Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital!
The game employs the familiar "pick & pass" or "hand drafting" mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts, giving the player the choice of one new construction each turn. In a new twist on the genre, each hand always contains one of a number of "Expedition" cards that grant a special free action every turn before passing on to the next player.
Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care.
Over the three distinct eras of the game, players compete for majority in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader in each of these areas as determined by flag icons on their constructed buildings, collects bonus victory points.
Each game also features a number of randomly selected "Reputation" cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.
Moon is the third game of a loose trilogy, preceeded by Villagers and Streets.
—description from the publisher
Moon in about 3 minutes
Galileo Galilei: Luna | Solo Playthrough
Moon Full Solo Playthough
Moon Full Kickstarter Unboxing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
- I'm willing to give Lilo and Stitch a try
- just by picking Superman at four
- did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
- I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
- it's a romcom
- you didn't like Fall Guy
- I know Barbie was was amazing
- I did not like La La Land
- he was really good at new Blade Runner
- it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
- The Notebook
- the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
- I love unmatched
- Milkman has been getting out to everybody
- the overwhelming response has been positive
References (from this video)
- Plays well with many players (3-8).
- Light and easy to learn.
- Strategy involves more than just shedding cards.
- Enjoyed by both light and experienced gamers.
- The BGG rating for 2-player doesn't make sense given it plays up to 8.
- Card shedding game.
Mechanics (from transcript analysis)
- card shedding — Players aim to be the first to shed all their cards.
- Set Collection — The scoring and strategy focus on collecting sets of identical colors.
Video topics + discussion points
Quotes (from this video)
- We're in the the stage of our life to where it's like it's kind of really got to be really unique and something that's like whoa I just haven't done that before to kind of like Get room on our Shelf to replace something else
- I would never want that to change but I do miss that kind of closeness that we used to have but I've noticed recently in the wall Wally world that the game session has been moved to the back shelf
- that was one of the most vile things I've ever tasted
- if you're not in the Golden Age then it's kind of like who cares what does it matter you know you're in the declining years and I don't think we're there yet
References (from this video)
- card drafting, hand management, set collection
- abstract economic
Mechanics (from transcript analysis)
- card_drafting — players simultaneously choose one card and place it face down, then reveal
- hand_management — players manage a hand of cards to build a market tableau
- set_collection — players collect sets of cards to trigger effects or scoring
Video topics + discussion points
Quotes (from this video)
- "I'm going to be capturing the screen on my laptop here and will actually be going through the BoardGameGeek pages together as I talk"
- "I'm certainly paying attention to this one"
References (from this video)
- sci-fi theme
- artistic aesthetic
Mechanics (from transcript analysis)
- Closed Drafting — closed drafting noted as a key mechanic
- Hand Management — hand management and worker placement elements
- pick and pass — pick and pass style mechanism
Video topics + discussion points
Quotes (from this video)
- it's a relatively lightweight card game
- looks very pleasant
- i would love to try at some point
- aesthetically pleasing vibe
- i'm genuinely curious to learn more about this
References (from this video)
- great space art and thematic fit
- thematic and mechanical variety within a compact box
- two-player mode works surprisingly well
- tokens can be easy to flip on double-sided components
- best played with 3-4 players to maximize interaction
- space theme with modular card abilities
- space exploration / space stations
- card drafting with evolving temporary powers
- Village
- Streets
- Moon Valkyrie expansion
Mechanics (from transcript analysis)
- Card Drafting — each set of cards comes with a different power ability; passing cards passes the ability
- card_drafting — each set of cards comes with a different power ability; passing cards passes the ability
- Engine Building — cards enable resources and abilities to enable scoring
- engine_building — cards enable resources and abilities to enable scoring
- Resource Management — managing resources and hearts for extra resources
- resource_management — managing resources and hearts for extra resources
- Set Collection — collect cards with points and end-game scoring
- set_collection — collect cards with points and end-game scoring
Video topics + discussion points
Quotes (from this video)
- it's really cool that there are so many different like levers to which card you're drawing each time
- I really like this one a lot
- it's not like a huge amount it feels a bit like some of the tiny epic kind of mini expansions
- this is definitely a filler game
- writer's block
References (from this video)
- Innovative auction mechanism using dice as currency.
- Interesting scoring system that rewards careful planning and penalizes leftover dice.
- Has a unique dynamic where winning auctions affects the value of existing cards.
- The host is actively trying to create an online implementation to playtest it.
- Released at the Tokyo Game Market, potentially making it hard to acquire.
- Host has read the rules but not played it yet.
- Coin investment and profit
- No Thanks
Mechanics (from transcript analysis)
- Auction — An auction-style game where players bid using dice.
- Dice Placement — Dice are used as currency and are placed on cards after winning auctions.
- Set Collection — Players collect cards, aiming for specific numerical sequences to score points.
- variable scoring — Points are scored based on stacked cards, but penalties are incurred for leftover dice on cards.
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
- players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
- players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
- Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
- Build a cavernous Sanctuary for Dragons of all shapes and sizes
- your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
- Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
- I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
- still a very valid game
- good game
- well-loved by players
- Games Workshop not releasing print-on-demand version
- lack of interest in making a new version
- PDFs are available for free online
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Friends don't let friends Buy HP printers
- Wizards of the Coast would really rather that you just buy Magic by the case directly from them it seems
- They've been making a lot of really bad decisions in my opinion and if they go to business I will laugh and point
- I just don't understand why they don't want to do that
- I mean the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot
- The print books like the vast majority of people are buying the printed versions as opposed to just PDF only
- I don't know what the fourth dimension is
- I don't really pay attention to that stuff too much
- Most new Morheim players I talk to seem happy to download the PDFs for free from broheim these days and when I mention paper Printing and hard copies they think I'm crazy
- One odd thing about cyber punk red starter doesn't come with with gonks which I feel is like an essential mechanic
- Monac is a great game and the minis for the main monsters are beautiful and fun as heck to pain
- I attended a one-day charity Horus heresy event yesterday called Pride of the Legion a good day for a great cause but now I'm horse and this can be and need at least a day to recover
- If you want some great plastic modern soldiers look at the April issue of War Games Illustrated with the free sprew of warlord games special ops Troopers
- what's your favorite Warhammer mini does that mean which one that I own the most of because it's probably then going to be I don't know what they call them anymore they used to call them nurgle chaos Lord but nowadays he's that guy
- I think I have like six or seven of them it's great for kid bashing
- Does snarl not have a physical book to buy it doesn't
- the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot so some years ago they got rid of Saddle Stitch
- The newest Kill Team box set, 'Germination', is discussed.
- It's been a minute since I've liked both sets of models in a kill Team box.
- Kill team germination is coming this week can't wait
References (from this video)
- null
- null
- null
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Where we have a telescope style rondel looking to the skies for planets and constellations and stuff, but now we're looking over at the moon and there's grand inquisitors coming for us and there's new characters and things.
- Usually you need to mix two colors to see a major object. You need to mix three colors to go and look at the moon.
- When you look at the moon, you pick one of the face up one of the bits of the moon with a face up scoring tile. They'll turn face up as the phases change. You get the reward that's printed on this tile. And then you earn the points according to the scoring tile.
- The solo mode's been expanded a little bit. It's got some new movement tiles and you use a particular set of movement tiles based on the difficulty you want to play.
- And then we get dice and look at the moon.
- So, the end game trigger is the deck running out. Just so there's probably like there is a card in the deck.
- But, you know, you got to be on board, aren't you? So, it was very weird and I basically haven't played it, but I've been watching just as related to something else. I've watching a series called Dimension 20 and that's been great.
- There's so much stuff kind of in various stages of finishing.
- I really enjoyed this game. I've kept it like I am having to be I've been saying this for ages now, but I have to be increasingly cutthroat to try and reduce the amount of space my games take up.
- The new Cascadia that's coming out, there's a playthrough for that. There's a game called Moon from Mariposa Games um that have previously done the Trailblazer games. This one's called Garage Rock about like having bands in the summer holidays, you know, in 80s America and getting ready for Battle of the Bands.
References (from this video)
- Faithful to Netrunner's core mechanics
- Streamlined lane system
- Made in the USA for faster delivery
- Environmentally conscious production
- Released in box sets for easier entry
- Created by Netrunner's latter-day designer
- Expensive due to US production
- Potential for imbalance in characters
- Time commitment alongside other games like Star Wars Unlimited
- Cyberpunk/Sci-fi theme with focus on agents and factions.
- Players compete to steal 'agents' from each other.
- Netrunner
- Star Wars Unlimited
- Arkham Horror LCG
- Earthworn Rangers
Mechanics (from transcript analysis)
- Agent Stealing — The primary goal is to procure three 'agents' from the opponent, which are played onto the board and have special abilities.
- Asymmetric Card Game — The game mechanics are heavily inspired by Netrunner, with players taking on roles and competing.
- Deck Building — Players build a deck of around 30-36 cards and select a leader from one of the four factions.
- Faction-based play — The game will feature four factions, with multiple leaders for each.
- Resource Management — Players need to manage money to pay to get through obstacles and then pay to steal agents.
Video topics + discussion points
Quotes (from this video)
- On Trust Odyssey is a 10 out of 10 game for me. there was no reality where any of these other games were gonna surpass this.
- It'll I probably won't even [ __ ] get to it next year when it comes out because I still haven't finished my atto stuff
- This game is is the replacement. Like it's so it's it it is Netrunner. They just changed the terms.
- So in the uh in this game, you're both doing the same thing. They they found a way to merge the corp and the runner for each person to control at the same time.
- Michael Bogs is the creator of this and he was the one doing the last like third of Netrunner.
References (from this video)
- cool game
- quite enjoyable
- played quite a few times
- moles
Mechanics (from transcript analysis)
- Pattern Building — The game involves building patterns with cubes.
- Set Collection — Players collect moles.
Video topics + discussion points
Quotes (from this video)
- And then you can challenge each other.
- But it is like I like the fact that the game does that that it's hard.
- And when we played it, I was like, "Oh, I get it now." Cuz it's so hilariously funny.
- Mashy Meeples had said something about um like aircon feels like home cuz you're just with people who want to be there, want to play games.
- It's just a nice experience.
- And I think sometimes, you know, when we're just at home playing games, you're like, "Yeah, I love games." But there's something really special about a convention and being with people and meeting up with people that you don't always
- the buzz and the buzz of people enjoying themselves and having a good time.
- And then we drove to McDonald's. We drove to McDonald's with a view.
- And then this one, this service station happens to have a the adult supertore must be the biggest in the land.
References (from this video)
Mechanics (from transcript analysis)
- Card game — Spanish card game.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
- my most favorite game ever.
- Did you get them all? Or maybe just a few.
- This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
- Here's to more great games, more passionately made videos, and more comments from all of you.
- See you in the next video, and don't forget to check your comment.
References (from this video)
Mechanics (from transcript analysis)
- Trick-Taking — trick-taking with a space/astronomical theme mentioned in context
Video topics + discussion points
Quotes (from this video)
- as long as it's very clear that you were paid for that content as long as it's on screen as it's in the description you click the little button within a YouTube UI that pops up a thing that said this includes pay promotion I think that's fine
- I think as long as you are fully transparent about being paid it pretty much doesn't matter what kind of content you're making
- it's very hard to make these campaigns work
- I started a patreon campaign after I can't remove the specifics but it was like maybe two two and a half years into making my junkets games channel
- if you're gonna be spending $100 a year on board games then you know I like to think that it makes sense to throw one two five to ten dollars or whatever to people whose opinions you really value
References (from this video)
- Interactive player interaction and blocking opportunities
- Colorblind-friendly tokens
- Variety from different scheme cards
- Escalation and endgame scoring dynamics
- villains pursuing cash and glory
- local villain schemes with fashionable gears
- Blind Razor
Mechanics (from transcript analysis)
- Area Control — the players compete for territory and scoring based on color coverage and tokens
- area_control — the players compete for territory and scoring based on color coverage and tokens
- Auction / Bidding — some schemes reward auctions based on energy tokens
- auctioning_on_schemes — some schemes reward auctions based on energy tokens
- energy_tokens_management — placing energy tokens on actions or villains to gain effects or move positions
- Push Your Luck — some schemes involve luck elements and randomness in token outcomes
- push_your_luck — some schemes involve luck elements and randomness in token outcomes
- scheme_cards_and_tokens — reveal schemes each round and use energy tokens to activate actions against villains
- Tile Placement — players take a cube from the main board, place it on their own board to activate actions based on color and coverage
- tile placement / cube placement — players take a cube from the main board, place it on their own board to activate actions based on color and coverage
Video topics + discussion points
Quotes (from this video)
- This game is really interactive
- you can potentially block other player by taking the right cube
- colorblind friendly tokens
- i can't think of anything quite like this game
- more variety to each game
References (from this video)
- Space exploration with moon-based scoring and trick-taking mechanics
- Solar system with four gas giants (Neptune, Jupiter, Uranus, Saturn) as the suits; moons and asteroid cards influence scoring
- Gameplay-focused with strategic commentary on tableau and token scoring; not a narrative-driven game
Mechanics (from transcript analysis)
- Asteroid cards and trading — Asteroid cards can be played to trigger effects such as drawing from an asteroid deck, trading a card with an opponent's Tableau, or swapping scoring tokens
- Blocking token and token protection — A blocking token prevents certain asteroid actions from affecting the Tableau or scoring tokens, protecting a player's position from others' asteroid plays
- Four suits aligned to gas giants — Suits correspond to Neptune, Jupiter, Uranus, and Saturn; values range from 1 to 14 within each suit
- Multi-Use Cards — Asteroid cards can be played to trigger effects such as drawing from an asteroid deck, trading a card with an opponent's Tableau, or swapping scoring tokens
- Off-suit (low) bonuses — If a player discards the lowest off-suit card in a trick, they can gain a token corresponding to that suit; if multiple players tie for lowest, no one gets the bonus
- Scoring tokens and end-of-round bonuses — Tokens match suits and are earned by winning tricks; end-of-round bonuses are awarded for most tricks and for completing certain token sets
- Tableau Building — At the start of each hand, players simultaneously build a tableau of three cards in front of them before tricks begin
- tableau construction — At the start of each hand, players simultaneously build a tableau of three cards in front of them before tricks begin
- Trick-Taking — The first card played in a trick determines the trump suit for that trick; players must follow the leading suit if possible
- Trick-taking with a declared trump — The first card played in a trick determines the trump suit for that trick; players must follow the leading suit if possible
Video topics + discussion points
Quotes (from this video)
- this is a trick-taking Style game
- the suits in the deck match the four gas giants in our solar system
- Asteroid cards which will unlock special scoring abilities for the players as well as the ability to swap some scoring tokens around and play cards that might not even be in their hands
- there are four non- suited cards which are asteroid cards
- you can actually trade a card from your hand with one of the cards in one of your opponent's Tableau
- the Earth Moon token will orbit around the table
References (from this video)
- Easy to learn and quick to play
- Good for up to eight players
- Lightweight and family-friendly
- Fast rounds and good flow
- Feels high in luck and low in player agency
- Often obvious plays reduce meaningful choices
- Some players may feel the game decides the outcome rather than skill
- low-stakes card shedding with color-based scoring
- Casual, family-friendly card game night
- explanatory, conversational
Mechanics (from transcript analysis)
- Climbing Shedding — Players try to get rid of as many cards as possible each turn, aiming for the lowest total score.
- Compound Scoring — If you have the Mojo card in front of you, you add zero to your score.
- end game condition — The game ends at the end of a round when a player exceeds 50 points; the lowest score wins.
- End-of-round trigger — When a player has three or fewer cards (two-player variant: two or fewer), they place cards face-down and play continues until the round ends.
- Higher than top costs a draw — Playing a card higher than the top requires you to draw a card and ends your turn.
- Lower than top ends turn — Playing a card lower than the top ends your turn but still removes one card.
- Matching — If you play a card that matches the top card value, you may continue playing on the same turn.
- Matching to continue chain — If you play a card that matches the top card value, you may continue playing on the same turn.
- Mojo card scoring — If you have the Mojo card in front of you, you add zero to your score.
- No reshuffle between rounds — Reshuffling is avoided between rounds; players proceed with the top of the deck for the next round.
- round rotation and dealing — After scoring, a new eight-card hand is dealt and play direction may shift for the next round.
- Scoring by color tops — Score is the sum of the top card value for each color in front of you.
- Turn Order: Progressive — After scoring, a new eight-card hand is dealt and play direction may shift for the next round.
- Turn-based card shedding — Players try to get rid of as many cards as possible each turn, aiming for the lowest total score.
Video topics + discussion points
Quotes (from this video)
- This is a super simple card game
- I felt like I had zero control the entire time I was playing
- There's a great flow to the game
- This would be a great choice for you
- This is a pass for me
- It's a lightweight game you can play with family while chatting
References (from this video)
- Fast, fun filler that plays in about 30 minutes
- Simple core mechanism with a tension-filled endgame (Mojo time)
- Replayable with light, accessible design
- Good for bringing groaning anticipation around the table
- For the Win!
Mechanics (from transcript analysis)
- Card value and negative scoring — Higher numbered cards carry negative points; the goal is to minimize total points.
- Color/value distribution and strategic discarding — The deck uses colored groups with distinct values; players balance discarding high-point cards with maintaining a low total.
- Draw when allowed or required — If you cannot or choose not to play a card that matches top, or you play a higher card than the top, you draw from the deck.
- End-of-round calculation — At the end of a round, players count remaining card values in hand with the rule that only the highest card of each color counts among multiples; lower totals are better.
- Matching — If a played card matches the face-up card on the discard pile, the player goes again.
- Matching discard mechanic — If a played card matches the face-up card on the discard pile, the player goes again.
- Mojo time — When a round nears its end, players flip over hidden cards (Mojo phase) to determine final scoring emphasis and potential end-of-round.
Video topics + discussion points
Quotes (from this video)
- Mojo time and now players really have to kick it into high gear.
- This is going to be the Mojo card uh that hopefully you get zero points for because again low is good
- Mojo it is a clever fun fast game
- it's light it's silly don't take it too seriously
- tons of fun replayable
- there's nothing more fun than having that one person at the table who just groans every time it's their turn
References (from this video)
- Accessible solo mode with a clear, fast-paced turn structure
- Engaging closed drafting and tableau-building loop
- Themewise strong, with a modular lunar base feel and cute rover aesthetics
- Solo logic is concise and easy to grasp for a IMO approachable experience
- End-of-era scoring can be intricate and require careful tracking
- Tallies across many flags can feel fiddly if you don’t stay organized
- Some cards require specific flags or combinations, which can slow early setup
- space exploration, base development, resource management
- Lunar base on the Moon during a colonization-era scenario
- abstract, strategy-forward with lightweight thematic cues
- Wingspan
- Streets
- Villagers
- It's a Wonderful World
- Terraforming Mars: The Dice Game
- Sushi Go
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — The four decks represent other players; each turn you pick one card and pass the rest to simulate drafting against opponents.
- Closed drafting / pick-and-pass — The four decks represent other players; each turn you pick one card and pass the rest to simulate drafting against opponents.
- End-game scoring via hearts and reputation — Hearts on structures and reputation cards contribute to final scoring, with various cards amplifying these effects.
- Majority and flag-based scoring — End-of-era scoring awards victory points to the player with the most of each flag type.
- Resource Management — Blue/gray/yellow cards produce different resources and flags; players manage them to build cards and fuel actions.
- Resource production and management — Blue/gray/yellow cards produce different resources and flags; players manage them to build cards and fuel actions.
- Rover/vehicle interaction — Rovers can park on cards to gain resources or influence outcomes; solo mode uses a scripted AI to simulate competition.
- Tableau Building — Players assemble a tableau of structure cards that generate resources, flags, or end-game scoring bonuses.
Video topics + discussion points
Quotes (from this video)
- Moon is a pick and pass game
- Moon is very easy
- I am a huge fan of closed drafting pick and pass
- this is Moon and Moon is a pick and pass game so these four decks here are kind of representing the other players at the table
- Moon is a pick and pass game so these four decks here are kind of representing the other players at the table
References (from this video)
- Quick, accessible card game with varying rounds
- Luck can dominate, reducing strategic depth for some
- luck-driven, suit-based scoring
- compact card play with magical overtones
- light, fast-paced
Mechanics (from transcript analysis)
- Card Drafting — players optimize scoring by discarding or keeping cards by suit
- card drafting / suit-based scoring — players optimize scoring by discarding or keeping cards by suit
- dynamic luck element — an in-game Mojo card introduces variability each round
- Push Your Luck — an in-game Mojo card introduces variability each round
Video topics + discussion points
Quotes (from this video)
- Next Station Paris now fully released.
- Cartographers now in beta testing.
- Mojo is now a fully released game.
- Seven Nights Bewitched is a 2023 asymmetrical cooperative logic puzzle game.
- Kaa a 2024 game where players take on the role of Savvy Merchants...
References (from this video)
- abstract/period-piece themes implied by name
- Card game inspired by Mong (short mention in pass-by shopping chatter)
- neutral reference in context of a list of new releases
Mechanics (from transcript analysis)
- Card Drafting — Draft cards to form optimal collections or combos.
- Set Collection — Gather cards to maximize score via patterns.
Video topics + discussion points
Quotes (from this video)
- My FOMO has been quenched.
- Oh, I probably don't need that game. I can live without it.
- I've got to have it. Yes, still in stock.
- Ooh, 13 animals by Daryl Chow.
- One of my favorite board game designers.
- A card game based on Mong.
- Oh, I don't really have that many Japanese themed train games.
References (from this video)
- Unknown
- Unknown
- Unknown
Mechanics (from transcript analysis)
- unknown — No mechanics discussed in transcript
Video topics + discussion points
Quotes (from this video)
- congratulation this is yours going to be on your way very soon Chia cha cha
References (from this video)
- Snappy and accessible for a quick session
- Feels like a familiar drafting loop adapted for solo play
- Pacing can slow if AI choices stall the turn flow
- pass-and-draft karst of cards with a lone AI opponent
- A compact deck-drafting experience focused on solo play
- puzzle-oriented solitaire draft
- It's a Wonderful World
Mechanics (from transcript analysis)
- solo pick-and-pass drafting — The solo mode mirrors a multi-player pick-and-pass flow but uses AI piles to drive decisions and pacing.
Video topics + discussion points
Quotes (from this video)
- remember you are somebody's reason to smile
- I will link all of the links down below to any of these games that I live streamed here on the board game Garden
- level up is convention like no others I've been to
References (from this video)
- Accessible for newer players
- Strong drafting and quick teaches
- Excellent production and components
- Less depth than heavier box games
- May feel lighter compared to other drafts
- Resource drafting and engine-building with space aesthetics
- A space-themed drafting and tableau-building game set on a lunar colony
- Fast-paced drafting-focused experience
- Terraforming Mars: Ares Expedition
- 7 Wonders: Space Edition
Mechanics (from transcript analysis)
- Drafting — Draft cards to form your engine and scoring opportunities
- Engine Building — Build an engine across rounds for higher scoring
- engine-building — Build an engine across rounds for higher scoring
- Set Collection — Collect sets of cards or actions for points
Video topics + discussion points
Quotes (from this video)
- this is the expert game category so you're going to be head first into it
- it's Star Wars in a box, it's absolutely brilliant
- this is a huge long heavy game
- everything cascades from one mechanism to the next
- the theme and production are incredible
- you'll be talking about it until you play the next game
References (from this video)
- great art
- brilliant, unique drafting mechanics
- interactive and engaging
- not as long-lasting for some players
- interactive card drafting and player interaction
- space-themed, moon exploration
- tight, thematic
- Sushi Go
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — players draft and pass cards to build a strategy
- interactive tableau — players influence others' hands or boards through drafting choices
Video topics + discussion points
Quotes (from this video)
- it's absolutely fantastic
- underrated gem
- it's a hex exploration game you're doing a little bit of that
- Carnage it's a lot of fun
- dripping Star Wars in every single card
- this is my number one and Spiel is where it shone
- the buzz was hot for this game
References (from this video)
- high interactivity and meaningful player interaction
- thematic integration with lunar base-building and rover dynamics
- strong replayability due to card variety and reputation/achievements
- deluxe edition offers meaningful quality-of-life improvements
- not the simplest game to learn; rules are approachable but the first play can be slow
- retail components can have minor quality issues (point counters can flip unintentionally)
- table presence and pacing can be slow at four players; more dynamic at three
- sci-fi base-building, resource competition
- Moon base building on the lunar surface
- emergent, card-driven synergy and interaction
- Sushi Go
- Seven Wonders
- Wingspan
Mechanics (from transcript analysis)
- Area Majority — collect flags for points and as tiebreakers to influence scoring.
- Card Drafting — players start with a hand of cards, pick one, and pass the rest each round across three eras.
- End Game Bonuses — achievements confer ongoing effects and end-game scoring bonuses.
- Engine Building — develop a base with cards that enable future actions; rover resources shift across players.
- engine-building — develop a base with cards that enable future actions; rover resources shift across players.
- Expedition cards — round-long abilities that persist through a round and influence strategy.
- flags / area majority — collect flags for points and as tiebreakers to influence scoring.
- Hand Management — three eras with a passing mechanic that creates tension and flexibility.
- hand management / passing — three eras with a passing mechanic that creates tension and flexibility.
- interactive play — cards and rover actions can affect other players' boards and plans.
- reputation / achievement cards — achievements confer ongoing effects and end-game scoring bonuses.
- Resource Management — gather and spend resources to deploy cards and advance your base.
- Set Collection — build combos across cards to generate resources and points.
- Set collection / combos — build combos across cards to generate resources and points.
Video topics + discussion points
Quotes (from this video)
- Moon is a sci-fi twist on the pick and pass card drafting game.
- not multiplayer solitaire; you're constantly engaged during every player's turn.
- Replayability is really really high.
- The deluxe edition will have better quality of life.
- Three is the sweet spot; four can slow things down.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Skyrockets is a Cooperative game for two to five players
- two different colors on them and those colors represent the sand timers
- This is a real-time game where you will be playing through a bunch of different scenarios
- I love collecting coffee games
- I grabbed four different onverse games for 10 15 20 25 bucks what amazing
References (from this video)
- Lots of game in a small box
- Minimalist art style that works well
- Great presentation overall
- Interesting expedition card mechanic with passed bonuses
- Social interaction through rover placement on opponent boards
- Adorable rover components
- Good for experienced gamers
- Solo mode available
- Three-era structure with escalating scoring opportunities
- Cannot use simultaneous player actions due to rover and reputation card mechanics
- Painfully slow pacing
- Takes twice as long to play as it should
- Can overwhelm inexperienced players with drafting and engine building complexity
- moon colonization
- city building
- space exploration
- competition for lunar capital
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Space theme
- Compact, travel-friendly box
- Cute aesthetic
- space colony building
- Lunar bases and space exploration
- hand drafting with pick-and-pass mechanic
Mechanics (from transcript analysis)
- hand drafting — Draft cards to build lunar bases.
Video topics + discussion points
Quotes (from this video)
- it's a sequel to a game we've never played, metropolis
- the artwork is amazing
- bidding in space
- we are canadian i'm excited for trick shot second edition
- it's the main objective of the game is simple defeat the tyrant
References (from this video)
- Engaging solo mode that captures competitive feel against an AI opponent
- Rich card variety with expedition and pink cards adding strategic depth
- Era-based scoring provides evolving goals and tension to the end
- Rover mechanics create tactical resource flow and board interaction
- Rule complexity can be steep for new players
- Late-game competition for roads/flags can become punishing
- Solo mode balancing and AI scoring can feel unforgiving in some runs
- Base-building, resource management, and exploration on the Moon
- Lunar base building over three eras
- Array
- Competitive with AI-driven adversary (Gerps), large endgame scoring via era-based rewards
- Villagers
- Streets
Mechanics (from transcript analysis)
- Card assimilation and discard-pile interaction — Flip and assimilate cards from discard, or gain resources from the discard when paying costs.
- Expedition card utilization — Expedition cards provide optional bonuses and can be used to influence scoring and actions.
- Pink card activation — Pink cards offer activatable abilities when flipped, affecting scoring or production.
- Production phase refresh — During production, players produce resources from their bases; in solo mode, the AI does not produce resources itself.
- Reputation-based bonuses — Bronze, silver, and gold reputation cards act as long-term scoring objectives throughout eras.
- Rover-based resource cycling — Move a Rover to a base to gain required resources or tags, limited to one Rover action per turn.
- Tag-based majority scoring — At scoring rounds, players compare tag counts to determine Hearts and points.
Video topics + discussion points
Quotes (from this video)
- Moon is a pick and pass Base building game on the moon
- this is normally a competitive game where you're going to try to be building the best base that you can
- I'm going to be showing you the solo mode
- this game is by Sinister Fish
- it's a super cool game I love the fact this came down to the wire
- you don't know you're gaining all these cards with points on them but you don't add them up till the end
References (from this video)
- fast play for 3 eras
- high interactivity of engine-building
- clear path to scoring Hearts
- potentially opaque for new players without setup experience
- resource engine building
- engine-building on a planetary/colony theme
- compact, interconnected engine-building
- Villagers
- Streets of Villagers
Mechanics (from transcript analysis)
- card combo chaining — cards enable combos that unlock future actions and scoring opportunities
- engine-building — build an engine by chaining card effects to generate resources and scoring opportunities
Video topics + discussion points
Quotes (from this video)
- this is a perfect convention game
- Moon is by far my favorite of the three
- She-Hulk is very fun to play
- Spider-Man ended up winning
- this is a push your luck game
References (from this video)
- Thematic progression through three distinct eras keeps the experience fresh and aspirational.
- High interactivity with opponent settlements adds tension and strategic depth.
- Vibrant, colorful presentation is appealing and helps immersion.
- Each game in the trilogy (Villagers, Streets, Moon) feels mechanically distinct rather than a simple reskin.
- Competitive, potentially zero-sum gameplay may not appeal to players seeking cooperative or lighter experiences.
- Interaction and disruption can be frustrating if players prefer a gentler pacing or less direct disruption.
- space-based colonization, territorial development, and reputation-driven competition
- Moon colonization across three eras representing the first century of lunar settlement
- era progression with strategic card drafting, resource management, and rivalry between settlements
- Villagers
- Streets
- Suburbia
- Castles of Mad King
Mechanics (from transcript analysis)
- Card Drafting — Players draft and pass cards to shape their settlement capabilities and actions.
- era-based rounds — Three distinct eras structure the game flow, with production, construction, and scoring phases per era.
- Resource Management — Gather resources, rovers, and hearts to develop structures and influence scoring.
- rover movement / area interaction — Move rovers to opponents' settlements to obtain resources or trigger effects, creating competition.
- scoring via hearts / reputation — Hearts indicate popularity and drive end-game scoring; reputation bonuses can shape mid- and late-game decisions.
Video topics + discussion points
Quotes (from this video)
- it's so thematic and the gameplay is so strategic
- Moon is an interesting game interesting it's so thematic and the gameplay is so strategic
- you gotta check it out
- check it out now family
References (from this video)
- ambitious concept with a novel mechanic
- interrupts slow drafting rhythm
- felt slow and grindy; not fun
- It's a Wonderful World
Mechanics (from transcript analysis)
- drafting with interrupt actions — Draft cards with actions between steps that slow momentum and extend play.
Video topics + discussion points
Quotes (from this video)
- This is the list of games that I got rid of this year.
- I try to view one to two games a week, logically about 80 games come in every year and games going out this year I think is in the 40s.
- Frost Haven is Gloomhaven on steroids; it is a serious commitment.
- Moon breaks drafting momentum with interrupt mechanics that slow the game down.
- Marvel Dagger is a photocopy of a photocopy of Arkham Horror Second Edition.
- I prefer Legendary Encounters and I prefer the IPS of The Matrix and Aliens as well.
- Stroganov is a ginormous pain in the butt to teach as well; utterly nightmarish to tell people how to play.
References (from this video)
- High-quality packaging and sturdy components (wood tokens, dividers, and separators).
- Rich variety of scoring options and multiple paths to victory (flags, end-game cards, bronze/silver/gold cards).
- Solid solo mode included with its own deck for solo play.
- Expansion content (Valkyrie) adds depth and new strategic avenues.
- Good box organization and sleeve compatibility; cards can be stored neatly.
- Rules can be dense; learning curve may be steep for new players.
- Expansion content increases complexity and may require more setup and teaching time.
- Early game may hinge on acquiring the right tags and resources, which can slow initial progress.
- space exploration, base-building, and resource management
- Moon base, lunar resource production and trade
- futuristic, resource-driven strategy with drafting and expansion options
- Villagers
- Streets
Mechanics (from transcript analysis)
- assimilation — Unused cards can be assimilated to gain resources or bonuses.
- building with tags — Cards require matching tags to be buildable, guiding strategic choices.
- Card Drafting — Players draft cards (eight dealt per round) and select one to play, cycling through the deck.
- End Game Bonuses — Expedition cards provide bonus actions; eras end with scoring determined by flags and cards.
- end-game and expansion content — End-game scoring via gray (production) cards and bronze/silver/gold card batches; expansions add more scoring and mechanics.
- expedition and end-of-era scoring — Expedition cards provide bonus actions; eras end with scoring determined by flags and cards.
- Multi-Use Cards — Unused cards can be assimilated to gain resources or bonuses.
- Resource Management — Tokens (energy, water, metal, bio) are produced and spent to acquire and play cards.
- rover interactions — Lunar rovers can be sent to other players' bases to gain resources or bonuses, creating interaction.
- solo mode — A dedicated solo mode (GURPS-style) with its own deck.
Video topics + discussion points
Quotes (from this video)
- I'm a huge fan of sinister fish's game titles.
- this is their third game called Moon I'm super excited to dig into this
- this is my Kickstarter copy that I backed for the game
- there's a solo mode that is going to be this right here it is a gurps solo mode
- cardboard separators for the Box I've really always dug the box
- I love the fact that they actually are just the back of the card they're not clear card sleeves they're the actual cards
References (from this video)
- Satirical exploration of political influence and election mechanics as metaphor
- Abstract, non-specific; a segment that uses a sci-fi/micropurposed 'Moon' motif rather than a literal setting
- satirical commentary with repetitive, looping dialogue
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's an election it didn't take
- us long to work out the best racket is
- the political racket so you're going to
- put money to become one of the
- candidates the benefit of getting
- elected is you can pull some strings at
- City Hall make sure no one's going to be
- bugging your properties you get a five
- turn Immunity on that what was happening
- over here well I put in 800s
- $800 I really wanted to win so you
- you're a moon too IM Moon you're a moon
- you're in a
- moon you're a don't disrespect me you're
- a moon you're get back into space you Moon
- you're a moon you dirty Moon I hope I'm
- a moon cuz my gums must be the size of
- you're definitely not aood to
- Mom I'm slightly worried that my face is
- going to look like this for at least a
- week watch the full video on YouTube