Skip to main content
No Loose Ends box art

No Loose Ends

Game ID: GID0228177
Game Info
Year
2025
Players
2-5
Age
12+
Playtime
40 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Crime pays if you’re careful. Still, a bank heist is no easy job. The precious loot is heavily guarded, and each thing you steal leaves a trail of evidence behind. Risk leads to reward if you can cover up the evidence and leave no loose end untied.

OVERVIEW
No Loose Ends is a trick-taking game in which players use cards from their hand to bid, carefully planning their heist. Winning tricks with the right suit or number will cover up the evidence in your bid and earn you points. Uncovered evidence and extra tricks not according to plan will lose you points for leaving loose ends from the robbery. Will you pull off the perfect crime or snitch on your fellow thieves?

—description from the publisher

Description

Crime pays if you’re careful. Still, a bank heist is no easy job. The precious loot is heavily guarded, and each thing you steal leaves a trail of evidence behind. Risk leads to reward if you can cover up the evidence and leave no loose end untied.

OVERVIEW
No Loose Ends is a trick-taking game in which players use cards from their hand to bid, carefully planning their heist. Winning tricks with the right suit or number will cover up the evidence in your bid and earn you points. Uncovered evidence and extra tricks not according to plan will lose you points for leaving loose ends from the robbery. Will you pull off the perfect crime or snitch on your fellow thieves?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–15 of 15
Video z8cnHgrWR7E Tabletop Tokki Discussion at 2:49 sentiment: mixed
video_pk 99447 · mention_pk 276502
Tabletop Tokki - No Loose Ends video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really intrigued me
  • Tempted to pay MSRP
  • Very interactive (2-player)
  • Very puzzly
  • Didn't outstay its welcome
Cons
  • Need to play with more than two players for full thoughts
Thematic elements
  • Perfect mystery and amount of evidence that you accumulate
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — bid on the number of tricks that you're going to win
  • Trick-Taking — It is a trick-taking game where you are going to bid on the number of tricks you're going to win by placing cards out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hopefully these first impressions will clue you in to some games you might enjoy as well as saving you some money and time researching games that you may want to pass on.
  • But without further ado, let's get started.
  • Overall, not only does this game have gorgeous presentation, but it has a lot of elements of chunkier Euro style games that fit together very smoothly and I found that it is a fairly easy teach and play with a lot of complexity in the decisions that you make from turn to turn.
  • Really, really love this one.
  • If you have a chance to check out Orléans you're a fan of Eurogames, definitely don't sleep on this one.
  • I'll definitely want to play it with more than two players before I give more thoughts on it, but I have to say that I'm very tempted, and this is rare for me, but I'm very tempted to just pay MSRP for this one so I can get it as soon as possible and try it with three, four, five because the two-player game was very interactive, very puzzly, and also didn't outstay its welcome as I found some trick-taking games with multiple rounds tend to do.
  • So, although I'm very glad that I got to try it, this isn't necessarily one that I'm looking to add to my collection personally.
  • So, there you have it. That is seven mini reviews of some new games that I got to try last month.
  • Hopefully, these first looks can give you some ideas about whether or not these games are for you.
References (from this video)
No references stored for this video.
Video 4s7vjjDevfY kovray Discussion at 12:11 sentiment: positive
video_pk 86198 · mention_pk 222398
kovray - No Loose Ends video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video ITfWpsAC-sw Top List at 7:33 sentiment: positive
video_pk 79074 · mention_pk 192432
No Loose Ends video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on trick-taking
  • Leads to strategic bidding and risk assessment
Cons
  • Easy to overcommit yourself and fail to meet your bid
Thematic elements
  • hiding evidence
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Players set aside cards from their hand as their bid, which become evidence to hide. These bids must be covered by taking specific tricks.
  • Hand Management — Players must carefully manage their hands to take specific tricks needed to cover their bids.
  • Trick-Taking — A trick-taking game with a twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I think for a lot of people, this might be number one. But for me, it's number six because I had to start somewhere and I decided to start with corgi pileup.
  • But if you enjoy a good laugh, uh Foolish Fool is full of them.
  • So, this scratches a lot of those like economic itches.
  • So, this is definitely a puzzly word game and it actually has a more advanced mode where you can actually set one of these three dice as priority meaning your word has to include that letter and cannot include the red letter.
  • Now, there are a few things that I like more in life than Japanese trick-taking games. I love them, which is why No Loose Ends is getting a little bit higher on my list.
  • Now, it is 100% a bidding game, and it's just a thought-provoking game filled with decisions already, but the artwork for it is so cute.
  • Out of all the games that are coming out from Game, this is the one that I think I'll probably be playing the most, which is why this won the number one spot for me.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 33:29 sentiment: positive
video_pk 66528 · mention_pk 162130
Getting Games - No Loose Ends video thumbnail
Click to watch at 33:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • precise bidding in trick-taking
  • tight, mind-blowing bidding experience
Cons
none
Thematic elements
  • precise trick-taking with heist/bid mechanic
Comparison games
  • Shut the Box
  • Trick Takers
Mechanics (from transcript analysis)
  • precise bidding in trick-taking — cards from hand bid to win specific tricks; central gimmick built around matching bid with tricks and suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video q8RIi2khUxA kovray Rules Teach at 0:05 sentiment: neutral
video_pk 63809 · mention_pk 157321
kovray - No Loose Ends video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • heist and evidence
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — In the planning phase, players take turns playing cards from their hand to increase their bid, with a maximum limit based on the number of players; players may also pass.
  • bidding — In the planning phase, players take turns playing cards from their hand to increase their bid, with a maximum limit based on the number of players; players may also pass.
  • Compound Scoring — Score: +2 points for every bid card you cover; -1 point for every bid card you could not cover and for every trick won that did not cover a bid card; leaving no loose ends yields a +5 perfect crime bonus.
  • covering_bid — A bid card can be covered in three key scenarios: the winning card's number is the same, the winning card's suit is the same, or the lead suit from the trick is the same.
  • Deck Building — For 2-3 players, remove the 13, 14, and 15 of each suit; for 4-5 players, use all 60 suited cards.
  • double_cross_variant — The double cross variant allows the first player who passes to reverse their plans and snitch.
  • following_suit — Players must follow the lead suit if possible; if they cannot, they may play any card.
  • gateway_cards — Gateway cards are shuffled into the deck; they support an optional variant and are not used to bid.
  • getaway_cards — Getaway cards are shuffled into the deck to help avoid winning unwanted tricks; they cannot be used to bid but may be played during trick-taking.
  • loose_ends — Loose ends are tricks or bid cards not properly covered; they incur point penalties during scoring.
  • Predictive Bid — If a player bids no cards (snitch), they aim to win zero tricks; if successful, they score 10 points, and no players may score the perfect crime bonus; if they win any tricks, normal scoring applies and loose ends penalties apply.
  • scoring — Score: +2 points for every bid card you cover; -1 point for every bid card you could not cover and for every trick won that did not cover a bid card; leaving no loose ends yields a +5 perfect crime bonus.
  • setup_and_deck — For 2-3 players, remove the 13, 14, and 15 of each suit; for 4-5 players, use all 60 suited cards.
  • snitching — If a player bids no cards (snitch), they aim to win zero tricks; if successful, they score 10 points, and no players may score the perfect crime bonus; if they win any tricks, normal scoring applies and loose ends penalties apply.
  • trick_lead — The last player to pass in the planning phase leads the first trick.
  • Trick-Taking — During the trick-taking phase, players play cards to form tricks; the highest trump or lead-suit card wins the trick, and the winner leads the next trick.
  • trump — Blue cards represent key evidence and serve as the trump suit, meaning trump cards win over other suits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No Loose Ends is a two to five player game designed by Taiki Shenzawa.
  • The blue cards represent key evidence and serve as a trump suit, meaning keys will win over other suits.
  • The getaway cards. They'll help you avoid winning unwanted tricks.
  • Finally, if you've left no loose ends, you'll score an additional five points, a perfect crime bonus.
References (from this video)
No references stored for this video.
Video K_Y55i12JOc The Dice Tower Top 10 List at 11:58 sentiment: positive
video_pk 42783 · mention_pk 129993
The Dice Tower - No Loose Ends video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly clever twist on known trick-taking structures
  • Emergent gameplay with strong player agency and risk-reward balance
Cons
  • Limited availability due to publisher/retail constraints
Thematic elements
  • Predictive bidding and color/number tricks
  • Predicative trick-taking with end-state coverage
  • Emergent, strategic bidding with flexible end conditions
Comparison games
  • Shut the Books
Mechanics (from transcript analysis)
  • End-state 'loose ends' mitigation — Tricks that cannot cover the initial predictions must be avoided; last-minute changes allow for strategic correction.
  • Predictive Bid — Players forecast how many tricks and how many of each color/number they will win.
  • Predictive bidding on tricks and colors — Players forecast how many tricks and how many of each color/number they will win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's been a real kind of a renaissance, a trick-taking renaissance, some say, over the last several years.
  • No Loose Ends is my number one trick-T game of 2025.
  • There’s been a lot of innovation... exciting things happening within this sphere.
References (from this video)
No references stored for this video.
Video bFpzATDYd6A TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Discussion at 3:42 sentiment: positive
video_pk 33572 · mention_pk 99836
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - No Loose Ends video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever trick-taking dynamic
  • fun social interaction at a convention
Cons
  • not much detail provided in clip
Thematic elements
  • trick-taking card game
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — players play cards in tricks to win rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con was awesome, but as always, the best part wasn't the games, it was the people, reconnecting with old friends, making new ones, and sharing this amazing hobby together.
References (from this video)
No references stored for this video.
Video ET8Tj_ryzWA kovray Discussion at 44:20 sentiment: positive
video_pk 32257 · mention_pk 95350
kovray - No Loose Ends video thumbnail
Click to watch at 44:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever bidding and scoring twist
  • high replayability
Cons
  • requires careful teaching to avoid confusion
Thematic elements
  • hidden objectives and cover-ups
  • crime and investigation with film-industry flavor
  • story-themed bidding and evidence management
Comparison games
  • Popular
  • The Crew
Mechanics (from transcript analysis)
  • bidding and cover-up — bids represent evidence; cover them up with tricks
  • Compound Scoring — different columns score differently per round
  • multi-objective scoring — different columns score differently per round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "one of the most underrated, most thematic trick-taking games out there"
  • "cooperative trick taking game, but there's a hidden trader"
  • "neat connection between its theme and its mechanisms"
  • "this is not a persuasive essay to convince you that arcs is a trick-taking game"
  • "Skull King is one of those games where every round has a big moment"
References (from this video)
No references stored for this video.
Video vRlf-fASb8A kovray Top 10 List at 29:26 sentiment: positive
video_pk 27666 · mention_pk 80795
kovray - No Loose Ends video thumbnail
Click to watch at 29:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy, information gathering
  • Clear end-game scoring
Cons
  • Complex rules may hinder entry
  • requires reading players well
Thematic elements
  • Evidence collection and hidden cards
  • Mid-20th century noir/investigation
  • Strategic deduction
Comparison games
  • Trick-taking with misdirection
  • difficult to compare
Mechanics (from transcript analysis)
  • Bid to win color or number of tricks — Make bets on hands to claim tricks.
  • End-of-round reveal and 'loose ends' tracking — Close off ends for points; minus for loose ends.
  • Predictive Bid — Make bets on hands to claim tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the first trick taking games that I would think of bringing out to show somebody
  • I would give this an S
  • A for me
  • I give this one an A
  • the theme is great but still a D
  • Gummy Trick is fantastically fun
  • Vivo is a sleeper hit for me
References (from this video)
No references stored for this video.
Video _Geh4resyK4 Before You Play Discussion at 13:06 sentiment: positive
video_pk 11517 · mention_pk 74214
Before You Play - No Loose Ends video thumbnail
Click to watch at 13:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever puzzle-like trick-taking core
  • snitch mechanism adds dramatic risk-reward
  • short rounds, tight scoring, replayable
Cons
  • can be complex for new trick-taking players
  • requires careful tracking of bids and covers
Thematic elements
  • cover up clues and misdirections in a criminal caper
  • A crime-themed trick-taking world where players try to cover loose ends
  • clever, puzzle-oriented
Comparison games
  • Ghosts of Christmas
  • other trick-taking games
Mechanics (from transcript analysis)
  • covering_loose_ends — Points are awarded for each uncovered loose end; tricks won that don't help cover ends incur negative points.
  • mixed_strategy_bidding — Players must balance their bid with the need to cover their own cards in later play.
  • snitch_variant — A 'snitch' option lets a player opt to not bid and score for not taking any tricks.
  • trick_taking — A must-follow trick-taking game with a trump suit; players bid on how many tricks they will win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very simple. It's very, very quick.
  • There is an area control component because at the end of the game in each garden, whoever has the most number of dice also scores the sum of the pips on their dice.
  • It's a closed system where the cards you bid with are also up for grabs when you resolve the bid order.
  • The art's very nice, too.
  • It's a real-time puzzle cooperative game.
  • Two and a half minutes is not a lot of time.
References (from this video)
No references stored for this video.
Video x9AzYMK7TPs Paula Deming Preview at 20:18 sentiment: positive
video_pk 8283 · mention_pk 64627
Paula Deming - No Loose Ends video thumbnail
Click to watch at 20:18 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Interesting strategic choices
  • Unique trick-taking mechanism
Cons
none
Thematic elements
  • Pulling off the perfect crime
  • Crime/heist
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Bidding and winning specific tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really drawn to aesthetics in games. I love when you finish a game and you have something physically beautiful in front of you.
  • I love solving mysteries, I guess, and they make me nostalgic for growing up playing Clue.
References (from this video)
No references stored for this video.
Video XCTpOVXnInk Grant Lyon Top List at 7:52 sentiment: positive
video_pk 6812 · mention_pk 60506
Grant Lyon - No Loose Ends video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high level of thinkiness for a trick-taking game
  • engaging control of which tricks to win or lose
Cons
  • not ideal for beginners
  • rules-heavy for new trick-taking players
Thematic elements
  • evidence and risk in a heist
  • bank heist-themed trick-taking
  • thinky, strategic
Comparison games
  • other modern trick-taking games
Mechanics (from transcript analysis)
  • evidence cards — cards laid down as evidence to bid tricks
  • trick-taking with constraints — you must win tricks that align with evidence cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just you're playing cards onto lanes and you are trying to out clever your opponent.
  • I travel a lot both to comedy clubs and board game conventions and card games are just really portable.
  • It's all about finding cool card combos, finding synergies between the cards you play.
  • I did not care about this game when I heard about it. And then I played it... this game is way more fun, way more thinky and strategic than I expected it to be.
  • There are 30 different faction decks in the box. Each round, you only play with 10 factions.
  • no downtime in Citizens of the Spark, you're always involved.
References (from this video)
No references stored for this video.
Video pJh3rd9qcic Before You Play Top List at 4:45 sentiment: positive
video_pk 5124 · mention_pk 55516
Before You Play - No Loose Ends video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong meta-game built on a familiar trick-taking foundation
  • easy to learn with meaningful depth through prediction and signaling
Cons
  • the appeal hinges on enjoying meta-prediction; may not click for all trick-takers
  • limited novelty for players who dislike trick-taking variants
Thematic elements
  • covering tracks and leaving no loose ends
  • urban crime underworld; modern city
  • clever, meta-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Players bid and predict exact tricks to win; one Trump suit exists and suits drive the trick resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 board games of 2025
  • it's a trick-taking style game where you predict exactly how many tricks you will win
  • the Mindbugs can take control of that creature twice during the game
  • it's a semi co-op element in Kidfire Council
  • it's a cat-and-mouse hidden movement game
  • it's an efficiency engine through and through that has a nice nature-based theme
  • this is based off of the Pandemic system
  • Speak Easy is by far the heaviest
References (from this video)
No references stored for this video.
Video ZSiZ8U4kF5Q Might I Suggest a Game Top List at 17:36 sentiment: positive
video_pk 3543 · mention_pk 50877
Might I Suggest a Game - No Loose Ends video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich interplay of bidding and trick-taking
  • high thematic fit with crime theme
  • shoot the moon mechanic adds strategic tension
Cons
  • can be punishing for new players unfamiliar with bidding nuance
Thematic elements
  • covert cover-up with trick-taking mechanics
  • Criminal underworld, two to five players
  • clever, strategic, shoot-the-moon vibes
Comparison games
  • Hearts
  • Uker
Mechanics (from transcript analysis)
  • evidence-management — bids and cards in hand influence later play and scoring
  • shoot the moon threat — snitching can yield big bonuses and disrupt others
  • Trick-Taking — players bid on number of tricks; each bid leaves evidence that must be covered up later
  • Trick-taking with bidding — players bid on number of tricks; each bid leaves evidence that must be covered up later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why do people play Monopoly when this exists?
  • Nekima is a really wild dexterity game for one to five players from Unfriendly Games.
  • Dying Message is a party style deduction game for three to eight players from Oink Games.
  • No Loose Ends is a clever twist on a trick-taking game for two to five players from Gamehead.
  • Wordsy is a really interesting spelling and word game for one to six players from All Play.
  • Star Wars Battle of Hoth is a tactical miniature game for two to four players from Days of Wonder.
  • Adulthood is a nice and easy life simulator game for one to four players from Brotherwise Games.
References (from this video)
No references stored for this video.
Video q6ycjU3KKLQ BoardGameGeek Interview at 32:50 sentiment: positive
video_pk 1231 · mention_pk 43886
BoardGameGeek - No Loose Ends video thumbnail
Click to watch at 32:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, strategic bidding phase
  • clear decision space for experienced players
Cons
  • steep learning curve for newcomers
Thematic elements
  • precision bidding and trick resolution
  • General trick-taking with bidding emphasis
  • thinky, highly tactical
Comparison games
  • Shot the Books
  • Delt Carrier Art
Mechanics (from transcript analysis)
  • Bidding with hand cards — Players bid to win tricks; mis-bid penalties impact scoring
  • Color/number matching to win tricks — Winning tricks requires matching bid constraints
  • Predictive Bid — Players bid to win tricks; mis-bid penalties impact scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game night isn't just about the rules. It's about how it feels to play.
  • No AI art was a big thing.
  • Indie game markets are a middle sweet spot for me.
  • I saw 102 movies in the theater last year.
  • Cheap and stubborn is really what it is.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–15 of 15
Game Deep Dive