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No Loose Ends box art

No Loose Ends

Game ID: GID0228177
Game Info
Year
2025
Collection
Rating
Mechanic profile
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Description

Crime pays if you’re careful. Still, a bank heist is no easy job. The precious loot is heavily guarded, and each thing you steal leaves a trail of evidence behind. Risk leads to reward if you can cover up the evidence and leave no loose end untied.

OVERVIEW
No Loose Ends is a trick-taking game in which players use cards from their hand to bid, carefully planning their heist. Winning tricks with the right suit or number will cover up the evidence in your bid and earn you points. Uncovered evidence and extra tricks not according to plan will lose you points for leaving loose ends from the robbery. Will you pull off the perfect crime or snitch on your fellow thieves?

—description from the publisher

Description

Crime pays if you’re careful. Still, a bank heist is no easy job. The precious loot is heavily guarded, and each thing you steal leaves a trail of evidence behind. Risk leads to reward if you can cover up the evidence and leave no loose end untied.

OVERVIEW
No Loose Ends is a trick-taking game in which players use cards from their hand to bid, carefully planning their heist. Winning tricks with the right suit or number will cover up the evidence in your bid and earn you points. Uncovered evidence and extra tricks not according to plan will lose you points for leaving loose ends from the robbery. Will you pull off the perfect crime or snitch on your fellow thieves?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video Hs8ngJmxNJE Getting Games Discussion at 33:29 sentiment: positive
video_pk 66528 · mention_pk 162130
Getting Games - No Loose Ends video thumbnail
Click to watch at 33:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • precise bidding in trick-taking
  • tight, mind-blowing bidding experience
Cons
none
Thematic elements
  • precise trick-taking with heist/bid mechanic
Comparison games
  • Shut the Box
  • Trick Takers
Mechanics (from transcript analysis)
  • precise bidding in trick-taking — cards from hand bid to win specific tricks; central gimmick built around matching bid with tricks and suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video q8RIi2khUxA kovray Rules Teach at 0:05 sentiment: neutral
video_pk 63809 · mention_pk 157321
kovray - No Loose Ends video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • heist and evidence
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — In the planning phase, players take turns playing cards from their hand to increase their bid, with a maximum limit based on the number of players; players may also pass.
  • bidding — In the planning phase, players take turns playing cards from their hand to increase their bid, with a maximum limit based on the number of players; players may also pass.
  • Compound Scoring — Score: +2 points for every bid card you cover; -1 point for every bid card you could not cover and for every trick won that did not cover a bid card; leaving no loose ends yields a +5 perfect crime bonus.
  • covering_bid — A bid card can be covered in three key scenarios: the winning card's number is the same, the winning card's suit is the same, or the lead suit from the trick is the same.
  • Deck building — For 2-3 players, remove the 13, 14, and 15 of each suit; for 4-5 players, use all 60 suited cards.
  • double_cross_variant — The double cross variant allows the first player who passes to reverse their plans and snitch.
  • following_suit — Players must follow the lead suit if possible; if they cannot, they may play any card.
  • gateway_cards — Gateway cards are shuffled into the deck; they support an optional variant and are not used to bid.
  • getaway_cards — Getaway cards are shuffled into the deck to help avoid winning unwanted tricks; they cannot be used to bid but may be played during trick-taking.
  • loose_ends — Loose ends are tricks or bid cards not properly covered; they incur point penalties during scoring.
  • Predictive Bid — If a player bids no cards (snitch), they aim to win zero tricks; if successful, they score 10 points, and no players may score the perfect crime bonus; if they win any tricks, normal scoring applies and loose ends penalties apply.
  • scoring — Score: +2 points for every bid card you cover; -1 point for every bid card you could not cover and for every trick won that did not cover a bid card; leaving no loose ends yields a +5 perfect crime bonus.
  • setup_and_deck — For 2-3 players, remove the 13, 14, and 15 of each suit; for 4-5 players, use all 60 suited cards.
  • snitching — If a player bids no cards (snitch), they aim to win zero tricks; if successful, they score 10 points, and no players may score the perfect crime bonus; if they win any tricks, normal scoring applies and loose ends penalties apply.
  • trick_lead — The last player to pass in the planning phase leads the first trick.
  • Trick-taking — During the trick-taking phase, players play cards to form tricks; the highest trump or lead-suit card wins the trick, and the winner leads the next trick.
  • trump — Blue cards represent key evidence and serve as the trump suit, meaning trump cards win over other suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No Loose Ends is a two to five player game designed by Taiki Shenzawa.
  • The blue cards represent key evidence and serve as a trump suit, meaning keys will win over other suits.
  • The getaway cards. They'll help you avoid winning unwanted tricks.
  • Finally, if you've left no loose ends, you'll score an additional five points, a perfect crime bonus.
References (from this video)
No references stored for this video.
Video x9AzYMK7TPs Paula Deming Preview at 20:18 sentiment: positive
video_pk 8283 · mention_pk 64627
Paula Deming - No Loose Ends video thumbnail
Click to watch at 20:18 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Interesting strategic choices
  • Unique trick-taking mechanism
Cons
none
Thematic elements
  • Pulling off the perfect crime
  • Crime/heist
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Bidding and winning specific tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really drawn to aesthetics in games. I love when you finish a game and you have something physically beautiful in front of you.
  • I love solving mysteries, I guess, and they make me nostalgic for growing up playing Clue.
References (from this video)
No references stored for this video.
Video pJh3rd9qcic Before You Play Top List at 4:45 sentiment: positive
video_pk 5124 · mention_pk 55516
Before You Play - No Loose Ends video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong meta-game built on a familiar trick-taking foundation
  • easy to learn with meaningful depth through prediction and signaling
Cons
  • the appeal hinges on enjoying meta-prediction; may not click for all trick-takers
  • limited novelty for players who dislike trick-taking variants
Thematic elements
  • covering tracks and leaving no loose ends
  • urban crime underworld; modern city
  • clever, meta-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Players bid and predict exact tricks to win; one Trump suit exists and suits drive the trick resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 board games of 2025
  • it's a trick-taking style game where you predict exactly how many tricks you will win
  • the Mindbugs can take control of that creature twice during the game
  • it's a semi co-op element in Kidfire Council
  • it's a cat-and-mouse hidden movement game
  • it's an efficiency engine through and through that has a nice nature-based theme
  • this is based off of the Pandemic system
  • Speak Easy is by far the heaviest
References (from this video)
No references stored for this video.
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