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Oriflamme box art

Oriflamme

Game ID: GID0236194
Game Info
Year
2019
Collection
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Expansions & Family
Oriflamme: Ablaze
Mechanic profile
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Vibe profile
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Description

In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

In this tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

Description

In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

In this tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video oJNz6CwXeFw Meeple University Rules Teach at 0:28 sentiment: positive
video_pk 88822 · mention_pk 234946
Meeple University - Oriflamme video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • influence, bluffing, and social deduction
  • text-based card abilities resolved left-to-right with face-down information and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • Deck balancing — Piles balance starting deck composition.
  • Deck Building — Starting deck assembled from five piles of cards with different flavors.
  • Deck formation from piles — Starting deck assembled from five piles of cards with different flavors.
  • Dice Placement — Players place one card from their hand into a central queue; subsequent players place at the front or back.
  • Elimination — An ability may eliminate a card from the queue; tokens on eliminated cards are discarded.
  • Influence on face-down cards — Players may place influence from supply on back of a face-down card.
  • Influence payout — Resolving cards accumulates influence; most influence wins.
  • Influence Points — Resolving cards accumulates influence; most influence wins.
  • Player Elimination — An ability may eliminate a card from the queue; tokens on eliminated cards are discarded.
  • Queue placement — Players place one card from their hand into a central queue; subsequent players place at the front or back.
  • resolution order — Cards in the queue are resolved left-to-right.
  • Reveal and resolve — Flipped face-up cards have their text resolved; text is mandatory unless impossible.
  • Simultaneous Reveal — Flipped face-up cards have their text resolved; text is mandatory unless impossible.
  • Stacking and Balancing — Piles balance starting deck composition.
  • Stacks — In later rounds, players may stack cards on top of their own cards.
  • Starting hand creation — Each player discards three cards from their hand to form a seven-card hand.
  • Top-card focus — Only the top card of a stack is considered for resolution.
  • Website-deck generator — Players can use the game's website to randomly generate a starting deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oriform is a game of intrigue and deception
  • the player with the most influence wins
  • you can also combine different oriflum sets together
  • the full text as written is mandatory unless it's impossible
  • this accumulation and ultimate payout of influence from your cards is a reward for being able to keep your cards face down as long as possible
  • bluffing and the social deduction element of oriflum
  • oriflum is played in six rounds and each round is played in two phases
References (from this video)
No references stored for this video.
Video OGhPESDGKPY The Dice Tower Unboxing at 1:39 sentiment: positive
video_pk 60194 · mention_pk 152632
The Dice Tower - Oriflamme video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quality components in the Devir edition
  • Excitement during unboxing
Cons
  • Limited detail in packaging info
Thematic elements
  • medieval warfare and chivalry
  • Medieval France
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ooh, it's a box in a box in a box.
  • Ah, it's Oriflamme. This is the Devir version of it.
  • This is the new version of Arkham Horror: The Card Game, like a second edition of sorts.
  • I like Star Wars Unlimited.
  • Oh, be still my heart.
References (from this video)
No references stored for this video.
Video w0eJ-Jm3pf4 Chairman of the Board Top List at 6:22 sentiment: mixed
video_pk 8723 · mention_pk 84701
Chairman of the Board - Oriflamme video thumbnail
Click to watch at 6:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork and atmospheric presentation
Cons
  • Rule memory is heavy; not everyone enjoys every-card-does-different-ability design
  • Online version may outperform the physical edition for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing and trapping with hidden/face-up elements — Character cards with various abilities, bluffing tools, ambush options, and shifting threats drive the deception and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • allegory is a game that really did intrigue me actually a very stunning looking game actually I love the artwork in this one
  • there were too many negative cards in the game
  • I wanted to like this one I thought there were too many negative cards in the game
  • I thought that was a fantastic mechanism however I thought it was a bit hamstrung by the fact that the rest of the game was pretty light
  • the potential was off the charts with this one but the rest of the game just held it back
  • this was convoluted it was drawn out in a very long game for no reason you were constantly going bust often um you know without having made a single decision and it was just a frustrating mess of a game that I absolutely despised
  • hierarchy is a tiny little micro game by button shy
  • I remember it being at least a quality design
  • the online digital implementation of it is better than the physical card game
  • objectively this game is so clever it's very meticulously designed and if you like trick taking and you like co-op gameplay you're gonna love it
  • I've played this one over a hundred times I'm just completely warm out on this game
  • Village Green is a nice design, but the restrictions were a little bit debilitating
  • every single placement is important here
  • the fun part I thought decision wise there was almost nothing here
  • it's one of those games where you never go to calculate scoring it's just a fun activity
References (from this video)
No references stored for this video.
Transcript Navigation
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