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Mosaic: A Story of Civilization box art

Mosaic: A Story of Civilization

Game ID: GID0217824
Game Info
Year
2022
Players
1-6
Age
14+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.

Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization.

Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a ‘Golden Age’ of that type.

As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievments, and golden ages, and for all of your cards that score for your unique civilization pillars.

-description from publisher (corrected and updated)

Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).

Description

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.

Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization.

Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a ‘Golden Age’ of that type.

As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievments, and golden ages, and for all of your cards that score for your unique civilization pillars.

-description from publisher (corrected and updated)

Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 11 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 2:52:20 sentiment: positive
video_pk 88438 · mention_pk 233080
UndeadVikingVideos - Mosaic: A Story of Civilization video thumbnail
Click to watch at 2:52:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good game.
  • Game of the year last year.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
Video Xw6Nq6ZESCw The Board Gaming Doctor Top List at 20:42 sentiment: positive
video_pk 88139 · mention_pk 231657
The Board Gaming Doctor - Mosaic: A Story of Civilization video thumbnail
Click to watch at 20:42 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Captures the feel of Age of Empires.
  • Includes many desired civilization tropes.
  • Plays quickly with snappy turns.
  • Offers multiple strategic paths (military, icons, wonders, achievements).
  • Feels deep, intense, and variable.
  • Reasonable playtime for its scope.
  • Favorite civilization-themed game.
Cons
  • Setup of tiles on the main board can be a setback.
  • Lack of a solo mode in the retail version.
Thematic elements
  • Building a civilization
  • Civilization
  • null
Comparison games
  • Through the Ages
  • Age of Civilization
Mechanics (from transcript analysis)
  • Achievement Claiming — Claiming achievements is another path to victory.
  • Area Majority — Area majority is present, with a focus on military presence in regions.
  • Card-based — Primarily a card-based game.
  • Icon Collection — Collecting icons for science or economy scoring benefits.
  • Resource Management — Gather resources or spend them to draw cards.
  • Tableau Building — Tableau building is a core mechanic.
  • Wonder Building — Build wonders as a strategic avenue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Woodcraft was the latest Game of sui before evacuation came out and this game you know feels it's it it hits pretty right you know for the weight that I enjoy about 3.75 and the mechanisms in this game that I really enjoyed was the puzzles of the puzzle of figuring out your dice whittling them down no pun intended into you know smaller dice with smaller Pips and and using that to um you know increase your engine or spend resources on Etc lots of good Euro goodness in this game some of it felt a little overwhelming but I really enjoyed the dice play as well as how actions were determined on this Central action selection mechanism in kind of a Rondell system that sui is known for I think this game yeah it it hit a lot of the right spots for me and it would be a game that I really look forward to diving a little bit deeper into um and it holds a high place in my heart among sui games like underwater cities and missina 1347 are some of my favorites and so I think this has a chance of being up there for me as well
  • Number two might be a surprise to you if you know the podcast and it's Adwa this was the U Rosenberg game released last year there were a lot of not I mean criticisms I guess about how Samy this game might feel and I think I I beg to differ a little bit I do agree that the game play itself may feel like you are doing the same things at the same times um if you do play a lot of Rosenberg games there is that theme and I go into this in my latest podcast as well um where I blog about Rosenberg games where there are certain arcs that are established in pretty much all of his games they're it's pretty easy to understand what the early game looks like the mid game and the late game and that is no different in this there are slight variabilities to make this game feel different such as the order of these uh action cards or worker placement spots that shift per round as well as in the order in which these terrain cards come out but those small variances make this game feel a little bit different every time and it helps you and I think there is plenty to explore in this game where you focus on different things maybe you know the overall goal is to follow the breeding strategies listed underneath these um worker placement tiles however I think there is wiggle room to to explore other avenues to see how well um those strategies pan out I've played this solo I've played this multiplayer everyone that I've played it with really enjoyed it um it's it's still you know easy enough to to teach in one night and play in one night like a weekday night um it's heavy enough that it offers uh a lot of good decisions to play uh the solo campaigns or the solo scenarios are I think where this game shines I still feel that is true although I really enjoyed playing the multiplayer and I think that really shot this game up for me and so it is definitely a game that I think is underrated a lot of people didn't um consider this game very highly last year and I think I mean if you were an Rosenberg fan then I think you already know but if you're not uh this is a great mediumweight game to introduce a lot of Euro style Concepts and mechanisms while still adhering to the theme of of you know promoting uh bats and and you know renaturing Etc uh and so I I really enjoyed that integration as well but this was a this is a great game this is a great game and I really enjoyed edwa
  • And that is Mosaic a story of Civilization by Glenn drover so this game was kickstarted two years ago officially released last year and this game is civilization simulation with a central board in about two hours I have played this game with five people I believe I don't think I got to six quite yeah I haven't gotten to six but um it did play in a a weekday night as well and just really you know this reminds me of Age of Empires you know playing that computer game back in the day um it's something that I always looked forward to and I was hoping to find in a game a board game nowadays when I don't have access to you know computer games like that or have the time to do so um lots of monuments here um but yeah so so the civilization game has a lot of the civilization tropes that you're hoping for there's area majority not a lot of direct combat but you're more it's more of like a cold war Style just uh trying to get more military units into these different regions of the map it's primarily a card based card-based Tableau building icon collection game very similar to terraforming Mars Ark NOA Etc and uh and so and this game plays really quick the turns are really Snappy you spend re gather resources or spend them to draw cards from these different piles and there are a lot of different avenues that you can go down you can you know f focus on Military and building your presence on this board you can collect icons and get you know science or economy scoring types of of benefits build one building wonders claiming achievements you name it um I feel like at a five or six player game a lot of those strategies are utilized a lot of Technology cards come out which can steer your strategy in a certain direction which made this game feel uh deep and feel intense and feel variable uh all the times that I've played it and yet it still accomplishes all of that within a reasonable amount of time for how big a box and how much of a rules explanation this offers there are a few uh criticisms or setbacks that I do have about this game including uh you know the setup of these tiles on the main board as well as the lack of a solo mode in the retail version however um I still think about this game I love pulling this out I want to play this more and I want to play the expansion as well see how that uh integrates and yeah this is just an amazing civilization themed game that is probably my favorite go-to game on top of others that I enjoy like Through the Ages um age of civilization as well there are some great Civilization games out there that I have played but I think this one kind of checks off all the boxes for me and so yeah if you haven't had a chance to play this game I highly encourage you to do so
References (from this video)
No references stored for this video.
Video mPoUGq54Esw The Board Gaming Doctor Top List at 23:07 sentiment: positive
video_pk 88091 · mention_pk 231314
The Board Gaming Doctor - Mosaic: A Story of Civilization video thumbnail
Click to watch at 23:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite civilization-themed game
  • Favorite game from 2022
  • Perfect for a weeknight
  • Lots of bang for your time
  • A lot of fun to play
Cons
none
Thematic elements
  • Civilization building
  • Ancient Earth
  • Card-driven tableau building
Comparison games
  • Through the Ages: A New Story of Civilization
Mechanics (from transcript analysis)
  • Area Majority — Mostly area majority scoring.
  • Card-driven action selection — Cards dictate actions.
  • Resource Management — Managing resources is key.
  • Tableau Building — Players build a tableau with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
No references stored for this video.
Video cXfwLRQqw7k The Broken Meeple Analysis at 12:21 sentiment: mixed
video_pk 84885 · mention_pk 216550
The Broken Meeple - Mosaic: A Story of Civilization video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed it more the second time around.
  • Good for a five-player game.
Cons
  • Has some issues.
  • Colossal Edition is a waste of money.
  • Annoying trade token setup.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
  • It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
  • All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
  • It's a very dry mechanical game.
  • This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
  • I like Underwater Cities. It's on my shelf. Um I like this game a lot.
  • Cascadia, which is already probably one of the best gateway games in existence.
  • So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
  • This is an expansion that's not going to really add that much to the game?
  • It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:43:05 sentiment: positive
video_pk 81162 · mention_pk 200171
Rahdo Runs Through - Mosaic: A Story of Civilization video thumbnail
Click to watch at 1:43:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Heard a lot of good things.
Cons
  • Have not played that one.
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video uTYmOBVuOPU Meeple University at 0:00
video_pk 64340 · mention_pk 157789
Meeple University - Mosaic: A Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Raccoon Tycoon
  • Lizard Wizard
Mechanics (from transcript analysis)
  • Area Control — described as a civilization-building game with area control
  • Drafting — described as part of the game's mechanics
  • Hand Management — described as part of the game's mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video tVyWF_NjMOA Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64271 · mention_pk 157723
Watch It Played - Mosaic: A Story of Civilization video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • civilization building and cultural development
  • an ancient civilization across centuries
Comparison games
none
Mechanics (from transcript analysis)
  • Build action — Construct cities, ports, or towns either by selecting a card from the build offer that matches what you want to construct or by building without taking a card, each with its own costs and rules for placement.
  • Deck Building — Construct cities, ports, or towns either by selecting a card from the build offer that matches what you want to construct or by building without taking a card, each with its own costs and rules for placement.
  • Empire scoring phase — Empire scoring occurs after an Empire scoring card is revealed; regions are scored based on influence, with points awarded to the most/second most who resolve ties; end-game is triggered by specific conditions and followed by final scoring.
  • Government action — Choose a government tile, pay its cost, place it in front of you; it may provide a free ability to clear an offer area, and only one government tile per player is allowed.
  • Military action — Recruit or move military units by paying money; you can relocate multiple units in a single action and deploy siege engines if that technology has been activated.
  • Multi-Use Cards — Pay five ideas to the General Supply and then collect one of the five available face up technology cards from the board; if you meet the card's pillars of civilization requirements you may activate it immediately by placing it in front of you, otherwise you can keep it inactive by placing it face down to be activated later.
  • Population action — Select one of the two population offers and pay the amount of food shown to gain the indicated population tokens, then replace that population card from its deck.
  • Tax and tariff action — Select a card from the tax and tariff offer, gain money based on the card, and cards' effects depend on population, government symbols, and tariff production; new cards are drawn as space opens.
  • Technology action — Pay five ideas to the General Supply and then collect one of the five available face up technology cards from the board; if you meet the card's pillars of civilization requirements you may activate it immediately by placing it in front of you, otherwise you can keep it inactive by placing it face down to be activated later.
  • Wonder action — Select a Wonder tile, pay its cost, and keep the tile in front of you for end-of-game scoring; its placement on the board has placement rules and may trigger token placement and potential cash/trade effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mosaic a story of civilization
  • you'll guide an ancient civilization throughout the centuries determining whether your people thrive as the greatest culture in history or lost to the sands of time
  • let's learn how to play
  • eight possible actions
  • the eight actions that you can choose from on your turn
References (from this video)
No references stored for this video.
Video 4EcsHndzamo Ryan and Bethany board game reviews Review at 0:07 sentiment: positive
video_pk 62302 · mention_pk 154806
Ryan and Bethany board game reviews - Mosaic: A Story of Civilization video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong civilization-building experience with multiple viable paths and options
  • Turns are fast-paced and approachable for newcomers to civ-style games
  • Abundant components and tactile feel; good value for money
Cons
  • End-game scoring can be hard to track and understand during play
  • End-game length can feel longer or less tight than desired
  • No dedicated player aid needed; board provides all necessary information, which can be daunting to new players
Thematic elements
  • civilization growth, government choices, technology, trade, warfare, and monumental achievements
  • Mediterranean world; ancient civilizations building and expanding
  • asymmetric, macro-historical progression with leader-driven starts
Comparison games
none
Mechanics (from transcript analysis)
  • Building and tile placement — Acquire and place buildings and tiles (cities, towns, ports) to gain resources, effects, and victory points.
  • Empire end-game scoring and government — Empire scoring cards and end-game triggers determine when the game ends and how points are awarded.
  • End Game Bonuses — Empire scoring cards and end-game triggers determine when the game ends and how points are awarded.
  • Production and population integration — Population adds to production tracks (stone, food, ideas); production yield is the sum of production value and population.
  • Resource Management — Money can be spent to substitute for resources at a 2-to-1 ratio, enabling flexible production and actions.
  • resource management and exchange — Money can be spent to substitute for resources at a 2-to-1 ratio, enabling flexible production and actions.
  • Tax, tariffs, and unrest — Tax and tariff actions generate money but can add unrest, impacting end-game scoring penalties.
  • Technology card drafting and play — Draft starter technology cards, pay five ideas to play a card, meet prerequisites to activate card effects.
  • Tile Placement — Acquire and place buildings and tiles (cities, towns, ports) to gain resources, effects, and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything you need to know is on the board and the actions are all on the board
  • You don't need a player aid; it's all displayed on the board
  • The turns are fast-paced
  • There’s so many components you get; hundreds of tokens
References (from this video)
No references stored for this video.
Video JdVSctpGgOE The Board Game Garden Top 10 List at 29:02 sentiment: positive
video_pk 41098 · mention_pk 124684
The Board Game Garden - Mosaic: A Story of Civilization video thumbnail
Click to watch at 29:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variety of actions and long-term strategy
  • Immersive tech trees and endgame scoring paths
  • Rich iconography and thematic flavor
Cons
  • Table presence and iconography can be intimidating
  • Hefty setup and long playtime
Thematic elements
  • history-inspired progression across regions
  • civilization-building with map, tiles, and majorities
Comparison games
  • Gaia Project
  • Age of Innovation
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • area majority / tile placement / resource management — Area majority in regions, with cards/tiles granting various abilities; constant tension around resource generation, tech advancement, and endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are top 10 compiled of those three months
  • one of my main goals for 2025 is that I really want to stick to doing board game stats for all of 2025
  • I love a good medium weight game
  • this is a fantastic trick taking game
  • the art is very cute on this as well
References (from this video)
No references stored for this video.
Video x4UQolONZmU Board Gaming Ramblings Discussion at 15:11 sentiment: mixed
video_pk 30648 · mention_pk 90214
Board Gaming Ramblings - Mosaic: A Story of Civilization video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic cohesion; satisfying area majority and tag collection
  • Well-designed endgame tension
Cons
  • Lengthy playtime for some groups
  • Endgame can feel abrupt or underwhelming for some players
Thematic elements
  • historical civilization progression via milestones and tags
  • Civilization-building with city-building and trade
  • data-driven, with long-term planning
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Develop cities and gain trade goods to reach goals.
  • Area control/territorial development via cities — Develop cities and gain trade goods to reach goals.
  • Card-driven building with milestones — Use cards to advance on different tracks and achieve milestones for end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought when I read the rules for this game that oh that sounds fun because you're playing cards from your hand and you have to keep or kill them and you want to keep the relevant information to your case and discard the non-relevant.
  • No it wasn't it was very hard, very hard and not fun.
  • I think we could recommend them if you enjoy this kind of shorter detective style games.
  • this felt fresh I like this game... but it's the last star that gets marked that gets to keep the card
  • it seems that this game is broken
  • I thought it was fun and unique enough; the real-time timing worked nicely
References (from this video)
No references stored for this video.
Video rGK0ROMiOBk Might I Suggest A Game Top List at 10:13 sentiment: positive
video_pk 12812 · mention_pk 37397
Might I Suggest A Game - Mosaic: A Story of Civilization video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, thematic packaging with high-quality components
  • Relatively streamlined for a big, heavy civilization game
  • Multiple viable paths to victory create replayability
Cons
  • Big footprint and long playtime may deter some groups
  • Some players may find the starter complexity daunting
Thematic elements
  • Evolution of civilizations through engine-building and expansion
  • Civilization-building on a grand scale with city minis
  • Epic, narrative-driven with multiple viable paths
Comparison games
  • Foundations of Rome
Mechanics (from transcript analysis)
  • City-building with modular components — Construct and upgrade districts with varied effects
  • Engine Building — Develop empires through actions and city management
  • Tech card drafting and variability — Diverse tech options create multiple viable strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • arcs is a narrative driven trick taking campaign game from Cole Worley and Leader Games
  • each character feels different and gets to make different decisions
  • it's such a quick polyamino game that feels like it gets over before it even begins
  • the best part about Green Team Wins is the discussion and the banter that happens in between questions
  • Mosaic is an engine building civilization game for one to six players
  • by the end of the game all of our Empires are really churning along
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 2:12 sentiment: positive
video_pk 6062 · mention_pk 17966
3 Minute Board Games - Mosaic: A Story of Civilization video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interest game
  • Tested and ready to review
Cons
none
Thematic elements
  • History
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video _e_ntycmQrM Foster the Meeple Unboxing at 10:41 sentiment: positive
video_pk 5130 · mention_pk 15224
Foster the Meeple - Mosaic: A Story of Civilization video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Strong designer pedigree (worked on major games)
  • Real world map
  • 3D building components
  • More fleshed out than streamlined civ games
Cons
none
Thematic elements
  • civilization_building
  • world_history
  • real_world_map
Comparison games
  • Tapestry
  • Through the Ages
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic shame which is i just went on a kickstarter spree while i was living in egypt
  • we're gonna start a new hashtag we're going hashtag team jason zack
  • there's nothing wrong with that because i think this is going to be a great game
  • it might be number 23 which is something that is not being put out until tomorrow
  • i just want to see that in motion and working on the table
  • if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
No references stored for this video.
Video R97DtDpdixE Chairman of the Board Review at 0:02 sentiment: positive
video_pk 3535 · mention_pk 10516
Chairman of the Board - Mosaic: A Story of Civilization video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very clear at-a-glance information on board and personal boards; action options are easy to parse
  • Excellent action economy that keeps turns moving quickly despite the game's heft
  • Wide variety of viable victory paths and strong replayability
  • Civ-like feel balanced with strong digestion and accessibility
  • High production values and readable iconography; components are well designed
Cons
  • End-game length can vary with deck order, which affects pacing and predictability
  • No built-in scoreboard; tracking scoring requires manual notes or an app
  • Keeping track of many symbols and combinations can become a bit fiddly on longer games
  • Variable length can extend playtime beyond the comfortable window for some groups
Thematic elements
  • Civilization development through technology, population growth, and urbanization
  • Map of Europe and surrounding areas during ancient to classical civilizations; empire-building through resource management
  • Historical progression driven by engine-building and strategic expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy / action selection — Eight distinct actions to choose from each turn; streamlined, fast resolution to minimize downtime.
  • Area Control — Military presence contributes to regional influence; units can be moved and expanded for strategic advantage.
  • Card systems — Population, technology, tax/tariff, and wonders cards provide powers, production boosts, and end-game scoring opportunities.
  • City/town building and regional influence — Building cities and towns in regions affects influence scoring via empire scoring mechanics and region control.
  • Empire scoring & end-game triggers — End-game triggered by empire score cards and/or tile depletion; scoring phases reveal regional influence and winner advantages.
  • End Game Bonuses — End-game triggered by empire score cards and/or tile depletion; scoring phases reveal regional influence and winner advantages.
  • Government cards — Permanent powers and rule variations unlocked by choosing governments, influencing future actions and capabilities.
  • Military units and area control — Military presence contributes to regional influence; units can be moved and expanded for strategic advantage.
  • Multi-Use Cards — Population, technology, tax/tariff, and wonders cards provide powers, production boosts, and end-game scoring opportunities.
  • Resource Management — Production of stone, food, and ideas driven by population cards and other bonuses; production ramps with time and choices.
  • Resource Production — Production of stone, food, and ideas driven by population cards and other bonuses; production ramps with time and choices.
  • Resource tokens & on-board bonuses — Tokens grant instant bonuses and production shifts, contributing to a dynamic, evolving engine.
  • Taxes, tariffs, and unrest — Tax/tariff actions generate money but increase unrest, creating a balancing mechanism between wealth and risk.
  • Wonders and projects — Expensive, powerful constructs that grant victory points and regional bonuses; costs scale with each additional Wonder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the action economy is fantastic
  • there are tons of ways to get points here
  • forward momentum of this game
  • you can pull this one off the shelf after a long break and still know exactly what you're doing without having to relearn it each time
  • the game doesn't have rounds or phases
  • there is a buffet of options at all times
  • a Civ game that is digestible and streamlined
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meeple Discussion at 7:56 sentiment: mixed
video_pk 2915 · mention_pk 8513
Foster the Meeple - Mosaic: A Story of Civilization video thumbnail
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • novel engine-building feel
  • simple to learn visually, with deep decisions
Cons
  • length can drag, especially at two players
  • end-game triggers can feel drawn out
Thematic elements
  • civilization and growth across eras
  • civilization-building with tile drafting
  • engine-building through tile placement and optimization
Comparison games
none
Mechanics (from transcript analysis)
  • card/tech stack progression — progression through stacks drives end-game triggers
  • Engine Building — players develop their own civilization by placing tiles and managing resources
  • engine-building/area control-lite — players develop their own civilization by placing tiles and managing resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
Video FLNc9okX9s4 Board Game Spotlight Playthrough at 2:50 sentiment: positive
video_pk 125 · mention_pk 342
Board Game Spotlight - Mosaic: A Story of Civilization video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact yet deep civilization engine-building experience
  • Clear sense of player civilization development and distinct end-state outcomes
  • Beautiful recessed player boards and chunky components
  • High table presence with meaningful strategic choices
Cons
  • Rule complexity can be daunting for new players
  • Can be lengthy and heavy for casual sessions
  • High cognitive load during empire scoring and empire-turn sequencing
Thematic elements
  • Civilization development, empire-building, and historical progression
  • Ancient civilizations evolving across eras to form complex empires
  • Historical, engine-building with competitive empire growth and milestone achievements
Comparison games
  • Sid Meier's Civilization
Mechanics (from transcript analysis)
  • Action selection / engine-building — On each turn you choose one of eight actions to drive your civilization's growth and resource flow.
  • Empire scoring — Multiple empire scoring rounds triggered by deck mechanics and tile depletion; scoring considers cities, symbols, achievements, and wonders.
  • End Game Bonuses — Wonders have mounting costs and provide strategic end-game points; projects grant specific end-game bonuses.
  • Government cards — Choose a government form (e.g., Monarchy, Republic) with ongoing bonuses and a strategic action to wipe a row once per game.
  • Leaders / technologies drafting — Draft starting technologies and leaders; prerequisites must be met to play certain cards.
  • Military interaction — Military units influence control and can be relocated; combat is indirect rather than occupying every hex.
  • Resource Management — Manage food, stone, and currency (ideas) with flexible uses and production chains; money is used as a flexible currency.
  • Set collection / pillar symbols — Pillar symbols collected from card backs unlock card prerequisites, achievements, golden ages, and empire scoring bonuses.
  • Tile/board placement and area control — Place cities, towns, ports, and wonders to control regions and maximize scoring opportunities.
  • Wonders and projects — Wonders have mounting costs and provide strategic end-game points; projects grant specific end-game bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a civilization game it's a civ game
  • this is an epic game
  • it's so compact but you really get a sense
  • I'm very hyped for this game
  • engine building game
References (from this video)
No references stored for this video.
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