Skip to main content
No Thanks! box art

No Thanks!

Game ID: GID0228439
Collection Status
Description

No Thanks! is a card game designed to be as simple as it is engaging.

The rules are simple. Each turn, players have two options:

play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card

However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.

The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips).

This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules.

Year Published
2004
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 21 · mix 0 · neu 1 · neg 0
Mentions per page
Top
Showing 1–22 of 22
Video m-LonNBhUYQ The Dice Tower top_10_list at 39:10 sentiment: positive
video_pk 62600 · mention_pk 155320
The Dice Tower - No Thanks! video thumbnail
Click to watch at 39:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast filler, highly replayable
  • low downtime
Cons
  • some may prefer more depth
Thematic elements
  • light, easygoing abstract
  • card-drafting parade with simple risk/reward
  • minimal narrative, pure gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • hand management / push your luck — players decide whether to take or pass cards with varying values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 4YxkkLib-y0 Rob from justinrove.com instructional at 0:01 sentiment: neutral
video_pk 50973 · mention_pk 139914
Rob from justinrove.com - No Thanks! video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • risk vs. reward; cautious passing vs. taking cards
  • Casual social card game around a table; players manage tokens and numbered cards
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • card taking and deck progression — Active player decides to take a card (and its tokens) when not passing; deck continues with the next card.
  • deck manipulation — Nine cards are removed from the 33-card deck; after each round, past tokens are redistributed.
  • deck manipulation and round reset — Nine cards are removed from the 33-card deck; after each round, past tokens are redistributed.
  • passing and betting with tokens — Players place tokens on cards to pass and avoid taking it; failure to pass results in taking the card and tokens.
  • set collection — Cards taken are laid out in a sequence; only the lowest-value card in a run contributes to scoring.
  • set collection / sequencing — Cards taken are laid out in a sequence; only the lowest-value card in a run contributes to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for three to seven
  • Remember to like share and subscribe and hit the notification Bell
  • and that's how you play no thanks thanks
References (from this video)
No references stored for this video.
Video cWtJGKYp70I Actual top_10_list at 7:39 sentiment: positive
video_pk 42662 · mention_pk 129592
Actual - No Thanks! video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinctive mechanism using chips
  • excellent pub game due to short rounds
  • high player interaction with minimal components
Cons
  • can be abstract for some players
Thematic elements
  • humble chip management and rejection tactics
  • pub-style, low-key social deception and risk
  • cerebral, almost philosophical about risk and apathy
Comparison games
  • Love Letter
  • 6 nimmt!
Mechanics (from transcript analysis)
  • chip bidding and turn-taking — players either take a card or pass by spending chips, aiming to minimize negative cards
  • paradox of choice — balance between taking a decent card vs. incurring penalties later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skull is a classic.
  • The tension when someone is flipping coasters one at a time is brilliant.
  • No Thanks is a one-of-a-kind game that is perfect for playing in pubs.
  • Sea Salt and Paper is a phenomenal game that completely stands on its own.
  • Valbara is less brutal than Libertalia.
References (from this video)
No references stored for this video.
Video scjND2HP0p8 Unknown Channel top_5_list at 8:22 sentiment: positive
video_pk 40335 · mention_pk 122079
Unknown Channel - No Thanks! video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast and highly interactive
  • Clear decisions with meaningful consequences
  • Strong comeback potential through sequencing of cards
Cons
  • Depth is limited for heavy-gamers
  • Theme is light and may not appeal to all players
Thematic elements
  • risk-reward balance with tokens controlling choices
  • Simple value-tracking through card play
  • Lean, with emphasis on strategic decision-making
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • card drafting — Cards are revealed one by one and players decide to take or pass with cost.
  • Card drafting / taking — Cards are revealed one by one and players decide to take or pass with cost.
  • Chip/token management — Players place tokens on a card to indicate passing; tokens cancel points.
  • Last-card scoring with sequence rule — The end-game score is often driven by the first card in a consecutive sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly is the bestselling branded board game of all time
  • engine building is what makes these games addictive
  • Isle of Sky what makes this game so cool is you're acquiring let's say properties again but in this case it's tiles
  • it's such an active game it's practically chaos
  • no thanks is a game for three to seven players
  • everyone's in the game until the very end
  • Isle of Sky is my favorite game on this list
References (from this video)
No references stored for this video.
Video YCu3WjcE518 Totally Tabled top_16_list at 6:46 sentiment: positive
video_pk 39932 · mention_pk 149529
Totally Tabled - No Thanks! video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible
  • compact and portable
Cons
  • simple; may not satisfy players seeking depth
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hand management / bidding — Players bid chips to avoid taking cards; negative scoring via chips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was an absolute chaotic mess I don't even know if this video is watchable or not
  • the ultimate board game travel kit
  • absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video JYw5Ar1YPfI Board Game Animal game_review at 0:52 sentiment: positive
video_pk 37484 · mention_pk 151370
Board Game Animal - No Thanks! video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure, distilled mechanism that's highly interactive
  • Easy to learn and quick to play
  • Strong shelf presence when included in Magenta line
Cons
  • Thematic depth is minimal; may feel abstract to some players
  • Not ideal for players seeking longer or more thematic experiences
Thematic elements
  • risk avoidance through bidding and passing on cards
  • abstract, no specific setting
  • minimalistic, purely mechanical
Comparison games
  • Empire's End
  • 13 Leaves
  • Fruit Fight
Mechanics (from transcript analysis)
  • no_thanks_bidding — Players may pay a chip to pass on a card; if they pass, they avoid taking the card and accumulate fewer points; at the end, someone may take a card with points, triggering more decisions as the pot grows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No Thanks, as a game doesn't just feature a mechanism, but in and of itself, it is a mechanism.
  • I give this one a nine out of 10.
  • Another nine for me.
  • It is just an ingenious ingenious design.
  • These are absolutely excellent products.
References (from this video)
No references stored for this video.
Video 9QCFVJCli4g Board Stupid top_5_list at 15:36 sentiment: positive
video_pk 33590 · mention_pk 99885
Board Stupid - No Thanks! video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for large groups
  • fast rounds
  • low barrier to entry
Cons
  • can feel dry for some players
  • depends on table dynamics
Thematic elements
  • token-based bidding with counters
  • simple card drafting; negative scoring
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — players start with counters and pass cards, deciding when to take a card that will reduce their score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's waterproof so will be entirely Pub friendly
  • Skull is an amazing game
  • Hanabi is a legendary game
References (from this video)
No references stored for this video.
Video xWjXtFnwe50 Board Game Garden top_10_list at 3:51 sentiment: positive
video_pk 28856 · mention_pk 84711
Board Game Garden - No Thanks! video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible, highly interactive in the moment
Cons
  • Luck-driven to some extent, can be punishing for latecomers
Thematic elements
  • risk/reward without direct confrontation
  • abstract card push-your-luck
  • clever, minimalistic card game
Comparison games
  • Scout
  • Fujiflush
Mechanics (from transcript analysis)
  • Push Your Luck — players choose to take a card or pass and place a token to decline
  • push-your-luck — players choose to take a card or pass and place a token to decline
  • set collection / run scoring — final scoring depends on the lowest in a sequence and token penalties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games from you know 1990 something all the way up to I think the most recent one is 2013
  • I really want to try Agricola because Francis and I have played Caverna we absolutely love Caverna
  • the fisherman theme that's why we tried News Fjord as well because we loved that theme
  • Onirim ... a solo game where you shuffle through your dreams and open doors
  • Robinson Crusoe ... you are trying to survive on an island cooperatively
  • Hanamikoji is absolutely beautiful and I would love to try it
  • CV is one that I would love to try the art is absolutely adorable
References (from this video)
No references stored for this video.
Video q8qzBJMaB7I Unknown general_discussion at 0:00 sentiment: positive
video_pk 12125 · mention_pk 85000
Unknown - No Thanks! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple rules that are quick to teach
  • high tension from token decisions and negative cards
  • great as a filler game and highly replayable
Cons
  • limited interaction between players
  • light on thematic depth
Thematic elements
  • risk management and set-avoidance
  • abstract/minimal thematic backdrop; filler card game
  • minimal, abstract
Comparison games
none
Mechanics (from transcript analysis)
  • adjacent-number scoring rule — scoring uses the lowest adjacent number rather than summing values
  • Compound Scoring — scoring uses the lowest adjacent number rather than summing values
  • hand management — cards with negative points; players use tokens to avoid taking them
  • hand management with negative scoring cards — cards with negative points; players use tokens to avoid taking them
  • token economy to dodge penalties — tokens are placed on cards to indicate that you do not take them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of my favourite filler games of all time so I would highly recommend this
  • the theme comes through really nicely if you love the film
  • it's definitely been made with love
  • I love push your luck games I think that phase works nicely cause there's still a lot of luck involved
  • gateway game with bite to them
  • great to have a game that good in a box this size
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple discussion at 53:18 sentiment: positive
video_pk 11883 · mention_pk 34855
The Broken Meeple - No Thanks! video thumbnail
Click to watch at 53:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good filler card game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam's Board Game Wales general_discussion at 10:03 sentiment: positive
video_pk 10636 · mention_pk 31369
Adam's Board Game Wales - No Thanks! video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like it
  • Nice German version with great artwork
Cons
  • Hasn't played it that much
Thematic elements
  • Push your luck
  • Abstract numbers
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Passing cards to avoid taking them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video 64zYfRqpZw0 Our Family Plays Games top_11_list at 28:02 sentiment: positive
video_pk 7163 · mention_pk 21222
Our Family Plays Games - No Thanks! video thumbnail
Click to watch at 28:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very approachable and quick
  • High interaction and tension from passing decisions
Cons
  • Can become punishing with long runs of big numbers
  • Some players may dislike abstract score-minimization
Thematic elements
  • risk management and strategic passing
  • Simple push-your-luck card game with golf-like scoring
  • light, elegant, quick-minded
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting with pass tokens — players can take a card or pass by placing a chip
  • sequential card scoring — cards count in sequence and only lowest-end sequences score
  • token-based pacing — tokens influence which cards count and how scoring occurs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor duel really is a great game and I love that it's really its own entity
  • it's not hard to learn to play, you don't have to know how to play Splendor to play this
  • it's a fun game and we played it four times
  • thematic, very thematic on how you shift your gears and that determines the number of cards you can get
  • No Thanks is the top one with 15 plays
  • Ticket to Ride on SNL is crazy and mainstream now
References (from this video)
No references stored for this video.
Video N2PGh4FA8qU Actual general_discussion at 7:16 sentiment: positive
video_pk 6767 · mention_pk 20067
Actual - No Thanks! video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • listed as a core example of a great filler game
Cons
none
Thematic elements
  • risk-reward push-your-luck
  • light, quick, social
Comparison games
none
Mechanics (from transcript analysis)
  • push-your-luck — players decide whether to draw more chips or pass and risk loss
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
  • kickstarter has changed quite a lot
  • the channel takes up all of my time and i worry about releasing quality content for my audience
  • libitalia is the only game that i've played and i know that i love and i don't have that
  • i'm ruthless i tend to get rid of them as soon as i don't want them anymore
  • the big lebowski is a favorite of mine
References (from this video)
No references stored for this video.
Video 9LPSlgBtxvw Board Games Hitting My Table general_discussion at 7:02 sentiment: positive
video_pk 4956 · mention_pk 81923
Board Games Hitting My Table - No Thanks! video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool bidding mechanic
  • short, tight, and highly interactive
Cons
  • short playtime may limit depth for some players
Thematic elements
  • risk-reward by avoiding cards
  • card drafting with negative scoring
  • abstract
Comparison games
  • Enchanted Plumes
  • Floriferous
Mechanics (from transcript analysis)
  • bidding/going without cards — players bid to avoid taking cards, with runs potentially scoring positively if combined
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
  • it is aged very well
  • a gimmicky Style game that feels so distinct
  • the top row is worth negative points everything after it is worth positive
  • fascinating I think it is a wonderful deduction game
  • spiritual successor to photosynthesis
  • this Japanese game where you are trying to create these routes connect these passengers
  • Notre Dame cathedral in the center of the board
  • notredam cathedral and the rat threats
References (from this video)
No references stored for this video.
Video bbtL6RZr9dQ Dice Tower top_10_list at 6:52 sentiment: positive
video_pk 4659 · mention_pk 13623
Dice Tower - No Thanks! video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic family-friendly bidding/carding mechanic
  • easy to teach and quick to play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hand management and bidding — Players either take a card or pay with tokens to avoid taking cards, minimizing total points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every facilitator should own these game(s).
  • Just One is a great little fun party game and it's just enjoyable.
  • No Thanks is a fantastic game.
  • Cascadia really is a game that everybody should own.
  • Welcome to the Moon. It really is a great game.
  • King of Tokyo Dark Edition... It's better for larger groups.
  • Final Girl... you just buy a core box and a couple of the film boxes and you've got a complete game.
  • Teleustrations is a great game and everybody should have it on their shelves.
References (from this video)
No references stored for this video.
Video ZecPhP1KRz4 Secret Cabal Gaming game_review at 3:46 sentiment: positive
video_pk 3989 · mention_pk 128978
Secret Cabal Gaming - No Thanks! video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Simple gameplay
  • Interactive
  • Fun with groups
  • Engaging decision making
Cons
none
Thematic elements
  • Push your luck
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Lowest score wins
  • Point scoring — Lowest score wins
  • Push Your Luck — Decision to take a card or pass with chips
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're playing games all the time we're playing new ones we're going back to old ones
  • I'm hoping that with this list maybe you'll find some games that you can take back to your family
References (from this video)
No references stored for this video.
Video 1WM9qMtE_BU Our Family Plays Games top_10_list at 13:46 sentiment: positive
video_pk 3912 · mention_pk 11451
Our Family Plays Games - No Thanks! video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • Accessible to anyone
  • Play like golf - lowest score wins
  • Introduced by Marcus
Cons
none
Thematic elements
  • Avoiding high cards
  • Abstract card game
  • Simple party game
Comparison games
none
Mechanics (from transcript analysis)
  • Press Your Luck — Decide when to take cards
  • set collection — Runs reduce penalty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Once we discovered how to really play Azul we started playing 8 times
  • If someone ask me to give a favorite I have to give you a list
  • It all depends on if you're learning the game the right way
  • Fossilis is truly underrated
  • This is Phil Walker-Harding y'all you know one of the 3,000 games he made in like one day
  • We want the whole family we want them all
References (from this video)
No references stored for this video.
Video JXgk8B-R8U4 OFPG Voices top_10_list at 11:00 sentiment: positive
video_pk 3020 · mention_pk 8822
OFPG Voices - No Thanks! video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tense, and often humorous at the table
  • Low setup, quick rounds, great for large groups
Cons
  • Cold-system feel may not appeal to all players
  • Passiveness for some can slow the table if not paying attention
Thematic elements
  • risk, escaping negative points
  • Push-your-luck card drafting with token bidding
  • light, strategic tension
Comparison games
  • 9 Tiles Panic
Mechanics (from transcript analysis)
  • Push-your-luck and set collection — Players decide whether to take a card with a token or pass; negative points accumulate unless a better combination is formed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one on my list is a co-op game for two players
  • this one is codenames duet from cge
  • it's all about how well do you know your partner to be able to create the great clues
  • the sand timers… those are the kites that you're trying to keep in the air
  • perfect for those family get-togethers
  • you can bail out early and however many cards you're gonna have in your hand will determine the amount of points you give your opponent
References (from this video)
No references stored for this video.
Video 6j-xft-CvqY Foster the Meeple general_discussion at 10:50 sentiment: positive
video_pk 2017 · mention_pk 5763
Foster the Meeple - No Thanks! video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely accessible for online groups
  • fast play with meaningful decisions
  • portable and easy to stream
Cons
  • very light; may not satisfy heavier gamers
  • depends on players resisting taking early lower cards
Thematic elements
  • retro with a light, classic Euro feel
  • Simple push-your-luck card game with card values and chips
  • minimalist
Comparison games
  • Skull
  • Love Letter
Mechanics (from transcript analysis)
  • push-your-luck with bidding — Players either take a card or pay a chip to pass; the aim is to optimize total value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so quick and snappy and you don't have to worry about like the tiles
  • these are our bga recommendations and now we also have some board game app recommendations
  • open internationally boooooom
  • you have to put down in the comments what's your favorite superhero
  • we are doing another giveaway for our 2000 subscriber milestone
References (from this video)
No references stored for this video.
Video AmHlgKWrsVk Adam Porter top_100_list at 3:44 sentiment: positive
video_pk 1905 · mention_pk 5461
Adam Porter - No Thanks! video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very fast
  • low components, great gift
Cons
  • can be too swingy
  • minimal interaction for some players
Thematic elements
  • low-score challenge and card drafting
  • card deck tension with tokens
  • abstract, card-driven negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • card-drafting — draw or pass on a card; passing costs a token that increases your score penalty
  • negative-scoring — tokens reduce your score; lower is better
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a real classic"
  • "it's a dice game"
  • "it's just as good, it's better, it's higher on the list"
  • "it's a perfect filler if you're happy to have a lot of that take that and not take it too seriously"
  • "I think this is a fantastic mechanism"
References (from this video)
No references stored for this video.
Video MDsUo5UP44Q Actual general_discussion at 5:50 sentiment: positive
video_pk 357 · mention_pk 1074
Actual - No Thanks! video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable and quick
  • low cost of entry
Cons
  • very light on depth for some players
  • repetitive over long-term play
Thematic elements
  • risk management through restraint
  • light card-drafting with minimal components
  • punchy and quick
Comparison games
  • Scout
  • Flip Seven
  • Llama
Mechanics (from transcript analysis)
  • push-your-luck / risk management — Players decide whether to take a card or pass with a chip cost.
  • set collection / scoring — Strategic card collection with incremental scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
  • If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
  • It's about trying to play to the situation, finding games that you like that these people would play.
  • Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
  • Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
  • This video is sponsored by Hule and I'm going to make myself a meal right now.
  • Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
  • If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.
References (from this video)
No references stored for this video.
Video NTIXCjp0LHA Cardboard Caucus interview at 26:40 sentiment: positive
video_pk 113 · mention_pk 291
Cardboard Caucus - No Thanks! video thumbnail
Click to watch at 26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick play
  • low barrier to entry
Cons
  • limited depth for some players
Thematic elements
  • pushing luck with a minimalistic approach
  • simple card-shedding battle of wits
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — players decide when to take or pass on numbers
  • press-your-luck — each turn, a decision to take a card or pass to avoid penalties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are live from cardboard caucus in des moines iowa
  • we're trying to get on the road to twenty thousand subscribers
  • the community is getting everybody together all those people that we know are out there to come in and play games together
  • by the end of this year our goal is twenty thousand
  • you don't have to fight for space
  • we are a community we love each other we love y'all
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–22 of 22
View on BoardGameGeek