • Depends on player preference for drafting profits vs building
Thematic elements
  • Resource-focused drafting; planning turns ahead
  • Hunter-gatherer themed drafting
Comparison games
none
Mechanics (from transcript analysis)
  • pool drafting / turn planning — Draft from a shared pool with free drafting elements and plan two turns ahead
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
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