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Pendulum box art

Pendulum

Game ID: GID0242607
Game Info
Year
2020
Players
1-5
Age
12+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

—description from the publisher

Description

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 21 · mix 8 · neu 6 · neg 1
Mentions per page
Showing 1–44 of 44
Video 5TOvIvqIZoM Board Games UnLocked Top List at 7:01 sentiment: mixed
video_pk 99505 · mention_pk 276656
Board Games UnLocked - Pendulum video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting worker placement concept
  • Different timers for different spots
  • Variety in victory point acquisition
Cons
  • Hourglasses not working was a problem
  • Rating of 9 was too high
Thematic elements
  • Worker placement with hourglass timers
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players have to manage different resources.
  • Victory Points — Players can gain victory points in many different ways.
  • Worker Placement — Players use workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
  • The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
  • This was the first game that I played that had that element. And I've always liked that ever since.
  • It it's the battle of Helms's Deep H just with a different theme.
  • So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
  • Just buddy cop buddy cop the game.
  • The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
  • I would go out of my way to probably say this is the best pirate game.
  • this one's gameplay just really does it for me.
  • It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
No references stored for this video.
Video cmEaCGHqXzg Stonemaier Games Playthrough at 0:30 sentiment: mixed
video_pk 99437 · mention_pk 276487
Stonemaier Games - Pendulum video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying mechanism, potentially for a sequel or standalone game.
  • Can provide a lot of resources when certain numbers are rolled.
Cons
  • Can be difficult to make work, especially with specific combinations of realms.
  • Requires specific numbers to complete certain actions or gain benefits.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing which realm to use a rolled number in.
  • Dice Rolling — Used to determine available numbers for actions across different realms.
  • Resource Management — Collecting and using coins and pumpkins for various game effects.
  • Set Collection — Completing rows or columns to gain stars and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you have a um a preference or favorite type of notepad or notebook? What makes a really good notepad or notebook for you if you uh if you have such a thing?
  • Field Notes Notebook is my favorite. You can get a different grid dot or lines on pages. It's designed really well. It fits great in a pocket.
  • The Hobonichi Techo. Sounds like a Japanese. Could be a Japanese version.
  • I can't remember where but a game designer created a notebook for game design that was actually really cool.
  • Field Notes has a beautiful line of bird illustrated notepad called Birds and Trees of North America. That's neat that incorporate nature in with the notebook itself.
  • I find the mobility of it matters the most. The mobility. I asked the question of what makes a good notebook? Notebook that you actually use and enjoy.
  • Thread stitched or glue binding like a book. I like the feel fancy when taking notes.
  • The Board Game Rager just joined us.
  • Stonemaier merch line, sign me up for that.
  • It will be tough to do everything that I want to do in Expeditions, but that's okay.
  • Not my best, but had fun. That's what matters, right?
References (from this video)
No references stored for this video.
Video PjbSDOHZl9I The Mill Discussion at 0:18 sentiment: neutral
video_pk 90915 · mention_pk 243458
The Mill - Pendulum video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pendulum is on sale in the pre-order section and it's actually 15 off if you catch it in that pre-order period
  • the scythe complete rule book and that 136 page spiral bound dictionary or internet of scythe is available now
  • Wingspan Oceania has completed pre-production and moves into print and assemble
  • the tapestry expansion it actually completed print and assemble and appears to be in freight shipping so on a boat on its way to us soon
References (from this video)
No references stored for this video.
Video 0N4UuH8hsEc The Mill Discussion at 7:16 sentiment: positive
video_pk 90920 · mention_pk 243467
The Mill - Pendulum video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • timerless variant reduces anxiety and makes the game more approachable
  • learning the mechanics is clearer when starting with the timerless variant
  • overall the gameplay can be enjoyable and understandable with proper variant setup
Cons
  • the standard timer version can cause anxiety for players who dislike timer pressure
Thematic elements
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • council rewards and voting — votes and council rewards influence bonuses and rewards
  • timer mechanics — uses a timer track with hourglasses that influence actions and pacing
  • timerless variant — an alternative mode that starts without timers to ease learning and reduce pressure
  • worker placement and action selection — players place workers to take actions and gain benefits depending on board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be a cheerleader for the things you love
  • it's very easy for companies to just get criticism
  • be positive about the game companies and designers you enjoy and share that with others
  • enjoy the rest of your gen con online if you're catching this right around that time
References (from this video)
No references stored for this video.
Video I6jOJarf7mE Watch It Played News at 8:13 sentiment: positive
video_pk 90944 · mention_pk 243561
Watch It Played - Pendulum video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Vying to succeed as the timeless king
Comparison games
  • Zulkin
  • Seven Wonders
Mechanics (from transcript analysis)
  • Simultaneous Play — Appealing to people who enjoyed the simultaneous play of Seven Wonders.
  • Time management — Appealing to people who enjoyed the time management of Zulkin.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every end has a beginning is the tagline it's also a statement so vague that it doesn't really say anything does it while still remaining technically correct like everything happens for a reason or matthew i don't want to marry you but it's definitely a prequel
  • my love for kinicia games has me looking at this thinking maybe i am the one maybe i can take the code back to the source and free everyone from the matrix if you will
  • I made that out to be 8 billion 468 million 125 thousand 50 possibilities but still that's a lot of possibilities you do have to concede that point
  • and all i want is to be a promo in viticulture jamie snakemeyer and a couple bottles of wine would be nice
  • my guess is that the kickstarter will be launched around the same time as the darkest dungeon sequel is released in december but either way i'm hoping this lures some more video gamers into our own dungeon the dungeon of board games which now that i say that out loud isn't as alluring as i'd hoped
  • it's all very technical but the result is a vote that reflects their community rather than just the opinions of one person
  • if you do want the opinion of just one person then play the crew it's the best game ever
  • I love carcassonne and my brother is some kind of carcassonne wizard who I hate so if you're like me then this book might be the thing to give you the edge that you need
  • not the australian german baseband though that wouldn't be the end of the world propane nightmares anyone what a banger
  • Oh no he's not dead sorry I admit that made him look like it no he's sorry he's just retiring my bad sorry
References (from this video)
No references stored for this video.
Video OCV3Pu5CPJQ Getting Games Top 26 List at 28:09
video_pk 90957 · mention_pk 243599
Getting Games - Pendulum video thumbnail
Click to watch at 28:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am definitely interested in learning more about this.
  • I like Roland Wright style games.
References (from this video)
No references stored for this video.
Video iRqR4VHOoz0 The Mill Discussion at 8:26 sentiment: positive
video_pk 90790 · mention_pk 242955
The Mill - Pendulum video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry digital is being developed by a uk design shop called george and the goat
  • codename gold has made some progress
  • it has begun components manufacturing
  • the very first design diary has already been posted
  • jamie actually said that he might... share a little something with us next week
References (from this video)
No references stored for this video.
Video yQeEVoiOhu4 The Mill Discussion at 9:44
video_pk 90726 · mention_pk 242722
The Mill - Pendulum video thumbnail
Click to watch at 9:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you win or you learn
  • it's tremendously considerate
  • thanks to jamie for continuing to sponsor the show
  • stoneware games you guys are awesome
References (from this video)
No references stored for this video.
Video 9sMLa1CgNjg The Mill Discussion at 7:43
video_pk 90653 · mention_pk 242415
The Mill - Pendulum video thumbnail
Click to watch at 7:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always a really fun time to be a stonewire fan and learn about the next game
  • next week will be the announcement of a game that i i'm so excited i don't want to spoil anything
  • i can't wait to start talking to you about it next week
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 1:47
video_pk 90595 · mention_pk 242254
kovray - Pendulum video thumbnail
Click to watch at 1:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video HPw-JscfElw kovray Playthrough at 9:54 sentiment: neutral
video_pk 90567 · mention_pk 242140
kovray - Pendulum video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • resource management and time pressure
  • spacetime/chronology-based
  • fantasy/edge
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you were so close to it
  • it's been a while since we played that one
  • we time this is interesting
  • i forgot about dune
References (from this video)
No references stored for this video.
Video x3qenoufO9U The Mill Discussion at 2:21 sentiment: neutral
video_pk 90525 · mention_pk 241970
The Mill - Pendulum video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • jamie's dad is in the hospital
  • tell the people you love that you love them
  • life is short
  • the point of playing the game is the fun not the winning
  • our job is to bring joy to tabletops worldwide
References (from this video)
No references stored for this video.
Video -h6oXGgdxg0 The Mill Discussion at 1:01 sentiment: neutral
video_pk 90156 · mention_pk 240537
The Mill - Pendulum video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is one of those games is just too much fun
  • i love playing with the expansions too
  • rolling realms is jamie's infinitely scalable
References (from this video)
No references stored for this video.
Video qDW3qkR0lMc The Mill Interview at 14:55 sentiment: positive
video_pk 90169 · mention_pk 240596
The Mill - Pendulum video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pendulum came out of design day
  • Pendulum was the highest rated game ever designed
  • that's why i published wingspan because i was able to sit down with Elizabeth and not just play a game that needed a lot of work but also sit down with her and see how she would be to work with how she was with accepting feedback or pushing back against feedback at the right time
References (from this video)
No references stored for this video.
Video CwCsgPNW3WU kovray Discussion at 15:12 sentiment: positive
video_pk 90170 · mention_pk 240601
kovray - Pendulum video thumbnail
Click to watch at 15:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever real-time mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — real-time mechanics that require quick decisions
  • real-time mechanism — real-time mechanics that require quick decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to be as objective as we possibly can
  • our whole channel is to inspire you to play games
  • we're grateful to be here we have a lot of love for this community and games have brought so many memorable experiences into our lives
  • we may do another q a or we might just answer them in the comments
  • we play to win
References (from this video)
No references stored for this video.
Video FIZYuvmTpIg kovray Top 5 List at 7:30 sentiment: positive
video_pk 90081 · mention_pk 240195
kovray - Pendulum video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight optimization and progression
  • progression feels rewarding as you improve
  • beautiful production and organization
Cons
  • requires significant table space
  • some may find it less stressful than other real-time options
Thematic elements
  • prestige, popularity, power, and legendary achievement
  • ruler of dunya in a fantasy-real-time governance setting
  • real-time worker placement with timer-driven restrictions
Comparison games
none
Mechanics (from transcript analysis)
  • advanced end-game flip — An advanced end condition with a flip to reveal new challenges
  • time-track/resource management — Trade-offs and resource management along progress tracks
  • Worker Placement — Place workers while timers flip; cannot place or remove where a timer sits
  • worker placement with timers — Place workers while timers flip; cannot place or remove where a timer sits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very stressful
  • it's hilarious and a lot of fun
  • the rulebook does a wonderful job but i would definitely encourage you to check out rush out
  • we're turning one
References (from this video)
No references stored for this video.
Video fIAAKpLLja4 Nights Around a Table Unboxing at 53:08:00 sentiment: mixed
video_pk 89847 · mention_pk 239296
Nights Around a Table - Pendulum video thumbnail
Click to watch at 53:08:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It has an untimed mode that makes it more compelling.
  • The tracks and special powers are good.
  • The card use is good.
Cons
  • The real-time element is chaotic and unenjoyable.
  • It allows for cheating easily in the real-time cooperative mode.
  • The game bombed in the marketplace.
  • The real-time mode made the host want to cry.
Thematic elements
Comparison games
  • Escape: Curse of the Temple
  • Space Alert
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • cooperative play — The game can be played cooperatively, but the host finds this aspect, combined with real-time, problematic.
  • Programmatic Play — Players program their actions by playing cards face down, which can lead to miscommunication.
  • Real-Time — The game involves real-time play with timers, which the host finds chaotic and unenjoyable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know man, I don't have faith in people now. This is a good looking board.
  • The player boards are quite cluttered.
  • The deal with expedition leaders is that there are four or five different or six I think actually different people and it adds asymmetric player powers to the game so everybody plays a different character and they've got a different ability
  • The insert is made, yeah, isn't that insert amazing? That's why I'm a little tiny bit bummed out that it's not all going to fit and it's not like it's not like, okay, we'll just go redesign it so that it does fit. I just don't know if there's even enough room in the box for everything to fit.
  • I don't want to slag off Stonemaier games too much, but let me just get Pendulum on here so we know what we're talking about.
  • Pendulum didn't do so well. Pendulum completely bombed.
  • The real-time mode made me want to cry.
  • It's hard for me, and I don't want to slag off a game or anything. It's hard for me to say anything because I haven't tried it. The one real-time, okay, the real-time game that made me figure out that I don't like real-time games at all.
  • The artwork redesign makes the game look a whole lot more appealing than the original.
  • The title font work on this one is a lot more approachable and friendly than that weird I've seen that font before.
  • People hated this board when it came out.
References (from this video)
No references stored for this video.
Video aeYh9zbxkQA The Mill Discussion at 2:33 sentiment: positive
video_pk 89761 · mention_pk 238943
The Mill - Pendulum video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know so i ended up picking up four
  • i started to look into it and i'm over my head
  • i ended up getting the side of the disk the viticulture disc the charter stone disc
  • i know megan's charter stone disc is a putter
  • i really wanted a wingspan disc or i really wanted to scythe disc
References (from this video)
No references stored for this video.
Video ACMwx8jPNa8 kovray Analysis at 25:39 sentiment: positive
video_pk 89674 · mention_pk 238542
kovray - Pendulum video thumbnail
Click to watch at 25:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The real-time timer mechanic elevates the gameplay from good to great.
  • Creates exciting and strategic gameplay due to time constraints.
  • Mechanics flow well and make sense within the game.
Cons
  • Without the timers, the game would likely be subpar.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — Features timers that dictate when workers can be placed or removed, adding urgency and real-time strategizing.
  • Resource Management — A core element that players must manage, especially under time pressure.
  • Worker Placement — Combined with a real-time element, where placing and removing workers is dictated by timers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes a great game is a game that makes you happy and joyful
  • and if no one else likes that game but you like that game it's still a great game because that's how the hobby is
  • cute games are always the meanest
  • it's the experience that people have
  • i think this one is the most important category like i think this is to me what makes a game great because we introduce so many different games to so many different people i think if the if the experience at the table is memorable and it really sticks with somebody they'll come back they want to play more games and play that specific game
  • well i think my example is more skill based so my education example is actually furnace
  • because functionality it yes when it comes down to it is the game functional at its base
  • if it is it could it could potentially be a great game but who knows it can also still be a great game with a component oh yes yeah yeah again it's kind of the whole subjective intermingling of all the categories
  • every game you enjoy joy exactly it brings happiness and that's what matters
References (from this video)
No references stored for this video.
Video KWSV0eSLmIY The Mill Discussion at 6:57
video_pk 89069 · mention_pk 235996
The Mill - Pendulum video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qs8dOWscEak Meeple University Discussion at 21:26 sentiment: positive
video_pk 89021 · mention_pk 235786
Meeple University - Pendulum video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted as a great card game within the context
Cons
none
Thematic elements
  • card-driven timing game
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — reference to Pendulum as a card game (implied by context)
  • card_drafting — reference to Pendulum as a card game (implied by context)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endless Winter ... in the Ice Age ... area control ... set collection ... capturing animals as you grow your tribe and trying to master the most points in this very Euro worker placement deck builder
  • the real trick of the game being that we're trying to encourage the physics and understanding how the balance works as opposed to um dexterity side of the game
  • Orchard nine card solitaire game
  • yesterday I played bamboo which is the new Deva Devi games
  • pendulum fifty dollars rescuing Robin Hood it was a great card game that one
  • Lego Minifigures oh this is awesome
  • it's the hill I do sometimes
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 16:33 sentiment: positive
video_pk 88953 · mention_pk 235514
kovray - Pendulum video thumbnail
Click to watch at 16:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever and innovative gameplay
  • Brilliant real-time worker placement
  • Exciting player interaction when played with experienced players
Cons
none
Thematic elements
Comparison games
  • Parks
Mechanics (from transcript analysis)
  • Real-Time — it's a work replacement in real time
  • Worker Placement — it's a work replacement in real time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video slULOqblVfw The Mill Discussion at 16:14 sentiment: mixed
video_pk 87529 · mention_pk 228951
The Mill - Pendulum video thumbnail
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Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • take care of yourselves and each other
  • this is very much going to become their show
  • it's going to be weird moving on without talking to you guys even though I'm talking to a camera
References (from this video)
No references stored for this video.
Video jFVhGNkeHRM Board Gaming Ramblings Other at 3:31
video_pk 85451 · mention_pk 219007
Board Gaming Ramblings - Pendulum video thumbnail
Click to watch at 3:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Succession of a timeless king
  • Dunya
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — Players command their workers, execute stratagems, and expand their provinces in their domain in real time to get resources.
  • Victory Points — Move their four victory tracks, power, prestige, popularity, and legendary achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
No references stored for this video.
Video K5CDTAZi1EE Ryan and Bethany Board Game Reviews Top List at 1:02 sentiment: positive
video_pk 85193 · mention_pk 217819
Ryan and Bethany Board Game Reviews - Pendulum video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions based on available spots, which are linked to sand timers.
  • sand timers — Used to dictate action availability and duration, creating a time pressure element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such an interesting game where um you have all these places on the board that you can go, but they're dictated by these what are those things called? Sand timers.
  • It's the silliest game on this list probably.
  • Very Indiana Jones vibes. This is one of those games.
  • It is very stressful.
  • The loud game I think we've ever played.
  • My super cool demeanor completely disappears while I play this game.
  • It is utter chaos, but at the same time, it is epic.
  • Gamer kids are a different breed of children.
References (from this video)
No references stored for this video.
Video fnZQzHTJN3E Ryan and Bethany Board Game Reviews Top List at 9:07 sentiment: positive
video_pk 84124 · mention_pk 213403
Ryan and Bethany Board Game Reviews - Pendulum video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Appeals to players who like a real-time challenge.
  • Has an optional mode for players who find the real-time element stressful.
  • Offers a balance between speed and strategic decision-making.
Cons
  • The real-time element can be stressful for some players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — The game is played in real-time, with sand timers dictating when players can act.
  • sand timers — Sand timers determine when and where players can perform actions.
  • Timerless Mode — An optional mode that removes the time constraints, using timers only as a reference.
  • Worker Placement — A worker placement style Euro game where actions are limited by sand timers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But that doesn't mean that board games didn't come out. So, what we're going to be talking about is the top 10 games that came out that year in 2020.
  • So, my number two is uh Vic Counts of the West Kingdom.
  • So, my number two, this is Sorcerer City. What a wild game.
  • All right, so, we're finally here. We're at our number ones of 2020, and this has been such a great list.
  • my number one is Pandemic Legacy Season Zero.
  • All right, so my number one game of 2020. Uh this is Conbon EV.
  • If you want us to continue these series as the years go on, so in 2026, we can do 2021 and all of that and even compare our lists from top 10 list in the past, let us know in the comments below.
  • And be sure to let us know what your favorite games are from 2020. What What was your board gaming experience like in 2020?
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 2:38 sentiment: neutral
video_pk 83800 · mention_pk 211961
Stonemaier Games - Pendulum video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 7:46
video_pk 83800 · mention_pk 211968
Stonemaier Games - Pendulum video thumbnail
Click to watch at 7:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video vO47NEo8rsQ Banter and Boards Top List at 0:29 sentiment: positive
video_pk 79980 · mention_pk 193782
Banter and Boards - Pendulum video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Described as a flip and write game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're looking for games to play over and over again, this is a great place to start.
  • Now, what game can you not stop playing? Comment down below. I'd love to hear it.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 7:37
video_pk 67045 · mention_pk 162991
Pendulum video thumbnail
Click to watch at 7:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 6:07 sentiment: positive
video_pk 65083 · mention_pk 158689
kovray - Pendulum video thumbnail
Click to watch at 6:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting progression of learning characters
  • Gradual progression to advanced characters
  • Time aspect is not scary and eases players in
  • Not as stressful as other real-time games
  • Art is wonderful
  • Fun when played with people who have shared experience
  • About time optimization
Cons
  • Struggle if people are new to the game and others have played it many times
  • Mixed response from others
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Implied by the progression and growth experienced by players.
  • Real-Time — The game has a time aspect that eases players into it and is not as stressful as other real-time games.
  • Worker Placement — Implied through the progression from basic to advanced characters and the need to optimize time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 17:14 sentiment: positive
video_pk 65083 · mention_pk 158698
kovray - Pendulum video thumbnail
Click to watch at 17:14 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyed despite mixed reception
  • Neat learning progression
  • Wonderful art
  • Sense of player growth
  • Focus on time optimization
Cons
  • Can be challenging if players are new and others are experienced
Thematic elements
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — Theme involves building and progressing through different eras or aspects of civilization.
  • Real-Time — The game has a real-time element, focusing on time optimization.
  • Resource Management — Players manage resources to advance.
  • Worker Placement — Involves placing workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video fVO8TQSyTSs Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64617 · mention_pk 158116
Watch It Played - Pendulum video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • rivalry for succession and empire control
  • an empire ruled by a timeless king whose pendulum has ceased, driving a quest to find a true successor
Comparison games
none
Mechanics (from transcript analysis)
  • achievements and legendary achievement — Achievements can be claimed for rewards; the legendary achievement is tracked and has end-game implications.
  • Action Timer — Timers sit in rows; if a timer is present, workers cannot be added or removed from that row, but existing workers can resolve actions; timers flip to move to other rows.
  • conquering provinces — Conquering a province costs four military resources, then a card is taken and can be replaced later from the deck.
  • council privilege order — After the council phase, privilege order is updated based on votes, and ties are resolved by privilege order.
  • council rewards and grande worker swapping — Council rewards may replace a common worker with a grande worker (or vice versa) depending on available options.
  • province acquisition and replacement — Conquering provinces costs resources; provinces can be replaced with new cards from the deck and tucked under the mat.
  • refill province cards — Open province spaces can be refreshed from the deck; removed cards are not replaced unless specified.
  • timer mechanics — Timers sit in rows; if a timer is present, workers cannot be added or removed from that row, but existing workers can resolve actions; timers flip to move to other rows.
  • untimed actions (strategium cards) — Players can play Strategium cards at any time for untimed effects; cards are discarded after use.
  • voting and resource tracks — Players track resources and victory points across multiple tracks (power, prestige, popularity) on their play mat.
  • Worker Placement — Players place grande and common workers on colored action rows; initial placement goes into a golden framed box, and grande workers can share spaces while common workers cannot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pendulum designed by Travis Jones
  • There are no turns in this game
  • four rounds of play
  • timers showing which actions are available and when they can be resolved
  • grande workers can always go into a space even if another worker is already there
References (from this video)
No references stored for this video.
Video 8m8tmH3G3PI Meeple University Review at 0:37 sentiment: mixed
video_pk 64560 · mention_pk 158027
Meeple University - Pendulum video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative real-time euro design
  • satisfying engine-building through provinces and cards
  • hourglass timing adds a unique pacing mechanic
  • manageable round length (~10 minutes) with clear end condition
  • end-of-round voting helps resolve conflicts
Cons
  • rules can be easy to misinterpret or forgotten in the heat of real-time play
  • real-time phase can feel solitary and less social
  • theme is not strongly connected to the mechanics
  • not for players who prefer specialization or single-minded engine focus
  • clunky if players don't track hourglasses carefully, potential for pacing issues
Thematic elements
  • influence and power across three victory tracks
  • a landscape or country where players compete for influence
  • not strongly thematic; euro-style
Comparison games
  • Kitchen Rush
  • Rush MD
  • Magic Maze
Mechanics (from transcript analysis)
  • banner/province upgrade system — provinces with banners slide under to upgrade engines and unlock effects
  • card recycling and hand management — players start with four cards; culture allows recycling, end of round to pick back up cards
  • end-of-round objectives and stars — round objectives offer VP or a star that moves a token; failing to move the star can prevent victory
  • end-of-round voting and prestige track — votes determine card order and provide tie-breaking on actions; prestige track affects competitiveness
  • Engine Building — three resource types (military, culture, gold) used to develop provinces and engines
  • hourglass-driven action resolution — you place workers on spaces; actions resolve only when the hourglass allows, and you slide to the bottom to take the action
  • natural end condition via hourglass flips — the round ends after hourglasses flip three times; leads to end-game scoring
  • resource types and engine building — three resource types (military, culture, gold) used to develop provinces and engines
  • two-row action tracks with gating — two rows of actions exist; you move workers between rows depending on hourglass state to resolve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is pendulum"
  • "it's a real-time competitive euro game which is quite unique"
  • "the euro part of this game is pretty straightforward"
  • "hourglasses and the timing"
  • "it's actually very solitary"
  • "not for everyone"
References (from this video)
No references stored for this video.
Video AV7fyn3Idm8 the mill Discussion at 9:09 sentiment: positive
video_pk 62812 · mention_pk 155524
the mill - Pendulum video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Apiary
  • Euphoria
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What has wings but cannot fly? It was Finsspan
  • Apiary
  • Wingspan expansion 4
  • Wingspan fan promo cards. We've had so much fun playing with them.
References (from this video)
No references stored for this video.
Video W_fLVq7bCZI Stonemaier Games Discussion at 17:28 sentiment: positive
video_pk 36655 · mention_pk 110009
Stonemaier Games - Pendulum video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast pacing
  • clear action economy
Cons
  • some may find the timing pressure stressful
Thematic elements
  • timed puzzle action economy
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Actions are bound by a timer-integrated resource system.
  • time-resource management — Actions are bound by a timer-integrated resource system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app acts as that player and reads the right thing
  • this is poker but cooperative
  • the action system is really elegant and streamlined
  • you could even play three in a row. It was just an hour
References (from this video)
No references stored for this video.
Video leM4unzWvyc Fabulous Games Discussion at 14:49 sentiment: mixed
video_pk 13741 · mention_pk 40138
Fabulous Games - Pendulum video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high-energy gameplay with a novel real-time element
  • engaging mechanism when respected as designed
Cons
  • the real-time component is not to some players' tastes
  • chaos can overwhelm strategic planning
Thematic elements
  • control of time and actions in a corporate machine
  • Timed, strategic competition with a brain-burner feel
  • tactical, tense
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Choosing from a board of actions in a tight decision window.
  • real-time / timed play — Players perform actions under time pressure with a global timer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every game deserves a second chance
  • it's a good game, it's a middleweight game
  • the components are cheap
  • we're not fans of real time games though but you know what we're going to try it
  • we always have fun and try to play with family
References (from this video)
No references stored for this video.
Video uxs29t1EL-g Gaming with Edo & Jessica Interview at 34:53 sentiment: positive
video_pk 11332 · mention_pk 33329
Gaming with Edo & Jessica - Pendulum video thumbnail
Click to watch at 34:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bold design that experiments with timing and risk
Cons
  • Some players may find timing mechanic complex or fiddly
Thematic elements
  • Risk-reward and tempo-based decisions
  • Time-management strategy in a sci-fi/fantasy frame
  • Rulebook-driven, design-forward gameplay
Comparison games
  • Dune: Imperium
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Resource Management — Management of varied resources to optimize scoring and board state
  • Time-track/clock-ticking mechanic — Actions are governed by a ticking timer, creating tension and pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i decided i was going to do a lot of promoting of other people's products
  • the energy that i can give to a product
  • we're a team we're a great team
  • just do it man just do it
  • the next ones we're gonna loosen it up attack too hard
  • you make content here that's it and when i joined man vs meeple i was very clear
References (from this video)
No references stored for this video.
Video Q4c2ZQAbdN0 The Cardboard Herald Review at 0:06 sentiment: mixed
video_pk 9890 · mention_pk 29094
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Inventive real-time/time-management gimmick that integrates with worker placement
  • Solid engine-building for color-cube production
  • Strong solo play and elegant handling of occupied spaces
  • The 'legendary achievement' endgame twist adds a strategic focus
Cons
  • Theme feels thin and abstract, with limited narrative depth
  • Replayability may be limited due to similar action choices
  • Not easy to recommend to players who dislike real-time elements
Thematic elements
  • Time as a resource, political-council style scoring, abstract conquest via timer-driven decisions
  • Fantasy world where time and timers constrain actions across three colored sections over four rounds.
  • Abstract with thematic veneer; minimal thematic storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — Timers can be flipped or moved between rows to unlock spaces or alter available actions.
  • Card play and hand management — Character-specific cards provide additional actions and can be recycled via spending blue cubes.
  • Conquest/market abstraction — Conquer cards are abstract; you acquire market cards paid in red cubes and can influence outcomes.
  • Resource conversion — Gained resources are converted into different types of cubes or points through board columns.
  • Resource Management — Gained resources are converted into different types of cubes or points through board columns.
  • Time-based scheduling — Actions are constrained by timers; what you can do depends on timer states rather than turns.
  • Timer manipulation — Timers can be flipped or moved between rows to unlock spaces or alter available actions.
  • Worker Placement — Players place workers on action spaces to gain resources, points, or formal 'votes'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pendulum is a worker placement and resource conversion game
  • it's an ambitious new stonemeyer game
  • a turnless worker placement game where time itself is a resource that you have to manage
  • the best way to think of it is like there's a point that in three different colors which change based off of your character
  • it's strategic and has decent engine building and a unique tempo
  • it's an abstract color based efficiency engine
References (from this video)
No references stored for this video.
Video a66rQr_23ys Stonemaier Games Discussion at 2:44 sentiment: positive
video_pk 8252 · mention_pk 24182
Stonemaier Games - Pendulum video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of timer-driven mechanics to modulate decision space
  • Paced gameplay that rewards planning
Cons
  • Potential confusion around timer interactions for new players
Thematic elements
  • Time pressure and scheduling conflicts influencing outcomes
  • Time-based engine/placement dynamic with a thematic arcade-pacing feel
  • Abstracted, timer-driven tension
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players collect cards/resources to optimize final scoring.
  • time pressure — Rounds progress under a shared timer influencing decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story and Vantage again this past weekend and they are so so great.
  • It was the best game of Flip Seven that I've ever had.
  • I played Dave the Diver for about an hour last night and had a lot of fun with it.
  • I've played Point Salad, but I have not played Point City.
  • I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
No references stored for this video.
Video ypicpPAlSEg Broken Meeple Top 10 List at 12:28 sentiment: negative
video_pk 6010 · mention_pk 17828
Broken Meeple - Pendulum video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Introduces an innovative timer-based mechanic
Cons
  • Clunky, fiddly execution and balancing issues
  • Long playtime with limited payoff
  • Suboptimal integration of timer concept into satisfying gameplay
Thematic elements
  • Time-based action economy and scheduling
  • No strong setting; theme centers on timed actions
  • Mechanic-first, timer-driven pacing with theme being secondary
Comparison games
  • Kitchen Rush
Mechanics (from transcript analysis)
  • Action Timer — Egg timers or countdown elements gate when players can perform actions; action windows open/close over time.
  • Action timing/sequence control — Players must time turns around timers, creating pressure and gating options.
  • Timer-based actions — Egg timers or countdown elements gate when players can perform actions; action windows open/close over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Different Strokes, different folks
  • Marketing front with board games, they know what they're doing on that front
  • Wingspan easily my number one favorite Stone Mare game
  • this game was the biggest BG bait and switch I've ever seen
  • the five mechs in the base game are wildly imbalanced
  • I want Africa Birds; I want to see if they can do Arctic Circle and Antarctica Birds
References (from this video)
No references stored for this video.
Video d9AFGHrTLTE The Cardboard Herald Interview at 0:41 sentiment: positive
video_pk 5377 · mention_pk 15987
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative use of sand timers to manage tension without high stress
  • simultaneous action preserves strategic depth while reducing real-time panic
  • clear, compact UI changes after play-testing improves readability
  • strong world-building integration with approachable time-based decisions
Cons
  • potentially off-putting to players seeking traditional real-time experience
  • complexity around timer management may challenge new players
  • solo mode requires Morton’s autonomous system, which may feel niche to some groups
Thematic elements
  • Time as a resource influencing worker-placement and action duration
  • Dunya, a high fantasy kingdom with time-based stakes
  • Fantasy world-building with a mythic leader-trial arc and time-driven decisions
Comparison games
  • Seven Wonders
  • Viticulture
Mechanics (from transcript analysis)
  • engine_building — Player mats with tracks (military, prestige, commerce) that advance to gain end-game bonuses
  • grande_worker_system — A grande worker mechanic akin to Viticulture that allows flexible placement and access to otherwise blocked actions
  • simultaneous_worker_placement — Players place workers on action spots at the same time; timers determine when the actions lock in
  • time_timers — Sand timers regulate how long a worker remains on a spot and when actions resolve
  • two_player_and_solo_integration — Supports robust two-player play and a solo/autonomous mode via a separate card/map system
  • victory_point_race — Game ends when a parchment track triggers; players race to accumulate diverse VP types across tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about sand timers where you are putting workers on worker placement action spots at a certain time
  • timers are long enough in this game that you're you don't really feel that extreme time pressure
  • the time system is used in a pretty interesting unique way
References (from this video)
No references stored for this video.
Video BZ96kTzYhDw Our Family Plays Games Review at 0:00 sentiment: mixed
video_pk 4252 · mention_pk 12401
Our Family Plays Games - Pendulum video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Turn-based mode improves teachability and accessibility for some groups
  • Strategic depth emerges from interaction of tracks and resources
  • Solo play potential is possible, offering an alternate playstyle
Cons
  • Real-time mode creates chaos that is not family-friendly
  • Aesthetics (box and board) not universally appealing
  • Confusing theme presentation and integration with mechanics
Thematic elements
  • political power, survival, timing, and strategic planning under pressure
  • A royal arena of competing kingdoms governed by a pendulum-driven timetable and timed decisions
  • abstract strategy with occasional thematic flavour; pendulum aesthetic referenced but not deeply integrated into board storytelling
Comparison games
  • Scythe
  • Wingspan
  • Viticulture
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Real-time / timer tracks — Sand timers and a central clock drive urgency; players must manage time while planning moves.
  • Resource Management — Manage multiple resource tracks (military, culture, coaching, adults) to advance and score.
  • Stratagem cards — Cards used to influence future turns and expand options, with cost considerations.
  • Track Advancement — Four main tracks (power, prestige, popularity, legendary achievement) that require strategic positioning and timing.
  • Turn-based mode — An optional mode that replaces real-time pressure with a slower, more deliberate pacing using a timer track.
  • Unlocking and locking down spaces — Movement and access depend on resource thresholds and board states; spaces can lock players in place.
  • Worker Placement — Players deploy workers to activate actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a family game
  • real time, real time
  • turn-based which is on the timer track
  • you flip the little sand dials
  • solo for me
  • this would be another one of those that's interesting solo
References (from this video)
No references stored for this video.
Video hKXXT9TcvS0 The Cardboard Herald Discussion at 0:25 sentiment: positive
video_pk 2283 · mention_pk 6635
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative real-time mechanic
  • Elegant and relatively clean pressure dynamics
  • Offers meaningful strategic branching under time pressure
Cons
  • Rulebook can be challenging to parse
  • Niche appeal; players who dislike real-time play may be less engaged
Thematic elements
  • Time pressure; efficiency and scheduling
  • Medieval-inspired empire with a real-time management ethos
  • Strategic planning under time constraints
Comparison games
  • Kanban: Automotive Revolution
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Real-time worker placement with timers — Timers control when workers activate; moving/acting is constrained by time tokens
  • Timer-driven turn progression and end-game escalation — Flipping timers accelerates end-game pressure and forces strategic choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the lack of pressure the only person that is going to be affected by the outcome of the game is me
  • achievements now for the most part i imagine most of you know what achievements are in a video game context
  • i'm really talking about having a list of parameters for yourself
  • the solo mode developed by ricky royal is so so good it's such an elegant system
  • chef's kiss
References (from this video)
No references stored for this video.
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