Skip to main content
Quoridor box art

Quoridor

Game ID: GID0257751
Game Info
Year
1997
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

Description

The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video oxzQ4s639_c Review at 0:14 sentiment: positive
video_pk 66873 · mention_pk 162685
Quoridor video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like the components, nice quality wood, good looking games.
  • Very satisfying to play, superb tactile nature.
  • The evolution of the moves is very interesting.
  • Interesting back and forth.
  • High production value.
  • Enjoyable.
  • Nice, solid game.
Cons
  • Can lose really quickly due to one wrong move.
  • May bother players who dislike losing that way in abstract strategy games.
  • Abstract games in general are not very popular.
  • Abstract gamers will find this fleeting and not a fulfilling meal.
Thematic elements
  • stars, constellation
Comparison games
  • Goblet
Mechanics (from transcript analysis)
  • Area Control — Players take turns trying to create a square with their stars. Either one of these positions would be a winning position for that player.
  • Movement — Or you can move one of your stars and slide it through one of these channels to a new position.
  • piece placement — On your turn, you can either play a new piece to an empty position.
  • pushing — If they slide onto one that's occupied, they can push the piece that's there one space away assuming that the space they're sliding into is empty. You can push one piece, not two pieces. And that can be either player's piece. You can even eventually push a piece off the board if you choose to do so.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have taken to saying Comet. I think it is because I think Q without a U It's just Comet.
  • This is a very satisfying game to play.
  • This is the kind of game where you make one wrong move, you've lost.
  • The game is very tactical.
  • I think it's really nice, solid game
  • I will say I think this is a good abstract game. If you would like to dabble in abstract games, I suspect abstract gamers will find this fleeting. Will find this not a fulfilling meal, right?
  • I enjoyed it. I was surprised by how much I enjoyed it.
References (from this video)
No references stored for this video.
Video 6ISruhN0Hc0 Watch It Played Rules Teach at 0:31 sentiment: neutral
video_pk 64689 · mention_pk 158182
Watch It Played - Quoridor video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The game uses high quality wooden components.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Diagonal move when facing opponent — If pawns are face-to-face with a wall or with the opponent behind, you may move diagonally to side spaces.
  • End condition — A player wins by moving their pawn to any space adjacent to the opponent's baseline.
  • Fence placement rules — Fences must align with the squares; you cannot place a fence that would completely block access to an opponent's back line.
  • Four-player variant rules — In four-player games, each player has five fences and all four sides of the board are used; each pawn starts in the center space on their side.
  • Jump over opponent — If two pawns are face-to-face and there is no intervening wall, you may jump over the opponent to the space on the other side.
  • Move pawn to adjacent space — On your turn you may move your pawn to any adjacent horizontal or vertical space (you can even move backwards).
  • Place fence — On your turn you can place a fence from behind your baseline between two squares, either vertically or horizontally, on your side of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on your turn you'll pick one of two options either move your pawn or place a wall you will only have access to the walls on your side of the board so once these run out the only option you'll have for the rest of the game is to move your pawn
  • fences block pond movements you'll have to move around them
  • the only time you can move diagonally in the game is when you are face to face with another pawn and there is a wall or in this case another pawn behind it
  • as soon as that happens they are declared the winner
  • this light-colored pawn is just trying to get to any one of these spaces and their opponent has done a pretty good job of making that difficult by creating this line of fences they're now gonna have to travel back here and then down this narrow corridor to get to this space
  • the game will continue with turns going back and forth with players either placing fences or moving their pawn
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU Adam in Wales - Board Game Design Top List at 9:33 sentiment: positive
video_pk 988 · mention_pk 96823
Adam in Wales - Board Game Design - Quoridor video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, direct play
  • easy to teach
Cons
  • path-building can become repetitive
Thematic elements
Comparison games
  • Camasado
  • Pentago
Mechanics (from transcript analysis)
  • grid-based path building — aim to reach the opposite edge via continuous path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek