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Pendulum box art

Pendulum

Game ID: GID0242607
Game Info
Year
2020
Players
1-5
Age
12+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

—description from the publisher

Description

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 7 · mix 4 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video HYc5-6a7gEU Discussion at 7:37
video_pk 67045 · mention_pk 162991
Pendulum video thumbnail
Click to watch at 7:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 6:07 sentiment: positive
video_pk 65083 · mention_pk 158689
kovray - Pendulum video thumbnail
Click to watch at 6:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting progression of learning characters
  • Gradual progression to advanced characters
  • Time aspect is not scary and eases players in
  • Not as stressful as other real-time games
  • Art is wonderful
  • Fun when played with people who have shared experience
  • About time optimization
Cons
  • Struggle if people are new to the game and others have played it many times
  • Mixed response from others
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Implied by the progression and growth experienced by players.
  • real-time — The game has a time aspect that eases players into it and is not as stressful as other real-time games.
  • worker placement — Implied through the progression from basic to advanced characters and the need to optimize time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 17:14 sentiment: positive
video_pk 65083 · mention_pk 158698
kovray - Pendulum video thumbnail
Click to watch at 17:14 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyed despite mixed reception
  • Neat learning progression
  • Wonderful art
  • Sense of player growth
  • Focus on time optimization
Cons
  • Can be challenging if players are new and others are experienced
Thematic elements
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — Theme involves building and progressing through different eras or aspects of civilization.
  • real-time — The game has a real-time element, focusing on time optimization.
  • Resource management — Players manage resources to advance.
  • worker placement — Involves placing workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video fVO8TQSyTSs Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64617 · mention_pk 158116
Watch It Played - Pendulum video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • rivalry for succession and empire control
  • an empire ruled by a timeless king whose pendulum has ceased, driving a quest to find a true successor
Comparison games
none
Mechanics (from transcript analysis)
  • achievements and legendary achievement — Achievements can be claimed for rewards; the legendary achievement is tracked and has end-game implications.
  • Action Timer — Timers sit in rows; if a timer is present, workers cannot be added or removed from that row, but existing workers can resolve actions; timers flip to move to other rows.
  • conquering provinces — Conquering a province costs four military resources, then a card is taken and can be replaced later from the deck.
  • council privilege order — After the council phase, privilege order is updated based on votes, and ties are resolved by privilege order.
  • council rewards and grande worker swapping — Council rewards may replace a common worker with a grande worker (or vice versa) depending on available options.
  • province acquisition and replacement — Conquering provinces costs resources; provinces can be replaced with new cards from the deck and tucked under the mat.
  • refill province cards — Open province spaces can be refreshed from the deck; removed cards are not replaced unless specified.
  • timer mechanics — Timers sit in rows; if a timer is present, workers cannot be added or removed from that row, but existing workers can resolve actions; timers flip to move to other rows.
  • untimed actions (strategium cards) — Players can play Strategium cards at any time for untimed effects; cards are discarded after use.
  • voting and resource tracks — Players track resources and victory points across multiple tracks (power, prestige, popularity) on their play mat.
  • worker placement — Players place grande and common workers on colored action rows; initial placement goes into a golden framed box, and grande workers can share spaces while common workers cannot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pendulum designed by Travis Jones
  • There are no turns in this game
  • four rounds of play
  • timers showing which actions are available and when they can be resolved
  • grande workers can always go into a space even if another worker is already there
References (from this video)
No references stored for this video.
Video 8m8tmH3G3PI Meeple University Review at 0:37 sentiment: mixed
video_pk 64560 · mention_pk 158027
Meeple University - Pendulum video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative real-time euro design
  • satisfying engine-building through provinces and cards
  • hourglass timing adds a unique pacing mechanic
  • manageable round length (~10 minutes) with clear end condition
  • end-of-round voting helps resolve conflicts
Cons
  • rules can be easy to misinterpret or forgotten in the heat of real-time play
  • real-time phase can feel solitary and less social
  • theme is not strongly connected to the mechanics
  • not for players who prefer specialization or single-minded engine focus
  • clunky if players don't track hourglasses carefully, potential for pacing issues
Thematic elements
  • influence and power across three victory tracks
  • a landscape or country where players compete for influence
  • not strongly thematic; euro-style
Comparison games
  • Kitchen Rush
  • Rush MD
  • Magic Maze
Mechanics (from transcript analysis)
  • banner/province upgrade system — provinces with banners slide under to upgrade engines and unlock effects
  • card recycling and hand management — players start with four cards; culture allows recycling, end of round to pick back up cards
  • end-of-round objectives and stars — round objectives offer VP or a star that moves a token; failing to move the star can prevent victory
  • end-of-round voting and prestige track — votes determine card order and provide tie-breaking on actions; prestige track affects competitiveness
  • engine building — three resource types (military, culture, gold) used to develop provinces and engines
  • hourglass-driven action resolution — you place workers on spaces; actions resolve only when the hourglass allows, and you slide to the bottom to take the action
  • natural end condition via hourglass flips — the round ends after hourglasses flip three times; leads to end-game scoring
  • resource types and engine building — three resource types (military, culture, gold) used to develop provinces and engines
  • two-row action tracks with gating — two rows of actions exist; you move workers between rows depending on hourglass state to resolve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is pendulum"
  • "it's a real-time competitive euro game which is quite unique"
  • "the euro part of this game is pretty straightforward"
  • "hourglasses and the timing"
  • "it's actually very solitary"
  • "not for everyone"
References (from this video)
No references stored for this video.
Video AV7fyn3Idm8 the mill Discussion at 9:09 sentiment: positive
video_pk 62812 · mention_pk 155524
the mill - Pendulum video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Apiary
  • Euphoria
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What has wings but cannot fly? It was Finsspan
  • Apiary
  • Wingspan expansion 4
  • Wingspan fan promo cards. We've had so much fun playing with them.
References (from this video)
No references stored for this video.
Video leM4unzWvyc Fabulous Games Discussion at 14:49 sentiment: mixed
video_pk 13741 · mention_pk 40138
Fabulous Games - Pendulum video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high-energy gameplay with a novel real-time element
  • engaging mechanism when respected as designed
Cons
  • the real-time component is not to some players' tastes
  • chaos can overwhelm strategic planning
Thematic elements
  • control of time and actions in a corporate machine
  • Timed, strategic competition with a brain-burner feel
  • tactical, tense
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — Choosing from a board of actions in a tight decision window.
  • real-time / timed play — Players perform actions under time pressure with a global timer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every game deserves a second chance
  • it's a good game, it's a middleweight game
  • the components are cheap
  • we're not fans of real time games though but you know what we're going to try it
  • we always have fun and try to play with family
References (from this video)
No references stored for this video.
Video uxs29t1EL-g Gaming with Edo & Jessica Interview at 34:53 sentiment: positive
video_pk 11332 · mention_pk 33329
Gaming with Edo & Jessica - Pendulum video thumbnail
Click to watch at 34:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bold design that experiments with timing and risk
Cons
  • Some players may find timing mechanic complex or fiddly
Thematic elements
  • Risk-reward and tempo-based decisions
  • Time-management strategy in a sci-fi/fantasy frame
  • Rulebook-driven, design-forward gameplay
Comparison games
  • Dune: Imperium
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Resource management — Management of varied resources to optimize scoring and board state
  • Time-track/clock-ticking mechanic — Actions are governed by a ticking timer, creating tension and pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i decided i was going to do a lot of promoting of other people's products
  • the energy that i can give to a product
  • we're a team we're a great team
  • just do it man just do it
  • the next ones we're gonna loosen it up attack too hard
  • you make content here that's it and when i joined man vs meeple i was very clear
References (from this video)
No references stored for this video.
Video Q4c2ZQAbdN0 The Cardboard Herald Review at 0:06 sentiment: mixed
video_pk 9890 · mention_pk 29094
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Inventive real-time/time-management gimmick that integrates with worker placement
  • Solid engine-building for color-cube production
  • Strong solo play and elegant handling of occupied spaces
  • The 'legendary achievement' endgame twist adds a strategic focus
Cons
  • Theme feels thin and abstract, with limited narrative depth
  • Replayability may be limited due to similar action choices
  • Not easy to recommend to players who dislike real-time elements
Thematic elements
  • Time as a resource, political-council style scoring, abstract conquest via timer-driven decisions
  • Fantasy world where time and timers constrain actions across three colored sections over four rounds.
  • Abstract with thematic veneer; minimal thematic storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — Timers can be flipped or moved between rows to unlock spaces or alter available actions.
  • Card play and hand management — Character-specific cards provide additional actions and can be recycled via spending blue cubes.
  • Conquest/market abstraction — Conquer cards are abstract; you acquire market cards paid in red cubes and can influence outcomes.
  • Resource conversion — Gained resources are converted into different types of cubes or points through board columns.
  • Resource management — Gained resources are converted into different types of cubes or points through board columns.
  • Time-based scheduling — Actions are constrained by timers; what you can do depends on timer states rather than turns.
  • Timer manipulation — Timers can be flipped or moved between rows to unlock spaces or alter available actions.
  • worker placement — Players place workers on action spaces to gain resources, points, or formal 'votes'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pendulum is a worker placement and resource conversion game
  • it's an ambitious new stonemeyer game
  • a turnless worker placement game where time itself is a resource that you have to manage
  • the best way to think of it is like there's a point that in three different colors which change based off of your character
  • it's strategic and has decent engine building and a unique tempo
  • it's an abstract color based efficiency engine
References (from this video)
No references stored for this video.
Video a66rQr_23ys Stonemaier Games Discussion at 2:44 sentiment: positive
video_pk 8252 · mention_pk 24182
Stonemaier Games - Pendulum video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of timer-driven mechanics to modulate decision space
  • Paced gameplay that rewards planning
Cons
  • Potential confusion around timer interactions for new players
Thematic elements
  • Time pressure and scheduling conflicts influencing outcomes
  • Time-based engine/placement dynamic with a thematic arcade-pacing feel
  • Abstracted, timer-driven tension
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — Players collect cards/resources to optimize final scoring.
  • time pressure — Rounds progress under a shared timer influencing decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story and Vantage again this past weekend and they are so so great.
  • It was the best game of Flip Seven that I've ever had.
  • I played Dave the Diver for about an hour last night and had a lot of fun with it.
  • I've played Point Salad, but I have not played Point City.
  • I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
No references stored for this video.
Video ypicpPAlSEg The Broken Meeple Top List at 12:28 sentiment: negative
video_pk 6010 · mention_pk 17828
The Broken Meeple - Pendulum video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Introduces an innovative timer-based mechanic
Cons
  • Clunky, fiddly execution and balancing issues
  • Long playtime with limited payoff
  • Suboptimal integration of timer concept into satisfying gameplay
Thematic elements
  • Time-based action economy and scheduling
  • No strong setting; theme centers on timed actions
  • Mechanic-first, timer-driven pacing with theme being secondary
Comparison games
  • Kitchen Rush
Mechanics (from transcript analysis)
  • Action timing/sequence control — Players must time turns around timers, creating pressure and gating options.
  • Timer-based actions — Egg timers or countdown elements gate when players can perform actions; action windows open/close over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Different Strokes, different folks
  • Marketing front with board games, they know what they're doing on that front
  • Wingspan easily my number one favorite Stone Mare game
  • this game was the biggest BG bait and switch I've ever seen
  • the five mechs in the base game are wildly imbalanced
  • I want Africa Birds; I want to see if they can do Arctic Circle and Antarctica Birds
References (from this video)
No references stored for this video.
Video d9AFGHrTLTE The Cardboard Herald Interview at 0:41 sentiment: positive
video_pk 5377 · mention_pk 15987
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative use of sand timers to manage tension without high stress
  • simultaneous action preserves strategic depth while reducing real-time panic
  • clear, compact UI changes after play-testing improves readability
  • strong world-building integration with approachable time-based decisions
Cons
  • potentially off-putting to players seeking traditional real-time experience
  • complexity around timer management may challenge new players
  • solo mode requires Morton’s autonomous system, which may feel niche to some groups
Thematic elements
  • Time as a resource influencing worker-placement and action duration
  • Dunya, a high fantasy kingdom with time-based stakes
  • Fantasy world-building with a mythic leader-trial arc and time-driven decisions
Comparison games
  • Seven Wonders
  • Viticulture
Mechanics (from transcript analysis)
  • engine_building — Player mats with tracks (military, prestige, commerce) that advance to gain end-game bonuses
  • grande_worker_system — A grande worker mechanic akin to Viticulture that allows flexible placement and access to otherwise blocked actions
  • simultaneous_worker_placement — Players place workers on action spots at the same time; timers determine when the actions lock in
  • time_timers — Sand timers regulate how long a worker remains on a spot and when actions resolve
  • two_player_and_solo_integration — Supports robust two-player play and a solo/autonomous mode via a separate card/map system
  • victory_point_race — Game ends when a parchment track triggers; players race to accumulate diverse VP types across tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about sand timers where you are putting workers on worker placement action spots at a certain time
  • timers are long enough in this game that you're you don't really feel that extreme time pressure
  • the time system is used in a pretty interesting unique way
References (from this video)
No references stored for this video.
Video BZ96kTzYhDw Our Family Plays Games Review at 0:00 sentiment: mixed
video_pk 4252 · mention_pk 12401
Our Family Plays Games - Pendulum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Turn-based mode improves teachability and accessibility for some groups
  • Strategic depth emerges from interaction of tracks and resources
  • Solo play potential is possible, offering an alternate playstyle
Cons
  • Real-time mode creates chaos that is not family-friendly
  • Aesthetics (box and board) not universally appealing
  • Confusing theme presentation and integration with mechanics
Thematic elements
  • political power, survival, timing, and strategic planning under pressure
  • A royal arena of competing kingdoms governed by a pendulum-driven timetable and timed decisions
  • abstract strategy with occasional thematic flavour; pendulum aesthetic referenced but not deeply integrated into board storytelling
Comparison games
  • Scythe
  • Wingspan
  • Viticulture
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Real-time / timer tracks — Sand timers and a central clock drive urgency; players must manage time while planning moves.
  • Resource management — Manage multiple resource tracks (military, culture, coaching, adults) to advance and score.
  • Stratagem cards — Cards used to influence future turns and expand options, with cost considerations.
  • Track advancement — Four main tracks (power, prestige, popularity, legendary achievement) that require strategic positioning and timing.
  • Turn-based mode — An optional mode that replaces real-time pressure with a slower, more deliberate pacing using a timer track.
  • Unlocking and locking down spaces — Movement and access depend on resource thresholds and board states; spaces can lock players in place.
  • worker placement — Players deploy workers to activate actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a family game
  • real time, real time
  • turn-based which is on the timer track
  • you flip the little sand dials
  • solo for me
  • this would be another one of those that's interesting solo
References (from this video)
No references stored for this video.
Video hKXXT9TcvS0 The Cardboard Herald Discussion at 0:25 sentiment: positive
video_pk 2283 · mention_pk 6635
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative real-time mechanic
  • Elegant and relatively clean pressure dynamics
  • Offers meaningful strategic branching under time pressure
Cons
  • Rulebook can be challenging to parse
  • Niche appeal; players who dislike real-time play may be less engaged
Thematic elements
  • Time pressure; efficiency and scheduling
  • Medieval-inspired empire with a real-time management ethos
  • Strategic planning under time constraints
Comparison games
  • Kanban: Automotive Revolution
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Real-time worker placement with timers — Timers control when workers activate; moving/acting is constrained by time tokens
  • Timer-driven turn progression and end-game escalation — Flipping timers accelerates end-game pressure and forces strategic choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the lack of pressure the only person that is going to be affected by the outcome of the game is me
  • achievements now for the most part i imagine most of you know what achievements are in a video game context
  • i'm really talking about having a list of parameters for yourself
  • the solo mode developed by ricky royal is so so good it's such an elegant system
  • chef's kiss
References (from this video)
No references stored for this video.
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