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Messina 1347 box art

Messina 1347

Game ID: GID0207787
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description

Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the "black death") and the spreading of its infection through town. During this time period, merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina, Italy.

In the game, players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this, they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence, where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside, then they return to Messina to take over and dominate particular districts in the town.

Description

Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the "black death") and the spreading of its infection through town. During this time period, merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina, Italy.

In the game, players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this, they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence, where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside, then they return to Messina to take over and dominate particular districts in the town.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video RMPqdTKVrrA Getting Games Top 29 List at 22:44 sentiment: positive
video_pk 90400 · mention_pk 241533
Getting Games - Messina 1347 video thumbnail
Click to watch at 22:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • port town resilience during plague with hex tiles
  • Black Death plague era, Messina 1347
Comparison games
none
Mechanics (from transcript analysis)
  • grid of hex tiles — Hex tiles with rats; movement and tracks; hex-based grid
  • Tracks — Tracks to move through the grid as the plague spreads/winds down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video aCFQwshJPUI Watch It Played Discussion at 11:02 sentiment: positive
video_pk 90171 · mention_pk 240620
Watch It Played - Messina 1347 video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Subject matter of Black Death infection and town resilience presents rich thematic potential.
Cons
none
Thematic elements
  • important families relocate to the countryside while ensuring their homesteads stay plague-free
  • Black Death outbreak in a town
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to manage plague spread and town safety.
  • cooperative play — Players work together to manage plague spread and town safety.
  • dynamic town management — Balancing protective actions for townsfolk while minimizing infection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s a lot of anticipation surrounding the edges of the galaxy
  • Mind Bug you'll be summoning hybrid creatures and then sending them out to battle against your opponent
  • there's going to be a jurassic park themed legacy game in the future
  • the deck building juggernaut Dominion
References (from this video)
No references stored for this video.
Video nf0N_vr1oBI Getting Games Top 20 List at 52:49 sentiment: positive
video_pk 89637 · mention_pk 238431
Getting Games - Messina 1347 video thumbnail
Click to watch at 52:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved enjoyment at lower player counts
  • fun and nuanced play at times
Cons
  • downtime at three players; may not suit all groups
Thematic elements
  • medieval Italian context
Comparison games
none
Mechanics (from transcript analysis)
  • board and card-based mechanics common to heavy euro — medium-weight to heavy euro with nuanced decision space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scout was my number one game of 2021
  • i think this is my favorite game
  • it's a two player only game
  • every game plays differently
References (from this video)
No references stored for this video.
Video Io_tL8s5DWA Drive Thru Games Discussion at 41:53 sentiment: positive
video_pk 89593 · mention_pk 238227
Drive Thru Games - Messina 1347 video thumbnail
Click to watch at 41:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme comes through well
  • Smooth and integrated mechanics
  • Rewarding over multiple plays
  • Good thematic integration
  • Crunchy puzzle
  • Recommended for Euro gamers
Cons
  • Felt very abstract initially
  • Potential commentary on exploiting a crisis
Thematic elements
  • Combating the plague, re-establishing the city's economy
  • Messina during the plague
  • Abstract euro with thematic integration
Comparison games
  • Underwater Cities
  • Praga
  • Last Will
Mechanics (from transcript analysis)
  • Area Control — Placing player tokens on neighborhoods to claim them for points.
  • Repopulation Mechanic — A core mechanic focused on repopulating the city towards the end of the game for victory points.
  • Set Collection — Collecting specific worker types and marking neighborhoods for end-game points.
  • Tech Tree — A circular tech tree on the player board unlocks combo abilities.
  • Worker Placement — Placing workers on the main board (hexes) to fight the plague and recruit workers, and on the personal board's tech tree.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video aqQ-82GAbD0 Drive Thru Games Top List at 6:14 sentiment: positive
video_pk 89099 · mention_pk 236132
Drive Thru Games - Messina 1347 video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat and different game from a great designer.
  • Solid Euro game with thematic integration.
  • Cathartic theme of rebuilding after a plague.
  • Solid crunchy mechanics with combos.
  • Theme carries the game.
Cons
none
Thematic elements
  • Rebuilding a city after a plague
  • Messina during a plague
Comparison games
none
Mechanics (from transcript analysis)
  • city building — trying to start to like rebuild a city rescue different types of citizens and stuff like that and put them to work and kind of get the economy kind of kick-started get the town of Messina rebuilt back up
  • Engine Building — you have your own kind of little engine going uh in your own kind of abstract way to kind of get your own little economic engine kind of going and you're a little like action efficiency stuff kind of going
  • Worker Placement — basic Euro game mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is number five Catherine
  • number four is a game from uh the folks at Prospero Hall and this is called rear window
  • number three is dead reckoning
  • number two is oath sworn
  • number one of course this is the game uh that in partnership with restoration games uh we'll be giving away to one lucky commenter
  • return to Dark Tower
  • one was blood on the clock tower
  • the other one is the game I have not reviewed I've played it once it's called the Crescent Moon
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 21:00
video_pk 81168 · mention_pk 200244
The Brothers Murph - Messina 1347 video thumbnail
Click to watch at 21:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 30:04 sentiment: other
video_pk 78287 · mention_pk 190724
Messina 1347 video thumbnail
Click to watch at 30:04 · YouTube ↗
Overall sentiment (raw)
really enjoyed
Pros
  • strong theme and story arc
  • variable boards
  • cool mechanisms
Cons
none
Thematic elements
  • plague combat and repopulation
  • Messina during the plague
  • story arc
Comparison games
none
Mechanics (from transcript analysis)
  • plague management — the plague gets pretty bad during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to rely less and less on taking out the plague
  • Variable board — variable boards as well that creates different objectives for you to pursue each game.
  • worker movement — how you move workers around this modular board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video a8DwPN6DsE0 Review at 0:33 sentiment: positive
video_pk 70977 · mention_pk 168147
Messina 1347 video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The thematic arc from fighting plague to rebuilding is well-executed.
  • The game offers a satisfying logistical and managerial puzzle.
  • The historical context and dealing with pandemic themes felt relevant and somewhat therapeutic.
  • The spatial element of worker placement adds to the gameplay.
  • The interaction between players is good across different player counts.
  • It's a well-oiled machine in terms of mechanics and competitiveness.
Cons
  • Can be a little overwhelming and abstract on the first play.
  • The theme can break down slightly with certain bonuses not aligning perfectly with worker types.
  • Solo mode is not as interesting as other player counts.
Thematic elements
  • Rebuilding the city and its economy after a pandemic.
  • Messina during a plague in 1347
Comparison games
  • Praga
  • Underwater Cities
  • Last Will
Mechanics (from transcript analysis)
  • Area Control — Implied through repopulating the city and placing population markers.
  • Engine Building — Players build up their economic engine through buildings and worker placement.
  • Resource Management — Players gather resources like coins, wood, and fire tokens to perform actions and build structures.
  • Set Collection — Collecting different types of citizens and buildings contributes to scoring.
  • Track Advancement — Players move up different tracks which can unlock abilities, provide workers, and grant points.
  • Variable player powers — Each player board has asymmetrical bonus scoring tracks.
  • Worker Placement — Players place workers on the board to take actions, with a rule about not reusing hexes that have already been used in a round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a Euro game a lot of moving Parts a lot of mechanics so if you love Euro games you're probably gonna like this
  • the theme is interesting kind of timely for now uh basically there's been a plague in Messina and what the players are doing is they're kind of coming back to the city trying to get rid of the play get rid of the pandemic if you will and then try to re-establish and rebuild the economy rebuild the town and all that kind of stuff
  • it's hard to figure out what to do and why to do it
  • this one I'd put right up there I always call I think underwater is my favorite than last will this would probably be like a number three right there
  • Messina 1347 really enjoyed it definitely recommend it uh it's one of my favorite Sushi designs
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 39:14 sentiment: positive
video_pk 66015 · mention_pk 160380
jungkits games - Messina 1347 video thumbnail
Click to watch at 39:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video eX5hRZl36qg The Board Gaming Doctor Top List at 10:25 sentiment: mixed
video_pk 42367 · mention_pk 128563
The Board Gaming Doctor - Messina 1347 video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging premise and asymmetric player boards add variability
  • mechanics offer interesting scheduling and scoring tension
Cons
  • enjoyment can taper with many plays; expansion could add variability
  • appreciation depends on taste for medium-heavy euro with historical theme
Thematic elements
  • plague, quarantine, and noble retelling of history
  • medieval Italy during the Black Death
  • personal tableau with modular board and citizen management
Comparison games
  • Yokohama
  • Gates of Loyang
Mechanics (from transcript analysis)
  • Modular Board — board layout changes and pieces move to create new scoring opportunities
  • modular board with rotating elements — board layout changes and pieces move to create new scoring opportunities
  • quarantine and pandemic-style timing — manage sick citizens and quarantine structures to optimize scoring
  • Tableau Building — acquiring citizens (carpenters, nuns) for benefits
  • tableau-building with citizen tokens — acquiring citizens (carpenters, nuns) for benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm incl some games that I haven't gotten the chance to play its expansion or expansions yet"
  • "I would love some added variability in the building tiles perhaps some additional modules"
  • "this game deserves expansion"
  • "I would love to see some additional content for that game"
  • "I think there's plenty of room to expand this game"
References (from this video)
No references stored for this video.
Video P0cIJlffX4g Board Gaming Ramblings Top 100 List at 20:15 sentiment: positive
video_pk 29792 · mention_pk 87425
Board Gaming Ramblings - Messina 1347 video thumbnail
Click to watch at 20:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight design, smooth mechanisms
  • dense decision space with meaningful choices
Cons
  • heavy, can be punishing for new players
Thematic elements
  • cooperative/competitive city management under plague
  • Black Death era in a medieval Italian city
Comparison games
  • Kremlin no, but similar heavy euro tension
Mechanics (from transcript analysis)
  • city placement / resource management — players place workers and manage resources to avert crisis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple but it's so clever
  • one of the best experiences
  • go check it out on Kickstarter
  • it's a fantastic experience sadly like the other things that came after it hasn't been that good
  • I would love to play it more
  • this is a game that can have an abrupt ending if you do poorly
References (from this video)
No references stored for this video.
Video dNl3OlnIYRs Chairman of the Board Top List at 14:53 sentiment: positive
video_pk 13757 · mention_pk 40215
Chairman of the Board - Messina 1347 video thumbnail
Click to watch at 14:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digestible yet crunchy
  • Multiple paths to score with strong engine depth
Cons
  • Theme can feel heavy or morose to some players
  • Punishing for mistakes due to resource burn mechanic
Thematic elements
  • movement optimization, resource gathering, and civilization resilience
  • medieval port city with infection and civilian rescue
  • dense euro with tactical tension
Comparison games
none
Mechanics (from transcript analysis)
  • civilians rescue and quarantine — rescue civilians and place them on your board; infected civilians go into quarantine but can be assigned tasks
  • resource gathering and fire tokens — collect resources and burn play cubes to manage scoring and danger
  • Resource Management — collect resources and burn play cubes to manage scoring and danger
  • worker-movement grid with hexes — move a meeple across modular hex grid, spending resources to extend range
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are ten really really good games
  • this is one of the coolest games in terms of like turn angst and frustration
  • it's timeless and very clean design
  • this is a co-design but it's definitely got a lot of the dna in it through that tile placement and other little mechanisms
  • an absolute blast to play
  • Arc Nova is going to stand the test of time
References (from this video)
No references stored for this video.
Video -TagEoSTQN8 Chairman of the Board Top List at 28:49 sentiment: positive
video_pk 12901 · mention_pk 37736
Chairman of the Board - Messina 1347 video thumbnail
Click to watch at 28:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic chain-reaction scoring and thematic black-death atmosphere
Cons
  • Complexity can be daunting; needs multiple plays for mastery
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
  • "I can't seem to understand why these games are so popular"
  • "Massively impressed with this one"
  • "an absolute joy to play"
  • "I adore this game"
References (from this video)
No references stored for this video.
Video Rx_nBrDgR4c Gaming Rules! Other at 13:23 sentiment: positive
video_pk 11868 · mention_pk 34765
Gaming Rules! - Messina 1347 video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich historical setting
  • Engaging market/demand interaction with player choice
Cons
  • Complex to teach
  • Some players may prefer more direct conflict
Thematic elements
  • Trade, plague, and strategic resource management
  • Medieval Messina during the 1347 plague era
  • Euro-style economic strategy with thematic tension
Comparison games
  • Underwater Cities
  • Prague Regni
Mechanics (from transcript analysis)
  • economic engine-building — Acquire and allocate resources to optimize scoring
  • Market/demand-driven — Prices and demand influence buying and selling decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the podcast is now available
  • gridcon starts tomorrow
  • it's mind bug this is mind bug this is a non-collectible dueling card game
  • Mind Bug is going live on Kickstarter tomorrow
  • I want to do an unboxing of the tapestry expansion
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 25:30 sentiment: positive
video_pk 11787 · mention_pk 34566
Getting Games - Messina 1347 video thumbnail
Click to watch at 25:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adjoining board and action adjacency can create engine-like activation
Cons
  • Hard to judge as a pure engine-builder due to varied mechanics
Thematic elements
Comparison games
  • Concordia
  • Golem
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video abn-rIvnM_E Getting Games Discussion at 5:44 sentiment: positive
video_pk 4978 · mention_pk 14793
Getting Games - Messina 1347 video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing blend of movement-driven action
  • High potential for strategic depth
Cons
  • Limited published details in the vlog context
Thematic elements
  • trade and movement in a historical port context
  • Mediterranean trade in 1347
  • Euro-style strategy with movement/interaction emphasis
Comparison games
  • Ark Nova
  • Rajas of the Ganges
  • Terraforming Mars
Mechanics (from transcript analysis)
  • worker movement — Players move workers to activate actions and influence the flow of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arcanova is probably the game i'm most excited about that's coming out of Essen Spiel.
  • the feedback has been 100 universally positive.
  • we decided to iterate a bit and adjust the format to make it more engaging.
  • we're tying these new videos to the Patreon campaign in some way.
  • I really miss Essen and conventions; the energy is amazing.
References (from this video)
No references stored for this video.
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