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Nusfjord box art

Nusfjord

Game ID: GID0230316
Game Info
Year
2017
Players
1-5
Age
12+
Playtime
90 min
Collection
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Description

Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

As with Agricola, Caverna, and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

Description

Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

As with Agricola, Caverna, and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 17 · mix 3 · neu 4 · neg 1
Mentions per page
Showing 1–28 of 28
Video 7Pt0Mj_tGSU All You Can Board Top 50 List at 15:25 sentiment: positive
video_pk 89967 · mention_pk 239862
All You Can Board - Nusfjord video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two distinct phases that influence each other
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've absolutely adored this game.
  • it's basically a civilization game you have cards that you're putting out
  • I've absolutely loved this game and I can't wait to introduce more people to it
  • for sale is probably my favorite filler game of all time
  • Clank is a de facto eject builder
  • the two phases that the game has are distinct from each other but influence each other
  • it's a genius resource wheel
  • Pandemic Legacy is one of the reasons I gravitated toward legacy games
  • Ghost Stories is the toughest most brutal co-op I've ever played
  • Quacks of Quedlinburg is absolutely hilarious and fun
  • Key Forge is the most accessible card game out there
References (from this video)
No references stored for this video.
Video 8RHG5X5nAOU All You Can Board Discussion at 7:20
video_pk 89717 · mention_pk 238757
All You Can Board - Nusfjord video thumbnail
Click to watch at 7:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video mPoUGq54Esw The Board Gaming Doctor Top List at 26:09 sentiment: positive
video_pk 88091 · mention_pk 231316
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 26:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Variety of building tiles makes each game feel different
  • Progress can feel different based on card combinations
  • Unique for its weight and play time
  • Supported with expansions
Cons
none
Thematic elements
  • Building a fishing village
  • Fishing village
Comparison games
  • Agricola
  • Elderr
  • Caverna
Mechanics (from transcript analysis)
  • Card Drafting — based off of what combination of cards you have as well as how they interact with your Tableau as well as how you utilize the Elder actions which are or cards which give you unique actions that you can take throughout the game for yourself
  • Tableau Building — You're Building these onto your Tableau
  • Worker Placement — Nusfjord is a streamlined work replacement game that includes a wide variety of different building tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
No references stored for this video.
Video B05W22UNx8M The Broken Meeple Other at 32:48 sentiment: neutral
video_pk 87478 · mention_pk 228715
The Broken Meeple - Nusfjord video thumbnail
Click to watch at 32:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Considered for the 'worst' list but ultimately placed here
  • Some people really love this game
Cons
  • Felt underwhelming
  • Included an awkward shares mechanic
  • Fiddly trade disc for fish
  • Overhyped for the reviewer
Thematic elements
  • Fishing and economic
Comparison games
none
Mechanics (from transcript analysis)
  • economic — Involves shares and trading.
  • Resource Management — Managing fish and other resources.
  • Worker Placement — Players use workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm hungry all those ones where you got to build buildings get your Farms get your resources going feeding people that's one leg of what he does
  • This just feels like another Rosenberg game like nothing new nothing less just kind of exists
  • New York Zoo just felt like a big dud for me
  • I just found it fundamentally boring and fiddly as hell
  • So you know too much downtime in length for a small card game just kills any intention I would want to ever play it again
  • It gives you a lot of really ansty decisions
  • The amount of stuff in this game is insane and it's very overwhelming for a lot of people but man for someone like me who wants to get them into a game is to give me a ton of options all of which feel good and are rewarded is just heaven for me
  • This is a game I absolutely adore it's being threatening to go into my top 10 of all time
  • The biggest problem Feast of Odin has is one the theme is completely lost
  • Stay away from shares okay there are Publishers and designers out there who love making these boring economic games about shares
  • regardless of whether you were starved as a child just feed your people and remember it's only a game
References (from this video)
No references stored for this video.
Video Op4ADqvY5vA Watch It Played Discussion at 15:21 sentiment: positive
video_pk 86892 · mention_pk 226407
Watch It Played - Nusfjord video thumbnail
Click to watch at 15:21 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lots of variety with all the decks
  • Classic Uwe Rosenberg feel
  • Lots of combos, buildings, and elders
  • Not as heavy as some of his other games
Cons
  • Stock market aspect is slightly overblown
  • Not enough art on any of the cards
Thematic elements
  • Cod catching business and developing the harbor and surrounding landscape
  • Tranquil fishing village in the Lofoten archipelago in Northern Norway
Comparison games
none
Mechanics (from transcript analysis)
  • Stock market — money scarce one of the quick and easy ways to get it is to place shares of your company out into the open market hoping that you'll be the one to buy them back later on
  • Worker Placement — Newfield does this all through worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think that the stock market aspect of this game's description is slightly overblown for the actual stock market aspect in the game right I'll say that's my critique
  • When you release a game and it's got Lego on it I'm interested but adding monkeys and I could not pick this up fast enough
  • I went in frankly with hopes you couldn't describe them as high left with away I remember the moment where I went oh there's a there's a real game here this is an actual game
  • This is the most surprising Game of the Year for me so far not just because my expectations were kind of low for a logo game but regardless of that I remember playing this and thinking oh wow this is fun and unique and interesting and it looks cool
References (from this video)
No references stored for this video.
Video m4-9nuy0vKk Meeple University Top 100 List at 10:31
video_pk 85258 · mention_pk 218162
Meeple University - Nusfjord video thumbnail
Click to watch at 10:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tableau build — Players develop a tableau with elders and buildings for scoring.
  • Worker Placement — Classic worker-placement with a focus on timely actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the story of Alien in a board game
  • it's semi-ooperative
  • you feel like you're creating your own alien type of story
  • Deception Murder in Hong Kong
  • very gentle, very recommended
  • this was really the first roll and write that I saw and I still think it sets the standard
  • you can get these big chain reactions going
  • it's a completely themeless game
  • gateway deck building games
  • it's a pleasant game yet still competitive and interactive
References (from this video)
No references stored for this video.
Video -ANb5E3s8BE Crimsonboardgames Discussion at 4:03 sentiment: positive
video_pk 81281 · mention_pk 200937
Crimsonboardgames - Nusfjord video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful solo
  • Game "sings"
  • Good even if not pretty
  • Solo scores indicate a good play
Cons
  • Not the most beautiful game to look at
  • Can be too simple if goal cards are easy
Thematic elements
  • Fishing
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — This game has a lot of different decks. Um, and you play the game with one of the decks that you choose before you start playing.
  • Engine Building — with some I don't even know trying to build kind of an engine sort of but like a mild engine I suppose.
  • Worker Placement — It's a worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 roll and right. It's so quick and fun.
  • Everybody's right. The solo is beautiful.
  • It just this game somehow just sings and I can't really explain why.
  • I'd rather play a great game than play a pretty game that's mediocre.
  • It's definitely very easy, very, very simple. Maybe a little bit too simple actually.
  • This is a wonderful solo
  • Absolutely fantastic. I can't wait to play this.
  • I just love gross things.
References (from this video)
No references stored for this video.
Video ByGBv7zhjfk Board Games UnLocked Top List at 1:04:49 sentiment: positive
video_pk 80952 · mention_pk 198812
Board Games UnLocked - Nusfjord video thumbnail
Click to watch at 1:04:49 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Favorite Uwe Rosenberg game currently
  • Very clean and fast gameplay
  • High replayability due to variable fish decks
  • Big box adds significant content
Cons
  • Gameplay is similar to other Uwe Rosenberg games
Thematic elements
  • Running a fishing village
  • Fishing Village
Comparison games
  • Agricola
  • Holler
Mechanics (from transcript analysis)
  • Resource Management — Managing fish and other resources.
  • variable setup — Different fish cards change the game and available cards.
  • Worker Placement — Placing workers to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
  • Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
  • So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
  • It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
  • The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
  • This has that Marvel Champions feel where you have your alter ego side.
  • This one is just a really good uh 40k um
  • Man, we we don't know how good we had it back then
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:19:09 sentiment: positive
video_pk 80505 · mention_pk 195973
Neon Gorilla - Nusfjord video thumbnail
Click to watch at 1:19:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easier to get to the table than Feast for Odin
  • Quicker setup
  • Can play multiple games in under an hour
Cons
none
Thematic elements
  • Economic development
  • Norwegian fishing village
Comparison games
  • Feast for Odin
Mechanics (from transcript analysis)
  • economic engine building — Players build up their economy through actions.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video lslqjy6jozI The Board Gaming Doctor Review at 0:05 sentiment: mixed
video_pk 80119 · mention_pk 194465
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Liked the cooperage and collection point for extra wood and anytime conversions.
  • Liked the park providing an objective to fill out the tableau and get extra wood.
Cons
  • Was one wood short to build the pond hut.
  • Blocked themselves from building the last schooner.
  • Had to backtrack and recover.
  • Score was not high enough to hit A rank.
Thematic elements
  • campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — The player discusses needing extra wood and gold, and how shortfalls affected their building plans.
  • Set Collection — Mentioned in the context of acquiring schooners and elders.
  • Tableau Building — The player mentions filling out their tableau with objectives.
  • Worker Placement — Implied by the discussion of building huts and acquiring elders, suggesting actions taken on a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With a score of 33, I did better than last time, but still need to improve to be able to hit A rank by the end of a campaign.
References (from this video)
No references stored for this video.
Video brH7jxrwR8c Crimsonboardgames Discussion at 9:24 sentiment: positive
video_pk 79982 · mention_pk 193797
Crimsonboardgames - Nusfjord video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Discovered this year
  • Second most played after Waggle and Write
  • Perfect solo game
  • So fun
  • So good
  • Works so well
  • Very addictive
Cons
  • Sounds boring on paper (fishing, serving fish, building)
  • Haven't played multiplayer yet
Thematic elements
  • fishing and serving fish
Comparison games
  • Waggle and Write
Mechanics (from transcript analysis)
  • Worker Placement — You're fishing and you're trying to serve people the fish and you're building buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's always very fun and it's always just nice to reflect on the first half of the year to kind of see like what have I been playing and what have I been enjoying? What did I discover?
  • It's a very nice cozy flip and write. Well, is it cozy? You're in a submarine, so maybe not cozy cozy, but it feels cozy when you're playing it and that's all that matters.
  • It's so quick and easy, and it was like my my morning coffee game for for a little bit.
  • It is just a gameplay experience that you have a you I haven't felt anywhere else except for with Isla.
  • It's such a stunning looking game. It's so beautiful. Everything about it is beautiful.
  • The art is so unique and beautiful.
  • It's set collection, um but your little mice gathering trinkets and it's just so cute and I really like them.
  • It's a perfect solo game. It's so fun.
  • I absolutely fell in love with it at the UK Games Expo, and I just can't wait to play it more.
  • I love Jennifer, my girl, uh from Jen Plays Solo.
  • Reggie, you did this tag. We chat like pretty much every day, almost.
  • Grant, Everybody knows Grant. I don't think I have to specify.
References (from this video)
No references stored for this video.
Video ejkbIWErmo8 Analysis at 5:42 sentiment: mixed
video_pk 79865 · mention_pk 193455
Nusfjord video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong core
Cons
  • Weak edge
  • Hard to identify a compelling hook
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Designers often spend months perfecting things that players barely notice.
  • Most of your design is invisible.
  • The DICE model is a practical tool to help you to identify what players expect, what they ignore, what they enjoy, and what gets them hooked.
  • So, C is for core. This includes the aspects of your game which players do actively notice, they enjoy, and even potentially comment on.
  • E is for edge, and this is where players really do start to get excited.
  • Too often I see designers struggling to distinguish between what is merely present in a game and what actually creates value for players.
  • A game with a strong edge isn't going to hold up for long if its core mechanisms are weak.
  • The plight of a game designer is to remain ever under-appreciated.
References (from this video)
No references stored for this video.
Video 934HGcx7WOQ Meeple University Rules Teach
video_pk 70028 · mention_pk 166927
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's learn to play nus fjord game
  • the banquet table nearby
References (from this video)
No references stored for this video.
Video 934HGcx7WOQ Meeple University Rules Teach at 0:23 sentiment: neutral
video_pk 70028 · mention_pk 239327
Meeple University - Nusfjord video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • fishing industry, shares, boats, and village governance
  • off the coast of northern norway
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with worker placement — On each turn, players place a worker disk on an action space to resolve its effect.
  • buildings on harbour board — Buy face-up buildings by spending wood, fish, and coins.
  • Deck Building — Buy face-up buildings by spending wood, fish, and coins.
  • elders actions — Place workers on elder actions to utilize elder abilities and banquet fish economy.
  • Final scoring — End of game scoring based on buildings, ships, shares, issued shares, gold, and leftovers.
  • fishing phase distribution — Distribute fish to elders, shares, and own shares per board priorities.
  • imitation tile — At certain player counts, imitate actions that are blocked.
  • occupancy limits and blocking — Each space has a maximum number of workers and becomes blocked once reached.
  • provisioning of fish and gold — Gain fish in fishing phase, spend them to gain gold, etc.
  • Resource Management — Deforest, thin out, and reforest to manage wood and space.
  • resource management - forest actions — Deforest, thin out, and reforest to manage wood and space.
  • returning home phase — Retrieve workers and resolutions for round setup.
  • share market - issue and buy shares — Issue unissued shares and purchase shares to gain points and gold.
  • ships and fishing track — Build ships that increase catching capacity and scoring.
  • Stock Holding — Issue unissued shares and purchase shares to gain points and gold.
  • Worker Placement — On each turn, players place a worker disk on an action space to resolve its effect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's learn to play nus fjord game
  • the banquet table nearby
References (from this video)
No references stored for this video.
Video YsZ95hDgTLE Rules Teach at 5:38 sentiment: positive
video_pk 69494 · mention_pk 166018
Nusfjord video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and quick gameplay, especially in solo mode.
  • Satisfying engine-building and combo potential.
  • Offers strategic depth with many options.
  • Good component quality in the updated versions.
  • High replayability due to various card combinations and expansions.
Cons
  • Can feel like a 'boring euro' to some.
  • Players might need to track many small details.
Thematic elements
  • Fishing village economy
Comparison games
  • Feast for Odin
  • Black Forest
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a common board, with some actions being more powerful or situational than others.
  • Card Drafting — New building cards are drawn and revealed, influencing player choices. The C buildings are introduced later in the game.
  • Resource Management — Players manage fish, wood, gold, and guests, which are crucial for building and other actions.
  • Set Collection — Collecting sets of fish and guests appears to be important for scoring and activating abilities.
  • Variable player powers — Elders provide unique abilities and scoring opportunities, and can be activated in different ways.
  • Worker Placement — The game involves placing workers to take actions. The solo mode has specific rules about worker placement and return.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is one of the best Uves. It is one of the best games, probably.
  • Because yeah, it just It It's got so many bits for all like feelings and decisions from his other games, but it's in this tiny thing that is, if you're not blathering all over it, very speedy.
  • It's like a distillation of Uwe.
  • Is the alderman's office a a flash of mints reference or am I reading too much into that?
References (from this video)
No references stored for this video.
Video u0iCgDyUux8 Rules Teach at 0:03 sentiment: mixed
video_pk 67875 · mention_pk 164144
Nusfjord video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Relaxing gameplay once a system is established.
Cons
  • Potential for repetitive strategy, limiting replayability for some players.
  • Elders mostly stay the same, potentially limiting variety without expansions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players choose actions using colored action tokens that change based on the round.
  • building — Players can build A, B, and C buildings, each with costs and immediate abilities, contributing to victory points.
  • Elder Abilities — Elders provide special abilities, but require fish to activate. Some elders can be exchanged for better ones.
  • Engine Building — The goal is to build an engine to gain victory points, with actions focused on resource generation and point accumulation.
  • Resource Management — Players manage resources like gold, wood, and fish, which are used to build buildings, ships, and feed elders.
  • Set Collection — Elders have fish tracks, and once full, one fish is kept for the player's personal supply.
  • ship building — Ships can be built in the harbor, impacting the amount of fish received in the fishing phase and providing victory points.
  • Worker Placement — The game involves placing workers on action spaces, with restrictions on placing only one worker per space. The solo game can lead to locking oneself out of spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really have to figure out how to say that correctly
  • I think it's very relaxing especially once you kind of have a system going and you figure out what you want to do
  • I did find that when I played this over and over again that I did a lot of the same strategy and I don't know if there's a ton of replayability for me at least
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 10:49 sentiment: negative
video_pk 66684 · mention_pk 162480
Nusfjord video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Relatively quick game
  • Easy to set up
Cons
  • Found to be dry and dull
  • A little bit repetitive
  • Actions and special abilities are not engaging
  • Many other Rosenberg games are preferred solo
Thematic elements
Comparison games
  • A Feast for Odin
  • At the Gates of Loyang
  • Hallertau
  • Aranian Burger Canal
  • Glass Road / Black Forest
Mechanics (from transcript analysis)
  • action selection — The specific actions and special abilities were not engaging for the host.
  • Worker Placement — Implied by being a Uwe Rosenberg game with actions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video KQyxhf-rVX8 Crimsonboardgames Playthrough at 0:09 sentiment: positive
video_pk 63711 · mention_pk 157199
Crimsonboardgames - Nusfjord video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing and vibing gameplay described as wonderful and relaxing.
  • High replayability due to different decks and extended content (codfish deck, base game, additional elder options).
  • Solo mode is described as beloved in the solo community and plays quickly.
  • Variety in buildings and strategic synergy changes with different decks, leading to varied player experiences.
  • Game length and pacing described as fast and approachable.
Cons
  • Noted as not the speaker's best game, but still enjoyable.
  • In multiplayer, copying actions is limited to larger player counts, which can be more frustrating in 2-3 player games.
Thematic elements
  • fishing
  • fishing
Comparison games
none
Mechanics (from transcript analysis)
  • building and ships — Players build buildings and ships to gain points and resources; different decks (codfish, base, etc.) influence available buildings.
  • buy back shares — Players can buy back their own shares for gold to manage resources and score.
  • copy an action — Some actions can be copied, allowing resource and effect replication to accelerate progress.
  • Deck Building — Players build buildings and ships to gain points and resources; different decks (codfish, base, etc.) influence available buildings.
  • deforest/reforest tiles — Deforest and reforest actions affect forested spaces and tile placement, enabling access to wood and other resources.
  • elders — Elders provide actions and must be fed with fish; they are activated for benefits during turns.
  • end-of-round and round track — Rounds are tracked with a ship marker and there are multiple rounds (seven in total in the described playthrough).
  • fishing phase — Each round begins with a fishing phase; you allocate fish to elders and shared resources before proceeding.
  • serving fish — Fish are served to plates (elders or buildings) in a left-to-right order to generate gold and build up resources.
  • shares and unissued shares — Players start with issued and unissued shares; unissued shares incur negative points and can be issued for benefits.
  • Simultaneous Actions — Some actions can be copied, allowing resource and effect replication to accelerate progress.
  • Stock Holding — Players can buy back their own shares for gold to manage resources and score.
  • Worker Placement — During the worker placement phase you place three markers to perform actions such as building, inviting elders, or expanding capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fishing game. Essentially, the theme is fishing.
  • It's a classic. I'm so glad that I finally have it in my collection and I can't wait to play this
  • I'm so excited to play this.
  • I love it. It's great.
  • This is a fishing game. Essentially, the theme is fishing.
  • The replayability is really high.
  • The game goes honestly really quickly. I'm surprised at how quickly this game plays.
  • I am playing the Codfish deck, which is a bit more of an advanced deck, I would say.
  • This game is wonderful. This is so relaxing and you're just vibing.
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 17:11 sentiment: positive
video_pk 62916 · mention_pk 155923
All You Can Board - Nusfjord video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight work replacement with quick rounds
  • replayable with different permissions and cards
Cons
  • potential for repetitive setups without expansions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video P8sT2yIvfyk All You Can Board Discussion at 0:50 sentiment: positive
video_pk 62451 · mention_pk 154968
All You Can Board - Nusfjord video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight and efficient euro design
  • variety from multiple decks and elder abilities
  • competitive but nuanced player interaction via blocking
  • strong replayability across player counts
Cons
  • components are cardboard and not wood; higher-end components would enhance tactile feel
  • visual presentation not as robust as some peers
  • solo mode not highlighted in base game
Thematic elements
  • building a fishing economy through resource management and card-driven development
  • Norwegian coastal village; fishing company
  • public information: all buildings are openly available and chosen by players
Comparison games
  • Agricola
  • Through the Desert
  • Fjords
Mechanics (from transcript analysis)
  • action_selection — Three actions per turn; seven rounds; meaning every action counts and shapes strategy
  • card_based_buildings — Buildings come from decks with unique abilities; multiple decks allow variability
  • Deck Building — Buildings come from decks with unique abilities; multiple decks allow variability
  • elder_abilities — Elders provide special abilities that influence strategy and provide alternatives when choices are blocked
  • phase_based_gameplay — Two phases: initial placement and a second phase where huts influence scoring and majority
  • Resource Management — Balancing forests, wood sources, and opponent blocks to optimize scoring
  • resource_management_and_blocking — Balancing forests, wood sources, and opponent blocks to optimize scoring
  • Tile Placement — Place tiles to expand your board, create chains, gather resources, and contest island majority
  • tile_placement_and_area_control — Place tiles to expand your board, create chains, gather resources, and contest island majority
  • Variable Phase Order — Two phases: initial placement and a second phase where huts influence scoring and majority
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canopy is an underappreciated gem on your shelf.
  • This is absolutely one of my favorite Uwe Rosenberg games.
  • New Fjord is a tight efficient Euro.
References (from this video)
No references stored for this video.
Video biOWvCpVlzw The Board Gaming Doctor Review at 0:21 sentiment: positive
video_pk 40801 · mention_pk 123750
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, fast-paced play with a strong thematic integration of fishing and elder mechanics
  • High replayability through multiple card decks and expansion content
  • Solid solo mode and campaign potential
  • Big box edition consolidates content and elevates presentation
Cons
  • Text-heavy cards can require frequent rulebook consulting; icons are sparse
  • Language dependence due to text on cards, challenging if players sit far away
  • Some players may wish for more mechanistic novelty beyond established Rosenberg patterns
Thematic elements
  • Resource management, fishing economy, and elder-guided decisions
  • A Norwegian coastal fishing village during a historical period
  • Pragmatic, mechanistic with thematic flavor in cards and elders
Comparison games
  • Glass Road
  • Agricola
  • Terra Mystica
Mechanics (from transcript analysis)
  • card_deck_interaction — Expansions introduce decks (Place, Salmon, Trout, Bisca, Bonda) which modify resources and actions.
  • deck_selection — Base game uses three decks (A, B, C) with varying emphasis; decks influence endgame scoring and strategy.
  • elder_cards — Elders grant personalized actions and interact with cards and revenue, adding strategic depth.
  • fishing_phase — A round-by-round fishing track awards fish based on position; fish must be fed to elders and shares.
  • Resource Management — Manage wood, fish, gold, and guest resources to fuel actions and scoring.
  • resource_management — Manage wood, fish, gold, and guest resources to fuel actions and scoring.
  • Tableau Building — Develop a personal tableau by acquiring and placing buildings.
  • tableau_building — Develop a personal tableau by acquiring and placing buildings.
  • Worker Placement — Place workers to take actions across a seven-round game with 21 total actions.
  • worker_placement — Place workers to take actions across a seven-round game with 21 total actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fishing phase is the standout element of Nusfjord; you gain fish based on position on the track
  • it's a very quick game - seven rounds with three actions per round
  • the big box Edition just brings it all together with new content that elevates it
  • Nusfjord is definitely a game that you should try
  • the solo mode is great and can be played as a campaign
  • there are so many points of interaction in this game where you race for elders and issue shares
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 26:19 sentiment: positive
video_pk 39437 · mention_pk 119046
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 26:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion-driven variety and thematic depth
  • engaging engine-like progression
  • carry-over potential with guests and expansions
Cons
  • high complexity may deter new players
  • longer play sessions can be a barrier for shorter game nights
Thematic elements
  • civilizational development with modular content
  • Rosenberg-style big box era; expansion-driven world-building
  • alternate-history/civilizational progression through guests and expansions
Comparison games
  • Glass Road
  • A Feast for Odin
  • Root
Mechanics (from transcript analysis)
  • action selection / scheduling — players choose actions that cascade into future turns via cards and effects
  • Modular Board — content pieces (guests) alter rules and scoring, increasing variability
  • modular expansions / guests — content pieces (guests) alter rules and scoring, increasing variability
  • Tableau Building — players assemble a front-facing grid of cards to maximize scoring and synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video nBszh-xnITg The Board Gaming Doctor Playthrough at 0:00 sentiment: positive
video_pk 38799 · mention_pk 116928
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, high-quality decision space for a mid-weight game
  • Solid solo/advanced variant with fresh mechanics and deck-muilding flair
  • Strong thematic integration of sea-building and village development
Cons
  • Steep learning curve and non-trivial bookkeeping in solo mode
  • Complex interaction of multiple mechanics can be dense for new players
Thematic elements
  • Resource management and village-building within a coastal economy
  • A small fishing village in a Nordic fjord setting
  • Procedural and mechanic-driven, with emphasis on planning and optimization rather than narrative storytelling
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Deck interaction / merged decks — The solo variant combines the latest two decks, expanding the action options and increasing variability.
  • End-game scoring via multiple structures — Points come from sea buildings, ships on the Boating Lake, shares, and other endgame bonuses.
  • Resource Management — Core resources (fish, wood, gold) must be carefully allocated to meet building costs and income streams.
  • Worker Placement — Players assign workers to actions to gain resources, build structures, or activate special effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's amazing how much game there is to think about in such a short amount of time
  • for how many decisions you need to consider and the amount of time that you do have
  • I would love to play this at five players to see if that holds out in a relatively quick amount of time for a five player game
  • this is such a quick game it's amazing how much game there is to think about in such a short amount of time
  • the advanced solo variant with the latest decks including using the guest mechanism
  • Glass Road feel in terms of decision density and time pressure
  • it's very reminiscent of Glass Road in that regard
  • I played like a game and a half in one night
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 7:51 sentiment: positive
video_pk 38493 · mention_pk 115875
Totally Tabled - Nusfjord video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 9:13 sentiment: neutral
video_pk 38493 · mention_pk 230768
Totally Tabled - Nusfjord video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video MPpFvngMzNg The Board Game Garden Discussion at 11:43 sentiment: positive
video_pk 36856 · mention_pk 236667
The Board Game Garden - Nusfjord video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so thematic and really makes you feel like you are literally hiking
  • Zoo Tycoon is a fantastic game
  • Arc Nova is getting hype for a good reason
  • Time's Up brings chaos and laughs
  • Arc Nova is my number one this month
References (from this video)
No references stored for this video.
Video ebl4h46-DJs The Board Gaming Doctor Top List at 22:16 sentiment: positive
video_pk 34836 · mention_pk 103858
The Board Gaming Doctor - Nusfjord video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, head-to-head Rosenberg experience
  • Flexible enough to play with various player counts across sessions
Cons
  • Big box/variation exists; could be a barrier to entry for new players
Thematic elements
  • Resource management, card drafting, worker placement
  • Rosenberg’s village/industry tableau with a two-player emphasis
  • Euro-style with a head-to-head pacing emphasis
Comparison games
  • Glass Road
  • Oran Canal
Mechanics (from transcript analysis)
  • deck-building / card drafting — Draft cards to shape your tableau and actions
  • Worker Placement — Restricted worker board and special worker stations
  • Worker placement with elder/employee cards — Restricted worker board and special worker stations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10, my go-to games that I've played that I call a weeknight Euro game
  • Zapotech is a very Euro game. It is not as thematic as I would want it to be
  • I would play it again if I had the chance, and I would do so on a week night.
  • the weekn night euro is something that offers a lot of these opportunities in a board game
  • Harmonies I feel does what Cascadia does, but it's quicker
  • Earth plays a lot like Wingspan but faster
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 22:42 sentiment: neutral
video_pk 30514 · mention_pk 161897
Board Game Garden - Nusfjord video thumbnail
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • out-of-print strategic game (reprint anticipated)
Comparison games
none
Mechanics (from transcript analysis)
  • area/route strategy — resource and route planning with thematic Nordic elements.
  • Network/Route Building — resource and route planning with thematic Nordic elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
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