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Muse box art

Muse

Game ID: GID0220186
Game Info
Year
2017
Collection
Ratings
Creator Score
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How this game feels to play
Description

Where will your muse guide you?

Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards.

Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up.

Challenge your creativity, listen closely, and let your muse guide you to your masterpiece!

Description

Where will your muse guide you?

Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards.

Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up.

Challenge your creativity, listen closely, and let your muse guide you to your masterpiece!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video Yuln8Vbq2hE Board Game Sanctuary Top List at 2:39 sentiment: positive
video_pk 109935 · mention_pk 316271
Board Game Sanctuary - Muse video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immense creative potential
  • Inspiration cards provide different ways to express creativity
  • Very inclusive
  • Many different inspiration card combinations and masterpiece cards keep the game lively and fresh
  • Opponents choosing inspiration/masterpiece cards increases challenge
  • Muse must use creativity and ingenuity
Cons
none
Thematic elements
  • Players use cryptic clues to identify series of masterpieces.
Comparison games
none
Mechanics (from transcript analysis)
  • Clue giving — One player (the muse) gives a clue to their team to identify a masterpiece.
  • Set Collection — Teams aim to obtain a set number of masterpieces first.
  • team-based — Players compete in teams.
  • Variable Clue Constraints — Inspiration cards dictate how the clue must be delivered (e.g., hum, mime, draw).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Which one of these creative party games drew you in please let me know in the comments below.
  • and I'm also keen to hear some of your board game party stories too.
  • if you really liked this video please remember to Like subscribe and share and once again I want to say a huge thank you and Shatter to all of the subscribers and people continually watch and support this channel thank you for again for joining me for another board game sanctuary video this is Danny signing up and who your next party is a good one see you soon
References (from this video)
No references stored for this video.
Video S0ARMPGQLcM Getting Games Top 20 List at 16:39 sentiment: positive
video_pk 92251 · mention_pk 326713
Getting Games - Muse video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light, silly, and accessible
  • humorous theme and solid euro backbone
Cons
  • randomness can feel punishing; end-game cards randomly affect market
Thematic elements
  • buy low, sell high on commodities
  • alien world with mules
Comparison games
none
Mechanics (from transcript analysis)
  • random end-of-turn events — End of turn randomly affects currency and commodity production.
  • Random Production — End of turn randomly affects currency and commodity production.
  • tile drafting and market — Draft tiles, place mules to run market-based transactions; price fluctuations.
  • Variant rules to reduce randomness — Variant rules suggested to reveal cards early to plan around events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is stunning it's just absolutely gorgeous
  • I really enjoyed playing this game
  • the awesome action mechanic was not enough to sway me away from the relatively dull gameplay of majority in general
  • there is a humongous problem with this game
  • the mechanics were cool I want to explore this one quite a bit more
  • I am terrible at Buy Low Sell High games for some reason
  • I think it's a really solid sticky game probably the thinkiest of the tiny epic game so far
References (from this video)
No references stored for this video.
Video XoaYvOjOxuI Actualol Top List at 14:12 sentiment: positive
video_pk 92005 · mention_pk 247023
Actualol - Muse video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful Dixit-style art cards
  • Creates creative and different ways to give clues
  • Never the same game twice
  • Works simply and brilliantly
  • Easier for newbies because challenges are defined
  • Focuses on team play
  • Small box, packs a lot in
  • Replaces Dixit for the reviewer
Cons
  • The other team gets the point if you don't get it right.
  • Infuriating when teammates don't get the right answer.
Thematic elements
  • Art interpretation and deduction
Comparison games
  • Dixit
  • Mysterium
  • Codenames
Mechanics (from transcript analysis)
  • Art Card Guessing — Players try to get teammates to guess one of six art cards.
  • Challenge cards — There are 30 different challenges, ensuring variety.
  • team play — Played in teams.
  • Varied Clue Types — Clues must be given in specific ways, such as naming a famous building, animal, vehicle, doing a body shape, or humming a tune.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was an absolutely incredible year for party games and I love party games
  • it's a game that creates so much laughter
  • you have to get really clever with the things that you say so not to give it away to the chameleon
  • it's kind of a nice small box as well so yeah that a real surprise hit for me
  • it just works as a game
  • it's just brilliant that's when I dream
  • wow it's been an incredible year for party games probably the best year on record
  • these are all games that are going to be staying in my collection for a long time
  • if you've watched this channel before you'll know that I absolutely love this game
  • it's just amazing it's such a unique party game
  • it just creates such a funny thing where you can often struggle to say the words you want to say especially if you're trying to throw them off
  • for me it's in my top 5 party games of all time
  • it's a classic it's gonna be around for years it's it's just brilliant
  • I love the pace of this game it's so much more exciting than code names or crosstalk
  • it would work for any family would be a great game to play at Christmas
  • I'm so glad to have this one in my collection
  • it's another classic party game really
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 23:49 sentiment: positive
video_pk 88919 · mention_pk 235375
kovray - Muse video thumbnail
Click to watch at 23:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever
  • Fits in small spaces
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video h40rItCC_RI Getting Games Review at 0:02 sentiment: positive
video_pk 63558 · mention_pk 156986
Getting Games - Muse video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aggressive team role adds strategic depth and tension
  • Very quick to learn and teach
  • Stunning large cards with surreal illustrations
  • Strong variability and replay potential with a big deck
  • Great collaboration and trap-building between teams
Cons
  • Sometimes the fun clue options (e.g., physical actions) may be easier/harder to guess than others, potentially reducing effectiveness of those clues
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blind guessing from a pool of six cards — The guessing team sees six candidate cards and must identify which one the clue giver intended.
  • Card art and variability — The game uses large, surreal, illustrated cards; there is a large number of cards with varied and humorous ideas.
  • Clue and restriction card selection — The active team selects one clue card and one restriction card to hand over to the other team’s clue giver.
  • Clue restrictions shaping the clues — Restriction cards constrain the type of clue that can be given (e.g., name a tangible object; draw a shape).
  • learning curve — Rules are quick to learn; often described as teaching in under two minutes and immediate gameplay after a single rules card.
  • Player count and roles — Game supports 2-12 players; with two or three players the aggressing role is removed/cooperative play arises; six to eight players is the suggested sweet spot.
  • Scoring and win condition — Correct guess earns a point; a wrong guess earns a point for the opposing team; first to 5 points wins.
  • Tutorial — Rules are quick to learn; often described as teaching in under two minutes and immediate gameplay after a single rules card.
  • Two-team, round-based play with rotating clue-giver — Two teams compete to guess which of six cards is the target card by passing a clue card and a restriction card to the clue giver on the opposing team.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The aggressive team role happens every single round.
  • it's aggressive because you are trying to come up with the hardest set of two cards
  • I enjoy that process the most out of any other aspect of the game
  • how quick this game is to actually learn and teach
  • it is stunning and I love the fact that the cards are just gigantic
References (from this video)
No references stored for this video.
Video WlsxhNjpBLc Beyond Solitaire Interview at 22:17 sentiment: positive
video_pk 9956 · mention_pk 85044
Beyond Solitaire - Muse video thumbnail
Click to watch at 22:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative blend of cooperation and competition
  • strong social and negotiation aspects
Cons
  • older design may feel archaic to some players
  • requires a group willing to engage in heavy negotiation
Thematic elements
  • coopetition, trading, and shared resource management
  • alien planet colonization
  • pioneering multiplayer interaction with social negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • coopetition and resource trading — players balance collaboration with competition to optimize their own position
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • history is always two stories: the history being told and the storyteller's own perspective.
  • data informing better choices—whether you're buying a house or making a career move, better information leads to better outcomes.
  • it's social; it's about people playing with each other and building relationships—whether in meatspace or online.
  • if you want to teach history, you want to teach it to everybody and consider all participants and perspectives.
  • games that challenge you to think about tough subjects can expand our empathy and understanding of history.
References (from this video)
No references stored for this video.
Video ayrMvbT5hgY The Dice Tower Discussion at 1:31 sentiment: positive
video_pk 8925 · mention_pk 26342
The Dice Tower - Muse video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Times Up, one of the greatest party games ever.
  • Pictures is a game I don't understand.
  • Just One's such a great game. It works in every situation.
  • Detective Club where everyone's lying.
References (from this video)
No references stored for this video.
Video tN1IQCfDv0I Might I Suggest a Game Discussion at 6:06 sentiment: positive
video_pk 7487 · mention_pk 22226
Might I Suggest a Game - Muse video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and sensory cues
  • easy to teach, light and quick
  • flexible player count (up to 12)
Cons
  • not as strong as Dixit or Mysterium for some players
  • limited player interaction compared to other party games
  • reliant on random extra cards reducing strategy
Thematic elements
  • cryptic clues and sensory prompts; art cards
  • art-based party game; guessing based on clues
  • sensory, collaborative guessing with prompts
Comparison games
  • Dixit
  • Mysterium
  • Code Names
Mechanics (from transcript analysis)
  • Compound Scoring — score is optional; player interaction driven by voting
  • Image Deciphering — teams attempt to guess art cards using clues
  • inspiration cards — prompts to shape clues (title of a book, sounds, etc.)
  • Team-based guessing — teams attempt to guess art cards using clues
  • variable scoring — score is optional; player interaction driven by voting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're game partners for life we do not always share the same taste in games
  • it's the gold standard for those types of games
  • we are still married
  • thanks so much for all of you who have supported us so far
References (from this video)
No references stored for this video.
Video v0WbCPMMG1M Actualol Discussion at 6:04 sentiment: positive
video_pk 5805 · mention_pk 17162
Actualol - Muse video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great party game flavor
  • team-based play is engaging
Cons
  • art-execution may not appeal to everyone
Thematic elements
  • teams describe cards using stick-figure-like art
  • party game with visual hints
  • light, rápidos
Comparison games
none
Mechanics (from transcript analysis)
  • word-association / team communication — teams guess cards described by teammates using drawn prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • great negotiation game about building casinos in Vegas
  • it's an epic negotiation game
  • cooperative with limited communication
  • one of the only deck-building games that I really like
  • cooperative storytelling with survival mechanics
References (from this video)
No references stored for this video.
Video py7PcrEQ5Fw Getting Games Discussion at 23:56 sentiment: positive
video_pk 3018 · mention_pk 8801
Getting Games - Muse video thumbnail
Click to watch at 23:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very light and accessible
Cons
none
Thematic elements
  • party/social
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • party drafting / guessing — cards with rules that teams guess
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is experimentation month
  • I want to be less stubborn
  • the sticker shock issue really rears its head
  • please give me feedback about this specific log
  • it's a big box if it was a smaller box I think you'd be much more likely to have a state in the collection
  • I think it's really important to be introspective and be honest with myself
References (from this video)
No references stored for this video.
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