And the story continues...
Twenty years after the Alliance was formed, the cost of constructing new space stations is becoming unbearable.
In order to improve the economy, the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more, the Alliance is hoping to acquire the much needed funds and resources.
In New Dawn – a thematic sequel to Among the Stars and part of the Game: Among the Stars series – players take the role of Alliance officials.
Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors, each player has the chance to visit abandoned planets, military facilities and space stations and establish bases to maintain control. Competition is fierce, and each mistake in maintaining control can cost dearly...
Both New Dawn and Among the Stars: Revival are compatible with the Among the Stars: Miniatures Pack accessory, which brings even more thematic elements and a great look to your games in the Game: Among the Stars.
It is a... New Dawn. Will you be part of the solution, or will you be part of the problem?
New Dawn - How To Play
- Explore and harvest resources from abandoned facilities on war-torn planets to restore power to your civilization or fade into the shadows.
- The Great War is Over but the alliance now hangs by a thread with the various races of the Galaxy struggling to regain stability.
Mechanics (from transcript analysis)
- action selection — Players take a total of three actions per round from a selection of five different actions, repeating actions is allowed.
- Area Control — Players establish bases on facilities and can seize control from opponents.
- card drafting — Players draw facility cards from different decks (economy, science, military, hostile) and must have a total of four in hand.
- Resource management — Players collect resource tokens (credits, science, military) during the production step and use them to buy technologies or establish bases.
- set collection — Players collect Aid to the Alliance cards and gain victory points at the end of the game based on these cards and costs paid.
- Technology Acquisition — Players can buy technologies from those available to their race, which are then placed on their player board and can be used once per round.
- worker placement — Players move mobile headquarters to facilities on the board, which is important for establishing bases or seizing control.
Video topics + discussion points
Quotes (from this video)
- In this video we're going to learn the two to four player game New Dawn published in North America by stronghold games
- The game is played over five rounds and each round is broken into seven steps
- At the end of the game you'll collect the victory points shown here for the Aid that you gave to the alliance which is represented by the costs that you paid
- The player with the most victory points wins and if there's a tie the player with the most bases wins and if there's still a tie the tied players share the victory
- There's also a black Dy which you will roll together with a white dye to determine random regions on the board when required