Game Info
Year
2021
Players
2
Age
14+
Playtime
40 min
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.
Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.
The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.
Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
Featured Videos
Rules Teach
Radlands - How To Play
Playthrough
Radlands Playthrough
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 100
This page: 50
Sentiment:
pos 30 ·
mix 2 ·
neu 3 ·
neg 3
Showing 1–50 of 100
Video -CT_BmREtu4
The Cardboard Herald Top List at 3:42 sentiment: positive
video_pk 99138 · mention_pk 275842
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- one of the best head-to-head dueling games of all time
- consolidated box
- smart plays
- multi-use cards
- beautiful production
- upgraded cards are waterproof
- taught my son how to play, he loved it
- beautiful, elegant, pristine looking game that's inviting, energetic
Cons
- only two players
Thematic elements
Comparison games
- Magic
- Pokemon
- Netrunner
Mechanics (from transcript analysis)
- lane battling — A really robust lane battling head-to-head card game experience.
- Multi-Use Cards — So many smart plays, multi-use cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
- And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
- But it's it's a game that I need to let it set in.
- And for whatever reason, just didn't make the top of the list.
- As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
- But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
- And it is so compact.
- Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
- but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
- And you know what? Splender Duel hands down better than Splendor.
- So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
- Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
- It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
- Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
- It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
- Everyone tends to love Flip 7.
- It's push your luck heaven.
- It's kind of a cheating game, but it's Reicide.
- Reisside is legitimately one of my favorite cooperative games of all time.
- If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
- This is Reicside and it's my all-time favorite travel game.
- But above all else, thanks for being such a great community.
References (from this video)
No references stored for this video.
Video -CT_BmREtu4
The Cardboard Herald Top List at 11:40 sentiment: positive
video_pk 99138 · mention_pk 275969
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- kicked Carcassonne off the list
- fantastic tile placement game using cards
- shared space
- offensive nature of claiming a habitat
- interesting decisions
- wild theme of combined animals
- really good solo mode
- great game
Cons
none
Thematic elements
- Combined animals
Comparison games
- Harmonies
Mechanics (from transcript analysis)
- Area Control — offensive nature of claiming a habitat and then making it so no one else can enter into that habitat unless you adjoin habitats.
- Hand Management — have to play one of your critters every single turn. That means that you're making interesting decisions about do I want to play this one now or maybe this is just a throwaway critter so that way I'm delaying for more turn opportunity to kind of build out my strategy.
- solo mode — really good solo mode
- Tile Placement — fantastic tile placement game using cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
- And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
- But it's it's a game that I need to let it set in.
- And for whatever reason, just didn't make the top of the list.
- As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
- But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
- And it is so compact.
- Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
- but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
- And you know what? Splender Duel hands down better than Splendor.
- So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
- Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
- It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
- Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
- It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
- Everyone tends to love Flip 7.
- It's push your luck heaven.
- It's kind of a cheating game, but it's Reicide.
- Reisside is legitimately one of my favorite cooperative games of all time.
- If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
- This is Reicside and it's my all-time favorite travel game.
- But above all else, thanks for being such a great community.
References (from this video)
No references stored for this video.
Video aRKlnFjDwcw
Tim Chuon Rules Teach at 0:00 sentiment: mixed
video_pk 99125 · mention_pk 275828
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Quick to play
- Satisfying component setup with playmats
Cons
- Unforgiving
- Can feel like luck plays a significant role depending on card draw
Thematic elements
- steampunk-esque
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — The game involves positioning and activating cards in specific 'spaces' to progress them and trigger effects.
- Card Play — Players play cards by spending water, with cards initially being 'not ready' and requiring activation.
- Combat — The primary goal is to damage and destroy the opponent's camps using various card abilities.
- Event resolution — Players resolve events in specific spaces, with some cards triggering immediate effects or advancing their position.
- Hand Management — Players draw cards and manage their hand size, with actions like junking cards or spending water to draw more.
- Resource Management — Water is the primary resource, used to play cards, draw cards, and activate abilities. Water refills each turn.
- Set Collection — Some card effects involve drawing multiple cards and discarding a specified number, implying a strategic selection process.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My confidence in if I will win this game or not is pretty low for this one.
- My goal is to survive as long as possible. That is my goal.
- I truly, truly did not expect that.
- That was a shock win.
- This is me really believing you.
- It wasn't lucky. It was good. It was a fun game.
- I I think it's really funny how in the very beginning of the video I'm like in the video I'm like, it's not my game. It's not my game. It's not happening.
References (from this video)
No references stored for this video.
Video 7md1yxd9vOE
BoardGameCo Analysis at 2:57
video_pk 94939 · mention_pk 260454
Click to watch at 2:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
- Raiders of Cynthia Omens
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Um, also special guest is Mogat who's kind of hanging out on the couch over there.
- So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
- For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
- I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
- Nowadays, I'm give I give myself more grace.
- My favorite things that I do on the channel are usually when I go off script and it's natural.
- I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
- The thing I am here to yuck on is blind boxes in general.
- It is very deflating to like film a video and then have to refilm it.
- It is part of the process.
- And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video 3eEvOKfYQJs
Rolling Dice & Taking Names Discussion at 1:33:26 sentiment: positive
video_pk 94664 · mention_pk 258657
Click to watch at 1:33:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Unique camp defense mechanic
- Tight resource management
- Interesting 'junk' card abilities
- Cool post-apocalyptic art
- Fast playtime
- No need to track damage on units (rotation system)
- Synergy between camps and units
Cons
- Initial frustration with verbiage and perceived lack of bypass options
- Players might feel frustrated if they can't bypass defenses
Thematic elements
- Wasteland survival and combat
- Post-apocalyptic
- Post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
- Area Defense — Units are played in front of camps to defend them from attacks.
- Combat — Players attack opponent's units and camps, with the goal of destroying two camps.
- Deck Building — Players draw from a shared deck and can build their own decks by selecting goddesses and cards.
- event cards — Event cards can be queued and resolve after a delay, allowing for prediction and strategic planning.
- Hand Management — Discarding cards for abilities ('junk' ability) or to gain resources is a key decision.
- Resource Management — Managing 'water discs' as the primary resource is crucial, with limited ways to gain extra.
- Tableau Building — Players have three 'camps' in their play area that need to be protected by units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
- The simplest thing you do can change strategy and can have ramifications.
- The resolution of how those actions resolve that's really really good.
- The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
- The goal of the game is to knock out two of your opponent's camps and then they win the game.
- The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
- The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
- The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video dUw1tnQOrFw
BoardGameCo Other at 22:14 sentiment: other
video_pk 92839 · mention_pk 249666
Click to watch at 22:14 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
- Lots of card combos.
- Appealing art and production.
- Designed by a liked designer.
- Published by a trusted company.
Cons
none
Thematic elements
- Adventure and card combos
Comparison games
none
Mechanics (from transcript analysis)
- Adventure progression — Players go through adventures where challenges lead to the next.
- Card Combos — Focuses on creating powerful combinations of cards.
- Class-Based — Players choose from various classes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
- This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
- Brass Pittsburgh from Roxley being well, the number one game of all time.
- The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
- But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
- So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
- The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
- The sheer amount of content both excites and scares me for this one.
- So color me both very interested and very hesitant all at the same time.
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0
Getting Games Discussion at 33:23 sentiment: positive
video_pk 91920 · mention_pk 246766
Click to watch at 33:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- tile-based world-building
- space/sky realms
- bright, space-themed
Comparison games
none
Mechanics (from transcript analysis)
- energy/building resources — grow and score via resources
- tiling — place and arrange tiles to form worlds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not making a review videos anymore
- I've been so excited to be playing games over this last month
- BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video GnL1b8QOxsI
Brains On Games Discussion at 0:34 sentiment: positive
video_pk 89964 · mention_pk 239854
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gorgeous, colorful artwork and high-production components
- deluxe synth-like card material that doesn't require sleeves and holds up well
- play mats provide clear spatial layout and tracking
- quick to learn and teach, with deep strategic depth for experienced players
- strong tactile and sensory experience with substantial tokens
Cons
- card-draw randomness can impact early pacing
- small starting hand size can limit initial options
- requires adapting to not-rotating mechanics instead of the usual exhaust-rotation paradigm
Thematic elements
- base-dueling, raiders, and resource warfare in a two-player duel
- Post-apocalyptic wasteland with a Mad Max-inspired aesthetic
- event-driven, tableau-building combat with sequential timing
Comparison games
- Brass: Birmingham
- Magic: The Gathering
Mechanics (from transcript analysis)
- base-damage combat — Players attack unprotected bases; protected bases require clearing defenses first, with Raiders able to damage any base.
- Combat: Damage Based — Players attack unprotected bases; protected bases require clearing defenses first, with Raiders able to damage any base.
- damage/destroy resolution — Damage mechanics rely on rotating/toggling states and eventual destruction when health is depleted.
- event and timing — Event cards advance along a track and trigger at specific turns.
- hand management / tableau building — Players build a tableau of units and effects to protect bases and enable attacks.
- not-ready tokens — Used to indicate abilities that have been expended; must be refreshed to act again.
- Once-Per-Game Abilities — Used to indicate abilities that have been expended; must be refreshed to act again.
- Resource Management — Water is the primary resource used to play cards and activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Radlands is a gorgeous game with fantastic artwork and components.
- The play mats are great and the cards are sturdy enough to shuffle without sleeves.
- It's a two-player game that's easy to teach but with substantial strategic depth.
- The tactile experience of the water tokens and the not-ready tokens really sells the feel of the game.
References (from this video)
No references stored for this video.
Video f7m28txe3zY
kovray Top 10 List at 3:25
video_pk 89951 · mention_pk 239759
Click to watch at 3:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- duel-driven, hand-management and deck-building
- post-apocalyptic desert camp
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's such a brain burner surprisingly because it looks very friendly
- this game is cute but mean and i love it
- it's so beautiful so that's what sells me
References (from this video)
No references stored for this video.
Video 1S5E_0Tw9Aw
All You Can Board Top 5 List at 5:35 sentiment: positive
video_pk 89938 · mention_pk 239667
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, snappy two-player experience
- high-quality components and artwork
- strong longevity and potential for expansions
Cons
- primarily a two-player experience; may limit player count variety
Thematic elements
Comparison games
- Santorini
Mechanics (from transcript analysis)
- fast play; possible expansion longevity — games can be quick and are suggested as top contenders for 2021 lists; potential expansions discussed
- multi-use cards and power combos — cards have abilities; can be used for various strategic effects
- shared deck, select bases — draw six cards and choose three to keep as your bases
- two-player card battler with lanes and bases — players defend bases across lanes using cards drawn from a shared deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's probably my biggest surprise so far of 2021
- it's a two player card battler we're big fans of card battling games
- under 30 dollars and it plays quickly
- it's a beautiful looking game on the table
- the most laughs we've ever had is when the cards flip over
- it's basically an excuse to laugh
- this is one of the meanest games that we own
- a game of pretty gardens and petty grudges
- it's a roll and write version of Biblios but it retains a lot of what makes Biblios such a great game
References (from this video)
No references stored for this video.
Video 6fkEp0ZoQ2M
All You Can Board Top 10 List at 33:29 sentiment: positive
video_pk 89918 · mention_pk 239561
Click to watch at 33:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly engaging two-player dueling format
- lots of variability with different camps and event timing
- great value for money and quick playtime
Cons
- two-player only may limit group play
Thematic elements
- two-player card battling with lane defense and camps
Comparison games
none
Mechanics (from transcript analysis)
- card battling with lane-based combat — defend your camps and defeat your opponent’s camps via card effects
- dual-use cards — each card can be played for its ability or junked for other effects
- event stack / delayed effects — events move into a stack and take effect after a delay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there are tons of different paths to victory
- the narrative that you build is just so amazing with the right group of people
- it's an affordable game to buy with the cost and also i think it has just a really good chance of landing with people because of how addictive i find this game play
References (from this video)
No references stored for this video.
Video It_mW7aST24
All You Can Board Collection Roast at 3:26
video_pk 89707 · mention_pk 238681
Click to watch at 3:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is one of those things where you spin it around it's sand and all the sand comes down like this isn't here
- top shelf billing goes to the anniversary edition of cartoons beautiful like such yeah for those who don't know i love carcassonne
- this has been fed to me on ads on my like it's like facebook instagram everything i'm getting ads fed for it to me for this thing constantly
References (from this video)
No references stored for this video.
Video el-0TjmX6p8
All You Can Board Top 10 List at 17:40 sentiment: positive
video_pk 89624 · mention_pk 238359
Click to watch at 17:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very fast to play
- high variability between sessions
- great sense of momentum and swings
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 8nfYyNizuzw
kovray Top 10 List at 41:50 sentiment: positive
video_pk 89512 · mention_pk 237909
Click to watch at 41:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- vibrant design with head-to-head duel decks
- quick matches with deep tactical choices
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the art knit is absolutely phenomenal
- it's a very exciting game
- the edge of the seat factor really elevates this game
- it's a tug and pull in an internal tug and pull
- production, the theme, the art, the rules are easy to teach
References (from this video)
No references stored for this video.
Video SJTJ0n36bXU
kovray Review at 41:50 sentiment: positive
video_pk 89526 · mention_pk 237970
Click to watch at 41:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deluxe components and thematic fidelity
- clear, tense back-and-forth with clever timing on events
Cons
- deluxe version may be aspirational for some
- depends on favorable card interactions for big swings
Thematic elements
- water as primary resource and base-focused combat
- post-apocalyptic battle to eliminate an opponent's bases
- deck-building with base defense and offensive tactics
Comparison games
none
Mechanics (from transcript analysis)
- base defense/offense — Three bases per player to attack and defend using cards and timing.
- Deck Building — Players build and optimize their deck to execute plans and attacks.
- deck-building — Players build and optimize their deck to execute plans and attacks.
- Resource Management — Water acts as the central resource enabling actions and card plays.
- Resource management (water) — Water acts as the central resource enabling actions and card plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very interesting game I really appreciated the way that the card pairing works I think it's really cool
- Production in this game is super cool there's some surprises in the box
- it's unlike any board game I've played
- the more you put into this game the more you get out of it
- the battle system is so much fun and very smooth
References (from this video)
No references stored for this video.
Video BpuEMqELASA
Watch It Played Top 10 List at 7:40 sentiment: positive
video_pk 88057 · mention_pk 231065
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- I do like two-player jeweling card games
- name sounds cool
Cons
none
Thematic elements
- survival
- post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — both players draw cards from the same deck making limited resources even more limited
- Deck Building — identifying fiercely powerful card synergies
- Resource Management — water is spent to play people and events and to use the abilities on the cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- our viewers told us which board games they've been playing and why and we picked out several to share there's some old favorites a dash of the news hotness and several surprises in this month's People's Choice
- Buildings in a completed row score positive points while all buildings in incomplete rows score negative points which is something I found out when I played this walking away with the best portfolio
- viewer as says that this is a game that you can win with zero points especially a shout out to my friend Nick when scoring minus 79 when we played it a packs unplugged yes I've had this exact experience
- votes for women is a two-sided card-driven game rewriting the history of the ratification of the 19th Amendment votes for women can be played competitively cooperatively or even solitire it's upcoming second printing scheduled to ship this spring includes over 150 highquality cards over 300 wooden pieces 16 Dice and an illustrated easy to understand rule book additionally did you know that votes for women won the summit award for most broadening the hobby through the ease of teaching ease of play and uniqueness of plot I haven't even been able to do that but it further underscores how this is a fantastic game about a fascinating time in US history
- Scholars of South Tigress is set during the height of the abizard caliphate Circa 8:30 ad the khif has called upon the keenest minds to acquire scientific manuscripts from all over the world and in the game points are gained by translating Scrolls increasing knowledge in various areas of Science and maths players will need to increase their influence in the House of Wisdom in this golden age of knowledge but be mindful not to neglect one intellectual Pursuit over another
- reer K says that they've played this twice now they love it and its siblings and cousins look I've just got into architects of the West Kingdom so I've got a lot of these games to go to and I've heard that this one is particularly deep so I'm slightly intimidated by it but I'll probably get to it one day
- in three- ring circus Savvy circus dire toward the United States at the end of the 19th century with the objective to hire artists and offer performances in various towns and cities with the intention of gaining Fame my guess that means points in towns features are easy to set and you give your starting resources to upgrade your cast small cities are somewhat more demanding but they allow you to come into contact with better artists and audiences in big cities are even more demanding and want to see a very specific number of things being done the performances there will bring you a lot more Fame SL points
- Timothy W says that this game performs a perfect Balancing Act of simple gameplay and indepth strategic decision-making much like one of the acrobats in the game perfectly balancing a top a tight rope eh eh see what I did there
- I haven't got around to three-ring circus yet but I tell you what d games knocking out the park haven't they recently White Castle have you played it it's bloody brilliant I really like that one so I'm excited to play anything that um d games puts out this one looks like it's a big tough one maybe not as big as Lac ramosa perhaps and it gives me the feeling and reminds me a lot of a game called hold
- resist is a fast playing C driven solitary game in which the Spanish Marquee fight against the Fran regime I think I'm saying that right but who can say over a series of rounds they resistance undertakes increasingly difficult missions completing these missions earns the points needed to win further ramping up the stakes is the fact that at the end of each round you must choose whether to end the resistance or risk it and take on another mission demonstrating why it's so difficult to resist
- Rachel P says that I'm enjoying drafting my own Marquee each game and then working out who needs to stay in the shadows who needs to come out and fight somehow every game is different despite a small set of cards
- it's by salt and pepper games and they did a game called The Hunt which is a two-player kind of back and forth game which feels a bit more like Watergate which is another game that I think they did a match of the century which is another game which is a back and forth game but they also did a game called witchcraft which is another Sol game which is sequel to this one and the artwork in all of those games looks great I think just they're just a company to look out for aren't they and I would be very tempted I'm not the biggest solo gamer in the world even though I spent a lot of time on my own but uh yeah I'd love to give this one a go
- Imperial settlers empires of the north which is a new Standalone card game in the established Imperial settlers Universe with plays heading to the far north where three different factions live the Scotsman the Inuits and the Vikings and you can take on the role of a leader and make your faction into the best Empire in the world well that part of the north of the world it's not really the world you're going to be developing your economy deflecting your opponents and fighting for dominance in the north and will you be able to create the most successful civilization that's the name of the game
- Greg H says that this has asymmetric Clans with fun and engaging artwork that defies the complexity competitiveness of the game yes please
- the different factions really do work in very different ways and you've got to kind of set up your engine otherwise you'
- A deceptively simple game that leaves which you in quotes because of trees you with a agonizing decision do I collect all the horse chestnut trees if I play the toad will I be able to find any gats should I try to find all the unique butterflies how can I sabotage the other players don't don't sabot don't and when will the third winter card arrived
- This is probably one of my favorite games of the year
- It's a great little card game I think is the best way to describe it
- It's a wild frontier out there in Wild til West and it's very difficult to say Wild Child West as well and only the canest critters will have what it takes to claim this wild tille west
- Simple tile laying with a fun theme check a clever dice mechanism for selecting tiles double check and may insert that make setup take seconds triple Che check add in fun variant boards and go to Five without adding a lot of length in the game and it's a solid winner
- I love tarang is my favorite thing it really is in games
- I like the wild west I just do I don't know why so I'm really excited to try this one out it's definitely the top of my list of games from 2023 that I didn't get chance to play
References (from this video)
No references stored for this video.
Video F7n1sdQEiBA
Tabletop Minions Discussion at 1:21:46 sentiment: positive
video_pk 87707 · mention_pk 229660
Click to watch at 1:21:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun game.
- Encourages creativity with kitbashing.
Cons
none
Thematic elements
- Mad Max-esque
- Post-apocalyptic car combat
Comparison games
- Friday Night Dogs
Mechanics (from transcript analysis)
- kitbashing — Players are encouraged to kitbash their own vehicles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
- if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
- I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
- the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
- do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
- stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
- the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
- GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
- basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
- GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
- you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
- the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
- I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
- when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
- GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
- see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
- see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
No references stored for this video.
Video F7n1sdQEiBA
Tabletop Minions Discussion at 1:56:45
video_pk 87707 · mention_pk 229670
Click to watch at 1:56:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
- if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
- I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
- the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
- do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
- stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
- the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
- GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
- basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
- GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
- you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
- the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
- I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
- when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
- GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
- see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
- see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
No references stored for this video.
Video v0SsPk875Ns
Tabletop Minions Discussion at 34:46 sentiment: positive
video_pk 87585 · mention_pk 229162
Click to watch at 34:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy on-ramp to minis gaming
- fun game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Friends don't let friends Buy HP printers
- Wizards of the Coast would really rather that you just buy Magic by the case directly from them it seems
- They've been making a lot of really bad decisions in my opinion and if they go to business I will laugh and point
- I just don't understand why they don't want to do that
- I mean the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot
- The print books like the vast majority of people are buying the printed versions as opposed to just PDF only
- I don't know what the fourth dimension is
- I don't really pay attention to that stuff too much
- Most new Morheim players I talk to seem happy to download the PDFs for free from broheim these days and when I mention paper Printing and hard copies they think I'm crazy
- One odd thing about cyber punk red starter doesn't come with with gonks which I feel is like an essential mechanic
- Monac is a great game and the minis for the main monsters are beautiful and fun as heck to pain
- I attended a one-day charity Horus heresy event yesterday called Pride of the Legion a good day for a great cause but now I'm horse and this can be and need at least a day to recover
- If you want some great plastic modern soldiers look at the April issue of War Games Illustrated with the free sprew of warlord games special ops Troopers
- what's your favorite Warhammer mini does that mean which one that I own the most of because it's probably then going to be I don't know what they call them anymore they used to call them nurgle chaos Lord but nowadays he's that guy
- I think I have like six or seven of them it's great for kid bashing
- Does snarl not have a physical book to buy it doesn't
- the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot so some years ago they got rid of Saddle Stitch
- The newest Kill Team box set, 'Germination', is discussed.
- It's been a minute since I've liked both sets of models in a kill Team box.
- Kill team germination is coming this week can't wait
References (from this video)
No references stored for this video.
Video IJBDW-UBdUw
Tabletop Minions Discussion at 26:31 sentiment: positive
video_pk 87524 · mention_pk 228888
Click to watch at 26:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Great gateway game.
- Accessible and easy to get new players involved.
Cons
- Published by Osprey, which is not an indie company, though it fosters indie games.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
- customization — Players can customize their vehicles.
- vehicle combat — Focuses on post-apocalyptic car combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
- Majestic 13 did not sell all that well
- Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
- it's an indie game made by enemy spotted studios
- so the games are shorter
- it is a very highly tactical game
- players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
- we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
- kill team 3.0 better be good the whole obstruction line of sight has God awful
- I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
- Kingdom Death is a great example of a boutique game versus any that I've named so far
- quar such a fantastic game love their minis
- Fallout is the wild west of ips for me something I really can't bring myself to care about
- it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
- it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
- I am definitely interested in Fallout tactics
- it was it was too board gamey for me frankly like that was the problem
- I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
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Video BGLeTgVte0Y
Neon Gorilla Discussion at 6:33 sentiment: positive
video_pk 87286 · mention_pk 227724
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tight, tense play
- Great theme and art
Cons
- Limited player count variety
- Fleeting setup/teardown
Thematic elements
- Head-to-head tactical skirmish with resource management
- Post-apocalyptic card combat in a dusty wasteland
Comparison games
- Love Letter (in terms of pacing contrast)
Mechanics (from transcript analysis)
- Deck Building — Decks are built to maximize sun and rain resource generation and aggression
- deck-building combat — Decks are built to maximize sun and rain resource generation and aggression
- Hand Management — Careful management of card timing and synergy matters
- hand-management — Careful management of card timing and synergy matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the house is on fire what game are you going to bring
- we have a little bit of room in our car
- shelf of shame
- Radlands quick the house is burning down what games are you saving
- I've already saved the cats I've saved everything in the house
References (from this video)
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Video 9eQ9sVz9Ys8
Chairman of the Board Discussion at 23:53 sentiment: mixed
video_pk 87232 · mention_pk 227549
Click to watch at 23:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Loved the artwork.
Cons
- Found it okay, didn't love it.
- Somewhat unmemorable.
- Felt potentially restrictive.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
- Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
- Unfortunately, I'm not familiar with either of those.
- Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
- Um and pretty much the uh the cards not doing anything terribly interesting either.
- Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
- Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
No references stored for this video.
Video r2EYsgdtXhk
Banter and Boards Discussion at 0:09
video_pk 86679 · mention_pk 225202
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- Array
- Array
- Array
- Array
- positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've played cover your assets quite a bit so this is a more gamier version of it
- this game and I can't wait to get this on the table
References (from this video)
No references stored for this video.
Video RfOa-ocmwFA
Banter and Boards Discussion at 16:48 sentiment: positive
video_pk 86684 · mention_pk 225246
Click to watch at 16:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deluxe version with playmats and upgraded components
- Engaging push-your-luck, head-to-head feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pax unplugged was a lot of fun but also draining in a good way
- pace yourself and it's okay to take breaks
- this has given me a lot more time to really think about and reflect on how the whole convention went
- if you've been interested in going and have had that curiosity, go
- I can't wait to play them
References (from this video)
No references stored for this video.
Video SkIm9B3B_50
Tabletop Minions Discussion at 24:34 sentiment: neutral
video_pk 86618 · mention_pk 224709
Click to watch at 24:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Can be taught to new players through demos
Cons
- Ambassador program may offer no initial benefits to participants
Thematic elements
- post-apocalyptic vehicular combat
Comparison games
none
Mechanics (from transcript analysis)
- ambassador program — The 'Rangers program' is discussed as potentially being similar to a 'street team' where volunteers run demos and teach the game, possibly receiving benefits in return.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's so over complicated a lot of good ideas but terrible to play
- the models look really good but um it's also not cheap I swear to God I saw the retail on it for that starter box was like 150 bucks
- because you can now get a pretty decent looking print we can make more stuff like that
- I used to play silent death back in the day which was a game made by a company called iron Crown Enterprises we used to play the heck out of that
- it was definitely very kind of complicated as well but at the time being a younger person I enjoyed it quite a bit
- I don't know if I'm not sure if Vince has played ship combat games I have
- I use an iada uh Eclipse uh iada hpcs I think is the technical uh model name or whatever and I've always loved that thing it works great
- why you wouldn't have Federation versus Klingon AR Romulan as the starter factions in any Star Trek game it makes no logical sense to me
- so I was really hoping they were going to do something different with um with the new version and when they sent me like the copy and I was started reading the rules and stuff I was just like oh this is pretty much just the same
- there's a zillion charts in that game
- it was a little fiddly but not too fiddly
- I do wonder if making Star Trek games fairly complicated is part of knowing Their audience as a trekky I can safely say we tend to like that kind of crunch and the complexity
- I don't want to play too much crunch these days you know what I mean
- CPS speed paint through the airbrush on the bottom terrain is the goat indeed
- I made a video about how to make it so your airbrush never clogs again and I'm 98% sure I made that video
- I have never had a clog in my airbrush in a decade at this point
- hard to believe silent death was from the same company I mean probably different people obviously you know but yeah silent death sheets a bit like hero clicks whereas you take damage
- the tabletop minions Awards will be coming out on Friday so less than a week away tabletop minions awards for 2024
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA
Tabletop Minions Discussion at 57:26
video_pk 85933 · mention_pk 221241
Click to watch at 57:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA
Tabletop Minions Discussion at 59:06 sentiment: positive
video_pk 85933 · mention_pk 221212
Click to watch at 59:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- coolest kits that I've come across for Gas Lands for like customizing your Hot Wheels or Matchbox cars or whatever.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video GYv8Rl30mic
Tabletop Tokki Unboxing And Reaction at 12:15 sentiment: positive
video_pk 85395 · mention_pk 218668
Click to watch at 12:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful art and strong theme
- Depth through multi-use cards and timing
Cons
- Can be heavy to manage multiple choices in combat
Thematic elements
- Tribal survival with dual-use cards
- Post-apocalyptic wasteland
Comparison games
none
Mechanics (from transcript analysis)
- auto battler / head-to-head — Two-player combat using a deck-building, multi-use card system.
- Multi-Use Cards — Cards provide multiple effects, used in various ways as the game unfolds.
- Timing mechanics — Careful timing and sequencing of plays to maximize impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Huge thanks to Noble Knight Games for sponsoring the stream.
- Two-player games are some of my favorite; they’re balanced well in most cases.
- Me loves the fonts and color combos; teal and red look great together.
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4
The Cardboard Herald Discussion at 45:43 sentiment: positive
video_pk 85100 · mention_pk 217448
Click to watch at 45:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Every decision is important
- Greatly affects the board state
- Perfect timing element
- Smartly creates pressure
- CCG feel without the investment
Cons
none
Thematic elements
- Each decision greatly affects the board state, with timed events creating pressure.
Comparison games
- Yu-Gi-Oh
- Magic: The Gathering
- Lord of the Rings: The Card Game
Mechanics (from transcript analysis)
- Asymmetrical Goals (Implied) — While not explicitly stated as asymmetrical, the CCG feel and focus on player actions suggest distinct player strategies.
- card combat — Players use cards to attack and defend.
- Resource Management — Players manage resources to play cards and activate abilities.
- Timing mechanics — Events and actions take multiple turns to resolve, allowing for reactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
- I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
- I have my sandbox, you have your sandbox. This can be great at two players.
- Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
- I can kind of be doing something else while playing.
- So to me, Ark Nova is ideal for two players.
- Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
- However, it's too bigrain for me to feel like I'm up for that.
- I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video OKBMchaors8
UndeadVikingVideos Discussion at 33:35 sentiment: negative
video_pk 85067 · mention_pk 217273
Click to watch at 33:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Backed their reprint of Divine Right which was fantastic.
Cons
- Art is not great
- Poor response/low interest
Thematic elements
- English river cruise
- The Norfolk Broads
Comparison games
- Divine Right
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
- Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
- She's badass.
- The whole team of immortals is badass.
- Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
- Do any of you guys watch Yellow Jackets?
- Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
- Kabuki Kid says yellow jacket is good.
- I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
- I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
- and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
- and I remember I mean we couldn't breathe. We were laughing so hard
- It's absolutely insane.
- remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
- The second and third one sucked.
- I mean um the first one though. I mean uh what was it was magical
- you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video bs-dBDa7Trw
The Brothers Murph Top List at 0:18 sentiment: negative
video_pk 84665 · mention_pk 215318
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- not a fan of this one
- feel like I just play it wrong
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's time to do a blind board game ranking.
- I'm going to get five games, but as I see them, I have to put them into their slot one through five wherever I want and without knowing what's coming next.
- This is a divisive
- Not a fan of this one. I really am not.
- It's only going up here from here. It's only going to go uphill. It's only going uphill.
- Love this game.
- This is a very early one. This might have been number one. Easy.
- Unfortunate. Don't enjoy, but it is three per this list. This particular list.
- our favorite Zombie Side. I happily make that number two.
- My list one and two looking real good. It's kind of shaky from there, but it is what it
References (from this video)
No references stored for this video.
Video mXIwGKctI9s
Board Game Buzzz Discussion at 11:54 sentiment: positive
video_pk 83202 · mention_pk 209239
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging theme and quick playing nature
Cons
- May feel repetitive after many plays
Thematic elements
- head-to-head card/combat game
- post-apocalyptic tribal clash
Comparison games
none
Mechanics (from transcript analysis)
- Combat: Deck/Hand — two players deploy cards to attack and defend in cycles
- duel-based card combat — two players deploy cards to attack and defend in cycles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Dice Throne. I love having all of them, and I love having just to have all the options.
- One box is plenty.
- Return to Dark Tower, a fantastic game. Never going anywhere.
- Duel for Cardia is so good. I'm like obsessed with this game.
- Radlands, I love this game. It's not going anywhere.
- Orbit was my favorite out of the three. I think I am going to pull Ego and Silos.
- 31 games. So we hit the mark.
- Blink, not going anywhere.
References (from this video)
No references stored for this video.
Video aAOhBKwxQ30
Man vs Meeple Analysis at 4:08 sentiment: positive
video_pk 81971 · mention_pk 205315
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Zenith
- Unmatched
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Codenames is kind of legendary.
- Lord of the Rings Duel deserves to make it to the finals.
- Targi has been a fan favorite of mine since the beginning.
- Unmatched is one of those games that's been around for almost 10 years. I feel like it's going to be around for 10 more. Unmatched is here to stay.
- Zenith is the reason I wanted to do this whole thing in the first place.
- Lost Cities and Jaipur are two of those games from way back when where they were they were like the some of the first two great two-player board games.
- it made me like Splendor again. Revitalized my admiration for the game.
References (from this video)
No references stored for this video.
Video lS0YQe2hfog
Tabletop Minions Discussion at 13:47 sentiment: positive
video_pk 81997 · mention_pk 205471
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Recognized as a notable indie/vehicular combat game within the convention context
- Referenced in a friendly vendor/social context, indicating a favorable perception among peers
Cons
- Transcript does not provide detailed mechanics or a publication year
- No publisher year confirmation in the transcript
Thematic elements
- Array
- Post-apocalyptic / vehicular combat
- n/a
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Adepticon is the largest miniatures wargaming convention in the country, possibly the world.
- It's four days of tournaments and classes and seminars and demos and vendors and just hanging around with friends and seeing all kinds of cool stuff.
- Gaslands is one of them. Hobgoblin is another one.
- This is the deal: people are always like, 'Man, but I don't have money for artwork.' But you can make really cool looking stuff just with photography.
- It's a really nice layout and a lot of interesting books and processes behind the scenes.
- I didn't take any classes. I didn't go into any games, but we did a live podcast on Saturday night.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw
The Dice Tower Analysis at 44:18
video_pk 80681 · mention_pk 197243
Click to watch at 44:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If we transform what's happening into a Q&A, maybe we this would be be what's happening.
- Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
- I'll never understand it.
- I understand it. I'm just kidding.
- Please don't don't explain it to me.
- Looks toxic.
- Some of the stuff they put out definitely looks like nuclear runoff.
- Okay, everybody. What's going on?
- I hope you're having a fantastic Monday so far, folks.
- Good morning, good afternoon to some of you.
- I guess some of you are in places where it is already afternoon.
- What is that about?
- Question colon and then something that will help me spot your questions.
- I'm also going to make this a little bit bigger here so I can see.
- Volume is okay. You guys can see me
- The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
- I can't review a prototype. So, no, I don't have the time.
- It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
- I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
- Donkey juice. You can really make a meal out of those two words. That's a big part of it.
- It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
Video kal3-GrZk_I
The Dice Tower Top List at 51:57 sentiment: positive
video_pk 80678 · mention_pk 197219
Click to watch at 51:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Strategic
- Great artwork
- Smooth gameplay
- Streamlined design
- Flexible card use
- Surprised the speaker
Cons
- Certain cards can be very annoying
- Can be difficult to get into if you don't like the genre
Thematic elements
- Water Scarcity
- Post-apocalyptic
Comparison games
- Unmatched
Mechanics (from transcript analysis)
- counterplay — the amount of of counterplay
- lane battler — it is a I guess a lane battler.
- Multi-Use Cards — cards are multi-use.
- Resource Management — has some resource management, too.
- Water as a resource — water is all your resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a two-player trick taking game competitive this time, mixing it with the lane battler.
- So, you're just as invested in win in losing as you are winning. But if you lose too much, you're not going to ever have enough power.
- My number one is not joking a political uh themed game. It's also in a way a a war game, but it is card driven.
- This is Twilight Struggle.
- It is so smart. It is so strategic.
- If you really want to play this well and have the best version of the game you can is is both players know both decks.
- It's got a tug-of-war style to it. Has multiple victory conditions, which I also love.
References (from this video)
No references stored for this video.
Video FZyXtEGY5Ik
Rahdo Runs Through Top List at 1107:37:20 sentiment: positive
video_pk 80705 · mention_pk 197407
Click to watch at 1107:37:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ridiculous and exciting art style
- High quality components
- Tactical depth
- Great lane battler mechanics
- Accessible and quick gameplay
Cons
none
Thematic elements
- Post-apocalyptic battler
Comparison games
- Magic: The Gathering
- Yu-Gi-Oh!
- Dual Monsters
Mechanics (from transcript analysis)
- Area Control — You're protecting these bases. You're going to get six random bases at the beginning. You choose three.
- Deck Building — You have that common deck. And this is the key for me why it sings.
- lane battler — It's it's another lane battler. It's a it's a game that's just like Dual Monsters, but I I I really like it because you have that common deck.
- Multi-Use Cards — Every card you're drawing, you could play in front of you as a person with a special ability. You could discard it or junk it for a one-time ability.
- Resource Management — The way you're playing cards and uh managing your resource. It's not mana in this. I think it's like water or something like that in Red Knights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think the Event deck for this game is fantastic. It's like you're reading the Iliad in card form.
- it's a game that really, really rewards that backstabbing
- It's the game that just takes up your entire day.
- It's long. It's long. It's a long game.
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY
Neon Gorilla Review at 2:13:21 sentiment: other
video_pk 80335 · mention_pk 195430
Click to watch at 2:13:21 · YouTube ↗
Overall sentiment (raw)
Mentioned (as an example of good design advice)
Pros
- Associated with "childishly simple" design principles.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
- This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
- The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
- It is so important that you do follow the order of operations.
- I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
- The dice in this are obviously the equivalent of the deck building in Bolatoro.
- I I I love making stuff. So, yeah.
- The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU
Board Games UnLocked Analysis at 10:35
video_pk 80123 · mention_pk 194496
Click to watch at 10:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like they just uploaded this one.
- I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
- All right, same rules looks like they kept, which is nice.
- I didn't even try on the designer cuz I knew I wasn't going to get it.
- I've only ever heard of this game from Tom Vassal.
- It's something you'd see in a fever dream.
- Wow. Kind of want to play it now, though.
- I don't think I'm going to do that well on this one.
- I just care about that.
- I don't know who designed it.
- I don't think anyone knows.
- I've never seen that before in my life.
- Do I see the red down there?
- Did CMON pick this one up, too?
- I don't know.
- I don't think they did, but Colossal Games definitely makes sense.
- Didn't I know that?
- Just because that's my go-to apparently.
- Well, I'll I don't know enough to prove them wrong.
- I'm sure someone did.
- This is a great two-player game.
- Who published it?
- Damn. That one's Arcane Wonders.
- It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
- No, dang it.
- I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video 1B8ZAFMK45Y
The Dice Tower Top List at 1:53 sentiment: neutral
video_pk 80057 · mention_pk 194244
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's truly astonishingly great.
- The rules get out of the way. You're immediately in your opponent's head.
- Brilliant, truly amazing.
- This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
- Brilliant, absolutely amazing.
- Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
- oh my gosh, this game is incredible.
- It is so simple structurally but it does have a lot of powers.
- It's just incredible how much gameplay you get out of this.
- This is like a more approachable version of Agricola.
- It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
- This is I think Knetia's best two-player two-player game.
- And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
No references stored for this video.
Video OemP3S7LZEM
Interview at 1:18:16
video_pk 78096 · mention_pk 189346
Click to watch at 1:18:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The library to me is never the coolest place in town. It's a It's very rarely the crowdest place in town, but it's a place where people come to learn something to ignite the passion for something.
- My only hope was to to find this uh to get this job at this local representative from London in London from the same company I used to work. And uh yeah and frankly the main reason I also went to London because I had a couple of friends who were very who were just very kind to me and saying you can stay here with us as long as you need to and that's basically was the only place I could ever go without money or anything.
- I realized that even though I love all this nerdy productivity stuff, I'm just truly not really an expert in that.
- And I think it was my wife because she she've been like keep telling me in the background this whole time like dude you're such a nerd. you should do some gaming stuff because you've been playing the whole life and you can talk about games for hours.
- I would rather try doing that than going into the usual top 10 listicles and you know all the hottest latest stuff. It just resonate with me much more partly because I've been doing a lot of self-reflection and wanted wanted to do something I could do long term.
- The fact that you're saying that you're happy doing that you can tell it's one of the things that uh sometimes whenever you know creators you know it's a hard balance whenever you want to make content as you said to feed the algorithm to make you know some videos and but I think like judging you know if you watched a couple of videos from the same person most of the time you can tell whether they're having a blast whether it's genuine experience for them and or not at least that that's kind of my take on it.
- It is not. [laughter]
- Elder Scrolls has the best character customization we have in a board game. Full stop.
- The only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this.
- So, the only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this. The same stories will reviews as you know, I haven't reviewed Desi.
References (from this video)
No references stored for this video.
Video qcJVAcquLQI
Top List at 0:46 sentiment: positive
video_pk 74848 · mention_pk 181610
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High replayability
- Quick to reset
- Unique event queue mechanic
- Cards have multiple uses
- Striking art style
- Convenient for travel
- Solid overall game
Cons
- Not for players who dislike single cards changing the entire battlefield
- Can be chaotic with large event cards
Thematic elements
- Destruction of opponent's camps using water as a resource.
- Post-apocalyptic era
Comparison games
- Magic the Gathering
Mechanics (from transcript analysis)
- Camp Abilities — Camps have abilities that can be used by spending water, such as dealing damage or enabling direct attacks.
- Card Junking — Cards can be discarded ('junked') to gain extra water.
- Card Play — Players play cards by paying their water cost. Some cards have a stalling period before their effects can be activated.
- Character Health — People have two health, indicated by turning sideways when damaged, and are discarded after taking a second damage.
- Direct Attack — Attacks can target camps directly if they are not protected by people.
- Event Queue — A queue where events move forward and resolve, acting as a 'launcher for something big about to happen'.
- Resource management (water) — Water is the primary resource used to play cards and activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that's why dueling board games are just some of my favorite because they're just so replayable and they're really quick to reset.
- This game takes the trophy, quite literally, for the best production value, hands down, out of all the games that you can see today.
- I honestly thought it was sort of a gimmick where you just have a bunch of really nice production value, but in exchange you just roll dice and see whoever has the highest number wins.
- Yes, when it comes to dueling board games, nothing checks every single box like Marvel Dice Throne does for me.
- The game really encapsulates what it feels like to be that actual character.
References (from this video)
No references stored for this video.
Video 3YXjdQ0VavE
Other at 0:07 sentiment: negative
video_pk 69181 · mention_pk 165548
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- don't like that game that much
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, Radland's not my favorite.
- This is an underrated one.
- I like Cascadia a lot.
- It's my number one.
- It's a forever playable game.
- Clank is my former actual number one game of all time.
- Imperial Assault.
- Okay, I can live with that as four.
References (from this video)
No references stored for this video.
Video vDIqfFtJAzA
Other at 3:47 sentiment: positive
video_pk 67548 · mention_pk 163671
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Another scavenger hunt. Okay, this one's a little bit more specific.
- You get one point for being fastest. You get two points for being right.
- So, we're trying the game that matches that color palette kind of.
- This is our first one. You'll get a little buffer.
- It's a solid guess, but Nick is correct.
- So, am I correct in that because the lightest part was matching kind of the color palette like in terms of the order?
- So, we're going to mix it up. So, now you're going to get a minute.
- Please subscribe for Jimmy. Please subscribe.
- This is a solid a solid guess, right?
- The white is what's missing. I mean, there's clouds.
- Solid. Solid attempt. That's one point.
- The answer was which will appear on screen now. Is isle of cats.
- There's a lot of a color that's probably the predominant.
- Yeah. Yeah. Yeah. Yeah. For sure. Dang. Okay.
- Okay. All right. Good. Good. Well done. It's tough.
- This is going to be that 1,000%.
- Oh, that's incorrect.
- The comments are on your side and I am opening a can. Never been wrong before.
- So, here's the thing. It's not white.
- All righty.
- Oh, it's like kind of gold. Gold, red, and blue or or beige.
- So it's not like completely bland.
- I mean, let's not go that far.
- And blue and red.
- Ah, it's wrong.
- Nick with the cheeseburger from Oolio.
- Not bad.
- Not blue enough.
- It's more of a royal blue on that one.
- Grand Hotel.
- Coming. Coming. Coming.
- Not correct.
- Incorrect. Mike.
- Wow, that's a good call. It totally does look like that.
- It looks like a burger without the meat.
- It does.
- Just the veggies, please.
- Just the veggies, please. Next up,
- This is going to be a tough one.
- Blue, red, black.
- They're all tough ones.
- This is going to be a particularly tough tough black.
- Particularly tough. Blue, red, black,
- That there's lots of games.
- Is that maybe
- Um, that's pretty close. I'll take that. Take that.
- No, it's close. It's close. There's no It's probably more yellow than blue and red, but I don't know.
- How many has he missed?
- Yeah. Has got anyone right?
- Well, the timer he got
- Oh. Oh, many.
- Is I'm like, is he okay?
- Got to grab something faster.
- So Nick's pick was horrified.
- Good pick.
- And it is correct.
- No way. Nice job, Nick.
- All right, so there's no matter how long I was staring.
- Yeah, that's why I was like with Combot. I was like, "Oh, I'm screwed. There's no way."
- Oh gosh. Yeah. rally. I got to focus.
- You know, we got
- three more of these.
- Yeah.
- Okay.
- I got enough time.
- Also, I mean, if you want to switch positions, if that helps.
- If you want a a little balance quicker, doesn't matter.
- Are you closer to All right. I know that that's been a I think that was a comment on one of these.
- The door.
- I have an unfair advantage or whatever.
- My brain is swift. Even if I'm further, I make up time.
- Oo, pretty purple pink. It's kind of like a a pinkish I like to I like to and then kind of like a light purple and then double black.
- What could that be?
- Oh, you're right.
- Yeah,
- baby.
- Damn.
- Uh there's no point me grabbing anything else, I don't think.
- Well, no.
- One for speed.
- I present to you Wonderland's War for Judgement. No, no, no.
- Oh my gosh.
- Got a little workout in, too. A couple pumps.
- I mean,
- come on.
- No, it's [clears throat] not.
- Nick, you got 15 seconds.
- I'm coming back in. I haven't got anything. I think Mike has it.
- Mike gets one point for being the fastest, but he only gets two points for being correct.
- I was like, this is thing. When I get it, at least I get it pretty much. You did. You nailed it. I picked my my battles.
- I immediately was like, I'm I'm done. There's no way. There's no way.
- All right, down eight and nine.
- Oh, you get there first.
- Getting spicy.
- All right, this is the second to last. The penultimate game.
- All right,
- until
- this is the last. This is a tiebreaker case.
- Oh,
- okay. So, wait.
- I got to
- You have to You have to get this one.
- All right. Cuz even if I get here first, well, if you get it right, we'll be fine.
- So, I have to get it correct. Yes.
- One way or another, I have to get the right answer. No big deal.
- Lot of beige.
- Wa. Whole beige bottom or top or top? Beige top or bottom? The yellow and maroon.
- Whoa.
- Yellow maroon and beige. Beige.
- And I mean it's like it's beige.
- She beige. It's beige. But with some color
- now 30 seconds.
- I'm getting like a
- You have wafers at your place. I was like I'm getting like a uh 20 seconds game.
- That'd be more yellow though.
- Man, this is so much bigger.
- 10 NINE NOW.
- EIGHT NOW.
- SEVEN. LEGS. FIVE, FOUR, THREE, TWO, ONE.
- COUNTS. I'm here. I'm here. I'm in it. I'm in it. I'm in it. Counts. I'm in it.
- Okay, Nick.
- I grabbed small world. I don't think that's correct.
- Nick's submission is the small world. He got one point for being fastest, which puts him at 10, but it is however incorrect.
- Mike's submission was Shakespeare. A little bit of red.
- It's not a bad choice.
- Really? I mean, yeah, I mean, it's close.
- He gets zero points for his speed and zero points for being correct.
- The correct answer was the gallerist.
- OH, WE BOTH LOOKED at that because I thought it'd be more green on it.
- Dang. We almost had it. Man, I should have just gone with my first instinct. That was really the first thing I thought.
- So, Nick wins 10 to eight.
- I'm just happy to have been here to participate, man.
- Indeed.
- Dang. [sighs]
- Dang. Dang.
- If you enjoyed that, let us know down in the comments below. How well did you do? Were you able to guess?
- Probably better than we did.
- Yeah, this was this was doable, but tough. Really tough. Yeah.
- Um, but thank you so much for Jimmy. Shouts out. Give this video a thumbs up for Jimmy. Say thanks Jimmy in the comments.
- Um, if you like this kind of challenge and stuff, let us know.
- Absolutely. Yeah. And we will uh see you next time. Unless Judge Jimmy, is there anything else left to uh to do? Maybe give me some bonus points for being so kind, being a good team sport.
- All right.
- Check out the Patreon if you want to see them do this tiebreaker, I guess.
- Boom.
- Perfect.
References (from this video)
No references stored for this video.
Video vyJGpXIdhjM
Top List at 46:49 sentiment: positive
video_pk 67341 · mention_pk 163411
Click to watch at 46:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent two-player experience
- Strategic depth with multi-use cards
- Unique theme and art style
- Satisfying combos and ramp-up potential
- Expansion adds variety
Cons
- Shared deck mechanic could be problematic for some, but works here due to multi-use cards.
Thematic elements
- Survival and combat in a post-apocalyptic world with water as a resource
- Post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
- card combat — your whole goal is to destroy your opponent's camps
- lane battler — almost a lane battler
- Multi-Use Cards — not only can they be used as uh as like characters that could be placed in in your lane, they could also be events that get placed uh over on the side that eventually pop out or they could be used for their top effect
- Resource Management — water is your main source of uh of resources that you're going to use to play cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
- that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
- It's such a short game.
- It takes longer to score the game than it does to play the game
- Guards of Atlantis 2 is a MOA style uh t 2v2 game.
- I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
- if I'm outplayed, I know my opponent outplayed me.
- every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
- I really like that that level up system.
- Onward 100% feels more like a MOA than Guards of Atlantis does.
- I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video HOnGem6MIy4
Analysis at 11:07
video_pk 67331 · mention_pk 163320
Click to watch at 11:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
- kind of a popularity contest each time.
- there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
- Again, they're all two player games, so we won't belabor it by telling you that every single time.
- I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
- I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
- Maybe my favorite two player game. So, I mean, I it is my probably my favorite
- It is addictive. Once I started playing it, I just kept playing it.
- It's so good.
- It is like one of the greatest two-player game experiences.
- If you don't know what Zenith is, give Zenith a try.
- This is a toss-up. This is going to be a jump ball for sure.
- If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
- Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
- Splendor Duel is worth trying for sure.
- It is such a great two-player game.
- Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
- Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
- Lost Cities. People that have been in the hobby long enough at this point.
- Make sure everyone has fun at the table
- We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
- You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
- I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
- Oh, for a long time. Forever.
- it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
- These These do have the the downside of being a little older games.
- go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
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Video WZp2H_60To4
Allies or Enemies Top 10 List at 3:18 sentiment: positive
video_pk 66212 · mention_pk 160970
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Vibrant art style (neon pinks and blues) that sells the theme
- Fast, punchy play with lots of variance from game to game
- Engaging tension between protecting your camps and attacking others
Cons
- Can feel chaotic or punishing if water economy is mismanaged
Thematic elements
- Mad Max-inspired conflict between camps
- Dystopian, post-apocalyptic wasteland
- neon-drenched, arcade-like chaos
Comparison games
- Borderlands
- Mad Max
Mechanics (from transcript analysis)
- Area Control — The objective is to whittle down the opponent’s camps until none remain.
- Direct conflict / area control — The objective is to whittle down the opponent’s camps until none remain.
- Resource Management — Water is a scarce resource used to activate actions and abilities.
- Tableau Building — Players draft and deploy camps with unique powers; the goal is to damage or destroy opponents’ camps.
- Tableau-building / hand management — Players draft and deploy camps with unique powers; the goal is to damage or destroy opponents’ camps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's really different from chess
- it's different cards every time
- it's a really quick playing kind of tableau builder
- the art this is like a neon pinks and blues which I'm such a sucker for
- it's basically bug chess
- it's the same game again so you got air, land and sea you got three different theaters
- it's a two-player drafting game
- surrounding different regions of Rome and you're Pompey versus Caesar
- this is when you're talking about it being like a full game this fills your table
References (from this video)
No references stored for this video.
Video 00HDPb-BrLA
watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64440 · mention_pk 157900
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Play mats in the deluxe edition aid learning.
- Clear, step-by-step demonstration of setup, phases, and actions.
Cons
none
Thematic elements
- resource conflict and survival
- Radlands setting with water scarcity and rival gangs
- direct competitive conflict with camps and raiders
Comparison games
none
Mechanics (from transcript analysis)
- camp and player cards — Players set camps with space for cards; cards are placed in front of camps and spent water is placed on them.
- Combat: Damage Based — Damaged cards are rotated; destroyed cards removed or flipped; punk cards are destroyed when damaged; destroy symbol can skip to destruction.
- deck cycling — If the draw deck runs out, shuffle discard into new deck; if it runs out again, the game ends in a draw.
- destroy and injury rules — Damaged cards are rotated; destroyed cards removed or flipped; punk cards are destroyed when damaged; destroy symbol can skip to destruction.
- event and ability readiness — Cards have tokens that indicate readiness; abilities can only be used when ready; end of turn tokens are removed to refresh.
- event queue and raiders — Raid symbol adds raiders to the event queue; raiders can damage camps and then return to holding area.
- gaining additional water via symbols — Certain symbols grant extra water tokens; there is no limit to water gained on a turn.
- three turn phases — Each turn has events phase, replenish phase, and actions phase with multiple selectable actions.
- water silo and junking — Water silo can be junked to gain extra water; it can stay in hand to be used later.
- water tokens as currency — Water tokens are spent to play cards and actions; replenish phase always starts with three water tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- water is life and here in the radlands it's scarce and the little bit that you have you'd better make last because rival gangs are coming to take what's yours
- the game is played over a series of turns starting with the first player and then going back and forth
- you'll be playing gang members from your hand to protect your camps and attack your opponents
- destroy all three of your opponents camps and you win
- this is how you play radlands
References (from this video)
No references stored for this video.
Video fKYyPf1RY7E
Board Stupid Analysis at 2:19 sentiment: positive
video_pk 63749 · mention_pk 157257
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful table presence and top-tier artwork, with deluxe components noted as exceptional
- High interaction and back-and-forth tension as a slugfest
- Shared deck creates fairness and transparency of options
- Large variety of starting camps (34 in base game) enhances replayability
- Tight rulebook; Cult of Chrome expansion updates and clarifications
- Short playtime (~20 minutes) enables quick replays
Cons
- Luck of the draw due to the shared deck can make games feel swingy
- Limited true asymmetry beyond starting camps
- Complex rule interactions can require significant study (FAQ-based clarification) for advanced play
- Theme and artwork, while strong, is comparatively drier in presentation than Radlands
- In absence of an internal timer, longer games can occur in some situations
Thematic elements
Comparison games
- Compile
Mechanics (from transcript analysis)
- base and camp interactions — Cards placed in front of camps provide powers that affect damage to opponents or camps.
- Drafting — At the start, players draft camps to determine starting capabilities.
- drafting camps — At the start, players draft camps to determine starting capabilities.
- Events — Event cards cycle to trigger raids and other effects that can damage camps or characters.
- events and raids — Event cards cycle to trigger raids and other effects that can damage camps or characters.
- Resource Management — Three water tokens are available each turn; cards cost water; water can be discarded for other effects.
- Resource management (water) — Three water tokens are available each turn; cards cost water; water can be discarded for other effects.
- Shared deck — Both players draw from and interact with the same deck; reduces draw randomness and makes options visible to both.
- three-lane combat — Players fight across three lanes, placing cards in front of their bases to defend and attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a Smash builder. I love that idea.
- I feel like I'm playing Magic.
- It's a one versus one game you play 20 minutes.
References (from this video)
No references stored for this video.
Video vjxxEuoCKkI
All You Can Board Top List sentiment: positive
video_pk 62910 · mention_pk 155834
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- lane-based strategy and deck interaction
- two-player fighting game with lanes and camps
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
- it's basically a two-player only game, asymmetric
- Lost Cities is a hand management game
- Patchwork is a tight, solid Uwe Rosenberg design
- Santorini is my favorite abstract game
- Castles of Burgundy... there's nothing like it for me in two-player
- Race for the Galaxy is my number two two-player game of all time
References (from this video)
No references stored for this video.