Game Info
Year
2023
Collection
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Description
Play as Napoleon or one of the other four nations (Great Britain, Russia, Austria, or Prussia) to prevail in this board wargame using cards and advisor counter placements.
Recapture the key moments of the Napoleonic era in this strategic scale game where your management of the right balance of economic, social, diplomatic and military priorities will make the difference.
Will Napoleon take Moscow or London or will the alliance forged by his opponents defeat his Empire?
Napoleon's Conquests is not a military simulation but a simple and immersive game for up to 5 players in the Napoleonic era.
—description from the publisher
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Review
TDG: Napoleon's Conquests
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video MoHKLlUJJb0
The Discriminating Gamer Review at 0:19 sentiment: positive
video_pk 83954 · mention_pk 281905
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Marriage of worker placement and war game works very well.
- All tracks (society, morale, military, initiative, diplomacy, finance) are fun and critical.
- Unique paths to victory for each player.
- Tension between allies due to secret objectives.
- Combat system is phenomenal, with many factors and a chance element.
- The game is amazing, great, and better than expected.
- It provides fun and interesting things for everyone to do while remaining playable.
- The way forced alliances are handled is a cool system.
- Gives every player an important role and path to victory.
- Has a war game feel with Euro elements.
- Outstanding.
Cons
- Rulebook is good but not great, with potential translation issues.
- Some minor issues required house-ruling.
- The definition of control (requiring a military unit in a territory) felt counterintuitive for finance collection.
- Alliances expire and require upkeep.
Thematic elements
- Domination of Europe by various nations
- Napoleonic wars
Comparison games
- Alliance
Mechanics (from transcript analysis)
- Area Control — Players control territories by having military units present, which is important for finance and potentially victory conditions.
- card drafting/hand management — Players draw and play cards, with card colors matching the areas where advisers are placed.
- Combat — Involves totaling strength points, considering factors like offshore bombardment, terrain, and card benefits, followed by a die roll to determine victory.
- diplomacy — Players can create alliances through diplomacy cards and gold payments, which have benefits but also expire.
- Resource Management — Players collect gold based on controlled territories and use it for actions like creating alliances and enlisting units.
- Secret objectives — Coalition partners receive secret objective cards at the beginning of the game, which can lead to a single victory.
- Variable player powers — Napoleon has more advisers than other players, and each nation has unique roles and paths to victory.
- Worker Placement — Players place advisers (workers) on different areas of the board to gain abilities and trigger card plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is great fun. This is such a good game. I can't wait to play it again.
- It is uh a nailbiter and it is everything I love in a war game is here, but it's also got a little euro around the edges that that kind of livens it up. And the whole thing comes together is darn near perfection. I love this game. Napoleon's Conquest is outstanding.
- On the Cody scale, um I'm going to right now I'm going to say a nine out of 10. Uh with more play, I could easily see this becoming a 10.
References (from this video)
No references stored for this video.
Video Brje3Uis8cQ
The Discriminating Gamer Discussion at 0:15 sentiment: positive
video_pk 2608 · mention_pk 7708
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- large, visually impressive map with detailed geography
- abundant flavor text on cards
- multiple play options (campaign and short games)
- card-driven with many replay options
- multi-use cards and historical feel
Cons
- perceived heavy rules (rules-heavy game)
- map may look busy and complex to new players
- hefty setup/punching of numerous components
Thematic elements
- grand strategy, alliance management, and campaign-style warfare
- Napoleonic Europe
- historical simulation with campaign scope
Comparison games
none
Mechanics (from transcript analysis)
- alliances and diplomacy — alliances can be formed and tracked, influencing movement and outcomes
- Area Control — a large map with territories/regions to control via counters
- area control / mapping — a large map with territories/regions to control via counters
- campaign and short scenarios — players can choose between a long campaign or shorter scenarios
- card-driven gameplay — the game uses a deck of era-based cards to drive actions, events, and momentum
- combat resolution via tables — combat outcomes are resolved through a combat results table with attacker/defender modifiers and potential alliances
- economic/resource management — money coins are used for various actions and strategic decisions
- flavor text and era cards — cards include flavor text and era-specific effects adding narrative depth
- large multi-panel map — the map is visually dense with geographic features and strategic tracks
- Resource Management — money coins are used for various actions and strategic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this map is ginormous.
- I really like multi-use cards.
- And I got to tell you, this looks fantastic.
- Love the smell of plastic in the morning.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2