Skip to main content
Monumental box art

Monumental

Game ID: GID0216769
Game Info
Year
2020
Players
1-5
Age
14+
Playtime
120 min
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed.

The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire.

A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.

The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).

—description based on the publisher's

Description

In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed.

The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire.

A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.

The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).

—description based on the publisher's

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 7 · mix 4 · neu 2 · neg 1
Mentions per page
Showing 1–16 of 16
Video RS2LZsKgjj4 Nights Around a Table Unboxing at 0:06 sentiment: positive
video_pk 90989 · mention_pk 243760
Nights Around a Table - Monumental video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality artwork and consistent art direction.
  • Extensive component list including neoprene mats and metal coins.
  • Unique hexagonal terrain tiles.
  • Inclusion of both historical and fantasy elements.
  • Potential for asymmetrical gameplay with different civilizations.
Cons
  • Deep box with difficult-to-access components.
  • Rulebook is only 15 pages, potentially leading to translation ambiguities.
  • Some components have very challenging packaging.
  • The sheer volume of miniatures can feel like a daunting task to paint.
Thematic elements
  • Civilization
Comparison games
  • Scythe
  • Anachrony
  • Century Spice Road
  • Village
Mechanics (from transcript analysis)
  • 4X — Described as a 4X civilization game, involving eXplore, eXpand, eXploit, and eXterminate.
  • asymmetrical civilizations — Each civilization has unique abilities, powers, and specific decks of cards.
  • Card Drafting — The game involves drawing cards from decks, with actions that can combo off each other.
  • miniatures — The game comes with a large number of miniatures representing civilizations, leaders, and monsters.
  • Tableau Building — The host mentions putting cards in a tableau.
  • Tile Placement — The game uses hexagonal tiles for terrain, with uniquely shaped edges that fit together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a Kickstarter exclusive, which means you can't actually go into a retail store - as of this airing, this taping - and buy the game.
  • What's going on is that i have partnered with Rahdo, who you may know from his Rahdo Runs Through channel.
  • So you'll still see me do Board Games 101 here, and you'll still see me do the Secret Life of Board Games.
  • It's a civilization game, and there are minis aplenty!
  • This is a 4X civilization game!
  • The effort... the effort!
  • The rulebook is in its own... i rarely see this! This is... it's in its own ziplock baggie!
  • YE GODS! Oh my gosh! Oh my gosh! Look at all those miniatures.
  • And then this is one of the pharaohs. A big eagle on his spot... they look... they look really, really cool!
  • So, yeah: there's some... there's some stuff going on in THIS game that i did not anticipate in the slightest.
  • It's really nice. It's really nice.
  • All very pretty. All really high-caliber, high-quality artwork.
  • It's cool that you can play as ladies instead of just big burly beefy dudes.
References (from this video)
No references stored for this video.
Video qFW8ZoX6v7Q Nights Around a Table Analysis at 4:32
video_pk 90970 · mention_pk 243646
Nights Around a Table - Monumental video thumbnail
Click to watch at 4:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today Forex is best described or classified as a marketing term it's a term that people are using to sell games to give you an idea of the kind of experience that you can expect to have at the game
  • The four words that all begin with the letter E they are explore expand exploit and exterminate
  • The term 4X generally describes again this is not a hard and fast rule but a grandiose epic big long game with a lot of moving parts
  • if you don't like board games that have a lot of player interaction where you're kicking over each other's sand castles then maybe when you hear that a game is a 4X game that might not be for you
References (from this video)
No references stored for this video.
Video OgAMbmnzQ6E Watch It Played Interview at 20:10 sentiment: positive
video_pk 90975 · mention_pk 243690
Watch It Played - Monumental video thumbnail
Click to watch at 20:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Mini-Games — described as having a ton of miniatures
  • miniatures — described as having a ton of miniatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Downforce is now available to play as a beta
  • I almost had it... but it just couldn't quite make it happen
  • Fair Dinkum time
  • test test test test everything
References (from this video)
No references stored for this video.
Video QcMfPKEjmww Getting Games Q And A at 20:20 sentiment: positive
video_pk 88936 · mention_pk 235443
Getting Games - Monumental video thumbnail
Click to watch at 20:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm spoiled for Choice over here
  • Trans-Siberian railroad is indeed excellent
  • it was a joy to have the game go so sideways like everybody was just laughing like crazy
  • I thought it looked super cool
  • I'm actively excited I'm looking forward to playing that one
  • there's a mountain of prototypes off camera
  • Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
No references stored for this video.
Video 74tLg7fdJ-4 Foster the Meeple Other at 3:28 sentiment: positive
video_pk 85951 · mention_pk 221367
Foster the Meeple - Monumental video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • inventions
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monumental it's very Monumental
  • and push is a push your luck game that I think is really fun and you could play it in the springtime
  • libertalia you feel liberated
  • roll and bump I said it was scandalous it's scandalous that's the animal version of pump and grind rolling bump is the next game and that's what the animals do because they have to make the babies in the springtime
  • there's a forest Shuffle as the animals look for their mates in the spring time to do a little roll and bump
  • the worms have spanned across the ground because the water pushes them out of their home Engish that isn't even English it rains and the worms they pop up and the robins eat them true but because the worms are spanned everywhere worm span is the next game
  • nocturn is the next one because nocturnal animals are coming back they're back in the spring
  • Scales of Fate mhm okay it's amazing it's two-player game awesome
  • Moon rollers because the moon rolls in the springtime because it's so excited that it's not winter it's just rolling around
  • and fractured Sky because when winter explodes it fractures the sky
References (from this video)
No references stored for this video.
Video LosTl-AIbrE BoardGameCo Other at 8:14 sentiment: mixed
video_pk 81260 · mention_pk 200778
BoardGameCo - Monumental video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Love the idea
  • Enjoy the gameplay
Cons
  • Not played in a long time
  • Difficult to table
  • Leaving the collection
Thematic elements
  • Civilization-building
Comparison games
  • Monumental Jewel
Mechanics (from transcript analysis)
  • civilization building — Described as a 'civilization-building game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would not recommend.
  • I feel like I must be missing something with this one because Coimbra is a game that I I I thought was fine. Like not even like good. It was just fine.
  • Coimbra was a complete miss for me and my group.
  • This one also did not work for me.
  • It is a fast, light, simple game, but it's also not easy and it's also incredibly like so little decision making in this game.
  • the game is random as far as you may get slapped in the face really, really hard in four out of five of the games and then get like a little lucky in the way things come out.
  • I just think that I spent enough time on BoardGameGeek over the years that when ratings have been incentivized in some way...
  • The vibe I got, like if I found out, I guess the way I'd put it is if I found out they ran a get $5 off your next purchase with us if you go rate the game on BGG, I wouldn't be surprised.
References (from this video)
No references stored for this video.
Video Wt_g5AxtwDk The Board Gaming Doctor Discussion at 15:34 sentiment: positive
video_pk 80784 · mention_pk 197920
The Board Gaming Doctor - Monumental video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hybrid of area control and deck building
  • Interesting 3x3 grid action selection
  • Good variability through modules (monsters, heroes, historical figures)
  • Accessible and enjoyable as a lighter game
Cons
  • Complexity has skewed towards higher complexity games since 2020
  • Map portion isn't crazy compared to games like Arcs
Thematic elements
  • Hybrid of area control and deck building with historical/mythological figures.
Comparison games
  • The Guild of Merchant Explorers
  • Next Station London
  • Arcs
Mechanics (from transcript analysis)
  • action selection — The action selection is really interesting. What you do is you lay down a 3x3 grid. You activate one row and one column that intersect.
  • Area Control — A hybrid game between like an area control experience...
  • Deck Building — ...mixed with a deck building process.
  • Set Collection — You can gather additional cards for additional points kind of in a set collection type of manner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
  • My overall rating is a 7.2 2 out of 10.
  • It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
  • Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
  • This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
  • I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
  • I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
  • But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
  • So overall, you know, I'm I'm a fan of resource conversion.
  • But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
  • So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
  • And so this game obviously is highly rated among Splatter games.
  • So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
  • So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 16:09
video_pk 80625 · mention_pk 196779
JestaThaRogue - Monumental video thumbnail
Click to watch at 16:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck builder — Mentioned as a game that has deck building based around another part of the game, not a traditional deck builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video Lxbwq_or2yQ Other at 2:30 sentiment: mixed
video_pk 69310 · mention_pk 165751
Monumental video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Straightforward battle mechanism
  • Unique action system
  • Lighter weight skirmishing feel
  • Good production value
Cons
  • Battle mechanism too simple for some
  • Limited player interaction in 4-player
  • Can feel too simple
Thematic elements
Comparison games
  • Seven Wonders
  • Small World
  • Actii
  • Targi
Mechanics (from transcript analysis)
  • Area Control — Players compete to control territories on the board.
  • Deck Building — Players build their own decks of cards to use for actions and resources.
  • Engine Building — Players build up systems to generate resources and abilities.
  • Tableau Building — Players construct a personal display of cards or components.
  • Variable player powers — Each player has a unique leader with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the well I don't think they sell these to the public they should they should cuz they're amazing
  • it's been storming for a month just about this winter the worst winter I've ever seen here it's insanity
  • this is a deck building kind of like area control style game
  • Last will is a condensed version of prodal Club essentially
  • Finpan is the new entry point into the wingspan series because it is so streamlined
  • Donuts is a I think it's only two player
  • Rebel princess is a game from bezier games that is a trick-taking game and it is based off of Spades
  • The game is very mean yes you can load people up with skulls so if you don't like a mean game this might not be for you
References (from this video)
No references stored for this video.
Video TKxyGOCDVCg JestaThaRogue Analysis at 2:10 sentiment: negative
video_pk 50963 · mention_pk 139904
JestaThaRogue - Monumental video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Minis look nice on the table
  • Continuous mode reduces downtime
  • Core box option added for new backers
Cons
  • Massive delays and communication issues
  • Token version missing and retail confusion
  • Lack of visible production progress and updates
  • Funds used for other campaigns and mismanagement
Thematic elements
  • Civilization development, exploration, conquest, and mythic elements
  • Ancient Africa-inspired civilizations in a mythic world, 4X-style empire-building
  • Deck-driven action selection with modular factions and minis
Comparison games
  • Alien Frontiers
  • Namiji
Mechanics (from transcript analysis)
  • 4X mechanics (Explore, Expand, Exploit, Exterminate) — Players expand influence, explore the map, harvest resources, and contend for dominance.
  • Asymmetric Mechanics — Different races/factions from Africa with unique abilities.
  • asymmetric/factional mechanics — Different races/factions from Africa with unique abilities.
  • continuous action mode — An alternative turn structure where each player takes one action per round to reduce downtime.
  • Deck Building — Cards are used to perform actions and generate resources; progression through combinations.
  • deck-building — Cards are used to perform actions and generate resources; progression through combinations.
  • minis and tiles — Miniatures on a map with markers for navigation and planning; table presence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the greatest update in Kickstarter history is coming in just nine months
  • this is clearly just an excuse but I must say as far as excuses go this is hilarious
  • we won't be able to send both namiji and Monumental at the same time
  • don't be a dick
  • mistruths that they tell
  • stop blocking people on social media
References (from this video)
No references stored for this video.
Video UZbvDGWHItA JestaThaRogue Top List at 3:25 sentiment: mixed
video_pk 31816 · mention_pk 93774
JestaThaRogue - Monumental video thumbnail
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful components and tactile feel
  • Clever action compression keeps rounds moving
Cons
  • Mishandled second Kickstarter and production delays
  • A bit fiddly and crowded visually on the board
Thematic elements
  • civilization-building with grid-based city development
  • ancient-to-classical civs with leaders and cultural development
  • tableau-building with strategic action selection
Comparison games
  • Trains
  • Slay the Spire
Mechanics (from transcript analysis)
  • action selection — players choose and execute a single line of actions per turn
  • city-building grid — cards slot into a 3x3 grid to activate buildings and effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Rob from just the road.com and these are my top 10 debt building games.
  • Let's redo the countdown with a wider definition and some new discoveries from the last 5 years.
  • Fingers crossed for a 15th anniversary big box in 2027.
  • In Trains, you take the classic deck building formula and drop it onto a map of Japan.
  • Undaunted Stalingrad is a two-player storydriven campaign game that blends tactical combat with smart debt building.
References (from this video)
No references stored for this video.
Video f4Rn58MPSw4 Board Stupid Discussion at 0:46 sentiment: neutral
video_pk 28294 · mention_pk 83001
Board Stupid - Monumental video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins records the highest attendance
  • the delayed Monumental Kickstarter
  • the word meeple is being trademarked in the United States
  • we cover the hotness for July 2024
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 8:23 sentiment: positive
video_pk 13812 · mention_pk 40326
BoardGameGeek - Monumental video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative activation mechanism (activate a row and a column)
  • Multiple nations with distinct flavor and strategic depth
Cons
  • Deck-building focus may feel repetitive for some players
  • Component quality and minis are appealing but may vary by edition
Thematic elements
  • classic civ feel with modern deck-building twists
  • Nations and civilizations through iconic wonders and deck-building elements.
  • deck-building tableau with activation strategies
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Explore factions and technologies across a map-like tableau for strategic advantages.
  • area control/expansion — Explore factions and technologies across a map-like tableau for strategic advantages.
  • Deck Building — Construct and activate rows/columns from a nine-card tableau to gain effects.
  • deck-building — Construct and activate rows/columns from a nine-card tableau to gain effects.
  • set-collection/activation — Choose which cards to activate to optimize combos and resource gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video cl3a1WZvJtE Going Analog Top List at 16:45 sentiment: positive
video_pk 10917 · mention_pk 32149
Going Analog - Monumental video thumbnail
Click to watch at 16:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative 3x3 grid mechanic
  • Streamlined combat compared to other 4X-like titles
  • Factions and expansions add variety
Cons
  • Lengthy at 4 players (2.5–3 hours)
  • Still catches some players off-guard with the depth and pacing
Thematic elements
  • Civilization progression and territorial control
  • Civilization-building with wonders and tech themes
  • Euro-heavy civilization-building
Comparison games
  • Civilization (board game)
  • 4X style games
Mechanics (from transcript analysis)
  • Deck-building with 3x3 tableau — Your cards are laid into a 3x3 grid; you trigger a row and a column to activate all cards in that line.
  • Factions with unique powers — Different factions provide distinct cards and powers; expansions increase diversity.
  • Row/Column activation — Strategic activation of multiple cards at once to gain effects and progress toward goals.
  • Technology and Wonders — A mix of tech upgrades and wonders provide ongoing benefits without clogging the deck.
  • Territory control and combat — Territories are contested with streamlined combat, based on power rather than dice resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not terribly complicated but you get that same feel as more complicated games it's just really elegantly designed
  • the stone thing is so cool it's so weird is because it looks like a limitation and it almost feels initially like oh they didn't really think this through but then totally thought yeah
  • I absolutely love this game but if I had to pick something negative to say I think I've already played it a bunch and I'm starting to be familiar with the deck
  • the 3x3 grid like that alone ... that's a really cool idea of like having to pick which row and which column to trigger
  • it's a contender for my early game of the year
References (from this video)
No references stored for this video.
Video ZVbv95bQprE Foster the Meeple Discussion at 3:35 sentiment: neutral
video_pk 4155 · mention_pk 12175
Foster the Meeple - Monumental video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Iconic components and weight
Cons
  • Historically heavy and bulky nature
Thematic elements
  • Construction of lasting structures and achievements
  • Ancient civilizations and monumental building
  • Strategic, heavy-weight Euro
Comparison games
none
Mechanics (from transcript analysis)
  • set_collection — collect monuments to score and shape engine
  • tile_drafting — draft tiles to assemble monuments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everybody welcome back to Foster the meele a Channel all about board games and living in chaotic board game mess can you relate please say yes so I don't feel so alone
  • we're never really down here and I don't really care so much what like if there's unevenness don't care long hair don't care short hair don't care
  • it's not happening here so anyways let's get to work
  • people want to see me struggle to do it apparently people find this very relaxing
  • that's everything for today's video
  • stay tuned for that shelf of Shame organizing style video coming very soon
References (from this video)
No references stored for this video.
Video HyfZjL2vicM BoardGameCo Discussion at 11:45 sentiment: mixed
video_pk 1834 · mention_pk 5296
BoardGameCo - Monumental video thumbnail
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Loved when played; decision rule about future play exists
Cons
  • Purged condition if not played within a year
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile placement / area control — Strategic placement and tableau-building in a monument-building theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
Game Deep Dive
View on BoardGameGeek