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Nusfjord box art

Nusfjord

Game ID: GID0230316
Game Info
Year
2017
Players
1-5
Age
12+
Playtime
90 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

As with Agricola, Caverna, and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

Description

Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

As with Agricola, Caverna, and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 1 · neu 1 · neg 1
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Showing 1–10 of 10
Video u0iCgDyUux8 Rules Teach at 0:03 sentiment: mixed
video_pk 67875 · mention_pk 164144
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Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Relaxing gameplay once a system is established.
Cons
  • Potential for repetitive strategy, limiting replayability for some players.
  • Elders mostly stay the same, potentially limiting variety without expansions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — Players choose actions using colored action tokens that change based on the round.
  • building — Players can build A, B, and C buildings, each with costs and immediate abilities, contributing to victory points.
  • Elder Abilities — Elders provide special abilities, but require fish to activate. Some elders can be exchanged for better ones.
  • engine building — The goal is to build an engine to gain victory points, with actions focused on resource generation and point accumulation.
  • Resource management — Players manage resources like gold, wood, and fish, which are used to build buildings, ships, and feed elders.
  • set collection — Elders have fish tracks, and once full, one fish is kept for the player's personal supply.
  • ship building — Ships can be built in the harbor, impacting the amount of fish received in the fishing phase and providing victory points.
  • worker placement — The game involves placing workers on action spaces, with restrictions on placing only one worker per space. The solo game can lead to locking oneself out of spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really have to figure out how to say that correctly
  • I think it's very relaxing especially once you kind of have a system going and you figure out what you want to do
  • I did find that when I played this over and over again that I did a lot of the same strategy and I don't know if there's a ton of replayability for me at least
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 10:49 sentiment: negative
video_pk 66684 · mention_pk 162480
Nusfjord video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Relatively quick game
  • Easy to set up
Cons
  • Found to be dry and dull
  • A little bit repetitive
  • Actions and special abilities are not engaging
  • Many other Rosenberg games are preferred solo
Thematic elements
Comparison games
  • A Feast for Odin
  • At the Gates of Loyang
  • Hallertau
  • Aranian Burger Canal
  • Glass Road / Black Forest
Mechanics (from transcript analysis)
  • action selection — The specific actions and special abilities were not engaging for the host.
  • worker placement — Implied by being a Uwe Rosenberg game with actions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video KQyxhf-rVX8 Crimsonboardgames Playthrough at 0:09 sentiment: positive
video_pk 63711 · mention_pk 157199
Crimsonboardgames - Nusfjord video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing and vibing gameplay described as wonderful and relaxing.
  • High replayability due to different decks and extended content (codfish deck, base game, additional elder options).
  • Solo mode is described as beloved in the solo community and plays quickly.
  • Variety in buildings and strategic synergy changes with different decks, leading to varied player experiences.
  • Game length and pacing described as fast and approachable.
Cons
  • Noted as not the speaker's best game, but still enjoyable.
  • In multiplayer, copying actions is limited to larger player counts, which can be more frustrating in 2-3 player games.
Thematic elements
  • fishing
  • fishing
Comparison games
none
Mechanics (from transcript analysis)
  • building and ships — Players build buildings and ships to gain points and resources; different decks (codfish, base, etc.) influence available buildings.
  • buy back shares — Players can buy back their own shares for gold to manage resources and score.
  • copy an action — Some actions can be copied, allowing resource and effect replication to accelerate progress.
  • Deck building — Players build buildings and ships to gain points and resources; different decks (codfish, base, etc.) influence available buildings.
  • deforest/reforest tiles — Deforest and reforest actions affect forested spaces and tile placement, enabling access to wood and other resources.
  • elders — Elders provide actions and must be fed with fish; they are activated for benefits during turns.
  • end-of-round and round track — Rounds are tracked with a ship marker and there are multiple rounds (seven in total in the described playthrough).
  • fishing phase — Each round begins with a fishing phase; you allocate fish to elders and shared resources before proceeding.
  • serving fish — Fish are served to plates (elders or buildings) in a left-to-right order to generate gold and build up resources.
  • shares and unissued shares — Players start with issued and unissued shares; unissued shares incur negative points and can be issued for benefits.
  • Simultaneous Actions — Some actions can be copied, allowing resource and effect replication to accelerate progress.
  • Stock holding — Players can buy back their own shares for gold to manage resources and score.
  • worker placement — During the worker placement phase you place three markers to perform actions such as building, inviting elders, or expanding capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fishing game. Essentially, the theme is fishing.
  • It's a classic. I'm so glad that I finally have it in my collection and I can't wait to play this
  • I'm so excited to play this.
  • I love it. It's great.
  • This is a fishing game. Essentially, the theme is fishing.
  • The replayability is really high.
  • The game goes honestly really quickly. I'm surprised at how quickly this game plays.
  • I am playing the Codfish deck, which is a bit more of an advanced deck, I would say.
  • This game is wonderful. This is so relaxing and you're just vibing.
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 17:11 sentiment: positive
video_pk 62916 · mention_pk 155923
All You Can Board - Nusfjord video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight work replacement with quick rounds
  • replayable with different permissions and cards
Cons
  • potential for repetitive setups without expansions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video P8sT2yIvfyk All You Can Board Discussion at 0:50 sentiment: positive
video_pk 62451 · mention_pk 154968
All You Can Board - Nusfjord video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight and efficient euro design
  • variety from multiple decks and elder abilities
  • competitive but nuanced player interaction via blocking
  • strong replayability across player counts
Cons
  • components are cardboard and not wood; higher-end components would enhance tactile feel
  • visual presentation not as robust as some peers
  • solo mode not highlighted in base game
Thematic elements
  • building a fishing economy through resource management and card-driven development
  • Norwegian coastal village; fishing company
  • public information: all buildings are openly available and chosen by players
Comparison games
  • Agricola
  • Through the Desert
  • Fjords
Mechanics (from transcript analysis)
  • action_selection — Three actions per turn; seven rounds; meaning every action counts and shapes strategy
  • card_based_buildings — Buildings come from decks with unique abilities; multiple decks allow variability
  • Deck building — Buildings come from decks with unique abilities; multiple decks allow variability
  • elder_abilities — Elders provide special abilities that influence strategy and provide alternatives when choices are blocked
  • phase_based_gameplay — Two phases: initial placement and a second phase where huts influence scoring and majority
  • Resource management — Balancing forests, wood sources, and opponent blocks to optimize scoring
  • resource_management_and_blocking — Balancing forests, wood sources, and opponent blocks to optimize scoring
  • tile placement — Place tiles to expand your board, create chains, gather resources, and contest island majority
  • tile_placement_and_area_control — Place tiles to expand your board, create chains, gather resources, and contest island majority
  • Variable Phase Order — Two phases: initial placement and a second phase where huts influence scoring and majority
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canopy is an underappreciated gem on your shelf.
  • This is absolutely one of my favorite Uwe Rosenberg games.
  • New Fjord is a tight efficient Euro.
References (from this video)
No references stored for this video.
Video biOWvCpVlzw The Board Gaming Doctor Review at 0:21 sentiment: positive
video_pk 40801 · mention_pk 123750
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, fast-paced play with a strong thematic integration of fishing and elder mechanics
  • High replayability through multiple card decks and expansion content
  • Solid solo mode and campaign potential
  • Big box edition consolidates content and elevates presentation
Cons
  • Text-heavy cards can require frequent rulebook consulting; icons are sparse
  • Language dependence due to text on cards, challenging if players sit far away
  • Some players may wish for more mechanistic novelty beyond established Rosenberg patterns
Thematic elements
  • Resource management, fishing economy, and elder-guided decisions
  • A Norwegian coastal fishing village during a historical period
  • Pragmatic, mechanistic with thematic flavor in cards and elders
Comparison games
  • Glass Road
  • Agricola
  • Terra Mystica
Mechanics (from transcript analysis)
  • card_deck_interaction — Expansions introduce decks (Place, Salmon, Trout, Bisca, Bonda) which modify resources and actions.
  • deck_selection — Base game uses three decks (A, B, C) with varying emphasis; decks influence endgame scoring and strategy.
  • elder_cards — Elders grant personalized actions and interact with cards and revenue, adding strategic depth.
  • fishing_phase — A round-by-round fishing track awards fish based on position; fish must be fed to elders and shares.
  • Resource management — Manage wood, fish, gold, and guest resources to fuel actions and scoring.
  • resource_management — Manage wood, fish, gold, and guest resources to fuel actions and scoring.
  • tableau building — Develop a personal tableau by acquiring and placing buildings.
  • tableau_building — Develop a personal tableau by acquiring and placing buildings.
  • worker placement — Place workers to take actions across a seven-round game with 21 total actions.
  • worker_placement — Place workers to take actions across a seven-round game with 21 total actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fishing phase is the standout element of Nusfjord; you gain fish based on position on the track
  • it's a very quick game - seven rounds with three actions per round
  • the big box Edition just brings it all together with new content that elevates it
  • Nusfjord is definitely a game that you should try
  • the solo mode is great and can be played as a campaign
  • there are so many points of interaction in this game where you race for elders and issue shares
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 26:19 sentiment: positive
video_pk 39437 · mention_pk 119046
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 26:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion-driven variety and thematic depth
  • engaging engine-like progression
  • carry-over potential with guests and expansions
Cons
  • high complexity may deter new players
  • longer play sessions can be a barrier for shorter game nights
Thematic elements
  • civilizational development with modular content
  • Rosenberg-style big box era; expansion-driven world-building
  • alternate-history/civilizational progression through guests and expansions
Comparison games
  • Glass Road
  • A Feast for Odin
  • Root
Mechanics (from transcript analysis)
  • action selection / scheduling — players choose actions that cascade into future turns via cards and effects
  • Modular board — content pieces (guests) alter rules and scoring, increasing variability
  • modular expansions / guests — content pieces (guests) alter rules and scoring, increasing variability
  • tableau building — players assemble a front-facing grid of cards to maximize scoring and synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video nBszh-xnITg The Board Gaming Doctor Playthrough at 0:00 sentiment: positive
video_pk 38799 · mention_pk 116928
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, high-quality decision space for a mid-weight game
  • Solid solo/advanced variant with fresh mechanics and deck-muilding flair
  • Strong thematic integration of sea-building and village development
Cons
  • Steep learning curve and non-trivial bookkeeping in solo mode
  • Complex interaction of multiple mechanics can be dense for new players
Thematic elements
  • Resource management and village-building within a coastal economy
  • A small fishing village in a Nordic fjord setting
  • Procedural and mechanic-driven, with emphasis on planning and optimization rather than narrative storytelling
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Deck interaction / merged decks — The solo variant combines the latest two decks, expanding the action options and increasing variability.
  • End-game scoring via multiple structures — Points come from sea buildings, ships on the Boating Lake, shares, and other endgame bonuses.
  • Resource management — Core resources (fish, wood, gold) must be carefully allocated to meet building costs and income streams.
  • worker placement — Players assign workers to actions to gain resources, build structures, or activate special effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's amazing how much game there is to think about in such a short amount of time
  • for how many decisions you need to consider and the amount of time that you do have
  • I would love to play this at five players to see if that holds out in a relatively quick amount of time for a five player game
  • this is such a quick game it's amazing how much game there is to think about in such a short amount of time
  • the advanced solo variant with the latest decks including using the guest mechanism
  • Glass Road feel in terms of decision density and time pressure
  • it's very reminiscent of Glass Road in that regard
  • I played like a game and a half in one night
References (from this video)
No references stored for this video.
Video ebl4h46-DJs The Board Gaming Doctor Top List at 22:16 sentiment: positive
video_pk 34836 · mention_pk 103858
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, head-to-head Rosenberg experience
  • Flexible enough to play with various player counts across sessions
Cons
  • Big box/variation exists; could be a barrier to entry for new players
Thematic elements
  • Resource management, card drafting, worker placement
  • Rosenberg’s village/industry tableau with a two-player emphasis
  • Euro-style with a head-to-head pacing emphasis
Comparison games
  • Glass Road
  • Oran Canal
Mechanics (from transcript analysis)
  • deck-building / card drafting — Draft cards to shape your tableau and actions
  • worker placement — Restricted worker board and special worker stations
  • Worker placement with elder/employee cards — Restricted worker board and special worker stations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10, my go-to games that I've played that I call a weeknight Euro game
  • Zapotech is a very Euro game. It is not as thematic as I would want it to be
  • I would play it again if I had the chance, and I would do so on a week night.
  • the weekn night euro is something that offers a lot of these opportunities in a board game
  • Harmonies I feel does what Cascadia does, but it's quicker
  • Earth plays a lot like Wingspan but faster
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 22:42 sentiment: neutral
video_pk 30514 · mention_pk 161897
Board Game Garden - Nusfjord video thumbnail
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • out-of-print strategic game (reprint anticipated)
Comparison games
none
Mechanics (from transcript analysis)
  • area/route strategy — resource and route planning with thematic Nordic elements.
  • Network/route building — resource and route planning with thematic Nordic elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
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