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My Father's Work box art

My Father's Work

Game ID: GID0220867
Game Info
Year
2022
Collection
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Description

The walls were lined with iron shelves, each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood, their edges sharp with use. However, my eyes were soon drawn to a sturdy writing desk, its mahogany eaves inlaid with thin strips of copper, the center of which contained a well-worn leather-bound book. My father's journal — passed down to me and representing years of knowledge and countless experiments. And inside that weathered tome, atop the pearly parchment oxidized yellow at its frayed edges, were the deliberate quill marks of a crazed genius outlining the ambitious project he could never complete in one lifetime — his masterwork.

Without realizing it, my hands were shaking as I clutched the book to my chest. At once, I felt an ownership and anxiety for the scientific sketches scrawled so eloquently on those frayed sheets. It was at that moment that I began my obsession: I would restore this laboratory to its former brilliance and dedicate my life to completing my father's work!

In My Father's Work, players are competing mad scientists entrusted with a page from their father's journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments, aiding the town in its endeavors, upgrading their macabre estates, and hopefully completing their father's masterwork.

But they have to balance study and active experimentation because at the end of each generation, all of their experiments and resources are lost to time until their child begins again with only the "Journaled Knowledge and Estate" they have willed to them — and since the game is played over the course of three generations, it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered, feared, ingenious scientist the world has ever known!

—description from the publisher

Description

The walls were lined with iron shelves, each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood, their edges sharp with use. However, my eyes were soon drawn to a sturdy writing desk, its mahogany eaves inlaid with thin strips of copper, the center of which contained a well-worn leather-bound book. My father's journal — passed down to me and representing years of knowledge and countless experiments. And inside that weathered tome, atop the pearly parchment oxidized yellow at its frayed edges, were the deliberate quill marks of a crazed genius outlining the ambitious project he could never complete in one lifetime — his masterwork.

Without realizing it, my hands were shaking as I clutched the book to my chest. At once, I felt an ownership and anxiety for the scientific sketches scrawled so eloquently on those frayed sheets. It was at that moment that I began my obsession: I would restore this laboratory to its former brilliance and dedicate my life to completing my father's work!

In My Father's Work, players are competing mad scientists entrusted with a page from their father's journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments, aiding the town in its endeavors, upgrading their macabre estates, and hopefully completing their father's masterwork.

But they have to balance study and active experimentation because at the end of each generation, all of their experiments and resources are lost to time until their child begins again with only the "Journaled Knowledge and Estate" they have willed to them — and since the game is played over the course of three generations, it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered, feared, ingenious scientist the world has ever known!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 19 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–20 of 20
Video EoQopux00zg Nights Around a Table Unboxing at 6:36 sentiment: positive
video_pk 90368 · mention_pk 241397
Nights Around a Table - My Father's Work video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks awesome.
Cons
none
Thematic elements
  • Mad scientist passing down research through generations
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not buy it until there's recess boards now there were so I bought it
  • mineclash games has the bigger penis
  • would you be pissed if you backed a game on kickstarter and it was available to the dirty general public before they sent you your copy
  • I don't sleeve my games which may sound heretical to you if you're a big sleever
  • those are not going to go nicely in there they're just going to like bounce around and look like garbage
  • if you'd like to fuel my habit whether it's this habit or this habit I jump on the pitch I don't know that's not a selling point is it for the campaign nobody wants to give money to a junkie
References (from this video)
No references stored for this video.
Video oxZtmq-B25E Meeple Mountain Review at 0:11 sentiment: positive
video_pk 89469 · mention_pk 237628
Meeple Mountain - My Father's Work video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics work very well with no encountered design problems.
  • The story is done very well and isn't worth skipping.
  • Great components.
  • The combination of worker placement and narrative is effective.
  • The changing board and worker placement spots are engaging.
  • Building up slowly to complete the masterwork is satisfying.
Cons
  • The game is a little long, which might bother some players.
  • A more straightforward story option would be helpful.
  • The storytelling uses very big and hard words, making it difficult to understand at times.
  • There are some bugs in the app.
  • The cardboard for the player boards could be thicker.
Thematic elements
  • Mad scientist
  • App-driven story
Comparison games
  • Forgotten Waters
Mechanics (from transcript analysis)
  • action selection — Players choose actions like performing experiments, recording knowledge, or estate affairs.
  • legacy elements — Knowledge recorded and completed experiments can be passed to the next generation, while most other resources reset.
  • Resource Management — Players gain and spend resources like coins, animals, gears, chemicals, and knowledge.
  • Set Collection — Players collect resources like animals, gears, chemicals, and occult knowledge to perform experiments.
  • Storytelling — An app guides the narrative, with the book changing based on story and player choices. The story introduces locations specific to it.
  • Variable board — The game board changes as pages in a book are flipped, adding or changing locations and resources.
  • Worker Placement — Players place figures on locations to gain resources, and these spots change as the story progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game combines the app to tell a story with this main board here that does the playing.
  • So really there are two competing designs within this game the worker placement mechanic and fulfilling experiment cards while the board changes frequently and then the other is the very heavy lengthy horror rich narrative with unpredictable twists and turns.
  • To like this game you will need to like both of those designs as they are smashed together in a pretty flat 50 50 blend.
  • For me the game hits it out of the park for its mechanics it works very well and there are no problems with the design that i have encountered.
  • The components are top of the line.
  • Ultimately this will be a very popular game and if you want a 50 50 mix of a medium weight worker placement game that changes due to your choices in a verbose story using elaborate details and words and beware if you want a game that plays very long over four hours sometimes when first learning it but can probably be played in two and a half to three hours with four experienced players in the long run.
References (from this video)
No references stored for this video.
Video mVA5eVEdt-E Let's Table It Top 10 List at 0:47 sentiment: positive
video_pk 87932 · mention_pk 230548
Let's Table It - My Father's Work video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful wow factor as described by the speaker
Cons
none
Thematic elements
  • Array
  • Array
  • Array
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "five games that gave me the wow factor when I first played them"
  • "The secrets that are appearing through that"
  • "opening this box is wow"
  • "Mind MGMT which is a hidden movement deduction game of trying to find one of the players great fun"
  • "my father's work by Renegade games"
  • "If you haven't played this one then wow"
References (from this video)
No references stored for this video.
Video OULz-PHCvow Watch It Played Discussion at 3:04 sentiment: positive
video_pk 87969 · mention_pk 230701
Watch It Played - My Father's Work video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theming
  • Engaging narrative due to app
  • Variety in objectives
  • Skill progression
Cons
  • A lot of text, like a whole novel.
Thematic elements
  • Competing mad scientists over three generations completing the work of their fathers.
  • Choose Your Own Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — It's all app driven right.
  • legacy — Experiments and resources are lost of time until their child begins again with only the journal knowledge and estate they have been willed to them.
  • Worker Placement — Different worker placement spaces on a binder which is a different middle of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
  • It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
  • I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
  • Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
  • This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
  • Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
  • Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
No references stored for this video.
Video 4lJ-VRHPDzM Board Gaymes James Discussion at 1:50 sentiment: positive
video_pk 85985 · mention_pk 221633
Board Gaymes James - My Father's Work video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really awesome board game if you like RPGs
  • the base game is amazing all this stuff is extra if you're not a fan of fiddly bits and euros don't get this
  • amazing amazing amazing crew amazing amazing game
  • it's a very accessible con
  • we'll bring you along
References (from this video)
No references stored for this video.
Video _zNmEtjh3Zo The Discriminating Gamer Top 10 List at 11:20 sentiment: positive
video_pk 81307 · mention_pk 201067
The Discriminating Gamer - My Father's Work video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Great story and scenarios
Cons
  • Wish for more scenarios.
Thematic elements
  • Three generations of a mad scientist family building toward a masterwork
  • App-driven with scenarios and stories
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven — An app provides narrative, scenarios, and integrates with gameplay.
  • Flip Book — Uses a flip book mechanism for the board.
  • legacy — The game progresses through three generations, with some elements resetting.
  • Worker Placement — Players use worker placement to conduct experiments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10 is Cthulhu Dark Providence from Kaman.
  • My number nine is a game that mechanically and and component-wise together I just don't know that I've seen anything like this.
  • My number eight is a game from uh GMT Games and it's a game I actually had my game day today for my students and I actually had this game out but we didn't have enough students so we couldn't play it and I was really bummed.
  • My number seven is a game that is a cooperative game but it's also kind of a hidden information game.
  • So my number six is a game that I played um kind of late last year.
  • My number five is a deck building game.
  • My number four is a great game.
  • My number three is also from GMT Games and it also takes place within a few decades of Versail 1919. This is Prime Minister.
  • My number two happens to be my wife's favorite game of all time and it is a good one.
  • My number one unique game of all time.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 6:19 sentiment: positive
video_pk 80625 · mention_pk 196756
JestaThaRogue - My Father's Work video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The long story that comes out at the end of the game and changes from game to game is a significant payoff.
  • The experience gained is worth the long teaching time.
Cons
  • Heavy game.
  • Very long process.
  • Very long to teach.
  • Takes more than 3 hours to play.
Thematic elements
  • Long story that comes out and changes from game to game.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 17:13 sentiment: positive
video_pk 80625 · mention_pk 196785
JestaThaRogue - My Father's Work video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a worthwhile experience despite long playtime
Cons
  • Long playtime (over 3 hours)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video wzyBY4InfxQ Top List at 11:17 sentiment: positive
video_pk 79862 · mention_pk 193448
My Father's Work video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tremendous scope
  • Incredible amount of narration
  • Draws you into the theme
  • Satisfying experience if players invest the time
Cons
  • Very long game
  • Not easy to get to the table
Thematic elements
  • players are mad scientists completing their father's work through conducting experiments
  • highly, highly narrative game with an incredible amount of narration involved and and and just copious amounts of writing
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Driven — a really strong narrative component to it as well.
  • Worker Placement — This is driven by a worker placement system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my top 10 horror themed games.
  • Board games can't really evoke horror very well.
  • Final Girl is another modular game where you're going to choose a final girl, which is a slasher movie trope.
  • Nemesis is this idea of you are characters that wake up on a ship through cryo after cryosleep.
  • This one really does evoke some sense of dread, right? Some sense of anything can happen at any time.
  • Just a really really great the most cinematic board game probably I've ever played.
References (from this video)
No references stored for this video.
Video wDwMC5C5fCY Review at 1:42 sentiment: positive
video_pk 70437 · mention_pk 167411
My Father's Work video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic title
  • High quality components (recessed board, GameTrayz, glass jars, metal components, screened wood)
  • Storytelling element with generational play
Cons
  • App is not ready, preventing immediate play
  • Rip strip on card box doesn't work
Thematic elements
  • mad scientist
  • storytelling game where your character dies and your grandson takes over
Comparison games
  • Hadrian's Wall
  • Forgotten Waters
  • Sea of Legends
  • Matches of Madness
  • Badass Alchemist
  • The Search for Planet X
  • Arc Nova
  • Monopoly
  • Terraforming Mars
  • Anachrony
  • Trickerion
Mechanics (from transcript analysis)
  • Worker Placement — The game is identified as a worker replacement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is not a store
  • this is a kickstarter campaign for a board game called my father's work by running against game studios
  • i'm a career game designer dammit
  • this is a app driven game and i didn't know that uh before i backed it
  • anytime there is a recessed board i'm just like recessed boards my gosh
  • if there's one thing about mad science let me tell you poppy and you may not know this not being a mad scientist yourself like i am is that it's not an exact science
  • metal coins is another thing where i'm just like i'm powerless to resist
  • it's a worker replacement game
  • the rip strip doesn't work by the way ask for your money back this is a travesty
References (from this video)
No references stored for this video.
Video inzMqYHBj60 Review at 0:00 sentiment: negative
video_pk 70429 · mention_pk 167398
My Father's Work video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful and high-quality components.
  • Engaging mad science theme.
  • Pithy and darkly humorous flavor text on cards.
  • Well-designed game trays.
Cons
  • Unpredictable and frustrating app randomness.
  • Buggy and confusing app implementation.
  • Uncomfortable real-world themes in modules.
  • Weak and generic story/narrative.
  • Overly complex and obtuse language in app text.
  • Core gameplay is simple with unnecessary trappings.
  • Game is not fun and unplayable at times due to the app.
  • High price point for the perceived value.
  • Top-heavy player pieces.
Thematic elements
  • Mad Science
  • null
  • App-assisted narrative
Comparison games
  • The Wretched Mario Party
  • Splendor
  • Charterstone
  • Pandemic
  • Foundations of Rome
  • Manchester Madness
Mechanics (from transcript analysis)
  • app integration — The game relies heavily on a companion app for narrative, event triggers, and managing game state.
  • Modular Board — The game board changes dynamically through the app, adding or removing worker placement locations.
  • Narrative Choice — Players make choices within the app that influence the game's progression and outcomes.
  • Set Collection — Players collect resources (gems/other thematic items) to acquire cards (experiments).
  • Tableau Building — Acquired cards (experiments) are placed in front of the player, often providing ongoing benefits or discounts.
  • Variable player powers — Implied through different player pieces and potential unique starting conditions or benefits.
  • Worker Placement — Players place pawns (miniatures) on various locations to gain resources or take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did something with this game that I had never done for any other board game I've played in my life.
  • The app seems to almost exist to mess with the players.
  • I believe there's such a thing as too random and this is it.
  • The game was just not only was it not interesting it was just not good and I plead not good games before and I can stick with them but there was just something so off-puttingly unplayable about this game that I couldn't I couldn't Rouse everybody to finish it with me.
  • I stopped playing and I have never done that with a game at the very least I'll see it through to the end even if I'm not enjoying it but this game I mean we got to the first turn after the second generation gets introduced...
  • My Father's Work is not fun.
  • Too many of these projects are really simple games with really churched up components.
  • God didn't Make No Junk but Renegade games did.
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 12:36 sentiment: positive
video_pk 40932 · mention_pk 124210
Meeple Mountain - My Father's Work video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook and publisher pedigree
  • immersive worker-placement scenario
Cons
  • possible complexity for casual players
  • unknown specifics about campaign depth
Thematic elements
  • creating experiments in a family legacy context
  • horror-driven worker placement with a mad scientist premise
  • dark, thematic and thematic
Comparison games
  • Blood Rage
  • The Gallerist
Mechanics (from transcript analysis)
  • Worker Placement — place workers to perform experiments and progress goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video goagQPrj98Y Board Of It Top 10 List at 13:59 sentiment: positive
video_pk 33396 · mention_pk 99253
Board Of It - My Father's Work video thumbnail
Click to watch at 13:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible, unique components (cogs, glass vials, animal parts)
  • Humorous theme that holds interest
Cons
  • App storytelling can be uneven in places
  • Component availability may vary by edition
Thematic elements
  • humorous, quirky family science experiments
  • Mad scientist family; multi-generational work placement
  • playful, story-driven
Comparison games
  • Kanban EV
  • Everdale
Mechanics (from transcript analysis)
  • app interaction — app storytelling elements accompany the actions
  • generational progression — your progress carries across generations with evolving abilities
  • work placement — send family members to gather resources and conduct experiments
  • Worker Placement — send family members to gather resources and conduct experiments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we absolutely love this game
  • the artwork is humorous and it's kind of Animation but still evokes the theme really well
  • the production here elevates it
  • it's arguably one of the greatest auction games of all time
  • the tower lights up and spins; it's incredible
  • the app-based implementation is seamless and stylish
  • the 3D tree centerpiece is stunning and functional
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 5:26 sentiment: positive
video_pk 28653 · mention_pk 84016
Board Of It - My Father's Work video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • novel theme with narrative depth
  • engaging worker-placement plus changing map mechanics
Cons
  • longer playtime; can be time-consuming
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video WFchU2YQO10 Board Game Coffee Discussion at 0:00 sentiment: positive
video_pk 13036 · mention_pk 38107
Board Game Coffee - My Father's Work video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply thematic gothic setting and narrative
  • Multiple paths via scenarios and app-guided play
  • Generational progression with knowledge carryover
  • Estate upgrades provide meaningful bonuses
  • Distinct worker roles including caretakers, spouses, and town workers
Cons
  • High complexity and potential learning curve
  • Reliance on app may be a barrier or risk if tech issues arise
  • Ambitious scope with three generations could slow gameplay
Thematic elements
  • mad science, generational legacy, moral ambiguity
  • dreary gothic horror estate outside of town
  • scenario-driven, branching narrative powered by scenario boxes and a digital app
Comparison games
none
Mechanics (from transcript analysis)
  • Donations and church influence — donating to the church can erase sins and provide benefits
  • Estate upgrading — improvements to the estate provide ongoing bonuses
  • Generation-based progression — three rounds per generation across three generations
  • Insanity track and compulsion — risk of losing mind; can earn compulsion or maladjusted penalties
  • Knowledge retention — knowledge carries over to future generations via recording actions
  • Moral/social dynamics — unrest and mobs can disrupt access to town and impact scoring
  • Resource Management — collect materials and knowledge to fuel experiments
  • Scenario boxes and app integration — scenarios are provided by scenario boxes; an app guides and tracks progression
  • Town vs estate actions — actions can be taken in town or in the estate with different consequences
  • Track Advancement — three rounds per generation across three generations
  • Worker Placement — players place workers to perform actions in the estate and town
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my father's work is a 2-4 player competitive worker placement that takes place in a dreary gothic horror story setting and has players sacrificing little wooden frogs to fuel their teleportation machines
  • you don't actually need to complete it to win
  • the app my father's work will have an app that directs your experience
  • your story is bound to be different than mine
  • this here is your insanity track
References (from this video)
No references stored for this video.
Video Bqd7G_d7_yU The Dice Tower Top List at 14:59 sentiment: positive
video_pk 11216 · mention_pk 32993
The Dice Tower - My Father's Work video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep flavor and story integration
  • stellar production quality
Cons
  • long play time and heavy rules can be a barrier
Thematic elements
  • mysterious family lineage and scientific pursuits
  • Frankenstein-esque laboratory and generational invention
  • story-rich with strong flavor text
Comparison games
  • Mansions of Madness
  • Arkham Horror family of games
Mechanics (from transcript analysis)
  • app-assisted storytelling — App provides flavor text, world-building, and narrative depth
  • generational progression — Play spans generations, building on previous actions
  • worker placement Eurocore — Classic worker deployment to gather resources and meet objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 13 games that we think you should check out for this Halloween season.
  • This is one of the more immersive games I think we have on our list today.
  • It's almost more of an activity than a game.
References (from this video)
No references stored for this video.
Video SiQomak9riM Meeple Mountain Top List at 14:51 sentiment: positive
video_pk 3933 · mention_pk 11505
Meeple Mountain - My Father's Work video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components and trays
  • Strong storytelling and memorable moments
  • Engaging, modular experience with evolving narration
Cons
none
Thematic elements
  • Family lineage and scientific progress
  • Scientific experimentation across generations
  • App-driven narrative with evolving board state
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven narrative — An app drives choices and events across generations.
  • generational progression — Rounds progress to a new generation with evolving board state.
  • Worker placement / resource management — Workers are real people who may die; progress depends on decisions and experiments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are quick and easy to get through
  • my daughter really likes birds
  • the game uses the game trays making it a lot better easier to set up and take down
  • one of the best components that I've ever seen
References (from this video)
No references stored for this video.
Video GicAm7HHuzI Might I Suggest a Game Top List at 15:36 sentiment: positive
video_pk 3497 · mention_pk 10388
Might I Suggest a Game - My Father's Work video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • long, heavy feel with approachable rules
  • narrative depth and multiple endings
  • high production quality
Cons
  • long playtime (3-4 hours)
Thematic elements
  • worker placement with branching narrative
  • companion app narrations
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — companion app tracks decisions and endings with multiple endings
  • app-assisted narration — companion app tracks decisions and endings with multiple endings
  • Worker Placement — long, strategic placements with evolving outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's better than code names. I I I have said that and I will stand by that on this channel.
  • Wow, that was fast. I really appreciated how quick it was.
  • Castles of Burgundy is just a solid game all the way through.
  • So Clover is the quintessential inside jokemaker.
  • In the Palm of Your Hand feels so different. I just really love the novelty of it.
  • Phantom Inc., with its spooky vibe and Ouija-board feel, has been a big hit in our group.
References (from this video)
No references stored for this video.
Video ShHFUwF_WXM Getting Games Discussion at 16:11 sentiment: positive
video_pk 1777 · mention_pk 5130
Getting Games - My Father's Work video thumbnail
Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong and intriguing theme; pedigree and concept are compelling
  • Generational arc provides narrative depth
Cons
  • Exact mechanical implementation is not fully described; risk of complexity
Thematic elements
  • horror-themed life/death experiments and lineage
  • three generations of a family pursuing monstrous experiments
  • darkly thematic, multi-generational storytelling
Comparison games
  • story-driven Euro games
  • generation-spanning narrative games
Mechanics (from transcript analysis)
  • generational progression — each generation inherits a notebook of ideas; knowledge transfers across generations
  • journal-based knowledge carryover — the story and mechanics evolve as generations die and new players take over
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love games that have time tracks.
  • the components in this game look great.
  • I am a sucker for creative use of components.
  • folding the corners over as you are playing the game.
  • this one is suddenly a game that I am very interested in.
References (from this video)
No references stored for this video.
Video Zffm3BulyXI Board Game Spotlight Top List at 24:04 sentiment: positive
video_pk 1460 · mention_pk 4226
Board Game Spotlight - My Father's Work video thumbnail
Click to watch at 24:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game it's a bag builder
  • it's so good
  • the characters feel I mean so thematic
  • this is going to be good
  • this is family friendly but it's not kid's game
References (from this video)
No references stored for this video.
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